@farmboy it might still default to something close to what we end up. Both players have to be thinking both that they don’t want to give anything to their opponent and they want to a good position if htey end up with allies. I think that might lead to well placed but low cost units (which along with a fig or two makes the most sense in a standard bid game.
BRUTAL WAR, WAR, AND MORE WAR!!!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 cruiser moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsCombat Move - French
1 infantry moved from Tunisia to LibyaNon Combat Move - French
Turn Complete - French
Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2ANZAC Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 11 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
1 artillery and 3 infantry moved from Eastern Poland to Belarus
2 infantry moved from Poland to Baltic States
1 fighter and 1 tactical_bomber moved from Eastern Poland to Baltic States
1 tactical_bomber moved from Eastern Poland to Belarus
2 bombers moved from Eastern Poland to Belarus
1 armour and 1 infantry moved from Karelia to Novgorod
5 armour and 5 infantry moved from Vyborg to Novgorod
1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
1 fighter moved from United Kingdom to 109 Sea Zone
1 tactical_bomber moved from United Kingdom to 109 Sea Zone
1 fighter moved from United Kingdom to 104 Sea Zone
1 infantry moved from Poland to Baltic States -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 11 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
1 artillery and 3 infantry moved from Eastern Poland to Belarus
2 infantry moved from Poland to Baltic States
1 fighter and 1 tactical_bomber moved from Eastern Poland to Baltic States
1 tactical_bomber moved from Eastern Poland to Belarus
2 bombers moved from Eastern Poland to Belarus
1 armour and 1 infantry moved from Karelia to Novgorod
5 armour and 5 infantry moved from Vyborg to Novgorod
1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
1 fighter moved from United Kingdom to 109 Sea Zone
1 tactical_bomber moved from United Kingdom to 109 Sea Zone
1 fighter moved from United Kingdom to 104 Sea Zone
1 infantry moved from Poland to Baltic StatesCombat - Germans
Battle in Novgorod
Germans attack with 6 armour and 6 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 6 armour and 6 infantry in Novgorod, round 2 : 3/12 hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 6 armour and 6 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 109 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Russians defend with 1 submarine
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 2 : 1/3 hits
Russians roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Russians lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from Russians with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Baltic States
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/5 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 artillery, 2 bombers, 3 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 3 infantry
Germans roll dice for 1 artillery, 2 bombers, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 4/7 hits
Russians roll dice for 1 artillery and 3 infantry in Belarus, round 2 : 1/4 hits
3 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery, 2 bombers, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in 104 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Germans
1 fighter moved from 109 Sea Zone to United Kingdom
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to United Kingdom
1 tactical_bomber moved from 109 Sea Zone to 110 Sea Zone
3 mech_infantrys moved from Poland to Novgorod
3 infantry moved from Poland to Eastern Poland
5 infantry moved from Bessarabia to Eastern Poland
1 fighter and 1 tactical_bomber moved from Baltic States to Eastern Poland
2 bombers moved from Belarus to Eastern Poland
1 tactical_bomber moved from Belarus to Eastern Poland
7 artilleries and 2 infantry moved from Germany to PolandPlace Units - Germans
10 mech_infantrys placed in Germany
1 mech_infantry placed in Western Germany
1 destroyer and 1 submarine placed in 110 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,1
Germans collect 54 PUs (1 lost to blockades); end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUsTerritory Summary for Germans :
Scotland : 1 flag, 1 airfield and 3 infantry
United Kingdom : 1 flag, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 4 infantry and 1 tactical_bomber
Normandy Bordeaux : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
Poland : 7 artilleries and 2 infantry
Germany : 1 factory_major and 10 mech_infantrys
Belarus : 1 flag, 1 artillery and 2 infantry
Karelia : 1 flag
Baltic States : 1 flag, 2 infantry
Vyborg : 1 flag
Eastern Poland : 1 flag, 6 aaGuns, 2 bombers, 1 fighter, 15 infantry and 2 tactical_bombers
Bessarabia : 1 flag
Novgorod : 1 flag, 1 airfield, 6 armour, 1 factory_minor, 1 harbour, 6 infantry and 3 mech_infantrys
125 Sea Zone : 1 submarine
104 Sea Zone : 1 submarine
Eire : 1 flag
Bulgaria : 1 flag
109 Sea Zone : 1 flag, 1 destroyer
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 3 carriers, 1 cruiser, 1 destroyer, 1 submarine, 1 tactical_bomber and 8 transportsProduction/PUs Summary :
Germans : 55 / 65
Russians : 30 / 35
Japanese : 63 / 67
Americans : 52 / 72
Chinese : 1 / 2
British : 25 / 0
UK_Pacific : 7 / 8
Italians : 13 / 16
ANZAC : 10 / 15
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 8 times
3 was rolled 7 times
4 was rolled 12 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.419
Median : 4.000
Variance : 0.881
Standard Deviation : 0.939
Total rolls : 43Null / Other
1 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Germans Combat
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.533
Median : 4.000
Variance : 1.034
Standard Deviation : 1.017
Total rolls : 30Americans Combat
1 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Russians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 1 times
Average roll : 2.714
Median : 3.000
Variance : 1.833
Standard Deviation : 1.354
Total rolls : 7 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 infantry moved from Bryansk to Belarus
5 fighters and 1 tactical_bomber moved from Russia to Belarus
4 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 infantry moved from Bryansk to Belarus
5 fighters and 1 tactical_bomber moved from Russia to Belarus
4 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from GermansCombat - Russians
Battle in Belarus
Russians attack with 5 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 5 fighters, 4 infantry and 1 tactical_bomber in Belarus, round 2 : 5/10 hits
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits
2 infantry owned by the Germans, 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 5 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
5 fighters and 1 tactical_bomber moved from Belarus to Russia
1 infantry moved from Vologda to Archangel
1 infantry moved from Russia to Vologda
2 infantry moved from Bryansk to Smolensk
1 infantry moved from Rostov to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 artillery moved from Western Ukraine to Ukraine
1 infantry moved from Bryansk to Belarus
2 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Volgograd to Samara
1 armour moved from Russia to SmolenskPlace Units - Russians
1 infantry placed in Ukraine
1 infantry placed in Volgograd
1 artillery, 7 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUsDice Statistics:
Total
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.231
Median : 4.000
Variance : 1.083
Standard Deviation : 1.041
Total rolls : 13Germans Combat
1 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Russians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 1 times
Average roll : 3.100
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 1 factory_minor, 5 infantry, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Celebes to 43 Sea Zone
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 artillery moved from Amur to Sakha
1 artillery moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 submarine moved from 6 Sea Zone to 4 Sea Zone
2 bombers moved from Manchuria to Sakha
2 artilleries moved from French Indo China to Yunnan
1 artillery moved from Malaya to Shan State
2 fighters and 2 tactical_bombers moved from 41 Sea Zone to Shan State
2 fighters and 1 tactical_bomber moved from Shensi to Yunnan
1 tactical_bomber moved from Suiyuyan to Yunnan
1 tactical_bomber moved from 6 Sea Zone to 3 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 17 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 1 factory_minor, 5 infantry, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Celebes to 43 Sea Zone
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 artillery moved from Amur to Sakha
1 artillery moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 submarine moved from 6 Sea Zone to 4 Sea Zone
2 bombers moved from Manchuria to Sakha
2 artilleries moved from French Indo China to Yunnan
1 artillery moved from Malaya to Shan State
2 fighters and 2 tactical_bombers moved from 41 Sea Zone to Shan State
2 fighters and 1 tactical_bomber moved from Shensi to Yunnan
1 tactical_bomber moved from Suiyuyan to Yunnan
1 tactical_bomber moved from 6 Sea Zone to 3 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 17 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea ZoneCombat - Japanese
Battle in 3 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 3 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Sakha
Japanese attack with 1 artillery and 2 bombers
Americans defend with 1 mech_infantry
Japanese roll dice for 1 artillery and 2 bombers in Sakha, round 2 : 3/3 hits
Russians roll dice for 1 mech_infantry in Sakha, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 mech_infantry owned by the Americans lost in Sakha
Japanese win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 artillery
Battle in 4 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 4 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 4 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 4 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Yunnan
Japanese attack with 2 artilleries, 2 fighters and 2 tactical_bombers
British defend with 1 aaGun, 1 artillery and 1 infantry
AA fire in Yunnan : 1/3 hits
1 fighter owned by the Japanese lost in Yunnan
Japanese roll dice for 2 artilleries, 1 fighter and 2 tactical_bombers in Yunnan, round 2 : 2/5 hits
Chinese roll dice for 1 aaGun, 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits
1 artillery owned by the Japanese, 1 aaGun owned by the British and 1 infantry owned by the British lost in Yunnan
Japanese roll dice for 1 artillery, 1 fighter and 2 tactical_bombers in Yunnan, round 3 : 3/4 hits
Chinese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits
1 artillery owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for British: 1 aaGun, 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery and 1 fighter
Battle in Shan State
Japanese attack with 1 artillery, 2 fighters and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Shan State, round 2 : 4/5 hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits
2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyerNon Combat Move - Japanese
1 tactical_bomber could not land in 3 Sea Zone and was removed
1 fighter moved from 16 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from 42 Sea Zone to Java
1 artillery moved from Tsinghai to Shensi
2 tactical_bombers moved from Java to 42 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to Celebes
1 fighter moved from 43 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from Shan State to 42 Sea Zone
2 bombers moved from Sakha to Japan
1 fighter and 2 tactical_bombers moved from Yunnan to French Indo China
1 battleship and 2 carriers moved from 41 Sea Zone to 42 Sea Zone
2 transports moved from 41 Sea Zone to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 34 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to French Indo ChinaPlace Units - Japanese
3 infantry placed in French Indo China
1 factory_minor placed in Korea
1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone
2 armour and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 67 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Korea : 1 factory_minor
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 2 armour, 2 bombers, 1 factory_major, 1 harbour and 2 infantry
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 1 flag, 1 artillery
Yunnan : 1 flag, 1 artillery
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 artillery
Malaya : 1 flag, 1 harbour
Borneo : 1 flag, 1 armour
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Amur : 1 flag, 1 aaGun
Siberia : 1 flag, 1 infantry
Buryatia : 1 flag, 1 artillery
French Indo China : 1 flag, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 3 tactical_bombers
Celebes : 1 flag, 1 artillery, 2 fighters and 1 tactical_bomber
Java : 1 flag
Sumatra : 1 flag, 1 artillery
42 Sea Zone : 1 flag, 2 battleships, 3 carriers, 1 destroyer, 1 fighter and 3 tactical_bombers
43 Sea Zone : 1 flag, 1 destroyer
37 Sea Zone : 1 flag
36 Sea Zone : 1 flag, 1 destroyer, 1 submarine and 2 transports
4 Sea Zone : 1 submarine
6 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 2 transportsProduction/PUs Summary :
Germans : 54 / 65
Russians : 29 / 31
Japanese : 67 / 73
Americans : 52 / 72
Chinese : 0 / 2
British : 25 / 0
UK_Pacific : 6 / 8
Italians : 13 / 16
ANZAC : 10 / 15
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 12 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 2.923
Median : 3.000
Variance : 1.342
Standard Deviation : 1.158
Total rolls : 39British Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3ANZAC Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Chinese Combat
2 was rolled 1 times
3 was rolled 2 times
Average roll : 2.667
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3UK_Pacific Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 3 times
2 was rolled 9 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.040
Median : 3.000
Variance : 1.292
Standard Deviation : 1.137
Total rolls : 25 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 cruiser, 2 destroyers, 3 infantry and 3 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Soviet Far East to Siberia
1 destroyer and 1 submarine moved from 10 Sea Zone to 4 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from Morocco to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from 93 Sea Zone to Southern France
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 artillery and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 destroyer and 1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from Eastern United States to 104 Sea Zone
1 transport moved from 87 Sea Zone to 89 Sea Zone
2 infantry moved from French West Africa to French Central Africa
1 armour moved from Egypt to Iraq
2 mech_infantrys moved from Tobruk to Egypt
1 infantry moved from Libya to Tobruk
2 infantry moved from Central United States to 101 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 cruiser, 2 destroyers, 3 infantry and 3 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Soviet Far East to Siberia
1 destroyer and 1 submarine moved from 10 Sea Zone to 4 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from Morocco to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from 93 Sea Zone to Southern France
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 artillery and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 destroyer and 1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from Eastern United States to 104 Sea Zone
1 transport moved from 87 Sea Zone to 89 Sea Zone
2 infantry moved from French West Africa to French Central Africa
1 armour moved from Egypt to Iraq
2 mech_infantrys moved from Tobruk to Egypt
1 infantry moved from Libya to Tobruk
2 infantry moved from Central United States to 101 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea ZoneCombat - Americans
Battle in Southern France
Battle in Normandy Bordeaux
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win, taking Southern France from Italians, taking Normandy Bordeaux from Germans with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Siberia
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour and 1 infantry in Siberia, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Siberia, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Siberia
Americans roll dice for 1 armour in Siberia, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Siberia, round 3 : 0/1 hits
Americans roll dice for 1 armour in Siberia, round 4 : 1/1 hits
Japanese roll dice for 1 infantry in Siberia, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Siberia
