@surfer Scramble in either Wake or Marshall? (and if so, fighter or tac)
18L Shin Ji(Axis+9) vs Giallo
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 2
Purchase Units - British
British buy 1 armour, 1 factory_minor and 7 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 carrier; Remaining resources: 2 PUs;Combat Move - British
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 artillery and 4 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Egypt to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Persia to Iraq
1 tactical_bomber moved from 80 Sea Zone to Iraq
1 infantry moved from Persia to 80 Sea Zone
1 infantry moved from Eastern Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
2 infantry moved from 72 Sea Zone to French Madagascar
2 infantry moved from Rhodesia to Belgian Congo
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 battleship and 1 destroyer moved from 79 Sea Zone to 39 Sea Zone
1 carrier, 2 cruisers and 1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
1 infantry moved from Suriname to French Guiana
British take French Guiana from Neutral_Axis
2 submarines moved from 109 Sea Zone to 92 Sea Zone
1 destroyer moved from 110 Sea Zone to 88 Sea Zone
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Neutral_Axis
2 infantry moved from Shan State to Burma
1 armour moved from India to Burma
1 fighter moved from India to BurmaCombat - British
Battle in French Madagascar
Battle in Anglo Egyptian Sudan
British attack with 1 artillery, 1 fighter and 4 infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 artillery, 1 fighter and 4 infantry in Anglo Egyptian Sudan, round 2 : 2/6 hits
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits
2 infantry owned by the Italians lost in Anglo Egyptian Sudan
British roll dice for 1 artillery, 1 fighter and 4 infantry in Anglo Egyptian Sudan, round 3 : 2/6 hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 1/1 hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
British win, taking French Madagascar from Neutral_Axis, taking Anglo Egyptian Sudan from Italians with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 2 infantry
Casualties for British: 1 infantry
Battle in Iraq
British attack with 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 3/5 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits
3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Burma: 1 armour and 1 infantry
EDIT: Adding units owned by British to India: 1 armour and 1 infantry
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Iraq to 39 Sea Zone
1 fighter moved from Anglo Egyptian Sudan to Belgian Congo
1 artillery moved from Suriname to Brazil
British take Brazil from Neutral_Allies
1 transport moved from 88 Sea Zone to 86 Sea ZonePlace Units - British
1 factory_minor placed in Persia
1 armour and 7 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,1,3,4,5,4,5,1,3
British collect 32 PUs (2 lost to blockades); end with 32 PUsPlace Units - UK_Pacific
1 carrier placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 21 PUs
Some Units in 39 Sea Zone change ownership: 1 carrier -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 artillery moved from Malta to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 artillery moved from 98 Sea Zone to Egypt
2 infantry moved from Crete to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
1 bomber moved from Southern Italy to 72 Sea Zone
1 submarine moved from 99 Sea Zone to 98 Sea Zone
1 destroyer moved from 99 Sea Zone to 98 Sea Zone
1 cruiser moved from 99 Sea Zone to 98 Sea Zone
1 artillery moved from Tobruk to Alexandria
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 cruiser moved from 98 Sea Zone to 99 Sea ZoneCombat - Italians
Battle in 72 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 72 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Cyprus
Battle in Egypt
Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
British defend with 1 harbour; ANZAC defend with 2 infantry
Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 2/2 hits, 1.17 expected hits
British roll dice for 2 infantry in Egypt, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt
Italians win, taking Cyprus from British, taking Egypt from British with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for ANZAC: 2 infantryNon Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from 72 Sea Zone to Kenya
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Syria
Italians take Syria from Neutral_Axis
1 armour moved from Yugoslavia to Eastern Poland
1 infantry moved from Yugoslavia to Romania
1 artillery moved from Yugoslavia to Romania
2 aaGuns moved from Yugoslavia to Northern ItalyPlace Units - Italians
1 artillery and 3 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from 98 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 99 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUsCombat Hit Differential Summary :
Italians : 0.83
British : 0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 artillery moved from Malta to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 artillery moved from 98 Sea Zone to Egypt
2 infantry moved from Crete to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
1 bomber moved from Southern Italy to 72 Sea Zone
1 submarine moved from 99 Sea Zone to 98 Sea Zone
1 destroyer moved from 99 Sea Zone to 98 Sea Zone
1 cruiser moved from 99 Sea Zone to 98 Sea Zone
1 artillery moved from Tobruk to Alexandria
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 cruiser moved from 98 Sea Zone to 99 Sea ZoneCombat - Italians
Battle in 72 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 72 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Cyprus
Battle in Egypt
Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
British defend with 1 harbour; ANZAC defend with 2 infantry
Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 2/2 hits, 1.17 expected hits
British roll dice for 2 infantry in Egypt, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt
Italians win, taking Cyprus from British, taking Egypt from British with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for ANZAC: 2 infantryNon Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from 72 Sea Zone to Kenya
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Syria
Italians take Syria from Neutral_Axis
1 armour moved from Yugoslavia to Eastern Poland
1 infantry moved from Yugoslavia to Romania
1 artillery moved from Yugoslavia to Romania
2 aaGuns moved from Yugoslavia to Northern ItalyPlace Units - Italians
1 artillery and 3 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from 98 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 99 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 99 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 98 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians : 0.83
British : 0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 7 PUs;Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
3 fighters moved from Java to India
1 fighter moved from New South Wales to Queensland
1 infantry moved from Shan State to BurmaNon Combat Move - ANZAC
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from DutchPlace Units - ANZAC
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 2
Combat Move - French
1 destroyer moved from 78 Sea Zone to 39 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour and 5 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
7 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 armour, 3 artilleries and 14 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
1 armour moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
2 artilleries and 8 infantry moved from Bessarabia to Ukraine
5 infantry moved from Romania to Bessarabia
1 armour moved from Greece to 99 Sea Zone
7 armour and 12 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Western Germany to Poland
2 bombers moved from Holland Belgium to United Kingdom
2 fighters moved from 119 Sea Zone to United Kingdom
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 119 Sea Zone to 109 Sea Zone
1 bomber moved from Western Germany to United Kingdom
2 fighters moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
1 infantry moved from Holland Belgium to Western Germany
1 artillery and 1 infantry moved from Holland Belgium to Western GermanyCombat - Germans
Air Battle in United KingdomCombat Hit Differential Summary :
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Intercept in London?
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no
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour and 5 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
7 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 armour, 3 artilleries and 14 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
1 armour moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
2 artilleries and 8 infantry moved from Bessarabia to Ukraine
5 infantry moved from Romania to Bessarabia
1 armour moved from Greece to 99 Sea Zone
7 armour and 12 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Western Germany to Poland
2 bombers moved from Holland Belgium to United Kingdom
2 fighters moved from 119 Sea Zone to United Kingdom
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 119 Sea Zone to 109 Sea Zone
1 bomber moved from Western Germany to United Kingdom
2 fighters moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
1 infantry moved from Holland Belgium to Western Germany
1 artillery and 1 infantry moved from Holland Belgium to Western GermanyCombat - Germans
Air Battle in United Kingdom
Germans attacks with 5 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/3 hits, 0.50 expected hits
Bombing raid in United Kingdom rolls: 5,5,7 and causes: 17 damage to unit: factory_major
Bombing raid in United Kingdom causes 17 damage total.
Cleaning up after air battlesNon Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Scotland from British to Germans
EDIT: Removing units owned by Germans from Eire: 1 infantry
EDIT: Adding units owned by Germans to Scotland: 1 infantry
EDIT: Turning off Edit Mode
3 bombers moved from United Kingdom to Western Germany
1 fighter moved from United Kingdom to 109 Sea Zone
1 fighter moved from United Kingdom to 109 Sea Zone
1 aaGun moved from Baltic States to Belarus
2 aaGuns moved from Baltic States to BelarusPlace Units - Germans
5 armour and 5 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
AA fire in United Kingdom : : -0.50
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - Russians
Russians buy 4 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Tsagaan Olom to Suiyuyan
3 infantry moved from Central Mongolia to Suiyuyan
6 infantry moved from Dzavhan to Tsagaan Olom
2 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Shensi to Szechwan
2 infantry moved from Sikang to Szechwan
4 armour and 3 mech_infantrys moved from Kazakhstan to Szechwan
1 infantry moved from Volgograd to Rostov
1 submarine moved from 127 Sea Zone to 125 Sea ZoneCombat - Russians
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Western Ukraine from Germans to Russians
EDIT: Turning off Edit Mode
2 aaGuns, 1 artillery and 1 infantry moved from Kazakhstan to Sikang
1 aaGun and 6 infantry moved from Yakut S.S.R. to Dzavhan
1 infantry moved from Bryansk to Western Ukraine
2 aaGuns and 5 infantry moved from Archangel to Vologda
2 artilleries moved from Bryansk to Tambov
8 infantry moved from Bryansk to Tambov
10 infantry moved from Bryansk to Russia
1 infantry moved from Volgograd to RostovPlace Units - Russians
4 artilleries and 6 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 2 fighters and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 artillery moved from 21 Sea Zone to Guam
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Siam to French Indo China
1 infantry moved from Hunan to Yunnan
Japanese take Yunnan from Chinese
2 artilleries and 3 infantry moved from Buyant-Uhaa to Chahar
2 artilleries and 5 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 mech_infantry moved from Sakha to Yakut S.S.R.
1 armour moved from Soviet Far East to Sakha
1 fighter moved from Kwangsi to 41 Sea Zone
2 bombers moved from Kwangsi to Philippines
1 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 battleship moved from 36 Sea Zone to 42 Sea Zone
1 cruiser moved from 36 Sea Zone to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 submarines moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from 43 Sea Zone to Borneo
3 fighters moved from Kwangsi to French Indo China
1 tactical_bomber moved from Kwangsi to French Indo China
1 fighter moved from Kwangsi to 37 Sea Zone
6 fighters and 4 tactical_bombers moved from Kwangsi to Kwangtung
1 artillery and 1 infantry moved from Hunan to Kwangsi
1 infantry moved from Hunan to Kwangsi
1 infantry moved from Anhwe to Hunan
1 infantry moved from Chahar to Anhwe
2 armour and 1 mech_infantry moved from Manchuria to Chahar
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in Borneo
Battle in Guam
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking Borneo from UK_Pacific, taking Guam from Americans with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 1/2 hits, 1.17 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 37 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Philippines
Japanese attack with 2 artilleries, 2 bombers and 2 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 artilleries, 2 bombers and 2 infantry in Philippines, round 2 : 5/6 hits, 2.67 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 artilleries, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Malaya
Battle in French Indo China
Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 0/5 hits, 2.33 expected hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in French Indo China
retreated to French Indo China
UK_Pacific win, taking Malaya from UK_Pacific with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Kwangtung
Japanese attack with 6 fighters, 2 infantry and 4 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 6 fighters, 2 infantry and 4 tactical_bombers in Kwangtung, round 2 : 8/12 hits, 6.00 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 6 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
6 fighters and 4 tactical_bombers moved from Kwangtung to Kwangsi
1 fighter moved from 41 Sea Zone to 37 Sea Zone
1 fighter moved from French Indo China to 37 Sea Zone
1 fighter moved from French Indo China to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
2 bombers moved from Philippines to Kwangsi
1 aaGun moved from Buyant-Uhaa to Chahar
1 destroyer moved from 36 Sea Zone to 41 Sea ZonePlace Units - Japanese
2 armour and 1 mech_infantry placed in Manchuria
2 fighters placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUsCombat Hit Differential Summary :
ANZAC : 0.33
Americans : 0.33
UK_Pacific : 1.00
Japanese : 1.17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 armour, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 armour, 1 artillery and 2 infantry moved from Southeast Mexico to 89 Sea Zone
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 89 Sea Zone to 91 Sea Zone
2 carriers moved from 101 Sea Zone to 91 Sea Zone
2 carriers moved from 89 Sea Zone to 91 Sea Zone
1 cruiser and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
3 fighters and 1 tactical_bomber moved from 89 Sea Zone to Morocco
1 bomber moved from Eastern United States to MoroccoCombat - Americans
Battle in Morocco
Americans attack with 1 armour, 1 artillery, 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 battleship and 2 cruisers in Morocco, round 2 : 2/3 hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in Morocco
Americans win, taking Morocco from Neutral_Axis with 1 armour, 1 artillery, 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantryNon Combat Move - Americans
3 fighters and 1 tactical_bomber moved from Morocco to 91 Sea Zone
1 bomber moved from Morocco to Gibraltar
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Western United States to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Wake Island to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 63 Sea Zone
1 submarine moved from 26 Sea Zone to 63 Sea ZonePlace Units - Americans
2 transports placed in 10 Sea Zone
2 armour and 2 infantry placed in Western United States
1 fighter and 1 tactical_bomber placed in Eastern United States
Americans undo move 2.
Americans undo move 1.
2 transports placed in 101 Sea Zone
2 armour and 2 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Szechwan to Yunnan
2 artilleries and 5 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 3 artilleries and 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries and 6 infantry in Yunnan, round 2 : 0/9 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
Chinese roll dice for 3 artilleries and 6 infantry in Yunnan, round 3 : 2/9 hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 3 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
British repair damage of 7x factory_major; Remaining resources: 25 PUs;
British buy 3 infantry and 1 transport; Remaining resources: 9 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 battleship; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from United Kingdom to Scotland
1 bomber moved from United Kingdom to Scotland
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to French Guiana
1 infantry moved from Brazil to French Guiana
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
2 infantry moved from Belgian Congo to Kenya
1 fighter moved from Belgian Congo to Kenya
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Kenya
1 infantry moved from French Indo China to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Shan State
2 fighters moved from Burma to Shan State
1 tactical_bomber moved from 39 Sea Zone to 41 Sea Zone
1 fighter moved from Burma to 41 Sea Zone
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 destroyer moved from 88 Sea Zone to 91 Sea Zone
2 submarines moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from United Kingdom to Scotland
1 destroyer moved from 80 Sea Zone to 39 Sea ZoneCombat - British
Battle in 41 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 41 Sea Zone
British win, taking 41 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Scotland
British attack with 1 bomber, 2 fighters and 1 infantry
Germans defend with 1 airfield and 1 infantry
British roll dice for 1 bomber, 2 fighters and 1 infantry in Scotland, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in French West Africa
British attack with 1 artillery and 1 infantry
Neutral_Axis defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in French West Africa, round 2 : 1/2 hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in French West Africa
British win, taking French West Africa from Neutral_Axis with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in Kenya
British attack with 1 artillery, 1 fighter and 4 infantry
Italians defend with 1 bomber and 1 infantry
British roll dice for 1 artillery, 1 fighter and 4 infantry in Kenya, round 2 : 4/6 hits
Italians roll dice for 1 bomber and 1 infantry in Kenya, round 2 : 0/2 hits
1 bomber owned by the Italians and 1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 15
Casualties for Italians: 1 bomber and 1 infantry
Battle in Shan State
British attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 2 infantry in Shan State, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from Kenya to French Madagascar
1 armour, 1 artillery and 1 mech_infantry moved from Iraq to Persia
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Shan State to India
1 tactical_bomber moved from 41 Sea Zone to India
1 fighter moved from 41 Sea Zone to 39 Sea Zone
3 aaGuns, 1 artillery and 7 infantry moved from Burma to Yunnan
1 armour moved from India to Yunnan
1 infantry moved from India to Burma
1 bomber and 2 fighters moved from Scotland to United KingdomPlace Units - British
3 infantry placed in Persia
1 transport placed in 71 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2,6,4,6,3,2,1,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2,6,1
British collect 26 PUs (9 lost to blockades); end with 35 PUsPlace Units - UK_Pacific
1 battleship placed in 39 Sea ZoneTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3,4,2,6,5,6,4,3,6,4,2,5,2,2
UK_Pacific collect 8 PUs (2 lost to blockades); end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in 39 Sea Zone change ownership: 1 battleship -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 99 Sea Zone to 94 Sea Zone
1 infantry moved from Syria to Iraq
Italians take Iraq from British
2 infantry moved from Syria to Trans-Jordan
Italians take Trans-Jordan from British
1 armour moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 armour moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Alexandria to Egypt
1 cruiser moved from 99 Sea Zone to 95 Sea Zone
1 armour moved from Eastern Poland to Bryansk
Italians take Bryansk from Russians
1 artillery and 1 infantry moved from Romania to Eastern Poland
2 transports moved from 98 Sea Zone to 97 Sea Zone
1 battleship, 1 cruiser and 1 submarine moved from 98 Sea Zone to 95 Sea ZoneCombat - Italians
Non Combat Move - Italians
1 infantry moved from Cyprus to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern ItalyPlace Units - Italians
1 fighter and 2 infantry placed in Southern Italy
1 artillery and 3 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Cyprus: 1 infantry
EDIT: Adding units owned by Italians to Northern Italy: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 8 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Burma to Yunnan
3 fighters moved from India to 39 Sea ZoneNon Combat Move - ANZAC
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 cruiser moved from 54 Sea Zone to 63 Sea Zone
1 fighter moved from Queensland to New Zealand
2 aaGuns and 1 artillery moved from Queensland to New South WalesPlace Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Combat Move - French
1 destroyer moved from 39 Sea Zone to 38 Sea ZoneNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 4 artilleries, 1 destroyer, 2 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
5 infantry moved from Bessarabia to Western Ukraine
1 armour moved from Poland to Western Ukraine
7 armour and 12 mech_infantrys moved from Eastern Poland to Belarus
1 armour moved from Belarus to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Belarus
7 armour, 3 artilleries, 14 infantry and 12 mech_infantrys moved from Belarus to Bryansk
7 infantry moved from Novgorod to Belarus
1 armour, 2 artilleries and 8 infantry moved from Ukraine to Rostov
1 infantry moved from Eire to 109 Sea Zone
2 fighters moved from 109 Sea Zone to United Kingdom
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 109 Sea Zone to 112 Sea Zone
5 armour and 5 mech_infantrys moved from Germany to Eastern Poland
3 bombers moved from Western Germany to RussiaCombat - Germans
Air Battle in United Kingdom
Germans attacks with 2 units heading to United Kingdom
Air Battle is over, the bombers have all died
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits, 0.50 expected hits
Bombing raid in Russia rolls: 7,6,3 and causes: 16 damage to unit: factory_major
Bombing raid in Russia causes 16 damage total.
Battle in Western Ukraine
Germans attack with 1 armour and 5 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 5 infantry in Western Ukraine, round 2 : 0/6 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 1 armour and 4 infantry in Western Ukraine, round 3 : 2/5 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 armour and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 armour, 2 artilleries and 8 infantry
Russians defend with 2 infantry
Germans roll dice for 1 armour, 2 artilleries and 8 infantry in Rostov, round 2 : 1/11 hits, 2.83 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans roll dice for 1 armour, 2 artilleries and 7 infantry in Rostov, round 3 : 1/10 hits, 2.67 expected hits
Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 1 armour, 2 artilleries and 6 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Cleaning up after air battlesNon Combat Move - Germans
3 bombers moved from Russia to Bryansk
1 artillery and 2 infantry moved from Western Germany to France
2 fighters moved from United Kingdom to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Western Germany
3 aaGuns moved from Belarus to BryanskPlace Units - Germans
1 destroyer placed in 110 Sea Zone
1 artillery and 2 infantry placed in France
3 artilleries placed in Ukraine
2 armour and 1 mech_infantry placed in Novgorod
2 fighters placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Germans collect 51 PUs (3 lost to blockades); end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
AA fire in Russia : : -0.50
Germans : -4.00
Russians : 1.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Russians
Russians repair damage of 13x factory_major; Remaining resources: 22 PUs;
Russians buy 7 infantry; Remaining resources: 1 PUs;Combat Move - Russians
2 infantry moved from Szechwan to Yunnan
6 armour and 5 mech_infantrys moved from Szechwan to Yunnan
2 fighters and 1 tactical_bomber moved from Szechwan to Russia
5 infantry moved from Vologda to Russia
2 artilleries and 8 infantry moved from Tambov to Russia
1 infantry moved from Volgograd to Tambov
1 infantry moved from Volgograd to Samara
1 submarine moved from 125 Sea Zone to 110 Sea ZoneCombat - Russians
Battle in 110 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer
Russians roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits
Russians roll dice for 1 submarine in 110 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 4 : 0/1 hits
Russians roll dice for 1 submarine in 110 Sea Zone, round 5 : 0/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 5 : 0/1 hits
Russians roll dice for 1 submarine in 110 Sea Zone, round 6 : 0/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 6 : 0/1 hits
Russians roll dice for 1 submarine in 110 Sea Zone, round 7 : 0/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 7 : 1/1 hits
1 submarine owned by the Russians lost in 110 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarineNon Combat Move - Russians
1 aaGun and 6 infantry moved from Dzavhan to Tsagaan Olom
6 infantry moved from Suiyuyan to Shensi
2 aaGuns moved from Vologda to Russia
1 aaGun moved from Sikang to Shensi
1 aaGun, 1 artillery and 1 infantry moved from Sikang to SzechwanPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 18 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs -
hang on
you built a BATTLESHIP
with INDIA?