@nikola1975 Let’s see how the shoe is on the other foot - you can take Axis. GLHF!
18L Shin Ji(Axis+9) vs Giallo
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no
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Germans
Germans buy 5 fighters and 13 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 marines moved from Western Germany to 112 Sea Zone
9 artilleries and 9 infantry moved from Western Germany to 113 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Western Germany to 112 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 infantry, 2 marines and 2 transports moved from 112 Sea Zone to 110 Sea Zone
9 artilleries, 1 carrier, 1 destroyer, 2 fighters, 9 infantry and 9 transports moved from 113 Sea Zone to 110 Sea Zone
2 bombers and 7 fighters moved from Western Germany to United Kingdom
1 armour, 10 artilleries, 2 fighters, 11 infantry and 2 marines moved from 110 Sea Zone to United Kingdom
20 armour and 13 mech_infantrys moved from Caucasus to Northwest Persia
3 armour moved from Volgograd to Northwest Persia
3 armour moved from Bryansk to Caucasus
1 mech_infantry moved from Yugoslavia to Greece
Germans take Greece from AmericansCombat - Germans
Battle in Northwest Persia
Germans attack with 23 armour and 13 mech_infantrys
British defend with 1 infantry
Germans roll dice for 23 armour and 13 mech_infantrys in Northwest Persia, round 2 : 16/36 hits, 13.67 expected hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 23 armour and 12 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in United Kingdom
Germans attack with 1 armour, 10 artilleries, 2 bombers, 9 fighters, 11 infantry and 2 marines
British defend with 2 aaGuns, 1 airfield, 3 armour, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 15 infantry; Americans defend with 6 fighters
AA fire in United Kingdom : 0/6 hits, 1.00 expected hits
Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 2/2 hits, 1.17 expected hits
Germans roll dice for 1 armour, 10 artilleries, 2 bombers, 9 fighters, 11 infantry and 2 marines in United Kingdom, round 2 : 16/35 hits, 13.83 expected hits
British roll dice for 2 aaGuns, 3 armour, 1 artillery, 8 fighters and 15 infantry in United Kingdom, round 2 : 12/27 hits, 12.17 expected hits
2 aaGuns owned by the British, 1 artillery owned by the Germans, 11 infantry owned by the Germans, 1 artillery owned by the British and 15 infantry owned by the British lost in United Kingdom
Germans roll dice for 1 armour, 9 artilleries, 2 bombers, 9 fighters and 2 marines in United Kingdom, round 3 : 11/23 hits, 10.00 expected hits
British roll dice for 3 armour and 8 fighters in United Kingdom, round 3 : 8/11 hits, 6.83 expected hits
8 artilleries owned by the Germans, 6 fighters owned by the Americans, 2 fighters owned by the British and 3 armour owned by the British lost in United Kingdom
Germans captures 38PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 1 armour, 1 artillery, 2 bombers, 9 fighters and 2 marines remaining. Battle score for attacker is 88
Casualties for Germans: 9 artilleries and 11 infantry
Casualties for British: 2 aaGuns, 3 armour, 1 artillery, 2 fighters and 15 infantry
Casualties for Americans: 6 fighters
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
1 fighter moved from United Kingdom to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
6 fighters moved from United Kingdom to 110 Sea Zone
1 bomber moved from United Kingdom to Western Germany
1 bomber moved from United Kingdom to Western Germany
7 armour moved from Yugoslavia to Western Germany
1 mech_infantry moved from Southern Italy to Western Germany
1 mech_infantry moved from Yugoslavia to Bessarabia
7 mech_infantrys moved from Yugoslavia to Bessarabia
6 mech_infantrys moved from Southern Italy to Western GermanyPlace Units - Germans
10 infantry placed in Western Germany
2 fighters and 1 infantry placed in Normandy Bordeaux
3 fighters and 2 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,1,5,2,4,4,3
Germans collect 70 PUs (5 lost to blockades); end with 108 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 113 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 118 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 120 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 125 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 140 PUsCombat Hit Differential Summary :
Germans : 6.33
British : 1.67
AA fire in United Kingdom : : -1.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Combat Move - Russians
1 mech_infantry moved from Burma to Malaya
UK_Pacific take Malaya from Japanese
1 armour and 1 mech_infantry moved from India to Eastern Persia
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea ZoneCombat - Russians
Non Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 2 destroyers, 2 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 1 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 transports moved from 20 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
3 infantry moved from 42 Sea Zone to Java
1 battleship, 1 carrier and 1 cruiser moved from 20 Sea Zone to 42 Sea Zone
1 armour moved from Yunnan to French Indo China
Japanese take French Indo China from French
1 armour moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 mech_infantry moved from Yunnan to Shan State
1 mech_infantry moved from Hunan to Yunnan
1 mech_infantry moved from Shensi to Yunnan
1 artillery moved from Kweichow to Yunnan
2 mech_infantrys moved from Anhwe to Yunnan
1 mech_infantry moved from Chahar to Shensi
1 artillery moved from Hopei to Kweichow
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Kiangsi to Anhwe
2 armour and 1 mech_infantry moved from Shantung to Manchuria
5 fighters moved from Japan to Iwo Jima
1 mech_infantry moved from Yunnan to Shan State
1 fighter moved from Kweichow to Shan State
1 tactical_bomber moved from Kweichow to Shan State
2 fighters and 1 tactical_bomber moved from Kweichow to 19 Sea Zone
1 tactical_bomber moved from Kwangtung to 6 Sea Zone
1 tactical_bomber moved from Kwangtung to 21 Sea Zone
6 fighters moved from 20 Sea Zone to 6 Sea Zone
2 fighters moved from Kwangtung to 6 Sea Zone
2 fighters moved from 20 Sea Zone to 6 Sea Zone
2 fighters moved from Kwangtung to 21 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 1 carrier, 1 cruiser and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery and 3 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery and 3 infantry in Java, round 2 : 1/4 hits, 1.00 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Shan State
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1.50 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 21 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
ANZAC defend with 1 cruiser
Japanese roll dice for 2 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
ANZAC roll dice for 1 cruiser in 21 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 tactical_bomber owned by the Japanese and 1 cruiser owned by the ANZAC lost in 21 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 cruiser
Casualties for Japanese: 1 tactical_bomber
Battle in 19 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
Americans defend with 1 cruiser
Japanese roll dice for 2 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Americans roll dice for 1 cruiser in 19 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 tactical_bomber owned by the Japanese and 1 cruiser owned by the Americans lost in 19 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 1
Casualties for Americans: 1 cruiser
Casualties for Japanese: 1 tactical_bomber
Battle in 6 Sea Zone
Japanese attack with 10 fighters and 1 tactical_bomber
Americans defend with 1 carrier, 2 fighters, 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Japanese roll dice for 10 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 7/11 hits, 5.67 expected hits
Americans roll dice for 1 carrier, 2 fighters and 1 transport in 6 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
1 tactical_bomber owned by the Japanese, 1 carrier owned by the Americans, 2 fighters owned by the Americans and 1 transport owned by the Americans lost in 6 Sea Zone
Japanese win with 10 fighters remaining. Battle score for attacker is 32
Casualties for Americans: 1 carrier, 2 fighters and 1 transport
Casualties for Japanese: 1 tactical_bomber
Battle in Iwo Jima
Japanese attack with 5 fighters
Americans defend with 2 fighters
Japanese roll dice for 5 fighters in Iwo Jima, round 2 : 1/5 hits, 2.50 expected hits
Americans roll dice for 2 fighters in Iwo Jima, round 2 : 2/2 hits, 1.33 expected hits
2 fighters owned by the Japanese and 1 fighter owned by the Americans lost in Iwo Jima
Japanese roll dice for 3 fighters in Iwo Jima, round 3 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 fighter in Iwo Jima, round 3 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Americans lost in Iwo Jima
Japanese win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 2 fighters
Casualties for Japanese: 2 fightersNon Combat Move - Japanese
3 carriers moved from 20 Sea Zone to 42 Sea Zone
10 fighters moved from 6 Sea Zone to Japan
3 fighters moved from Iwo Jima to 6 Sea Zone
1 fighter moved from 19 Sea Zone to Manchuria
1 fighter moved from 19 Sea Zone to 6 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
2 fighters moved from 21 Sea Zone to Manchuria
1 fighter moved from Shan State to 42 Sea Zone
1 tactical_bomber moved from Shan State to 42 Sea ZonePlace Units - Japanese
2 carriers, 2 destroyers and 1 submarine placed in 6 Sea Zone
1 artillery and 2 infantry placed in Manchuria
3 mech_infantrys placed in Shantung
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 42 Sea Zone: 2 carriers
EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 carriers