Americans win, taking Siberia from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 4 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 4 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 4 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 4 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 4 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 4 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 4 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 4 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 destroyer in 4 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 submarine in 4 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 submarine in 4 Sea Zone, round 5 : 1/1 hits
1 submarine owned by the Japanese lost in 4 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 destroyer moved from 7 Sea Zone to 16 Sea Zone
1 cruiser and 1 transport moved from 1 Sea Zone to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 infantry moved from 4 Sea Zone to Soviet Far East
1 bomber moved from Queensland to India
2 fighters moved from 104 Sea Zone to 91 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 destroyer and 1 submarine placed in 10 Sea Zone
1 cruiser, 1 destroyer and 1 submarine placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
1 armour and 1 infantry placed in Eastern United States
1 armour and 1 infantry placed in Western United States
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUsDice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 7 times
6 was rolled 2 times
Average roll : 3.833
Median : 4.500
Variance : 1.412
Standard Deviation : 1.188
Total rolls : 18Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.917
Median : 4.500
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUsDice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 7 times
6 was rolled 2 times
Average roll : 3.833
Median : 4.500
Variance : 1.412
Standard Deviation : 1.188
Total rolls : 18Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.917
Median : 4.500
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - British
1 armour moved from Morocco to Tunisia
1 mech_infantry moved from Trans-Jordan to Persia
2 infantry moved from Iraq to Persia
2 infantry moved from Egypt to Trans-Jordan
1 artillery and 2 infantry moved from Morocco to Algeria
1 battleship moved from 39 Sea Zone to 36 Sea Zone
UK_Pacific take 37 Sea Zone from Japanese
1 artillery and 1 infantry moved from Burma to Yunnan
1 armour and 1 infantry moved from Burma to Shan State
1 fighter moved from India to Yunnan
1 infantry moved from Burma to Shan State -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 cruiser, 2 destroyers, 3 infantry and 3 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Soviet Far East to Siberia
1 destroyer and 1 submarine moved from 10 Sea Zone to 4 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from Morocco to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from 93 Sea Zone to Southern France
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 artillery and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 destroyer and 1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from Eastern United States to 104 Sea Zone
1 transport moved from 87 Sea Zone to 89 Sea Zone
2 infantry moved from French West Africa to French Central Africa
1 armour moved from Egypt to Iraq
2 mech_infantrys moved from Tobruk to Egypt
1 infantry moved from Libya to Tobruk
2 infantry moved from Central United States to 101 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea ZoneCombat - Americans
Battle in Southern France
Battle in Normandy Bordeaux
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win, taking Southern France from Italians, taking Normandy Bordeaux from Germans with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Siberia
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour and 1 infantry in Siberia, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Siberia, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Siberia
Americans roll dice for 1 armour in Siberia, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Siberia, round 3 : 0/1 hits
Americans roll dice for 1 armour in Siberia, round 4 : 1/1 hits
Japanese roll dice for 1 infantry in Siberia, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Siberia
Americans win, taking Siberia from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 4 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 4 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 4 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 4 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 4 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 4 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 4 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 4 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 destroyer in 4 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 submarine in 4 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 submarine in 4 Sea Zone, round 5 : 1/1 hits
1 submarine owned by the Japanese lost in 4 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 destroyer moved from 7 Sea Zone to 16 Sea Zone
1 cruiser and 1 transport moved from 1 Sea Zone to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 infantry moved from 4 Sea Zone to Soviet Far East
1 bomber moved from Queensland to India
2 fighters moved from 104 Sea Zone to 91 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 destroyer and 1 submarine placed in 10 Sea Zone
1 cruiser, 1 destroyer and 1 submarine placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
1 armour and 1 infantry placed in Eastern United States
1 armour and 1 infantry placed in Western United States
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUsPurchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 1 PUs;Combat Move - British
1 armour moved from Morocco to Tunisia
1 mech_infantry moved from Trans-Jordan to Persia
