@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
G40 Ichabod (X) vs Jonathan (A) w/20 #2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 factory_minor, 2 fighters and 9 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Finland to Vyborg
Russians take Vyborg from Germans
1 armour moved from Vyborg to Karelia
Russians take Karelia from Germans
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 submarine moved from 33 Sea Zone to 35 Sea Zone
7 fighters and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 armour moved from Finland to Karelia
2 mech_infantrys moved from Finland to Karelia
1 infantry moved from Finland to Karelia
4 infantry moved from Finland to Karelia
1 artillery moved from Finland to Karelia
1 bomber moved from United Kingdom to GermanyCombat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.00 expected hits
Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Germany causes 3 damage total.
Battle in Java
Battle in 35 Sea Zone
Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.00 expected hits
Americans roll dice for 7 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 5/8 hits, 0.00 expected hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.00 expected hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win, taking Java from Japanese, taking 35 Sea Zone from Japanese with 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 battleship, 4 carriers, 2 cruisers, 4 destroyers and 1 fighter moved from 33 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
6 fighters moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to 33 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 30 Sea Zone to 54 Sea Zone
1 fighter moved from 10 Sea Zone to Hawaiian Islands
1 carrier and 1 destroyer moved from 10 Sea Zone to 30 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 119 Sea Zone
1 transport moved from 112 Sea Zone to 109 Sea Zone
1 fighter moved from United Kingdom to Finland
1 bomber moved from Germany to Finland
1 fighter moved from Norway to Finland
2 infantry moved from Norway to Finland
2 infantry and 1 transport moved from 119 Sea Zone to 112 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 aaGun moved from Eastern United States to New Brunswick Nova Scotia
1 aaGun, 1 armour, 1 artillery, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
6 transports moved from 109 Sea Zone to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 108 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 factory_minor placed in Finland
1 armour, 3 artilleries and 6 infantry placed in Eastern United States
2 infantry placed in Central United States
2 fighters placed in Western United States
1 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs totalPurchase Units - British
British buy 1 armour, 2 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
1 battleship and 1 destroyer moved from 33 Sea Zone to 42 Sea Zone
2 infantry moved from West India to India
7 fighters and 3 tactical_bombers moved from West India to India
1 bomber moved from Persia to VolgogradCombat - British
Strategic bombing raid in Volgograd
AA fire in Volgograd : 1/1 hits, 0.00 expected hits
1 bomber killed by AA
Bombing raid in Volgograd causes 0 damage total.
Battle in India
British attack with 7 fighters, 2 infantry and 3 tactical_bombers
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 7 fighters, 2 infantry and 3 tactical_bombers in India, round 2 : 7/12 hits, 0.00 expected hits
Japanese roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.00 expected hits
1 infantry owned by the Japanese lost in India
British win, taking India from Japanese with 7 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
3 fighters moved from Persia to Russia
1 fighter moved from Finland to 127 Sea Zone
1 fighter moved from 127 Sea Zone to Russia
1 armour moved from Eastern Persia to West India
2 infantry moved from Eastern Persia to West India
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 armour moved from Iraq to Northwest Persia
3 infantry moved from Persia to Northwest Persia
2 aaGuns, 1 artillery, 4 infantry and 1 mech_infantry moved from Finland to Karelia
1 fighter moved from 109 Sea Zone to 112 Sea Zone
3 transports moved from 112 Sea Zone to 110 Sea Zone
2 aaGuns moved from United Kingdom to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns, 4 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
4 infantry moved from 112 Sea Zone to Norway
1 aaGun moved from 112 Sea Zone to Norway
1 aaGun moved from 112 Sea Zone to Norway
1 aaGun moved from Norway to Finland
1 fighter moved from 112 Sea Zone to Norway
1 armour moved from Egypt to Iraq
3 tactical_bombers moved from West India to Northwest Persia
5 fighters moved from India to West India
2 fighters moved from India to West India
3 tactical_bombers moved from India to West India
1 destroyer moved from 79 Sea Zone to 80 Sea ZonePlace Units - British
1 artillery and 2 infantry placed in Persia
1 armour, 1 artillery and 4 infantry placed in United Kingdom
1 fighter placed in 109 Sea ZoneTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs totalCombat Hit Differential Summary :
British : 7.00
AA fire in Volgograd : : 1.00
Americans : 5.00
Japanese : 0.00
AA fire in Germany : : 0.00 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 mech_infantry moved from Bryansk to Rostov
2 armour moved from Bryansk to Rostov
1 mech_infantry moved from Bessarabia to Rostov
2 fighters moved from Bryansk to Rostov
4 mech_infantrys moved from Northern Italy to Romania
1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 mech_infantry moved from Bryansk to Rostov
2 armour moved from Bryansk to Rostov
1 mech_infantry moved from Bessarabia to Rostov
2 fighters moved from Bryansk to Rostov
4 mech_infantrys moved from Northern Italy to Romania
1 artillery and 1 infantry moved from Southern France to Normandy BordeauxNon Combat Move - Italians
Place Units - Italians
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUsCombat Hit Differential Summary :
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 fighter and 18 infantry; Remaining resources: 0 PUs;Combat Move - Germans
5 artilleries moved from Novgorod to Karelia
12 infantry moved from Novgorod to Karelia
2 fighters moved from Western Germany to Karelia
1 tactical_bomber moved from Western Germany to Karelia
2 fighters moved from Bryansk to Karelia
4 tactical_bombers moved from Bryansk to Karelia
1 infantry moved from Volgograd to Caucasus -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 fighter and 18 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 tactical_bomber moved from Novgorod to Karelia
5 artilleries and 12 infantry moved from Novgorod to Karelia
2 fighters moved from Western Germany to Karelia
1 tactical_bomber moved from Western Germany to Karelia
2 fighters moved from Bryansk to Karelia
4 tactical_bombers moved from Bryansk to Karelia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 fighter and 18 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 tactical_bomber moved from Novgorod to Karelia
5 artilleries and 12 infantry moved from Novgorod to Karelia
2 fighters moved from Western Germany to Karelia
1 tactical_bomber moved from Western Germany to Karelia
2 fighters moved from Bryansk to Karelia
4 tactical_bombers moved from Bryansk to KareliaCombat - Germans
Battle in Karelia
Germans attack with 5 artilleries, 4 fighters, 12 infantry and 6 tactical_bombers
British defend with 2 aaGuns, 1 artillery, 4 infantry and 1 mech_infantry; Americans defend with 2 armour, 1 artillery, 5 infantry and 2 mech_infantrys
AA fire in Karelia : 2/6 hits, 1.00 expected hits
1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Karelia
Germans roll dice for 5 artilleries, 3 fighters, 12 infantry and 5 tactical_bombers in Karelia, round 2 : 5/25 hits, 9.00 expected hits
Russians roll dice for 2 aaGuns, 2 armour, 2 artilleries, 9 infantry and 3 mech_infantrys in Karelia, round 2 : 4/16 hits, 5.67 expected hits
2 aaGuns owned by the British, 4 infantry owned by the Germans and 3 infantry owned by the Americans lost in Karelia
Germans roll dice for 5 artilleries, 3 fighters, 8 infantry and 5 tactical_bombers in Karelia, round 3 : 6/21 hits, 8.33 expected hits
Russians roll dice for 2 armour, 2 artilleries, 6 infantry and 3 mech_infantrys in Karelia, round 3 : 6/13 hits, 4.67 expected hits
6 infantry owned by the Germans, 2 infantry owned by the Americans and 4 infantry owned by the British lost in Karelia
Germans roll dice for 5 artilleries, 3 fighters, 2 infantry and 5 tactical_bombers in Karelia, round 4 : 5/15 hits, 6.83 expected hits
Russians roll dice for 2 armour, 2 artilleries and 3 mech_infantrys in Karelia, round 4 : 1/7 hits, 2.67 expected hits
1 mech_infantry owned by the British, 1 infantry owned by the Germans, 1 artillery owned by the Americans, 1 artillery owned by the British and 2 mech_infantrys owned by the Americans lost in Karelia
5 artilleries owned by the Germans and 1 infantry owned by the Germans retreated to Novgorod
Russians win with 2 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 fighter, 11 infantry and 1 tactical_bomber
Casualties for British: 2 aaGuns, 1 artillery, 4 infantry and 1 mech_infantry
Casualties for Americans: 1 artillery, 5 infantry and 2 mech_infantrysNon Combat Move - Germans
1 tactical_bomber moved from Karelia to 115 Sea Zone
4 tactical_bombers moved from Karelia to Novgorod
3 fighters moved from Karelia to Novgorod
2 infantry moved from Tambov to Bryansk
1 infantry moved from Samara to Tambov
1 infantry moved from Volgograd to Caucasus
2 infantry moved from Volgograd to Rostov
2 armour moved from Volgograd to Bryansk
1 armour, 1 artillery and 1 infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Germany to Baltic States
1 infantry moved from Western Germany to Denmark
4 mech_infantrys moved from Samara to Bryansk
3 artilleries moved from Samara to Volgograd
1 aaGun moved from Samara to VolgogradPlace Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 4 mech_infantrys
EDIT: Adding units owned by Germans to Novgorod: 4 mech_infantrys
EDIT: Removing units owned by Germans from Bryansk: 1 armour
EDIT: Changing ownership of Novgorod from Germans to Germans
EDIT: Adding units owned by Germans to Novgorod: 1 armour
EDIT: Turning off Edit Mode
1 fighter and 2 infantry placed in Western Germany
1 armour and 2 infantry placed in Novgorod
3 infantry placed in Volgograd
1 artillery and 2 infantry placed in Rostov
3 infantry placed in Ukraine
6 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1
Germans collect 58 PUs (2 lost to blockades); end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUsCombat Hit Differential Summary :
Germans : -8.17
AA fire in Karelia : : 1.00
Russians : -2.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Place Units - Russians
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 9 PUs; end with 9 PUs totalCombat Hit Differential Summary :
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers, 1 fighter, 2 infantry, 5 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
3 fighters moved from 36 Sea Zone to 35 Sea Zone
3 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone
3 mech_infantrys moved from Shantung to Hopei
1 mech_infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Chahar to Suiyuyan
2 mech_infantrys moved from Kansu to Shensi
1 mech_infantry moved from Sikang to Shensi
1 bomber moved from Yunnan to Suiyuyan
1 bomber moved from French Indo China to Shensi
1 tactical_bomber moved from French Indo China to Hopei
1 fighter and 1 tactical_bomber moved from Burma to Shensi
1 fighter moved from Burma to India
1 tactical_bomber moved from Burma to India
1 artillery and 1 infantry moved from Burma to India
2 artilleries moved from Yunnan to Burma
2 infantry moved from Japan to 6 Sea Zone
4 carriers, 4 destroyers, 6 fighters, 2 infantry, 5 submarines, 2 tactical_bombers and 1 transport moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 mech_infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers, 1 fighter, 2 infantry, 5 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
3 fighters moved from 36 Sea Zone to 35 Sea Zone
3 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone
3 mech_infantrys moved from Shantung to Hopei
1 mech_infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Chahar to Suiyuyan
2 mech_infantrys moved from Kansu to Shensi
1 mech_infantry moved from Sikang to Shensi
1 bomber moved from Yunnan to Suiyuyan
1 bomber moved from French Indo China to Shensi
1 tactical_bomber moved from French Indo China to Hopei
1 fighter and 1 tactical_bomber moved from Burma to Shensi
1 fighter moved from Burma to India
1 tactical_bomber moved from Burma to India
1 artillery and 1 infantry moved from Burma to India
2 artilleries moved from Yunnan to Burma
2 infantry moved from Japan to 6 Sea Zone
4 carriers, 4 destroyers, 6 fighters, 2 infantry, 5 submarines, 2 tactical_bombers and 1 transport moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 mech_infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from RussiansCombat - Japanese
Battle in Midway
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 35 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 35 Sea Zone
Japanese win, taking Midway from Americans, taking 35 Sea Zone from Americans with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in India
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in India, round 2 : 2/4 hits, 1.83 expected hits
UK_Pacific roll dice for 2 infantry in India, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 bomber and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 mech_infantrys in Suiyuyan, round 2 : 2/3 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Shensi, round 2 : 3/6 hits, 2.33 expected hits
Chinese roll dice for 3 infantry in Shensi, round 2 : 3/3 hits, 1.00 expected hits
1 fighter owned by the Japanese, 2 mech_infantrys owned by the Japanese and 3 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 fighter and 2 mech_infantrys
Battle in Hopei
Japanese attack with 3 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 3 mech_infantrys and 1 tactical_bomber in Hopei, round 2 : 1/4 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 bomber moved from Suiyuyan to Hunan
3 mech_infantrys moved from Kiangsu to Hunan
1 tactical_bomber moved from Hopei to Kweichow
1 tactical_bomber moved from Shensi to Kweichow
1 bomber moved from Shensi to French Indo China
3 armour moved from French Indo China to Shan State
8 armour moved from Burma to Shan State
5 mech_infantrys moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from India to Shan State
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to French Indo China
2 battleships, 3 carriers, 2 cruisers, 4 submarines and 3 transports moved from 36 Sea Zone to 20 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 4 submarines and 3 transports moved from 20 Sea Zone to 19 Sea ZonePlace Units - Japanese
1 carrier, 3 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
1 infantry placed in Japan
1 fighter placed in Japan
1 infantry and 2 mech_infantrys placed in French Indo China
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 73 PUs; end with 78 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUsCombat Hit Differential Summary :
Americans : -0.17
Chinese : 1.33
UK_Pacific : 0.33
Japanese : 1.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 mech_infantrys moved from Rostov to Caucasus
2 fighters moved from Rostov to Caucasus
4 mech_infantrys moved from Romania to UkraineCombat - Italians
Battle in Caucasus
Italians attack with 2 fighters and 2 mech_infantrys
British defend with 1 infantry
Italians roll dice for 2 fighters and 2 mech_infantrys in Caucasus, round 2 : 3/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Caucasus
Italians win, taking Caucasus from Russians with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
2 fighters moved from Caucasus to BryanskPlace Units - Italians
1 mech_infantry placed in Northern Italy
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUsCombat Hit Differential Summary :
Italians : 1.67
Russians : -0.33 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Germans
Germans buy 5 armour, 1 bomber, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Samara to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Tambov to Bryansk
1 infantry moved from Volgograd to Tambov
1 infantry moved from Volgograd to Samara
3 infantry moved from Ukraine to Bryansk
4 infantry moved from Rostov to Bryansk
1 artillery moved from Rostov to Bryansk
3 artilleries moved from Volgograd to Rostov
1 mech_infantry moved from Baltic States to Vyborg
Germans take Vyborg from Russians
1 armour moved from Novgorod to Karelia
Germans take Karelia from Russians
1 armour moved from Karelia to Vyborg
4 mech_infantrys moved from Novgorod to Vyborg
5 artilleries moved from Novgorod to Vyborg
3 infantry moved from Novgorod to Vyborg
1 armour moved from Novgorod to Vyborg
2 transports moved from 115 Sea Zone to 114 Sea Zone
4 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Vyborg
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Vyborg
1 fighter moved from Western Germany to Denmark
2 tactical_bombers moved from Novgorod to Western Germany
1 fighter moved from Novgorod to Western Germany
1 tactical_bomber moved from Novgorod to Western Germany -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Germans
Germans buy 5 armour, 1 bomber, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Samara to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Tambov to Bryansk
1 infantry moved from Volgograd to Tambov
1 infantry moved from Volgograd to Samara
3 infantry moved from Ukraine to Bryansk
4 infantry moved from Rostov to Bryansk
1 artillery moved from Rostov to Bryansk
3 artilleries moved from Volgograd to Rostov
1 mech_infantry moved from Baltic States to Vyborg
Germans take Vyborg from Russians
1 armour moved from Novgorod to Karelia
Germans take Karelia from Russians
1 armour moved from Karelia to Vyborg
4 mech_infantrys moved from Novgorod to Vyborg
5 artilleries moved from Novgorod to Vyborg
3 infantry moved from Novgorod to Vyborg
1 armour moved from Novgorod to Vyborg
2 transports moved from 115 Sea Zone to 114 Sea Zone
4 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Vyborg
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Vyborg
1 fighter moved from Western Germany to Denmark
2 tactical_bombers moved from Novgorod to Western Germany
1 fighter moved from Novgorod to Western Germany
1 tactical_bomber moved from Novgorod to Western GermanyCombat - Germans
Non Combat Move - Germans
1 aaGun moved from Novgorod to Vyborg
1 infantry moved from Bryansk to Smolensk
4 mech_infantrys moved from Bryansk to Novgorod
2 armour moved from Bryansk to NovgorodPlace Units - Germans
3 armour placed in Novgorod
2 armour placed in Germany
1 bomber and 1 fighter placed in Western Germany
1 infantry placed in Volgograd
3 infantry placed in Rostov
3 infantry placed in UkraineTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,3
Germans collect 59 PUs (2 lost to blockades); end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Place Units - Russians
1 armour and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 4 PUs; end with 4 PUs totalCombat Hit Differential Summary :
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 77 PUs;
Japanese buy 2 armour, 4 fighters, 6 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 mech_infantry moved from Timguska to Shensi
6 artilleries and 11 infantry moved from Burma to India
5 mech_infantrys moved from Shan State to India
11 armour moved from Shan State to India
1 fighter and 1 tactical_bomber moved from Shan State to India
2 tactical_bombers moved from Kweichow to India
1 bomber moved from Hunan to India
1 bomber moved from French Indo China to India
1 mech_infantry moved from Shensi to Yunnan
3 mech_infantrys moved from Hunan to Burma
3 tactical_bombers moved from French Indo China to India
2 fighters moved from French Indo China to India
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from Midway to 25 Sea Zone
2 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
4 infantry moved from 26 Sea Zone to Hawaiian Islands
6 fighters and 2 tactical_bombers moved from 25 Sea Zone to Hawaiian Islands
3 fighters moved from Japan to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 carrier moved from 25 Sea Zone to 26 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 77 PUs;
Japanese buy 2 armour, 4 fighters, 6 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 mech_infantry moved from Timguska to Shensi
6 artilleries and 11 infantry moved from Burma to India
5 mech_infantrys moved from Shan State to India
11 armour moved from Shan State to India
1 fighter and 1 tactical_bomber moved from Shan State to India
2 tactical_bombers moved from Kweichow to India
1 bomber moved from Hunan to India
1 bomber moved from French Indo China to India
1 mech_infantry moved from Shensi to Yunnan
3 mech_infantrys moved from Hunan to Burma
3 tactical_bombers moved from French Indo China to India
2 fighters moved from French Indo China to India
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from Midway to 25 Sea Zone
2 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
4 infantry moved from 26 Sea Zone to Hawaiian Islands
6 fighters and 2 tactical_bombers moved from 25 Sea Zone to Hawaiian Islands
3 fighters moved from Japan to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 carrier moved from 25 Sea Zone to 26 Sea ZoneCombat - Japanese
Battle in 26 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 3 fighters and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Neutral with 1 carrier, 1 destroyer, 3 fighters and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Hawaiian Islands
Japanese attack with 6 fighters, 4 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 5 fighters, 1 harbour and 2 infantry; ANZAC defend with 1 armour, 1 fighter and 1 infantry
Japanese roll dice for 6 fighters, 4 infantry and 2 tactical_bombers in Hawaiian Islands, round 2 : 4/12 hits, 5.00 expected hits
Americans roll dice for 1 armour, 6 fighters and 3 infantry in Hawaiian Islands, round 2 : 6/10 hits, 5.50 expected hits
3 fighters owned by the Japanese, 3 infantry owned by the Japanese, 1 armour owned by the ANZAC, 1 infantry owned by the ANZAC and 2 infantry owned by the Americans lost in Hawaiian Islands
Japanese roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Hawaiian Islands, round 3 : 2/6 hits, 3.00 expected hits
Americans roll dice for 6 fighters in Hawaiian Islands, round 3 : 3/6 hits, 4.00 expected hits
2 fighters owned by the Japanese, 1 infantry owned by the Japanese, 1 fighter owned by the ANZAC and 1 fighter owned by the Americans lost in Hawaiian Islands
Americans win with 4 fighters remaining. Battle score for attacker is -27
Casualties for ANZAC: 1 armour, 1 fighter and 1 infantry
Casualties for Americans: 1 fighter and 2 infantry
Casualties for Japanese: 5 fighters and 4 infantry
1 fighter owned by the Japanese and 2 tactical_bombers owned by the Japanese retreatedNon Combat Move - Japanese
1 fighter moved from Hawaiian Islands to 25 Sea Zone
2 tactical_bombers moved from Hawaiian Islands to 25 Sea Zone
3 fighters moved from 26 Sea Zone to 25 Sea Zone
3 mech_infantrys moved from Kiangsu to 19 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 3 mech_infantrys, 4 submarines and 3 transports moved from 19 Sea Zone to 6 Sea Zone
1 carrier, 3 destroyers and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 aaGun moved from Burma to India
3 mech_infantrys moved from 6 Sea Zone to Japan
1 fighter moved from French Indo China to India
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
3 mech_infantrys moved from Hopei to Yunnan
2 mech_infantrys moved from Suiyuyan to KweichowPlace Units - Japanese
1 transport placed in 6 Sea Zone
3 infantry placed in India
Japanese undo move 2.
1 armour and 2 infantry placed in India
1 armour and 4 infantry placed in Japan
4 fighters placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,6
Japanese collect 68 PUs (2 lost to blockades); end with 68 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
Americans : -0.50
Japanese : -2.00 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 carrier; Remaining resources: 1 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Italians
1 fighter moved from Southern Italy to 99 Sea Zone
2 armour moved from Rostov to Turkey
2 fighters moved from Bryansk to Turkey
1 cruiser, 1 destroyer and 1 submarine moved from 97 Sea Zone to 95 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 carrier; Remaining resources: 1 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Italians
1 fighter moved from Southern Italy to 99 Sea Zone
2 armour moved from Rostov to Turkey
2 fighters moved from Bryansk to Turkey
1 cruiser, 1 destroyer and 1 submarine moved from 97 Sea Zone to 95 Sea ZoneCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Turkey
Italians attack with 2 armour and 2 fighters
British defend with 2 armour
Italians roll dice for 2 armour and 2 fighters in Turkey, round 2 : 3/4 hits, 2.00 expected hits
British roll dice for 2 armour in Turkey, round 2 : 1/2 hits, 1.00 expected hits
2 armour owned by the British and 1 armour owned by the Italians lost in Turkey
Italians win, taking Turkey from British with 1 armour and 2 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Casualties for British: 2 armourNon Combat Move - Italians
2 fighters moved from Turkey to Caucasus
4 mech_infantrys moved from Ukraine to Caucasus
1 infantry moved from Normandy Bordeaux to Southern France
2 aaGuns, 5 artilleries and 14 infantry moved from Normandy Bordeaux to France
1 mech_infantry moved from Northern Italy to Bulgaria
1 fighter moved from 99 Sea Zone to Southern ItalyPlace Units - Italians
1 carrier placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 12 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUsCombat Hit Differential Summary :
Italians : 1.00
British : 0.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 54 Sea Zone to Hawaiian Islands
2 carriers, 1 cruiser, 4 destroyers and 1 submarine moved from 54 Sea Zone to 48 Sea Zone
1 infantry moved from New South Wales to Queensland
1 bomber moved from New South Wales to Hawaiian IslandsPlace Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsCombat Move - French
2 infantry moved from Northwest Persia to Turkey
1 fighter moved from Russia to TurkeyCombat - French
Battle in Turkey
French attack with 1 fighter and 2 infantry
Italians defend with 1 armour
French roll dice for 1 fighter and 2 infantry in Turkey, round 2 : 2/3 hits, 0.00 expected hits
Italians roll dice for 1 armour in Turkey, round 2 : 0/1 hits, 0.00 expected hits
1 armour owned by the Italians lost in Turkey
French win, taking Turkey from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armourNon Combat Move - French
1 fighter moved from Turkey to GreeceTurn Complete - French
Combat Hit Differential Summary :
Italians : 0.00
French : 2.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries, 1 bomber, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Germans
2 transports moved from 115 Sea Zone to 114 Sea Zone
2 armour moved from Germany to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 armour, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
2 armour and 2 infantry moved from 115 Sea Zone to Finland
2 armour, 5 artilleries, 7 infantry and 5 mech_infantrys moved from Vyborg to Finland
Germans take Finland from Americans
4 mech_infantrys moved from Novgorod to Finland
5 armour moved from Novgorod to FinlandCombat - Germans
Battle in FinlandNon Combat Move - Germans
22 armour, 10 artilleries, 14 infantry and 12 mech_infantrys moved from Bryansk to Tambov
1 infantry moved from Ukraine to Bryansk
3 artilleries and 3 infantry moved from Rostov to Tambov
2 infantry moved from Ukraine to Rostov
2 infantry moved from Volgograd to Tambov
1 mech_infantry moved from Novosibirsk to Tambov
1 aaGun moved from Vyborg to Finland
1 bomber moved from Western Germany to Southern Italy
1 tactical_bomber moved from Novgorod to Western Germany
2 fighters moved from Novgorod to Western GermanyPlace Units - Germans
3 armour placed in Ukraine
3 artilleries placed in Rostov
1 artillery and 2 infantry placed in Volgograd
3 mech_infantrys placed in Novgorod
1 bomber and 1 fighter placed in Western Germany
Germans undo move 5.
1 fighter placed in Western Germany
1 bomber placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4
Germans collect 62 PUs (1 lost to blockades); end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUsCombat Hit Differential Summary :





