@mikawagunichi said in L26 PTV axis-dominion (+12) vs mikawa:
@axis-dominion ugh royal navy decided not to fight back today
yeah they let you down big time. or maybe just call it savage revenge for wiping out those italian capital ships!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 1 cruiser, 2 destroyers, 2 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Morocco to Algeria
1 armour moved from Morocco to Tunisia
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 45 Sea Zone to 34 Sea Zone
1 artillery moved from Western United States to Central United States
1 infantry moved from Western United States to Central United States
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to Queensland
Combat - Americans
Battle in Borneo
Non Combat Move - Americans
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 submarine moved from 42 Sea Zone to 35 Sea Zone
Place Units - Americans
1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
1 bomber and 2 infantry placed in Western United States
1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Ethiopia to Egypt
2 infantry moved from Iraq to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
2 infantry moved from Kenya to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 artillery and 3 infantry moved from India to Burma
1 fighter moved from India to Burma
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 carrier moved from 92 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
Combat - British
Battle in Egypt
British attack with 4 infantry and 1 mech_infantry
Italians defend with 1 artillery and 1 harbour
British roll dice for 4 infantry and 1 mech_infantry in Egypt, round 2 : 1/5 hits
Italians roll dice for 1 artillery in Egypt, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Burma
British attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 artillery
British roll dice for 1 artillery, 1 fighter and 3 infantry in Burma, round 2 : 1/5 hits
Japanese roll dice for 1 artillery in Burma, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
1 fighter moved from Burma to India
2 infantry moved from Iraq to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Persia to India
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 4.667
Median : 5.000
Variance : 1.455
Standard Deviation : 1.206
Total rolls : 12
British Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.400
Median : 5.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10
Italians Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
5 infantry moved from Romania to Bessarabia
1 armour moved from Romania to Bessarabia
1 bomber moved from Poland to Bessarabia
1 fighter moved from Alexandria to 81 Sea Zone
Combat - Italians
Battle in 81 Sea Zone
Italians attack with 1 fighter
British defend with 2 transports
2 transports owned by the British lost in 81 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Bessarabia
Italians attack with 1 armour, 1 bomber and 5 infantry
Russians defend with 3 infantry
Italians roll dice for 1 armour, 1 bomber and 5 infantry in Bessarabia, round 2 : 2/7 hits
Russians roll dice for 3 infantry in Bessarabia, round 2 : 0/3 hits
2 infantry owned by the Russians lost in Bessarabia
Italians roll dice for 1 armour, 1 bomber and 5 infantry in Bessarabia, round 3 : 2/7 hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 armour, 1 bomber and 4 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Italians
2 fighters and 1 tactical_bomber moved from Alexandria to Southern Italy
1 bomber moved from Bessarabia to Yugoslavia
1 fighter moved from 81 Sea Zone to Alexandria
Place Units - Italians
6 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 10 PUs
Territory Summary for Italians :
Alexandria : 1 flag, 1 fighter
Northern Italy : 1 factory_major and 7 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
Bessarabia : 1 flag, 1 armour and 4 infantry
Greece : 1 flag
Yugoslavia : 1 bomber
Production/PUs Summary :
Germans : 50 / 54
Russians : 39 / 47
Japanese : 46 / 51
Americans : 52 / 72
Chinese : 3 / 4
British : 25 / 0
UK_Pacific : 14 / 14
Italians : 10 / 10
ANZAC : 17 / 22
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.222
Median : 3.000
Variance : 0.353
Standard Deviation : 0.594
Total rolls : 18
Italians Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.000
Median : 2.500
Variance : 0.462
Standard Deviation : 0.679
Total rolls : 14
Russians Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 4.000
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
ANZAC take 43 Sea Zone from Japanese
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 36 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 cruiser moved from 42 Sea Zone to 36 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
ANZAC take 43 Sea Zone from Japanese
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 36 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 cruiser moved from 42 Sea Zone to 36 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
Combat - ANZAC
Battle in Malaya
Non Combat Move - ANZAC
1 infantry moved from Northern Territory to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 armour placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
2 infantry moved from Tobruk to Alexandria
1 infantry moved from Morocco to Algeria
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 98 Sea Zone to 94 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
ANZAC take 43 Sea Zone from Japanese
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 36 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 cruiser moved from 42 Sea Zone to 36 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
Combat - ANZAC
Battle in Malaya
Non Combat Move - ANZAC
1 infantry moved from Northern Territory to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 armour placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Combat Move - French
2 infantry moved from Tobruk to Alexandria
1 infantry moved from Morocco to Algeria
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 98 Sea Zone to 94 Sea Zone
Combat - French
Battle in Alexandria
French attack with 2 infantry
Italians defend with 1 fighter
French roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits
Italians roll dice for 1 fighter in Alexandria, round 2 : 1/1 hits
1 infantry owned by the French lost in Alexandria
French roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits
Italians roll dice for 1 fighter in Alexandria, round 3 : 0/1 hits
French roll dice for 1 infantry in Alexandria, round 4 : 0/1 hits
Italians roll dice for 1 fighter in Alexandria, round 4 : 1/1 hits
1 infantry owned by the French lost in Alexandria
Italians win with 1 fighter remaining. Battle score for attacker is -6
Casualties for French: 2 infantry
Non Combat Move - French
Turn Complete - French
Dice Statistics:
Total
2 was rolled 2 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 4.286
Median : 5.000
Variance : 2.167
Standard Deviation : 1.472
Total rolls : 7
Italians Combat
2 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
French Combat
5 was rolled 3 times
6 was rolled 1 times
Average roll : 5.250
Median : 5.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x airfield; Remaining resources: 50 PUs;
Germans buy 1 destroyer, 10 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Scotland to Eire
Germans take Eire from Neutral_Allies
1 armour moved from Eire to Scotland
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 destroyer moved from 113 Sea Zone to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
1 bomber moved from Normandy Bordeaux to 104 Sea Zone
1 bomber moved from Normandy Bordeaux to 109 Sea Zone
6 armour moved from Norway to Finland
4 infantry moved from Norway to Finland
1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Finland
1 tactical_bomber moved from Western Germany to Baltic States
2 infantry moved from Poland to Baltic States
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x airfield; Remaining resources: 50 PUs;
Germans buy 1 destroyer, 12 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
6 armour moved from Norway to Finland
4 infantry moved from Norway to Finland
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 109 Sea Zone
1 destroyer moved from 113 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
2 infantry moved from Poland to Baltic States
1 armour moved from Scotland to Eire
Germans take Eire from Neutral_Allies
1 armour moved from Eire to Scotland
1 bomber moved from Normandy Bordeaux to 104 Sea Zone
1 bomber moved from Normandy Bordeaux to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Eastern Poland
1 artillery and 1 infantry moved from Poland to Eastern Poland
1 tactical_bomber moved from Western Germany to Eastern Poland
1 artillery and 1 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery and 1 infantry moved from Slovakia Hungary to Eastern Poland
15 infantry moved from Poland to Eastern Poland
1 armour, 6 infantry and 3 mech_infantrys moved from Slovakia Hungary to Eastern Poland
5 infantry moved from Romania to Eastern Poland
1 infantry moved from Slovakia Hungary to Eastern Poland
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x airfield; Remaining resources: 50 PUs;
Germans buy 1 destroyer, 12 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
6 armour moved from Norway to Finland
4 infantry moved from Norway to Finland
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 109 Sea Zone
1 destroyer moved from 113 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
2 infantry moved from Poland to Baltic States
1 armour moved from Scotland to Eire
Germans take Eire from Neutral_Allies
1 armour moved from Eire to Scotland
1 bomber moved from Normandy Bordeaux to 104 Sea Zone
1 bomber moved from Normandy Bordeaux to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Eastern Poland
1 artillery and 1 infantry moved from Poland to Eastern Poland
1 tactical_bomber moved from Western Germany to Eastern Poland
1 artillery and 1 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery and 1 infantry moved from Slovakia Hungary to Eastern Poland
15 infantry moved from Poland to Eastern Poland