2 infantry moved from Iraq to Persia
2 infantry moved from Egypt to Trans-Jordan
1 artillery and 2 infantry moved from Morocco to Algeria
1 battleship moved from 39 Sea Zone to 36 Sea Zone
UK_Pacific take 37 Sea Zone from Japanese
1 artillery and 1 infantry moved from Burma to Yunnan
1 armour and 1 infantry moved from Burma to Shan State
1 fighter moved from India to Yunnan
1 infantry moved from Burma to Shan StateCombat - British
Battle in Yunnan
British attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery
British roll dice for 1 artillery, 1 fighter and 1 infantry in Yunnan, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery
Battle in 36 Sea Zone
British attack with 1 battleship
Japanese defend with 1 destroyer, 1 submarine and 2 transports
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 battleship in 36 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 2 transports in 36 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 battleship in 36 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer and 2 transports in 36 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 4 : 0/1 hits
British roll dice for 1 battleship in 36 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 destroyer and 2 transports in 36 Sea Zone, round 4 : 1/1 hits
Units damaged: 1 battleship owned by the British
1 submarine owned by the Japanese lost in 36 Sea Zone
British roll dice for 1 battleship in 36 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 destroyer and 2 transports in 36 Sea Zone, round 5 : 1/1 hits
1 battleship owned by the British lost in 36 Sea Zone
Japanese win with 1 destroyer and 2 transports remaining. Battle score for attacker is -14
Casualties for British: 1 battleship
Casualties for Japanese: 1 submarine
Battle in Shan State
British attack with 1 armour and 2 infantry
Japanese defend with 1 artillery
British roll dice for 1 armour and 2 infantry in Shan State, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
1 fighter moved from Yunnan to India
1 artillery and 1 infantry moved from India to Burma
1 aaGun moved from Burma to IndiaPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 8 PUs
Some Units in India change ownership: 1 artillery and 1 infantryDice Statistics:
Total
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 9 times
6 was rolled 8 times
Average roll : 3.784
Median : 4.000
Variance : 0.639
Standard Deviation : 0.799
Total rolls : 37British Combat
1 was rolled 2 times
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 4.100
Median : 5.500
Variance : 2.222
Standard Deviation : 1.491
Total rolls : 10Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.917
Median : 4.500
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12Japanese Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.467
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 15 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
3 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Southern France
1 bomber moved from Southern Italy to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Southern Italy to Southern France
1 fighter moved from Southern Italy to Normandy Bordeaux -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
3 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Southern France
1 bomber moved from Southern Italy to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Southern Italy to Southern France
1 fighter moved from Southern Italy to Normandy BordeauxCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 bomber, 1 fighter and 3 infantry
Americans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 bomber, 1 fighter and 3 infantry in Normandy Bordeaux, round 2 : 1/5 hits
Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Normandy Bordeaux, round 3 : 1/4 hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 1/1 hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Southern France
Italians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Americans defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Southern France, round 2 : 1/5 hits
Americans roll dice for 1 armour and 1 infantry in Southern France, round 2 : 1/2 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Southern France, round 3 : 2/4 hits
Americans roll dice for 1 armour in Southern France, round 3 : 0/1 hits
1 armour owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour and 1 infantryNon Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Southern France to Southern Italy
1 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Normandy Bordeaux to Southern Italy
1 fighter moved from Normandy Bordeaux to Southern France
2 infantry moved from Yugoslavia to Bulgaria
1 infantry moved from Yugoslavia to Northern Italy
1 fighter moved from Southern France to Northern ItalyPlace Units - Italians
5 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5
Italians collect 14 PUs (1 lost to blockades); end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 62 Sea Zone to 56 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 62 Sea Zone to 56 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in PhilippinesNon Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 35 Sea ZonePlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 infantry moved from Libya to Tobruk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 62 Sea Zone to 56 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in PhilippinesNon Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 35 Sea ZonePlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUsCombat Move - French
1 infantry moved from Libya to TobrukNon Combat Move - French
Turn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 2 destroyers, 6 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
3 infantry moved from Novgorod to Archangel
2 infantry moved from Baltic States to Belarus
1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus
3 infantry moved from Eastern Poland to Belarus
1 infantry moved from Novgorod to Archangel
5 infantry moved from Eastern Poland to Bessarabia
1 bomber moved from Eastern Poland to Bessarabia
1 tactical_bomber moved from Eastern Poland to Bessarabia
1 bomber moved from Eastern Poland to Archangel
1 tactical_bomber moved from 110 Sea Zone to 105 Sea Zone
1 fighter moved from United Kingdom to 93 Sea Zone
1 destroyer moved from 109 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from United Kingdom to 104 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 2 destroyers, 6 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
3 infantry moved from Novgorod to Archangel
2 infantry moved from Baltic States to Belarus
1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus
3 infantry moved from Eastern Poland to Belarus
1 infantry moved from Novgorod to Archangel
5 infantry moved from Eastern Poland to Bessarabia
1 bomber moved from Eastern Poland to Bessarabia
1 tactical_bomber moved from Eastern Poland to Bessarabia
1 bomber moved from Eastern Poland to Archangel
1 tactical_bomber moved from 110 Sea Zone to 105 Sea Zone
1 fighter moved from United Kingdom to 93 Sea Zone
1 destroyer moved from 109 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from United Kingdom to 104 Sea ZoneCombat - Germans
Battle in 105 Sea Zone
Germans attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 105 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Bessarabia
Germans attack with 1 bomber, 5 infantry and 1 tactical_bomber
Russians defend with 4 infantry
Germans roll dice for 1 bomber, 5 infantry and 1 tactical_bomber in Bessarabia, round 2 : 0/7 hits
Russians roll dice for 4 infantry in Bessarabia, round 2 : 1/4 hits
1 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 1 bomber, 4 infantry and 1 tactical_bomber in Bessarabia, round 3 : 3/6 hits
Russians roll dice for 4 infantry in Bessarabia, round 3 : 0/4 hits
3 infantry owned by the Russians lost in Bessarabia
Germans roll dice for 1 bomber, 4 infantry and 1 tactical_bomber in Bessarabia, round 4 : 1/6 hits
Russians roll dice for 1 infantry in Bessarabia, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 bomber, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 4 infantry
Battle in 93 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
1 transport owned by the Americans lost in 93 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Archangel
Germans attack with 1 bomber and 4 infantry
Russians defend with 2 infantry
Germans roll dice for 1 bomber and 4 infantry in Archangel, round 2 : 0/5 hits
Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits
Germans roll dice for 1 bomber and 4 infantry in Archangel, round 3 : 1/5 hits
Russians roll dice for 2 infantry in Archangel, round 3 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 bomber and 3 infantry in Archangel, round 4 : 2/4 hits
Russians roll dice for 1 infantry in Archangel, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 1 fighter, 5 infantry and 1 tactical_bomber
Russians defend with 4 infantry
Germans roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Belarus, round 2 : 1/7 hits
Russians roll dice for 4 infantry in Belarus, round 2 : 2/4 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 3 : 2/5 hits
Russians roll dice for 3 infantry in Belarus, round 3 : 1/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 4 : 1/4 hits
Russians roll dice for 1 infantry in Belarus, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 4 infantry
Casualties for Russians: 4 infantry
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans, 1 destroyer owned by the Germans and 1 fighter owned by the Germans lost in 104 Sea Zone
Germans roll dice for 1 tactical_bomber in 104 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 tactical_bomber in 104 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 tactical_bomber in 104 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 5 : 0/1 hits
Germans roll dice for 1 tactical_bomber in 104 Sea Zone, round 6 : 1/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 6 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Germans: 1 destroyer and 1 fighter
Casualties for Americans: 1 destroyer and 1 submarineNon Combat Move - Germans
3 infantry moved from Scotland to United Kingdom
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
2 infantry moved from 126 Sea Zone to Norway
1 bomber and 1 tactical_bomber moved from Bessarabia to Novgorod
1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
1 bomber moved from Archangel to Novgorod
7 artilleries and 2 infantry moved from Poland to Eastern Poland
10 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Western Germany to Poland
1 fighter moved from 93 Sea Zone to Southern France
3 carriers, 1 submarine and 7 transports moved from 110 Sea Zone to 109 Sea Zone
1 cruiser moved from 110 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from 105 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from 109 Sea Zone to United Kingdom
1 tactical_bomber moved from 104 Sea Zone to United KingdomPlace Units - Germans
3 artilleries placed in Novgorod
1 armour and 6 mech_infantrys placed in Germany
2 destroyers and 1 submarine placed in 109 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from United Kingdom: 1 tactical_bomber
EDIT: Adding units owned by Germans to United Kingdom: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,4
Germans collect 52 PUs (2 lost to blockades); end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs





