No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 artilleries and 1 infantry moved from Alexandria to Egypt
3 fighters and 1 tactical_bomber moved from Southern Italy to Egypt
1 bomber moved from Southern Italy to Eastern Poland
1 armour and 1 infantry moved from Romania to Eastern Poland
Combat - Italians
Battle in Egypt
Italians attack with 3 artilleries, 3 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 armour, 1 bomber, 1 harbour and 1 mech_infantry; French defend with 1 infantry; ANZAC defend with 1 infantry
Italians roll dice for 3 artilleries, 3 fighters, 1 infantry and 1 tactical_bomber in Egypt, round 2 : 6/8 hits
British roll dice for 1 armour, 1 bomber, 2 infantry and 1 mech_infantry in Egypt, round 2 : 3/5 hits
1 mech_infantry owned by the British, 1 infantry owned by the ANZAC, 1 bomber owned by the British, 1 infantry owned by the French, 2 artilleries owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Italians: 2 artilleries and 1 infantry
Casualties for British: 1 armour, 1 bomber and 1 mech_infantry
Casualties for French: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Eastern Poland
Italians attack with 1 armour, 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 bomber and 1 infantry in Eastern Poland, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Eastern Poland to Poland
2 aaGuns moved from Romania to Eastern Poland
3 fighters and 1 tactical_bomber moved from Egypt to Alexandria
5 infantry moved from Yugoslavia to Romania
1 armour moved from Greece to Romania
Place Units - Italians
3 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 2 aaGuns
EDIT: Adding units owned by Italians to Southern Italy: 2 aaGuns
EDIT: Turning off Edit Mode
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5
Italians collect 13 PUs; end with 13 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
Non Combat Move - ANZAC
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
Place Units - ANZAC
2 destroyers and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 infantry moved from Libya to Tobruk
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
Non Combat Move - ANZAC
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
Place Units - ANZAC
2 destroyers and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Combat Move - French
1 infantry moved from Libya to Tobruk
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Non Combat Move - French
Turn Complete - French
A schedule change and I have tonight off but have to work Thurs and Fri. I’m going to register this weekend, I’m looking forward to a Gaming vacation
Thanks again
Kris
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x factory_minor; Remaining resources: 86 PUs;
Germans buy 7 armour, 2 carriers, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 bomber moved from Germany to 113 Sea Zone
1 tactical_bomber moved from Western Germany to 113 Sea Zone
2 fighters and 2 tactical_bombers moved from Normandy Bordeaux to 91 Sea Zone
1 bomber moved from Western Germany to 91 Sea Zone
1 fighter moved from Normandy Bordeaux to 113 Sea Zone
1 destroyer moved from 110 Sea Zone to 113 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x factory_minor; Remaining resources: 86 PUs;
Germans buy 3 carriers, 2 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 1 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 destroyer moved from 110 Sea Zone to 113 Sea Zone
1 bomber moved from Germany to 113 Sea Zone
1 tactical_bomber moved from Western Germany to 113 Sea Zone
1 bomber moved from Western Germany to 91 Sea Zone
3 fighters and 2 tactical_bombers moved from Normandy Bordeaux to 91 Sea Zone
1 cruiser moved from 110 Sea Zone to 113 Sea Zone
1 armour moved from United Kingdom to Scotland
Germans take Scotland from British
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 1 bomber, 3 fighters and 2 tactical_bombers
British defend with 1 cruiser; Americans defend with 1 carrier, 1 fighter and 2 transports
Germans roll dice for 1 bomber, 3 fighters and 2 tactical_bombers in 91 Sea Zone, round 2 : 5/6 hits
Americans roll dice for 1 carrier, 1 cruiser, 1 fighter and 2 transports in 91 Sea Zone, round 2 : 1/3 hits
1 cruiser owned by the British, 1 fighter owned by the Germans, 1 carrier owned by the Americans, 1 fighter owned by the Americans and 1 transport owned by the Americans lost in 91 Sea Zone
1 transport owned by the Americans lost in 91 Sea Zone
Germans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 42
Casualties for Germans: 1 fighter
Casualties for British: 1 cruiser
Casualties for Americans: 1 carrier, 1 fighter and 2 transports
Battle in 113 Sea Zone
Germans attack with 1 bomber, 1 cruiser, 1 destroyer and 1 tactical_bomber
Russians defend with 1 cruiser and 1 submarine
Germans roll dice for 1 bomber, 1 cruiser, 1 destroyer and 1 tactical_bomber in 113 Sea Zone, round 2 : 3/4 hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Germans, 1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 113 Sea Zone
