@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
Bjergmose vs. Raimo
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intercept?
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Yes!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 2 destroyers, 1 factory_minor, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Sakha to Japan
1 bomber moved from Buryatia to Japan
5 fighters moved from 6 Sea Zone to Japan
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
3 artilleries and 1 infantry moved from Gibraltar to 91 Sea Zone
1 bomber moved from Malta to Southern Italy
1 armour moved from Kwangtung to Yunnan
1 infantry moved from Kiangsu to KiangsiCombat - Americans
Air Battle in Japan
Americans attacks with 7 units heading to Japan
Japanese launches 5 interceptors out of Japan
Attackers Fire, : 1/7 hits
Defenders Fire, : 2/5 hits
1 fighter owned by the Americans and 1 bomber owned by the Americans lost in Japan
1 fighter owned by the Japanese lost in Japan
Air Battle is over, the remaining bombers go on to their targets
Air Battle in Southern Italy
Americans attacks with 1 units heading to Southern Italy
Italians launches 1 interceptors out of Southern Italy
Attackers Fire, : 0/1 hits
Defenders Fire, : 0/1 hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
AA fire in Japan : 1/1 hits
1 bomber killed by AA
Bombing raid in Japan causes 0 damage total.
Strategic bombing raid in Southern Italy
AA fire in Southern Italy : 0/1 hits
Bombing raid in Southern Italy rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern Italy causes 6 damage total.
Battle in 54 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans lost in 54 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Cleaning up after air battlesNon Combat Move - Americans
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 destroyers moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
5 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Southern Italy to Malta
4 fighters moved from Japan to 6 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to KoreaPlace Units - Americans
1 factory_minor placed in Korea
2 destroyers and 2 submarines placed in 10 Sea Zone
1 bomber placed in Western United States
1 artillery and 3 infantry placed in Eastern United States
2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Yunnan to Burma
2 infantry moved from Yunnan to Burma
2 infantry moved from Yunnan to Burma
2 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Tsinghai to KansuCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
6 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 21 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British repair damage of 5x harbour; Remaining resources: 25 PUs;
British buy 1 airfield and 1 fighter; Remaining resources: 0 PUs;Combat Move - British
3 mech_infantrys moved from Iraq to Trans-Jordan
British take Trans-Jordan from Italians
1 infantry moved from Iraq to Syria
British take Syria from Italians
4 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Belgian Congo to French Equatorial Africa
1 armour moved from Tanganyika Territory to French Equatorial Africa
1 mech_infantry moved from Tanganyika Territory to French Equatorial Africa
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Rhodesia to Belgian Congo
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
2 infantry moved from Yunnan to Burma
1 fighter moved from Yunnan to Burma
3 infantry moved from Anhwe to KiangsuCombat - British
Battle in 125 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
British roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 125 Sea Zone
British win, taking 125 Sea Zone from Germans with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in French Equatorial Africa
British attack with 1 armour, 1 infantry and 1 mech_infantry
Italians defend with 1 artillery
British roll dice for 1 armour, 1 infantry and 1 mech_infantry in French Equatorial Africa, round 2 : 1/3 hits
Italians roll dice for 1 artillery in French Equatorial Africa, round 2 : 0/1 hits
1 artillery owned by the Italians lost in French Equatorial Africa
British win, taking French Equatorial Africa from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - British
2 aaGuns moved from Yunnan to Burma
1 armour and 2 artilleries moved from Tobruk to Alexandria
2 fighters moved from Tobruk to Alexandria
1 carrier and 1 fighter moved from 109 Sea Zone to 91 Sea Zone
2 fighters moved from United Kingdom to Gibraltar
1 fighter moved from 91 Sea Zone to GibraltarPlace Units - British
1 fighter placed in United Kingdom
1 airfield placed in GibraltarTurn Complete - British
British collect 34 PUs; end with 34 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians repair damage of 6x factory_minor; Remaining resources: 16 PUs;
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries, 1 fighter, 6 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
1 fighter moved from Southern Italy to Trans-Jordan
1 infantry moved from Egypt to Trans-JordanCombat - Italians
Battle in Trans-Jordan
Italians attack with 2 artilleries, 2 fighters, 7 infantry and 1 mech_infantry
British defend with 4 infantry and 3 mech_infantrys
Italians roll dice for 2 artilleries, 2 fighters, 7 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 3/12 hits
British roll dice for 4 infantry and 3 mech_infantrys in Trans-Jordan, round 2 : 4/7 hits
3 infantry owned by the British and 4 infantry owned by the Italians lost in Trans-Jordan
Italians roll dice for 2 artilleries, 2 fighters, 3 infantry and 1 mech_infantry in Trans-Jordan, round 3 : 2/8 hits
British roll dice for 1 infantry and 3 mech_infantrys in Trans-Jordan, round 3 : 1/4 hits
1 mech_infantry owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
Italians roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 mech_infantry in Trans-Jordan, round 4 : 7/7 hits
British roll dice for 2 mech_infantrys in Trans-Jordan, round 4 : 0/2 hits
2 mech_infantrys owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 2 artilleries, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Italians: 5 infantry
Casualties for British: 4 infantry and 3 mech_infantrysNon Combat Move - Italians
2 fighters moved from Trans-Jordan to Egypt
2 aaGuns, 1 artillery and 2 infantry moved from Northern Italy to Southern Italy
1 fighter moved from Southern France to Southern Italy
1 fighter moved from Novgorod to GreecePlace Units - Italians
1 artillery and 2 infantry placed in Egypt
2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,6,4
Italians collect 13 PUs (2 lost to blockades); end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Queensland to 54 Sea ZoneCombat - ANZAC
Battle in 54 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 2 fighters in 54 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 54 Sea Zone
ANZAC win, taking 54 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from New South Wales to Queensland
1 infantry moved from Western Australia to South Australia
1 transport moved from 63 Sea Zone to 62 Sea ZonePlace Units - ANZAC
2 submarines and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 fighter moved from Iraq to West IndiaCombat - French
Battle in West India
French attack with 1 fighter
Germans defend with 2 bombers; Japanese defend with 1 fighter
French roll dice for 1 fighter in West India, round 2 : 0/1 hits
Germans roll dice for 2 bombers and 1 fighter in West India, round 2 : 2/3 hits
1 fighter owned by the French lost in West India
Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is -10
Casualties for French: 1 fighterNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 1x factory_minor; Remaining resources: 89 PUs;
Germans buy 3 armour, 2 fighters, 13 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
1 infantry moved from Bryansk to Tambov
1 armour and 2 mech_infantrys moved from Ukraine to Rostov
2 fighters moved from Western Ukraine to Rostov
1 armour moved from Egypt to Alexandria
1 bomber, 1 fighter and 1 tactical_bomber moved from Greece to Alexandria
1 bomber moved from Southern France to Alexandria
2 bombers moved from Western Germany to Alexandria
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 fighter moved from Western Germany to 125 Sea Zone
2 bombers moved from West India to Rostov
1 fighter moved from Western Ukraine to Tambov
1 fighter moved from Western Ukraine to TambovCombat - Germans
Battle in Persia
Battle in 125 Sea Zone
Germans attack with 1 fighter and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 fighter in 125 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 1/1 hits
British roll dice for 1 destroyer in 125 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 125 Sea Zone
Germans win, taking Persia from British with 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Tambov
Germans attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 1 infantry in Tambov, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 armour, 2 bombers, 2 fighters and 2 mech_infantrys
Russians defend with 1 armour and 1 infantry
Germans roll dice for 1 armour, 2 bombers, 2 fighters and 2 mech_infantrys in Rostov, round 2 : 3/7 hits
Russians roll dice for 1 armour and 1 infantry in Rostov, round 2 : 0/2 hits
1 infantry owned by the Russians and 1 armour owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 armour, 2 bombers, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Russians: 1 armour and 1 infantry
Battle in Alexandria
Germans attack with 1 armour, 4 bombers, 1 fighter and 1 tactical_bomber
British defend with 1 armour, 2 artilleries and 2 fighters
Germans roll dice for 1 armour, 4 bombers, 1 fighter and 1 tactical_bomber in Alexandria, round 2 : 4/7 hits
British roll dice for 1 armour, 2 artilleries and 2 fighters in Alexandria, round 2 : 2/5 hits
1 bomber owned by the Germans, 1 fighter owned by the Germans, 2 artilleries owned by the British, 1 fighter owned by the British and 1 armour owned by the British lost in Alexandria
1 armour owned by the Germans retreated to Egypt
British win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 bomber and 1 fighter
Casualties for British: 1 armour, 2 artilleries and 1 fighterNon Combat Move - Germans
1 bomber moved from Alexandria to Greece
2 bombers moved from Alexandria to Egypt
1 tactical_bomber moved from Alexandria to Egypt
2 bombers moved from Rostov to Ukraine
2 fighters moved from Rostov to Ukraine
1 fighter moved from Tambov to Ukraine
3 armour, 1 infantry and 3 mech_infantrys moved from Ukraine to Bryansk
1 armour, 1 artillery, 7 infantry and 2 mech_infantrys moved from Western Ukraine to Bryansk
3 mech_infantrys moved from Eastern Poland to Bryansk
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Archangel to Smolensk
1 armour moved from Nenetsia to Evenkiyskiy
3 aaGuns, 4 artilleries and 24 infantry moved from Belarus to Bryansk
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
2 infantry moved from Archangel to Belarus
3 infantry moved from Eastern Poland to Western Ukraine
1 armour and 1 mech_infantry moved from Poland to Western Ukraine
4 infantry moved from Poland to Eastern Poland
1 fighter moved from Tambov to Ukraine
2 aaGuns, 5 artilleries and 5 infantry moved from Southern France to France
1 carrier moved from 39 Sea Zone to 80 Sea Zone
1 fighter moved from 125 Sea Zone to Western Germany
2 fighters moved from Western Germany to Southern Italy
5 infantry moved from Western Germany to Northern ItalyPlace Units - Germans
3 armour placed in Ukraine
2 fighters, 5 infantry and 3 mech_infantrys placed in Western Germany
3 infantry placed in France
3 infantry placed in Novgorod
Germans undo move 4.
3 infantry placed in India
2 infantry placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,4,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,4
Germans collect 60 PUs (6 lost to blockades); end with 60 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Caucasus to Rostov
3 fighters moved from Russia to Rostov
1 infantry moved from Vologda to Archangel
Russians take Archangel from GermansCombat - Russians
Battle in Rostov
Russians attack with 1 artillery, 3 fighters and 1 infantry
Germans defend with 1 armour and 2 mech_infantrys
Russians roll dice for 1 artillery, 3 fighters and 1 infantry in Rostov, round 2 : 4/5 hits
Germans roll dice for 1 armour and 2 mech_infantrys in Rostov, round 2 : 2/3 hits
1 infantry owned by the Russians, 1 artillery owned by the Russians, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Rostov
Russians win with 3 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Russians
3 fighters moved from Rostov to Russia
3 artilleries and 3 infantry moved from Samara to Russia
10 artilleries and 5 infantry moved from Vologda to Russia
3 infantry moved from Manchuria to Amur
2 infantry moved from Manchuria to Korea
11 infantry moved from Manchuria to Jehol
1 infantry moved from Siberia to Sakha
2 aaGuns moved from Amur to KoreaPlace Units - Russians
2 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese repair damage of 3x factory_minor; Remaining resources: 0 SuicideAttackTokens; 44 PUs;
Japanese buy 1 artillery, 1 destroyer, 1 fighter, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from French Indo China to Kwangsi
Japanese take Kwangsi from Chinese
1 artillery moved from Urals to Vologda
Japanese take Vologda from Russians
1 infantry moved from Evenkiyskiy to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Volgograd to Samara
Japanese take Samara from Russians
1 infantry moved from Kazakhstan to Caucasus
Japanese take Caucasus from Russians
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western Australia
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 56 Sea Zone
1 artillery and 2 infantry moved from 56 Sea Zone to Western Australia
2 battleships, 1 carrier and 1 cruiser moved from 42 Sea Zone to 56 Sea Zone
6 infantry moved from Shantung to Kiangsu
1 fighter moved from West India to India
4 fighters moved from Italian Somaliland to Egypt
1 fighter and 1 tactical_bomber moved from French Indo China to 56 Sea ZoneCombat - Japanese
Japanese creates battle in territory 35 Sea Zone
Battle in Western Australia
Battle in Kiangsu
Japanese attack with 6 infantry
British defend with 3 infantry
Japanese roll dice for 6 infantry in Kiangsu, round 2 : 0/6 hits
Chinese roll dice for 3 infantry in Kiangsu, round 2 : 1/3 hits
1 infantry owned by the Japanese lost in Kiangsu
Japanese roll dice for 5 infantry in Kiangsu, round 3 : 1/5 hits
Chinese roll dice for 3 infantry in Kiangsu, round 3 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kiangsu
Japanese roll dice for 4 infantry in Kiangsu, round 4 : 1/4 hits
Chinese roll dice for 2 infantry in Kiangsu, round 4 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kiangsu
Japanese roll dice for 3 infantry in Kiangsu, round 5 : 1/3 hits
Chinese roll dice for 1 infantry in Kiangsu, round 5 : 0/1 hits
1 infantry owned by the British lost in Kiangsu
Japanese win, taking 35 Sea Zone from ANZAC, taking Western Australia from ANZAC, taking Kiangsu from Chinese with 3 infantry remaining. Battle score for attacker is 0
Casualties for British: 3 infantry
Casualties for Japanese: 3 infantryNon Combat Move - Japanese
1 aaGun moved from Shantung to Kiangsu
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from French Indo China to Philippines
1 bomber moved from Malaya to French Indo China
2 infantry moved from Malaya to Shan StatePlace Units - Japanese
1 destroyer placed in 6 Sea Zone
1 submarine placed in 36 Sea Zone
1 artillery and 2 infantry placed in Volgograd
2 infantry placed in French Indo China
1 mech_infantry placed in Malaya
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,6,2,5,6,3,4,5,4,5,4,4,4,3,5,6
Japanese collect 43 PUs (10 lost to blockades); end with 43 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 harbour, 2 infantry, 3 submarines and 2 transports; Remaining resources: 3 PUs;Combat Move - Americans
6 artilleries and 6 infantry moved from Gibraltar to 91 Sea Zone
6 artilleries, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 6 infantry and 6 transports moved from 91 Sea Zone to 112 Sea Zone
6 artilleries moved from 112 Sea Zone to Denmark
6 infantry moved from 112 Sea Zone to Denmark
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 infantry moved from Kiangsi to Kwangtung
1 armour moved from Yunnan to India
1 bomber moved from Malta to 80 Sea Zone
3 mech_infantrys moved from Korea to Buryatia
1 transport moved from 74 Sea Zone to 72 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from Western United States to KoreaCombat - Americans
Americans creates battle in territory 6 Sea Zone -
scramble
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nej
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 harbour, 2 infantry, 3 submarines and 2 transports; Remaining resources: 3 PUs;Combat Move - Americans
6 artilleries and 6 infantry moved from Gibraltar to 91 Sea Zone
6 artilleries, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 6 infantry and 6 transports moved from 91 Sea Zone to 112 Sea Zone
6 artilleries moved from 112 Sea Zone to Denmark
6 infantry moved from 112 Sea Zone to Denmark
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 infantry moved from Kiangsi to Kwangtung
1 armour moved from Yunnan to India
1 bomber moved from Malta to 80 Sea Zone
3 mech_infantrys moved from Korea to Buryatia
1 transport moved from 74 Sea Zone to 72 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from Western United States to KoreaCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in 80 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 carrier and 1 transport
Americans roll dice for 1 bomber in 80 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 carrier and 1 transport in 80 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the Americans lost in 80 Sea Zone
Germans win with 1 carrier and 1 transport remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in Denmark
Battle in 6 Sea Zone
Americans attack with 1 battleship, 4 carriers, 2 destroyers, 4 fighters, 2 submarines, 1 tactical_bomber and 2 transports
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 battleship, 4 carriers, 2 destroyers, 4 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 2/8 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking Denmark from Germans with 1 battleship, 4 carriers, 2 destroyers, 4 fighters, 2 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in India
Americans attack with 1 armour
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry; Japanese defend with 1 fighter
Americans roll dice for 1 armour in India, round 2 : 0/1 hits
Germans roll dice for 1 fighter and 3 infantry in India, round 2 : 2/4 hits
1 armour owned by the Americans lost in India
Germans win with 1 fighter and 3 infantry remaining. Battle score for attacker is -6
Casualties for Americans: 1 armourNon Combat Move - Americans
2 artilleries, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
3 submarines placed in 6 Sea Zone
2 artilleries, 1 bomber and 2 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
1 harbour placed in KoreaTurn Complete - Americans
Americans collect 58 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
6 infantry moved from Anhwe to Kiangsu
1 fighter moved from Yunnan to Kiangsu
2 infantry moved from Yunnan to Kwangsi
2 artilleries moved from Yunnan to Kwangsi
2 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Jehol to Shantung
Chinese take Shantung from JapaneseCombat - Chinese
Battle in Kiangsu
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 1 aaGun and 3 infantry
AA fire in Kiangsu : 0/1 hits
Chinese roll dice for 1 fighter and 6 infantry in Kiangsu, round 2 : 1/7 hits
Japanese roll dice for 1 aaGun and 3 infantry in Kiangsu, round 2 : 0/3 hits
1 aaGun owned by the Japanese lost in Kiangsu
Chinese roll dice for 1 fighter and 6 infantry in Kiangsu, round 3 : 2/7 hits
Japanese roll dice for 3 infantry in Kiangsu, round 3 : 2/3 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 1 fighter and 4 infantry in Kiangsu, round 4 : 1/5 hits
Japanese roll dice for 1 infantry in Kiangsu, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 8
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 aaGun and 3 infantry
Battle in Kwangsi
Chinese attack with 2 artilleries and 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 4 infantry in Kwangsi, round 2 : 0/6 hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
Chinese roll dice for 2 artilleries and 4 infantry in Kwangsi, round 3 : 1/6 hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kiangsu to AnhwePlace Units - Chinese
2 infantry placed in Kwangsi
5 infantry placed in Yunnan
Chinese undo move 1.
2 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 23 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 destroyer, 1 fighter and 2 transports; Remaining resources: 2 PUs;Combat Move - British
1 fighter and 2 infantry moved from Burma to India
1 armour, 1 infantry and 1 mech_infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 armour, 1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from Alexandria to Tanganyika TerritoryCombat - British
Battle in India
British attack with 1 fighter and 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry; Japanese defend with 1 fighter
British roll dice for 1 fighter and 2 infantry in India, round 2 : 2/3 hits
Germans roll dice for 1 fighter and 3 infantry in India, round 2 : 1/4 hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in India
British roll dice for 1 fighter and 1 infantry in India, round 3 : 1/2 hits
Germans roll dice for 1 fighter and 1 infantry in India, round 3 : 2/2 hits
1 infantry owned by the Germans, 1 infantry owned by the British and 1 fighter owned by the British lost in India
Germans win with 1 fighter remaining. Battle score for attacker is -7
Casualties for Germans: 3 infantry
Casualties for British: 1 fighter and 2 infantryNon Combat Move - British
3 fighters moved from Gibraltar to Denmark
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark
1 carrier moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to 113 Sea Zone
1 fighter moved from 113 Sea Zone to DenmarkPlace Units - British
1 fighter placed in United Kingdom
1 destroyer and 2 transports placed in 109 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 35 PUsTurn Complete - UK_Pacific
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æv æv æv mit go for glory mod indien virkede næsten. havde den amerikanske tank ramt havde jeg vundet;(
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 airfield and 2 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from Trans-Jordan to Iraq
Italians take Iraq from British
1 artillery and 1 infantry moved from Trans-Jordan to Syria
1 artillery moved from Trans-Jordan to Syria
1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan
1 artillery, 2 fighters and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian SudanCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
British defend with 2 armour, 2 infantry and 2 mech_infantrys
Italians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 2/6 hits
British roll dice for 2 armour, 2 infantry and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 2/6 hits
2 infantry owned by the British and 2 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians roll dice for 1 artillery, 2 fighters and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 4/4 hits
British roll dice for 2 armour and 2 mech_infantrys in Anglo Egyptian Sudan, round 3 : 1/4 hits
2 mech_infantrys owned by the British, 1 mech_infantry owned by the Italians and 2 armour owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 16
Casualties for Italians: 2 infantry and 1 mech_infantry
Casualties for British: 2 armour, 2 infantry and 2 mech_infantrys
Battle in Syria
Italians attack with 2 artilleries and 1 infantry
British defend with 1 infantry
Italians roll dice for 2 artilleries and 1 infantry in Syria, round 2 : 2/3 hits
British roll dice for 1 infantry in Syria, round 2 : 0/1 hits
1 infantry owned by the British lost in Syria
Italians win, taking Syria from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
2 fighters moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Southern Italy to Germany
1 fighter moved from Greece to Germany
1 artillery and 3 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 airfield and 2 infantry placed in EgyptTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,4,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4
Italians collect 15 PUs (2 lost to blockades); end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
Close but no cigar :evil:





