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sz93: keep dd or cruiser?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 destroyer, 4 infantry, 2 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour and 1 mech_infantry moved from Jehol to Suiyuyan
1 bomber moved from Japan to Suiyuyan
1 artillery moved from Shensi to Szechwan
1 infantry moved from Sikang to Szechwan
1 bomber moved from Japan to Szechwan
4 infantry moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 36 Sea Zone
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from French Indo China to 43 Sea Zone
1 fighter moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 battleships moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
2 destroyers and 1 submarine moved from 6 Sea Zone to 1 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 3 : 2/3 hits
Americans roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Americans lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Suiyuyan
Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Suiyuyan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Szechwan
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 1 infantry; Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Szechwan, round 2 : 1/3 hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 2/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 1 bomber in Szechwan, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits
1 bomber owned by the Japanese lost in Szechwan
Chinese win with 1 infantry remaining. Battle score for attacker is -16
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery, 1 bomber and 1 infantry
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 tactical_bomber in 35 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Yunnan
Japanese attack with 1 fighter, 4 infantry and 1 tactical_bomber
British defend with 1 artillery
Japanese roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/6 hits
Chinese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 artillery
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 1 tactical_bomber and 1 transport
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 2 battleships, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 2 battleships, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 armour and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 2/4 hits
ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 : 2/2 hits
1 infantry owned by the Japanese, 1 armour owned by the ANZAC, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 armour and 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 1 Sea Zone
Japanese attack with 2 destroyers and 1 submarine
Americans defend with 1 cruiser and 1 transport
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Americans lost in 1 Sea Zone
Japanese roll dice for 2 destroyers in 1 Sea Zone, round 2 : 0/2 hits
1 transport owned by the Americans lost in 1 Sea Zone
Japanese roll dice for 1 submarine in 1 Sea Zone, round 3 : 0/1 hits
Japanese win, taking 1 Sea Zone from Neutral with 2 destroyers and 1 submarine remaining. Battle score for attacker is 19
Casualties for Americans: 1 cruiser and 1 transport
Battle in 36 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from ANZAC with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Yunnan to Malaya
1 fighter moved from 36 Sea Zone to Malaya
1 tactical_bomber moved from 36 Sea Zone to Malaya
3 carriers moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 37 Sea Zone to Malaya
1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 artillery moved from Yenisey to Yakut S.S.R.
1 mech_infantry moved from Sakha to Yakut S.S.R.
1 armour moved from Korea to Buryatia
1 mech_infantry moved from Korea to Buryatia
1 mech_infantry moved from Korea to Jehol
1 bomber moved from Suiyuyan to Hopei
1 tactical_bomber moved from 35 Sea Zone to Philippines
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 tactical_bomber
EDIT: Changing ownership of Java from ANZAC to Japanese
EDIT: Adding units owned by Japanese to Java: 1 artillery
EDIT: Turning off Edit Mode
3 infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in Korea
3 artilleries and 1 infantry placed in Japan
1 destroyer, 2 submarines and 2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Production/PUs Summary :
Germans : 51 / 65
Russians : 26 / 26
Japanese : 66 / 71
Americans : 52 / 72
Chinese : 3 / 3
British : 25 / 0
UK_Pacific : 8 / 6
Italians : 15 / 22
ANZAC : 10 / 15
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 3 destroyers, 1 mech_infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 105 Sea Zone
1 artillery and 3 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 submarine moved from 104 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 bomber moved from Morocco to 110 Sea Zone
1 bomber moved from Eastern United States to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 105 Sea Zone
1 fighter moved from 91 Sea Zone to 105 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Egypt to Trans-Jordan
1 armour moved from India to Yunnan
1 bomber moved from India to French Indo China
2 mech_infantrys moved from Eastern Persia to India
1 destroyer and 1 submarine moved from 10 Sea Zone to 1 Sea Zone
1 submarine moved from 26 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East
1 artillery and 1 infantry moved from Central United States to Western United States
1 armour moved from Morocco to Tunisia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 3 destroyers, 1 mech_infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 105 Sea Zone
1 artillery and 3 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 submarine moved from 104 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 bomber moved from Morocco to 110 Sea Zone
1 bomber moved from Eastern United States to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 105 Sea Zone
1 fighter moved from 91 Sea Zone to 105 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Egypt to Trans-Jordan
1 armour moved from India to Yunnan
1 bomber moved from India to French Indo China
2 mech_infantrys moved from Eastern Persia to India
1 destroyer and 1 submarine moved from 10 Sea Zone to 1 Sea Zone
1 submarine moved from 26 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East
1 artillery and 1 infantry moved from Central United States to Western United States
1 armour moved from Morocco to Tunisia
Combat - Americans
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/1 hits
Bombing raid in French Indo China rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in French Indo China causes 4 damage total.
Battle in 110 Sea Zone
Americans attack with 1 bomber and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber in 110 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 bomber in 110 Sea Zone, round 3 : 1/1 hits
Italians roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Italians lost in 110 Sea Zone
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 105 Sea Zone
Americans attack with 2 fighters, 1 submarine and 2 transports
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters and 2 transports in 105 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 destroyer in 105 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 105 Sea Zone, round 3 : 1/1 hits
Italians roll dice for 1 destroyer in 105 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 105 Sea Zone
Americans win with 2 fighters and 2 transports remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Yunnan
Americans attack with 1 armour
Japanese defend with 3 infantry
Americans roll dice for 1 armour in Yunnan, round 2 : 0/1 hits
Japanese roll dice for 3 infantry in Yunnan, round 2 : 2/3 hits
1 armour owned by the Americans lost in Yunnan
Japanese win with 3 infantry remaining. Battle score for attacker is -6
Casualties for Americans: 1 armour
Battle in Normandy Bordeaux
Americans attack with 1 artillery and 3 infantry
Italians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 2 : 4/4 hits
Italians roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry
Battle in 1 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Japanese defend with 2 destroyers and 1 submarine
Americans roll dice for 2 submarines in 1 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 1 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 destroyers in 1 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 1 Sea Zone
Americans roll dice for 1 submarine in 1 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 1 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 destroyers in 1 Sea Zone, round 3 : 1/2 hits
1 submarine owned by the Americans lost in 1 Sea Zone
Americans roll dice for 1 destroyer in 1 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 2 destroyers in 1 Sea Zone, round 4 : 0/2 hits
1 destroyer owned by the Americans retreated to 10 Sea Zone
Japanese win with 2 destroyers remaining. Battle score for attacker is -6
Casualties for Americans: 2 submarines
Casualties for Japanese: 1 submarine
Battle in Soviet Far East
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 armour and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 0/2 hits
Japanese roll dice for 1 aaGun, 1 armour and 1 infantry in Soviet Far East, round 2 : 1/2 hits
1 infantry owned by the Americans lost in Soviet Far East
Americans roll dice for 1 artillery in Soviet Far East, round 3 : 1/1 hits
Japanese roll dice for 1 aaGun, 1 armour and 1 infantry in Soviet Far East, round 3 : 2/2 hits
1 artillery owned by the Americans and 1 aaGun owned by the Japanese lost in Soviet Far East
Japanese win with 1 armour and 1 infantry remaining. Battle score for attacker is -2
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 aaGun
Battle in 92 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 destroyer
Americans roll dice for 1 bomber in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber in 92 Sea Zone, round 3 : 1/1 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 92 Sea Zone to Gibraltar
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 105 Sea Zone to 91 Sea Zone
1 bomber moved from 110 Sea Zone to Gibraltar
1 bomber moved from French Indo China to India
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 destroyer, 2 submarines and 1 transport placed in 101 Sea Zone
Americans undo move 1.
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 armour and 1 mech_infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,4
Americans collect 54 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 12 times
3 was rolled 11 times
4 was rolled 11 times
5 was rolled 10 times
6 was rolled 9 times
Average roll : 3.303
Median : 3.000
Variance : 0.154
Standard Deviation : 0.392
Total rolls : 66
Null / Other
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.118
Median : 3.000
Variance : 0.938
Standard Deviation : 0.968
Total rolls : 17
Italians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8
Americans Combat
1 was rolled 8 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.333
Median : 4.000
Variance : 1.478
Standard Deviation : 1.216
Total rolls : 24
Japanese Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.118
Median : 3.000
Variance : 0.938
Standard Deviation : 0.968
Total rolls : 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 12 times
3 was rolled 11 times
4 was rolled 11 times
5 was rolled 10 times
6 was rolled 9 times
Average roll : 3.303
Median : 3.000
Variance : 0.154
Standard Deviation : 0.392
Total rolls : 66
Null / Other
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.118
Median : 3.000
Variance : 0.938
Standard Deviation : 0.968
Total rolls : 17
Italians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8
Americans Combat
1 was rolled 8 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.333
Median : 4.000
Variance : 1.478
Standard Deviation : 1.216
Total rolls : 24
Japanese Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.118
Median : 3.000
Variance : 0.938
Standard Deviation : 0.968
Total rolls : 17
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - British
1 artillery and 3 infantry moved from Burma to Yunnan
1 fighter moved from India to Yunnan
1 mech_infantry moved from India to Yunnan
1 infantry moved from Shan State to Yunnan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 3 destroyers, 1 mech_infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 105 Sea Zone
1 artillery and 3 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 submarine moved from 104 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 bomber moved from Morocco to 110 Sea Zone
1 bomber moved from Eastern United States to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 105 Sea Zone
1 fighter moved from 91 Sea Zone to 105 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Egypt to Trans-Jordan
1 armour moved from India to Yunnan
1 bomber moved from India to French Indo China
2 mech_infantrys moved from Eastern Persia to India
1 destroyer and 1 submarine moved from 10 Sea Zone to 1 Sea Zone
1 submarine moved from 26 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East
1 artillery and 1 infantry moved from Central United States to Western United States
1 armour moved from Morocco to Tunisia
Combat - Americans
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/1 hits
Bombing raid in French Indo China rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in French Indo China causes 4 damage total.
Battle in 110 Sea Zone
Americans attack with 1 bomber and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber in 110 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 bomber in 110 Sea Zone, round 3 : 1/1 hits
Italians roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Italians lost in 110 Sea Zone
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 105 Sea Zone
Americans attack with 2 fighters, 1 submarine and 2 transports
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters and 2 transports in 105 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 destroyer in 105 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 105 Sea Zone, round 3 : 1/1 hits
Italians roll dice for 1 destroyer in 105 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 105 Sea Zone
Americans win with 2 fighters and 2 transports remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Yunnan
Americans attack with 1 armour
Japanese defend with 3 infantry
Americans roll dice for 1 armour in Yunnan, round 2 : 0/1 hits
Japanese roll dice for 3 infantry in Yunnan, round 2 : 2/3 hits
1 armour owned by the Americans lost in Yunnan
Japanese win with 3 infantry remaining. Battle score for attacker is -6
Casualties for Americans: 1 armour
Battle in Normandy Bordeaux
Americans attack with 1 artillery and 3 infantry
Italians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 2 : 4/4 hits
Italians roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry
Battle in 1 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Japanese defend with 2 destroyers and 1 submarine
Americans roll dice for 2 submarines in 1 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 1 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 destroyers in 1 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 1 Sea Zone
Americans roll dice for 1 submarine in 1 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 1 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 destroyers in 1 Sea Zone, round 3 : 1/2 hits
1 submarine owned by the Americans lost in 1 Sea Zone
Americans roll dice for 1 destroyer in 1 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 2 destroyers in 1 Sea Zone, round 4 : 0/2 hits
1 destroyer owned by the Americans retreated to 10 Sea Zone
Japanese win with 2 destroyers remaining. Battle score for attacker is -6
Casualties for Americans: 2 submarines
Casualties for Japanese: 1 submarine
Battle in Soviet Far East
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 armour and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 0/2 hits
Japanese roll dice for 1 aaGun, 1 armour and 1 infantry in Soviet Far East, round 2 : 1/2 hits
1 infantry owned by the Americans lost in Soviet Far East
Americans roll dice for 1 artillery in Soviet Far East, round 3 : 1/1 hits
Japanese roll dice for 1 aaGun, 1 armour and 1 infantry in Soviet Far East, round 3 : 2/2 hits
1 artillery owned by the Americans and 1 aaGun owned by the Japanese lost in Soviet Far East
Japanese win with 1 armour and 1 infantry remaining. Battle score for attacker is -2
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 aaGun
Battle in 92 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 destroyer
Americans roll dice for 1 bomber in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber in 92 Sea Zone, round 3 : 1/1 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 92 Sea Zone to Gibraltar
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 105 Sea Zone to 91 Sea Zone
1 bomber moved from 110 Sea Zone to Gibraltar
1 bomber moved from French Indo China to India
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 destroyer, 2 submarines and 1 transport placed in 101 Sea Zone
Americans undo move 1.
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 armour and 1 mech_infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,4
Americans collect 54 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 3 infantry moved from Burma to Yunnan
1 fighter moved from India to Yunnan
1 mech_infantry moved from India to Yunnan
1 infantry moved from Shan State to Yunnan
Combat - British
Battle in Yunnan
British attack with 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry
Japanese defend with 3 infantry
British roll dice for 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry in Yunnan, round 2 : 1/7 hits
Japanese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British roll dice for 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in Yunnan, round 3 : 1/6 hits
Japanese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits
1 infantry owned by the Japanese lost in Yunnan
British roll dice for 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in Yunnan, round 4 : 3/6 hits
Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Japanese: 3 infantry
Non Combat Move - British
1 fighter moved from Yunnan to India
1 artillery and 3 infantry moved from India to Burma
1 infantry moved from India to Burma
2 infantry moved from West India to India
2 infantry moved from Persia to Eastern Persia
1 armour moved from Egypt to Iraq
1 artillery and 2 infantry moved from Libya to Tobruk
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 8 PUs
Some Units in India change ownership: 2 infantry
Dice Statistics:
Total
1 was rolled 20 times
2 was rolled 14 times
3 was rolled 17 times
4 was rolled 14 times
5 was rolled 18 times
6 was rolled 14 times
Average roll : 3.392
Median : 3.000
Variance : 0.344
Standard Deviation : 0.586
Total rolls : 97
Null / Other
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.261
Median : 3.000
Variance : 0.682
Standard Deviation : 0.826
Total rolls : 23
Italians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8
British Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.526
Median : 4.000
Variance : 1.056
Standard Deviation : 1.027
Total rolls : 19
Americans Combat
1 was rolled 8 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.333
Median : 4.000
Variance : 1.478
Standard Deviation : 1.216
Total rolls : 24
Japanese Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.261
Median : 3.000
Variance : 0.682
Standard Deviation : 0.826
Total rolls : 23
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from 109 Sea Zone to 105 Sea Zone
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 104 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from 109 Sea Zone to 105 Sea Zone
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 104 Sea Zone
Combat - Italians
Battle in 105 Sea Zone
Italians attack with 1 fighter
Americans defend with 2 transports
2 transports owned by the Americans lost in 105 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 104 Sea Zone
Italians attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Italians roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Italians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Italians
2 infantry moved from Northern Italy to Southern Italy
3 infantry moved from Yugoslavia to Romania
1 fighter moved from 105 Sea Zone to United Kingdom
1 fighter moved from 104 Sea Zone to United Kingdom
1 tactical_bomber moved from 104 Sea Zone to United Kingdom
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 submarine placed in 95 Sea Zone
2 destroyers placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 armour and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 destroyer moved from 62 Sea Zone to 56 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 armour and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 destroyer moved from 62 Sea Zone to 56 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
Combat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 armour and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
ANZAC roll dice for 1 armour in Dutch New Guinea, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits
ANZAC roll dice for 1 armour in Dutch New Guinea, round 4 : 1/1 hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Dutch New Guinea
Japanese win with no units remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 armour and 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.571
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7
ANZAC Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.250
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
Japanese Combat
1 was rolled 2 times
6 was rolled 1 times
Average roll : 2.667
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 armour and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 destroyer moved from 62 Sea Zone to 56 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
Combat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 armour and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
ANZAC roll dice for 1 armour in Dutch New Guinea, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits
ANZAC roll dice for 1 armour in Dutch New Guinea, round 4 : 1/1 hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Dutch New Guinea
Japanese win with no units remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 armour and 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.571
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7
ANZAC Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.250
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
Japanese Combat
1 was rolled 2 times
6 was rolled 1 times
Average roll : 2.667
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x airfield; Remaining resources: 63 PUs;
Germans buy 2 fighters, 10 infantry and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Germans
1 destroyer moved from 115 Sea Zone to 114 Sea Zone
2 artilleries and 2 mech_infantrys moved from Eastern Poland to Western Ukraine
1 bomber moved from Novgorod to Baltic States
1 fighter moved from Novgorod to Western Ukraine
2 infantry moved from Novgorod to Belarus
1 tactical_bomber moved from Novgorod to Belarus
1 bomber moved from Novgorod to 114 Sea Zone
1 artillery and 1 infantry moved from Poland to Baltic States
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 cruiser moved from 109 Sea Zone to 110 Sea Zone
1 submarine moved from 109 Sea Zone to 110 Sea Zone
3 infantry moved from United Kingdom to 109 Sea Zone
2 infantry moved from United Kingdom to 109 Sea Zone
5 infantry and 3 transports moved from 109 Sea Zone to 110 Sea Zone
5 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters and 1 tactical_bomber moved from 109 Sea Zone to Normandy Bordeaux
Combat moves
??
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x airfield; Remaining resources: 63 PUs;
Germans buy 2 fighters, 10 infantry and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Germans
1 destroyer moved from 115 Sea Zone to 114 Sea Zone
2 artilleries and 2 mech_infantrys moved from Eastern Poland to Western Ukraine
1 bomber moved from Novgorod to Baltic States
1 fighter moved from Novgorod to Western Ukraine
2 infantry moved from Novgorod to Belarus
1 tactical_bomber moved from Novgorod to Belarus
1 bomber moved from Novgorod to 114 Sea Zone
1 artillery and 1 infantry moved from Poland to Baltic States
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 cruiser moved from 109 Sea Zone to 110 Sea Zone
1 submarine moved from 109 Sea Zone to 110 Sea Zone
3 infantry moved from United Kingdom to 109 Sea Zone
2 infantry moved from United Kingdom to 109 Sea Zone
5 infantry and 3 transports moved from 109 Sea Zone to 110 Sea Zone
5 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters and 1 tactical_bomber moved from 109 Sea Zone to Normandy Bordeaux
Combat - Germans
Battle in 114 Sea Zone
Germans attack with 1 bomber and 1 destroyer
Russians defend with 1 submarine
Germans roll dice for 1 bomber and 1 destroyer in 114 Sea Zone, round 2 : 2/2 hits
Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 114 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 submarine
Battle in 110 Sea Zone
Germans attack with 1 cruiser, 1 destroyer, 1 submarine and 3 transports
Americans defend with 1 submarine
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 cruiser, 1 destroyer and 3 transports in 110 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 submarine owned by the Germans lost in 110 Sea Zone
Germans win with 1 cruiser, 1 destroyer and 3 transports remaining. Battle score for attacker is 0
Casualties for Germans: 1 submarine
Casualties for Americans: 1 submarine
Battle in Normandy Bordeaux
Germans attack with 2 fighters, 5 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 2 fighters, 5 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/8 hits
Americans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 2/3 hits
2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 1/6 hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits
1 artillery owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Americans: 1 artillery and 2 infantry
Battle in Western Ukraine
Germans attack with 2 artilleries, 1 fighter and 2 mech_infantrys
Russians defend with 1 artillery and 3 infantry
Germans roll dice for 2 artilleries, 1 fighter and 2 mech_infantrys in Western Ukraine, round 2 : 1/5 hits
Russians roll dice for 1 artillery and 3 infantry in Western Ukraine, round 2 : 1/4 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 2 artilleries, 1 fighter and 1 mech_infantry in Western Ukraine, round 3 : 2/4 hits
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 3 : 2/3 hits
2 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Western Ukraine
Germans roll dice for 1 fighter and 1 mech_infantry in Western Ukraine, round 4 : 1/2 hits
Russians roll dice for 1 artillery in Western Ukraine, round 4 : 0/1 hits
1 artillery owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 2 artilleries and 1 mech_infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in Baltic States
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Baltic States, round 2 : 3/3 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Belarus, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
Germans roll dice for 2 infantry and 1 tactical_bomber in Belarus, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits
Germans roll dice for 2 infantry and 1 tactical_bomber in Belarus, round 4 : 2/3 hits
Russians roll dice for 1 infantry in Belarus, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Belarus to Eastern Poland
1 fighter moved from Western Ukraine to Eastern Poland
3 mech_infantrys moved from Novgorod to Eastern Poland
1 bomber moved from Baltic States to Novgorod
1 bomber moved from 114 Sea Zone to Novgorod
1 infantry moved from Poland to Eastern Poland
6 mech_infantrys moved from Germany to Romania
1 mech_infantry moved from Germany to Romania
3 mech_infantrys moved from Germany to Eastern Poland
1 transport moved from 127 Sea Zone to 112 Sea Zone
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 transport moved from 110 Sea Zone to 112 Sea Zone
3 transports moved from 109 Sea Zone to 112 Sea Zone
3 carriers moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 109 Sea Zone to 104 Sea Zone
1 fighter moved from Normandy Bordeaux to United Kingdom
1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to United Kingdom
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
Place Units - Germans
1 fighter placed in 110 Sea Zone
2 infantry placed in United Kingdom
2 submarines placed in 112 Sea Zone
3 infantry placed in Novgorod
1 fighter and 5 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 57 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Production/PUs Summary :
Germans : 57 / 68
Russians : 22 / 26
Japanese : 65 / 71
Americans : 52 / 74
Chinese : 4 / 3
British : 25 / 0
UK_Pacific : 8 / 8
Italians : 13 / 18
ANZAC : 10 / 10
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
My bust…
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour and 1 mech_infantry moved from Evenkiyskiy to Yakut S.S.R.
Russians take Yenisey from Japanese
1 infantry moved from Timguska to Kansu
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
2 infantry moved from Bessarabia to Western Ukraine
2 infantry moved from Smolensk to Belarus
1 infantry moved from Smolensk to Belarus
1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
2 fighters moved from Bryansk to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
1 fighter moved from Bryansk to Belarus
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour and 1 mech_infantry moved from Evenkiyskiy to Yakut S.S.R.
Russians take Yenisey from Japanese
1 infantry moved from Timguska to Kansu
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
2 infantry moved from Bessarabia to Western Ukraine
2 infantry moved from Smolensk to Belarus
1 infantry moved from Smolensk to Belarus
1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
2 fighters moved from Bryansk to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
1 fighter moved from Bryansk to Belarus
Combat - Russians
Battle in Belarus
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 2/6 hits
Germans roll dice for 2 infantry in Belarus, round 2 : 1/2 hits
2 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belarus
Russians win, taking Belarus from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 2 fighters and 3 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters and 3 infantry in Western Ukraine, round 2 : 2/5 hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Yakut S.S.R.
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 artillery and 1 mech_infantry
Russians roll dice for 1 armour and 1 mech_infantry in Yakut S.S.R., round 2 : 1/2 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Yakut S.S.R., round 2 : 1/2 hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Yakut S.S.R.
Russians roll dice for 1 armour in Yakut S.S.R., round 3 : 1/1 hits
Japanese roll dice for 1 artillery in Yakut S.S.R., round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Yakut S.S.R.
Russians win, taking Yakut S.S.R. from Japanese with 1 armour remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 artillery and 1 mech_infantry
Non Combat Move - Russians
1 armour and 1 mech_infantry moved from Archangel to Urals
1 artillery moved from Archangel to Smolensk
1 infantry moved from Smolensk to Archangel
2 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Bryansk
1 artillery moved from Smolensk to Bryansk
1 artillery moved from Smolensk to Bryansk
1 artillery moved from Ukraine to Bryansk
2 artilleries moved from Bessarabia to Ukraine
1 armour moved from Bessarabia to Bryansk
1 infantry moved from Volgograd to Rostov
2 fighters moved from Western Ukraine to Russia
2 fighters and 1 tactical_bomber moved from Belarus to Russia
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 artillery and 1 infantry moved from Russia to Bryansk
1 artillery moved from Smolensk to Bryansk
1 infantry moved from Bessarabia to Ukraine
1 aaGun moved from Bryansk to Ukraine
1 aaGun moved from Smolensk to Bryansk
Place Units - Russians
1 infantry placed in Ukraine
1 infantry placed in Volgograd
2 artilleries and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.100
Median : 3.000
Variance : 0.632
Standard Deviation : 0.795
Total rolls : 20
Germans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Russians Combat
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.286
Median : 3.000
Variance : 0.923
Standard Deviation : 0.961
Total rolls : 14
Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese repair damage of 4x factory_minor; Remaining resources: 6 SuicideAttackTokens; 67 PUs;
Japanese buy 1 armour, 1 bomber, 2 destroyers, 6 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 armour moved from Suiyuyan to Kansu
3 infantry moved from French Indo China to Yunnan
1 armour moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from Malaya to Shan State
1 bomber moved from Hopei to Kansu
2 fighters and 1 tactical_bomber moved from Malaya to Yunnan
1 tactical_bomber moved from 42 Sea Zone to Yunnan
1 destroyer moved from 43 Sea Zone to 56 Sea Zone
1 submarine moved from 36 Sea Zone to 56 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from Philippines to 45 Sea Zone
1 armour and 1 mech_infantry moved from Buryatia to Yakut S.S.R.
1 destroyer moved from 1 Sea Zone to 4 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese repair damage of 4x factory_minor; Remaining resources: 6 SuicideAttackTokens; 67 PUs;
Japanese buy 1 armour, 1 bomber, 2 destroyers, 6 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 armour moved from Suiyuyan to Kansu
3 infantry moved from French Indo China to Yunnan
1 armour moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from Malaya to Shan State
1 bomber moved from Hopei to Kansu
2 fighters and 1 tactical_bomber moved from Malaya to Yunnan
1 tactical_bomber moved from 42 Sea Zone to Yunnan
1 destroyer moved from 43 Sea Zone to 56 Sea Zone
1 submarine moved from 36 Sea Zone to 56 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from Philippines to 45 Sea Zone
1 armour and 1 mech_infantry moved from Buryatia to Yakut S.S.R.
1 destroyer moved from 1 Sea Zone to 4 Sea Zone
Combat - Japanese
Battle in 4 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 4 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 56 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 56 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 56 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Yakut S.S.R.
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 armour
Japanese roll dice for 1 armour and 1 mech_infantry in Yakut S.S.R., round 2 : 0/2 hits
Russians roll dice for 1 armour in Yakut S.S.R., round 2 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Yakut S.S.R.
Japanese roll dice for 1 armour in Yakut S.S.R., round 3 : 0/1 hits
Russians roll dice for 1 armour in Yakut S.S.R., round 3 : 0/1 hits
Japanese roll dice for 1 armour in Yakut S.S.R., round 4 : 1/1 hits
Russians roll dice for 1 armour in Yakut S.S.R., round 4 : 1/1 hits
1 armour owned by the Russians and 1 armour owned by the Japanese lost in Yakut S.S.R.
Russians win with no units remaining. Battle score for attacker is -4
Casualties for Russians: 1 armour
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Kansu
Japanese attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 bomber in Kansu, round 2 : 2/2 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Yunnan
Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers
British defend with 1 artillery, 3 infantry and 1 mech_infantry
Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Yunnan, round 2 : 3/7 hits
Chinese roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Yunnan, round 2 : 2/5 hits
2 infantry owned by the Japanese and 3 infantry owned by the British lost in Yunnan
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 3 : 4/5 hits
Chinese roll dice for 1 artillery and 1 mech_infantry in Yunnan, round 3 : 0/2 hits
1 mech_infantry owned by the British and 1 artillery owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for British: 1 artillery, 3 infantry and 1 mech_infantry
Casualties for Japanese: 2 infantry
Battle in Shan State
Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Shan State, round 2 : 2/3 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 45 Sea Zone
Japanese attack with 1 destroyer, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 45 Sea Zone
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese roll dice for 1 submarine in 45 Sea Zone, round 3 : 1/1 hits
Japanese win with 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Non Combat Move - Japanese
1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone
2 artilleries and 1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
1 tactical_bomber moved from Shan State to French Indo China
1 fighter moved from Shan State to 42 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 1 Sea Zone to 8 Sea Zone
1 mech_infantry moved from Jehol to Suiyuyan
2 fighters and 2 tactical_bombers moved from Yunnan to French Indo China
1 armour and 1 mech_infantry moved from Korea to Buryatia
1 mech_infantry moved from Korea to Jehol
1 bomber moved from Kansu to French Indo China
1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
Place Units - Japanese
3 infantry placed in French Indo China
3 infantry placed in Kwangtung
1 armour and 2 mech_infantrys placed in Korea
1 bomber placed in Japan
2 destroyers and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 65 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Production/PUs Summary :
Germans : 54 / 68
Russians : 27 / 27
Japanese : 65 / 71
Americans : 52 / 74
Chinese : 3 / 3
British : 25 / 0
UK_Pacific : 7 / 8
Italians : 13 / 18
ANZAC : 10 / 10
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0