@AndrewAAGamer
none.
I like the no edit thing!
Thanks for your patience.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Combat Move - Russians
1 infantry moved from Dzavhan to Central Mongolia
Russians take Central Mongolia from Japanese
Combat - Russians
Non Combat Move - Russians
2 aaGuns and 16 infantry moved from Dzavhan to Central Mongolia
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 16 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Anhwe to Hunan
1 fighter and 1 tactical_bomber moved from Kweichow to Hunan
1 bomber moved from Kweichow to Hunan
1 submarine moved from 6 Sea Zone to 18 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
4 fighters and 3 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
4 fighters and 3 tactical_bombers moved from 6 Sea Zone to 18 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
1 fighter moved from Japan to 18 Sea Zone
5 armour and 15 mech_infantrys moved from Kweichow to Tsinghai
1 armour moved from Shensi to Tsinghai
1 mech_infantry moved from Szechwan to Shensi
1 mech_infantry moved from Kiangsu to Hunan
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 6 fighters, 1 submarine and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 6 fighters and 3 tactical_bombers in 19 Sea Zone, round 2 : 3/9 hits
ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from ANZAC with 6 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 18 Sea Zone
Japanese attack with 5 fighters, 1 submarine and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 18 Sea Zone
Japanese win with 5 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Tsinghai
Japanese attack with 6 armour and 15 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 6 armour and 15 mech_infantrys in Tsinghai, round 2 : 7/21 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 6 armour and 14 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Hunan
Japanese attack with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 3/5 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the British lost in Hunan
Japanese win, taking Hunan from Chinese with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
3 artilleries moved from Kweichow to Anhwe
1 mech_infantry moved from Kiangsu to Kweichow
1 aaGun moved from Shensi to Hopei
5 fighters and 3 tactical_bombers moved from 18 Sea Zone to Japan
6 fighters and 3 tactical_bombers moved from 19 Sea Zone to Japan
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
2 transports moved from 6 Sea Zone to 19 Sea Zone
3 infantry moved from Shantung to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
4 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Hunan to 36 Sea Zone
1 bomber moved from Hunan to Volgograd
3 artilleries and 12 infantry moved from Ulaanbaatar to Buyant-Uhaa
3 infantry moved from Amur to Buyant-Uhaa
2 battleships, 7 carriers, 1 cruiser, 6 destroyers and 4 submarines moved from 6 Sea Zone to 36 Sea Zone
Place Units - Japanese
10 infantry placed in Japan
3 infantry placed in Shantung
3 infantry placed in Kiangsu
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shantung: 4 infantry
EDIT: Removing units owned by Japanese from Kiangsu: 4 infantry
EDIT: Adding units owned by Japanese to Anhwe: 8 infantry
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,3,3,6
Japanese collect 41 PUs (5 lost to blockades); end with 41 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 3 fighters, 1 harbour, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
3 transports moved from 110 Sea Zone to 102 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 17 Sea Zone to 18 Sea Zone
1 submarine moved from 17 Sea Zone to 6 Sea Zone
7 fighters and 3 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
9 fighters moved from 17 Sea Zone to 18 Sea Zone
1 fighter moved from 17 Sea Zone to 18 Sea Zone
1 artillery and 2 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 7 fighters, 2 submarines, 3 tactical_bombers and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 7 fighters, 2 submarines, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/4 hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Holland Belgium
Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 2/4 hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in 18 Sea Zone
Americans attack with 1 destroyer and 10 fighters
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 destroyer and 10 fighters in 18 Sea Zone, round 2 : 4/11 hits
Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 18 Sea Zone
Americans win with 10 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Normandy Bordeaux
Americans attack with 2 artilleries, 2 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 3 mech_infantrys
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits
Americans roll dice for 2 artilleries, 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/6 hits
Germans roll dice for 3 mech_infantrys in Normandy Bordeaux, round 2 : 0/3 hits
3 mech_infantrys owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 3 mech_infantrys
Battle in Korea
Non Combat Move - Americans
1 aaGun moved from Iwo Jima to 17 Sea Zone
1 transport moved from 17 Sea Zone to 22 Sea Zone
1 mech_infantry moved from Marianas to 22 Sea Zone
1 mech_infantry and 1 transport moved from 22 Sea Zone to 21 Sea Zone
1 mech_infantry moved from 21 Sea Zone to Guam
1 submarine moved from 21 Sea Zone to 19 Sea Zone
5 fighters moved from 6 Sea Zone to 18 Sea Zone
1 submarine moved from 17 Sea Zone to 6 Sea Zone
1 aaGun, 2 artilleries, 1 battleship, 10 carriers, 1 cruiser, 6 destroyers, 4 infantry, 1 marine, 13 submarines and 4 transports moved from 17 Sea Zone to 21 Sea Zone
2 artilleries, 4 infantry and 1 marine moved from 21 Sea Zone to Guam
1 aaGun moved from 21 Sea Zone to Guam
10 fighters moved from 18 Sea Zone to 21 Sea Zone
2 fighters and 3 tactical_bombers moved from 6 Sea Zone to 21 Sea Zone
4 fighters moved from 18 Sea Zone to 21 Sea Zone
1 fighter moved from 18 Sea Zone to 21 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
7 bombers moved from Hawaiian Islands to Guam
5 bombers moved from Philippines to Guam
4 bombers moved from Western United States to Gibraltar
6 infantry moved from Eastern United States to 101 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 carrier, 2 fighters, 6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
Place Units - Americans
1 harbour placed in Guam
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 artilleries, 1 fighter and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 68 PUs; end with 68 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 108 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 113 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Purchase Units - British
British buy 6 armour, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Caucasus to Kazakhstan
British take Kazakhstan from Germans
1 armour moved from Kazakhstan to Caucasus
2 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Hunan
1 fighter moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Hunan
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Yunnan to Kweichow
Combat - British
Battle in Hunan
British attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry and 1 mech_infantry
British roll dice for 2 fighters and 2 infantry in Hunan, round 2 : 2/4 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Hunan, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan
British win, taking Hunan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Kweichow
British attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Kweichow
British win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
2 fighters moved from Hunan to Yunnan
1 fighter moved from Kweichow to Yunnan
2 artilleries and 1 infantry moved from Burma to Yunnan
3 armour moved from Persia to Caucasus
1 fighter and 6 infantry moved from Northwest Persia to Caucasus
6 armour moved from Iraq to Caucasus
1 fighter moved from Egypt to Caucasus
1 fighter moved from Gibraltar to United Kingdom
1 battleship moved from 17 Sea Zone to 21 Sea Zone
Place Units - British
1 factory_minor placed in Caucasus
3 armour placed in Persia
3 armour placed in Iraq
2 infantry placed in Egypt
Turn Complete - British
British collect 43 PUs; end with 43 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUs
Place Units - UK_Pacific
2 artilleries and 4 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,4,1,5,4,4,3,1,5,3,3,4,3,5,6,6,1,2,3,4,2
UK_Pacific collect 18 PUs (2 lost to blockades); end with 18 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Some Units in India change ownership: 2 artilleries and 4 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Volgograd to Kazakhstan
Italians take Kazakhstan from British
1 mech_infantry moved from Northern Italy to Holland Belgium
1 bomber moved from Romania to Holland Belgium
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 bomber and 1 mech_infantry
Americans defend with 1 infantry
Italians roll dice for 1 bomber and 1 mech_infantry in Holland Belgium, round 2 : 1/2 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Holland Belgium
Italians win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 bomber moved from Holland Belgium to Western Germany
1 fighter moved from Romania to Southern Italy
2 mech_infantrys moved from Ukraine to Volgograd
2 mech_infantrys moved from Romania to Ukraine
Place Units - Italians
1 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,5,6,3,4,1,6,1,2
Italians collect 7 PUs (13 lost to blockades); end with 7 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Combat Move - French
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 9 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
3 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from Western Germany to France
1 mech_infantry moved from France to Normandy Bordeaux
5 fighters moved from Western Germany to Normandy Bordeaux
3 bombers moved from Southern Italy to Normandy Bordeaux
3 fighters, 3 infantry and 4 tactical_bombers moved from Volgograd to Kazakhstan
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 3 bombers, 5 fighters, 3 infantry and 1 mech_infantry
Americans defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 3 bombers, 5 fighters, 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/12 hits
Americans roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 3/4 hits
3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 3 bombers, 5 fighters and 1 mech_infantry in Normandy Bordeaux, round 3 : 0/9 hits
Americans roll dice for 2 artilleries in Normandy Bordeaux, round 3 : 0/2 hits
Germans roll dice for 3 bombers, 5 fighters and 1 mech_infantry in Normandy Bordeaux, round 4 : 4/9 hits
Americans roll dice for 2 artilleries in Normandy Bordeaux, round 4 : 1/2 hits
1 fighter owned by the Germans and 2 artilleries owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 3 bombers, 4 fighters and 1 mech_infantry remaining. Battle score for attacker is -5
Casualties for Germans: 1 fighter and 3 infantry
Casualties for Americans: 2 artilleries and 2 infantry
Battle in Kazakhstan
Germans attack with 3 fighters, 3 infantry and 4 tactical_bombers
ANZAC defend with 2 infantry
Germans roll dice for 3 fighters, 3 infantry and 4 tactical_bombers in Kazakhstan, round 2 : 4/10 hits
ANZAC roll dice for 2 infantry in Kazakhstan, round 2 : 2/2 hits
2 infantry owned by the ANZAC and 2 infantry owned by the Germans lost in Kazakhstan
Germans win, taking Kazakhstan from ANZAC with 3 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for ANZAC: 2 infantry
Non Combat Move - Germans
3 fighters and 4 tactical_bombers moved from Kazakhstan to Volgograd
3 bombers moved from Normandy Bordeaux to Southern Italy
4 fighters moved from Normandy Bordeaux to Western Germany
3 mech_infantrys moved from Ukraine to Volgograd
3 mech_infantrys moved from Bryansk to Volgograd
1 armour and 2 mech_infantrys moved from Russia to Volgograd
3 mech_infantrys moved from Novgorod to Bryansk
5 infantry moved from Western Germany to France
Place Units - Germans
3 artilleries placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
3 infantry placed in France
6 infantry and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4
Germans collect 59 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUs
I need some mylanta after that Normandy battle. lol
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Combat Move - Russians
17 infantry moved from Central Mongolia to Suiyuyan
Combat - Russians
Battle in Suiyuyan
Russians attack with 17 infantry
Japanese defend with 1 infantry
Russians roll dice for 17 infantry in Suiyuyan, round 2 : 5/17 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Russians win, taking Suiyuyan from Japanese with 17 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Central Mongolia to Suiyuyan
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 fighter and 9 infantry; Remaining resources: 6 SuicideAttackTokens; 4 PUs;
Combat Move - Japanese
1 infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
6 armour and 14 mech_infantrys moved from Tsinghai to Turkmenistan
Japanese take Turkmenistan from Russians
1 submarine moved from 19 Sea Zone to 6 Sea Zone
2 battleships, 7 carriers, 1 cruiser, 6 destroyers, 1 fighter, 4 infantry, 4 submarines, 1 tactical_bomber and 2 transports moved from 36 Sea Zone to 41 Sea Zone
Japanese take 41 Sea Zone from Americans
4 infantry moved from 41 Sea Zone to Sumatra
Combat - Japanese
Battle in Sumatra
Non Combat Move - Japanese
3 artilleries and 15 infantry moved from Buyant-Uhaa to Manchuria
1 mech_infantry moved from Hopei to Tsinghai
1 aaGun moved from Hopei to Chahar
1 infantry moved from Anhwe to Hopei
3 artilleries and 7 infantry moved from Anhwe to Jehol
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Kiangsi
2 infantry moved from Shantung to Jehol
Place Units - Japanese
1 fighter and 9 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,2,1,6,6,2,5,6,4,3,4
Japanese collect 28 PUs (12 lost to blockades); end with 32 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Purchase Units - British
British buy 6 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Anhwe
1 infantry moved from Kweichow to Hopei
1 fighter moved from Yunnan to Anhwe
1 fighter moved from Yunnan to Hopei
1 infantry moved from Caucasus to Kazakhstan
1 infantry moved from Caucasus to Rostov
1 fighter moved from Caucasus to Kazakhstan
1 fighter moved from Caucasus to Rostov
Combat - British
Battle in Kazakhstan
British attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Kazakhstan, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits
1 infantry owned by the British lost in Kazakhstan
retreated to Kazakhstan
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Battle in Hopei
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
British win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Rostov
British attack with 1 fighter and 1 infantry
Italians defend with 1 mech_infantry
British roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 1/2 hits
Italians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits
1 mech_infantry owned by the Italians lost in Rostov
British win, taking Rostov from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Anhwe
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
1 infantry owned by the British lost in Anhwe
retreated to Anhwe
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Non Combat Move - British
1 fighter moved from Anhwe to Yunnan
1 fighter moved from Hopei to Yunnan
4 armour moved from Yunnan to India
2 artilleries and 3 infantry moved from Yunnan to Hunan
1 artillery moved from Yunnan to Hunan
1 aaGun moved from Yunnan to Hunan
1 artillery and 1 infantry moved from Yunnan to Kweichow
3 armour moved from Persia to Caucasus
3 armour moved from Iraq to Caucasus
1 fighter moved from Kazakhstan to Caucasus
1 fighter moved from Rostov to Caucasus
1 carrier, 1 cruiser and 3 destroyers moved from 98 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 aaGuns and 4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 aaGuns moved from 110 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from United Kingdom to Gibraltar
2 infantry moved from Egypt to Trans-Jordan
1 battleship moved from 21 Sea Zone to 37 Sea Zone
Place Units - British
3 infantry placed in Caucasus
1 armour, 1 artillery and 1 infantry placed in Persia
3 armour placed in Iraq
2 armour placed in Egypt
Turn Complete - British
British collect 44 PUs; end with 44 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 50 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 53 PUs
Place Units - UK_Pacific
8 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 8 infantry
kill?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 artillery; Remaining resources: 3 PUs;
Combat Move - Italians
2 mech_infantrys moved from Northern Italy to Holland Belgium
1 bomber moved from Western Germany to Holland Belgium
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 bomber and 2 mech_infantrys
Americans defend with 2 infantry
Italians roll dice for 1 bomber and 2 mech_infantrys in Holland Belgium, round 2 : 2/3 hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Non Combat Move - Italians
1 bomber moved from Holland Belgium to Southern Italy
2 aaGuns, 1 artillery and 4 infantry moved from Northern Italy to Southern Italy
3 armour and 3 mech_infantrys moved from Volgograd to Turkmenistan
Place Units - Italians
1 artillery placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,1,4,2,1,3,5,1,5
Italians collect 6 PUs (11 lost to blockades); end with 9 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 6 Sea Zone
Non Combat Move - ANZAC
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 21 Sea Zone to 37 Sea Zone
2 fighters moved from Guam to Yunnan
2 fighters moved from Yunnan to Caucasus
2 fighters moved from Queensland to Malaya
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 39 Sea Zone to 76 Sea Zone
1 transport moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from Persia to Eastern Persia
Place Units - ANZAC
3 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Combat Move - French
1 destroyer moved from 80 Sea Zone to 76 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 fighter, 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries and 8 infantry moved from France to Normandy Bordeaux
4 fighters and 1 mech_infantry moved from Western Germany to Normandy Bordeaux
3 bombers moved from Southern Italy to Normandy Bordeaux
2 mech_infantrys moved from Ukraine to Rostov
3 fighters and 4 tactical_bombers moved from Volgograd to Rostov
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 3 bombers, 4 fighters, 8 infantry and 1 mech_infantry
British defend with 2 aaGuns and 4 infantry; Americans defend with 1 factory_minor, 1 harbour and 4 infantry
AA fire in Normandy Bordeaux : 1/6 hits
1 fighter owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 2 artilleries, 3 bombers, 3 fighters, 8 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 5/17 hits
Americans roll dice for 2 aaGuns and 8 infantry in Normandy Bordeaux, round 2 : 4/8 hits
2 aaGuns owned by the British, 4 infantry owned by the Germans and 3 infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 2 artilleries, 3 bombers, 3 fighters, 4 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 7/13 hits
Americans roll dice for 5 infantry in Normandy Bordeaux, round 3 : 2/5 hits
2 infantry owned by the Germans, 1 infantry owned by the Americans and 4 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 artilleries, 3 bombers, 3 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 fighter and 6 infantry
Casualties for British: 2 aaGuns and 4 infantry
Casualties for Americans: 4 infantry
Battle in Rostov
Germans attack with 3 fighters, 2 mech_infantrys and 4 tactical_bombers
British defend with 1 infantry
Germans roll dice for 3 fighters, 2 mech_infantrys and 4 tactical_bombers in Rostov, round 2 : 6/9 hits
British roll dice for 1 infantry in Rostov, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Rostov
Germans win, taking Rostov from British with 3 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
1 mech_infantry moved from Ukraine to Volgograd
3 mech_infantrys moved from Bryansk to Volgograd
3 fighters and 4 tactical_bombers moved from Rostov to Volgograd
3 mech_infantrys moved from Russia to Volgograd
3 mech_infantrys moved from Novgorod to Bryansk
3 bombers and 3 fighters moved from Normandy Bordeaux to Western Germany
1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 113 Sea Zone to 115 Sea Zone
3 infantry moved from Western Germany to France
Place Units - Germans
3 artilleries placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
2 artilleries and 1 infantry placed in France
1 fighter, 2 infantry and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1
Germans collect 60 PUs (1 lost to blockades); end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16
Combat Move - Russians
4 infantry moved from Suiyuyan to Shensi
4 infantry moved from Suiyuyan to Kansu
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Suiyuyan to Shensi
7 infantry moved from Suiyuyan to Shensi
Combat - Russians
Battle in Kansu
Russians attack with 5 infantry
Japanese defend with 1 infantry
Russians roll dice for 5 infantry in Kansu, round 2 : 0/5 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
Russians roll dice for 5 infantry in Kansu, round 3 : 1/5 hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Russians attack with 12 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 12 infantry in Shensi, round 2 : 0/12 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits
Russians roll dice for 12 infantry in Shensi, round 3 : 0/12 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Shensi
Russians roll dice for 11 infantry in Shensi, round 4 : 1/11 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 4 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Shensi
Russians win, taking Shensi from Japanese with 10 infantry remaining. Battle score for attacker is -2
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Russians
1 aaGun moved from Suiyuyan to Kansu
1 aaGun moved from Suiyuyan to Shensi
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 10 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 4 Sea Zone
1 tactical_bomber moved from Japan to 19 Sea Zone
3 artilleries and 9 infantry moved from Jehol to Shantung
1 infantry moved from Urals to Novosibirsk
Japanese take Novosibirsk from Russians
6 armour and 14 mech_infantrys moved from Turkmenistan to Eastern Persia
1 bomber moved from Volgograd to Eastern Persia
1 infantry moved from Manchuria to Korea
Japanese take Korea from Americans
Combat - Japanese
Battle in 4 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 4 Sea Zone
Japanese roll dice for 1 submarine in 4 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 submarine and 2 transports
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 tactical_bomber in 19 Sea Zone, round 2 : 0/1 hits
2 transports owned by the Americans lost in 19 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Shantung
Japanese attack with 3 artilleries and 9 infantry
Americans defend with 2 infantry
Japanese roll dice for 3 artilleries and 9 infantry in Shantung, round 2 : 2/12 hits
Chinese roll dice for 2 infantry in Shantung, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Shantung
Japanese win, taking Shantung from Chinese with 3 artilleries and 9 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Eastern Persia
Japanese attack with 6 armour, 1 bomber and 14 mech_infantrys
ANZAC defend with 1 infantry
Japanese roll dice for 6 armour, 1 bomber and 14 mech_infantrys in Eastern Persia, round 2 : 6/21 hits
British roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 6 armour, 1 bomber and 13 mech_infantrys remaining. Battle score for attacker is -1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Japanese
1 bomber moved from Eastern Persia to Volgograd
1 tactical_bomber moved from 19 Sea Zone to Japan
1 infantry moved from Manchuria to Amur
3 artilleries and 13 infantry moved from Manchuria to Jehol
1 aaGun moved from Chahar to Jehol
1 mech_infantry moved from Tsinghai to Novosibirsk
1 mech_infantry moved from Sikang to Novosibirsk
4 infantry moved from Sumatra to 41 Sea Zone
2 battleships, 7 carriers, 1 cruiser, 5 destroyers, 1 fighter, 4 infantry, 4 submarines, 1 tactical_bomber and 2 transports moved from 41 Sea Zone to 75 Sea Zone
Place Units - Japanese
10 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,6,4,6,1,6,5,6,5,1,5
Japanese collect 29 PUs (7 lost to blockades); end with 31 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16
Purchase Units - British
British buy 5 armour, 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Caucasus to Rostov
1 infantry moved from Caucasus to Kazakhstan
1 fighter moved from Caucasus to Rostov
3 fighters moved from Yunnan to Kazakhstan
1 fighter moved from Caucasus to Rostov
Combat - British
Battle in Rostov
British attack with 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
British roll dice for 2 fighters and 1 infantry in Rostov, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Rostov
British win, taking Rostov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Kazakhstan
British attack with 3 fighters and 1 infantry
Germans defend with 1 infantry
British roll dice for 3 fighters and 1 infantry in Kazakhstan, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Kazakhstan
British win, taking Kazakhstan from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
3 fighters moved from Kazakhstan to Caucasus
2 fighters moved from Rostov to Caucasus
10 armour moved from Caucasus to Persia
3 armour moved from Iraq to Caucasus
2 infantry moved from Trans-Jordan to Iraq
2 armour moved from Egypt to Iraq
4 armour, 2 artilleries and 15 infantry moved from India to West India
1 infantry moved from Hopei to Kweichow
1 aaGun, 3 artilleries and 3 infantry moved from Hunan to Kweichow
2 aaGuns, 2 artilleries and 2 infantry moved from Yunnan to Szechwan
2 fighters moved from Caucasus to Persia
Place Units - British
3 armour placed in Caucasus
2 armour and 1 infantry placed in Persia
1 artillery and 2 infantry placed in Iraq
2 infantry and 1 mech_infantry placed in Egypt
Turn Complete - British
British collect 45 PUs; end with 45 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 51 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 54 PUs
Place Units - UK_Pacific
2 artilleries and 6 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Some Units in India change ownership: 2 artilleries and 6 infantry