No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 56 Sea Zone
Combat - ANZAC
Battle in 56 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC lost in 56 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyer
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Combat Move - French
Turn Complete - French
Dice Statistics:
Total
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
ANZAC Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 bomber, 2 destroyers, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from Western Germany to Southern France
2 fighters moved from 110 Sea Zone to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
1 artillery and 1 infantry moved from Baltic States to Belarus
1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Novgorod to Belarus
1 bomber moved from Novgorod to Western Ukraine
Combat - Germans
Battle in Western Ukraine
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Western Ukraine, round 2 : 2/3 hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Belarus, round 2 : 1/3 hits
Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Belarus
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Belarus, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Belarus, round 4 : 1/3 hits
Russians roll dice for 1 infantry in Belarus, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Southern France
Germans attack with 3 fighters and 3 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 3 fighters and 3 infantry in Southern France, round 2 : 3/6 hits
Americans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits
1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Germans
1 bomber moved from Western Ukraine to Western Germany
1 bomber moved from Belarus to Western Germany
7 mech_infantrys moved from Romania to Eastern Poland
3 carriers, 1 cruiser, 1 destroyer and 3 transports moved from 110 Sea Zone to 109 Sea Zone
1 fighter moved from Southern France to 109 Sea Zone
2 fighters moved from Southern France to Western Germany
2 infantry moved from Western Germany to France
2 submarines moved from 112 Sea Zone to 109 Sea Zone
1 fighter moved from United Kingdom to Western Germany
Place Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 armour and 6 mech_infantrys placed in Germany
1 bomber placed in Western Germany
1 destroyer placed in 110 Sea Zone
1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 60 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Production/PUs Summary :
Germans : 60 / 70
Russians : 24 / 27
Japanese : 61 / 71
Americans : 53 / 76
Chinese : 5 / 4
British : 25 / 0
UK_Pacific : 8 / 9
Italians : 10 / 15
ANZAC : 10 / 12
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Smolensk to Belarus
2 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Western Ukraine
2 fighters moved from Russia to Western Ukraine
2 fighters moved from Russia to Belarus
1 armour and 1 mech_infantry moved from Urals to Kansu
1 tactical_bomber moved from Russia to Kansu
1 artillery moved from Bryansk to Belarus
1 artillery moved from Ukraine to Western Ukraine
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Smolensk to Belarus
2 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Western Ukraine
2 fighters moved from Russia to Western Ukraine
2 fighters moved from Russia to Belarus
1 armour and 1 mech_infantry moved from Urals to Kansu
1 tactical_bomber moved from Russia to Kansu
1 artillery moved from Bryansk to Belarus
1 artillery moved from Ukraine to Western Ukraine
Combat - Russians
Battle in Belarus
Russians attack with 1 artillery, 2 fighters and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 2 fighters and 3 infantry in Belarus, round 2 : 1/6 hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 artillery, 2 fighters and 3 infantry in Belarus, round 3 : 2/6 hits
Germans roll dice for 1 artillery in Belarus, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Kansu
Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 armour
Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Kansu, round 2 : 1/3 hits
Japanese roll dice for 1 armour in Kansu, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Western Ukraine
Russians attack with 1 artillery, 2 fighters and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 2 fighters and 3 infantry in Western Ukraine, round 2 : 1/6 hits
Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Western Ukraine
Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Western Ukraine, round 3 : 1/5 hits
Germans roll dice for 1 artillery in Western Ukraine, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Shensi: 1 infantry
EDIT: Adding units owned by Russians to Hopei: 1 infantry
EDIT: Changing ownership of Hopei from Japanese to Chinese
EDIT: Turning off Edit Mode
2 fighters moved from Western Ukraine to Russia
2 fighters moved from Belarus to Russia
2 infantry moved from Ukraine to Bessarabia
1 infantry moved from Rostov to Ukraine
1 infantry moved from Volgograd to Rostov
3 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 tactical_bomber moved from Kansu to Samara
1 artillery moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
Place Units - Russians
3 infantry placed in Ukraine
1 infantry placed in Volgograd
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 11 times
Average roll : 4.242
Median : 5.000
Variance : 1.469
Standard Deviation : 1.212
Total rolls : 33
Germans Combat
1 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.167
Median : 4.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Russians Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 9 times
Average roll : 4.192
Median : 5.000
Variance : 1.360
Standard Deviation : 1.166
Total rolls : 26
Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 infantry moved from French Indo China to Shan State
1 artillery and 3 infantry moved from French Indo China to Yunnan
2 fighters and 3 tactical_bombers moved from French Indo China to Yunnan
1 mech_infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Jehol to Kweichow
1 bomber moved from Japan to 6 Sea Zone
1 bomber moved from 6 Sea Zone to Kweichow
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Shan State
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 56 Sea Zone
1 artillery moved from 56 Sea Zone to Western Australia
1 bomber moved from French Indo China to Kweichow
1 armour and 1 mech_infantry moved from Buryatia to Yenisey
Japanese take Yakut S.S.R. from Russians
Japanese take Yenisey from Russians
1 destroyer moved from 4 Sea Zone to 8 Sea Zone
1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 destroyer moved from 6 Sea Zone to 8 Sea Zone
Combat - Japanese
Battle in Western Australia
Battle in Kweichow
Japanese attack with 2 bombers and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 1 mech_infantry in Kweichow, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Western Australia from ANZAC, taking Kweichow from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters, 3 infantry and 3 tactical_bombers
British defend with 1 artillery and 3 infantry
Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 3 tactical_bombers in Yunnan, round 2 : 4/9 hits
Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 1/4 hits
1 infantry owned by the Japanese, 1 artillery owned by the British and 3 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 3 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 2 mech_infantrys
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits
UK_Pacific roll dice for 2 mech_infantrys in Shan State, round 2 : 2/2 hits
2 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Shan State
Japanese roll dice for 1 fighter and 1 tactical_bomber in Shan State, round 3 : 0/2 hits
UK_Pacific roll dice for 1 mech_infantry in Shan State, round 3 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Shan State, round 4 : 0/2 hits
UK_Pacific roll dice for 1 mech_infantry in Shan State, round 4 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Shan State, round 5 : 1/2 hits
UK_Pacific roll dice for 1 mech_infantry in Shan State, round 5 : 0/1 hits
1 mech_infantry owned by the Americans lost in Shan State
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 2 mech_infantrys
Casualties for Japanese: 2 infantry
Battle in 8 Sea Zone
Japanese attack with 2 destroyers and 1 submarine
Americans defend with 1 destroyer and 2 submarines
Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 2 destroyers in 8 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 2 submarines in 8 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 8 Sea Zone
Japanese roll dice for 1 submarine in 8 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 destroyers in 8 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 1 submarine in 8 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 destroyer in 8 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 8 Sea Zone
Japanese roll dice for 1 destroyer in 8 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 submarine in 8 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 destroyer in 8 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 8 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 submarine in 8 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 destroyer in 8 Sea Zone, round 5 : 0/1 hits
1 destroyer owned by the Japanese retreated to 7 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 1 submarine
Non Combat Move - Japanese
1 armour moved from Soviet Far East to Sakha
2 mech_infantrys moved from Korea to Buryatia
1 armour moved from Korea to Jehol
2 bombers moved from Kweichow to French Indo China
2 transports moved from 36 Sea Zone to 20 Sea Zone
3 infantry moved from Kwangtung to 20 Sea Zone
3 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
3 infantry moved from 36 Sea Zone to French Indo China
2 fighters and 3 tactical_bombers moved from Yunnan to French Indo China
1 destroyer and 1 submarine moved from 36 Sea Zone to 56 Sea Zone
2 battleships, 3 carriers, 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
Place Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kwangtung
1 armour and 2 mech_infantrys placed in Korea
1 carrier placed in 6 Sea Zone
1 fighter and 1 tactical_bomber placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Production/PUs Summary :
Germans : 57 / 70
Russians : 25 / 27
Japanese : 65 / 70
Americans : 53 / 76
Chinese : 4 / 4
British : 25 / 0
UK_Pacific : 8 / 9
Italians : 10 / 15
ANZAC : 9 / 12
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 2 destroyers, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 artillery and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Iraq to Persia
2 infantry moved from Trans-Jordan to Iraq
1 armour moved from Tobruk to Egypt
1 bomber moved from India to Kweichow
1 carrier moved from 54 Sea Zone to 62 Sea Zone
1 battleship and 2 fighters moved from 54 Sea Zone to 62 Sea Zone
1 submarine moved from 45 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 armour moved from British Columbia to 1 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 mech_infantry moved from British Columbia to 1 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 1 Sea Zone to 4 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 4 Sea Zone to Soviet Far East
1 destroyer and 1 submarine moved from 8 Sea Zone to 7 Sea Zone
1 destroyer moved from 25 Sea Zone to 7 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 2 destroyers, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 artillery and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Iraq to Persia
2 infantry moved from Trans-Jordan to Iraq
1 armour moved from Tobruk to Egypt
1 bomber moved from India to Kweichow
1 carrier moved from 54 Sea Zone to 62 Sea Zone
1 battleship and 2 fighters moved from 54 Sea Zone to 62 Sea Zone
1 submarine moved from 45 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 armour moved from British Columbia to 1 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 mech_infantry moved from British Columbia to 1 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 1 Sea Zone to 4 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 4 Sea Zone to Soviet Far East
1 destroyer and 1 submarine moved from 8 Sea Zone to 7 Sea Zone
1 destroyer moved from 25 Sea Zone to 7 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
Combat - Americans
Battle in Kiangsu
Battle in Normandy Bordeaux
Battle in Kweichow
Americans attack with 1 bomber
Japanese defend with 1 mech_infantry
Americans roll dice for 1 bomber in Kweichow, round 2 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kweichow
Americans win, taking Kiangsu from Japanese, taking Normandy Bordeaux from Germans with 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in 7 Sea Zone
Americans attack with 2 destroyers and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 7 Sea Zone
Americans win with 2 destroyers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Soviet Far East
Americans attack with 1 armour, 2 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Soviet Far East, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits
Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Soviet Far East, round 3 : 1/4 hits
Japanese roll dice for 1 infantry in Soviet Far East, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East
Americans win, taking Soviet Far East from Japanese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber moved from Kweichow to India
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 4 Sea Zone
2 fighters moved from 62 Sea Zone to New South Wales
1 bomber moved from Tobruk to Eastern Persia
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 91 Sea Zone to 110 Sea Zone
Place Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 armour, 1 bomber and 1 infantry placed in Eastern United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Americans undo move 4.
1 infantry placed in Western United States
1 submarine placed in 101 Sea Zone
1 artillery placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.286
Median : 2.500
Variance : 0.923
Standard Deviation : 0.961
Total rolls : 14
Americans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.200
Median : 2.500
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10
Japanese Combat
2 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.286
Median : 2.500
Variance : 0.923
Standard Deviation : 0.961
Total rolls : 14
Americans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.200
Median : 2.500
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10
Japanese Combat
2 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - British
1 artillery and 2 infantry moved from Alexandria to Egypt
1 artillery and 3 infantry moved from Burma to Yunnan
1 fighter moved from India to Yunnan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 2 destroyers, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 artillery and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Iraq to Persia
2 infantry moved from Trans-Jordan to Iraq
1 armour moved from Tobruk to Egypt
1 bomber moved from India to Kweichow
1 carrier moved from 54 Sea Zone to 62 Sea Zone
1 battleship and 2 fighters moved from 54 Sea Zone to 62 Sea Zone
1 submarine moved from 45 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 armour moved from British Columbia to 1 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 mech_infantry moved from British Columbia to 1 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 1 Sea Zone to 4 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 4 Sea Zone to Soviet Far East
1 destroyer and 1 submarine moved from 8 Sea Zone to 7 Sea Zone
1 destroyer moved from 25 Sea Zone to 7 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
Combat - Americans
Battle in Kiangsu
Battle in Normandy Bordeaux
Battle in Kweichow
Americans attack with 1 bomber
Japanese defend with 1 mech_infantry
Americans roll dice for 1 bomber in Kweichow, round 2 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kweichow
Americans win, taking Kiangsu from Japanese, taking Normandy Bordeaux from Germans with 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in 7 Sea Zone
Americans attack with 2 destroyers and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 7 Sea Zone
Americans win with 2 destroyers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Soviet Far East
Americans attack with 1 armour, 2 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Soviet Far East, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits
Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Soviet Far East, round 3 : 1/4 hits
Japanese roll dice for 1 infantry in Soviet Far East, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East
Americans win, taking Soviet Far East from Japanese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber moved from Kweichow to India
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 4 Sea Zone
2 fighters moved from 62 Sea Zone to New South Wales
1 bomber moved from Tobruk to Eastern Persia
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 91 Sea Zone to 110 Sea Zone
Place Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 armour, 1 bomber and 1 infantry placed in Eastern United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Americans undo move 4.
