Allied Bid of $40
sub sz98
mic Egypt
air base in Gibraltar
transport sz71
Ferrousgryphon(X+6) vs. Karl7(L)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16
Purchase Units - Italians
Italians buy nothing; Remaining resources: 9 PUs;Combat Move - Italians
2 mech_infantrys moved from Ukraine to Rostov
1 bomber moved from Southern Italy to Rostov
3 armour and 3 mech_infantrys moved from Turkmenistan to PersiaCombat - Italians
Battle in Rostov
Italians attack with 1 bomber and 2 mech_infantrys
British defend with 1 infantry
Italians roll dice for 1 bomber and 2 mech_infantrys in Rostov, round 2 : 1/3 hits
British roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the British lost in Rostov
Italians win, taking Rostov from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Persia
Italians attack with 3 armour and 3 mech_infantrys
British defend with 13 armour, 1 artillery, 1 factory_minor, 2 fighters and 2 infantry; ANZAC defend with 1 infantry
Italians roll dice for 3 armour and 3 mech_infantrys in Persia, round 2 : 3/6 hits
British roll dice for 13 armour, 1 artillery, 2 fighters and 3 infantry in Persia, round 2 : 11/19 hits
1 infantry owned by the ANZAC, 3 mech_infantrys owned by the Italians, 2 infantry owned by the British and 3 armour owned by the Italians lost in Persia
British win with 13 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is -21
Casualties for Italians: 3 armour and 3 mech_infantrys
Casualties for British: 2 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - Italians
1 bomber moved from Rostov to VolgogradTurn Complete - Italians
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,1,1,3,6,3,5,4,2
Italians collect 6 PUs (13 lost to blockades); end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16
Combat Move - French
1 destroyer moved from 76 Sea Zone to 72 Sea Zone
1 fighter moved from Gibraltar to EgyptNon Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 fighter, 6 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Bryansk to Caucasus
15 armour, 9 artilleries, 3 fighters, 18 mech_infantrys and 4 tactical_bombers moved from Volgograd to Caucasus
3 bombers moved from Western Germany to Caucasus
2 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
3 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
3 fighters moved from Western Germany to Normandy Bordeaux -
OOL in the Caucasus?
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max defense
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 fighter, 6 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Bryansk to Caucasus
15 armour, 9 artilleries, 3 fighters, 18 mech_infantrys and 4 tactical_bombers moved from Volgograd to Caucasus
3 bombers moved from Western Germany to Caucasus
2 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
3 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
3 fighters moved from Western Germany to Normandy BordeauxCombat - Germans
Battle in Holland Belgium
Germans attack with 1 fighter and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 0/3 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
Germans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 3 : 0/3 hits
Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits
Germans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 4 : 1/3 hits
Americans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 3 fighters and 4 infantry
Americans defend with 2 artilleries, 1 factory_minor and 1 harbour
Germans roll dice for 3 fighters and 4 infantry in Normandy Bordeaux, round 2 : 4/7 hits
Americans roll dice for 2 artilleries in Normandy Bordeaux, round 2 : 0/2 hits
2 artilleries owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 3 fighters and 4 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 2 artilleries
Battle in Caucasus
Germans attack with 15 armour, 9 artilleries, 3 bombers, 3 fighters, 24 mech_infantrys and 4 tactical_bombers
British defend with 1 aaGun, 23 armour, 3 artilleries, 1 factory_minor, 3 fighters and 14 infantry; ANZAC defend with 9 fighters
AA fire in Caucasus : 0/3 hits
Germans roll dice for 15 armour, 9 artilleries, 3 bombers, 3 fighters, 24 mech_infantrys and 4 tactical_bombers in Caucasus, round 2 : 20/58 hits
British roll dice for 1 aaGun, 23 armour, 3 artilleries, 12 fighters and 14 infantry in Caucasus, round 2 : 20/52 hits
1 aaGun owned by the British, 3 artilleries owned by the British, 20 mech_infantrys owned by the Germans, 14 infantry owned by the British and 2 armour owned by the British lost in Caucasus
Germans roll dice for 15 armour, 9 artilleries, 3 bombers, 3 fighters, 4 mech_infantrys and 4 tactical_bombers in Caucasus, round 3 : 20/38 hits
British roll dice for 21 armour and 12 fighters in Caucasus, round 3 : 20/33 hits
9 artilleries owned by the Germans, 7 armour owned by the Germans, 4 mech_infantrys owned by the Germans and 20 armour owned by the British lost in Caucasus
Germans roll dice for 8 armour, 3 bombers, 3 fighters and 4 tactical_bombers in Caucasus, round 4 : 14/18 hits
British roll dice for 1 armour and 12 fighters in Caucasus, round 4 : 6/13 hits
9 fighters owned by the ANZAC, 6 armour owned by the Germans, 3 fighters owned by the British and 1 armour owned by the British lost in Caucasus
Germans win, taking Caucasus from British with 2 armour, 3 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 107
Casualties for Germans: 13 armour, 9 artilleries and 24 mech_infantrys
Casualties for British: 1 aaGun, 23 armour, 3 artilleries, 3 fighters and 14 infantry
Casualties for ANZAC: 9 fightersNon Combat Move - Germans
3 bombers, 3 fighters and 4 tactical_bombers moved from Caucasus to Volgograd
3 mech_infantrys moved from Russia to Volgograd
3 mech_infantrys moved from Novgorod to Bryansk
5 infantry moved from Western Germany to France
3 fighters moved from Normandy Bordeaux to Western Germany
1 fighter moved from Holland Belgium to Western GermanyPlace Units - Germans
3 artilleries placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
1 artillery, 1 fighter and 6 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4
Germans collect 58 PUs (2 lost to blockades); end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs -
ok, that was total luck. You should’ve lost that…… :-P
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17
Combat Move - Russians
Non Combat Move - Russians
1 aaGun and 10 infantry moved from Shensi to Hopei
1 aaGun and 5 infantry moved from Kansu to SuiyuyanTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 2 bombers; Remaining resources: 6 SuicideAttackTokens; 7 PUs;Combat Move - Japanese
3 artilleries and 13 infantry moved from Jehol to Anhwe
3 artilleries and 9 infantry moved from Shantung to Anhwe
1 infantry moved from Novosibirsk to Timguska
Japanese take Timguska from Russians
2 mech_infantrys moved from Novosibirsk to Kazakhstan
1 bomber moved from Volgograd to Kazakhstan
6 armour and 12 mech_infantrys moved from Eastern Persia to Persia
2 battleships, 1 cruiser, 4 infantry and 2 transports moved from 75 Sea Zone to 80 Sea Zone
4 infantry moved from 80 Sea Zone to Persia
1 fighter and 1 tactical_bomber moved from 75 Sea Zone to Persia
3 submarines moved from 75 Sea Zone to 72 Sea ZoneCombat - Japanese
Battle in Anhwe
Japanese attack with 6 artilleries and 22 infantry
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 6 artilleries and 22 infantry in Anhwe, round 2 : 8/28 hits
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 2/2 hits
2 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 6 artilleries and 20 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 2 infantry
Battle in 72 Sea Zone
Japanese attack with 3 submarines
French defend with 1 destroyer
Japanese roll dice for 3 submarines in 72 Sea Zone, round 2 : 3/3 hits
French roll dice for 1 destroyer in 72 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the French lost in 72 Sea Zone
Japanese win, taking 72 Sea Zone from Neutral with 3 submarines remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Kazakhstan
Japanese attack with 1 bomber and 2 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 1 bomber and 2 mech_infantrys in Kazakhstan, round 2 : 1/3 hits
British roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Kazakhstan
Japanese win, taking Kazakhstan from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Persia
Japanese attack with 6 armour, 1 fighter, 4 infantry, 12 mech_infantrys and 1 tactical_bomber
British defend with 13 armour, 1 artillery, 1 factory_minor and 2 fighters
Japanese roll dice for 2 battleships and 1 cruiser in Persia, round 2 : 2/3 hits
Japanese roll dice for 6 armour, 1 fighter, 4 infantry, 12 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 6/24 hits
British roll dice for 13 armour, 1 artillery and 2 fighters in Persia, round 2 : 9/16 hits
4 infantry owned by the Japanese, 5 mech_infantrys owned by the Japanese, 1 artillery owned by the British and 7 armour owned by the British lost in Persia
Japanese roll dice for 6 armour, 1 fighter, 7 mech_infantrys and 1 tactical_bomber in Persia, round 3 : 4/15 hits
British roll dice for 6 armour and 2 fighters in Persia, round 3 : 4/8 hits
4 mech_infantrys owned by the Japanese and 4 armour owned by the British lost in Persia
Japanese roll dice for 6 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Persia, round 4 : 5/11 hits
British roll dice for 2 armour and 2 fighters in Persia, round 4 : 2/4 hits
2 mech_infantrys owned by the Japanese, 2 fighters owned by the British and 2 armour owned by the British lost in Persia
Japanese win, taking Persia from British with 6 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 46
Casualties for British: 13 armour, 1 artillery and 2 fighters
Casualties for Japanese: 4 infantry and 11 mech_infantrysNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Persia to 80 Sea Zone
1 bomber moved from Kazakhstan to Volgograd
1 destroyer moved from 75 Sea Zone to 79 Sea Zone
1 destroyer moved from 75 Sea Zone to 78 Sea Zone
1 infantry moved from Amur to Siberia
1 infantry moved from Korea to Amur
1 aaGun moved from Jehol to Anhwe
1 submarine moved from 75 Sea Zone to 76 Sea Zone
7 carriers and 3 destroyers moved from 75 Sea Zone to 80 Sea ZonePlace Units - Japanese
2 bombers placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 19
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,2,3,3,1,5,2,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,5,6,3,4,6,3,4,6,3,2,1,1,4,5,1,1
Japanese collect 15 PUs (19 lost to blockades); end with 22 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 2 bombers; Remaining resources: 6 SuicideAttackTokens; 7 PUs;Combat Move - Japanese
3 artilleries and 13 infantry moved from Jehol to Anhwe
3 artilleries and 9 infantry moved from Shantung to Anhwe
1 infantry moved from Novosibirsk to Timguska
Japanese take Timguska from Russians
2 mech_infantrys moved from Novosibirsk to Kazakhstan
1 bomber moved from Volgograd to Kazakhstan
6 armour and 12 mech_infantrys moved from Eastern Persia to Persia
2 battleships, 1 cruiser, 4 infantry and 2 transports moved from 75 Sea Zone to 80 Sea Zone
4 infantry moved from 80 Sea Zone to Persia
1 fighter and 1 tactical_bomber moved from 75 Sea Zone to Persia
3 submarines moved from 75 Sea Zone to 72 Sea ZoneCombat - Japanese
Battle in Anhwe
Japanese attack with 6 artilleries and 22 infantry
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 6 artilleries and 22 infantry in Anhwe, round 2 : 8/28 hits
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 2/2 hits
2 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 6 artilleries and 20 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 2 infantry
Battle in 72 Sea Zone
Japanese attack with 3 submarines
French defend with 1 destroyer
Japanese roll dice for 3 submarines in 72 Sea Zone, round 2 : 3/3 hits
French roll dice for 1 destroyer in 72 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the French lost in 72 Sea Zone
Japanese win, taking 72 Sea Zone from Neutral with 3 submarines remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Kazakhstan
Japanese attack with 1 bomber and 2 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 1 bomber and 2 mech_infantrys in Kazakhstan, round 2 : 1/3 hits
British roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Kazakhstan
Japanese win, taking Kazakhstan from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Persia
Japanese attack with 6 armour, 1 fighter, 4 infantry, 12 mech_infantrys and 1 tactical_bomber
British defend with 13 armour, 1 artillery, 1 factory_minor and 2 fighters
Japanese roll dice for 2 battleships and 1 cruiser in Persia, round 2 : 2/3 hits
Japanese roll dice for 6 armour, 1 fighter, 4 infantry, 12 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 6/24 hits
British roll dice for 13 armour, 1 artillery and 2 fighters in Persia, round 2 : 9/16 hits
4 infantry owned by the Japanese, 5 mech_infantrys owned by the Japanese, 1 artillery owned by the British and 7 armour owned by the British lost in Persia
Japanese roll dice for 6 armour, 1 fighter, 7 mech_infantrys and 1 tactical_bomber in Persia, round 3 : 4/15 hits
British roll dice for 6 armour and 2 fighters in Persia, round 3 : 4/8 hits
4 mech_infantrys owned by the Japanese and 4 armour owned by the British lost in Persia
Japanese roll dice for 6 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Persia, round 4 : 5/11 hits
British roll dice for 2 armour and 2 fighters in Persia, round 4 : 2/4 hits
2 mech_infantrys owned by the Japanese, 2 fighters owned by the British and 2 armour owned by the British lost in Persia
Japanese win, taking Persia from British with 6 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 46
Casualties for British: 13 armour, 1 artillery and 2 fighters
Casualties for Japanese: 4 infantry and 11 mech_infantrysNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Persia to 80 Sea Zone
1 bomber moved from Kazakhstan to Volgograd
1 destroyer moved from 75 Sea Zone to 79 Sea Zone
1 destroyer moved from 75 Sea Zone to 78 Sea Zone
1 infantry moved from Amur to Siberia
1 infantry moved from Korea to Amur
1 aaGun moved from Jehol to Anhwe
1 submarine moved from 75 Sea Zone to 76 Sea Zone
7 carriers and 3 destroyers moved from 75 Sea Zone to 80 Sea ZonePlace Units - Japanese
2 bombers placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 19
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,2,3,3,1,5,2,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,5,6,3,4,6,3,4,6,3,2,1,1,4,5,1,1
Japanese collect 15 PUs (19 lost to blockades); end with 22 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Volgograd: 1 bomber
EDIT: Adding units owned by Japanese to Southern Italy: 1 bomber
EDIT: Turning off Edit Mode -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 2 bombers; Remaining resources: 6 SuicideAttackTokens; 7 PUs;Combat Move - Japanese
3 artilleries and 13 infantry moved from Jehol to Anhwe
3 artilleries and 9 infantry moved from Shantung to Anhwe
1 infantry moved from Novosibirsk to Timguska
Japanese take Timguska from Russians
2 mech_infantrys moved from Novosibirsk to Kazakhstan
1 bomber moved from Volgograd to Kazakhstan
6 armour and 12 mech_infantrys moved from Eastern Persia to Persia
2 battleships, 1 cruiser, 4 infantry and 2 transports moved from 75 Sea Zone to 80 Sea Zone
4 infantry moved from 80 Sea Zone to Persia
1 fighter and 1 tactical_bomber moved from 75 Sea Zone to Persia
3 submarines moved from 75 Sea Zone to 72 Sea ZoneCombat - Japanese
Battle in Anhwe
Japanese attack with 6 artilleries and 22 infantry
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 6 artilleries and 22 infantry in Anhwe, round 2 : 8/28 hits
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 2/2 hits
2 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 6 artilleries and 20 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 2 infantry
Battle in 72 Sea Zone
Japanese attack with 3 submarines
French defend with 1 destroyer
Japanese roll dice for 3 submarines in 72 Sea Zone, round 2 : 3/3 hits
French roll dice for 1 destroyer in 72 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the French lost in 72 Sea Zone
Japanese win, taking 72 Sea Zone from Neutral with 3 submarines remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Kazakhstan
Japanese attack with 1 bomber and 2 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 1 bomber and 2 mech_infantrys in Kazakhstan, round 2 : 1/3 hits
British roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Kazakhstan
Japanese win, taking Kazakhstan from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Persia
Japanese attack with 6 armour, 1 fighter, 4 infantry, 12 mech_infantrys and 1 tactical_bomber
British defend with 13 armour, 1 artillery, 1 factory_minor and 2 fighters
Japanese roll dice for 2 battleships and 1 cruiser in Persia, round 2 : 2/3 hits
Japanese roll dice for 6 armour, 1 fighter, 4 infantry, 12 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 6/24 hits
British roll dice for 13 armour, 1 artillery and 2 fighters in Persia, round 2 : 9/16 hits
4 infantry owned by the Japanese, 5 mech_infantrys owned by the Japanese, 1 artillery owned by the British and 7 armour owned by the British lost in Persia
Japanese roll dice for 6 armour, 1 fighter, 7 mech_infantrys and 1 tactical_bomber in Persia, round 3 : 4/15 hits
British roll dice for 6 armour and 2 fighters in Persia, round 3 : 4/8 hits
4 mech_infantrys owned by the Japanese and 4 armour owned by the British lost in Persia
Japanese roll dice for 6 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Persia, round 4 : 5/11 hits
British roll dice for 2 armour and 2 fighters in Persia, round 4 : 2/4 hits
2 mech_infantrys owned by the Japanese, 2 fighters owned by the British and 2 armour owned by the British lost in Persia
Japanese win, taking Persia from British with 6 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 46
Casualties for British: 13 armour, 1 artillery and 2 fighters
Casualties for Japanese: 4 infantry and 11 mech_infantrysNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Persia to 80 Sea Zone
1 bomber moved from Kazakhstan to Volgograd
1 destroyer moved from 75 Sea Zone to 79 Sea Zone
1 destroyer moved from 75 Sea Zone to 78 Sea Zone
1 infantry moved from Amur to Siberia
1 infantry moved from Korea to Amur
1 aaGun moved from Jehol to Anhwe
1 submarine moved from 75 Sea Zone to 76 Sea Zone
7 carriers and 3 destroyers moved from 75 Sea Zone to 80 Sea ZonePlace Units - Japanese
2 bombers placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 19
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,2,3,3,1,5,2,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,5,6,3,4,6,3,4,6,3,2,1,1,4,5,1,1
Japanese collect 15 PUs (19 lost to blockades); end with 22 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Volgograd: 1 bomber
EDIT: Adding units owned by Japanese to Southern Italy: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Persia: 1 mech_infantry
EDIT: Adding units owned by Japanese to Persia: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17
Purchase Units - British
British buy 3 armour and 12 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
4 armour, 2 artilleries and 15 infantry moved from West India to Eastern Persia
2 armour moved from Iraq to Caucasus
1 battleship moved from 39 Sea Zone to 76 Sea Zone
1 carrier, 1 cruiser and 4 destroyers moved from 92 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from Gibraltar to 98 Sea Zone
1 mech_infantry moved from Egypt to Iraq
2 infantry moved from Egypt to Trans-JordanCombat - British
Battle in Eastern Persia
British attack with 4 armour, 2 artilleries and 15 infantry
Japanese defend with 1 mech_infantry
British roll dice for 4 armour, 2 artilleries and 15 infantry in Eastern Persia, round 2 : 6/21 hits
Japanese roll dice for 1 mech_infantry in Eastern Persia, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Eastern Persia
British win, taking Eastern Persia from Japanese with 4 armour, 2 artilleries and 14 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Caucasus
British attack with 2 armour
Germans defend with 2 armour and 1 factory_minor
British roll dice for 2 armour in Caucasus, round 2 : 0/2 hits
Germans roll dice for 2 armour in Caucasus, round 2 : 2/2 hits
2 armour owned by the British lost in Caucasus
Germans win with 2 armour remaining. Battle score for attacker is -12
Casualties for British: 2 armourNon Combat Move - British
1 infantry moved from Iraq to Northwest Persia
2 artilleries and 6 infantry moved from India to West India
2 aaGuns, 2 artilleries and 2 infantry moved from Szechwan to KweichowPlace Units - British
3 armour placed in Iraq
3 infantry placed in Egypt
9 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,4,3,6,6,4,4,1,5,6
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,3,5,5,1,2
British collect 33 PUs (5 lost to blockades); end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUsPlace Units - UK_Pacific
3 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 21 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Some Units in India change ownership: 3 armour and 1 mech_infantry -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 artillery and 1 fighter; Remaining resources: 1 PUs;Combat Move - Italians
1 mech_infantry moved from Rostov to Northwest Persia
1 bomber moved from Volgograd to Northwest PersiaCombat - Italians
Battle in Northwest Persia
Italians attack with 1 bomber and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 bomber and 1 mech_infantry in Northwest Persia, round 2 : 1/2 hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits
1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Northwest Persia
Italians win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - Italians
1 mech_infantry moved from Rostov to Caucasus
1 bomber moved from Northwest Persia to CaucasusPlace Units - Italians
1 artillery and 1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6,1,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,6,6,6,1,2,2,4,1
Italians collect 7 PUs (12 lost to blockades); end with 8 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17
Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from Egypt: 1 fighter
EDIT: Adding units owned by French to Iraq: 1 fighter
EDIT: Removing units owned by ANZAC from 81 Sea Zone: 1 submarine and 1 transport
EDIT: Adding units owned by ANZAC to 76 Sea Zone: 1 submarine and 1 transport
EDIT: Turning off Edit Mode -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 4 artilleries, 5 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Volgograd to Northwest Persia
Germans take Northwest Persia from BritishCombat - Germans
Non Combat Move - Germans
3 aaGuns, 3 artilleries, 3 fighters, 2 mech_infantrys and 4 tactical_bombers moved from Volgograd to Caucasus
3 bombers moved from Volgograd to Western Germany
1 artillery moved from Western Germany to France
4 infantry moved from Normandy Bordeaux to France
2 infantry moved from Holland Belgium to Western Germany
3 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Bryansk to Caucasus
3 mech_infantrys moved from Russia to Volgograd
3 mech_infantrys moved from Novgorod to BryanskPlace Units - Germans
2 armour and 1 mech_infantry placed in Volgograd
3 artilleries placed in Caucasus
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
1 infantry placed in Germany
1 artillery and 4 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2
Germans collect 58 PUs (2 lost to blockades); end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 18
Combat Move - Russians
10 infantry moved from Hopei to KweichowNon Combat Move - Russians
1 aaGun moved from Hopei to Kweichow
1 aaGun and 5 infantry moved from Suiyuyan to ShensiTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 18
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 6 SuicideAttackTokens; 22 PUs;Combat Move - Japanese
1 infantry moved from Anhwe to Shantung
1 infantry moved from Anhwe to Kiangsu
1 bomber moved from Japan to Shantung
1 bomber moved from Japan to Kiangsu
6 armour and 1 infantry moved from Persia to Iraq
1 bomber moved from Southern Italy to Iraq
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Iraq
1 submarine moved from 76 Sea Zone to 78 Sea ZoneCombat - Japanese
Battle in Shantung
Japanese attack with 1 bomber and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Shantung, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Shantung
Japanese win, taking Shantung from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Kiangsu
Japanese attack with 1 bomber and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Kiangsu, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Iraq
Japanese attack with 6 armour, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 3 armour, 1 artillery, 1 factory_minor, 3 infantry and 1 mech_infantry; French defend with 1 fighter; Americans defend with 1 fighter; ANZAC defend with 2 fighters
Japanese roll dice for 6 armour, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Iraq, round 2 : 5/10 hits
British roll dice for 3 armour, 1 artillery, 4 fighters, 3 infantry and 1 mech_infantry in Iraq, round 2 : 7/12 hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the British, 6 armour owned by the Japanese, 1 artillery owned by the British and 3 infantry owned by the British lost in Iraq
retreated to Iraq
British win with 3 armour and 4 fighters remaining. Battle score for attacker is -22
Casualties for British: 1 artillery, 3 infantry and 1 mech_infantry
Casualties for Japanese: 6 armour and 1 infantryNon Combat Move - Japanese
1 destroyer moved from 80 Sea Zone to 77 Sea Zone
2 battleships, 7 carriers, 1 cruiser, 2 destroyers and 2 transports moved from 80 Sea Zone to 78 Sea Zone
1 bomber moved from Iraq to Caucasus
1 infantry moved from Timguska to Novosibirsk
1 mech_infantry moved from Kazakhstan to Novosibirsk
1 bomber moved from Kiangsu to Japan
1 bomber moved from Shantung to Japan
1 fighter and 1 tactical_bomber moved from Iraq to CaucasusTurn Complete - Japanese
Total Cost from Convoy Blockades: 22
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,2,6,4,1,3,3,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,1,1,2,1,6,1,6,1,6,3,5,2,2,1,2,5,6,2,3,4
Japanese collect 15 PUs (22 lost to blockades); end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 18
Purchase Units - British
British buy 6 armour and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 armour; Remaining resources: 0 PUs;Combat Move - British
1 battleship moved from 76 Sea Zone to 80 Sea ZoneCombat - British
Non Combat Move - British
4 armour moved from Eastern Persia to Iraq
2 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
1 carrier, 1 cruiser, 4 destroyers and 1 tactical_bomber moved from 98 Sea Zone to 99 Sea Zone
2 artilleries and 14 infantry moved from Eastern Persia to Persia
2 artilleries and 6 infantry moved from West India to Eastern Persia
3 armour and 1 mech_infantry moved from India to Eastern Persia
1 mech_infantry moved from Kiangsi to Hunan
3 aaGuns, 6 artilleries and 7 infantry moved from Kweichow to HunanPlace Units - British
3 armour placed in Iraq
3 armour placed in Egypt
2 infantry placed in United KingdomTurn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUsPlace Units - UK_Pacific
4 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 4 armour -
OK I think I have run out of options for the Axis to be able to pull out any more tricks. You played a great game sir. I’ll post the results.
Thanks