1 armour, 6 infantry and 3 mech_infantrys moved from Slovakia Hungary to Eastern Poland
5 infantry moved from Romania to Eastern Poland
1 infantry moved from Slovakia Hungary to Eastern Poland
Combat - Germans
Battle in Finland
Germans attack with 6 armour and 4 infantry
Russians defend with 4 infantry
Germans roll dice for 6 armour and 4 infantry in Finland, round 2 : 5/10 hits
Russians roll dice for 4 infantry in Finland, round 2 : 1/4 hits
4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
Germans win, taking Finland from Russians with 6 armour and 3 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 4 infantry
Battle in 109 Sea Zone
Germans attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 109 Sea Zone
Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Baltic States
Germans attack with 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Baltic States
Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits
Germans roll dice for 1 infantry in Baltic States, round 4 : 1/1 hits
Russians roll dice for 1 infantry in Baltic States, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 104 Sea Zone
Germans attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Eastern Poland
Germans attack with 1 armour, 3 artilleries, 1 fighter, 30 infantry, 3 mech_infantrys and 2 tactical_bombers
Russians defend with 7 infantry
Germans roll dice for 1 armour, 3 artilleries, 1 fighter, 30 infantry, 3 mech_infantrys and 2 tactical_bombers in Eastern Poland, round 2 : 13/40 hits
Russians roll dice for 7 infantry in Eastern Poland, round 2 : 2/7 hits
7 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 armour, 3 artilleries, 1 fighter, 28 infantry, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Germans: 2 infantry
Casualties for Russians: 7 infantry
Non Combat Move - Germans
5 aaGuns moved from Poland to Eastern Poland
1 aaGun moved from Germany to Slovakia Hungary
1 fighter and 2 tactical_bombers moved from Eastern Poland to Slovakia Hungary
2 infantry moved from Norway to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to United Kingdom
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 110 Sea Zone
1 bomber moved from 109 Sea Zone to Western Germany
1 bomber moved from 104 Sea Zone to Western Germany
1 carrier and 1 cruiser moved from 113 Sea Zone to 110 Sea Zone
Place Units - Germans
1 destroyer and 1 submarine placed in 110 Sea Zone
3 infantry placed in United Kingdom
Germans undo move 2.
2 infantry placed in United Kingdom
Germans undo move 2.
Germans undo move 1.
1 destroyer placed in 109 Sea Zone
1 submarine placed in 109 Sea Zone
Germans undo move 2.
2 infantry placed in United Kingdom
1 submarine placed in 110 Sea Zone
4 infantry placed in Western Germany
6 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,5
Germans collect 52 PUs (2 lost to blockades); end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Territory Summary for Germans :
Scotland : 1 flag, 1 airfield and 1 armour
United Kingdom : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
Normandy Bordeaux : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 1 aaGun, 1 fighter and 2 tactical_bombers
Western Germany : 1 airfield, 2 bombers, 1 factory_major, 1 harbour and 4 infantry
Germany : 1 factory_major and 6 infantry
Baltic States : 1 flag, 1 infantry
Eastern Poland : 1 flag, 5 aaGuns, 1 armour, 3 artilleries, 28 infantry and 3 mech_infantrys
113 Sea Zone : 9 transports
Eire : 1 flag
Bulgaria : 1 flag
109 Sea Zone : 1 destroyer
Yugoslavia : 1 flag
Finland : 1 flag, 6 armour and 3 infantry
110 Sea Zone : 3 carriers, 1 cruiser, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
Production/PUs Summary :
Germans : 54 / 57
Russians : 35 / 47
Japanese : 43 / 51
Americans : 52 / 72
Chinese : 3 / 4
British : 25 / 0
UK_Pacific : 17 / 14
Italians : 10 / 10
ANZAC : 17 / 28
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 17 times
2 was rolled 18 times
3 was rolled 16 times
4 was rolled 12 times
5 was rolled 19 times
6 was rolled 14 times
Average roll : 3.417
Median : 3.000
Variance : 0.358
Standard Deviation : 0.598
Total rolls : 96
Null / Other
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.688
Median : 3.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 16
Germans Combat
1 was rolled 15 times
2 was rolled 10 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 11 times
6 was rolled 10 times
Average roll : 3.323
Median : 3.000
Variance : 0.557
Standard Deviation : 0.747
Total rolls : 62
Americans Combat
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Russians Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.688
Median : 3.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 16
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter, 9 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
3 infantry moved from Novgorod to Baltic States
3 infantry moved from Ukraine to Bessarabia
2 infantry moved from Western Ukraine to Bessarabia
1 artillery moved from Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Belarus to Baltic States
2 fighters and 1 tactical_bomber moved from Belarus to Bessarabia
2 fighters moved from Belarus to Baltic States
1 infantry moved from Western Ukraine to Bessarabia
1 submarine moved from 119 Sea Zone to 109 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter, 9 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
3 infantry moved from Novgorod to Baltic States
3 infantry moved from Ukraine to Bessarabia
2 infantry moved from Western Ukraine to Bessarabia
1 artillery moved from Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Belarus to Baltic States
2 fighters and 1 tactical_bomber moved from Belarus to Bessarabia
2 fighters moved from Belarus to Baltic States
1 infantry moved from Western Ukraine to Bessarabia
1 submarine moved from 119 Sea Zone to 109 Sea Zone
Combat - Russians
Battle in Bessarabia
Russians attack with 1 artillery, 2 fighters, 7 infantry and 1 tactical_bomber
Italians defend with 1 armour and 4 infantry
Russians roll dice for 1 artillery, 2 fighters, 7 infantry and 1 tactical_bomber in Bessarabia, round 2 : 4/11 hits
Italians roll dice for 1 armour and 4 infantry in Bessarabia, round 2 : 1/5 hits
1 infantry owned by the Russians and 4 infantry owned by the Italians lost in Bessarabia
Russians roll dice for 1 artillery, 2 fighters, 6 infantry and 1 tactical_bomber in Bessarabia, round 3 : 4/10 hits
Italians roll dice for 1 armour in Bessarabia, round 3 : 1/1 hits
1 armour owned by the Italians and 1 infantry owned by the Russians lost in Bessarabia
Russians win, taking Bessarabia from Italians with 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Russians: 2 infantry
Casualties for Italians: 1 armour and 4 infantry
Battle in 109 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer
Russians roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 109 Sea Zone
Russians win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Baltic States
Russians attack with 2 fighters and 4 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 4 infantry in Baltic States, round 2 : 1/6 hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 fighters and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Baltic States to Russia
1 infantry moved from Karelia to Vyborg
1 artillery and 2 infantry moved from Karelia to Novgorod
4 artilleries moved from Belarus to Bryansk
1 mech_infantry moved from Belarus to Bryansk
3 armour moved from Belarus to Bryansk
3 infantry moved from Belarus to Bryansk
2 aaGuns moved from Belarus to Bryansk
4 artilleries moved from Western Ukraine to Bryansk
2 armour moved from Western Ukraine to Bryansk
1 mech_infantry moved from Western Ukraine to Bryansk
1 infantry moved from Rostov to Bryansk
2 fighters and 1 tactical_bomber moved from Bessarabia to Bryansk
1 infantry moved from Volgograd to Rostov
2 artilleries and 5 infantry moved from Russia to Bryansk
1 armour moved from Russia to Bryansk
Place Units - Russians
1 submarine placed in 115 Sea Zone
1 infantry placed in Novgorod
2 infantry placed in Ukraine
1 infantry placed in Volgograd
1 artillery, 1 fighter and 4 infantry placed in Russia
1 infantry placed in Ukraine
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4
Russians collect 39 PUs; end with 39 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 8 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 8 times
Average roll : 3.579
Median : 3.000
Variance : 0.324
Standard Deviation : 0.569
Total rolls : 38
Null / Other
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Germans Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Russians Combat
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.536
Median : 3.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 28
Italians Combat
1 was rolled 2 times
3 was rolled 2 times
5 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 6 destroyers and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 unit repaired.
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 armour and 1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 armour and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry and 1 mech_infantry moved from 5 Sea Zone to Soviet Far East
1 artillery and 1 infantry moved from Manchuria to Korea
1 infantry moved from Manchuria to Korea
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 battleship moved from 35 Sea Zone to 36 Sea Zone
2 mech_infantrys moved from French Indo China to Burma
1 artillery moved from Szechwan to Sikang
1 fighter and 1 tactical_bomber moved from Yunnan to 36 Sea Zone
3 bombers moved from French Indo China to Burma
1 infantry moved from Kansu to Suiyuyan
1 tactical_bomber moved from Jehol to Suiyuyan
1 fighter moved from Shensi to Suiyuyan
1 fighter moved from Yunnan to Sikang
1 tactical_bomber moved from Shensi to Sikang
1 tactical_bomber moved from Yunnan to Burma
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
1 cruiser moved from 35 Sea Zone to 37 Sea Zone
1 battleship moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
3 carriers moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Yunnan to 36 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 6 destroyers and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 unit repaired.
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 armour and 1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 armour and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry and 1 mech_infantry moved from 5 Sea Zone to Soviet Far East
1 artillery and 1 infantry moved from Manchuria to Korea
1 infantry moved from Manchuria to Korea
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 battleship moved from 35 Sea Zone to 36 Sea Zone
2 mech_infantrys moved from French Indo China to Burma
1 artillery moved from Szechwan to Sikang
1 fighter and 1 tactical_bomber moved from Yunnan to 36 Sea Zone
3 bombers moved from French Indo China to Burma
1 infantry moved from Kansu to Suiyuyan
1 tactical_bomber moved from Jehol to Suiyuyan
1 fighter moved from Shensi to Suiyuyan
1 fighter moved from Yunnan to Sikang
1 tactical_bomber moved from Shensi to Sikang
1 tactical_bomber moved from Yunnan to Burma
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
1 cruiser moved from 35 Sea Zone to 37 Sea Zone
1 battleship moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
3 carriers moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Yunnan to 36 Sea Zone
Combat - Japanese
Battle in Soviet Far East
Battle in 37 Sea Zone
Japanese attack with 1 cruiser and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking Soviet Far East from Russians with 1 cruiser and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 2 artilleries
ANZAC defend with 1 infantry
Japanese roll dice for 1 battleship in Java, round 2 : 1/1 hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 artilleries remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Borneo
Japanese attack with 1 armour, 1 artillery and 1 infantry
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Borneo, round 2 : 0/3 hits
UK_Pacific roll dice for 1 infantry and 1 mech_infantry in Borneo, round 2 : 1/2 hits
1 infantry owned by the Japanese lost in Borneo
Japanese roll dice for 1 armour and 1 artillery in Borneo, round 3 : 0/2 hits
UK_Pacific roll dice for 1 infantry and 1 mech_infantry in Borneo, round 3 : 0/2 hits
Japanese roll dice for 1 armour and 1 artillery in Borneo, round 4 : 2/2 hits
UK_Pacific roll dice for 1 infantry and 1 mech_infantry in Borneo, round 4 : 1/2 hits
1 artillery owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 armour remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Suiyuyan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Americans lost in 35 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 44 Sea Zone
Japanese attack with 1 fighter, 1 tactical_bomber and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 44 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits
1 tactical_bomber owned by the Japanese lost in 44 Sea Zone
Japanese roll dice for 1 fighter and 1 transport in 44 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 44 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is -3
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 tactical_bomber
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits
ANZAC roll dice for 1 infantry in Celebes, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Burma
Japanese attack with 3 bombers, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 artillery and 3 infantry
Japanese roll dice for 3 bombers, 2 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 3/6 hits
UK_Pacific roll dice for 1 artillery and 3 infantry in Burma, round 2 : 1/4 hits
1 mech_infantry owned by the Japanese and 3 infantry owned by the British lost in Burma
Japanese roll dice for 3 bombers, 1 mech_infantry and 1 tactical_bomber in Burma, round 3 : 4/5 hits
UK_Pacific roll dice for 1 artillery in Burma, round 3 : 0/1 hits
1 artillery owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 3 bombers, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for British: 1 artillery and 3 infantry
Casualties for Japanese: 1 mech_infantry
Battle in 45 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 cruiser; ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 cruiser and 1 destroyer in 45 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the ANZAC lost in 45 Sea Zone
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 3 : 1/3 hits
Americans roll dice for 1 cruiser in 45 Sea Zone, round 3 : 1/1 hits
1 cruiser owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 cruiser
Casualties for Japanese: 1 destroyer
Battle in Sikang
Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Sikang, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Malaya
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 2/2 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Korea
Japanese attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Korea, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 36 Sea Zone
Japanese attack with 1 battleship, 1 destroyer, 2 fighters and 3 tactical_bombers
ANZAC defend with 1 cruiser, 1 destroyer and 1 submarine
Japanese roll dice for 1 battleship, 1 destroyer, 2 fighters and 3 tactical_bombers in 36 Sea Zone, round 2 : 1/7 hits
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 cruiser and 1 destroyer in 36 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the ANZAC lost in 36 Sea Zone
Japanese roll dice for 1 battleship, 1 destroyer, 2 fighters and 3 tactical_bombers in 36 Sea Zone, round 3 : 3/7 hits
ANZAC roll dice for 1 cruiser and 1 destroyer in 36 Sea Zone, round 3 : 1/2 hits
1 cruiser owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Neutral with 1 battleship, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Japanese
1 fighter moved from 44 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Sikang to Yunnan
1 fighter moved from Suiyuyan to Yunnan
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone
1 fighter and 2 tactical_bombers moved from 36 Sea Zone to 42 Sea Zone
3 bombers and 1 tactical_bomber moved from Burma to French Indo China
1 tactical_bomber moved from Suiyuyan to Shensi
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to French Indo China
Place Units - Japanese
1 infantry placed in French Indo China
Japanese undo move 1.
1 infantry placed in Japan
3 destroyers placed in 36 Sea Zone
3 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,3
Japanese collect 57 PUs (4 lost to blockades); end with 57 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Korea : 1 artillery and 2 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 aaGun and 5 infantry
Shensi : 1 flag, 1 tactical_bomber
Yunnan : 1 flag, 2 artilleries, 2 fighters and 1 tactical_bomber
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag, 1 artillery
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag, 1 mech_infantry
Malaya : 1 flag, 1 artillery, 1 harbour and 1 infantry
Borneo : 1 flag, 1 armour
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Soviet Far East : 1 flag, 1 infantry and 1 mech_infantry
French Indo China : 1 flag, 3 bombers, 1 factory_minor, 1 fighter, 1 harbour and 2 tactical_bombers
Celebes : 1 flag, 1 artillery
Java : 1 flag, 2 artilleries
42 Sea Zone : 1 battleship, 3 carriers, 1 destroyer, 3 fighters, 3 tactical_bombers and 2 transports
44 Sea Zone : 1 transport
43 Sea Zone : 2 transports
37 Sea Zone : 1 flag, 1 cruiser and 1 transport
36 Sea Zone : 1 flag, 1 battleship and 3 destroyers
35 Sea Zone : 1 destroyer
5 Sea Zone : 1 transport
6 Sea Zone : 3 destroyers
Production/PUs Summary :
Germans : 53 / 57
Russians : 35 / 44
Japanese : 61 / 57
Americans : 52 / 72
Chinese : 1 / 4
British : 25 / 0
UK_Pacific : 9 / 14
Italians : 10 / 10
ANZAC : 10 / 28
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 17 times
3 was rolled 16 times
4 was rolled 21 times
5 was rolled 15 times
6 was rolled 13 times
Average roll : 3.443
Median : 4.000
Variance : 0.385
Standard Deviation : 0.621
Total rolls : 97
Null / Other
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.111
Median : 3.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9
ANZAC Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.111
Median : 3.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9
Americans Combat
2 was rolled 2 times
4 was rolled 3 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 7
Chinese Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
Average roll : 3.250
Median : 3.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12
Russians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Japanese Combat
1 was rolled 12 times
2 was rolled 9 times
3 was rolled 5 times
4 was rolled 12 times
5 was rolled 8 times
6 was rolled 11 times
Average roll : 3.491
Median : 4.000
Variance : 0.696
Standard Deviation : 0.835
Total rolls : 57
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 armour, 1 bomber, 1 destroyer, 2 infantry, 2 submarines and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 cruiser moved from 10 Sea Zone to 3 Sea Zone
1 bomber moved from Western United States to Soviet Far East
1 destroyer moved from 34 Sea Zone to 44 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 119 Sea Zone
1 artillery and 1 infantry moved from 119 Sea Zone to Scotland
1 fighter moved from 91 Sea Zone to Scotland
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 armour moved from Tunisia to Tobruk
1 infantry moved from Algeria to Tunisia
2 mech_infantrys moved from Morocco to Tunisia
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 armour, 1 bomber, 1 destroyer, 2 infantry, 2 submarines and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 cruiser moved from 10 Sea Zone to 3 Sea Zone
1 bomber moved from Western United States to Soviet Far East
1 destroyer moved from 34 Sea Zone to 44 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 119 Sea Zone
1 artillery and 1 infantry moved from 119 Sea Zone to Scotland
1 fighter moved from 91 Sea Zone to Scotland
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 armour moved from Tunisia to Tobruk
1 infantry moved from Algeria to Tunisia
2 mech_infantrys moved from Morocco to Tunisia
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
Combat - Americans
Americans creates battle in territory 43 Sea Zone
Battle in 44 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Southern France
Battle in Scotland
Americans attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 airfield and 1 armour
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Scotland, round 2 : 1/3 hits
Germans roll dice for 1 armour in Scotland, round 2 : 1/1 hits
1 armour owned by the Germans and 1 fighter owned by the Americans lost in Scotland
Americans win, taking Southern France from Germans, taking Scotland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 armour
Casualties for Americans: 1 fighter
Battle in Soviet Far East
Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry and 1 mech_infantry
Americans roll dice for 1 cruiser in Soviet Far East, round 2 : 0/1 hits
Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Soviet Far East, round 2 : 0/3 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Soviet Far East, round 2 : 0/2 hits
Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Soviet Far East, round 3 : 0/3 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Soviet Far East, round 3 : 0/2 hits
Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Soviet Far East, round 4 : 0/3 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Soviet Far East, round 4 : 1/2 hits
1 infantry owned by the Americans lost in Soviet Far East
Americans roll dice for 1 bomber and 1 mech_infantry in Soviet Far East, round 5 : 1/2 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Soviet Far East, round 5 : 0/2 hits
1 infantry owned by the Japanese lost in Soviet Far East
Americans roll dice for 1 bomber and 1 mech_infantry in Soviet Far East, round 6 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Soviet Far East, round 6 : 0/1 hits
Americans roll dice for 1 bomber and 1 mech_infantry in Soviet Far East, round 7 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Soviet Far East, round 7 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Soviet Far East
Americans win, taking Soviet Far East from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Non Combat Move - Americans
1 bomber moved from Soviet Far East to Siberia
1 bomber moved from Siberia to Amur
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 10 Sea Zone to 4 Sea Zone
Place Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 submarine and 2 transports placed in 101 Sea Zone
1 armour and 1 infantry placed in Eastern United States
1 bomber placed in Western United States
1 armour placed in Western United States
1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 8 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 8 times
Average roll : 4.000
Median : 4.000
Variance : 1.379
Standard Deviation : 1.174
Total rolls : 30
Germans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 4.053
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 19
Japanese Combat
1 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.200
Median : 4.500
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 8 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 8 times
Average roll : 4.000
Median : 4.000
Variance : 1.379
Standard Deviation : 1.174
Total rolls : 30
Germans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 4.053
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 19
Japanese Combat
1 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.200
Median : 4.500
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - British
4 infantry and 1 mech_infantry moved from Egypt to Alexandria
1 artillery and 3 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to 37 Sea Zone
1 fighter moved from India to Burma
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 armour, 1 bomber, 1 destroyer, 2 infantry, 2 submarines and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 cruiser moved from 10 Sea Zone to 3 Sea Zone
1 bomber moved from Western United States to Soviet Far East
1 destroyer moved from 34 Sea Zone to 44 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 119 Sea Zone
1 artillery and 1 infantry moved from 119 Sea Zone to Scotland
1 fighter moved from 91 Sea Zone to Scotland
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 armour moved from Tunisia to Tobruk
1 infantry moved from Algeria to Tunisia
2 mech_infantrys moved from Morocco to Tunisia
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
Combat - Americans
Americans creates battle in territory 43 Sea Zone
Battle in 44 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Southern France
Battle in Scotland
Americans attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 airfield and 1 armour
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Scotland, round 2 : 1/3 hits
Germans roll dice for 1 armour in Scotland, round 2 : 1/1 hits
1 armour owned by the Germans and 1 fighter owned by the Americans lost in Scotland
Americans win, taking Southern France from Germans, taking Scotland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 armour
Casualties for Americans: 1 fighter
Battle in Soviet Far East
Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry and 1 mech_infantry
Americans roll dice for 1 cruiser in Soviet Far East, round 2 : 0/1 hits
Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Soviet Far East, round 2 : 0/3 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Soviet Far East, round 2 : 0/2 hits
Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Soviet Far East, round 3 : 0/3 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Soviet Far East, round 3 : 0/2 hits
Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Soviet Far East, round 4 : 0/3 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Soviet Far East, round 4 : 1/2 hits
1 infantry owned by the Americans lost in Soviet Far East
Americans roll dice for 1 bomber and 1 mech_infantry in Soviet Far East, round 5 : 1/2 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Soviet Far East, round 5 : 0/2 hits
1 infantry owned by the Japanese lost in Soviet Far East
Americans roll dice for 1 bomber and 1 mech_infantry in Soviet Far East, round 6 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Soviet Far East, round 6 : 0/1 hits
Americans roll dice for 1 bomber and 1 mech_infantry in Soviet Far East, round 7 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Soviet Far East, round 7 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Soviet Far East
Americans win, taking Soviet Far East from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Non Combat Move - Americans
1 bomber moved from Soviet Far East to Siberia
1 bomber moved from Siberia to Amur
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 10 Sea Zone to 4 Sea Zone
Place Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 submarine and 2 transports placed in 101 Sea Zone
1 armour and 1 infantry placed in Eastern United States
1 bomber placed in Western United States
1 armour placed in Western United States
1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 1 PUs;
Combat Move - British
4 infantry and 1 mech_infantry moved from Egypt to Alexandria
1 artillery and 3 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to 37 Sea Zone
1 fighter moved from India to Burma
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
Combat - British
Battle in 37 Sea Zone
British attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 cruiser and 1 transport
British roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 cruiser and 1 transport in 37 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Japanese lost in 37 Sea Zone
1 transport owned by the Japanese lost in 37 Sea Zone
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Japanese: 1 cruiser and 1 transport
Battle in Alexandria
British attack with 4 infantry and 1 mech_infantry
Italians defend with 1 fighter
British roll dice for 4 infantry and 1 mech_infantry in Alexandria, round 2 : 0/5 hits
Italians roll dice for 1 fighter in Alexandria, round 2 : 1/1 hits
1 infantry owned by the British lost in Alexandria
British roll dice for 3 infantry and 1 mech_infantry in Alexandria, round 3 : 1/4 hits
Italians roll dice for 1 fighter in Alexandria, round 3 : 1/1 hits
1 fighter owned by the Italians and 1 infantry owned by the British lost in Alexandria
British win, taking Alexandria from Italians with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Italians: 1 fighter
Battle in Burma
British attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 artillery, 1 fighter and 3 infantry in Burma, round 2 : 1/5 hits
Japanese roll dice for 1 mech_infantry in Burma, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
1 fighter moved from Burma to India
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra
1 aaGun moved from India to Burma
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
Place Units - UK_Pacific
1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 11 PUs
Some Units in India change ownership: 1 artillery and 3 infantry
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 12 times
4 was rolled 5 times
5 was rolled 11 times
6 was rolled 13 times
Average roll : 4.020
Median : 4.000
Variance : 1.796
Standard Deviation : 1.340
Total rolls : 50
Germans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
British Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.938
Median : 4.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 16
Italians Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 4.053
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 19
Japanese Combat
1 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 4.417
Median : 5.000
Variance : 1.091
Standard Deviation : 1.044
Total rolls : 12
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 2 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 93 Sea Zone
3 infantry moved from Northern Italy to Southern France
1 bomber moved from Yugoslavia to Southern France
1 fighter and 1 tactical_bomber moved from Southern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 2 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 93 Sea Zone
3 infantry moved from Northern Italy to Southern France
1 bomber moved from Yugoslavia to Southern France
1 fighter and 1 tactical_bomber moved from Southern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 93 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Southern France
Italians attack with 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Southern France, round 2 : 2/7 hits
Americans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Non Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
1 bomber and 1 tactical_bomber moved from Southern France to Southern Italy
1 fighter moved from 93 Sea Zone to Southern Italy
Place Units - Italians
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 13 PUs; end with 15 PUs