1 infantry placed in Western United States
1 submarine placed in 101 Sea Zone
1 artillery placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 2 infantry moved from Alexandria to Egypt
1 artillery and 3 infantry moved from Burma to Yunnan
1 fighter moved from India to Yunnan
Combat - British
Battle in Yunnan
British attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 artillery and 2 infantry
British roll dice for 1 artillery, 1 fighter and 3 infantry in Yunnan, round 2 : 1/5 hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British roll dice for 1 artillery, 1 fighter and 2 infantry in Yunnan, round 3 : 2/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - British
1 fighter moved from Yunnan to India
4 infantry moved from India to Burma
2 infantry moved from West India to India
1 armour moved from Eastern Persia to India
1 fighter moved from 91 Sea Zone to Gibraltar
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 8 PUs
Some Units in India change ownership: 3 infantry
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.429
Median : 3.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 28
British Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.667
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9
Americans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.200
Median : 2.500
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10
Japanese Combat
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.444
Median : 3.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9
Do you want to start a new one in the play Board games section, trade sides?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Italians
1 submarine moved from 93 Sea Zone to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 destroyer and 1 submarine moved from 95 Sea Zone to 94 Sea Zone
Combat - Italians
Battle in 92 Sea Zone
Italians attack with 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer and 1 fighter in 92 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 92 Sea Zone
Italians win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 94 Sea Zone
Italians attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 submarine in 94 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 94 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 submarine in 94 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Americans lost in 94 Sea Zone
Italians win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Italians
5 infantry moved from Southern Italy to Northern Italy
1 fighter moved from 92 Sea Zone to Southern France
3 infantry moved from Northern Italy to Southern France
Place Units - Italians
1 destroyer and 1 submarine placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 10 PUs; end with 11 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
@suprise:
Do you want to start a new one in the play Board games section, trade sides?
How about doing a BM game in play games?
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to South Australia
1 destroyer moved from 62 Sea Zone to 61 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to South Australia
1 destroyer moved from 62 Sea Zone to 61 Sea Zone
Non Combat Move - ANZAC
1 aaGun moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
Place Units - ANZAC
1 armour and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to South Australia
1 destroyer moved from 62 Sea Zone to 61 Sea Zone
Non Combat Move - ANZAC
1 aaGun moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
Place Units - ANZAC
1 armour and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs
Combat Move - French
Turn Complete - French
I’ll start one after I get thru my moves. My part time job kept me busy last week, and my garden
I’ll try to get to it tonight
Kris
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 destroyers, 2 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter moved from 109 Sea Zone to 91 Sea Zone
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 103 Sea Zone
2 infantry and 1 transport moved from 103 Sea Zone to 91 Sea Zone
1 cruiser and 2 submarines moved from 109 Sea Zone to 103 Sea Zone
1 cruiser and 2 submarines moved from 103 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from United Kingdom to 91 Sea Zone
3 fighters moved from Western Germany to 91 Sea Zone
1 destroyer moved from 109 Sea Zone to 103 Sea Zone
1 destroyer moved from 103 Sea Zone to 91 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from France to Normandy Bordeaux
2 infantry moved from Southern France to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy Bordeaux
2 bombers moved from Western Germany to 91 Sea Zone
3 carriers moved from 109 Sea Zone to 103 Sea Zone
3 carriers moved from 103 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 artillery and 2 mech_infantrys moved from Eastern Poland to Western Ukraine
1 artillery and 1 infantry moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Archangel
1 fighter moved from Eastern Poland to Western Ukraine
1 tactical_bomber moved from Eastern Poland to Belarus
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 bomber and 4 infantry
Americans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 bomber and 4 infantry in Normandy Bordeaux, round 2 : 3/5 hits
Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 bomber and 4 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 91 Sea Zone
Germans attack with 2 bombers, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 submarines, 1 tactical_bomber and 1 transport
British defend with 1 carrier and 1 cruiser; Americans defend with 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 transport
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 2 bombers, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport in 91 Sea Zone, round 2 : 5/9 hits
Units damaged: 1 carrier owned by the British
Americans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 91 Sea Zone, round 2 : 2/6 hits
2 submarines owned by the Americans, 1 destroyer owned by the Americans, 2 submarines owned by the Germans and 1 carrier owned by the Americans lost in 91 Sea Zone
Germans roll dice for 2 bombers, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport in 91 Sea Zone, round 3 : 5/9 hits
Americans roll dice for 1 carrier, 1 cruiser, 2 fighters and 1 transport in 91 Sea Zone, round 3 : 2/4 hits
1 cruiser owned by the British, 2 fighters owned by the Americans, 1 transport owned by the Americans, 1 tactical_bomber owned by the Germans, 1 cruiser owned by the Germans and 1 carrier owned by the British lost in 91 Sea Zone
Germans win with 2 bombers, 3 carriers, 1 destroyer, 4 fighters and 1 transport remaining. Battle score for attacker is 56
Casualties for Germans: 1 cruiser, 2 submarines and 1 tactical_bomber
Casualties for British: 1 carrier and 1 cruiser
Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 transport
Battle in Morocco
Battle in Western Ukraine
Germans attack with 1 artillery, 1 fighter and 2 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 artillery, 1 fighter and 2 mech_infantrys in Western Ukraine, round 2 : 2/4 hits
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/3 hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Western Ukraine, round 3 : 2/3 hits
Russians roll dice for 1 artillery in Western Ukraine, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Western Ukraine
Germans win, taking Morocco from French, taking Western Ukraine from Russians with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in 110 Sea Zone
Germans attack with 2 destroyers
Americans defend with 1 submarine
Germans roll dice for 2 destroyers in 110 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 110 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Archangel
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Archangel, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 artillery and 1 mech_infantry in Archangel, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 artillery, 4 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 3 infantry
Germans roll dice for 1 artillery, 4 infantry and 1 tactical_bomber in Belarus, round 2 : 2/6 hits
Russians roll dice for 1 artillery and 3 infantry in Belarus, round 2 : 2/4 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Belarus, round 3 : 1/4 hits
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Belarus, round 4 : 1/3 hits
Russians roll dice for 1 artillery in Belarus, round 4 : 0/1 hits
1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery and 3 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Belarus to Eastern Poland
1 fighter moved from Western Ukraine to Eastern Poland
1 armour and 6 mech_infantrys moved from Germany to Eastern Poland
3 infantry moved from Western Germany to Germany
2 transports moved from 109 Sea Zone to 112 Sea Zone
1 bomber moved from Normandy Bordeaux to Western Germany
2 bombers moved from 91 Sea Zone to Southern France
Place Units - Germans
10 mech_infantrys placed in Germany
1 mech_infantry placed in Western Germany
1 artillery and 2 infantry placed in Novgorod
2 destroyers placed in 109 Sea Zone
Turn Complete - Germans
Germans collect 62 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs