@Jacob16 ah sorry didn’t know, playing a game now against someone who did that against me and thought it must be ok, they seem to be very experienced at the game.
I’ll put an extra infantry in kweichow and give 1 ipc to russia pls.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 1
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
Combat Move - French
1 destroyer moved from 72 Sea Zone to 78 Sea Zone
Non Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by British from 106 Sea Zone: 2 submarines
EDIT: Adding units owned by British to 109 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 bombers and 8 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
Combat Move - Germans
1 unit repaired.
7 infantry moved from Finland to Karelia
Germans take Karelia from Russians
2 bombers moved from Western Germany to 118 Sea Zone
1 fighter moved from 112 Sea Zone to 118 Sea Zone
1 fighter moved from 112 Sea Zone to 109 Sea Zone
3 fighters and 2 tactical_bombers moved from Western Germany to 109 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 112 Sea Zone to 119 Sea Zone
2 infantry moved from 119 Sea Zone to Eire
3 artilleries and 14 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Romania to Baltic States
Germans take Eastern Poland from Russians
1 armour moved from Romania to Greece
Germans take Greece from Neutral_Allies
1 armour, 2 artilleries and 8 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
5 infantry moved from Bulgaria to Romania
5 armour and 4 mech_infantrys moved from France to Germany
1 armour moved from Normandy Bordeaux to Western Germany
1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium
Combat - Germans
Combat Hit Differential Summary :
Scramble?
no
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 bombers and 8 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
Combat Move - Germans
1 unit repaired.
7 infantry moved from Finland to Karelia
Germans take Karelia from Russians
2 bombers moved from Western Germany to 118 Sea Zone
1 fighter moved from 112 Sea Zone to 118 Sea Zone
1 fighter moved from 112 Sea Zone to 109 Sea Zone
3 fighters and 2 tactical_bombers moved from Western Germany to 109 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 112 Sea Zone to 119 Sea Zone
2 infantry moved from 119 Sea Zone to Eire
3 artilleries and 14 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Romania to Baltic States
Germans take Eastern Poland from Russians
1 armour moved from Romania to Greece
Germans take Greece from Neutral_Allies
1 armour, 2 artilleries and 8 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
5 infantry moved from Bulgaria to Romania
5 armour and 4 mech_infantrys moved from France to Germany
1 armour moved from Normandy Bordeaux to Western Germany
1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium
Combat - Germans
Battle in 119 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
British defend with 1 destroyer
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 119 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
British roll dice for 1 destroyer in 119 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 119 Sea Zone
Germans win, taking 119 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Eire
Battle in 118 Sea Zone
Germans attack with 2 bombers and 1 fighter
British defend with 1 battleship
Germans roll dice for 2 bombers and 1 fighter in 118 Sea Zone, round 2 : 3/3 hits, 1.83 expected hits
British roll dice for 1 battleship in 118 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Germans and 1 battleship owned by the British lost in 118 Sea Zone
Germans win, taking Eire from Neutral_Allies with 2 bombers remaining. Battle score for attacker is 10
Casualties for Germans: 1 fighter
Casualties for British: 1 battleship
Battle in 109 Sea Zone
Germans attack with 4 fighters and 2 tactical_bombers
British defend with 1 cruiser and 2 submarines
2 submarines owned by the British Submerged
Germans roll dice for 4 fighters and 2 tactical_bombers in 109 Sea Zone, round 2 : 5/6 hits, 3.33 expected hits
British roll dice for 1 cruiser in 109 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the British and 1 tactical_bomber owned by the Germans lost in 109 Sea Zone
Germans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 cruiser
Non Combat Move - Germans
2 bombers moved from 118 Sea Zone to Holland Belgium
1 fighter moved from 109 Sea Zone to 119 Sea Zone
1 fighter moved from 109 Sea Zone to 119 Sea Zone
2 fighters and 1 tactical_bomber moved from 109 Sea Zone to Holland Belgium
3 aaGuns moved from Poland to Baltic States
3 aaGuns moved from Western Germany to Germany
Place Units - Germans
2 armour and 8 mech_infantrys placed in Germany
2 bombers placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 aaGun
EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 aaGun
EDIT: Adding units owned by Germans to Western Germany: 2 aaGuns
EDIT: Removing units owned by Germans from Germany: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : 3.00
British : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 2
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 2 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
2 infantry moved from Olgiy to Tsagaan Olom
1 infantry moved from Dzavhan to Tsagaan Olom
1 infantry moved from Ulaanbaatar to Central Mongolia
2 infantry moved from Buyant-Uhaa to Central Mongolia
6 infantry moved from Yakut S.S.R. to Dzavhan
6 infantry moved from Buryatia to Yakut S.S.R.
2 infantry moved from Kazakhstan to Sikang
4 armour and 3 mech_infantrys moved from Russia to Kazakhstan
2 armour and 2 mech_infantrys moved from Kazakhstan to Shensi
1 artillery and 1 infantry moved from Samara to Kazakhstan
2 fighters and 1 tactical_bomber moved from Russia to Shensi
Non Combat Move - Russians
2 aaGuns and 5 infantry moved from Novgorod to Archangel
1 artillery and 13 infantry moved from Belarus to Bryansk
1 artillery and 6 infantry moved from Ukraine to Bryansk
2 aaGuns moved from Samara to Kazakhstan
1 aaGun moved from Buryatia to Yakut S.S.R.
Place Units - Russians
10 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 33 PUs; end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 armour, 3 artilleries, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour moved from Amur to Soviet Far East
Japanese take Siberia from Russians
Japanese take Soviet Far East from Russians
1 mech_infantry moved from Amur to Sakha
Japanese take Sakha from Russians
2 artilleries and 5 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 artillery and 2 infantry moved from Jehol to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 artillery and 1 infantry moved from Manchuria to Buyant-Uhaa
1 infantry moved from Kiangsi to Hunan
1 artillery and 2 infantry moved from Kiangsi to Hunan
1 fighter moved from Kiangsi to Hunan
2 bombers, 10 fighters and 8 tactical_bombers moved from Kwangsi to Szechwan
1 artillery and 5 infantry moved from Japan to 6 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
1 destroyer and 2 transports moved from 5 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in Hunan
Japanese attack with 1 artillery, 1 fighter and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Hunan, round 2 : 2/5 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 2 bombers, 10 fighters and 8 tactical_bombers
Chinese defend with 1 fighter and 5 infantry
Japanese roll dice for 2 bombers, 10 fighters and 8 tactical_bombers in Szechwan, round 2 : 10/20 hits, 11.67 expected hits
Chinese roll dice for 1 fighter and 5 infantry in Szechwan, round 2 : 3/6 hits, 2.33 expected hits
3 tactical_bombers owned by the Japanese, 5 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Szechwan
Japanese win with 2 bombers, 10 fighters and 5 tactical_bombers remaining. Battle score for attacker is -8
Casualties for Chinese: 1 fighter and 5 infantry
Casualties for Japanese: 3 tactical_bombers
Non Combat Move - Japanese
2 bombers, 10 fighters and 5 tactical_bombers moved from Szechwan to Kwangsi
1 fighter moved from Hunan to Kwangsi
1 aaGun moved from Manchuria to Buyant-Uhaa
Place Units - Japanese
2 armour and 1 mech_infantry placed in Manchuria
3 artilleries and 2 infantry placed in Japan
1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs
Combat Hit Differential Summary :
Chinese : 0.33
Japanese : -1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 armour, 3 artilleries, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour moved from Amur to Soviet Far East
Japanese take Siberia from Russians
Japanese take Soviet Far East from Russians
1 mech_infantry moved from Amur to Sakha
Japanese take Sakha from Russians
2 artilleries and 5 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 artillery and 2 infantry moved from Jehol to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 artillery and 1 infantry moved from Manchuria to Buyant-Uhaa
1 infantry moved from Kiangsi to Hunan
1 artillery and 2 infantry moved from Kiangsi to Hunan
1 fighter moved from Kiangsi to Hunan
2 bombers, 10 fighters and 8 tactical_bombers moved from Kwangsi to Szechwan
1 artillery and 5 infantry moved from Japan to 6 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
1 destroyer and 2 transports moved from 5 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in Hunan
Japanese attack with 1 artillery, 1 fighter and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Hunan, round 2 : 2/5 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 2 bombers, 10 fighters and 8 tactical_bombers
Chinese defend with 1 fighter and 5 infantry
Japanese roll dice for 2 bombers, 10 fighters and 8 tactical_bombers in Szechwan, round 2 : 10/20 hits, 11.67 expected hits
Chinese roll dice for 1 fighter and 5 infantry in Szechwan, round 2 : 3/6 hits, 2.33 expected hits
3 tactical_bombers owned by the Japanese, 5 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Szechwan
Japanese win with 2 bombers, 10 fighters and 5 tactical_bombers remaining. Battle score for attacker is -8
Casualties for Chinese: 1 fighter and 5 infantry
Casualties for Japanese: 3 tactical_bombers
Non Combat Move - Japanese
2 bombers, 10 fighters and 5 tactical_bombers moved from Szechwan to Kwangsi
1 fighter moved from Hunan to Kwangsi
1 aaGun moved from Manchuria to Buyant-Uhaa
Place Units - Japanese
2 armour and 1 mech_infantry placed in Manchuria
3 artilleries and 2 infantry placed in Japan
1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 artillery, 5 infantry and 3 transports
EDIT: Adding units owned by Japanese to 36 Sea Zone: 3 transports
EDIT: Adding units owned by Japanese to Kwangsi: 1 artillery and 5 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : 0.33
Japanese : -1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 infantry and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from 89 Sea Zone to Southeast Mexico
1 destroyer and 1 submarine moved from 48 Sea Zone to 26 Sea Zone
1 fighter moved from Guam to Wake Island
1 carrier moved from 101 Sea Zone to 89 Sea Zone
2 fighters moved from Eastern United States to 89 Sea Zone
2 fighters moved from Hawaiian Islands to Western United States
Place Units - Americans
1 carrier placed in 101 Sea Zone
2 artilleries and 1 infantry placed in Central United States
2 transports placed in 101 Sea Zone
1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 1 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
4 infantry moved from Yunnan to Szechwan
2 infantry moved from Shensi to Szechwan
Place Units - Chinese
3 artilleries placed in Szechwan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 2
Purchase Units - British
British buy 1 armour, 1 factory_minor and 7 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 carrier; Remaining resources: 2 PUs;
Combat Move - British
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 artillery and 4 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Egypt to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Persia to Iraq
1 tactical_bomber moved from 80 Sea Zone to Iraq
1 infantry moved from Persia to 80 Sea Zone
1 infantry moved from Eastern Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
2 infantry moved from 72 Sea Zone to French Madagascar
2 infantry moved from Rhodesia to Belgian Congo
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 battleship and 1 destroyer moved from 79 Sea Zone to 39 Sea Zone
1 carrier, 2 cruisers and 1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
1 infantry moved from Suriname to French Guiana
British take French Guiana from Neutral_Axis
2 submarines moved from 109 Sea Zone to 92 Sea Zone
1 destroyer moved from 110 Sea Zone to 88 Sea Zone
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Neutral_Axis
2 infantry moved from Shan State to Burma
1 armour moved from India to Burma
1 fighter moved from India to Burma
Combat - British
Battle in French Madagascar
Battle in Anglo Egyptian Sudan
British attack with 1 artillery, 1 fighter and 4 infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 artillery, 1 fighter and 4 infantry in Anglo Egyptian Sudan, round 2 : 2/6 hits
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits
2 infantry owned by the Italians lost in Anglo Egyptian Sudan
British roll dice for 1 artillery, 1 fighter and 4 infantry in Anglo Egyptian Sudan, round 3 : 2/6 hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 1/1 hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
British win, taking French Madagascar from Neutral_Axis, taking Anglo Egyptian Sudan from Italians with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 2 infantry
Casualties for British: 1 infantry
Battle in Iraq
British attack with 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 3/5 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits
3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Burma: 1 armour and 1 infantry
EDIT: Adding units owned by British to India: 1 armour and 1 infantry
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Iraq to 39 Sea Zone
1 fighter moved from Anglo Egyptian Sudan to Belgian Congo
1 artillery moved from Suriname to Brazil
British take Brazil from Neutral_Allies
1 transport moved from 88 Sea Zone to 86 Sea Zone
Place Units - British
1 factory_minor placed in Persia
1 armour and 7 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,1,3,4,5,4,5,1,3
British collect 32 PUs (2 lost to blockades); end with 32 PUs
Place Units - UK_Pacific
1 carrier placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 21 PUs
Some Units in 39 Sea Zone change ownership: 1 carrier
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 artillery moved from Malta to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 artillery moved from 98 Sea Zone to Egypt
2 infantry moved from Crete to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
1 bomber moved from Southern Italy to 72 Sea Zone
1 submarine moved from 99 Sea Zone to 98 Sea Zone
1 destroyer moved from 99 Sea Zone to 98 Sea Zone
1 cruiser moved from 99 Sea Zone to 98 Sea Zone
1 artillery moved from Tobruk to Alexandria
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 cruiser moved from 98 Sea Zone to 99 Sea Zone
Combat - Italians
Battle in 72 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 72 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Cyprus
Battle in Egypt
Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
British defend with 1 harbour; ANZAC defend with 2 infantry
Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 2/2 hits, 1.17 expected hits
British roll dice for 2 infantry in Egypt, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt
Italians win, taking Cyprus from British, taking Egypt from British with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for ANZAC: 2 infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from 72 Sea Zone to Kenya
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Syria
Italians take Syria from Neutral_Axis
1 armour moved from Yugoslavia to Eastern Poland
1 infantry moved from Yugoslavia to Romania
1 artillery moved from Yugoslavia to Romania
2 aaGuns moved from Yugoslavia to Northern Italy
Place Units - Italians
1 artillery and 3 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from 98 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 99 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians : 0.83
British : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 artillery moved from Malta to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 artillery moved from 98 Sea Zone to Egypt
2 infantry moved from Crete to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
1 bomber moved from Southern Italy to 72 Sea Zone
1 submarine moved from 99 Sea Zone to 98 Sea Zone
1 destroyer moved from 99 Sea Zone to 98 Sea Zone
1 cruiser moved from 99 Sea Zone to 98 Sea Zone
1 artillery moved from Tobruk to Alexandria
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 cruiser moved from 98 Sea Zone to 99 Sea Zone
Combat - Italians
Battle in 72 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 72 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Cyprus
