Ferrousgryphon(X+6) vs. Karl7(L)

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    Thanks for your patience.

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 14

    Combat Move - Russians
                1 infantry moved from Dzavhan to Central Mongolia
                      Russians take Central Mongolia from Japanese

    Combat - Russians

    Non Combat Move - Russians
                2 aaGuns and 16 infantry moved from Dzavhan to Central Mongolia

    Turn Complete - Russians

    triplea_41568.0_Rus14.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 16 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Anhwe to Hunan
                1 fighter and 1 tactical_bomber moved from Kweichow to Hunan
                1 bomber moved from Kweichow to Hunan
                1 submarine moved from 6 Sea Zone to 18 Sea Zone
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                4 fighters and 3 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
                4 fighters and 3 tactical_bombers moved from 6 Sea Zone to 18 Sea Zone
                1 fighter moved from Japan to 19 Sea Zone
                1 fighter moved from Japan to 19 Sea Zone
                1 fighter moved from Japan to 18 Sea Zone
                5 armour and 15 mech_infantrys moved from Kweichow to Tsinghai
                1 armour moved from Shensi to Tsinghai
                1 mech_infantry moved from Szechwan to Shensi
                1 mech_infantry moved from Kiangsu to Hunan
                1 infantry moved from Yenisey to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians

    Combat - Japanese
                Battle in 19 Sea Zone
                    Japanese attack with 6 fighters, 1 submarine and 3 tactical_bombers
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 6 fighters and 3 tactical_bombers in 19 Sea Zone, round 2 :  3/9 hits
                        ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 19 Sea Zone
                    Japanese win, taking 19 Sea Zone from ANZAC with 6 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 18 Sea Zone
                    Japanese attack with 5 fighters, 1 submarine and 3 tactical_bombers
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 :  1/1 hits
                        ANZAC roll dice for 1 destroyer in 18 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 18 Sea Zone
                    Japanese win with 5 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Tsinghai
                    Japanese attack with 6 armour and 15 mech_infantrys
                    Russians defend with 1 infantry
                        Japanese roll dice for 6 armour and 15 mech_infantrys in Tsinghai, round 2 :  7/21 hits
                        Chinese roll dice for 1 infantry in Tsinghai, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Tsinghai
                    Japanese win, taking Tsinghai from Chinese with 6 armour and 14 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Hunan
                    Japanese attack with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 :  3/5 hits
                        Chinese roll dice for 1 infantry in Hunan, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                3 artilleries moved from Kweichow to Anhwe
                1 mech_infantry moved from Kiangsu to Kweichow
                1 aaGun moved from Shensi to Hopei
                5 fighters and 3 tactical_bombers moved from 18 Sea Zone to Japan
                6 fighters and 3 tactical_bombers moved from 19 Sea Zone to Japan
                1 destroyer moved from 6 Sea Zone to 18 Sea Zone
                2 transports moved from 6 Sea Zone to 19 Sea Zone
                3 infantry moved from Shantung to 19 Sea Zone
                1 infantry moved from Kiangsu to 19 Sea Zone
                4 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from Hunan to 36 Sea Zone
                1 bomber moved from Hunan to Volgograd
                3 artilleries and 12 infantry moved from Ulaanbaatar to Buyant-Uhaa
                3 infantry moved from Amur to Buyant-Uhaa
                2 battleships, 7 carriers, 1 cruiser, 6 destroyers and 4 submarines moved from 6 Sea Zone to 36 Sea Zone

    Place Units - Japanese
                10 infantry placed in Japan
                3 infantry placed in Shantung
                3 infantry placed in Kiangsu
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Shantung: 4 infantry
                EDIT: Removing units owned by Japanese from Kiangsu: 4 infantry
                EDIT: Adding units owned by Japanese to Anhwe: 8 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,3,3,6
                Japanese collect 41 PUs (5 lost to blockades); end with 41 PUs

    triplea_41568.0_Jap14.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 1 destroyer, 3 fighters, 1 harbour, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
                3 transports moved from 110 Sea Zone to 102 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium
                2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from 110 Sea Zone to Normandy Bordeaux
                1 submarine moved from 16 Sea Zone to 6 Sea Zone
                1 destroyer moved from 17 Sea Zone to 18 Sea Zone
                1 submarine moved from 17 Sea Zone to 6 Sea Zone
                7 fighters and 3 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
                9 fighters moved from 17 Sea Zone to 18 Sea Zone
                1 fighter moved from 17 Sea Zone to 18 Sea Zone
                1 artillery and 2 infantry moved from Iwo Jima to 17 Sea Zone
                1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Korea

    Combat - Americans
                Battle in 6 Sea Zone
                    Americans attack with 7 fighters, 2 submarines, 3 tactical_bombers and 1 transport
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 submarines in 6 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 6 Sea Zone
                    Americans win, taking 6 Sea Zone from Japanese with 7 fighters, 2 submarines, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Holland Belgium
                    Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 2 infantry
                        Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 :  1/4 hits
                        Germans roll dice for 2 infantry in Holland Belgium, round 2 :  0/2 hits
                        1 infantry owned by the Germans lost in Holland Belgium
                        Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 3 :  2/4 hits
                        Germans roll dice for 1 infantry in Holland Belgium, round 3 :  1/1 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
                    Americans win, taking Holland Belgium from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in 18 Sea Zone
                    Americans attack with 1 destroyer and 10 fighters
                    Japanese defend with 1 destroyer and 1 submarine
                        Americans roll dice for 1 destroyer and 10 fighters in 18 Sea Zone, round 2 :  4/11 hits
                        Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 18 Sea Zone
                    Americans win with 10 fighters remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 destroyer and 1 submarine
                Battle in Normandy Bordeaux
                    Americans attack with 2 artilleries, 2 fighters and 2 infantry
                    Germans defend with 1 factory_minor, 1 harbour and 3 mech_infantrys
                        Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 :  1/1 hits
                        Americans roll dice for 2 artilleries, 2 fighters and 2 infantry in Normandy Bordeaux, round 2 :  2/6 hits
                        Germans roll dice for 3 mech_infantrys in Normandy Bordeaux, round 2 :  0/3 hits
                        3 mech_infantrys owned by the Germans lost in Normandy Bordeaux
                    Americans win, taking Normandy Bordeaux from Germans with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 12
                    Casualties for Germans: 3 mech_infantrys
                Battle in Korea

    Non Combat Move - Americans
                1 aaGun moved from Iwo Jima to 17 Sea Zone
                1 transport moved from 17 Sea Zone to 22 Sea Zone
                1 mech_infantry moved from Marianas to 22 Sea Zone
                1 mech_infantry and 1 transport moved from 22 Sea Zone to 21 Sea Zone
                1 mech_infantry moved from 21 Sea Zone to Guam
                1 submarine moved from 21 Sea Zone to 19 Sea Zone
                5 fighters moved from 6 Sea Zone to 18 Sea Zone
                1 submarine moved from 17 Sea Zone to 6 Sea Zone
                1 aaGun, 2 artilleries, 1 battleship, 10 carriers, 1 cruiser, 6 destroyers, 4 infantry, 1 marine, 13 submarines and 4 transports moved from 17 Sea Zone to 21 Sea Zone
                2 artilleries, 4 infantry and 1 marine moved from 21 Sea Zone to Guam
                1 aaGun moved from 21 Sea Zone to Guam
                10 fighters moved from 18 Sea Zone to 21 Sea Zone
                2 fighters and 3 tactical_bombers moved from 6 Sea Zone to 21 Sea Zone
                4 fighters moved from 18 Sea Zone to 21 Sea Zone
                1 fighter moved from 18 Sea Zone to 21 Sea Zone
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                7 bombers moved from Hawaiian Islands to Guam
                5 bombers moved from Philippines to Guam
                4 bombers moved from Western United States to Gibraltar
                6 infantry moved from Eastern United States to 101 Sea Zone
                2 transports moved from 102 Sea Zone to 101 Sea Zone
                1 carrier, 2 fighters, 6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                6 infantry moved from 91 Sea Zone to Morocco
                1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
                2 fighters moved from Normandy Bordeaux to 110 Sea Zone

    Place Units - Americans
                1 harbour placed in Guam
                1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                2 artilleries, 1 fighter and 4 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 68 PUs; end with 68 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 98 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 108 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 113 PUs

    triplea_41568.0_Ame14.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 14

    Purchase Units - British
                British buy 6 armour, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Caucasus to Kazakhstan
                      British take Kazakhstan from Germans
                1 armour moved from Kazakhstan to Caucasus
                2 infantry moved from Yunnan to Hunan
                1 infantry moved from Yunnan to Kweichow
                1 fighter moved from Yunnan to Hunan
                1 fighter moved from Yunnan to Kweichow
                1 fighter moved from Yunnan to Hunan
                1 mech_infantry moved from Yunnan to Kwangtung
                      UK_Pacific take Kwangtung from Japanese
                1 infantry moved from Yunnan to Kweichow

    Combat - British
                Battle in Hunan
                    British attack with 2 fighters and 2 infantry
                    Japanese defend with 1 infantry and 1 mech_infantry
                        British roll dice for 2 fighters and 2 infantry in Hunan, round 2 :  2/4 hits
                        Japanese roll dice for 1 infantry and 1 mech_infantry in Hunan, round 2 :  1/2 hits
                        1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan
                    British win, taking Hunan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry and 1 mech_infantry
                Battle in Kweichow
                    British attack with 1 fighter and 2 infantry
                    Japanese defend with 1 mech_infantry
                        British roll dice for 1 fighter and 2 infantry in Kweichow, round 2 :  1/3 hits
                        Japanese roll dice for 1 mech_infantry in Kweichow, round 2 :  1/1 hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Kweichow
                    British win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - British
                2 fighters moved from Hunan to Yunnan
                1 fighter moved from Kweichow to Yunnan
                2 artilleries and 1 infantry moved from Burma to Yunnan
                3 armour moved from Persia to Caucasus
                1 fighter and 6 infantry moved from Northwest Persia to Caucasus
                6 armour moved from Iraq to Caucasus
                1 fighter moved from Egypt to Caucasus
                1 fighter moved from Gibraltar to United Kingdom
                1 battleship moved from 17 Sea Zone to 21 Sea Zone

    Place Units - British
                1 factory_minor placed in Caucasus
                3 armour placed in Persia
                3 armour placed in Iraq
                2 infantry placed in Egypt

    Turn Complete - British
                British collect 43 PUs; end with 43 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUs

    Place Units - UK_Pacific
                2 artilleries and 4 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,4,1,5,4,4,3,1,5,3,3,4,3,5,6,6,1,2,3,4,2
                UK_Pacific collect 18 PUs (2 lost to blockades); end with 18 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
                Some Units in India change ownership: 2 artilleries and 4 infantry

    triplea_41568.0_UK_14.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 14

    Purchase Units - Italians
                Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Volgograd to Kazakhstan
                      Italians take Kazakhstan from British
                1 mech_infantry moved from Northern Italy to Holland Belgium
                1 bomber moved from Romania to Holland Belgium

    Combat - Italians
                Battle in Holland Belgium
                    Italians attack with 1 bomber and 1 mech_infantry
                    Americans defend with 1 infantry
                        Italians roll dice for 1 bomber and 1 mech_infantry in Holland Belgium, round 2 :  1/2 hits
                        Americans roll dice for 1 infantry in Holland Belgium, round 2 :  1/1 hits
                        1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Holland Belgium
                    Italians win with 1 bomber remaining. Battle score for attacker is -1
                    Casualties for Italians: 1 mech_infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Holland Belgium to Western Germany
                1 fighter moved from Romania to Southern Italy
                2 mech_infantrys moved from Ukraine to Volgograd
                2 mech_infantrys moved from Romania to Ukraine

    Place Units - Italians
                1 infantry and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 13
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,5,6,3,4,1,6,1,2
                Italians collect 7 PUs (13 lost to blockades); end with 7 PUs

    triplea_41568.0_Ita14.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 14

    Combat Move - French
                1 destroyer moved from 98 Sea Zone to 80 Sea Zone

    Non Combat Move - French

    Turn Complete - French

    triplea_41568.0_Fre14.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 15

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 9 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Western Germany to Holland Belgium
                      Germans take Holland Belgium from Americans
                3 infantry moved from France to Normandy Bordeaux
                1 mech_infantry moved from Western Germany to France
                1 mech_infantry moved from France to Normandy Bordeaux
                5 fighters moved from Western Germany to Normandy Bordeaux
                3 bombers moved from Southern Italy to Normandy Bordeaux
                3 fighters, 3 infantry and 4 tactical_bombers moved from Volgograd to Kazakhstan

    Combat - Germans
                Battle in Normandy Bordeaux
                    Germans attack with 3 bombers, 5 fighters, 3 infantry and 1 mech_infantry
                    Americans defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
                        Germans roll dice for 3 bombers, 5 fighters, 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 :  2/12 hits
                        Americans roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 2 :  3/4 hits
                        3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux
                        Germans roll dice for 3 bombers, 5 fighters and 1 mech_infantry in Normandy Bordeaux, round 3 :  0/9 hits
                        Americans roll dice for 2 artilleries in Normandy Bordeaux, round 3 :  0/2 hits
                        Germans roll dice for 3 bombers, 5 fighters and 1 mech_infantry in Normandy Bordeaux, round 4 :  4/9 hits
                        Americans roll dice for 2 artilleries in Normandy Bordeaux, round 4 :  1/2 hits
                        1 fighter owned by the Germans and 2 artilleries owned by the Americans lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 3 bombers, 4 fighters and 1 mech_infantry remaining. Battle score for attacker is -5
                    Casualties for Germans: 1 fighter and 3 infantry
                    Casualties for Americans: 2 artilleries and 2 infantry
                Battle in Kazakhstan
                    Germans attack with 3 fighters, 3 infantry and 4 tactical_bombers
                    ANZAC defend with 2 infantry
                        Germans roll dice for 3 fighters, 3 infantry and 4 tactical_bombers in Kazakhstan, round 2 :  4/10 hits
                        ANZAC roll dice for 2 infantry in Kazakhstan, round 2 :  2/2 hits
                        2 infantry owned by the ANZAC and 2 infantry owned by the Germans lost in Kazakhstan
                    Germans win, taking Kazakhstan from ANZAC with 3 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for ANZAC: 2 infantry

    Non Combat Move - Germans
                3 fighters and 4 tactical_bombers moved from Kazakhstan to Volgograd
                3 bombers moved from Normandy Bordeaux to Southern Italy
                4 fighters moved from Normandy Bordeaux to Western Germany
                3 mech_infantrys moved from Ukraine to Volgograd
                3 mech_infantrys moved from Bryansk to Volgograd
                1 armour and 2 mech_infantrys moved from Russia to Volgograd
                3 mech_infantrys moved from Novgorod to Bryansk
                5 infantry moved from Western Germany to France

    Place Units - Germans
                3 artilleries placed in Volgograd
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Russia
                3 mech_infantrys placed in Novgorod
                3 infantry placed in France
                6 infantry and 1 mech_infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4
                Germans collect 59 PUs; end with 59 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUs

    triplea_41568.0_Ger15.tsvg

  • 19 18 17 16

    I need some mylanta after that Normandy battle. lol

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 15

    Combat Move - Russians
                17 infantry moved from Central Mongolia to Suiyuyan

    Combat - Russians
                Battle in Suiyuyan
                    Russians attack with 17 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 17 infantry in Suiyuyan, round 2 :  5/17 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Suiyuyan
                    Russians win, taking Suiyuyan from Japanese with 17 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                2 aaGuns moved from Central Mongolia to Suiyuyan

    Turn Complete - Russians

    triplea_41568.0_Rus15.tsvg

  • 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese buy 1 fighter and 9 infantry; Remaining resources: 6 SuicideAttackTokens; 4 PUs;

    Combat Move - Japanese
                1 infantry moved from Evenkiyskiy to Urals
                      Japanese take Urals from Russians
                6 armour and 14 mech_infantrys moved from Tsinghai to Turkmenistan
                      Japanese take Turkmenistan from Russians
                1 submarine moved from 19 Sea Zone to 6 Sea Zone
                2 battleships, 7 carriers, 1 cruiser, 6 destroyers, 1 fighter, 4 infantry, 4 submarines, 1 tactical_bomber and 2 transports moved from 36 Sea Zone to 41 Sea Zone
                      Japanese take 41 Sea Zone from Americans
                4 infantry moved from 41 Sea Zone to Sumatra

    Combat - Japanese
                Battle in Sumatra

    Non Combat Move - Japanese
                3 artilleries and 15 infantry moved from Buyant-Uhaa to Manchuria
                1 mech_infantry moved from Hopei to Tsinghai
                1 aaGun moved from Hopei to Chahar
                1 infantry moved from Anhwe to Hopei
                3 artilleries and 7 infantry moved from Anhwe to Jehol
                1 infantry moved from Kiangsu to Anhwe
                1 infantry moved from Kiangsu to Kiangsi
                2 infantry moved from Shantung to Jehol

    Place Units - Japanese
                1 fighter and 9 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 12
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,4
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,2,1,6,6,2,5,6,4,3,4
                Japanese collect 28 PUs (12 lost to blockades); end with 32 PUs

    triplea_41568.0_Jap15.tsvg

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 15

    Purchase Units - British
                British buy 6 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Kwangtung to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 infantry moved from Hunan to Anhwe
                1 infantry moved from Kweichow to Hopei
                1 fighter moved from Yunnan to Anhwe
                1 fighter moved from Yunnan to Hopei
                1 infantry moved from Caucasus to Kazakhstan
                1 infantry moved from Caucasus to Rostov
                1 fighter moved from Caucasus to Kazakhstan
                1 fighter moved from Caucasus to Rostov

    Combat - British
                Battle in Kazakhstan
                    British attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        British roll dice for 1 fighter and 1 infantry in Kazakhstan, round 2 :  0/2 hits
                        Germans roll dice for 1 infantry in Kazakhstan, round 2 :  1/1 hits
                        1 infantry owned by the British lost in Kazakhstan
                    retreated to Kazakhstan
                    Germans win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for British: 1 infantry
                Battle in Hopei
                    British attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 fighter and 1 infantry in Hopei, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hopei
                    British win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Rostov
                    British attack with 1 fighter and 1 infantry
                    Italians defend with 1 mech_infantry
                        British roll dice for 1 fighter and 1 infantry in Rostov, round 2 :  1/2 hits
                        Italians roll dice for 1 mech_infantry in Rostov, round 2 :  0/1 hits
                        1 mech_infantry owned by the Italians lost in Rostov
                    British win, taking Rostov from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 mech_infantry
                Battle in Anhwe
                    British attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 fighter and 1 infantry in Anhwe, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 2 :  1/1 hits
                        1 infantry owned by the British lost in Anhwe
                    retreated to Anhwe
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 fighter moved from Anhwe to Yunnan
                1 fighter moved from Hopei to Yunnan
                4 armour moved from Yunnan to India
                2 artilleries and 3 infantry moved from Yunnan to Hunan
                1 artillery moved from Yunnan to Hunan
                1 aaGun moved from Yunnan to Hunan
                1 artillery and 1 infantry moved from Yunnan to Kweichow
                3 armour moved from Persia to Caucasus
                3 armour moved from Iraq to Caucasus
                1 fighter moved from Kazakhstan to Caucasus
                1 fighter moved from Rostov to Caucasus
                1 carrier, 1 cruiser and 3 destroyers moved from 98 Sea Zone to 92 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                2 aaGuns and 4 infantry moved from United Kingdom to 110 Sea Zone
                4 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 aaGuns moved from 110 Sea Zone to Normandy Bordeaux
                1 tactical_bomber moved from United Kingdom to Gibraltar
                2 infantry moved from Egypt to Trans-Jordan
                1 battleship moved from 21 Sea Zone to 37 Sea Zone

    Place Units - British
                3 infantry placed in Caucasus
                1 armour, 1 artillery and 1 infantry placed in Persia
                3 armour placed in Iraq
                2 armour placed in Egypt

    Turn Complete - British
                British collect 44 PUs; end with 44 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 47 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 50 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 53 PUs

    Place Units - UK_Pacific
                8 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
                Some Units in India change ownership: 8 infantry

    triplea_41568.0_UK_15.tsvg

  • 22 20 19 18 17 16 15 14 12

    kill?

  • 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 15

    Purchase Units - Italians
                Italians buy 1 artillery; Remaining resources: 3 PUs;

    Combat Move - Italians
                2 mech_infantrys moved from Northern Italy to Holland Belgium
                1 bomber moved from Western Germany to Holland Belgium

    Combat - Italians
                Battle in Holland Belgium
                    Italians attack with 1 bomber and 2 mech_infantrys
                    Americans defend with 2 infantry
                        Italians roll dice for 1 bomber and 2 mech_infantrys in Holland Belgium, round 2 :  2/3 hits
                        Americans roll dice for 2 infantry in Holland Belgium, round 2 :  0/2 hits
                        2 infantry owned by the Americans lost in Holland Belgium
                    Italians win, taking Holland Belgium from Americans with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry

    Non Combat Move - Italians
                1 bomber moved from Holland Belgium to Southern Italy
                2 aaGuns, 1 artillery and 4 infantry moved from Northern Italy to Southern Italy
                3 armour and 3 mech_infantrys moved from Volgograd to Turkmenistan

    Place Units - Italians
                1 artillery placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,1,4,2,1,3,5,1,5
                Italians collect 6 PUs (11 lost to blockades); end with 9 PUs

    triplea_41568.0_Ita15.tsvg

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 15

    Purchase Units - ANZAC
                ANZAC buy 3 fighters; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Combat - ANZAC
                ANZAC creates battle in territory 6 Sea Zone

    Non Combat Move - ANZAC
                1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 21 Sea Zone to 37 Sea Zone
                2 fighters moved from Guam to Yunnan
                2 fighters moved from Yunnan to Caucasus
                2 fighters moved from Queensland to Malaya
                1 submarine moved from 54 Sea Zone to 37 Sea Zone
                1 submarine moved from 39 Sea Zone to 76 Sea Zone
                1 transport moved from 80 Sea Zone to 76 Sea Zone
                1 infantry moved from Persia to Eastern Persia

    Place Units - ANZAC
                3 fighters placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs

    triplea_41568.0_ANZ15.tsvg

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 15

    Combat Move - French
                1 destroyer moved from 80 Sea Zone to 76 Sea Zone

    Non Combat Move - French

    Turn Complete - French

    triplea_41568.0_Fre15.tsvg

  • 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 16

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 artilleries, 1 fighter, 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 artilleries and 8 infantry moved from France to Normandy Bordeaux
                4 fighters and 1 mech_infantry moved from Western Germany to Normandy Bordeaux
                3 bombers moved from Southern Italy to Normandy Bordeaux
                2 mech_infantrys moved from Ukraine to Rostov
                3 fighters and 4 tactical_bombers moved from Volgograd to Rostov

    Combat - Germans
                Battle in Normandy Bordeaux
                    Germans attack with 2 artilleries, 3 bombers, 4 fighters, 8 infantry and 1 mech_infantry
                    British defend with 2 aaGuns and 4 infantry; Americans defend with 1 factory_minor, 1 harbour and 4 infantry
                        AA fire in Normandy Bordeaux :  1/6 hits
                        1 fighter owned by the Germans lost in Normandy Bordeaux
                        Germans roll dice for 2 artilleries, 3 bombers, 3 fighters, 8 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 :  5/17 hits
                        Americans roll dice for 2 aaGuns and 8 infantry in Normandy Bordeaux, round 2 :  4/8 hits
                        2 aaGuns owned by the British, 4 infantry owned by the Germans and 3 infantry owned by the Americans lost in Normandy Bordeaux
                        Germans roll dice for 2 artilleries, 3 bombers, 3 fighters, 4 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 :  7/13 hits
                        Americans roll dice for 5 infantry in Normandy Bordeaux, round 3 :  2/5 hits
                        2 infantry owned by the Germans, 1 infantry owned by the Americans and 4 infantry owned by the British lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 2 artilleries, 3 bombers, 3 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 fighter and 6 infantry
                    Casualties for British: 2 aaGuns and 4 infantry
                    Casualties for Americans: 4 infantry
                Battle in Rostov
                    Germans attack with 3 fighters, 2 mech_infantrys and 4 tactical_bombers
                    British defend with 1 infantry
                        Germans roll dice for 3 fighters, 2 mech_infantrys and 4 tactical_bombers in Rostov, round 2 :  6/9 hits
                        British roll dice for 1 infantry in Rostov, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Rostov
                    Germans win, taking Rostov from British with 3 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                1 mech_infantry moved from Ukraine to Volgograd
                3 mech_infantrys moved from Bryansk to Volgograd
                3 fighters and 4 tactical_bombers moved from Rostov to Volgograd
                3 mech_infantrys moved from Russia to Volgograd
                3 mech_infantrys moved from Novgorod to Bryansk
                3 bombers and 3 fighters moved from Normandy Bordeaux to Western Germany
                1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 113 Sea Zone to 115 Sea Zone
                3 infantry moved from Western Germany to France

    Place Units - Germans
                3 artilleries placed in Volgograd
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Russia
                3 mech_infantrys placed in Novgorod
                2 artilleries and 1 infantry placed in France
                1 fighter, 2 infantry and 1 mech_infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1
                Germans collect 60 PUs (1 lost to blockades); end with 60 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 80 PUs

    triplea_41568.0_Ger16.tsvg

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 16

    Combat Move - Russians
                4 infantry moved from Suiyuyan to Shensi
                4 infantry moved from Suiyuyan to Kansu
                1 infantry moved from Suiyuyan to Kansu
                1 infantry moved from Suiyuyan to Shensi
                7 infantry moved from Suiyuyan to Shensi

    Combat - Russians
                Battle in Kansu
                    Russians attack with 5 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 5 infantry in Kansu, round 2 :  0/5 hits
                        Japanese roll dice for 1 infantry in Kansu, round 2 :  0/1 hits
                        Russians roll dice for 5 infantry in Kansu, round 3 :  1/5 hits
                        Japanese roll dice for 1 infantry in Kansu, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kansu
                    Russians win, taking Kansu from Japanese with 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Shensi
                    Russians attack with 12 infantry
                    Japanese defend with 1 mech_infantry
                        Russians roll dice for 12 infantry in Shensi, round 2 :  0/12 hits
                        Japanese roll dice for 1 mech_infantry in Shensi, round 2 :  0/1 hits
                        Russians roll dice for 12 infantry in Shensi, round 3 :  0/12 hits
                        Japanese roll dice for 1 mech_infantry in Shensi, round 3 :  1/1 hits
                        1 infantry owned by the Russians lost in Shensi
                        Russians roll dice for 11 infantry in Shensi, round 4 :  1/11 hits
                        Japanese roll dice for 1 mech_infantry in Shensi, round 4 :  1/1 hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Shensi
                    Russians win, taking Shensi from Japanese with 10 infantry remaining. Battle score for attacker is -2
                    Casualties for Russians: 2 infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Russians
                1 aaGun moved from Suiyuyan to Kansu
                1 aaGun moved from Suiyuyan to Shensi

    Turn Complete - Russians

    triplea_41568.0_Rus16.tsvg

  • 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 16

    Purchase Units - Japanese
                Japanese buy 10 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 4 Sea Zone
                1 tactical_bomber moved from Japan to 19 Sea Zone
                3 artilleries and 9 infantry moved from Jehol to Shantung
                1 infantry moved from Urals to Novosibirsk
                      Japanese take Novosibirsk from Russians
                6 armour and 14 mech_infantrys moved from Turkmenistan to Eastern Persia
                1 bomber moved from Volgograd to Eastern Persia
                1 infantry moved from Manchuria to Korea
                      Japanese take Korea from Americans

    Combat - Japanese
                Battle in 4 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 4 Sea Zone
                        Japanese roll dice for 1 submarine in 4 Sea Zone, round 2 :  0/1 hits
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 19 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    Americans defend with 1 submarine and 2 transports
                    1 submarine owned by the Americans Submerged
                        Japanese roll dice for 1 tactical_bomber in 19 Sea Zone, round 2 :  0/1 hits
                        2 transports owned by the Americans lost in 19 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Americans: 2 transports
                Battle in Shantung
                    Japanese attack with 3 artilleries and 9 infantry
                    Americans defend with 2 infantry
                        Japanese roll dice for 3 artilleries and 9 infantry in Shantung, round 2 :  2/12 hits
                        Chinese roll dice for 2 infantry in Shantung, round 2 :  0/2 hits
                        2 infantry owned by the Americans lost in Shantung
                    Japanese win, taking Shantung from Chinese with 3 artilleries and 9 infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry
                Battle in Eastern Persia
                    Japanese attack with 6 armour, 1 bomber and 14 mech_infantrys
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 6 armour, 1 bomber and 14 mech_infantrys in Eastern Persia, round 2 :  6/21 hits
                        British roll dice for 1 infantry in Eastern Persia, round 2 :  1/1 hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Eastern Persia
                    Japanese win, taking Eastern Persia from British with 6 armour, 1 bomber and 13 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Japanese
                1 bomber moved from Eastern Persia to Volgograd
                1 tactical_bomber moved from 19 Sea Zone to Japan
                1 infantry moved from Manchuria to Amur
                3 artilleries and 13 infantry moved from Manchuria to Jehol
                1 aaGun moved from Chahar to Jehol
                1 mech_infantry moved from Tsinghai to Novosibirsk
                1 mech_infantry moved from Sikang to Novosibirsk
                4 infantry moved from Sumatra to 41 Sea Zone
                2 battleships, 7 carriers, 1 cruiser, 5 destroyers, 1 fighter, 4 infantry, 4 submarines, 1 tactical_bomber and 2 transports moved from 41 Sea Zone to 75 Sea Zone

    Place Units - Japanese
                10 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,5
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,6,4,6,1,6,5,6,5,1,5
                Japanese collect 29 PUs (7 lost to blockades); end with 31 PUs

    triplea_41568.0_Jap16.tsvg

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 16

    Purchase Units - British
                British buy 5 armour, 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Caucasus to Rostov
                1 infantry moved from Caucasus to Kazakhstan
                1 fighter moved from Caucasus to Rostov
                3 fighters moved from Yunnan to Kazakhstan
                1 fighter moved from Caucasus to Rostov

    Combat - British
                Battle in Rostov
                    British attack with 2 fighters and 1 infantry
                    Germans defend with 1 mech_infantry
                        British roll dice for 2 fighters and 1 infantry in Rostov, round 2 :  1/3 hits
                        Germans roll dice for 1 mech_infantry in Rostov, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Rostov
                    British win, taking Rostov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Kazakhstan
                    British attack with 3 fighters and 1 infantry
                    Germans defend with 1 infantry
                        British roll dice for 3 fighters and 1 infantry in Kazakhstan, round 2 :  2/4 hits
                        Germans roll dice for 1 infantry in Kazakhstan, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Kazakhstan
                    British win, taking Kazakhstan from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - British
                3 fighters moved from Kazakhstan to Caucasus
                2 fighters moved from Rostov to Caucasus
                10 armour moved from Caucasus to Persia
                3 armour moved from Iraq to Caucasus
                2 infantry moved from Trans-Jordan to Iraq
                2 armour moved from Egypt to Iraq
                4 armour, 2 artilleries and 15 infantry moved from India to West India
                1 infantry moved from Hopei to Kweichow
                1 aaGun, 3 artilleries and 3 infantry moved from Hunan to Kweichow
                2 aaGuns, 2 artilleries and 2 infantry moved from Yunnan to Szechwan
                2 fighters moved from Caucasus to Persia

    Place Units - British
                3 armour placed in Caucasus
                2 armour and 1 infantry placed in Persia
                1 artillery and 2 infantry placed in Iraq
                2 infantry and 1 mech_infantry placed in Egypt

    Turn Complete - British
                British collect 45 PUs; end with 45 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 48 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 51 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 54 PUs

    Place Units - UK_Pacific
                2 artilleries and 6 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
                Some Units in India change ownership: 2 artilleries and 6 infantry

    triplea_41568.0_UK_16.tsvg

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