@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
            1 artillery and 1 infantry moved from Hunan to Kiangsi
Combat - Chinese
            Battle in Kiangsi
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 :  1/2 hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 :  1/2 hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
                    Chinese roll dice for 1 artillery in Kiangsi, round 3 :  0/1 hits
                    Japanese roll dice for 1 artillery in Kiangsi, round 3 :  0/1 hits
                    Chinese roll dice for 1 artillery in Kiangsi, round 4 :  1/1 hits
                    Japanese roll dice for 1 artillery in Kiangsi, round 4 :  0/1 hits
                    1 artillery owned by the Japanese lost in Kiangsi
                Chinese win, taking Kiangsi from Japanese with 1 artillery remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
            6 artilleries and 17 infantry moved from Hunan to Yunnan
Place Units - Chinese
            2 artilleries and 1 infantry placed in Yunnan
Turn Complete - Chinese
            Chinese collect 7 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - British
            British buy 3 artilleries, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
            UK_Pacific buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
            1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 armour moved from Normandy Bordeaux to 110 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
            2 submarines moved from 110 Sea Zone to 92 Sea Zone
            1 cruiser moved from 110 Sea Zone to 92 Sea Zone
            1 armour and 1 infantry moved from Normandy Bordeaux to Southern France
            1 artillery and 1 infantry moved from Normandy Bordeaux to France
Combat - British
            Battle in Southern France
                British attack with 1 armour and 1 infantry
                Italians defend with 1 factory_minor, 1 harbour and 1 infantry
                    British roll dice for 1 armour and 1 infantry in Southern France, round 2 :  0/2 hits
                    Italians roll dice for 1 infantry in Southern France, round 2 :  0/1 hits
                    British roll dice for 1 armour and 1 infantry in Southern France, round 3 :  1/2 hits
                    Italians roll dice for 1 infantry in Southern France, round 3 :  1/1 hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Southern France
                British win, taking Southern France from Italians with 1 armour remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in France
                British attack with 1 artillery and 1 infantry
                Germans defend with 1 airfield, 1 factory_minor and 1 mech_infantry
                    British roll dice for 1 artillery and 1 infantry in France, round 2 :  0/2 hits
                    Germans roll dice for 1 mech_infantry in France, round 2 :  0/1 hits
                    British roll dice for 1 artillery and 1 infantry in France, round 3 :  0/2 hits
                    Germans roll dice for 1 mech_infantry in France, round 3 :  0/1 hits
                    British roll dice for 1 artillery and 1 infantry in France, round 4 :  1/2 hits
                    Germans roll dice for 1 mech_infantry in France, round 4 :  0/1 hits
                    1 mech_infantry owned by the Germans lost in France
                British win, taking France from Germans, taking Southern France from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
Non Combat Move - British
            1 aaGun moved from Normandy Bordeaux to Holland Belgium
            2 infantry moved from Egypt to 81 Sea Zone
            2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
            4 infantry moved from Iraq to Northwest Persia
            3 artilleries moved from Trans-Jordan to Iraq
            5 armour and 1 mech_infantry moved from Trans-Jordan to Northwest Persia
            3 infantry moved from Persia to Northwest Persia
            3 aaGuns, 1 artillery and 8 infantry moved from Hunan to Yunnan
            2 battleships, 2 carriers, 2 cruisers and 2 fighters moved from 80 Sea Zone to 39 Sea Zone
            3 fighters moved from Eastern Persia to India
            1 fighter and 1 tactical_bomber moved from Eastern Persia to 39 Sea Zone
            1 transport moved from 81 Sea Zone to 71 Sea Zone
            1 transport moved from 81 Sea Zone to 71 Sea Zone
            2 infantry moved from 80 Sea Zone to Persia
            1 armour and 1 infantry moved from 92 Sea Zone to Algeria
Place Units - British
            3 infantry placed in Iraq
            3 artilleries placed in Persia
            3 mech_infantrys placed in Egypt
            3 infantry placed in United Kingdom
Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
            3 artilleries and 2 infantry placed in India
Turn Complete - UK_Pacific
            UK_Pacific collect 11 PUs; end with 11 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
            Some Units in India change ownership: 3 artilleries and 2 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Italians
            Italians buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
            1 artillery and 1 infantry moved from Northern Italy to Southern France
            4 artilleries and 4 infantry moved from Northern Italy to France
Combat - Italians
            Battle in Southern France
                Italians attack with 1 artillery and 1 infantry
                British defend with 1 armour; French defend with 1 factory_minor and 1 harbour
                    Italians roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
                    French roll dice for 1 armour in Southern France, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Italians lost in Southern France
                    Italians roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 armour in Southern France, round 3 : 1/1 hits, 0.50 expected hits
                    1 artillery owned by the Italians lost in Southern France
                French win with 1 armour remaining. Battle score for attacker is -7
                Casualties for Italians: 1 artillery and 1 infantry
            Battle in France
                Italians attack with 4 artilleries and 4 infantry
                British defend with 1 artillery and 1 infantry; French defend with 1 airfield and 1 factory_minor
                    Italians roll dice for 4 artilleries and 4 infantry in France, round 2 : 4/8 hits, 2.67 expected hits
                    French roll dice for 1 artillery and 1 infantry in France, round 2 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in France
                Italians destroys 0PUs while taking French capital
                Italians win, taking France from French with 4 artilleries and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 infantry
                Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Italians
            1 infantry moved from Southern Italy to Northern Italy
            2 aaGuns moved from Northern Italy to Southern Italy
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
            1 submarine moved from 97 Sea Zone to 95 Sea Zone
Place Units - Italians
            2 fighters and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : 0.33
    French : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
            1 cruiser moved from 63 Sea Zone to 26 Sea Zone
            1 destroyer moved from 62 Sea Zone to 50 Sea Zone
            2 fighters moved from Egypt to Persia
            2 fighters moved from Persia to Eastern Persia
Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 50 Sea Zone: 1 destroyer
            EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            2 aaGuns, 1 artillery, 2 fighters and 3 infantry moved from Queensland to New South Wales
Place Units - ANZAC
            1 artillery and 1 infantry placed in New South Wales
            1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Combat Move - French
            2 artilleries and 6 infantry moved from Normandy Bordeaux to France
            1 armour moved from Normandy Bordeaux to France
Combat - French
            Battle in France
                French attack with 1 armour, 2 artilleries and 6 infantry
                Italians defend with 1 airfield, 4 artilleries, 1 factory_minor and 3 infantry
                    French roll dice for 1 armour, 2 artilleries and 6 infantry in France, round 2 :  3/9 hits
                    Italians roll dice for 4 artilleries and 3 infantry in France, round 2 :  2/7 hits
                    2 infantry owned by the French and 3 infantry owned by the Italians lost in France
                    French roll dice for 1 armour, 2 artilleries and 4 infantry in France, round 3 :  2/7 hits
                    Italians roll dice for 4 artilleries in France, round 3 :  2/4 hits
                    2 infantry owned by the French and 2 artilleries owned by the Italians lost in France
                    French roll dice for 1 armour, 2 artilleries and 2 infantry in France, round 4 :  2/5 hits
                    Italians roll dice for 2 artilleries in France, round 4 :  0/2 hits
                    2 artilleries owned by the Italians lost in France
                French win, taking France from Italians with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 13
                Casualties for French: 4 infantry
                Casualties for Italians: 4 artilleries and 3 infantry
Non Combat Move - French
Turn Complete - French
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4
            French collect 18 PUs (1 lost to blockades); end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
            Germans repair damage of 2x factory_minor; Remaining resources: 81 PUs;
            Germans buy 9 armour and 2 bombers; Remaining resources: 3 PUs;
Combat Move - Germans
            1 fighter moved from Western Germany to Normandy Bordeaux
            1 armour moved from Caucasus to Kazakhstan
                  Germans take Kazakhstan from Russians
            1 armour moved from Kazakhstan to Volgograd
                  Germans take Volgograd from Russians
            8 armour and 7 mech_infantrys moved from Tambov to Volgograd
            8 armour and 6 mech_infantrys moved from Samara to Volgograd
            1 infantry moved from Western Germany to Holland Belgium
            1 infantry moved from Western Germany to Holland Belgium
            1 artillery moved from Western Germany to Holland Belgium
            1 mech_infantry moved from Germany to Holland Belgium
            2 fighters moved from Western Germany to Southern France
            2 mech_infantrys moved from Western Germany to Southern France
            6 fighters moved from 113 Sea Zone to France
            1 submarine moved from 113 Sea Zone to 109 Sea Zone
            7 mech_infantrys moved from Western Germany to Southern Italy
            8 armour, 6 artilleries, 1 infantry and 8 mech_infantrys moved from Western Germany to France
            2 artilleries and 2 infantry moved from Germany to Western Germany
Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 1 fighter
                British defend with 2 aaGuns; French defend with 1 airfield, 1 factory_minor and 1 harbour
                    AA fire in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
                    2 aaGuns owned by the British lost in Normandy Bordeaux
                Germans win with 1 fighter remaining. Battle score for attacker is 10
                Casualties for British: 2 aaGuns
            Battle in Holland Belgium
                Germans attack with 1 artillery, 2 infantry and 1 mech_infantry
                British defend with 1 aaGun; Americans defend with 1 artillery
                    Germans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/4 hits, 1.00 expected hits
                    Americans roll dice for 1 aaGun and 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 aaGun owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
                    Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Holland Belgium, round 3 : 0/3 hits, 0.83 expected hits
                    Americans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Holland Belgium, round 4 : 0/3 hits, 0.83 expected hits
                    Americans roll dice for 1 artillery in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Holland Belgium, round 5 : 1/3 hits, 0.83 expected hits
                    Americans roll dice for 1 artillery in Holland Belgium, round 5 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 infantry
                Casualties for British: 1 aaGun
                Casualties for Americans: 1 artillery
            Battle in France
                Germans attack with 8 armour, 6 artilleries, 6 fighters, 1 infantry and 8 mech_infantrys
                French defend with 1 airfield, 1 armour, 2 artilleries, 1 factory_minor and 2 infantry
                    Germans roll dice for 8 armour, 6 artilleries, 6 fighters, 1 infantry and 8 mech_infantrys in France, round 2 : 10/29 hits, 11.50 expected hits
                    French roll dice for 1 armour, 2 artilleries and 2 infantry in France, round 2 : 2/5 hits, 1.83 expected hits
                    1 infantry owned by the Germans, 1 armour owned by the French, 2 infantry owned by the French, 1 mech_infantry owned by the Germans and 2 artilleries owned by the French lost in France
                Germans destroys 18PUs while taking French capital
                Germans win, taking France from French with 8 armour, 6 artilleries, 6 fighters and 7 mech_infantrys remaining. Battle score for attacker is 13
                Casualties for Germans: 1 infantry and 1 mech_infantry
                Casualties for French: 1 armour, 2 artilleries and 2 infantry
            Battle in Southern France
                Germans attack with 2 fighters and 2 mech_infantrys
                British defend with 1 armour; French defend with 1 factory_minor and 1 harbour
                    Germans roll dice for 2 fighters and 2 mech_infantrys in Southern France, round 2 : 2/4 hits, 1.33 expected hits
                    French roll dice for 1 armour in Southern France, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Southern France
                Germans win, taking Southern France from French with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for British: 1 armour
Non Combat Move - Germans
            6 fighters moved from France to Southern Italy
            2 fighters moved from Southern France to Southern Italy
            1 fighter moved from Normandy Bordeaux to Southern Italy
            1 battleship, 3 carriers, 1 cruiser, 2 destroyers and 2 transports moved from 113 Sea Zone to 112 Sea Zone
            1 artillery moved from Norway to 112 Sea Zone
            1 artillery moved from 112 Sea Zone to Western Germany
Place Units - Germans
            3 armour placed in Ukraine
            3 armour placed in Russia
            3 armour placed in Novgorod
            2 bombers placed in Western Germany
Turn Complete - Germans
            Germans collect 67 PUs; end with 70 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 77 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs
Combat Hit Differential Summary :
Germans : -2.33
    French : -0.33
    Americans : -0.33
    AA fire in Normandy Bordeaux : : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Combat Move - Russians
            5 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Hunan to Yunnan
            1 fighter and 1 tactical_bomber moved from Northwest Persia to India
Non Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Japanese
            Japanese buy 3 carriers, 2 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
            1 infantry moved from Sumatra to 41 Sea Zone
            1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Shan State
            1 infantry moved from Sumatra to 41 Sea Zone
            1 artillery moved from Sumatra to 41 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
            1 artillery moved from New Guinea to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            1 artillery, 1 battleship, 2 carriers, 1 destroyer, 4 fighters, 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 cruiser moved from 6 Sea Zone to 35 Sea Zone
            1 infantry moved from Anhwe to Hunan
            1 artillery and 1 infantry moved from Kiangsu to Kiangsi
            2 artilleries moved from Shantung to Anhwe
            1 mech_infantry moved from Timguska to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 infantry moved from Shensi to Sikang
                  Japanese take Sikang from Chinese
            1 infantry moved from Kweichow to Szechwan
                  Japanese take Szechwan from Chinese
            1 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Hopei to Suiyuyan
            1 infantry moved from Chahar to Hopei
            1 mech_infantry moved from Manchuria to Chahar
            1 armour and 1 mech_infantry moved from Manchuria to Anhwe
            6 armour moved from Shantung to Kweichow
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Kwangtung
            2 bombers moved from Philippines to Kiangsi
Combat - Japanese
            Battle in Hunan
                Japanese attack with 1 infantry
                Russians defend with 1 aaGun
                    1 aaGun owned by the Russians lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 infantry remaining. Battle score for attacker is 5
                Casualties for Russians: 1 aaGun
            Battle in Kwangtung
            Battle in Shan State
            Battle in Kiangsi
                Japanese attack with 1 artillery, 2 bombers and 1 infantry
                Chinese defend with 1 artillery
                    Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Kiangsi, round 2 : 1/4 hits, 2.00 expected hits
                    Chinese roll dice for 1 artillery in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Chinese lost in Kiangsi
                Japanese win, taking Kwangtung from UK_Pacific, taking Shan State from UK_Pacific, taking Kiangsi from Chinese with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 artillery
Non Combat Move - Japanese
            2 bombers moved from Kiangsi to Philippines
            1 artillery moved from 35 Sea Zone to Philippines
            1 infantry moved from 35 Sea Zone to Philippines
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Kiangsu
            1 artillery moved from 37 Sea Zone to Malaya
            1 infantry moved from 37 Sea Zone to Malaya
            2 fighters moved from Philippines to 37 Sea Zone
Place Units - Japanese
            3 carriers placed in 37 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 fighters
            EDIT: Adding units owned by Japanese to 37 Sea Zone: 2 fighters
            EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 fighters
            EDIT: Adding units owned by Japanese to 37 Sea Zone: 2 fighters
            EDIT: Turning off Edit Mode
            2 infantry and 1 mech_infantry placed in Shantung
            3 mech_infantrys placed in Manchuria
Turn Complete - Japanese
            Japanese collect 70 PUs; end with 70 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Chinese : -0.33
    Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Americans
            Americans buy 3 artilleries, 1 carrier, 2 destroyers, 2 fighters, 4 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
            1 destroyer moved from 92 Sea Zone to 98 Sea Zone
            3 fighters moved from 92 Sea Zone to 98 Sea Zone
            1 armour, 2 artilleries and 2 infantry moved from Algeria to 92 Sea Zone
            1 armour, 2 artilleries, 2 infantry and 3 transports moved from 92 Sea Zone to 99 Sea Zone
            1 armour, 2 artilleries and 2 infantry moved from 99 Sea Zone to Greece
            1 submarine moved from 92 Sea Zone to 93 Sea Zone
            1 submarine moved from 92 Sea Zone to 97 Sea Zone
            1 destroyer moved from 92 Sea Zone to 109 Sea Zone
            6 fighters moved from United Kingdom to 109 Sea Zone
            1 battleship, 4 carriers and 2 cruisers moved from 92 Sea Zone to 99 Sea Zone
            3 transports moved from 102 Sea Zone to 101 Sea Zone
            1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
            3 bombers moved from Hawaiian Islands to 16 Sea Zone
            2 fighters moved from Hawaiian Islands to 16 Sea Zone
            1 armour moved from Egypt to Iraq
            1 bomber moved from Persia to Szechwan
Combat - Americans
            Battle in Greece
            Battle in Iwo Jima
            Battle in 109 Sea Zone
                Americans attack with 1 destroyer and 6 fighters
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer and 6 fighters in 109 Sea Zone, round 2 :  3/7 hits
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 2 :  0/1 hits
                    1 submarine owned by the Germans lost in 109 Sea Zone
                Americans win, taking Greece from Germans, taking Iwo Jima from Japanese, taking 109 Sea Zone from Neutral with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Szechwan
                Americans attack with 1 bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber in Szechwan, round 2 :  1/1 hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                    1 infantry owned by the Japanese lost in Szechwan
                Americans win with 1 bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 98 Sea Zone
                Americans attack with 1 destroyer and 3 fighters
                Italians defend with 1 submarine
                    Americans roll dice for 1 destroyer and 3 fighters in 98 Sea Zone, round 2 :  3/4 hits
                    Italians roll dice for 1 submarine in 98 Sea Zone, round 2 :  0/1 hits
                    1 submarine owned by the Italians lost in 98 Sea Zone
                Americans win, taking 98 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                Casualties for Italians: 1 submarine
            Battle in 16 Sea Zone
                Americans attack with 3 bombers and 2 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 3 bombers and 2 fighters in 16 Sea Zone, round 2 :  3/5 hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 3 bombers and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
            1 cruiser and 3 destroyers moved from 26 Sea Zone to 17 Sea Zone
            1 destroyer moved from 25 Sea Zone to 17 Sea Zone
            2 fighters moved from 16 Sea Zone to 25 Sea Zone
            2 fighters moved from 25 Sea Zone to 26 Sea Zone
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            1 cruiser and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            4 fighters moved from Western United States to Midway
            3 bombers moved from 16 Sea Zone to Midway
            1 bomber moved from Szechwan to Burma
            4 bombers moved from Persia to Egypt
            6 fighters moved from 109 Sea Zone to United Kingdom
            3 fighters moved from 98 Sea Zone to 99 Sea Zone
Place Units - Americans
            2 destroyers placed in 101 Sea Zone
            1 carrier and 1 transport placed in 10 Sea Zone
            1 infantry placed in Western United States
            3 artilleries and 3 infantry placed in Central United States
            2 fighters placed in Eastern United States
Turn Complete - Americans
            Americans collect 54 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
            Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Combat - Chinese
            Chinese creates battle in territory Szechwan
Non Combat Move - Chinese
            8 artilleries and 18 infantry moved from Yunnan to Burma
Place Units - Chinese
            1 infantry placed in Kwangsi
            2 infantry placed in Yunnan
            1 infantry placed in Szechwan
Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 6 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - British
            British buy 1 aaGun, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
            UK_Pacific buy 2 aaGuns and 1 artillery; Remaining resources: 0 PUs;
Combat Move - British
            1 armour and 1 infantry moved from Algeria to 92 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
            1 armour and 1 infantry moved from 99 Sea Zone to Crete
            1 submarine moved from 92 Sea Zone to 97 Sea Zone
            1 submarine moved from 92 Sea Zone to 97 Sea Zone
            1 cruiser moved from 92 Sea Zone to 99 Sea Zone
            1 infantry moved from Northwest Persia to Caucasus
                  British take Caucasus from Germans
            3 mech_infantrys moved from Egypt to Iraq
            5 armour, 6 infantry and 1 mech_infantry moved from Northwest Persia to Iraq
            3 artilleries and 2 infantry moved from Persia to Iraq
            2 battleships, 2 carriers and 2 cruisers moved from 39 Sea Zone to 76 Sea Zone
            1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Shan State
            2 fighters moved from 39 Sea Zone to Shan State
            1 bomber moved from India to Hunan
            1 infantry moved from Yunnan to Hunan
            1 bomber moved from Northwest Persia to Volgograd
            1 infantry moved from Yunnan to Shan State
Combat - British
            Strategic bombing raid in Volgograd
                    AA fire in Volgograd :  0/1 hits
                Bombing raid in Volgograd rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Volgograd causes 3 damage total.
            Battle in Crete
            Battle in Hunan
                British attack with 1 bomber and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 bomber and 1 infantry in Hunan, round 2 :  1/2 hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 :  1/1 hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan
                British win, taking Crete from Italians with 1 bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Shan State
                British attack with 3 fighters, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 :  1/5 hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
Non Combat Move - British
            1 bomber moved from Hunan to India
            3 aaGuns, 1 artillery and 6 infantry moved from Yunnan to Burma
            3 fighters and 1 tactical_bomber moved from Shan State to India
            1 bomber moved from Volgograd to Iraq
Place Units - British
            3 mech_infantrys placed in Egypt
            3 infantry placed in Persia
            3 infantry placed in Iraq
            1 aaGun and 1 infantry placed in United Kingdom
Turn Complete - British
            British collect 37 PUs; end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
            2 aaGuns and 1 artillery placed in India
Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6,4,2,5,6,5,2,4,1,6,2,6,6,6,6,6,5
            UK_Pacific collect 6 PUs (2 lost to blockades); end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 2 aaGuns and 1 artillery
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Italians
            Italians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
            1 aaGun and 1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
            3 infantry placed in Southern Italy
            3 infantry placed in Northern Italy
Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,3,3,3,1
            Italians collect 1 PU (10 lost to blockades); end with 1 PU
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - ANZAC
            ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
            1 cruiser moved from 26 Sea Zone to 17 Sea Zone
            1 destroyer moved from 54 Sea Zone to 62 Sea Zone
            2 fighters moved from Eastern Persia to India
Non Combat Move - ANZAC
Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Germans
            Germans buy 8 infantry, 2 marines and 9 transports; Remaining resources: 0 PUs;
Combat Move - Germans
            1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
                  Germans take Normandy Bordeaux from French
            17 armour and 13 mech_infantrys moved from Volgograd to Caucasus
            3 armour moved from Ukraine to Caucasus
            3 armour moved from Russia to Volgograd
            3 armour moved from Novgorod to Bryansk
Combat - Germans
            Battle in Caucasus
                Germans attack with 20 armour and 13 mech_infantrys
                British defend with 1 infantry
                    Germans roll dice for 20 armour and 13 mech_infantrys in Caucasus, round 2 : 10/33 hits, 12.17 expected hits
                    British roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from British with 20 armour and 13 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
Non Combat Move - Germans
            9 fighters moved from Southern Italy to Western Germany
            1 artillery and 1 infantry moved from Holland Belgium to Western Germany
            6 artilleries moved from France to Western Germany
            1 armour moved from France to Western Germany
            7 armour and 7 mech_infantrys moved from France to Yugoslavia
            2 mech_infantrys moved from Southern France to Yugoslavia
            1 destroyer moved from 112 Sea Zone to 113 Sea Zone
            1 carrier moved from 112 Sea Zone to 113 Sea Zone
Place Units - Germans
            8 infantry and 2 marines placed in Western Germany
            9 transports placed in 113 Sea Zone
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1
            Germans collect 64 PUs (3 lost to blockades); end with 64 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
Combat Hit Differential Summary :
Germans : -2.17
    British : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Germans
            Germans buy 8 infantry, 2 marines and 9 transports; Remaining resources: 0 PUs;
Combat Move - Germans
            1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
                  Germans take Normandy Bordeaux from French
            17 armour and 13 mech_infantrys moved from Volgograd to Caucasus
            3 armour moved from Ukraine to Caucasus
            3 armour moved from Russia to Volgograd
            3 armour moved from Novgorod to Bryansk
Combat - Germans
            Battle in Caucasus
                Germans attack with 20 armour and 13 mech_infantrys
                British defend with 1 infantry
                    Germans roll dice for 20 armour and 13 mech_infantrys in Caucasus, round 2 : 10/33 hits, 12.17 expected hits
                    British roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from British with 20 armour and 13 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
Non Combat Move - Germans
            9 fighters moved from Southern Italy to Western Germany
            1 artillery and 1 infantry moved from Holland Belgium to Western Germany
            6 artilleries moved from France to Western Germany
            1 armour moved from France to Western Germany
            7 armour and 7 mech_infantrys moved from France to Yugoslavia
            2 mech_infantrys moved from Southern France to Yugoslavia
            1 destroyer moved from 112 Sea Zone to 113 Sea Zone
            1 carrier moved from 112 Sea Zone to 113 Sea Zone
Place Units - Germans
            8 infantry and 2 marines placed in Western Germany
            9 transports placed in 113 Sea Zone
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1
            Germans collect 64 PUs (3 lost to blockades); end with 64 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 2 fighters
            EDIT: Adding units owned by Germans to 113 Sea Zone: 2 fighters
            EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -2.17
    British : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Combat Move - Russians
            5 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Yunnan to Burma
            1 fighter and 1 tactical_bomber moved from India to Iraq
            1 armour moved from Burma to India
            1 mech_infantry moved from Burma to India
Non Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Japanese
            Japanese buy 2 armour, 5 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
            2 infantry moved from Kwangtung to Kwangsi
            1 artillery and 1 infantry moved from Kiangsi to Kwangsi
            1 infantry moved from Malaya to Shan State
            1 artillery moved from Malaya to Shan State
            25 armour, 2 artilleries and 1 mech_infantry moved from Kweichow to Yunnan
            1 armour moved from Anhwe to Yunnan
            1 mech_infantry moved from Anhwe to Yunnan
            1 infantry moved from Sikang to Szechwan
            1 mech_infantry moved from Tsinghai to Szechwan
            1 infantry moved from Shensi to Sikang
            1 infantry moved from Kansu to Tsinghai
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Hopei to Suiyuyan
            1 artillery moved from Anhwe to Hopei
            1 mech_infantry moved from Chahar to Shensi
            1 mech_infantry moved from Manchuria to Chahar
            1 artillery moved from Anhwe to Kweichow
            1 mech_infantry moved from Shantung to Hunan
            2 infantry moved from Shantung to Anhwe
            2 mech_infantrys moved from Manchuria to Anhwe
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 battleship, 2 carriers and 1 cruiser moved from 35 Sea Zone to 17 Sea Zone
            2 bombers moved from Philippines to 17 Sea Zone
            1 destroyer moved from 35 Sea Zone to 17 Sea Zone
            2 infantry moved from Kiangsu to Kiangsi
            3 fighters and 2 tactical_bombers moved from Malaya to Szechwan
            4 fighters and 2 tactical_bombers moved from Malaya to Shan State
            8 fighters moved from 37 Sea Zone to Kwangsi
Combat - Japanese
            Battle in 17 Sea Zone
                Japanese attack with 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 1 destroyer and 1 transport
                Americans defend with 1 cruiser, 4 destroyers and 1 transport; ANZAC defend with 1 cruiser
                    Japanese roll dice for 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 1 destroyer and 1 transport in 17 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
                    Americans roll dice for 2 cruisers, 4 destroyers and 1 transport in 17 Sea Zone, round 2 : 2/6 hits, 2.33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    2 destroyers owned by the Americans and 1 cruiser owned by the Japanese lost in 17 Sea Zone
                    Japanese roll dice for 1 battleship, 2 bombers, 2 carriers, 1 destroyer and 1 transport in 17 Sea Zone, round 3 : 2/4 hits, 2.33 expected hits
                    Americans roll dice for 2 cruisers, 2 destroyers and 1 transport in 17 Sea Zone, round 3 : 2/4 hits, 1.67 expected hits
                    2 bombers owned by the Japanese and 2 destroyers owned by the Americans lost in 17 Sea Zone
                1 transport owned by the Japanese, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 1 battleship owned by the Japanese retreated to 6 Sea Zone
                Americans win with 2 cruisers and 1 transport remaining. Battle score for attacker is -4
                Casualties for Americans: 4 destroyers
                Casualties for Japanese: 2 bombers and 1 cruiser
            Battle in Shan State
                Japanese attack with 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 3/8 hits, 4.00 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Yunnan
                Japanese attack with 26 armour, 2 artilleries and 2 mech_infantrys
                Chinese defend with 2 infantry
                    Japanese roll dice for 26 armour, 2 artilleries and 2 mech_infantrys in Yunnan, round 2 : 12/30 hits, 14.33 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 26 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Kwangsi
                Japanese attack with 1 artillery, 8 fighters and 3 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 8 fighters and 3 infantry in Kwangsi, round 2 : 6/12 hits, 5.00 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 artillery, 8 fighters and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Szechwan
                Japanese attack with 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Szechwan, round 2 : 4/7 hits, 3.17 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
            3 fighters and 2 tactical_bombers moved from Szechwan to Kweichow
            1 aaGun moved from Kweichow to Yunnan
            1 infantry moved from Philippines to 35 Sea Zone
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
            1 artillery moved from 6 Sea Zone to Japan
            1 infantry moved from 6 Sea Zone to Japan
            1 battleship, 4 carriers, 1 cruiser and 2 transports moved from 37 Sea Zone to 20 Sea Zone
            8 fighters moved from Kwangsi to 20 Sea Zone
            4 fighters and 2 tactical_bombers moved from Shan State to Kwangtung
Place Units - Japanese
            5 fighters placed in Japan
            1 infantry and 2 mech_infantrys placed in Japan
            2 armour and 1 mech_infantry placed in Shantung
Turn Complete - Japanese
            Japanese collect 71 PUs; end with 72 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans : -0.00
    Chinese : -0.67
    UK_Pacific : -0.33
    Japanese : -2.67
I have to think this trough a bit, that wasn’t so smart to leave london that exposed
You are in a tough position right now.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Americans
            Americans buy 6 bombers and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
            2 fighters moved from Eastern United States to Gibraltar
            1 armour, 2 artilleries and 2 infantry moved from Greece to 99 Sea Zone
            1 armour, 2 artilleries, 2 infantry and 3 transports moved from 99 Sea Zone to 94 Sea Zone
            1 battleship, 4 carriers, 2 cruisers and 3 fighters moved from 99 Sea Zone to 94 Sea Zone
            4 bombers moved from Egypt to Gibraltar
            1 destroyer moved from 98 Sea Zone to 92 Sea Zone
            1 bomber moved from Burma to Trans-Jordan
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            3 bombers moved from Midway to 6 Sea Zone
            2 fighters moved from Midway to 6 Sea Zone
            2 fighters moved from Midway to 6 Sea Zone
            2 submarines moved from 26 Sea Zone to 6 Sea Zone
            2 fighters moved from 26 Sea Zone to 6 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
            1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
            1 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
            1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
            1 cruiser moved from 26 Sea Zone to 6 Sea Zone
            1 carrier moved from 26 Sea Zone to 6 Sea Zone