Battle in Egypt
Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
British defend with 1 harbour; ANZAC defend with 2 infantry
Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 2/2 hits, 1.17 expected hits
British roll dice for 2 infantry in Egypt, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt
Italians win, taking Cyprus from British, taking Egypt from British with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for ANZAC: 2 infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from 72 Sea Zone to Kenya
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Syria
Italians take Syria from Neutral_Axis
1 armour moved from Yugoslavia to Eastern Poland
1 infantry moved from Yugoslavia to Romania
1 artillery moved from Yugoslavia to Romania
2 aaGuns moved from Yugoslavia to Northern Italy
Place Units - Italians
1 artillery and 3 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from 98 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 99 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 99 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 98 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 0.83
British : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 7 PUs;
Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
3 fighters moved from Java to India
1 fighter moved from New South Wales to Queensland
1 infantry moved from Shan State to Burma
Non Combat Move - ANZAC
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
Place Units - ANZAC
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 2
Combat Move - French
1 destroyer moved from 78 Sea Zone to 39 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour and 5 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
7 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 armour, 3 artilleries and 14 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
1 armour moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
2 artilleries and 8 infantry moved from Bessarabia to Ukraine
5 infantry moved from Romania to Bessarabia
1 armour moved from Greece to 99 Sea Zone
7 armour and 12 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Western Germany to Poland
2 bombers moved from Holland Belgium to United Kingdom
2 fighters moved from 119 Sea Zone to United Kingdom
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 119 Sea Zone to 109 Sea Zone
1 bomber moved from Western Germany to United Kingdom
2 fighters moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
1 infantry moved from Holland Belgium to Western Germany
1 artillery and 1 infantry moved from Holland Belgium to Western Germany
Combat - Germans
Air Battle in United Kingdom
Combat Hit Differential Summary :
Intercept in London?
no
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour and 5 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
7 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 armour, 3 artilleries and 14 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
1 armour moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
2 artilleries and 8 infantry moved from Bessarabia to Ukraine
5 infantry moved from Romania to Bessarabia
1 armour moved from Greece to 99 Sea Zone
7 armour and 12 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Western Germany to Poland
2 bombers moved from Holland Belgium to United Kingdom
2 fighters moved from 119 Sea Zone to United Kingdom
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 119 Sea Zone to 109 Sea Zone
1 bomber moved from Western Germany to United Kingdom
2 fighters moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
1 infantry moved from Holland Belgium to Western Germany
1 artillery and 1 infantry moved from Holland Belgium to Western Germany
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 5 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/3 hits, 0.50 expected hits
Bombing raid in United Kingdom rolls: 5,5,7 and causes: 17 damage to unit: factory_major
Bombing raid in United Kingdom causes 17 damage total.
Cleaning up after air battles
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Scotland from British to Germans
EDIT: Removing units owned by Germans from Eire: 1 infantry
EDIT: Adding units owned by Germans to Scotland: 1 infantry
EDIT: Turning off Edit Mode
3 bombers moved from United Kingdom to Western Germany
1 fighter moved from United Kingdom to 109 Sea Zone
1 fighter moved from United Kingdom to 109 Sea Zone
1 aaGun moved from Baltic States to Belarus
2 aaGuns moved from Baltic States to Belarus
Place Units - Germans
5 armour and 5 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
AA fire in United Kingdom : : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - Russians
Russians buy 4 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Tsagaan Olom to Suiyuyan
3 infantry moved from Central Mongolia to Suiyuyan
6 infantry moved from Dzavhan to Tsagaan Olom
2 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Shensi to Szechwan
2 infantry moved from Sikang to Szechwan
4 armour and 3 mech_infantrys moved from Kazakhstan to Szechwan
1 infantry moved from Volgograd to Rostov
1 submarine moved from 127 Sea Zone to 125 Sea Zone
Combat - Russians
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Western Ukraine from Germans to Russians
EDIT: Turning off Edit Mode
2 aaGuns, 1 artillery and 1 infantry moved from Kazakhstan to Sikang
1 aaGun and 6 infantry moved from Yakut S.S.R. to Dzavhan
1 infantry moved from Bryansk to Western Ukraine
2 aaGuns and 5 infantry moved from Archangel to Vologda
2 artilleries moved from Bryansk to Tambov
8 infantry moved from Bryansk to Tambov
10 infantry moved from Bryansk to Russia
1 infantry moved from Volgograd to Rostov
Place Units - Russians
4 artilleries and 6 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs