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sz93: keep dd or cruiser?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
1 artillery moved from Queensland to New South Wales
1 infantry moved from Queensland to Northern Territory
2 fighters moved from Queensland to Malaya
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Malaya to Shan State
Non Combat Move - ANZAC
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
Place Units - ANZAC
1 infantry placed in New South Wales
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Libya to Tobruk
French take Tobruk from Italians
1 infantry moved from Tunisia to Libya
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
1 artillery moved from Queensland to New South Wales
1 infantry moved from Queensland to Northern Territory
2 fighters moved from Queensland to Malaya
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Malaya to Shan State
Non Combat Move - ANZAC
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
Place Units - ANZAC
1 infantry placed in New South Wales
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by UK_Pacific from Persia: 1 infantry
EDIT: Adding units owned by British to Persia: 1 infantry
EDIT: Changing ownership of Persia from British to British
EDIT: Changing PUs for British from 26 to 28
EDIT: Turning off Edit Mode
Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Libya to Tobruk
French take Tobruk from Italians
1 infantry moved from Tunisia to Libya
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
Combat - French
Non Combat Move - French
Turn Complete - French
Dang snow is deep we have at least 2 feet, maybe more
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 bomber and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from Norway to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
8 armour and 8 infantry moved from Western Germany to 112 Sea Zone
8 armour, 8 infantry and 8 transports moved from 112 Sea Zone to 110 Sea Zone
8 armour and 8 infantry moved from 110 Sea Zone to United Kingdom
1 cruiser and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium
1 bomber, 3 fighters and 3 tactical_bombers moved from Holland Belgium to United Kingdom
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 bomber and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from Norway to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
8 armour and 8 infantry moved from Western Germany to 112 Sea Zone
8 armour, 8 infantry and 8 transports moved from 112 Sea Zone to 110 Sea Zone
8 armour and 8 infantry moved from 110 Sea Zone to United Kingdom
1 cruiser and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium
1 bomber, 3 fighters and 3 tactical_bombers moved from Holland Belgium to United Kingdom
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 1 cruiser, 1 destroyer, 1 tactical_bomber and 10 transports
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 cruiser, 1 destroyer, 1 tactical_bomber and 10 transports in 110 Sea Zone, round 2 : 3/3 hits
British roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British and 1 transport owned by the British lost in 110 Sea Zone
Germans win with 1 cruiser, 1 destroyer, 1 tactical_bomber and 10 transports remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in United Kingdom
Germans attack with 8 armour, 2 artilleries, 1 bomber, 3 fighters, 10 infantry and 3 tactical_bombers
British defend with 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 14 infantry and 1 mech_infantry; French defend with 2 infantry
AA fire in United Kingdom : 1/7 hits
1 tactical_bomber owned by the Germans lost in United Kingdom
Germans roll dice for 8 armour, 2 artilleries, 1 bomber, 3 fighters, 10 infantry and 2 tactical_bombers in United Kingdom, round 2 : 9/26 hits
British roll dice for 5 aaGuns, 2 fighters, 16 infantry and 1 mech_infantry in United Kingdom, round 2 : 4/19 hits
5 aaGuns owned by the British, 4 infantry owned by the Germans, 2 infantry owned by the French and 2 infantry owned by the British lost in United Kingdom
Germans roll dice for 8 armour, 2 artilleries, 1 bomber, 3 fighters, 6 infantry and 2 tactical_bombers in United Kingdom, round 3 : 12/22 hits
British roll dice for 2 fighters, 12 infantry and 1 mech_infantry in United Kingdom, round 3 : 8/15 hits
2 artilleries owned by the Germans, 6 infantry owned by the Germans and 12 infantry owned by the British lost in United Kingdom
Germans roll dice for 8 armour, 1 bomber, 3 fighters and 2 tactical_bombers in United Kingdom, round 4 : 7/14 hits
British roll dice for 2 fighters and 1 mech_infantry in United Kingdom, round 4 : 1/3 hits
1 mech_infantry owned by the British, 1 armour owned by the Germans and 2 fighters owned by the British lost in United Kingdom
Germans captures 28PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 7 armour, 1 bomber, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 42
Casualties for Germans: 1 armour, 2 artilleries, 10 infantry and 1 tactical_bomber
Casualties for British: 5 aaGuns, 2 fighters, 14 infantry and 1 mech_infantry
Casualties for French: 2 infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
1 bomber moved from United Kingdom to Western Germany
3 mech_infantrys moved from Normandy Bordeaux to Northern Italy
1 armour moved from Western Germany to Slovakia Hungary
2 aaGuns moved from Western Germany to Germany
1 aaGun and 2 infantry moved from Holland Belgium to Western Germany
3 fighters moved from United Kingdom to Normandy Bordeaux
2 tactical_bombers moved from United Kingdom to Normandy Bordeaux
1 tactical_bomber moved from 110 Sea Zone to Western Germany
Place Units - Germans
1 bomber and 9 infantry placed in Germany
1 airfield placed in Normandy Bordeaux
Turn Complete - Germans
Germans collect 50 PUs; end with 78 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 88 PUs
I remember those days of 2’ of snow…
It’s nice for Churchill to invite Hitler for tea.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
6 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Vyborg to Finland
1 artillery and 9 infantry moved from Karelia to Finland
3 fighters and 1 tactical_bomber moved from Novgorod to Finland
1 submarine moved from 112 Sea Zone to 119 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
6 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Vyborg to Finland
1 artillery and 9 infantry moved from Karelia to Finland
3 fighters and 1 tactical_bomber moved from Novgorod to Finland
1 submarine moved from 112 Sea Zone to 119 Sea Zone
Combat - Russians
Battle in Finland
Russians attack with 1 artillery, 3 fighters, 10 infantry and 1 tactical_bomber
Germans defend with 7 infantry
Russians roll dice for 1 artillery, 3 fighters, 10 infantry and 1 tactical_bomber in Finland, round 2 : 6/15 hits
Germans roll dice for 7 infantry in Finland, round 2 : 1/7 hits
6 infantry owned by the Germans and 1 infantry owned by the Russians lost in Finland
Russians roll dice for 1 artillery, 3 fighters, 9 infantry and 1 tactical_bomber in Finland, round 3 : 3/14 hits
Germans roll dice for 1 infantry in Finland, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Finland
Russians win, taking Finland from Germans with 1 artillery, 3 fighters, 8 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Germans: 7 infantry
Casualties for Russians: 2 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Finland to Novgorod
2 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
1 armour moved from Novgorod to Belarus
1 infantry moved from Bryansk to Belarus
2 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Ukraine to Western Ukraine
1 armour moved from Russia to Western Ukraine
1 fighter moved from Russia to Novgorod
1 aaGun moved from Amur to Korea
1 artillery moved from Rostov to Bryansk
Place Units - Russians
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Ukraine
1 infantry placed in Volgograd
1 armour and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 42 PUs; end with 42 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 50 PUs
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 9 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.378
Median : 3.000
Variance : 0.306
Standard Deviation : 0.553
Total rolls : 37
Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
Russians Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.414
Median : 3.000
Variance : 0.393
Standard Deviation : 0.627
Total rolls : 29
Churchill escaped to Canada. . . He will return!
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor and 1 harbour; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Hopei to Shensi
1 fighter moved from Chahar to Shensi
1 infantry moved from Suiyuyan to Shensi
2 artilleries, 3 infantry and 1 mech_infantry moved from Kweichow to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
1 armour and 1 infantry moved from French Indo China to Shan State
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
2 bombers moved from Kwangsi to Malaya
11 infantry moved from Manchuria to Korea
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 bomber and 1 tactical_bomber moved from Japan to Korea
2 fighters and 2 tactical_bombers moved from Kwangsi to Szechwan
1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya
1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 submarine moved from 36 Sea Zone to 45 Sea Zone
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from French Indo China to Siam
1 artillery moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to Siam
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 battleship moved from 36 Sea Zone to 20 Sea Zone
2 artilleries moved from Kwangsi to Kwangtung
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 cruiser moved from 36 Sea Zone to 43 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor and 1 harbour; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Hopei to Shensi
1 fighter moved from Chahar to Shensi
1 infantry moved from Suiyuyan to Shensi
2 artilleries, 3 infantry and 1 mech_infantry moved from Kweichow to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
1 armour and 1 infantry moved from French Indo China to Shan State
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
2 bombers moved from Kwangsi to Malaya
11 infantry moved from Manchuria to Korea
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 bomber and 1 tactical_bomber moved from Japan to Korea
2 fighters and 2 tactical_bombers moved from Kwangsi to Szechwan
1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya
1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 submarine moved from 36 Sea Zone to 45 Sea Zone
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from French Indo China to Siam
1 artillery moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to Siam
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 battleship moved from 36 Sea Zone to 20 Sea Zone
2 artilleries moved from Kwangsi to Kwangtung
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 cruiser moved from 36 Sea Zone to 43 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 cruiser, 1 destroyer and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 1 cruiser, 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Borneo
Battle in Kwangtung
Japanese attack with 3 artilleries and 1 infantry
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 battleship in Kwangtung, round 2 : 0/1 hits
Japanese roll dice for 3 artilleries and 1 infantry in Kwangtung, round 2 : 2/4 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific with 3 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Siam
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Siam, round 2 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Siam, round 2 : 0/1 hits
1 infantry owned by the British lost in Siam
Japanese win, taking Siam from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Szechwan
Japanese attack with 3 fighters and 3 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 3 fighters and 3 tactical_bombers in Szechwan, round 2 : 4/6 hits
Chinese roll dice for 3 infantry in Szechwan, round 2 : 1/3 hits
1 fighter owned by the Japanese and 3 infantry owned by the Chinese lost in Szechwan
Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 fighter
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 2 carriers and 2 transports
British defend with 1 destroyer
Japanese roll dice for 1 battleship, 2 carriers and 2 transports in 37 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship, 2 carriers and 2 transports in 37 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 battleship, 2 carriers and 2 transports in 37 Sea Zone, round 4 : 1/1 hits
British roll dice for 1 destroyer in 37 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 2 carriers and 2 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Yunnan
Japanese attack with 4 artilleries, 3 infantry and 1 mech_infantry
British defend with 1 artillery and 2 infantry
Japanese roll dice for 4 artilleries, 3 infantry and 1 mech_infantry in Yunnan, round 2 : 3/8 hits
Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 2/3 hits
2 infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 4 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 2 infantry
Casualties for Japanese: 2 infantry
Battle in Burma
Japanese attack with 2 fighters and 2 tactical_bombers
British defend with 1 infantry; Chinese defend with 1 fighter
Japanese roll dice for 2 fighters and 2 tactical_bombers in Burma, round 2 : 1/4 hits
UK_Pacific roll dice for 1 fighter and 1 infantry in Burma, round 2 : 1/2 hits
1 fighter owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese roll dice for 1 fighter and 2 tactical_bombers in Burma, round 3 : 2/3 hits
UK_Pacific roll dice for 1 fighter in Burma, round 3 : 0/1 hits
1 fighter owned by the Chinese lost in Burma
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Chinese: 1 fighter
Casualties for Japanese: 1 fighter
Battle in Shan State
Japanese attack with 1 armour and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Shan State, round 2 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Shensi
Japanese attack with 1 fighter and 3 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 0/4 hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits
Japanese roll dice for 1 fighter and 3 infantry in Shensi, round 3 : 4/4 hits
Chinese roll dice for 2 infantry in Shensi, round 3 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Malaya
Japanese attack with 1 artillery, 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers
British defend with 3 infantry; ANZAC defend with 3 fighters; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers in Malaya, round 2 : 5/10 hits
UK_Pacific roll dice for 3 fighters and 3 infantry in Malaya, round 2 : 3/6 hits
3 infantry owned by the Japanese, 2 fighters owned by the ANZAC and 3 infantry owned by the British lost in Malaya
Japanese roll dice for 1 artillery, 2 bombers, 2 fighters and 2 tactical_bombers in Malaya, round 3 : 5/7 hits
UK_Pacific roll dice for 1 fighter in Malaya, round 3 : 0/1 hits
1 fighter owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 30
Casualties for British: 3 infantry
Casualties for ANZAC: 3 fighters
Casualties for Japanese: 3 infantry
Battle in Korea
Japanese attack with 1 artillery, 1 bomber, 12 infantry and 1 tactical_bomber
Russians defend with 1 aaGun and 6 infantry
AA fire in Korea : 0/2 hits
Japanese roll dice for 1 artillery, 1 bomber, 12 infantry and 1 tactical_bomber in Korea, round 2 : 1/15 hits
Russians roll dice for 1 aaGun and 6 infantry in Korea, round 2 : 3/6 hits
3 infantry owned by the Japanese and 1 aaGun owned by the Russians lost in Korea
Japanese roll dice for 1 artillery, 1 bomber, 9 infantry and 1 tactical_bomber in Korea, round 3 : 4/12 hits
Russians roll dice for 6 infantry in Korea, round 3 : 2/6 hits
2 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Korea
Japanese roll dice for 1 artillery, 1 bomber, 7 infantry and 1 tactical_bomber in Korea, round 4 : 3/10 hits
Russians roll dice for 2 infantry in Korea, round 4 : 0/2 hits
2 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 artillery, 1 bomber, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Russians: 1 aaGun and 6 infantry
Casualties for Japanese: 5 infantry
Non Combat Move - Japanese
1 aaGun moved from Manchuria to Korea
2 tactical_bombers moved from Malaya to 37 Sea Zone
2 fighters moved from Malaya to 37 Sea Zone
1 cruiser moved from 36 Sea Zone to 42 Sea Zone
1 carrier, 1 destroyer and 2 transports moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from Shensi to Kweichow
1 tactical_bomber moved from Szechwan to Kweichow
1 fighter and 1 tactical_bomber moved from Szechwan to Kweichow
1 tactical_bomber moved from Korea to Japan
1 fighter and 1 tactical_bomber moved from Burma to 37 Sea Zone
1 tactical_bomber moved from Burma to Kweichow
1 fighter and 1 tactical_bomber moved from Szechwan to Kweichow
2 bombers moved from Malaya to Kweichow
1 bomber moved from Korea to Kweichow
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
1 factory_minor and 1 harbour placed in French Indo China
Turn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Korea : 1 aaGun, 1 artillery and 7 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 tactical_bomber
Jehol : 1 flag
Siam : 1 artillery and 1 infantry
Manchuria : 1 flag
Shensi : 1 flag, 2 infantry
Yunnan : 1 flag, 4 artilleries, 1 infantry and 1 mech_infantry
Suiyuyan : 1 flag
Kweichow : 1 flag, 3 bombers, 3 fighters and 4 tactical_bombers
Hunan : 1 flag
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 armour and 1 infantry
Malaya : 1 flag, 1 artillery and 1 harbour
Borneo : 1 flag, 1 infantry
Kwangtung : 1 flag, 3 artilleries, 1 harbour and 1 infantry
French Indo China : 1 flag, 1 factory_minor and 1 harbour
42 Sea Zone : 1 cruiser
44 Sea Zone : 1 flag, 1 destroyer and 1 submarine
43 Sea Zone : 1 flag, 1 cruiser, 1 destroyer and 1 transport
45 Sea Zone : 1 destroyer and 1 submarine
37 Sea Zone : 1 flag, 1 battleship, 3 carriers, 1 destroyer, 3 fighters, 3 tactical_bombers and 4 transports
20 Sea Zone : 1 battleship and 1 transport
6 Sea Zone : 1 destroyer and 1 transport
Production/PUs Summary :
Germans : 48 / 88
Russians : 39 / 50
Japanese : 47 / 47
Americans : 52 / 52
Chinese : 4 / 5
British : 23 / 0
UK_Pacific : 10 / 28
Italians : 12 / 12
ANZAC : 17 / 22
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 22 times
2 was rolled 25 times
3 was rolled 21 times
4 was rolled 25 times
5 was rolled 28 times
6 was rolled 21 times
Average roll : 3.528
Median : 4.000
Variance : 0.298
Standard Deviation : 0.546
Total rolls : 142
British Combat
4 was rolled 2 times
5 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
ANZAC Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Chinese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 4 times
6 was rolled 1 times
Average roll : 3.100
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10
UK_Pacific Combat
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 4.500
Median : 5.000
Variance : 1.538
Standard Deviation : 1.240
Total rolls : 14
Russians Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.375
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 16
Japanese Combat
1 was rolled 17 times
2 was rolled 18 times
3 was rolled 16 times
4 was rolled 13 times
5 was rolled 21 times
6 was rolled 13 times
Average roll : 3.429
Median : 3.000
Variance : 0.495
Standard Deviation : 0.703
Total rolls : 98
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 bomber moved from Hawaiian Islands to 45 Sea Zone
1 destroyer moved from 45 Sea Zone to 44 Sea Zone
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
Americans take 35 Sea Zone from Japanese
1 fighter moved from Philippines to 20 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 cruiser moved from 54 Sea Zone to 45 Sea Zone
1 fighter moved from 54 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 44 Sea Zone
1 fighter moved from 89 Sea Zone to 106 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 89 Sea Zone to 106 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Southeast Mexico to Eastern United States
1 fighter moved from 89 Sea Zone to 91 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 bomber moved from Hawaiian Islands to 45 Sea Zone
1 destroyer moved from 45 Sea Zone to 44 Sea Zone
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
Americans take 35 Sea Zone from Japanese
1 fighter moved from Philippines to 20 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 cruiser moved from 54 Sea Zone to 45 Sea Zone
1 fighter moved from 54 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 44 Sea Zone
1 fighter moved from 89 Sea Zone to 106 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 89 Sea Zone to 106 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Southeast Mexico to Eastern United States
1 fighter moved from 89 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in 20 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 battleship and 1 transport
Americans roll dice for 1 destroyer and 1 fighter in 20 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 battleship and 1 transport in 20 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans lost in 20 Sea Zone
Americans roll dice for 1 fighter in 20 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 battleship and 1 transport in 20 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Americans lost in 20 Sea Zone
Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is -18
Casualties for Americans: 1 destroyer and 1 fighter
Battle in 45 Sea Zone
Americans attack with 1 bomber, 1 cruiser and 1 destroyer
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 bomber, 1 cruiser and 1 destroyer in 45 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 45 Sea Zone
Americans win with 1 bomber, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 42 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in 44 Sea Zone
Americans attack with 1 destroyer, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer and 1 tactical_bomber in 44 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Japanese with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 106 Sea Zone
Americans attack with 2 destroyers and 1 fighter
Germans defend with 2 submarines
Americans roll dice for 2 destroyers and 1 fighter in 106 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 106 Sea Zone
Americans roll dice for 1 destroyer and 1 fighter in 106 Sea Zone, round 3 : 1/2 hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Germans lost in 106 Sea Zone
Americans win, taking 106 Sea Zone from Germans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 2 submarines
Casualties for Americans: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 45 Sea Zone to 35 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from 35 Sea Zone to Philippines
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 carrier moved from 54 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 106 Sea Zone to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 destroyer, 1 fighter, 1 submarine and 1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 artillery placed in Western United States
1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.423
Median : 4.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 26
Germans Combat
1 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Americans Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.312
Median : 3.500
Variance : 0.933
Standard Deviation : 0.966
Total rolls : 16
Japanese Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.429
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.423
Median : 4.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 26
Germans Combat
1 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Americans Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.312
Median : 3.500
Variance : 0.933
Standard Deviation : 0.966
Total rolls : 16
Japanese Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.429
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - British
2 infantry moved from West India to 79 Sea Zone
2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
3 infantry moved from Persia to Iraq
1 fighter and 1 tactical_bomber moved from India to Iraq
1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Gibraltar
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Kenya
1 bomber moved from Belgian Congo to Kenya
1 infantry moved from Belgian Congo to Kenya
1 armour moved from Belgian Congo to Egypt
1 infantry moved from Belgian Congo to Kenya
2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from India to Burma
1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 bomber moved from Hawaiian Islands to 45 Sea Zone
1 destroyer moved from 45 Sea Zone to 44 Sea Zone
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
Americans take 35 Sea Zone from Japanese
1 fighter moved from Philippines to 20 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 cruiser moved from 54 Sea Zone to 45 Sea Zone
1 fighter moved from 54 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 44 Sea Zone
1 fighter moved from 89 Sea Zone to 106 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 89 Sea Zone to 106 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Southeast Mexico to Eastern United States
1 fighter moved from 89 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in 20 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 battleship and 1 transport
Americans roll dice for 1 destroyer and 1 fighter in 20 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 battleship and 1 transport in 20 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans lost in 20 Sea Zone
Americans roll dice for 1 fighter in 20 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 battleship and 1 transport in 20 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Americans lost in 20 Sea Zone
Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is -18
Casualties for Americans: 1 destroyer and 1 fighter
Battle in 45 Sea Zone
Americans attack with 1 bomber, 1 cruiser and 1 destroyer
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 bomber, 1 cruiser and 1 destroyer in 45 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 45 Sea Zone
Americans win with 1 bomber, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 42 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in 44 Sea Zone
Americans attack with 1 destroyer, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer and 1 tactical_bomber in 44 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Japanese with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 106 Sea Zone
Americans attack with 2 destroyers and 1 fighter
Germans defend with 2 submarines
Americans roll dice for 2 destroyers and 1 fighter in 106 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 106 Sea Zone
Americans roll dice for 1 destroyer and 1 fighter in 106 Sea Zone, round 3 : 1/2 hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Germans lost in 106 Sea Zone
Americans win, taking 106 Sea Zone from Germans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 2 submarines
Casualties for Americans: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 45 Sea Zone to 35 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from 35 Sea Zone to Philippines
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 carrier moved from 54 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 106 Sea Zone to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 destroyer, 1 fighter, 1 submarine and 1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 artillery placed in Western United States
1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from West India to 79 Sea Zone
2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
3 infantry moved from Persia to Iraq
1 fighter and 1 tactical_bomber moved from India to Iraq
1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Gibraltar
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Kenya
1 bomber moved from Belgian Congo to Kenya
1 infantry moved from Belgian Congo to Kenya
1 armour moved from Belgian Congo to Egypt
1 infantry moved from Belgian Congo to Kenya
2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from India to Burma
1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States
Combat - British
Battle in Iraq
British attack with 1 fighter, 5 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Iraq, round 2 : 3/7 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits
3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Kenya
British attack with 1 bomber and 3 infantry
Italians defend with 1 infantry
British roll dice for 1 bomber and 3 infantry in Kenya, round 2 : 1/4 hits
Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
1 bomber moved from Kenya to Egypt
1 fighter and 1 tactical_bomber moved from Iraq to Persia
Place Units - UK_Pacific
1 armour, 1 artillery and 6 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Some Units in India change ownership: 1 armour, 1 artillery and 6 infantry
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 3.390
Median : 3.000
Variance : 0.325
Standard Deviation : 0.570
Total rolls : 41
Germans Combat
1 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
British Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.545
Median : 3.000
Variance : 1.300
Standard Deviation : 1.140
Total rolls : 11
Italians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.312
Median : 3.500
Variance : 0.933
Standard Deviation : 0.966
Total rolls : 16
Japanese Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.429
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7
Neutral_Axis Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - Italians
3 artilleries and 1 infantry moved from Alexandria to Egypt
1 bomber moved from Southern Italy to Eastern Poland
1 armour moved from Romania to Eastern Poland
1 infantry moved from Romania to Eastern Poland
3 fighters and 1 tactical_bomber moved from Southern Italy to Egypt
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 artilleries and 1 infantry moved from Alexandria to Egypt
3 fighters and 1 tactical_bomber moved from Southern Italy to Egypt
1 bomber moved from Southern Italy to Eastern Poland
1 armour and 1 infantry moved from Romania to Eastern Poland