TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from Western United States to 46 Sea Zone
1 fighter moved from Guam to 35 Sea Zone
1 fighter moved from Midway to 6 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
Combat - Americans
Battle in 42 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 46 Sea Zone
Americans attack with 1 bomber and 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 46 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 bomber in 46 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 submarines in 46 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 46 Sea Zone
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 6 Sea Zone
Americans attack with 1 fighter
Japanese defend with 2 submarines and 1 transport
2 submarines owned by the Japanese Submerged
Americans roll dice for 1 fighter in 6 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Japanese lost in 6 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 55 Sea Zone
Americans attack with 2 submarines and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 55 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 tactical_bomber in 55 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Manchuria: 1 bomber
EDIT: Removing units owned by Americans from Western United States: 1 bomber
EDIT: Removing units owned by Japanese from 5 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
1 bomber moved from 46 Sea Zone to New Guinea
1 fighter moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from 44 Sea Zone to Dutch New Guinea
2 fighters moved from Hawaiian Islands to Queensland
3 submarines moved from 30 Sea Zone to 54 Sea Zone
1 fighter moved from 6 Sea Zone to Manchuria
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Wake Island to Queensland
6 bombers moved from Western United States to Queensland
2 artilleries and 3 infantry moved from 54 Sea Zone to Queensland
2 bombers moved from Eastern United States to French Central Africa
1 armour, 2 infantry and 1 mech_infantry moved from Western United States to Central United States
Place Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
1 fighter, 1 submarine and 1 tactical_bomber placed in 101 Sea Zone
2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Purchase Units - British
British buy 1 factory_minor and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to 41 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 54 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
2 infantry moved from United Kingdom to Scotland
1 infantry moved from Northwest Persia to Iraq
2 fighters moved from India to Shan State
1 tactical_bomber moved from India to Shan State
1 armour and 1 mech_infantry moved from India to Burma
1 mech_infantry moved from India to Burma
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 fighter moved from Union of South Africa to Belgian Congo
1 fighter moved from French West Africa to Belgian Congo
2 fighters moved from United Kingdom to Scotland
Combat - British
Battle in Scotland
British attack with 2 fighters and 2 infantry
Germans defend with 1 airfield and 1 infantry
British roll dice for 2 fighters and 2 infantry in Scotland, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belgian Congo
British attack with 2 fighters and 1 mech_infantry
Italians defend with 1 artillery
British roll dice for 2 fighters and 1 mech_infantry in Belgian Congo, round 2 : 2/3 hits
Italians roll dice for 1 artillery in Belgian Congo, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Belgian Congo
British win, taking Belgian Congo from Italians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Burma
British attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 1 armour and 2 mech_infantrys in Burma, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 3 artilleries and 1 infantry
British roll dice for 2 fighters and 1 tactical_bomber in Shan State, round 2 : 1/3 hits
Japanese roll dice for 3 artilleries and 1 infantry in Shan State, round 2 : 2/4 hits
1 infantry owned by the Japanese and 2 fighters owned by the British lost in Shan State
British roll dice for 1 tactical_bomber in Shan State, round 3 : 1/1 hits
Japanese roll dice for 3 artilleries in Shan State, round 3 : 2/3 hits
1 artillery owned by the Japanese and 1 tactical_bomber owned by the British lost in Shan State
Japanese win with 2 artilleries remaining. Battle score for attacker is -24
Casualties for British: 2 fighters and 1 tactical_bomber
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
3 aaGuns, 2 armour, 4 artilleries, 9 infantry and 1 mech_infantry moved from India to Burma
2 fighters moved from Belgian Congo to French Equatorial Africa
2 fighters moved from Scotland to United Kingdom
Place Units - British
1 factory_minor placed in Persia
2 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5,4,3,3,6
British collect 18 PUs (6 lost to blockades); end with 18 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry
triplea_41559_UK_4.tsvg