scramble in normandy?
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Combat Move - Russians
1 armour moved from Eastern Persia to India
1 mech_infantry moved from Malaya to Burma
Combat - Russians
Non Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 5 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 1 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour moved from Siam to Yunnan
1 mech_infantry moved from Shensi to Yunnan
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Manchuria to Anhwe
1 infantry moved from Manchuria to Korea
1 artillery moved from Manchuria to Korea
1 infantry moved from Manchuria to Amur
1 armour moved from Manchuria to Amur
1 artillery moved from Kweichow to Yunnan
3 mech_infantrys moved from Shantung to Kweichow
1 tactical_bomber moved from 42 Sea Zone to 43 Sea Zone
1 fighter moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 infantry and 2 transports moved from 42 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 infantry moved from 41 Sea Zone to Sumatra
2 fighters moved from Manchuria to Korea
1 fighter moved from Manchuria to Amur
1 armour moved from Manchuria to Amur
Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 43 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser and 2 transports
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win with 1 battleship, 2 carriers, 1 cruiser and 2 transports remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 2/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Korea
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Korea, round 2 : 3/4 hits, 1.67 expected hits
Americans roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Amur
Japanese attack with 2 armour, 1 fighter and 1 infantry
Americans defend with 1 mech_infantry
Japanese roll dice for 2 armour, 1 fighter and 1 infantry in Amur, round 2 : 3/4 hits, 1.67 expected hits
Americans roll dice for 1 mech_infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Amur
Japanese win, taking Amur from Americans with 2 armour and 1 fighter remaining. Battle score for attacker is 1
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from 43 Sea Zone to 41 Sea Zone
1 fighter moved from 44 Sea Zone to 41 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 carriers and 4 fighters moved from 6 Sea Zone to 35 Sea Zone
3 fighters moved from Japan to Philippines
2 fighters moved from Korea to 6 Sea Zone
1 fighter moved from Amur to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
Place Units - Japanese
1 infantry placed in Japan
2 infantry and 1 mech_infantry placed in Shantung
2 infantry and 1 mech_infantry placed in Manchuria
1 carrier, 2 destroyers and 2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,2
Japanese collect 59 PUs (2 lost to blockades); end with 59 PUs
Combat Hit Differential Summary :
Americans : 1.33
UK_Pacific : -0.33
Japanese : 4.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 5 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 1 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour moved from Siam to Yunnan
1 mech_infantry moved from Shensi to Yunnan
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Manchuria to Anhwe
1 infantry moved from Manchuria to Korea
1 artillery moved from Manchuria to Korea
1 infantry moved from Manchuria to Amur
1 armour moved from Manchuria to Amur
1 artillery moved from Kweichow to Yunnan
3 mech_infantrys moved from Shantung to Kweichow
1 tactical_bomber moved from 42 Sea Zone to 43 Sea Zone
1 fighter moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 infantry and 2 transports moved from 42 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 infantry moved from 41 Sea Zone to Sumatra
2 fighters moved from Manchuria to Korea
1 fighter moved from Manchuria to Amur
1 armour moved from Manchuria to Amur
Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 43 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser and 2 transports
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win with 1 battleship, 2 carriers, 1 cruiser and 2 transports remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 2/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Korea
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Korea, round 2 : 3/4 hits, 1.67 expected hits
Americans roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Amur
Japanese attack with 2 armour, 1 fighter and 1 infantry
Americans defend with 1 mech_infantry
Japanese roll dice for 2 armour, 1 fighter and 1 infantry in Amur, round 2 : 3/4 hits, 1.67 expected hits
Americans roll dice for 1 mech_infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Amur
Japanese win, taking Amur from Americans with 2 armour and 1 fighter remaining. Battle score for attacker is 1
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from 43 Sea Zone to 41 Sea Zone
1 fighter moved from 44 Sea Zone to 41 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 carriers and 4 fighters moved from 6 Sea Zone to 35 Sea Zone
3 fighters moved from Japan to Philippines
2 fighters moved from Korea to 6 Sea Zone
1 fighter moved from Amur to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
Place Units - Japanese
1 infantry placed in Japan
2 infantry and 1 mech_infantry placed in Shantung
2 infantry and 1 mech_infantry placed in Manchuria
1 carrier, 2 destroyers and 2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,2
Japanese collect 59 PUs (2 lost to blockades); end with 59 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 artillery and 1 infantry
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to Philippines: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 1.33
UK_Pacific : -0.33
Japanese : 4.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 infantry, 3 tactical_bombers and 1 transport; Remaining resources: 1 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 armour, 2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from 91 Sea Zone to Spain
10 bombers moved from Eastern United States to Spain
11 bombers moved from Gibraltar to Normandy Bordeaux
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
3 fighters moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to Spain
1 infantry moved from Siberia to Sakha
Americans take Sakha from Japanese
1 mech_infantry moved from Siberia to Sakha
1 submarine moved from 19 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 transport moved from 9 Sea Zone to 10 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Spain
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 3 fighters in 104 Sea Zone, round 2 : 2/4 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Normandy Bordeaux
Americans attack with 11 bombers
Germans defend with 1 airfield, 1 factory_minor, 1 fighter and 1 harbour; Italians defend with 2 fighters
Americans roll dice for 11 bombers in Normandy Bordeaux, round 2 : 8/11 hits
Germans roll dice for 3 fighters in Normandy Bordeaux, round 2 : 2/3 hits
2 bombers owned by the Americans, 1 fighter owned by the Germans and 2 fighters owned by the Italians lost in Normandy Bordeaux
Americans win with 9 bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 fighter
Casualties for Italians: 2 fighters
Casualties for Americans: 2 bombers
Battle in Spain
Americans attack with 1 armour, 2 artilleries, 10 bombers, 2 fighters and 3 infantry
Neutral_True defend with 6 infantry
Americans roll dice for 1 battleship and 2 cruisers in Spain, round 2 : 1/3 hits
Americans roll dice for 1 armour, 2 artilleries, 10 bombers, 2 fighters and 3 infantry in Spain, round 2 : 9/18 hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits
6 infantry owned by the Neutral_True and 2 infantry owned by the Americans lost in Spain
Americans win, taking Spain from Neutral_True with 1 armour, 2 artilleries, 10 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 2 infantry
Casualties for Neutral_True: 6 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Northwest Persia from Germans to Americans
EDIT: Turning off Edit Mode
10 bombers moved from Spain to Gibraltar
9 bombers moved from Normandy Bordeaux to Gibraltar
3 fighters moved from 104 Sea Zone to 91 Sea Zone
2 fighters moved from Spain to 91 Sea Zone
1 carrier moved from 12 Sea Zone to 10 Sea Zone
Place Units - Americans
1 artillery, 1 infantry and 3 tactical_bombers placed in Eastern United States
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Brazil to 86 Sea Zone
1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 bomber moved from Gibraltar to 109 Sea Zone
1 bomber moved from Gibraltar to Northern Italy
2 battleships, 2 carriers and 2 cruisers moved from 92 Sea Zone to 91 Sea Zone
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Burma to Shan State
2 artilleries moved from India to Burma
2 infantry moved from India to Burma
Combat - British
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 1/1 hits
1 bomber killed by AA
Bombing raid in Northern Italy causes 0 damage total.
Battle in 109 Sea Zone
British attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 109 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from 109 Sea Zone to Gibraltar
1 armour and 2 infantry moved from 91 Sea Zone to Spain
1 infantry moved from Gibraltar to Spain
Place Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 1 aaGun
EDIT: Adding units owned by Americans to Spain: 1 aaGun
EDIT: Turning off Edit Mode
7 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
Some Units in India change ownership: 7 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Italians
1 mech_infantry moved from Bessarabia to Rostov
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,2,4,1,3,2,2
Italians collect 1 PU (10 lost to blockades); end with 1 PU
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 6 PUs
Combat Hit Differential Summary :
So, that’s a win!
I mean, unless ANZAC can take Volgograd or something. Nice game! I’ll catch you again after I’ve hit ten.
GG Shin Ji! Well played you devil :wink:
Catch you later
:evil: :evil: :evil: