You should read this. Nobody buys Battleships or Cruisers in OOB, except in extremely extremely extremely rare situations.
Odonis (Allies) vs Simon33 (Axis)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 fighter and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Vologda
1 fighter moved from Novosibirsk to Vologda
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Bryansk
1 fighter moved from Caucasus to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Bryansk, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters and 1 infantry in Vologda, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits
Russians roll dice for 2 fighters and 1 infantry in Vologda, round 3 : 2/3 hits
Germans roll dice for 1 mech_infantry in Vologda, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
Russians win with 2 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Vologda to Russia
2 fighters moved from Smolensk to Russia
2 fighters moved from Bryansk to Russia
1 armour and 1 mech_infantry moved from Volgograd to Russia
5 infantry moved from Jehol to Chahar
4 infantry moved from Korea to AmurPlace Units - Russians
1 fighter and 9 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 carrier, 1 destroyer and 4 infantry; Remaining resources: 5 SuicideAttackTokens; 4 PUs;Combat Move - Japanese
1 artillery moved from French Madagascar to 72 Sea Zone
1 artillery and 1 transport moved from 72 Sea Zone to 71 Sea Zone
1 artillery moved from 71 Sea Zone to Union of South Africa
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 artillery moved from West India to Eastern Persia
1 bomber moved from Shan State to Eastern Persia
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 fighter moved from Celebes to 20 Sea Zone
2 fighters and 1 tactical_bomber moved from Philippines to 19 Sea Zone
2 fighters moved from Japan to 19 Sea Zone
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Kwangsi
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers moved from French Indo China to Kwangsi
1 bomber moved from Shan State to Kwangsi
1 artillery and 1 infantry moved from 36 Sea Zone to KwangsiCombat - Japanese
Battle in Union of South Africa
Battle in 20 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 20 Sea Zone
Japanese win, taking Union of South Africa from British with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kwangsi
Japanese attack with 1 artillery, 1 bomber, 4 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers
Chinese defend with 8 infantry
Japanese roll dice for 2 battleships in Kwangsi, round 2 : 0/2 hits, 1.33 expected hits
Japanese roll dice for 1 artillery, 1 bomber, 4 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers in Kwangsi, round 2 : 9/13 hits, 6.33 expected hits
Chinese roll dice for 8 infantry in Kwangsi, round 2 : 3/8 hits, 2.67 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 8 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 bomber, 4 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Chinese: 8 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Eastern Persia
Japanese attack with 2 artilleries, 1 bomber and 1 infantry
British defend with 1 artillery and 2 infantry
Japanese roll dice for 2 artilleries, 1 bomber and 1 infantry in Eastern Persia, round 2 : 2/4 hits, 1.67 expected hits
British roll dice for 1 artillery and 2 infantry in Eastern Persia, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Eastern Persia
Japanese roll dice for 2 artilleries and 1 bomber in Eastern Persia, round 3 : 1/3 hits, 1.33 expected hits
British roll dice for 1 artillery in Eastern Persia, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 artillery owned by the British lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 1 artillery and 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 19 Sea Zone
Japanese attack with 4 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 4 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 19 Sea Zone
Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
3 fighters moved from 19 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Japan
1 fighter moved from 20 Sea Zone to 36 Sea Zone
1 bomber moved from Kwangsi to French Indo China
1 artillery moved from Shan State to French Indo China
1 artillery moved from Burma to Shan State
1 bomber moved from Eastern Persia to India
1 artillery moved from India to West India
4 fighters and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
3 tactical_bombers moved from Kwangsi to French Indo China
1 infantry moved from Malaya to Shan StatePlace Units - Japanese
1 carrier placed in 36 Sea Zone
1 destroyer placed in 6 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Malaya
1 artillery and 1 infantry placed in French Indo China
1 artillery and 2 infantry placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,1,6,6,5,2,5,3,6,2,3,1,1,3,3
Japanese collect 36 PUs (8 lost to blockades); end with 40 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 45 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUsCombat Hit Differential Summary :
British : 0.67
Americans : -0.33
Chinese : 0.33
Japanese : 1.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 airfield, 1 bomber, 1 destroyer, 1 factory_minor and 4 fighters; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from French West Africa to 87 Sea Zone
1 infantry and 1 transport moved from 87 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Eire to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Eire to Scotland
3 fighters moved from 109 Sea Zone to Gibraltar
1 fighter moved from 109 Sea Zone to Scotland
1 armour moved from Egypt to Syria
Americans take Syria from Italians
2 infantry moved from Kwangtung to Kwangsi
1 bomber moved from Korea to Kwangsi
1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 3 transports moved from 6 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 fighter and 1 tactical_bomber moved from Korea to 6 Sea ZoneCombat - Americans
Battle in 91 Sea Zone
Americans attack with 1 destroyer and 2 transports
Germans defend with 1 transport
1 transport owned by the Germans lost in 91 Sea Zone
Americans win with 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 6 Sea Zone
Americans attack with 5 fighters and 3 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 5 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 6/8 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win with 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Kwangsi
Americans attack with 1 bomber and 2 infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 1 bomber and 2 infantry in Kwangsi, round 2 : 2/3 hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kwangsi
Americans win, taking Kwangsi from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Gibraltar
Americans attack with 1 artillery, 3 fighters and 3 infantry
Germans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 3 fighters and 3 infantry in Gibraltar, round 2 : 1/7 hits
Germans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
Americans roll dice for 1 artillery, 3 fighters and 2 infantry in Gibraltar, round 3 : 2/6 hits
Germans roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in Scotland
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 artillery and 1 infantry
Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Scotland, round 2 : 3/4 hits
Germans roll dice for 1 artillery and 1 infantry in Scotland, round 2 : 2/2 hits
1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Scotland
Americans win, taking Scotland from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantryNon Combat Move - Americans
1 fighter moved from Scotland to 91 Sea Zone
2 carriers, 1 cruiser and 2 transports moved from 109 Sea Zone to 91 Sea Zone
1 transport moved from 109 Sea Zone to 91 Sea Zone
3 fighters moved from Gibraltar to 91 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Western United States to Central United States
2 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
5 fighters and 3 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone
2 fighters moved from 20 Sea Zone to Kwangtung
1 bomber moved from Kwangsi to Kwangtung
1 mech_infantry moved from Korea to Jehol
1 artillery and 1 infantry moved from Korea to ManchuriaPlace Units - Americans
1 destroyer placed in 101 Sea Zone
1 bomber and 2 fighters placed in Eastern United States
2 fighters placed in Western United States
1 airfield and 1 factory_minor placed in KwangtungTurn Complete - Americans
Americans collect 64 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Burma
Chinese take Burma from JapaneseCombat - Chinese
Non Combat Move - Chinese
5 infantry moved from Hunan to Kwangsi
1 infantry moved from Kiangsi to Kwangsi
3 infantry moved from Anhwe to Hunan
1 artillery moved from Yunnan to Hunan
4 infantry moved from Yunnan to Kwangsi
1 fighter moved from Kweichow to KwangsiPlace Units - Chinese
8 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 24 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 airfield, 1 bomber, 1 destroyer, 1 factory_minor and 4 fighters; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from French West Africa to 87 Sea Zone
1 infantry and 1 transport moved from 87 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Eire to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Eire to Scotland
3 fighters moved from 109 Sea Zone to Gibraltar
1 fighter moved from 109 Sea Zone to Scotland
1 armour moved from Egypt to Syria
Americans take Syria from Italians
2 infantry moved from Kwangtung to Kwangsi
1 bomber moved from Korea to Kwangsi
1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 3 transports moved from 6 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 fighter and 1 tactical_bomber moved from Korea to 6 Sea ZoneCombat - Americans
Battle in 91 Sea Zone
Americans attack with 1 destroyer and 2 transports
Germans defend with 1 transport
1 transport owned by the Germans lost in 91 Sea Zone
Americans win with 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 6 Sea Zone
Americans attack with 5 fighters and 3 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 5 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 6/8 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win with 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Kwangsi
Americans attack with 1 bomber and 2 infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 1 bomber and 2 infantry in Kwangsi, round 2 : 2/3 hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kwangsi
Americans win, taking Kwangsi from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Gibraltar
Americans attack with 1 artillery, 3 fighters and 3 infantry
Germans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 3 fighters and 3 infantry in Gibraltar, round 2 : 1/7 hits
Germans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
Americans roll dice for 1 artillery, 3 fighters and 2 infantry in Gibraltar, round 3 : 2/6 hits
Germans roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in Scotland
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 artillery and 1 infantry
Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Scotland, round 2 : 3/4 hits
Germans roll dice for 1 artillery and 1 infantry in Scotland, round 2 : 2/2 hits
1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Scotland
Americans win, taking Scotland from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantryNon Combat Move - Americans
1 fighter moved from Scotland to 91 Sea Zone
2 carriers, 1 cruiser and 2 transports moved from 109 Sea Zone to 91 Sea Zone
1 transport moved from 109 Sea Zone to 91 Sea Zone
3 fighters moved from Gibraltar to 91 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Western United States to Central United States
2 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
5 fighters and 3 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone
2 fighters moved from 20 Sea Zone to Kwangtung
1 bomber moved from Kwangsi to Kwangtung
1 mech_infantry moved from Korea to Jehol
1 artillery and 1 infantry moved from Korea to ManchuriaPlace Units - Americans
1 destroyer placed in 101 Sea Zone
1 bomber and 2 fighters placed in Eastern United States
2 fighters placed in Western United States
1 airfield and 1 factory_minor placed in KwangtungTurn Complete - Americans
Americans collect 64 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Burma
Chinese take Burma from JapaneseCombat - Chinese
Non Combat Move - Chinese
5 infantry moved from Hunan to Kwangsi
1 infantry moved from Kiangsi to Kwangsi
3 infantry moved from Anhwe to Hunan
1 artillery moved from Yunnan to Hunan
4 infantry moved from Yunnan to Kwangsi
1 fighter moved from Kweichow to KwangsiPlace Units - Chinese
8 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 24 PUs; end with 24 PUsCombat Move - British
Non Combat Move - British
1 battleship, 2 carriers and 2 cruisers moved from 109 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Eire to 91 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Egypt to Anglo Egyptian Sudan
2 aaGuns and 1 infantry moved from Kweichow to YunnanTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 fighter and 1 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 artillery moved from Iraq to Northwest Persia
Italians take Northwest Persia from British
1 infantry moved from Iraq to Persia
Italians take Persia from British
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
1 fighter moved from 97 Sea Zone to Syria
1 armour moved from Nenetsia to Evenkiyskiy
Italians take Urals from Russians
Italians take Evenkiyskiy from Russians
1 armour and 1 mech_infantry moved from Eastern Poland to BryanskCombat - Italians
Battle in Bryansk
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Bryansk
Italians roll dice for 1 armour in Bryansk, round 3 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Syria
Italians attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 armour
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Syria, round 2 : 2/3 hits, 1.17 expected hits
Americans roll dice for 1 armour in Syria, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Americans and 1 infantry owned by the Italians lost in Syria
Italians win, taking Syria from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armourNon Combat Move - Italians
1 fighter moved from Syria to 97 Sea Zone
1 fighter moved from 97 Sea Zone to Southern Italy
1 fighter moved from Southern Italy to United Kingdom
1 submarine moved from 125 Sea Zone to 110 Sea ZonePlace Units - Italians
1 fighter placed in 97 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 23 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 36 PUsCombat Hit Differential Summary :
Italians : 0.67
Americans : 0.50
Russians : 0.33 -
I don’t get why you moved the USN to within striking range of the IJN + land planes?
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Queensland to Guam
3 fighters moved from Northern Territory to Queensland
2 aaGuns, 1 artillery, 1 infantry and 2 mech_infantrys moved from Northern Territory to QueenslandPlace Units - ANZAC
1 carrier placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Queensland to Guam
3 fighters moved from Northern Territory to Queensland
2 aaGuns, 1 artillery, 1 infantry and 2 mech_infantrys moved from Northern Territory to QueenslandPlace Units - ANZAC
1 carrier placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 carrier, 1 fighter, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 2 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to Scotland
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to ScotlandCombat - Germans
Battle in Scotland
Germans attack with 2 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield and 1 artillery
Germans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Scotland, round 2 : 2/4 hits, 1.83 expected hits
Americans roll dice for 1 artillery in Scotland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Scotland
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artilleryNon Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Scotland to 110 Sea Zone
1 fighter moved from Iraq to Southern Italy
3 armour and 1 mech_infantry moved from Bessarabia to Bryansk
6 mech_infantrys moved from Eastern Poland to Bryansk
3 armour moved from Novgorod to Bryansk
3 artilleries and 3 infantry moved from Novgorod to Belarus
1 infantry moved from Belarus to Smolensk
3 aaGuns, 2 armour, 22 artilleries, 15 infantry and 1 mech_infantry moved from Belarus to Bryansk
3 mech_infantrys moved from Poland to Belarus
1 mech_infantry moved from Western Ukraine to Bryansk
3 artilleries and 1 infantry moved from Eastern Poland to Belarus
3 artilleries moved from Poland to Eastern Poland
4 mech_infantrys moved from Germany to Eastern Poland
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
2 transports moved from 115 Sea Zone to 113 Sea Zone
2 mech_infantrys moved from Western Germany to Poland
2 artilleries and 2 infantry moved from Germany to Poland
1 fighter moved from Eastern Poland to Western Germany
1 fighter and 1 tactical_bomber moved from Belarus to Western GermanyPlace Units - Germans
1 carrier and 1 fighter placed in 110 Sea Zone
3 artilleries placed in Novgorod
1 artillery, 1 infantry and 4 mech_infantrys placed in Germany
2 artilleries and 3 infantry placed in Western Germany
Germans undo move 4.
1 artillery placed in Germany
1 artillery and 3 infantry placed in Western Germany
Germans undo move 5.
1 infantry placed in Germany
1 artillery and 2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUsCombat Hit Differential Summary :
Germans : 0.17
Americans : 0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Russians
Russians buy 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Vologda
Russians take Vologda from Germans
1 armour moved from Vologda to Urals
Russians take Urals from ItaliansCombat - Russians
Non Combat Move - Russians
1 infantry moved from Russia to Tambov
1 infantry moved from Volgograd to RostovPlace Units - Russians
10 infantry placed in Russia
1 mech_infantry placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Russians from Chahar: 5 infantry
EDIT: Adding units owned by Russians to Suiyuyan: 5 infantry
EDIT: Removing units owned by Russians from Amur: 4 infantry
EDIT: Adding units owned by Russians to Buryatia: 4 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 4 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 5 SuicideAttackTokens; 5 PUs;Combat Move - Japanese
1 artillery moved from Eastern Persia to 80 Sea Zone
1 artillery and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 artillery moved from 39 Sea Zone to Ceylon
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
3 fighters and 1 tactical_bomber moved from Japan to 20 Sea Zone
1 bomber and 3 tactical_bombers moved from French Indo China to 20 Sea Zone
2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 5 fighters and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery and 2 infantry moved from India to Burma
1 artillery and 1 infantry moved from Shan State to Burma
1 armour moved from Malaya to Burma
1 armour moved from French Indo China to Burma
1 fighter moved from Japan to 20 Sea Zone
1 artillery moved from Union of South Africa to South West Africa
Japanese take South West Africa from British
1 bomber moved from India to KwangtungCombat Hit Differential Summary :
-
Scramble from Kwangtung?
I’ll assume max D in SZ20 unless you want otherwise.
If you don’t scramble, take the bomber first in Kwangtung?
-
scramble. Max D
Lose the bomber first
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 4 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 5 SuicideAttackTokens; 5 PUs;Combat Move - Japanese
1 artillery moved from Eastern Persia to 80 Sea Zone
1 artillery and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 artillery moved from 39 Sea Zone to Ceylon
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
3 fighters and 1 tactical_bomber moved from Japan to 20 Sea Zone
1 bomber and 3 tactical_bombers moved from French Indo China to 20 Sea Zone
2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 5 fighters and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery and 2 infantry moved from India to Burma
1 artillery and 1 infantry moved from Shan State to Burma
1 armour moved from Malaya to Burma
1 armour moved from French Indo China to Burma
1 fighter moved from Japan to 20 Sea Zone
1 artillery moved from Union of South Africa to South West Africa
Japanese take South West Africa from British
1 bomber moved from India to KwangtungCombat - Japanese
Americans scrambles 2 units out of Kwangtung to defend against the attack in 20 Sea Zone
Battle in Ceylon
Battle in 20 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 2 carriers, 1 cruiser, 2 destroyers, 9 fighters, 5 tactical_bombers and 1 transport
Americans defend with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 3 tactical_bombers and 3 transports
Japanese roll dice for 2 battleships, 1 bomber, 2 carriers, 1 cruiser, 2 destroyers, 9 fighters, 5 tactical_bombers and 1 transport in 20 Sea Zone, round 2 : 9/20 hits, 11.00 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 3 tactical_bombers and 3 transports in 20 Sea Zone, round 2 : 6/15 hits, 7.83 expected hits
Units damaged: 2 battleships owned by the Japanese
1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 2 carriers owned by the Japanese and 3 carriers owned by the Americans lost in 20 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber, 1 cruiser, 2 destroyers, 9 fighters, 5 tactical_bombers and 1 transport in 20 Sea Zone, round 3 : 13/20 hits, 11.00 expected hits
Americans roll dice for 1 battleship, 2 cruisers, 5 fighters, 2 tactical_bombers and 3 transports in 20 Sea Zone, round 3 : 5/10 hits, 6.00 expected hits
4 fighters owned by the Japanese, 2 cruisers owned by the Americans, 2 tactical_bombers owned by the Americans, 1 destroyer owned by the Japanese, 5 fighters owned by the Americans, 3 transports owned by the Americans and 1 battleship owned by the Americans lost in 20 Sea Zone
Japanese win, taking Ceylon from UK_Pacific, taking 20 Sea Zone from Americans with 2 battleships, 1 bomber, 1 cruiser, 1 destroyer, 5 fighters, 5 tactical_bombers and 1 transport remaining. Battle score for attacker is 124
Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 3 tactical_bombers and 3 transports
Casualties for Japanese: 2 carriers, 1 destroyer and 4 fighters
Battle in Kwangtung
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Kwangtung, round 2 : 1/3 hits, 1.33 expected hits
Americans roll dice for 1 bomber in Kwangtung, round 2 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Americans lost in Kwangtung
Japanese win, taking Kwangtung from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in Burma
Japanese attack with 2 armour, 2 artilleries and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 armour, 2 artilleries and 3 infantry in Burma, round 2 : 5/7 hits, 2.50 expected hits
Chinese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Burma
Japanese win, taking Burma from Chinese with 2 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 artillery and 1 infantry moved from Malaya to Shan State
1 artillery moved from French Indo China to Shan State
2 fighters moved from 20 Sea Zone to Shan State
1 carrier moved from 36 Sea Zone to 20 Sea Zone
5 tactical_bombers moved from 20 Sea Zone to French Indo China
1 fighter moved from 20 Sea Zone to Malaya
1 artillery moved from West India to India
1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 bomber moved from 20 Sea Zone to Japan
1 bomber moved from Kwangtung to French Indo ChinaPlace Units - Japanese
1 artillery and 2 infantry placed in India
1 armour and 2 mech_infantrys placed in Malaya
Japanese undo move 2.
1 armour, 1 infantry and 1 mech_infantry placed in Union of South Africa
1 artillery, 1 infantry and 1 mech_infantry placed in Malaya
2 artilleries and 1 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 47 PUs; end with 52 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
Americans : -3.00
Chinese : -0.33
Japanese : 2.17 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 2 carriers, 1 destroyer, 2 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - Americans
3 artilleries and 4 infantry moved from Gibraltar to 91 Sea Zone
3 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 109 Sea Zone
3 artilleries and 4 infantry moved from 109 Sea Zone to United Kingdom
4 fighters moved from 91 Sea Zone to United Kingdom
1 cruiser moved from 91 Sea Zone to 109 Sea Zone
2 carriers and 1 destroyer moved from 91 Sea Zone to 109 Sea Zone
2 fighters moved from Eastern United States to 109 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to SumatraCombat - Americans
-
scramble off England?
-
No scramble.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 2 carriers, 1 destroyer, 2 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - Americans
3 artilleries and 4 infantry moved from Gibraltar to 91 Sea Zone
3 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 109 Sea Zone
3 artilleries and 4 infantry moved from 109 Sea Zone to United Kingdom
4 fighters moved from 91 Sea Zone to United Kingdom
1 cruiser moved from 91 Sea Zone to 109 Sea Zone
2 carriers and 1 destroyer moved from 91 Sea Zone to 109 Sea Zone
2 fighters moved from Eastern United States to 109 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to SumatraCombat - Americans
Battle in Sumatra
Battle in United Kingdom
Americans attack with 3 artilleries, 1 bomber, 4 fighters and 4 infantry
Germans defend with 1 airfield, 3 armour, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry; Italians defend with 3 fighters
Americans roll dice for 1 cruiser in United Kingdom, round 2 : 0/1 hits
Americans roll dice for 3 artilleries, 1 bomber, 4 fighters and 4 infantry in United Kingdom, round 2 : 7/12 hits
Germans roll dice for 3 armour, 2 artilleries, 3 fighters and 1 infantry in United Kingdom, round 2 : 4/9 hits
2 artilleries owned by the Germans, 1 infantry owned by the Germans, 3 armour owned by the Germans, 4 infantry owned by the Americans and 1 fighter owned by the Italians lost in United Kingdom
Americans roll dice for 3 artilleries, 1 bomber and 4 fighters in United Kingdom, round 3 : 3/8 hits
Germans roll dice for 2 fighters in United Kingdom, round 3 : 1/2 hits
1 artillery owned by the Americans and 2 fighters owned by the Italians lost in United Kingdom
Americans win, taking Sumatra from Japanese, taking United Kingdom from Germans, taking Gibraltar from Americans, taking Scotland from Americans with 2 artilleries, 1 bomber and 4 fighters remaining. Battle score for attacker is 43
Casualties for Germans: 3 armour, 2 artilleries and 1 infantry
Casualties for Italians: 3 fighters
Casualties for Americans: 1 artillery and 4 infantryNon Combat Move - Americans
1 fighter moved from United Kingdom to 109 Sea Zone
1 fighter moved from United Kingdom to 109 Sea Zone
2 fighters moved from United Kingdom to Scotland
1 infantry moved from Central United States to Eastern United States
1 transport moved from 91 Sea Zone to 106 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 bomber moved from United Kingdom to Scotland
1 artillery and 1 infantry moved from Manchuria to Korea
1 mech_infantry moved from Jehol to Anhwe
2 infantry moved from Kwangsi to Yunnan
2 destroyers and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Western United States to Hawaiian IslandsPlace Units - Americans
2 carriers and 1 destroyer placed in 10 Sea Zone
2 fighters placed in Western United States
3 artilleries, 1 bomber and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 infantry moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to KwangtungCombat - Chinese
Battle in Kwangtung
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Chinese roll dice for 1 fighter and 4 infantry in Kwangtung, round 2 : 1/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 2/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangtung
Chinese roll dice for 1 fighter and 2 infantry in Kwangtung, round 3 : 1/3 hits
Japanese roll dice for 1 artillery in Kwangtung, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Kwangtung
Chinese win, taking Kwangtung from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Chinese
1 fighter moved from Kwangtung to Yunnan
1 artillery and 3 infantry moved from Hunan to Yunnan
6 infantry moved from Kwangsi to YunnanPlace Units - Chinese
6 infantry placed in Yunnan
1 infantry placed in Kiangsi
1 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 26 PUs; end with 26 PUs