@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 1
Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
            French takes Political Action: Political Action French To War With Japanese
                French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
            Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
            Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
            Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
            Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
            Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
            Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
            Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
            Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
            Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
            Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
            Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
            Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
            Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
            Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
            Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
            Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
            Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
            Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
            Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
            Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
            Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
            Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
            Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
            Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
            Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
            Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
            Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
            Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
            Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
            Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
            Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
            Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
            Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
            Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
            Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
            Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
            Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
            Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
            Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
            Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
            Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
            Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
            Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
            Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
            Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
            Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
            Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
Combat Move - French
            1 destroyer moved from 72 Sea Zone to 78 Sea Zone
Non Combat Move - French
Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by British from 106 Sea Zone: 2 submarines
            EDIT: Adding units owned by British to 109 Sea Zone: 2 submarines
            EDIT: Turning off Edit Mode
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
            Germans buy 2 armour, 2 bombers and 8 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
Combat Move - Germans
            1 unit repaired.
            7 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            2 bombers moved from Western Germany to 118 Sea Zone
            1 fighter moved from 112 Sea Zone to 118 Sea Zone
            1 fighter moved from 112 Sea Zone to 109 Sea Zone
            3 fighters and 2 tactical_bombers moved from Western Germany to 109 Sea Zone
            2 infantry moved from Norway to 112 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 112 Sea Zone to 119 Sea Zone
            2 infantry moved from 119 Sea Zone to Eire
            3 artilleries and 14 infantry moved from Poland to Baltic States
                  Germans take Baltic States from Russians
            1 armour moved from Romania to Baltic States
                  Germans take Eastern Poland from Russians
            1 armour moved from Romania to Greece
                  Germans take Greece from Neutral_Allies
            1 armour, 2 artilleries and 8 infantry moved from Romania to Bessarabia
                  Germans take Bessarabia from Russians
            5 infantry moved from Bulgaria to Romania
            5 armour and 4 mech_infantrys moved from France to Germany
            1 armour moved from Normandy Bordeaux to Western Germany
            1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium
Combat - Germans
Combat Hit Differential Summary :
Scramble?
no
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
            Germans buy 2 armour, 2 bombers and 8 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
Combat Move - Germans
            1 unit repaired.
            7 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            2 bombers moved from Western Germany to 118 Sea Zone
            1 fighter moved from 112 Sea Zone to 118 Sea Zone
            1 fighter moved from 112 Sea Zone to 109 Sea Zone
            3 fighters and 2 tactical_bombers moved from Western Germany to 109 Sea Zone
            2 infantry moved from Norway to 112 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 112 Sea Zone to 119 Sea Zone
            2 infantry moved from 119 Sea Zone to Eire
            3 artilleries and 14 infantry moved from Poland to Baltic States
                  Germans take Baltic States from Russians
            1 armour moved from Romania to Baltic States
                  Germans take Eastern Poland from Russians
            1 armour moved from Romania to Greece
                  Germans take Greece from Neutral_Allies
            1 armour, 2 artilleries and 8 infantry moved from Romania to Bessarabia
                  Germans take Bessarabia from Russians
            5 infantry moved from Bulgaria to Romania
            5 armour and 4 mech_infantrys moved from France to Germany
            1 armour moved from Normandy Bordeaux to Western Germany
            1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium
Combat - Germans
            Battle in 119 Sea Zone
                Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 119 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    British roll dice for 1 destroyer in 119 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 119 Sea Zone
                Germans win, taking 119 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Eire
            Battle in 118 Sea Zone
                Germans attack with 2 bombers and 1 fighter
                British defend with 1 battleship
                    Germans roll dice for 2 bombers and 1 fighter in 118 Sea Zone, round 2 : 3/3 hits, 1.83 expected hits
                    British roll dice for 1 battleship in 118 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Germans and 1 battleship owned by the British lost in 118 Sea Zone
                Germans win, taking Eire from Neutral_Allies with 2 bombers remaining. Battle score for attacker is 10
                Casualties for Germans: 1 fighter
                Casualties for British: 1 battleship
            Battle in 109 Sea Zone
                Germans attack with 4 fighters and 2 tactical_bombers
                British defend with 1 cruiser and 2 submarines
                2 submarines owned by the British Submerged
                    Germans roll dice for 4 fighters and 2 tactical_bombers in 109 Sea Zone, round 2 : 5/6 hits, 3.33 expected hits
                    British roll dice for 1 cruiser in 109 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 cruiser owned by the British and 1 tactical_bomber owned by the Germans lost in 109 Sea Zone
                Germans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Germans: 1 tactical_bomber
                Casualties for British: 1 cruiser
Non Combat Move - Germans
            2 bombers moved from 118 Sea Zone to Holland Belgium
            1 fighter moved from 109 Sea Zone to 119 Sea Zone
            1 fighter moved from 109 Sea Zone to 119 Sea Zone
            2 fighters and 1 tactical_bomber moved from 109 Sea Zone to Holland Belgium
            3 aaGuns moved from Poland to Baltic States
            3 aaGuns moved from Western Germany to Germany
Place Units - Germans
            2 armour and 8 mech_infantrys placed in Germany
            2 bombers placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Germany: 1 aaGun
            EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Germany: 1 aaGun
            EDIT: Adding units owned by Germans to Western Germany: 2 aaGuns
            EDIT: Removing units owned by Germans from Germany: 1 aaGun
            EDIT: Turning off Edit Mode
Turn Complete - Germans
            Germans collect 44 PUs; end with 44 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : 3.00
    British : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 2
Purchase Units - Russians
            Russians buy 12 infantry; Remaining resources: 2 PUs;
Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
            Russians takes Political Action: Political Action Russians To War With Italians
                Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            2 infantry moved from Olgiy to Tsagaan Olom
            1 infantry moved from Dzavhan to Tsagaan Olom
            1 infantry moved from Ulaanbaatar to Central Mongolia
            2 infantry moved from Buyant-Uhaa to Central Mongolia
            6 infantry moved from Yakut S.S.R. to Dzavhan
            6 infantry moved from Buryatia to Yakut S.S.R.
            2 infantry moved from Kazakhstan to Sikang
            4 armour and 3 mech_infantrys moved from Russia to Kazakhstan
            2 armour and 2 mech_infantrys moved from Kazakhstan to Shensi
            1 artillery and 1 infantry moved from Samara to Kazakhstan
            2 fighters and 1 tactical_bomber moved from Russia to Shensi
Non Combat Move - Russians
            2 aaGuns and 5 infantry moved from Novgorod to Archangel
            1 artillery and 13 infantry moved from Belarus to Bryansk
            1 artillery and 6 infantry moved from Ukraine to Bryansk
            2 aaGuns moved from Samara to Kazakhstan
            1 aaGun moved from Buryatia to Yakut S.S.R.
Place Units - Russians
            10 infantry placed in Russia
            2 infantry placed in Volgograd
Turn Complete - Russians
            Russians collect 33 PUs; end with 35 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 2
Purchase Units - Japanese
            Japanese buy 2 armour, 3 artilleries, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
            1 armour moved from Amur to Soviet Far East
                  Japanese take Siberia from Russians
                  Japanese take Soviet Far East from Russians
            1 mech_infantry moved from Amur to Sakha
                  Japanese take Sakha from Russians
            2 artilleries and 5 infantry moved from Amur to Buryatia
                  Japanese take Buryatia from Russians
            1 artillery and 2 infantry moved from Jehol to Buyant-Uhaa
                  Japanese take Buyant-Uhaa from Russians
            1 artillery and 1 infantry moved from Manchuria to Buyant-Uhaa
            1 infantry moved from Kiangsi to Hunan
            1 artillery and 2 infantry moved from Kiangsi to Hunan
            1 fighter moved from Kiangsi to Hunan
            2 bombers, 10 fighters and 8 tactical_bombers moved from Kwangsi to Szechwan
            1 artillery and 5 infantry moved from Japan to 6 Sea Zone
            1 artillery, 5 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
            1 destroyer and 2 transports moved from 5 Sea Zone to 6 Sea Zone
Combat - Japanese
            Battle in Hunan
                Japanese attack with 1 artillery, 1 fighter and 3 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Hunan, round 2 : 2/5 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Szechwan
                Japanese attack with 2 bombers, 10 fighters and 8 tactical_bombers
                Chinese defend with 1 fighter and 5 infantry
                    Japanese roll dice for 2 bombers, 10 fighters and 8 tactical_bombers in Szechwan, round 2 : 10/20 hits, 11.67 expected hits
                    Chinese roll dice for 1 fighter and 5 infantry in Szechwan, round 2 : 3/6 hits, 2.33 expected hits
                    3 tactical_bombers owned by the Japanese, 5 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Szechwan
                Japanese win with 2 bombers, 10 fighters and 5 tactical_bombers remaining. Battle score for attacker is -8
                Casualties for Chinese: 1 fighter and 5 infantry
                Casualties for Japanese: 3 tactical_bombers
Non Combat Move - Japanese
            2 bombers, 10 fighters and 5 tactical_bombers moved from Szechwan to Kwangsi
            1 fighter moved from Hunan to Kwangsi
            1 aaGun moved from Manchuria to Buyant-Uhaa
Place Units - Japanese
            2 armour and 1 mech_infantry placed in Manchuria
            3 artilleries and 2 infantry placed in Japan
            1 transport placed in 6 Sea Zone
Turn Complete - Japanese
            Japanese collect 34 PUs; end with 34 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs
Combat Hit Differential Summary :
Chinese : 0.33
    Japanese : -1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 2
Purchase Units - Japanese
            Japanese buy 2 armour, 3 artilleries, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
            1 armour moved from Amur to Soviet Far East
                  Japanese take Siberia from Russians
                  Japanese take Soviet Far East from Russians
            1 mech_infantry moved from Amur to Sakha
                  Japanese take Sakha from Russians
            2 artilleries and 5 infantry moved from Amur to Buryatia
                  Japanese take Buryatia from Russians
            1 artillery and 2 infantry moved from Jehol to Buyant-Uhaa
                  Japanese take Buyant-Uhaa from Russians
            1 artillery and 1 infantry moved from Manchuria to Buyant-Uhaa
            1 infantry moved from Kiangsi to Hunan
            1 artillery and 2 infantry moved from Kiangsi to Hunan
            1 fighter moved from Kiangsi to Hunan
            2 bombers, 10 fighters and 8 tactical_bombers moved from Kwangsi to Szechwan
            1 artillery and 5 infantry moved from Japan to 6 Sea Zone
            1 artillery, 5 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
            1 destroyer and 2 transports moved from 5 Sea Zone to 6 Sea Zone
Combat - Japanese
            Battle in Hunan
                Japanese attack with 1 artillery, 1 fighter and 3 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Hunan, round 2 : 2/5 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Szechwan
                Japanese attack with 2 bombers, 10 fighters and 8 tactical_bombers
                Chinese defend with 1 fighter and 5 infantry
                    Japanese roll dice for 2 bombers, 10 fighters and 8 tactical_bombers in Szechwan, round 2 : 10/20 hits, 11.67 expected hits
                    Chinese roll dice for 1 fighter and 5 infantry in Szechwan, round 2 : 3/6 hits, 2.33 expected hits
                    3 tactical_bombers owned by the Japanese, 5 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Szechwan
                Japanese win with 2 bombers, 10 fighters and 5 tactical_bombers remaining. Battle score for attacker is -8
                Casualties for Chinese: 1 fighter and 5 infantry
                Casualties for Japanese: 3 tactical_bombers
Non Combat Move - Japanese
            2 bombers, 10 fighters and 5 tactical_bombers moved from Szechwan to Kwangsi
            1 fighter moved from Hunan to Kwangsi
            1 aaGun moved from Manchuria to Buyant-Uhaa
Place Units - Japanese
            2 armour and 1 mech_infantry placed in Manchuria
            3 artilleries and 2 infantry placed in Japan
            1 transport placed in 6 Sea Zone
Turn Complete - Japanese
            Japanese collect 34 PUs; end with 34 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 artillery, 5 infantry and 3 transports
            EDIT: Adding units owned by Japanese to 36 Sea Zone: 3 transports
            EDIT: Adding units owned by Japanese to Kwangsi: 1 artillery and 5 infantry
            EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : 0.33
    Japanese : -1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 2
Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 2 infantry and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
Non Combat Move - Americans
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
            1 artillery and 1 infantry moved from 89 Sea Zone to Southeast Mexico
            1 destroyer and 1 submarine moved from 48 Sea Zone to 26 Sea Zone
            1 fighter moved from Guam to Wake Island
            1 carrier moved from 101 Sea Zone to 89 Sea Zone
            2 fighters moved from Eastern United States to 89 Sea Zone
            2 fighters moved from Hawaiian Islands to Western United States
Place Units - Americans
            1 carrier placed in 101 Sea Zone
            2 artilleries and 1 infantry placed in Central United States
            2 transports placed in 101 Sea Zone
            1 infantry placed in Western United States
            1 transport placed in 10 Sea Zone
Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 2
Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries; Remaining resources: 1 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
            4 infantry moved from Yunnan to Szechwan
            2 infantry moved from Shensi to Szechwan
Place Units - Chinese
            3 artilleries placed in Szechwan
Turn Complete - Chinese
            Chinese collect 9 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 2
Purchase Units - British
            British buy 1 armour, 1 factory_minor and 7 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
            UK_Pacific buy 1 carrier; Remaining resources: 2 PUs;
Combat Move - British
            1 armour and 1 mech_infantry moved from Egypt to Iraq
            1 artillery and 4 infantry moved from Egypt to Anglo Egyptian Sudan
            1 fighter moved from Egypt to Anglo Egyptian Sudan
            1 artillery and 1 infantry moved from Persia to Iraq
            1 tactical_bomber moved from 80 Sea Zone to Iraq
            1 infantry moved from Persia to 80 Sea Zone
            1 infantry moved from Eastern Persia to 80 Sea Zone
            2 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
            2 infantry moved from 72 Sea Zone to French Madagascar
            2 infantry moved from Rhodesia to Belgian Congo
            1 transport moved from 80 Sea Zone to 39 Sea Zone
            1 battleship and 1 destroyer moved from 79 Sea Zone to 39 Sea Zone
            1 carrier, 2 cruisers and 1 destroyer moved from 80 Sea Zone to 39 Sea Zone
            1 destroyer moved from 98 Sea Zone to 80 Sea Zone
            1 infantry moved from Suriname to French Guiana
                  British take French Guiana from Neutral_Axis
            2 submarines moved from 109 Sea Zone to 92 Sea Zone
            1 destroyer moved from 110 Sea Zone to 88 Sea Zone
            1 infantry moved from Shan State to French Indo China
                  UK_Pacific take French Indo China from Neutral_Axis
            2 infantry moved from Shan State to Burma
            1 armour moved from India to Burma
            1 fighter moved from India to Burma
Combat - British
            Battle in French Madagascar
            Battle in Anglo Egyptian Sudan
                British attack with 1 artillery, 1 fighter and 4 infantry
                Italians defend with 1 artillery and 2 infantry
                    British roll dice for 1 artillery, 1 fighter and 4 infantry in Anglo Egyptian Sudan, round 2 :  2/6 hits
                    Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 :  0/3 hits
                    2 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    British roll dice for 1 artillery, 1 fighter and 4 infantry in Anglo Egyptian Sudan, round 3 :  2/6 hits
                    Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 :  1/1 hits
                    1 artillery owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
                British win, taking French Madagascar from Neutral_Axis, taking Anglo Egyptian Sudan from Italians with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 7
                Casualties for Italians: 1 artillery and 2 infantry
                Casualties for British: 1 infantry
            Battle in Iraq
                British attack with 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 :  3/5 hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 :  1/3 hits
                    3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 1 infantry
                Casualties for Neutral_Axis: 3 infantry
Non Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from Burma: 1 armour and 1 infantry
            EDIT: Adding units owned by British to India: 1 armour and 1 infantry
            EDIT: Turning off Edit Mode
            1 tactical_bomber moved from Iraq to 39 Sea Zone
            1 fighter moved from Anglo Egyptian Sudan to Belgian Congo
            1 artillery moved from Suriname to Brazil
                  British take Brazil from Neutral_Allies
            1 transport moved from 88 Sea Zone to 86 Sea Zone
Place Units - British
            1 factory_minor placed in Persia
            1 armour and 7 infantry placed in United Kingdom
Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,1,3,4,5,4,5,1,3
            British collect 32 PUs (2 lost to blockades); end with 32 PUs
Place Units - UK_Pacific
            1 carrier placed in 39 Sea Zone
Turn Complete - UK_Pacific
            UK_Pacific collect 19 PUs; end with 21 PUs
            Some Units in 39 Sea Zone change ownership: 1 carrier
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 2
Purchase Units - Italians
            Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
            1 artillery moved from Malta to 96 Sea Zone
            1 infantry moved from Tobruk to 96 Sea Zone
            1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
            1 infantry moved from 98 Sea Zone to Egypt
            1 artillery moved from 98 Sea Zone to Egypt
            2 infantry moved from Crete to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Cyprus
            1 bomber moved from Southern Italy to 72 Sea Zone
            1 submarine moved from 99 Sea Zone to 98 Sea Zone
            1 destroyer moved from 99 Sea Zone to 98 Sea Zone
            1 cruiser moved from 99 Sea Zone to 98 Sea Zone
            1 artillery moved from Tobruk to Alexandria
            1 destroyer moved from 98 Sea Zone to 99 Sea Zone
            1 cruiser moved from 98 Sea Zone to 99 Sea Zone
Combat - Italians
            Battle in 72 Sea Zone
                Italians attack with 1 bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 72 Sea Zone
                Italians win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Cyprus
            Battle in Egypt
                Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
                British defend with 1 harbour; ANZAC defend with 2 infantry
                    Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 2/2 hits, 1.17 expected hits
                    British roll dice for 2 infantry in Egypt, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt
                Italians win, taking Cyprus from British, taking Egypt from British with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for ANZAC: 2 infantry
Non Combat Move - Italians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 bomber moved from 72 Sea Zone to Kenya
            1 infantry moved from Northern Italy to 95 Sea Zone
            1 infantry moved from Northern Italy to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Syria
                  Italians take Syria from Neutral_Axis
            1 armour moved from Yugoslavia to Eastern Poland
            1 infantry moved from Yugoslavia to Romania
            1 artillery moved from Yugoslavia to Romania
            2 aaGuns moved from Yugoslavia to Northern Italy
Place Units - Italians
            1 artillery and 3 infantry placed in Northern Italy
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from 98 Sea Zone: 1 submarine
            EDIT: Adding units owned by Italians to 99 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians : 0.83
    British : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 2
Purchase Units - Italians
            Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
            1 artillery moved from Malta to 96 Sea Zone
            1 infantry moved from Tobruk to 96 Sea Zone
            1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
            1 infantry moved from 98 Sea Zone to Egypt
            1 artillery moved from 98 Sea Zone to Egypt
            2 infantry moved from Crete to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Cyprus
            1 bomber moved from Southern Italy to 72 Sea Zone
            1 submarine moved from 99 Sea Zone to 98 Sea Zone
            1 destroyer moved from 99 Sea Zone to 98 Sea Zone
            1 cruiser moved from 99 Sea Zone to 98 Sea Zone
            1 artillery moved from Tobruk to Alexandria
            1 destroyer moved from 98 Sea Zone to 99 Sea Zone
            1 cruiser moved from 98 Sea Zone to 99 Sea Zone
Combat - Italians
            Battle in 72 Sea Zone
                Italians attack with 1 bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 72 Sea Zone
                Italians win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Cyprus
            Battle in Egypt
                Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
                British defend with 1 harbour; ANZAC defend with 2 infantry
                    Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 2/2 hits, 1.17 expected hits
                    British roll dice for 2 infantry in Egypt, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt
                Italians win, taking Cyprus from British, taking Egypt from British with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for ANZAC: 2 infantry
Non Combat Move - Italians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 bomber moved from 72 Sea Zone to Kenya
            1 infantry moved from Northern Italy to 95 Sea Zone
            1 infantry moved from Northern Italy to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Syria
                  Italians take Syria from Neutral_Axis
            1 armour moved from Yugoslavia to Eastern Poland
            1 infantry moved from Yugoslavia to Romania
            1 artillery moved from Yugoslavia to Romania
            2 aaGuns moved from Yugoslavia to Northern Italy
Place Units - Italians
            1 artillery and 3 infantry placed in Northern Italy
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from 98 Sea Zone: 1 submarine
            EDIT: Adding units owned by Italians to 99 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from 99 Sea Zone: 1 submarine
            EDIT: Adding units owned by Italians to 98 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 0.83
    British : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 2
Purchase Units - ANZAC
            ANZAC buy 1 transport; Remaining resources: 7 PUs;
Combat Move - ANZAC
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
            3 fighters moved from Java to India
            1 fighter moved from New South Wales to Queensland
            1 infantry moved from Shan State to Burma
Non Combat Move - ANZAC
            1 infantry moved from 41 Sea Zone to Sumatra
                  ANZAC take Sumatra from Dutch
Place Units - ANZAC
            1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 2
Combat Move - French
            1 destroyer moved from 78 Sea Zone to 39 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
            Germans buy 5 armour and 5 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
            7 infantry moved from Karelia to Novgorod
                  Germans take Novgorod from Russians
            1 armour, 3 artilleries and 14 infantry moved from Baltic States to Belarus
                  Germans take Belarus from Russians
            1 armour moved from Bessarabia to Western Ukraine
                  Germans take Western Ukraine from Russians
            1 armour moved from Western Ukraine to Ukraine
                  Germans take Ukraine from Russians
            2 artilleries and 8 infantry moved from Bessarabia to Ukraine
            5 infantry moved from Romania to Bessarabia
            1 armour moved from Greece to 99 Sea Zone
            7 armour and 12 mech_infantrys moved from Germany to Eastern Poland
            1 armour moved from Western Germany to Poland
            2 bombers moved from Holland Belgium to United Kingdom
            2 fighters moved from 119 Sea Zone to United Kingdom
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 119 Sea Zone to 109 Sea Zone
            1 bomber moved from Western Germany to United Kingdom
            2 fighters moved from Holland Belgium to Western Germany
            1 tactical_bomber moved from Holland Belgium to Western Germany
            1 infantry moved from Holland Belgium to Western Germany
            1 artillery and 1 infantry moved from Holland Belgium to Western Germany
Combat - Germans
            Air Battle in United Kingdom
Combat Hit Differential Summary :
Intercept in London?
no
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
            Germans buy 5 armour and 5 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
            7 infantry moved from Karelia to Novgorod
                  Germans take Novgorod from Russians
            1 armour, 3 artilleries and 14 infantry moved from Baltic States to Belarus
                  Germans take Belarus from Russians
            1 armour moved from Bessarabia to Western Ukraine
                  Germans take Western Ukraine from Russians
            1 armour moved from Western Ukraine to Ukraine
                  Germans take Ukraine from Russians
            2 artilleries and 8 infantry moved from Bessarabia to Ukraine
            5 infantry moved from Romania to Bessarabia
            1 armour moved from Greece to 99 Sea Zone
            7 armour and 12 mech_infantrys moved from Germany to Eastern Poland
            1 armour moved from Western Germany to Poland
            2 bombers moved from Holland Belgium to United Kingdom
            2 fighters moved from 119 Sea Zone to United Kingdom
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 119 Sea Zone to 109 Sea Zone
            1 bomber moved from Western Germany to United Kingdom
            2 fighters moved from Holland Belgium to Western Germany
            1 tactical_bomber moved from Holland Belgium to Western Germany
            1 infantry moved from Holland Belgium to Western Germany
            1 artillery and 1 infantry moved from Holland Belgium to Western Germany
Combat - Germans
            Air Battle in United Kingdom
                Germans attacks with 5 units heading to United Kingdom
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/3 hits, 0.50 expected hits
                Bombing raid in United Kingdom rolls: 5,5,7 and causes: 17 damage to unit: factory_major
                Bombing raid in United Kingdom causes 17 damage total.
            Cleaning up after air battles
Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Changing ownership of Scotland from British to Germans
            EDIT: Removing units owned by Germans from Eire: 1 infantry
            EDIT: Adding units owned by Germans to Scotland: 1 infantry
            EDIT: Turning off Edit Mode
            3 bombers moved from United Kingdom to Western Germany
            1 fighter moved from United Kingdom to 109 Sea Zone
            1 fighter moved from United Kingdom to 109 Sea Zone
            1 aaGun moved from Baltic States to Belarus
            2 aaGuns moved from Baltic States to Belarus
Place Units - Germans
            5 armour and 5 mech_infantrys placed in Germany
Turn Complete - Germans
            Germans collect 53 PUs; end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
AA fire in United Kingdom : : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - Russians
            Russians buy 4 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
            3 infantry moved from Tsagaan Olom to Suiyuyan
            3 infantry moved from Central Mongolia to Suiyuyan
            6 infantry moved from Dzavhan to Tsagaan Olom
            2 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Shensi to Szechwan
            2 infantry moved from Sikang to Szechwan
            4 armour and 3 mech_infantrys moved from Kazakhstan to Szechwan
            1 infantry moved from Volgograd to Rostov
            1 submarine moved from 127 Sea Zone to 125 Sea Zone
Combat - Russians
Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Changing ownership of Western Ukraine from Germans to Russians
            EDIT: Turning off Edit Mode
            2 aaGuns, 1 artillery and 1 infantry moved from Kazakhstan to Sikang
            1 aaGun and 6 infantry moved from Yakut S.S.R. to Dzavhan
            1 infantry moved from Bryansk to Western Ukraine
            2 aaGuns and 5 infantry moved from Archangel to Vologda
            2 artilleries moved from Bryansk to Tambov
            8 infantry moved from Bryansk to Tambov
            10 infantry moved from Bryansk to Russia
            1 infantry moved from Volgograd to Rostov
Place Units - Russians
            4 artilleries and 6 infantry placed in Russia
            2 infantry placed in Volgograd
Turn Complete - Russians
            Russians collect 24 PUs; end with 24 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 26 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs