TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 137 PUs;
Germans buy 3 carriers, 8 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
1 mech_infantry moved from 109 Sea Zone to Eire
1 infantry moved from 109 Sea Zone to Eire
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 infantry moved from 111 Sea Zone to Scotland
1 mech_infantry moved from 111 Sea Zone to Scotland
9 transports moved from 110 Sea Zone to 112 Sea Zone
7 armour, 9 infantry and 2 mech_infantrys moved from Western Germany to 112 Sea Zone
7 armour, 9 infantry, 2 mech_infantrys and 9 transports moved from 112 Sea Zone to 110 Sea Zone
7 armour, 9 infantry and 2 mech_infantrys moved from 110 Sea Zone to United Kingdom
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
2 bombers moved from Western Germany to United Kingdom
1 fighter moved from 110 Sea Zone to 109 Sea Zone
5 fighters moved from 110 Sea Zone to 104 Sea Zone
5 fighters moved from Normandy Bordeaux to 104 Sea Zone
8 mech_infantrys moved from Bessarabia to Rostov
3 armour moved from Caucasus to Persia
Germans take Persia from British
23 armour and 12 mech_infantrys moved from Northwest Persia to Persia
1 mech_infantry moved from Greece to Romania
4 mech_infantrys moved from Western Germany to Southern Italy
1 fighter moved from Germany to Southern Italy
2 fighters moved from Germany to Southern Italy
2 infantry moved from Germany to Western Germany
Combat - Germans
Battle in 109 Sea Zone
Germans attack with 1 fighter and 1 transport
Americans defend with 3 transports
3 transports owned by the Americans lost in 109 Sea Zone
Germans win with 1 fighter and 1 transport remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Battle in Eire
Battle in Scotland
Battle in United Kingdom
Germans attack with 7 armour, 2 bombers, 9 infantry and 2 mech_infantrys
British defend with 1 airfield, 1 factory_minor and 1 harbour; Americans defend with 3 artilleries and 2 infantry
Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 2/2 hits, 1.17 expected hits
Germans roll dice for 7 armour, 2 bombers, 9 infantry and 2 mech_infantrys in United Kingdom, round 2 : 5/20 hits, 6.67 expected hits
British roll dice for 3 artilleries and 2 infantry in United Kingdom, round 2 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Germans, 2 infantry owned by the Americans and 3 artilleries owned by the Americans lost in United Kingdom
Germans destroys 38PUs while taking British capital
Germans win, taking Eire from British, taking Scotland from British, taking United Kingdom from British with 7 armour, 2 bombers, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 2 infantry
Casualties for Americans: 3 artilleries and 2 infantry
Battle in 104 Sea Zone
Germans attack with 1 destroyer and 10 fighters
Americans defend with 1 destroyer
Germans roll dice for 1 destroyer and 10 fighters in 104 Sea Zone, round 2 : 3/11 hits, 5.33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 destroyer and 10 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
2 bombers could not land in United Kingdom and were removed
10 fighters moved from 104 Sea Zone to 110 Sea Zone
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 109 Sea Zone to 110 Sea Zone
Place Units - Germans
3 carriers placed in 110 Sea Zone
8 fighters and 2 infantry placed in Western Germany
1 infantry placed in Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Germany: 2 bombers
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,2,3,5,2,5,5
Germans collect 77 PUs (2 lost to blockades); end with 77 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 91 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 111 PUs
Combat Hit Differential Summary :
Germans : -3.17
British : 0.33
Americans : -0.33
triplea_41578_Ger12.tsvg