Germans win with 1 bomber, 1 cruiser and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 cruiser and 1 submarine
Non Combat Move - Germans
6 armour moved from United Kingdom to 110 Sea Zone
6 armour and 10 transports moved from 110 Sea Zone to 113 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
4 infantry moved from Germany to 113 Sea Zone
6 armour and 6 infantry moved from 113 Sea Zone to Norway
2 aaGuns and 5 infantry moved from Germany to Poland
3 mech_infantrys moved from Northern Italy to Slovakia Hungary
2 fighters and 2 tactical_bombers moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from 91 Sea Zone to Normandy Bordeaux
1 aaGun moved from Western Germany to Germany
1 tactical_bomber moved from 113 Sea Zone to Western Germany
1 bomber moved from 113 Sea Zone to Western Germany
1 bomber moved from Western Germany to Normandy Bordeaux
Place Units - Germans
2 carriers placed in 110 Sea Zone
1 destroyer placed in 110 Sea Zone
1 carrier and 1 destroyer placed in 113 Sea Zone
1 fighter and 1 tactical_bomber placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,3
Germans collect 48 PUs (2 lost to blockades); end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
You’re welcome. Looking forward to it. Get more snow?
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
3 infantry moved from Belarus to Eastern Poland
3 infantry moved from Western Ukraine to Eastern Poland
2 fighters and 1 tactical_bomber moved from Novgorod to Eastern Poland
1 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Baltic States to Eastern Poland
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
3 infantry moved from Belarus to Eastern Poland
3 infantry moved from Western Ukraine to Eastern Poland
2 fighters and 1 tactical_bomber moved from Novgorod to Eastern Poland
1 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Baltic States to Eastern Poland
Combat - Russians
Battle in Eastern Poland
Russians attack with 2 fighters, 8 infantry and 1 tactical_bomber
Italians defend with 2 aaGuns, 1 armour and 1 infantry
AA fire in Eastern Poland : 0/3 hits
Russians roll dice for 2 fighters, 8 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/11 hits
Italians roll dice for 2 aaGuns, 1 armour and 1 infantry in Eastern Poland, round 2 : 1/2 hits
1 aaGun owned by the Italians and 1 infantry owned by the Russians lost in Eastern Poland
Russians roll dice for 2 fighters, 7 infantry and 1 tactical_bomber in Eastern Poland, round 3 : 2/10 hits
Italians roll dice for 1 aaGun, 1 armour and 1 infantry in Eastern Poland, round 3 : 0/2 hits
1 aaGun owned by the Italians and 1 infantry owned by the Italians lost in Eastern Poland
Russians roll dice for 2 fighters, 7 infantry and 1 tactical_bomber in Eastern Poland, round 4 : 4/10 hits
Italians roll dice for 1 armour in Eastern Poland, round 4 : 0/1 hits
1 armour owned by the Italians lost in Eastern Poland
Russians win, taking Eastern Poland from Italians with 2 fighters, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Russians: 1 infantry
Casualties for Italians: 2 aaGuns, 1 armour and 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Eastern Poland to Belarus
2 fighters moved from Novgorod to Belarus
1 artillery moved from Bryansk to Western Ukraine
1 artillery moved from Novgorod to Belarus
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Belarus
1 artillery moved from Finland to Karelia
4 infantry moved from Finland to Karelia
1 aaGun moved from Novgorod to Belarus
1 aaGun moved from Novgorod to Belarus
3 infantry moved from Ukraine to Bessarabia
1 infantry moved from Volgograd to Rostov
3 infantry moved from Russia to Bryansk
1 infantry moved from Amur to Manchuria
1 armour moved from Russia to Belarus
Place Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
1 infantry placed in Volgograd
1 armour, 2 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 39 PUs; end with 39 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 47 PUs
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 12 times
6 was rolled 5 times
Average roll : 3.692
Median : 4.000
Variance : 1.079
Standard Deviation : 1.039
Total rolls : 39
Italians Combat
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 4.625
Median : 5.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8
Russians Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 8 times
6 was rolled 4 times
Average roll : 3.452
Median : 3.000
Variance : 0.633
Standard Deviation : 0.796
Total rolls : 31
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 1 bomber, 2 destroyers, 1 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
3 bombers moved from Kweichow to India
1 infantry moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 artillery moved from Malaya to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 armour and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery moved from Siam to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Kweichow to Suiyuyan
1 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Kweichow to Burma
1 artillery and 1 mech_infantry moved from Yunnan to Szechwan
1 fighter and 1 tactical_bomber moved from Kweichow to Szechwan
1 infantry moved from Shensi to Suiyuyan
1 tactical_bomber moved from Kweichow to Burma
1 artillery moved from Yunnan to Burma
1 artillery and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 cruiser moved from 43 Sea Zone to 35 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Philippines
1 destroyer moved from 43 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 armour and 3 artilleries moved from 35 Sea Zone to Philippines
4 infantry moved from 35 Sea Zone to Philippines
1 artillery and 7 infantry moved from Korea to Manchuria
1 tactical_bomber moved from Japan to Manchuria
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 battleship moved from 37 Sea Zone to 35 Sea Zone
1 transport moved from 43 Sea Zone to 20 Sea Zone
1 transport moved from 37 Sea Zone to 20 Sea Zone
3 carriers moved from 37 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
1 battleship moved from 20 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 1 bomber, 2 destroyers, 1 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
3 bombers moved from Kweichow to India
1 infantry moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 artillery moved from Malaya to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 armour and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery moved from Siam to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Kweichow to Suiyuyan
1 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Kweichow to Burma
1 artillery and 1 mech_infantry moved from Yunnan to Szechwan
1 fighter and 1 tactical_bomber moved from Kweichow to Szechwan
1 infantry moved from Shensi to Suiyuyan
1 tactical_bomber moved from Kweichow to Burma
1 artillery moved from Yunnan to Burma
1 artillery and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 cruiser moved from 43 Sea Zone to 35 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Philippines
1 destroyer moved from 43 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 armour and 3 artilleries moved from 35 Sea Zone to Philippines
4 infantry moved from 35 Sea Zone to Philippines
1 artillery and 7 infantry moved from Korea to Manchuria
1 tactical_bomber moved from Japan to Manchuria
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 battleship moved from 37 Sea Zone to 35 Sea Zone
1 transport moved from 43 Sea Zone to 20 Sea Zone
1 transport moved from 37 Sea Zone to 20 Sea Zone
3 carriers moved from 37 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
1 battleship moved from 20 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
Combat - Japanese
Air Battle in India
Japanese attacks with 3 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 1/3 hits
1 bomber killed by AA
Bombing raid in India rolls: 3,3 and causes: 6 damage to unit: factory_major
Bombing raid in India causes 6 damage total.
Battle in Manchuria
Japanese attack with 1 artillery, 9 infantry and 1 tactical_bomber
Russians defend with 4 infantry
Japanese roll dice for 1 artillery, 9 infantry and 1 tactical_bomber in Manchuria, round 2 : 2/11 hits
Chinese roll dice for 4 infantry in Manchuria, round 2 : 1/4 hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria
Japanese roll dice for 1 artillery, 8 infantry and 1 tactical_bomber in Manchuria, round 3 : 1/10 hits
Chinese roll dice for 2 infantry in Manchuria, round 3 : 0/2 hits
1 infantry owned by the Russians lost in Manchuria
Japanese roll dice for 1 artillery, 8 infantry and 1 tactical_bomber in Manchuria, round 4 : 2/10 hits
Chinese roll dice for 1 infantry in Manchuria, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 4 infantry
Casualties for Japanese: 2 infantry
Battle in Suiyuyan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Japanese attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 tactical_bombers and 4 transports
Americans defend with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 tactical_bombers and 4 transports in 35 Sea Zone, round 2 : 6/10 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 2 : 2/5 hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
1 cruiser owned by the Americans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 tactical_bombers and 4 transports in 35 Sea Zone, round 3 : 6/10 hits
Americans roll dice for 1 battleship and 1 transport in 35 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 4 transports remaining. Battle score for attacker is 68
Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
Casualties for Japanese: 1 destroyer
Battle in Philippines
Japanese attack with 1 armour, 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 artillery, 1 bomber, 1 harbour and 3 infantry
Japanese roll dice for 1 armour, 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Philippines, round 2 : 3/10 hits
Americans roll dice for 1 artillery, 1 bomber and 3 infantry in Philippines, round 2 : 1/5 hits
1 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 bomber owned by the Americans lost in Philippines
Japanese roll dice for 1 armour, 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Philippines, round 3 : 5/9 hits
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 3 : 0/2 hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 armour, 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Americans: 1 artillery, 1 bomber and 3 infantry
Casualties for Japanese: 1 infantry
Battle in Burma
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Burma, round 2 : 1/5 hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits
1 infantry owned by the British lost in Burma
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Burma, round 3 : 2/5 hits
UK_Pacific roll dice for 1 infantry in Burma, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Cleaning up after air battles
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber could not land in 35 Sea Zone and were removed
1 fighter and 1 tactical_bomber moved from Szechwan to Yunnan
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
1 tactical_bomber moved from Burma to Yunnan
2 bombers moved from India to French Indo China
1 aaGun moved from Korea to Manchuria
1 tactical_bomber moved from Manchuria to Jehol
1 fighter and 1 tactical_bomber moved from Suiyuyan to Shensi
2 artilleries moved from Kwangtung to Kwangsi
1 fighter moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
Place Units - Japanese
Turning on Edit Mode
EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 0
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangsi: 2 artilleries
EDIT: Adding units owned by Japanese to Kwangtung: 2 artilleries
EDIT: Turning off Edit Mode
2 destroyers placed in 6 Sea Zone
3 mech_infantrys placed in French Indo China
Japanese undo move 2.
1 bomber and 2 mech_infantrys placed in French Indo China
1 artillery, 1 infantry and 1 mech_infantry placed in Japan
Turn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Jehol : 1 flag, 1 tactical_bomber
Manchuria : 1 flag, 1 aaGun, 1 artillery and 7 infantry
Shensi : 1 flag, 1 fighter and 1 tactical_bomber
Yunnan : 1 flag, 2 artilleries, 2 fighters and 3 tactical_bombers
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag, 1 infantry
Hopei : 1 flag
Szechwan : 1 flag, 1 artillery
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag, 1 artillery
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 2 artilleries and 1 harbour
Philippines : 1 flag, 1 airfield, 1 armour, 3 artilleries, 1 harbour and 3 infantry
French Indo China : 1 flag, 3 bombers, 1 factory_minor, 1 harbour and 2 mech_infantrys
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag
35 Sea Zone : 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 3 tactical_bombers and 4 transports
20 Sea Zone : 2 transports
19 Sea Zone : 1 transport
6 Sea Zone : 2 destroyers
Production/PUs Summary :
Germans : 50 / 54
Russians : 39 / 47
Japanese : 51 / 51
Americans : 52 / 79
Chinese : 3 / 7
British : 23 / 0
UK_Pacific : 9 / 10
Italians : 12 / 18
ANZAC : 17 / 22
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 20 times
2 was rolled 14 times
3 was rolled 20 times
4 was rolled 22 times
5 was rolled 19 times
6 was rolled 21 times
Average roll : 3.595
Median : 4.000
Variance : 0.348
Standard Deviation : 0.590
Total rolls : 116
Null / Other
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.308
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 13
Chinese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.333
Median : 3.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 9
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.667
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Japanese Combat
1 was rolled 16 times
2 was rolled 9 times
3 was rolled 16 times
4 was rolled 18 times
5 was rolled 14 times
6 was rolled 14 times
Average roll : 3.540
Median : 4.000
Variance : 0.570
Standard Deviation : 0.755
Total rolls : 87
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 1 cruiser, 2 destroyers, 2 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Morocco to Algeria
1 armour moved from Morocco to Tunisia
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 45 Sea Zone to 34 Sea Zone
1 artillery moved from Western United States to Central United States
1 infantry moved from Western United States to Central United States
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to Queensland
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 1 cruiser, 2 destroyers, 2 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Morocco to Algeria
1 armour moved from Morocco to Tunisia
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 45 Sea Zone to 34 Sea Zone
1 artillery moved from Western United States to Central United States
1 infantry moved from Western United States to Central United States
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to Queensland
Combat - Americans
Battle in Borneo
Non Combat Move - Americans
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 submarine moved from 42 Sea Zone to 35 Sea Zone
Place Units - Americans
1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
1 bomber and 2 infantry placed in Western United States
1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - British
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Ethiopia to Egypt
2 infantry moved from Iraq to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
2 infantry moved from Kenya to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 artillery and 3 infantry moved from India to Burma
1 fighter moved from India to Burma
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 carrier moved from 92 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 1 cruiser, 2 destroyers, 2 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Morocco to Algeria
1 armour moved from Morocco to Tunisia
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 45 Sea Zone to 34 Sea Zone
1 artillery moved from Western United States to Central United States
1 infantry moved from Western United States to Central United States
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to Queensland
Combat - Americans
Battle in Borneo
Non Combat Move - Americans
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 submarine moved from 42 Sea Zone to 35 Sea Zone
Place Units - Americans
1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
1 bomber and 2 infantry placed in Western United States
1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Ethiopia to Egypt
2 infantry moved from Iraq to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
2 infantry moved from Kenya to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 artillery and 3 infantry moved from India to Burma
1 fighter moved from India to Burma
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 carrier moved from 92 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
Combat - British
Battle in Egypt
British attack with 4 infantry and 1 mech_infantry
Italians defend with 1 artillery and 1 harbour
British roll dice for 4 infantry and 1 mech_infantry in Egypt, round 2 : 1/5 hits
Italians roll dice for 1 artillery in Egypt, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Burma
British attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 artillery
British roll dice for 1 artillery, 1 fighter and 3 infantry in Burma, round 2 : 1/5 hits
Japanese roll dice for 1 artillery in Burma, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
1 fighter moved from Burma to India
2 infantry moved from Iraq to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Persia to India
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 4.667
Median : 5.000
Variance : 1.455
Standard Deviation : 1.206
Total rolls : 12
British Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.400
Median : 5.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10
Italians Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
5 infantry moved from Romania to Bessarabia
1 armour moved from Romania to Bessarabia
1 bomber moved from Poland to Bessarabia
1 fighter moved from Alexandria to 81 Sea Zone
Combat - Italians
Battle in 81 Sea Zone
Italians attack with 1 fighter
British defend with 2 transports
2 transports owned by the British lost in 81 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Bessarabia
Italians attack with 1 armour, 1 bomber and 5 infantry
Russians defend with 3 infantry
Italians roll dice for 1 armour, 1 bomber and 5 infantry in Bessarabia, round 2 : 2/7 hits
Russians roll dice for 3 infantry in Bessarabia, round 2 : 0/3 hits
2 infantry owned by the Russians lost in Bessarabia
Italians roll dice for 1 armour, 1 bomber and 5 infantry in Bessarabia, round 3 : 2/7 hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 armour, 1 bomber and 4 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Italians
2 fighters and 1 tactical_bomber moved from Alexandria to Southern Italy
1 bomber moved from Bessarabia to Yugoslavia
1 fighter moved from 81 Sea Zone to Alexandria
Place Units - Italians
6 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 10 PUs
Territory Summary for Italians :
Alexandria : 1 flag, 1 fighter
Northern Italy : 1 factory_major and 7 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
Bessarabia : 1 flag, 1 armour and 4 infantry
Greece : 1 flag
Yugoslavia : 1 bomber
Production/PUs Summary :
Germans : 50 / 54
Russians : 39 / 47
Japanese : 46 / 51
Americans : 52 / 72
Chinese : 3 / 4
British : 25 / 0
UK_Pacific : 14 / 14
Italians : 10 / 10
ANZAC : 17 / 22
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.222
Median : 3.000
Variance : 0.353
Standard Deviation : 0.594
Total rolls : 18
Italians Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.000
Median : 2.500
Variance : 0.462
Standard Deviation : 0.679
Total rolls : 14
Russians Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 4.000
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
ANZAC take 43 Sea Zone from Japanese
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 36 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 cruiser moved from 42 Sea Zone to 36 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone