Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 4 PUs; Combat Move - ANZAC 1 transport moved from 61 Sea Zone to 62 Sea Zone 1 artillery and 1 infantry moved from South Australia to New South Wales 1 cruiser moved from 56 Sea Zone to 62 Sea Zone 3 fighters moved from Western Australia to South Australia 3 fighters moved from South Australia to New South Wales 1 destroyer moved from 55 Sea Zone to 46 Sea Zone 1 infantry moved from South Australia to New South Wales Non Combat Move - ANZAC Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUsG40 Ichabod (X) vs Jonathan (A) w/20 #2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Place Units - Russians
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 9 PUs; end with 9 PUs totalCombat Hit Differential Summary :
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers, 1 fighter, 2 infantry, 5 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
3 fighters moved from 36 Sea Zone to 35 Sea Zone
3 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone
3 mech_infantrys moved from Shantung to Hopei
1 mech_infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Chahar to Suiyuyan
2 mech_infantrys moved from Kansu to Shensi
1 mech_infantry moved from Sikang to Shensi
1 bomber moved from Yunnan to Suiyuyan
1 bomber moved from French Indo China to Shensi
1 tactical_bomber moved from French Indo China to Hopei
1 fighter and 1 tactical_bomber moved from Burma to Shensi
1 fighter moved from Burma to India
1 tactical_bomber moved from Burma to India
1 artillery and 1 infantry moved from Burma to India
2 artilleries moved from Yunnan to Burma
2 infantry moved from Japan to 6 Sea Zone
4 carriers, 4 destroyers, 6 fighters, 2 infantry, 5 submarines, 2 tactical_bombers and 1 transport moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 mech_infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers, 1 fighter, 2 infantry, 5 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
3 fighters moved from 36 Sea Zone to 35 Sea Zone
3 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone
3 mech_infantrys moved from Shantung to Hopei
1 mech_infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Chahar to Suiyuyan
2 mech_infantrys moved from Kansu to Shensi
1 mech_infantry moved from Sikang to Shensi
1 bomber moved from Yunnan to Suiyuyan
1 bomber moved from French Indo China to Shensi
1 tactical_bomber moved from French Indo China to Hopei
1 fighter and 1 tactical_bomber moved from Burma to Shensi
1 fighter moved from Burma to India
1 tactical_bomber moved from Burma to India
1 artillery and 1 infantry moved from Burma to India
2 artilleries moved from Yunnan to Burma
2 infantry moved from Japan to 6 Sea Zone
4 carriers, 4 destroyers, 6 fighters, 2 infantry, 5 submarines, 2 tactical_bombers and 1 transport moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 mech_infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from RussiansCombat - Japanese
Battle in Midway
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 35 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 35 Sea Zone
Japanese win, taking Midway from Americans, taking 35 Sea Zone from Americans with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in India
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in India, round 2 : 2/4 hits, 1.83 expected hits
UK_Pacific roll dice for 2 infantry in India, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 bomber and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 mech_infantrys in Suiyuyan, round 2 : 2/3 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Shensi, round 2 : 3/6 hits, 2.33 expected hits
Chinese roll dice for 3 infantry in Shensi, round 2 : 3/3 hits, 1.00 expected hits
1 fighter owned by the Japanese, 2 mech_infantrys owned by the Japanese and 3 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 fighter and 2 mech_infantrys
Battle in Hopei
Japanese attack with 3 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 3 mech_infantrys and 1 tactical_bomber in Hopei, round 2 : 1/4 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 bomber moved from Suiyuyan to Hunan
3 mech_infantrys moved from Kiangsu to Hunan
1 tactical_bomber moved from Hopei to Kweichow
1 tactical_bomber moved from Shensi to Kweichow
1 bomber moved from Shensi to French Indo China
3 armour moved from French Indo China to Shan State
8 armour moved from Burma to Shan State
5 mech_infantrys moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from India to Shan State
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to French Indo China
2 battleships, 3 carriers, 2 cruisers, 4 submarines and 3 transports moved from 36 Sea Zone to 20 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 4 submarines and 3 transports moved from 20 Sea Zone to 19 Sea ZonePlace Units - Japanese
1 carrier, 3 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
1 infantry placed in Japan
1 fighter placed in Japan
1 infantry and 2 mech_infantrys placed in French Indo China
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 73 PUs; end with 78 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUsCombat Hit Differential Summary :
Americans : -0.17
Chinese : 1.33
UK_Pacific : 0.33
Japanese : 1.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 mech_infantrys moved from Rostov to Caucasus
2 fighters moved from Rostov to Caucasus
4 mech_infantrys moved from Romania to UkraineCombat - Italians
Battle in Caucasus
Italians attack with 2 fighters and 2 mech_infantrys
British defend with 1 infantry
Italians roll dice for 2 fighters and 2 mech_infantrys in Caucasus, round 2 : 3/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Caucasus
Italians win, taking Caucasus from Russians with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
2 fighters moved from Caucasus to BryanskPlace Units - Italians
1 mech_infantry placed in Northern Italy
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUsCombat Hit Differential Summary :
Italians : 1.67
Russians : -0.33 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Germans
Germans buy 5 armour, 1 bomber, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Samara to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Tambov to Bryansk
1 infantry moved from Volgograd to Tambov
1 infantry moved from Volgograd to Samara
3 infantry moved from Ukraine to Bryansk
4 infantry moved from Rostov to Bryansk
1 artillery moved from Rostov to Bryansk
3 artilleries moved from Volgograd to Rostov
1 mech_infantry moved from Baltic States to Vyborg
Germans take Vyborg from Russians
1 armour moved from Novgorod to Karelia
Germans take Karelia from Russians
1 armour moved from Karelia to Vyborg
4 mech_infantrys moved from Novgorod to Vyborg
5 artilleries moved from Novgorod to Vyborg
3 infantry moved from Novgorod to Vyborg
1 armour moved from Novgorod to Vyborg
2 transports moved from 115 Sea Zone to 114 Sea Zone
4 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Vyborg
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Vyborg
1 fighter moved from Western Germany to Denmark
2 tactical_bombers moved from Novgorod to Western Germany
1 fighter moved from Novgorod to Western Germany
1 tactical_bomber moved from Novgorod to Western Germany -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Germans
Germans buy 5 armour, 1 bomber, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Samara to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Tambov to Bryansk
1 infantry moved from Volgograd to Tambov
1 infantry moved from Volgograd to Samara
3 infantry moved from Ukraine to Bryansk
4 infantry moved from Rostov to Bryansk
1 artillery moved from Rostov to Bryansk
3 artilleries moved from Volgograd to Rostov
1 mech_infantry moved from Baltic States to Vyborg
Germans take Vyborg from Russians
1 armour moved from Novgorod to Karelia
Germans take Karelia from Russians
1 armour moved from Karelia to Vyborg
4 mech_infantrys moved from Novgorod to Vyborg
5 artilleries moved from Novgorod to Vyborg
3 infantry moved from Novgorod to Vyborg
1 armour moved from Novgorod to Vyborg
2 transports moved from 115 Sea Zone to 114 Sea Zone
4 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Vyborg
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Vyborg
1 fighter moved from Western Germany to Denmark
2 tactical_bombers moved from Novgorod to Western Germany
1 fighter moved from Novgorod to Western Germany
1 tactical_bomber moved from Novgorod to Western GermanyCombat - Germans
Non Combat Move - Germans
1 aaGun moved from Novgorod to Vyborg
1 infantry moved from Bryansk to Smolensk
4 mech_infantrys moved from Bryansk to Novgorod
2 armour moved from Bryansk to NovgorodPlace Units - Germans
3 armour placed in Novgorod
2 armour placed in Germany
1 bomber and 1 fighter placed in Western Germany
1 infantry placed in Volgograd
3 infantry placed in Rostov
3 infantry placed in UkraineTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,3
Germans collect 59 PUs (2 lost to blockades); end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Place Units - Russians
1 armour and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 4 PUs; end with 4 PUs totalCombat Hit Differential Summary :
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 77 PUs;
Japanese buy 2 armour, 4 fighters, 6 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 mech_infantry moved from Timguska to Shensi
6 artilleries and 11 infantry moved from Burma to India
5 mech_infantrys moved from Shan State to India
11 armour moved from Shan State to India
1 fighter and 1 tactical_bomber moved from Shan State to India
2 tactical_bombers moved from Kweichow to India
1 bomber moved from Hunan to India
1 bomber moved from French Indo China to India
1 mech_infantry moved from Shensi to Yunnan
3 mech_infantrys moved from Hunan to Burma
3 tactical_bombers moved from French Indo China to India
2 fighters moved from French Indo China to India
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from Midway to 25 Sea Zone
2 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
4 infantry moved from 26 Sea Zone to Hawaiian Islands
6 fighters and 2 tactical_bombers moved from 25 Sea Zone to Hawaiian Islands
3 fighters moved from Japan to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 carrier moved from 25 Sea Zone to 26 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 77 PUs;
Japanese buy 2 armour, 4 fighters, 6 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 mech_infantry moved from Timguska to Shensi
6 artilleries and 11 infantry moved from Burma to India
5 mech_infantrys moved from Shan State to India
11 armour moved from Shan State to India
1 fighter and 1 tactical_bomber moved from Shan State to India
2 tactical_bombers moved from Kweichow to India
1 bomber moved from Hunan to India
1 bomber moved from French Indo China to India
1 mech_infantry moved from Shensi to Yunnan
3 mech_infantrys moved from Hunan to Burma
3 tactical_bombers moved from French Indo China to India
2 fighters moved from French Indo China to India
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from Midway to 25 Sea Zone
2 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
4 infantry moved from 26 Sea Zone to Hawaiian Islands
6 fighters and 2 tactical_bombers moved from 25 Sea Zone to Hawaiian Islands
3 fighters moved from Japan to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 carrier moved from 25 Sea Zone to 26 Sea ZoneCombat - Japanese
Battle in 26 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 3 fighters and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Neutral with 1 carrier, 1 destroyer, 3 fighters and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Hawaiian Islands
Japanese attack with 6 fighters, 4 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 5 fighters, 1 harbour and 2 infantry; ANZAC defend with 1 armour, 1 fighter and 1 infantry
Japanese roll dice for 6 fighters, 4 infantry and 2 tactical_bombers in Hawaiian Islands, round 2 : 4/12 hits, 5.00 expected hits
Americans roll dice for 1 armour, 6 fighters and 3 infantry in Hawaiian Islands, round 2 : 6/10 hits, 5.50 expected hits
3 fighters owned by the Japanese, 3 infantry owned by the Japanese, 1 armour owned by the ANZAC, 1 infantry owned by the ANZAC and 2 infantry owned by the Americans lost in Hawaiian Islands
Japanese roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Hawaiian Islands, round 3 : 2/6 hits, 3.00 expected hits
Americans roll dice for 6 fighters in Hawaiian Islands, round 3 : 3/6 hits, 4.00 expected hits
2 fighters owned by the Japanese, 1 infantry owned by the Japanese, 1 fighter owned by the ANZAC and 1 fighter owned by the Americans lost in Hawaiian Islands
Americans win with 4 fighters remaining. Battle score for attacker is -27
Casualties for ANZAC: 1 armour, 1 fighter and 1 infantry
Casualties for Americans: 1 fighter and 2 infantry
Casualties for Japanese: 5 fighters and 4 infantry
1 fighter owned by the Japanese and 2 tactical_bombers owned by the Japanese retreatedNon Combat Move - Japanese
1 fighter moved from Hawaiian Islands to 25 Sea Zone
2 tactical_bombers moved from Hawaiian Islands to 25 Sea Zone
3 fighters moved from 26 Sea Zone to 25 Sea Zone
3 mech_infantrys moved from Kiangsu to 19 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 3 mech_infantrys, 4 submarines and 3 transports moved from 19 Sea Zone to 6 Sea Zone
1 carrier, 3 destroyers and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 aaGun moved from Burma to India
3 mech_infantrys moved from 6 Sea Zone to Japan
1 fighter moved from French Indo China to India
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
3 mech_infantrys moved from Hopei to Yunnan
2 mech_infantrys moved from Suiyuyan to KweichowPlace Units - Japanese
1 transport placed in 6 Sea Zone
3 infantry placed in India
Japanese undo move 2.
1 armour and 2 infantry placed in India
1 armour and 4 infantry placed in Japan
4 fighters placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,6
Japanese collect 68 PUs (2 lost to blockades); end with 68 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
Americans : -0.50
Japanese : -2.00 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 carrier; Remaining resources: 1 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Italians
1 fighter moved from Southern Italy to 99 Sea Zone
2 armour moved from Rostov to Turkey
2 fighters moved from Bryansk to Turkey
1 cruiser, 1 destroyer and 1 submarine moved from 97 Sea Zone to 95 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 carrier; Remaining resources: 1 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Italians
1 fighter moved from Southern Italy to 99 Sea Zone
2 armour moved from Rostov to Turkey
2 fighters moved from Bryansk to Turkey
1 cruiser, 1 destroyer and 1 submarine moved from 97 Sea Zone to 95 Sea ZoneCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Turkey
Italians attack with 2 armour and 2 fighters
British defend with 2 armour
Italians roll dice for 2 armour and 2 fighters in Turkey, round 2 : 3/4 hits, 2.00 expected hits
British roll dice for 2 armour in Turkey, round 2 : 1/2 hits, 1.00 expected hits
2 armour owned by the British and 1 armour owned by the Italians lost in Turkey
Italians win, taking Turkey from British with 1 armour and 2 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Casualties for British: 2 armourNon Combat Move - Italians
2 fighters moved from Turkey to Caucasus
4 mech_infantrys moved from Ukraine to Caucasus
1 infantry moved from Normandy Bordeaux to Southern France
2 aaGuns, 5 artilleries and 14 infantry moved from Normandy Bordeaux to France
1 mech_infantry moved from Northern Italy to Bulgaria
1 fighter moved from 99 Sea Zone to Southern ItalyPlace Units - Italians
1 carrier placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 12 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUsCombat Hit Differential Summary :
Italians : 1.00
British : 0.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 54 Sea Zone to Hawaiian Islands
2 carriers, 1 cruiser, 4 destroyers and 1 submarine moved from 54 Sea Zone to 48 Sea Zone
1 infantry moved from New South Wales to Queensland
1 bomber moved from New South Wales to Hawaiian IslandsPlace Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsCombat Move - French
2 infantry moved from Northwest Persia to Turkey
1 fighter moved from Russia to TurkeyCombat - French
Battle in Turkey
French attack with 1 fighter and 2 infantry
Italians defend with 1 armour
French roll dice for 1 fighter and 2 infantry in Turkey, round 2 : 2/3 hits, 0.00 expected hits
Italians roll dice for 1 armour in Turkey, round 2 : 0/1 hits, 0.00 expected hits
1 armour owned by the Italians lost in Turkey
French win, taking Turkey from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armourNon Combat Move - French
1 fighter moved from Turkey to GreeceTurn Complete - French
Combat Hit Differential Summary :
Italians : 0.00
French : 2.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries, 1 bomber, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Germans
2 transports moved from 115 Sea Zone to 114 Sea Zone
2 armour moved from Germany to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 armour, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
2 armour and 2 infantry moved from 115 Sea Zone to Finland
2 armour, 5 artilleries, 7 infantry and 5 mech_infantrys moved from Vyborg to Finland
Germans take Finland from Americans
4 mech_infantrys moved from Novgorod to Finland
5 armour moved from Novgorod to FinlandCombat - Germans
Battle in FinlandNon Combat Move - Germans
22 armour, 10 artilleries, 14 infantry and 12 mech_infantrys moved from Bryansk to Tambov
1 infantry moved from Ukraine to Bryansk
3 artilleries and 3 infantry moved from Rostov to Tambov
2 infantry moved from Ukraine to Rostov
2 infantry moved from Volgograd to Tambov
1 mech_infantry moved from Novosibirsk to Tambov
1 aaGun moved from Vyborg to Finland
1 bomber moved from Western Germany to Southern Italy
1 tactical_bomber moved from Novgorod to Western Germany
2 fighters moved from Novgorod to Western GermanyPlace Units - Germans
3 armour placed in Ukraine
3 artilleries placed in Rostov
1 artillery and 2 infantry placed in Volgograd
3 mech_infantrys placed in Novgorod
1 bomber and 1 fighter placed in Western Germany
Germans undo move 5.
1 fighter placed in Western Germany
1 bomber placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4
Germans collect 62 PUs (1 lost to blockades); end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUsCombat Hit Differential Summary :