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2
Japanese collect 63 PUs (4 lost to blockades); end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUsCombat Hit Differential Summary :
ANZAC : 1.50
Americans : -0.17
UK_Pacific : -0.33
Japanese : -0.17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Americans
Americans buy 7 bombers; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 mech_infantry moved from Korea to Amur
Americans take Amur from Japanese
1 infantry moved from Soviet Far East to Siberia
Americans take Siberia from Japanese
1 transport moved from 3 Sea Zone to 9 Sea Zone
1 mech_infantry moved from Soviet Far East to Siberia
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Algeria to Morocco
1 battleship, 4 carriers, 2 cruisers, 3 fighters and 3 transports moved from 94 Sea Zone to 91 Sea Zone
2 fighters moved from Gibraltar to 91 Sea Zone
3 artilleries and 3 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 106 Sea Zone to 109 Sea Zone
3 artilleries and 3 infantry moved from 109 Sea Zone to United Kingdom
6 bombers moved from Eastern United States to Gibraltar
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
3 bombers moved from Midway to Eastern United States
2 fighters moved from 25 Sea Zone to Hawaiian Islands
1 carrier moved from 25 Sea Zone to 12 Sea Zone
1 bomber moved from Trans-Jordan to GibraltarCombat - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Battle in 110 Sea Zone
Germans defend with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters and 11 transports
Battle in United Kingdom
Americans attack with 3 artilleries and 3 infantry
Germans defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 marines
Americans roll dice for 3 artilleries and 3 infantry in United Kingdom, round 2 : 4/6 hits
Germans roll dice for 1 armour, 1 artillery and 2 marines in United Kingdom, round 2 : 1/4 hits
1 infantry owned by the Americans, 1 armour owned by the Germans, 1 artillery owned by the Germans and 2 marines owned by the Germans lost in United Kingdom
Americans winGermans win with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters and 11 transports remaining, taking United Kingdom from Germans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 17
Casualties for Germans: 1 armour, 1 artillery and 2 marines
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 91 Sea Zone to 104 Sea ZonePlace Units - Americans
7 bombers placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,6,3,2,1,5,1,6,4,4,3
Americans collect 55 PUs (3 lost to blockades); end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 91 Sea Zone
1 cruiser moved from 94 Sea Zone to 91 Sea Zone
2 battleships, 2 carriers and 2 cruisers moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 transport moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from French Equatorial Africa to Gibraltar
1 transport moved from 83 Sea Zone to 86 Sea Zone
1 infantry moved from French Guiana to Brazil
1 infantry moved from Burma to Shan State
6 fighters and 1 tactical_bomber moved from Burma to Shan StateCombat - British
Battle in Borneo
Battle in Sumatra
Battle in Shan State
British attack with 6 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 2 mech_infantrys
British roll dice for 6 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 4/8 hits
Japanese roll dice for 2 mech_infantrys in Shan State, round 2 : 0/2 hits
2 mech_infantrys owned by the Japanese lost in Shan State
British win, taking Borneo from Japanese, taking Sumatra from Japanese, taking Shan State from Japanese with 6 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrysNon Combat Move - British
6 fighters and 1 tactical_bomber moved from Shan State to IndiaTurn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUsPlace Units - UK_Pacific
2 artilleries and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Some Units in India change ownership: 2 artilleries and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;Combat Move - Italians
1 mech_infantry moved from Yugoslavia to BessarabiaNon Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,4,3,3,5,2,5
Italians collect 2 PUs (9 lost to blockades); end with 4 PUsCombat Hit Differential Summary :
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wait a sec
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Mind if I redo? DIdn’t really roll dice, and didn’t see that DD up there. GOnna take a shot at it.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;Combat Move - Italians
2 fighters moved from Southern Italy to 112 Sea ZoneCombat - Italians
Battle in 112 Sea Zone
Italians attack with 2 fighters
Americans defend with 1 destroyer
Italians roll dice for 2 fighters in 112 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 112 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Italians
2 fighters moved from 112 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from Yugoslavia to BessarabiaTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,2,5,4,5,2,4
Italians collect 5 PUs (6 lost to blockades); end with 7 PUs
Turning on Edit Mode
EDIT: Changing PUs for Italians from 7 to 4
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians : 1.00
Americans : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 destroyer and 3 submarines moved from 54 Sea Zone to 62 Sea ZoneCombat - ANZAC
Battle in CelebesNon Combat Move - ANZAC
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 destroyer and 3 submarines
EDIT: Adding units owned by ANZAC to 63 Sea Zone: 1 destroyer and 3 submarines
EDIT: Turning off Edit Mode
1 transport placed in 62 Sea Zone
2 infantry and 1 mech_infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 137 PUs;
Germans buy 3 carriers, 8 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
1 mech_infantry moved from 109 Sea Zone to Eire
1 infantry moved from 109 Sea Zone to Eire
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 infantry moved from 111 Sea Zone to Scotland
1 mech_infantry moved from 111 Sea Zone to Scotland
9 transports moved from 110 Sea Zone to 112 Sea Zone
7 armour, 9 infantry and 2 mech_infantrys moved from Western Germany to 112 Sea Zone
7 armour, 9 infantry, 2 mech_infantrys and 9 transports moved from 112 Sea Zone to 110 Sea Zone
7 armour, 9 infantry and 2 mech_infantrys moved from 110 Sea Zone to United Kingdom
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
2 bombers moved from Western Germany to United Kingdom
1 fighter moved from 110 Sea Zone to 109 Sea Zone
5 fighters moved from 110 Sea Zone to 104 Sea Zone
5 fighters moved from Normandy Bordeaux to 104 Sea Zone
8 mech_infantrys moved from Bessarabia to Rostov
3 armour moved from Caucasus to Persia
Germans take Persia from British
23 armour and 12 mech_infantrys moved from Northwest Persia to Persia
1 mech_infantry moved from Greece to Romania
4 mech_infantrys moved from Western Germany to Southern Italy
1 fighter moved from Germany to Southern Italy
2 fighters moved from Germany to Southern Italy
2 infantry moved from Germany to Western GermanyCombat - Germans
Battle in 109 Sea Zone
Germans attack with 1 fighter and 1 transport
Americans defend with 3 transports
3 transports owned by the Americans lost in 109 Sea Zone
Germans win with 1 fighter and 1 transport remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Battle in Eire
Battle in Scotland
Battle in United Kingdom
Germans attack with 7 armour, 2 bombers, 9 infantry and 2 mech_infantrys
British defend with 1 airfield, 1 factory_minor and 1 harbour; Americans defend with 3 artilleries and 2 infantry
Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 2/2 hits, 1.17 expected hits
Germans roll dice for 7 armour, 2 bombers, 9 infantry and 2 mech_infantrys in United Kingdom, round 2 : 5/20 hits, 6.67 expected hits
British roll dice for 3 artilleries and 2 infantry in United Kingdom, round 2 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Germans, 2 infantry owned by the Americans and 3 artilleries owned by the Americans lost in United Kingdom
Germans destroys 38PUs while taking British capital
Germans win, taking Eire from British, taking Scotland from British, taking United Kingdom from British with 7 armour, 2 bombers, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 2 infantry
Casualties for Americans: 3 artilleries and 2 infantry
Battle in 104 Sea Zone
Germans attack with 1 destroyer and 10 fighters
Americans defend with 1 destroyer
Germans roll dice for 1 destroyer and 10 fighters in 104 Sea Zone, round 2 : 3/11 hits, 5.33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 destroyer and 10 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Germans
2 bombers could not land in United Kingdom and were removed
10 fighters moved from 104 Sea Zone to 110 Sea Zone
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 109 Sea Zone to 110 Sea ZonePlace Units - Germans
3 carriers placed in 110 Sea Zone
8 fighters and 2 infantry placed in Western Germany
1 infantry placed in Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Germany: 2 bombers
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,2,3,5,2,5,5
Germans collect 77 PUs (2 lost to blockades); end with 77 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 91 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 111 PUsCombat Hit Differential Summary :
Germans : -3.17
British : 0.33
Americans : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Combat Move - Russians
1 armour moved from Eastern Persia to India
1 mech_infantry moved from Malaya to BurmaCombat - Russians
Non Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 5 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 1 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Siam to Yunnan
1 mech_infantry moved from Shensi to Yunnan
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Manchuria to Anhwe
1 infantry moved from Manchuria to Korea
1 artillery moved from Manchuria to Korea
1 infantry moved from Manchuria to Amur
1 armour moved from Manchuria to Amur
1 artillery moved from Kweichow to Yunnan
3 mech_infantrys moved from Shantung to Kweichow
1 tactical_bomber moved from 42 Sea Zone to 43 Sea Zone
1 fighter moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 infantry and 2 transports moved from 42 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 infantry moved from 41 Sea Zone to Sumatra
2 fighters moved from Manchuria to Korea
1 fighter moved from Manchuria to Amur
1 armour moved from Manchuria to AmurCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 43 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser and 2 transports
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win with 1 battleship, 2 carriers, 1 cruiser and 2 transports remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 2/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Korea
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Korea, round 2 : 3/4 hits, 1.67 expected hits
Americans roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Amur
Japanese attack with 2 armour, 1 fighter and 1 infantry
Americans defend with 1 mech_infantry
Japanese roll dice for 2 armour, 1 fighter and 1 infantry in Amur, round 2 : 3/4 hits, 1.67 expected hits
Americans roll dice for 1 mech_infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Amur
Japanese win, taking Amur from Americans with 2 armour and 1 fighter remaining. Battle score for attacker is 1
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from 43 Sea Zone to 41 Sea Zone
1 fighter moved from 44 Sea Zone to 41 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 carriers and 4 fighters moved from 6 Sea Zone to 35 Sea Zone
3 fighters moved from Japan to Philippines
2 fighters moved from Korea to 6 Sea Zone
1 fighter moved from Amur to 6 Sea Zone
1 fighter moved from Japan to 6 Sea ZonePlace Units - Japanese
1 infantry placed in Japan
2 infantry and 1 mech_infantry placed in Shantung
2 infantry and 1 mech_infantry placed in Manchuria
1 carrier, 2 destroyers and 2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,2
Japanese collect 59 PUs (2 lost to blockades); end with 59 PUsCombat Hit Differential Summary :
Americans : 1.33
UK_Pacific : -0.33
Japanese : 4.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 5 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 1 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Siam to Yunnan
1 mech_infantry moved from Shensi to Yunnan
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Manchuria to Anhwe
1 infantry moved from Manchuria to Korea
1 artillery moved from Manchuria to Korea
1 infantry moved from Manchuria to Amur
1 armour moved from Manchuria to Amur
1 artillery moved from Kweichow to Yunnan
3 mech_infantrys moved from Shantung to Kweichow
1 tactical_bomber moved from 42 Sea Zone to 43 Sea Zone
1 fighter moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 infantry and 2 transports moved from 42 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 infantry moved from 41 Sea Zone to Sumatra
2 fighters moved from Manchuria to Korea
1 fighter moved from Manchuria to Amur
1 armour moved from Manchuria to AmurCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 43 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser and 2 transports
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win with 1 battleship, 2 carriers, 1 cruiser and 2 transports remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 2/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Korea
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Korea, round 2 : 3/4 hits, 1.67 expected hits
Americans roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Amur
Japanese attack with 2 armour, 1 fighter and 1 infantry
Americans defend with 1 mech_infantry
Japanese roll dice for 2 armour, 1 fighter and 1 infantry in Amur, round 2 : 3/4 hits, 1.67 expected hits
Americans roll dice for 1 mech_infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Amur
Japanese win, taking Amur from Americans with 2 armour and 1 fighter remaining. Battle score for attacker is 1
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from 43 Sea Zone to 41 Sea Zone
1 fighter moved from 44 Sea Zone to 41 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 carriers and 4 fighters moved from 6 Sea Zone to 35 Sea Zone
3 fighters moved from Japan to Philippines
2 fighters moved from Korea to 6 Sea Zone
1 fighter moved from Amur to 6 Sea Zone
1 fighter moved from Japan to 6 Sea ZonePlace Units - Japanese
1 infantry placed in Japan
2 infantry and 1 mech_infantry placed in Shantung
2 infantry and 1 mech_infantry placed in Manchuria
1 carrier, 2 destroyers and 2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,2
Japanese collect 59 PUs (2 lost to blockades); end with 59 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 artillery and 1 infantry
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to Philippines: 1 artillery and 1 infantry
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans : 1.33
UK_Pacific : -0.33
Japanese : 4.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 infantry, 3 tactical_bombers and 1 transport; Remaining resources: 1 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
1 armour, 2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from 91 Sea Zone to Spain
10 bombers moved from Eastern United States to Spain
11 bombers moved from Gibraltar to Normandy Bordeaux
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
3 fighters moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to Spain
1 infantry moved from Siberia to Sakha
Americans take Sakha from Japanese
1 mech_infantry moved from Siberia to Sakha
1 submarine moved from 19 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 transport moved from 9 Sea Zone to 10 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from 91 Sea Zone to SpainCombat - Americans
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 3 fighters in 104 Sea Zone, round 2 : 2/4 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Normandy Bordeaux
Americans attack with 11 bombers
Germans defend with 1 airfield, 1 factory_minor, 1 fighter and 1 harbour; Italians defend with 2 fighters
Americans roll dice for 11 bombers in Normandy Bordeaux, round 2 : 8/11 hits
Germans roll dice for 3 fighters in Normandy Bordeaux, round 2 : 2/3 hits
2 bombers owned by the Americans, 1 fighter owned by the Germans and 2 fighters owned by the Italians lost in Normandy Bordeaux
Americans win with 9 bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 fighter
Casualties for Italians: 2 fighters
Casualties for Americans: 2 bombers
Battle in Spain
Americans attack with 1 armour, 2 artilleries, 10 bombers, 2 fighters and 3 infantry
Neutral_True defend with 6 infantry
Americans roll dice for 1 battleship and 2 cruisers in Spain, round 2 : 1/3 hits
Americans roll dice for 1 armour, 2 artilleries, 10 bombers, 2 fighters and 3 infantry in Spain, round 2 : 9/18 hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits
6 infantry owned by the Neutral_True and 2 infantry owned by the Americans lost in Spain
Americans win, taking Spain from Neutral_True with 1 armour, 2 artilleries, 10 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 2 infantry
Casualties for Neutral_True: 6 infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Northwest Persia from Germans to Americans
EDIT: Turning off Edit Mode
10 bombers moved from Spain to Gibraltar
9 bombers moved from Normandy Bordeaux to Gibraltar
3 fighters moved from 104 Sea Zone to 91 Sea Zone
2 fighters moved from Spain to 91 Sea Zone
1 carrier moved from 12 Sea Zone to 10 Sea ZonePlace Units - Americans
1 artillery, 1 infantry and 3 tactical_bombers placed in Eastern United States
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Brazil to 86 Sea Zone
1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 bomber moved from Gibraltar to 109 Sea Zone
1 bomber moved from Gibraltar to Northern Italy
2 battleships, 2 carriers and 2 cruisers moved from 92 Sea Zone to 91 Sea Zone
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Burma to Shan State
2 artilleries moved from India to Burma
2 infantry moved from India to BurmaCombat - British
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 1/1 hits
1 bomber killed by AA
Bombing raid in Northern Italy causes 0 damage total.
Battle in 109 Sea Zone
British attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 109 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transportNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from 109 Sea Zone to Gibraltar
1 armour and 2 infantry moved from 91 Sea Zone to Spain
1 infantry moved from Gibraltar to SpainPlace Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 1 aaGun
EDIT: Adding units owned by Americans to Spain: 1 aaGun
EDIT: Turning off Edit Mode
7 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
Some Units in India change ownership: 7 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 mech_infantry; Remaining resources: 0 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Italians
1 mech_infantry moved from Bessarabia to RostovCombat - Italians
Non Combat Move - Italians
Place Units - Italians
1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,2,4,1,3,2,2
Italians collect 1 PU (10 lost to blockades); end with 1 PU
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 6 PUsCombat Hit Differential Summary :
-
So, that’s a win!
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I mean, unless ANZAC can take Volgograd or something. Nice game! I’ll catch you again after I’ve hit ten.