@Stucifer submerge sub?
Humantorpedo vs iano
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 For the glory of Rome! 
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 Please update your installation, to have te same 
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 Test summary from TripleA, engine version: 1.9, time: 8:45:40 AM 
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 Test summary from TripleA, engine version: 1.9, time: 8:47:05 AM 
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 TripleA Turn Summary for game: World War II v3 1941, version: 1.7 Game History Round: 1 Research Technology - Germans 
 Germans spend 5 on tech rolls
 Germans rolls : 0/1 hitsPurchase Units - Germans 
 Germans buy 1 armour, 1 artillery, 1 carrier and 1 infantry; Remaining resources: 1 techTokens; 0 PUs;Combat Move - Germans 
 2 infantry moved from Norway to Finland
 1 armour moved from Poland to 5 Sea Zone
 1 infantry moved from Germany to 5 Sea Zone
 1 armour and 1 infantry moved from 5 Sea Zone to Karelia S.S.R.
 2 infantry moved from Finland to Karelia S.S.R.
 1 fighter moved from Poland to Karelia S.S.R.
 1 fighter moved from Germany to Karelia S.S.R.
 1 armour moved from France to 13 Sea Zone
 1 infantry moved from Morocco Algeria to 13 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 15 Sea Zone
 1 armour and 1 infantry moved from 15 Sea Zone to Egypt
 1 armour, 1 artillery and 1 infantry moved from Libya to Egypt
 1 bomber moved from Germany to Egypt
 1 fighter moved from Northwestern Europe to Karelia S.S.R.
 1 artillery and 2 infantry moved from Germany to Poland
 2 armour, 1 artillery and 3 infantry moved from Bulgaria Romania to Ukraine
 2 armour moved from Czechoslovakia Hungary to East Poland
 1 infantry moved from Poland to East Poland
 1 infantry moved from Poland to East Poland
 1 armour, 1 artillery and 2 infantry moved from Poland to Baltic States
 1 fighter moved from Norway to 2 Sea Zone
 1 submarine moved from 7 Sea Zone to 2 Sea Zone
 1 submarine moved from 7 Sea Zone to 2 Sea ZoneCombat - Germans 
 Battle in Egypt
 Germans attack with 2 armour, 1 artillery, 1 bomber and 2 infantry
 British defend with 1 armour, 1 artillery, 1 fighter and 2 infantry
 Germans roll dice for 2 armour, 1 artillery, 1 bomber and 2 infantry in Egypt, round 2 : 3/6 hits
 British roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Egypt, round 2 : 4/5 hits
 1 artillery owned by the Germans, 2 infantry owned by the Germans, 1 armour owned by the Germans, 1 artillery owned by the British and 2 infantry owned by the British lost in Egypt
 Germans roll dice for 1 armour and 1 bomber in Egypt, round 3 : 2/2 hits
 British roll dice for 1 armour and 1 fighter in Egypt, round 3 : 2/2 hits
 1 bomber owned by the Germans, 1 armour owned by the Germans, 1 fighter owned by the British and 1 armour owned by the British lost in Egypt
 British win with no units remaining. Battle score for attacker is -7
 Casualties for Germans: 2 armour, 1 artillery, 1 bomber and 2 infantry
 Casualties for British: 1 armour, 1 artillery, 1 fighter and 2 infantry
 Battle in East Poland
 Germans attack with 2 armour and 2 infantry
 Russians defend with 2 infantry
 Germans roll dice for 2 armour and 2 infantry in East Poland, round 2 : 1/4 hits
 Russians roll dice for 2 infantry in East Poland, round 2 : 1/2 hits
 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland
 Germans roll dice for 2 armour and 1 infantry in East Poland, round 3 : 1/3 hits
 Russians roll dice for 1 infantry in East Poland, round 3 : 0/1 hits
 1 infantry owned by the Russians lost in East Poland
 Germans win, taking East Poland from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Germans: 1 infantry
 Casualties for Russians: 2 infantry
 Battle in Ukraine
 Germans attack with 2 armour, 1 artillery and 3 infantry
 Russians defend with 2 infantry
 Germans roll dice for 2 armour, 1 artillery and 3 infantry in Ukraine, round 2 : 3/6 hits
 Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits
 2 infantry owned by the Russians lost in Ukraine
 Germans win, taking Ukraine from Russians with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6
 Casualties for Russians: 2 infantry
 Battle in Karelia S.S.R.
 Germans attack with 1 armour, 3 fighters and 3 infantry
 Russians defend with 1 aaGun, 1 artillery, 1 factory and 5 infantry
 AA fire in Karelia S.S.R. : 0/3 hits
 Germans roll dice for 1 cruiser in Karelia S.S.R., round 2 : 1/1 hits
 Germans roll dice for 1 armour, 3 fighters and 3 infantry in Karelia S.S.R., round 2 : 2/7 hits
 Russians roll dice for 1 artillery and 5 infantry in Karelia S.S.R., round 2 : 4/6 hits
 3 infantry owned by the Russians, 3 infantry owned by the Germans and 1 armour owned by the Germans lost in Karelia S.S.R.
 Russians win with 1 artillery and 2 infantry remaining. Battle score for attacker is -5
 Casualties for Germans: 1 armour and 3 infantry
 Casualties for Russians: 3 infantry
 3 fighters owned by the Germans retreated
 Battle in Baltic States
 Germans attack with 1 armour, 1 artillery and 2 infantry
 Russians defend with 3 infantry
 Germans roll dice for 1 armour, 1 artillery and 2 infantry in Baltic States, round 2 : 2/4 hits
 Russians roll dice for 3 infantry in Baltic States, round 2 : 1/3 hits
 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
 Germans roll dice for 1 armour, 1 artillery and 1 infantry in Baltic States, round 3 : 0/3 hits
 Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits
 Germans roll dice for 1 armour, 1 artillery and 1 infantry in Baltic States, round 4 : 2/3 hits
 Russians roll dice for 1 infantry in Baltic States, round 4 : 0/1 hits
 1 infantry owned by the Russians lost in Baltic States
 Germans win, taking Baltic States from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
 Casualties for Germans: 1 infantry
 Casualties for Russians: 3 infantry
 Battle in 2 Sea Zone
 Germans attack with 1 fighter and 2 submarines
 British defend with 1 battleship and 1 transport
 Germans roll dice for 2 submarines in 2 Sea Zone, round 2 : 0/2 hits
 Germans roll dice for 1 fighter in 2 Sea Zone, round 2 : 1/1 hits
 Units damaged: 1 battleship owned by the British
 British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 2 : 0/1 hits
 Germans roll dice for 2 submarines in 2 Sea Zone, round 3 : 1/2 hits
 1 battleship owned by the British lost in 2 Sea Zone
 Germans roll dice for 1 fighter in 2 Sea Zone, round 3 : 0/1 hits
 1 transport owned by the British lost in 2 Sea Zone
 Germans roll dice for 2 submarines in 2 Sea Zone, round 4 : 0/2 hits
 Germans win with 1 fighter and 2 submarines remaining. Battle score for attacker is 27
 Casualties for British: 1 battleship and 1 transportNon Combat Move - Germans 
 1 fighter moved from 2 Sea Zone to Norway
 3 fighters moved from Karelia S.S.R. to FinlandPlace Units - Germans 
 1 carrier placed in 5 Sea Zone
 1 armour, 1 artillery and 1 infantry placed in Germany
 Turning on Edit Mode
 EDIT: Removing units owned by Germans from Finland: 1 fighter
 EDIT: Removing units owned by Germans from Finland: 1 fighter
 EDIT: Adding units owned by Germans to 5 Sea Zone: 2 fighters
 EDIT: Turning off Edit ModeTurn Complete - Germans 
 Germans collect 35 PUs; end with 35 PUs
 Objective 1: Germans met a national objective for an additional 5 PUs; end with 40 PUs
 Objective 2: Germans met a national objective for an additional 5 PUs; end with 45 PUsTerritory Summary for Germans : Baltic States : 1 flag, 1 armour, 1 artillery and 1 infantry 
 East Poland : 1 flag, 2 armour and 1 infantry
 France : 2 infantry
 Finland : 1 fighter and 2 infantry
 Germany : 1 aaGun, 1 armour, 1 artillery, 1 factory and 1 infantry
 Northwestern Europe : 1 infantry
 Norway : 1 fighter
 Poland : 1 artillery and 2 infantry
 Ukraine : 1 flag, 2 armour, 1 artillery and 3 infantry
 2 Sea Zone : 2 submarines
 5 Sea Zone : 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 1 transport
 15 Sea Zone : 1 transportProduction/PUs Summary : Germans : 35 / 45 
 Russians : 26 / 30
 Japanese : 17 / 17
 British : 43 / 43
 Italians : 10 / 10
 Chinese : 7 / 0
 Americans : 40 / 40Dice Statistics: Total 
 1 was rolled 12 times
 2 was rolled 13 times
 3 was rolled 17 times
 4 was rolled 17 times
 5 was rolled 9 times
 6 was rolled 7 times
 Average roll : 3.253
 Median : 3.000
 Variance : 1.149
 Standard Deviation : 1.072
 Total rolls : 75Null / Other 
 3 was rolled 1 times
 Average roll : 3.000
 Median : 3.000
 Variance : ?
 Standard Deviation : ?
 Total rolls : 1Germans Combat 
 1 was rolled 6 times
 2 was rolled 10 times
 3 was rolled 11 times
 4 was rolled 11 times
 5 was rolled 5 times
 6 was rolled 4 times
 Average roll : 3.234
 Median : 3.000
 Variance : 1.196
 Standard Deviation : 1.093
 Total rolls : 47British Combat 
 1 was rolled 2 times
 2 was rolled 1 times
 3 was rolled 2 times
 4 was rolled 2 times
 5 was rolled 1 times
 Average roll : 2.875
 Median : 3.000
 Variance : 0.571
 Standard Deviation : 0.756
 Total rolls : 8Russians Combat 
 1 was rolled 4 times
 2 was rolled 2 times
 3 was rolled 3 times
 4 was rolled 4 times
 5 was rolled 3 times
 6 was rolled 3 times
 Average roll : 3.474
 Median : 4.000
 Variance : 0.167
 Standard Deviation : 0.408
 Total rolls : 19
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 TripleA Turn Summary for game: World War II v3 1941, version: 1.7 Game History Round: 1 Purchase Units - Russians 
 Russians buy 1 armour, 3 artilleries, 1 fighter and 1 infantry; Remaining resources: 0 techTokens; 0 PUs;Non Combat Move - Russians 
 2 infantry moved from Belorussia to Karelia S.S.R.
 2 infantry moved from Archangel to Karelia S.S.R.
 1 infantry moved from Russia to Belorussia
 1 armour moved from Russia to Karelia S.S.R.
 2 infantry moved from Russia to Caucasus
 1 artillery moved from Russia to Caucasus
 2 infantry moved from Kazakh S.S.R. to Caucasus
 2 infantry moved from Novosibirsk to Russia
 1 infantry moved from Evenki National Okrug to Urals
 1 infantry moved from Yakut S.S.R. to Evenki National Okrug
 2 infantry moved from Soviet Far East to Stanovoj Chrebet
 3 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
 1 submarine moved from 4 Sea Zone to 6 Sea ZonePlace Units - Russians 
 1 armour and 1 fighter placed in Karelia S.S.R.
 3 artilleries and 1 infantry placed in CaucasusTurn Complete - Russians 
 Russians collect 26 PUs; end with 26 PUs
 Objective 1: Russians met a national objective for an additional 5 PUs; end with 31 PUs
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 Test summary from TripleA, engine version: 1.9, time: 0:48:34 
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 TripleA Turn Summary for game: World War II v3 1941, version: 1.7 Game History Round: 1 Purchase Units - Japanese 
 Japanese buy 1 factory; Remaining resources: 0 techTokens; 2 PUs;Combat Move - Japanese 
 2 fighters moved from 61 Sea Zone to 35 Sea Zone
 1 carrier moved from 61 Sea Zone to 37 Sea Zone
 2 infantry and 1 transport moved from 61 Sea Zone to 49 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 49 Sea Zone
 1 battleship and 1 cruiser moved from 61 Sea Zone to 50 Sea Zone
 2 infantry moved from Caroline Islands to 51 Sea Zone
 1 infantry moved from Caroline Islands to 51 Sea Zone
 3 infantry and 2 transports moved from 51 Sea Zone to 38 Sea Zone
 3 infantry moved from 38 Sea Zone to East Indies
 Japanese take East Indies from British
 1 artillery and 3 infantry moved from 49 Sea Zone to Borneo
 Japanese take Borneo from British
 1 destroyer moved from 51 Sea Zone to 53 Sea Zone
 2 fighters moved from 57 Sea Zone to 56 Sea Zone
 2 fighters moved from 57 Sea Zone to 53 Sea Zone
 2 carriers moved from 57 Sea Zone to 51 Sea Zone
 1 fighter moved from Japan to Kwangtung
 1 fighter moved from Formosa to Yunnan
 2 infantry moved from French Indo-China Thailand to Yunnan
 1 infantry moved from French Indo-China Thailand to Kwangtung
 2 infantry moved from Kiangsu to Fukien
 3 infantry moved from Manchuria to Suiyuan
 1 infantry moved from Kiangsu to Hupeh
 1 fighter moved from Manchuria to Hupeh
 1 armour and 1 infantry moved from Japan to 62 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 50 Sea Zone
 1 armour and 1 infantry moved from 50 Sea Zone to Philippine IslandsCombat - Japanese 
 Battle in Fukien
 Japanese attack with 2 infantry
 Chinese defend with 1 infantry
 Japanese roll dice for 2 infantry in Fukien, round 2 : 0/2 hits
 Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits
 Japanese roll dice for 2 infantry in Fukien, round 3 : 1/2 hits
 Chinese roll dice for 1 infantry in Fukien, round 3 : 0/1 hits
 1 infantry owned by the Chinese lost in Fukien
 Japanese win, taking Fukien from Chinese with 2 infantry remaining. Battle score for attacker is 3
 Casualties for Chinese: 1 infantry
 Battle in 56 Sea Zone
 Japanese attack with 2 fighters
 Americans defend with 1 destroyer and 1 transport
 Japanese roll dice for 2 fighters in 56 Sea Zone, round 2 : 0/2 hits
 Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 2 : 1/1 hits
 1 fighter owned by the Japanese lost in 56 Sea Zone
 Japanese roll dice for 1 fighter in 56 Sea Zone, round 3 : 0/1 hits
 Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 3 : 0/1 hits
 Japanese roll dice for 1 fighter in 56 Sea Zone, round 4 : 0/1 hits
 Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 4 : 0/1 hits
 Japanese roll dice for 1 fighter in 56 Sea Zone, round 5 : 0/1 hits
 Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 5 : 0/1 hits
 Japanese roll dice for 1 fighter in 56 Sea Zone, round 6 : 0/1 hits
 Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 6 : 0/1 hits
 Japanese roll dice for 1 fighter in 56 Sea Zone, round 7 : 1/1 hits
 Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 7 : 0/1 hits
 1 destroyer owned by the Americans lost in 56 Sea Zone
 1 transport owned by the Americans lost in 56 Sea Zone
 Japanese win with 1 fighter remaining. Battle score for attacker is 5
 Casualties for Americans: 1 destroyer and 1 transport
 Casualties for Japanese: 1 fighter
 Battle in 50 Sea Zone
 Japanese attack with 1 battleship, 1 cruiser and 1 transport
 Americans defend with 1 destroyer and 1 transport
 Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 50 Sea Zone, round 2 : 0/2 hits
 Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 1/1 hits
 Units damaged: 1 battleship owned by the Japanese
 Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 50 Sea Zone, round 3 : 1/2 hits
 Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 3 : 0/1 hits
 1 destroyer owned by the Americans lost in 50 Sea Zone
 1 transport owned by the Americans lost in 50 Sea Zone
 Japanese win with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is 15
 Casualties for Americans: 1 destroyer and 1 transport
 Battle in Kwangtung
 Japanese attack with 1 fighter and 1 infantry
 British defend with 1 infantry
 Japanese roll dice for 1 fighter and 1 infantry in Kwangtung, round 2 : 1/2 hits
 British roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits
 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
 Japanese win with 1 fighter remaining. Battle score for attacker is 0
 Casualties for British: 1 infantry
 Casualties for Japanese: 1 infantry
 Battle in Philippine Islands
 Japanese attack with 1 armour and 1 infantry
 Americans defend with 2 infantry
 Japanese roll dice for 1 armour and 1 infantry in Philippine Islands, round 2 : 1/2 hits
 Americans roll dice for 2 infantry in Philippine Islands, round 2 : 1/2 hits
 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippine Islands
 Japanese roll dice for 1 armour in Philippine Islands, round 3 : 0/1 hits
 Americans roll dice for 1 infantry in Philippine Islands, round 3 : 0/1 hits
 Japanese roll dice for 1 armour in Philippine Islands, round 4 : 1/1 hits
 Americans roll dice for 1 infantry in Philippine Islands, round 4 : 0/1 hits
 1 infantry owned by the Americans lost in Philippine Islands
 Japanese win, taking Philippine Islands from Americans with 1 armour remaining. Battle score for attacker is 3
 Casualties for Americans: 2 infantry
 Casualties for Japanese: 1 infantry
 Battle in 35 Sea Zone
 Japanese attack with 2 fighters
 British defend with 1 destroyer and 1 transport
 Japanese roll dice for 2 fighters in 35 Sea Zone, round 2 : 1/2 hits
 British roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 0/1 hits
 1 destroyer owned by the British lost in 35 Sea Zone
 1 transport owned by the British lost in 35 Sea Zone
 Japanese win with 2 fighters remaining. Battle score for attacker is 15
 Casualties for British: 1 destroyer and 1 transport
 Battle in Yunnan
 Japanese attack with 1 fighter and 2 infantry
 Chinese defend with 1 fighter and 1 infantry
 Japanese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits
 Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits
 1 infantry owned by the Japanese lost in Yunnan
 Japanese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 1/2 hits
 Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 0/2 hits
 1 infantry owned by the Chinese lost in Yunnan
 Japanese roll dice for 1 fighter and 1 infantry in Yunnan, round 4 : 0/2 hits
 Chinese roll dice for 1 fighter in Yunnan, round 4 : 0/1 hits
 Japanese roll dice for 1 fighter and 1 infantry in Yunnan, round 5 : 1/2 hits
 Chinese roll dice for 1 fighter in Yunnan, round 5 : 0/1 hits
 1 fighter owned by the Chinese lost in Yunnan
 Japanese win, taking Yunnan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 10
 Casualties for Chinese: 1 fighter and 1 infantry
 Casualties for Japanese: 1 infantry
 Battle in Hupeh
 Japanese attack with 1 fighter and 1 infantry
 Chinese defend with 1 infantry
 Japanese roll dice for 1 fighter and 1 infantry in Hupeh, round 2 : 1/2 hits
 Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits
 1 infantry owned by the Chinese lost in Hupeh
 Japanese win, taking Hupeh from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Chinese: 1 infantry
 Battle in Suiyuan
 Japanese attack with 3 infantry
 Chinese defend with 1 infantry
 Japanese roll dice for 3 infantry in Suiyuan, round 2 : 2/3 hits
 Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits
 1 infantry owned by the Chinese lost in Suiyuan
 Japanese win, taking Suiyuan from Chinese with 3 infantry remaining. Battle score for attacker is 3
 Casualties for Chinese: 1 infantry
 Battle in 53 Sea Zone
 Japanese attack with 1 destroyer and 2 fighters
 Americans defend with 1 battleship
 Japanese roll dice for 1 destroyer and 2 fighters in 53 Sea Zone, round 2 : 1/3 hits
 Units damaged: 1 battleship owned by the Americans
 Americans roll dice for 1 battleship in 53 Sea Zone, round 2 : 1/1 hits
 1 destroyer owned by the Japanese lost in 53 Sea Zone
 Japanese roll dice for 2 fighters in 53 Sea Zone, round 3 : 2/2 hits
 Americans roll dice for 1 battleship in 53 Sea Zone, round 3 : 1/1 hits
 1 fighter owned by the Japanese and 1 battleship owned by the Americans lost in 53 Sea Zone
 Japanese win with 1 fighter remaining. Battle score for attacker is 2
 Casualties for Americans: 1 battleship
 Casualties for Japanese: 1 destroyer and 1 fighterNon Combat Move - Japanese 
 1 fighter moved from 53 Sea Zone to 51 Sea Zone
 1 fighter moved from 56 Sea Zone to 51 Sea Zone
 2 fighters moved from 35 Sea Zone to 37 Sea Zone
 1 fighter moved from Kwangtung to French Indo-China Thailand
 1 fighter moved from Yunnan to French Indo-China Thailand
 1 fighter moved from Hupeh to ManchuriaPlace Units - Japanese 
 1 factory placed in Manchuria
 Japanese undo move 1.
 1 factory placed in ManchuriaTurn Complete - Japanese 
 Japanese collect 31 PUs; end with 33 PUs
 Objective 1: Japanese met a national objective for an additional 5 PUs; end with 38 PUs
 1 unit repaired.Territory Summary for Japanese : Borneo : 1 flag, 1 artillery and 3 infantry 
 East Indies : 1 flag, 3 infantry
 French Indo-China Thailand : 2 fighters
 Fukien : 1 flag, 2 infantry
 Hupeh : 1 flag, 1 infantry
 Iwo Jima : 1 infantry
 Japan : 1 aaGun, 1 artillery, 1 factory and 3 infantry
 Kiangsu : 1 flag
 Manchuria : 1 flag, 1 factory and 1 fighter
 Okinawa : 1 infantry
 Philippine Islands : 1 flag, 1 armour
 Suiyuan : 1 flag, 3 infantry
 Yunnan : 1 flag, 1 infantry
 37 Sea Zone : 1 carrier and 2 fighters
 38 Sea Zone : 2 transports
 49 Sea Zone : 2 transports
 50 Sea Zone : 1 battleship, 1 cruiser and 1 transport
 51 Sea Zone : 2 carriers and 2 fightersProduction/PUs Summary : Germans : 35 / 45 
 Russians : 26 / 31
 Japanese : 31 / 38
 British : 35 / 43
 Italians : 10 / 10
 Chinese : 3 / 0
 Americans : 38 / 40
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 TripleA Turn Summary for game: World War II v3 1941, version: 1.7 Game History Round: 1 Purchase Units - British 
 British buy 1 carrier, 2 fighters and 1 transport; Remaining resources: 0 techTokens; 2 PUs;Combat Move - British 
 1 destroyer moved from 9 Sea Zone to 2 Sea Zone
 1 destroyer moved from 6 Sea Zone to 2 Sea Zone
 1 cruiser and 1 destroyer moved from 12 Sea Zone to 7 Sea Zone
 1 armour moved from Eastern Canada to 9 Sea Zone
 1 armour and 1 transport moved from 9 Sea Zone to 7 Sea Zone
 1 infantry moved from United Kingdom to 7 Sea Zone
 1 bomber moved from United Kingdom to France
 1 armour and 1 infantry moved from 7 Sea Zone to France
 2 fighters moved from United Kingdom to NorwayCombat - British 
 Battle in Norway
 British attack with 2 fighters
 Germans defend with 1 fighter
 British roll dice for 2 fighters in Norway, round 2 : 1/2 hits
 Germans roll dice for 1 fighter in Norway, round 2 : 0/1 hits
 1 fighter owned by the Germans lost in Norway
 British win with 2 fighters remaining. Battle score for attacker is 10
 Casualties for Germans: 1 fighter
 Battle in 2 Sea Zone
 British attack with 2 destroyers
 Germans defend with 2 submarines
 British roll dice for 2 destroyers in 2 Sea Zone, round 2 : 1/2 hits
 Germans roll dice for 2 submarines in 2 Sea Zone, round 2 : 0/2 hits
 1 submarine owned by the Germans lost in 2 Sea Zone
 British roll dice for 2 destroyers in 2 Sea Zone, round 3 : 0/2 hits
 Germans roll dice for 1 submarine in 2 Sea Zone, round 3 : 0/1 hits
 British roll dice for 2 destroyers in 2 Sea Zone, round 4 : 0/2 hits
 Germans roll dice for 1 submarine in 2 Sea Zone, round 4 : 0/1 hits
 British roll dice for 2 destroyers in 2 Sea Zone, round 5 : 0/2 hits
 Germans roll dice for 1 submarine in 2 Sea Zone, round 5 : 0/1 hits
 British roll dice for 2 destroyers in 2 Sea Zone, round 6 : 1/2 hits
 Germans roll dice for 1 submarine in 2 Sea Zone, round 6 : 0/1 hits
 1 submarine owned by the Germans lost in 2 Sea Zone
 British win with 2 destroyers remaining. Battle score for attacker is 12
 Casualties for Germans: 2 submarines
 Battle in France
 British attack with 1 armour, 1 bomber and 1 infantry
 Germans defend with 2 infantry
 British roll dice for 1 cruiser in France, round 2 : 1/1 hits
 British roll dice for 1 armour, 1 bomber and 1 infantry in France, round 2 : 2/3 hits
 Germans roll dice for 2 infantry in France, round 2 : 1/2 hits
 2 infantry owned by the Germans and 1 infantry owned by the British lost in France
 British win, taking France from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 3
 Casualties for Germans: 2 infantry
 Casualties for British: 1 infantryNon Combat Move - British 
 3 infantry moved from India to Persia
 1 aaGun moved from India to Persia
 1 artillery moved from India to Persia
 2 infantry moved from Trans-Jordan to Persia
 1 fighter moved from Norway to United Kingdom
 1 bomber moved from France to United Kingdom
 1 fighter moved from Norway to Karelia S.S.R.
 1 infantry moved from Western Canada to Eastern Canada
 2 infantry moved from Union of South Africa to Rhodesia
 1 artillery moved from Australia to 41 Sea Zone
 1 infantry moved from Australia to 41 Sea Zone
 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea ZonePlace Units - British 
 1 carrier and 1 transport placed in 7 Sea Zone
 2 fighters placed in 7 Sea ZoneTurn Complete - British 
 British collect 41 PUs; end with 43 PUs
 Objective 3: British met a national objective for an additional 5 PUs; end with 48 PUs
 Objective 2: British met a national objective for an additional 5 PUs; end with 53 PUs
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 Test summary from TripleA, engine version: 1.9, time: 12:01:25 
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 TripleA Turn Summary for game: World War II v3 1941, version: 1.7 Game History Round: 1 Purchase Units - Italians 
 Italians buy 1 infantry and 1 transport; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Italians 
 1 artillery and 1 infantry moved from Italy to France
 1 fighter moved from Italy to France
 1 armour and 1 infantry moved from Balkans to 14 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
 1 armour and 1 infantry moved from 15 Sea Zone to Egypt
 Italians take Egypt from British
 2 infantry moved from Libya to Egypt
 1 armour moved from Italy to FranceCombat - Italians 
 Battle in France
 Italians attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
 British defend with 1 armour
 Italians roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in France, round 2 : 2/4 hits
 British roll dice for 1 armour in France, round 2 : 1/1 hits
 1 infantry owned by the Italians and 1 armour owned by the British lost in France
 Italians win, taking France from British with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 2
 Casualties for Italians: 1 infantry
 Casualties for British: 1 armourNon Combat Move - Italians 
 1 fighter moved from France to LibyaPlace Units - Italians 
 1 infantry placed in Italy
 1 transport placed in 14 Sea ZoneTurn Complete - Italians 
 Italians collect 12 PUs; end with 12 PUs
 Objective 2: Italians met a national objective for an additional 5 PUs; end with 17 PUs
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 TripleA Turn Summary for game: World War II v3 1941, version: 1.7 Game History Round: 1 Research Technology - Americans 
 Americans spend 5 on tech rolls
 Americans rolls : 0/1 hitsPurchase Units - Americans 
 Americans buy 1 carrier, 1 cruiser and 1 transport; Remaining resources: 1 techTokens; 2 PUs;Purchase Units - Chinese 
 Chinese builds 1 units.Combat Move - Americans 
 1 artillery moved from Eastern United States to 10 Sea Zone
 1 infantry moved from Eastern United States to 10 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
 1 artillery moved from 12 Sea Zone to Morocco Algeria
 Americans take Morocco Algeria from Germans
 1 infantry moved from 12 Sea Zone to Morocco Algeria
 1 destroyer moved from 10 Sea Zone to 12 Sea ZoneCombat - Americans Non Combat Move - Americans 
 1 fighter moved from Eastern United States to 56 Sea Zone
 1 fighter moved from Western United States to 56 Sea Zone
 1 fighter moved from Hawaiian Islands to 43 Sea Zone
 1 carrier, 1 destroyer and 1 fighter moved from 44 Sea Zone to 43 Sea Zone
 1 bomber moved from Eastern United States to Western United States
 1 infantry moved from Alaska to Western Canada
 1 infantry moved from Central United States to Eastern United StatesPlace Units - Americans 
 1 carrier, 1 cruiser and 1 transport placed in 56 Sea ZonePlace Units - Chinese 
 1 infantry placed in ChinghaiTurn Complete - Americans 
 Americans collect 39 PUs; end with 41 PUs
 Objective 4: Americans met a national objective for an additional 5 PUs; end with 46 PUs
 Objective 3: Americans met a national objective for an additional 5 PUs; end with 51 PUs
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 TripleA Turn Summary for game: World War II v3 1941, version: 1.7 Game History Round: 2 Research Technology - Germans 
 Germans spend 5 on tech rolls
 Germans roll 2,3 and gets 0 hitsPurchase Units - Germans 
 Germans buy 1 carrier, 1 factory and 1 fighter; Remaining resources: 2 techTokens; 1 PUs;Combat Move - Germans 
 1 transport moved from 15 Sea Zone to 16 Sea Zone
 1 armour moved from Ukraine to 16 Sea Zone
 1 armour and 1 transport moved from 16 Sea Zone to 15 Sea Zone
 1 armour moved from 15 Sea Zone to Egypt
 1 armour moved from East Poland to Ukraine
 1 artillery moved from Poland to East Poland
 1 armour moved from East Poland to Ukraine
 1 artillery and 1 infantry moved from Germany to 5 Sea Zone
 1 artillery and 1 infantry moved from 5 Sea Zone to Finland
 1 armour moved from Germany to Northwestern Europe
 2 infantry moved from Poland to Baltic States
 1 fighter moved from Finland to 5 Sea ZoneNon Combat Move - Germans Place Units - Germans 
 1 carrier and 1 fighter placed in 5 Sea Zone
 1 factory placed in France
 Germans undo move 2.
 1 factory placed in PolandTurn Complete - Germans 
 Germans collect 34 PUs; end with 35 PUs
 Objective 1: Germans met a national objective for an additional 5 PUs; end with 40 PUs
 Objective 2: Germans met a national objective for an additional 5 PUs; end with 45 PUs
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 TripleA Turn Summary for game: World War II v3 1941, version: 1.7 Game History Round: 2 Purchase Units - Russians 
 Russians buy 5 armour and 2 infantry; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Russians 
 4 artilleries and 9 infantry moved from Caucasus to Ukraine
 1 infantry moved from Eastern Ukraine to East Poland
 1 infantry moved from Belorussia to East Poland
 1 armour moved from Karelia S.S.R. to East Poland
 1 armour, 1 artillery, 1 fighter and 6 infantry moved from Karelia S.S.R. to Baltic States
 1 fighter moved from Baltic States to East PolandCombat - Russians 
 Battle in East Poland
 Russians attack with 1 armour, 1 fighter and 2 infantry
 Germans defend with 1 artillery and 1 infantry
 Russians roll dice for 1 armour, 1 fighter and 2 infantry in East Poland, round 2 : 2/4 hits
 Germans roll dice for 1 artillery and 1 infantry in East Poland, round 2 : 2/2 hits
 2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in East Poland
 Russians win, taking East Poland from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 1
 Casualties for Germans: 1 artillery and 1 infantry
 Casualties for Russians: 2 infantry
 Battle in Ukraine
 Russians attack with 4 artilleries and 9 infantry
 Germans defend with 3 armour, 1 artillery and 3 infantry
 Russians roll dice for 4 artilleries and 9 infantry in Ukraine, round 2 : 3/13 hits
 Germans roll dice for 3 armour, 1 artillery and 3 infantry in Ukraine, round 2 : 2/7 hits
 2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Ukraine
 Russians roll dice for 4 artilleries and 7 infantry in Ukraine, round 3 : 2/11 hits
 Germans roll dice for 3 armour and 1 artillery in Ukraine, round 3 : 3/4 hits
 3 infantry owned by the Russians, 1 artillery owned by the Germans and 1 armour owned by the Germans lost in Ukraine
 Russians roll dice for 4 artilleries and 4 infantry in Ukraine, round 4 : 2/8 hits
 Germans roll dice for 2 armour in Ukraine, round 4 : 1/2 hits
 1 infantry owned by the Russians and 2 armour owned by the Germans lost in Ukraine
 Russians win, taking Ukraine from Germans with 4 artilleries and 3 infantry remaining. Battle score for attacker is 10
 Casualties for Germans: 3 armour, 1 artillery and 3 infantry
 Casualties for Russians: 6 infantry
 Battle in Baltic States
 Russians attack with 1 armour, 1 artillery and 6 infantry
 Germans defend with 1 armour, 1 artillery and 3 infantry
 Russians roll dice for 1 armour, 1 artillery and 6 infantry in Baltic States, round 2 : 1/8 hits
 Germans roll dice for 1 armour, 1 artillery and 3 infantry in Baltic States, round 2 : 2/5 hits
 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
 Russians roll dice for 1 armour, 1 artillery and 4 infantry in Baltic States, round 3 : 1/6 hits
 Germans roll dice for 1 armour, 1 artillery and 2 infantry in Baltic States, round 3 : 2/4 hits
 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
 Russians roll dice for 1 armour, 1 artillery and 2 infantry in Baltic States, round 4 : 2/4 hits
 Germans roll dice for 1 armour, 1 artillery and 1 infantry in Baltic States, round 4 : 2/3 hits
 2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Baltic States
 Russians roll dice for 1 armour and 1 artillery in Baltic States, round 5 : 1/2 hits
 Germans roll dice for 1 armour in Baltic States, round 5 : 1/1 hits
 1 artillery owned by the Russians and 1 armour owned by the Germans lost in Baltic States
 Russians win, taking Baltic States from Germans with 1 armour remaining. Battle score for attacker is -4
 Casualties for Germans: 1 armour, 1 artillery and 3 infantry
 Casualties for Russians: 1 artillery and 6 infantryNon Combat Move - Russians 
 1 fighter moved from East Poland to Karelia S.S.R.
 1 infantry moved from Russia to Belorussia
 1 infantry moved from Russia to Belorussia
 1 aaGun moved from Caucasus to Ukraine
 1 aaGun moved from Russia to Belorussia
 7 infantry moved from Stanovoj Chrebet to Buryatia S.S.R.
 1 infantry moved from Evenki National Okrug to Novosibirsk
 1 infantry moved from Urals to NovosibirskPlace Units - Russians 
 2 infantry placed in Karelia S.S.R.
 5 armour placed in RussiaTurn Complete - Russians 
 Russians collect 30 PUs; end with 30 PUs
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 TripleA Turn Summary for game: World War II v3 1941, version: 1.7 Game History Round: 2 Purchase Units - Japanese 
 Japanese buy 5 armour, 2 infantry and 1 transport; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Japanese 
 3 infantry moved from East Indies to 38 Sea Zone
 2 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
 1 carrier moved from 51 Sea Zone to 39 Sea Zone
 2 fighters moved from 51 Sea Zone to Australia
 1 infantry moved from 39 Sea Zone to Australia
 1 infantry moved from 39 Sea Zone to Australia
 1 transport moved from 50 Sea Zone to 62 Sea Zone
 1 artillery and 1 infantry moved from Japan to 62 Sea Zone
 1 battleship and 1 cruiser moved from 50 Sea Zone to 48 Sea Zone
 2 fighters moved from 37 Sea Zone to 48 Sea Zone
 1 carrier moved from 51 Sea Zone to 48 Sea Zone
 2 fighters moved from French Indo-China Thailand to Burma
 1 infantry moved from Yunnan to Burma
 1 artillery and 2 infantry moved from Borneo to 49 Sea Zone
 1 artillery, 2 infantry and 2 transports moved from 49 Sea Zone to 37 Sea Zone
 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
 1 artillery and 1 infantry moved from 37 Sea Zone to Burma
 1 infantry moved from 35 Sea Zone to India
 Japanese take India from British
 1 infantry moved from Suiyuan to Ningxia
 Japanese take Ningxia from Chinese
 1 infantry moved from Hupeh to Sikang
 Japanese take Sikang from Chinese
 2 infantry moved from Suiyuan to Manchuria
 1 infantry moved from Fukien to Kwangtung
 Japanese take Kwangtung from British
 1 infantry moved from Fukien to Yunnan
 1 infantry and 1 transport moved from 38 Sea Zone to 48 Sea Zone
 1 infantry moved from 48 Sea Zone to New Guinea
 Japanese take New Guinea from British
 1 artillery and 1 infantry moved from 62 Sea Zone to ManchuriaCombat - Japanese 
 Battle in Burma
 Japanese attack with 1 artillery, 2 fighters and 2 infantry
 British defend with 1 infantry
 Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Burma, round 2 : 2/5 hits
 British roll dice for 1 infantry in Burma, round 2 : 1/1 hits
 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
 Japanese win, taking Burma from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
 Casualties for British: 1 infantry
 Casualties for Japanese: 1 infantry
 Battle in Australia
 Japanese attack with 2 fighters and 2 infantry
 British defend with 1 aaGun and 2 infantry
 AA fire in Australia : 0/2 hits
 Japanese roll dice for 2 fighters and 2 infantry in Australia, round 2 : 3/4 hits
 British roll dice for 2 infantry in Australia, round 2 : 0/2 hits
 2 infantry owned by the British lost in Australia
 Japanese win, taking Australia from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
 Casualties for British: 2 infantryNon Combat Move - Japanese 
 2 fighters moved from Australia to 39 Sea Zone
 2 fighters moved from Burma to 37 Sea ZonePlace Units - Japanese 
 3 armour placed in Manchuria
 1 transport placed in 62 Sea Zone
 2 armour and 2 infantry placed in JapanTurn Complete - Japanese 
 Japanese collect 42 PUs; end with 42 PUs
 Objective 2: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
 Objective 3: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
 Objective 1: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
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 TripleA Turn Summary for game: World War II v3 1941, version: 1.7 Game History Round: 2 Research Technology - British 
 British spend 5 on tech rolls
 British rolls : 0/1 hitsPurchase Units - British 
 British buy 1 armour, 1 artillery, 1 battleship, 4 infantry and 1 transport; Remaining resources: 1 techTokens; 0 PUs;Combat Move - British 
 2 destroyers moved from 2 Sea Zone to 7 Sea Zone
 1 bomber moved from United Kingdom to 15 Sea Zone
 2 fighters moved from 7 Sea Zone to France
 1 fighter moved from Karelia S.S.R. to Northwestern Europe
 1 fighter moved from United Kingdom to Northwestern Europe
 1 infantry moved from United Kingdom to 7 Sea Zone
 1 armour moved from United Kingdom to 7 Sea Zone
 1 artillery moved from United Kingdom to 7 Sea Zone
 1 armour moved from 7 Sea Zone to Northwestern Europe
 1 infantry moved from 7 Sea Zone to France
 1 artillery moved from 7 Sea Zone to France
 1 artillery and 5 infantry moved from Persia to Trans-JordanCombat - British 
 Battle in 15 Sea Zone
 British attack with 1 bomber
 Germans defend with 1 transport; Italians defend with 1 transport
 1 transport owned by the Italians and 1 transport owned by the Germans lost in 15 Sea Zone
 British win with 1 bomber remaining. Battle score for attacker is 14
 Casualties for Germans: 1 transport
 Casualties for Italians: 1 transport
 Battle in Northwestern Europe
 British attack with 1 armour and 2 fighters
 Germans defend with 1 armour and 1 infantry
 British roll dice for 1 armour and 2 fighters in Northwestern Europe, round 2 : 1/3 hits
 Germans roll dice for 1 armour and 1 infantry in Northwestern Europe, round 2 : 2/2 hits
 1 infantry owned by the Germans, 1 fighter owned by the British and 1 armour owned by the British lost in Northwestern Europe
 Germans win with 1 armour remaining. Battle score for attacker is -12
 Casualties for Germans: 1 infantry
 Casualties for British: 1 armour and 1 fighter
 1 fighter owned by the British retreated
 Battle in France
 British attack with 1 artillery, 2 fighters and 1 infantry
 Italians defend with 1 armour and 1 artillery
 British roll dice for 1 cruiser in France, round 2 : 1/1 hits
 British roll dice for 1 artillery, 2 fighters and 1 infantry in France, round 2 : 3/4 hits
 Germans roll dice for 1 armour and 1 artillery in France, round 2 : 1/2 hits
 1 artillery owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in France
 British win, taking France from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 6
 Casualties for British: 1 infantry
 Casualties for Italians: 1 armour and 1 artilleryNon Combat Move - British 
 2 fighters moved from France to Morocco Algeria
 1 aaGun moved from Persia to Trans-Jordan
 1 bomber moved from 15 Sea Zone to Trans-Jordan
 1 fighter moved from Northwestern Europe to 7 Sea Zone
 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 43 Sea Zone to 54 Sea Zone
 2 infantry moved from Rhodesia to Italian AfricaPlace Units - British 
 1 battleship and 1 transport placed in 7 Sea Zone
 1 armour, 1 artillery and 4 infantry placed in United KingdomTurn Complete - British 
 British collect 30 PUs; end with 30 PUs
 Objective 3: British met a national objective for an additional 5 PUs; end with 35 PUs
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 TripleA Turn Summary for game: World War II v3 1941, version: 1.7 Game History Round: 2 Purchase Units - Italians 
 Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Italians 
 1 battleship and 2 cruisers moved from 14 Sea Zone to 15 Sea Zone
 1 armour and 3 infantry moved from Egypt to Trans-Jordan
 1 infantry moved from Balkans to Bulgaria Romania
 1 infantry moved from Italy to 14 Sea Zone
 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
 1 infantry moved from 15 Sea Zone to Trans-Jordan
 1 fighter moved from Libya to Trans-JordanCombat - Italians 
 Battle in Trans-Jordan
 Italians attack with 1 armour, 1 fighter and 4 infantry
 British defend with 1 aaGun, 1 artillery, 1 bomber and 5 infantry
 AA fire in Trans-Jordan : 0/1 hits
 Italians roll dice for 1 battleship in Trans-Jordan, round 2 : 0/1 hits
 Italians roll dice for 1 armour, 1 fighter and 4 infantry in Trans-Jordan, round 2 : 0/6 hits
 British roll dice for 1 artillery, 1 bomber and 5 infantry in Trans-Jordan, round 2 : 1/7 hits
 1 infantry owned by the Italians lost in Trans-Jordan
 Italians roll dice for 1 armour, 1 fighter and 3 infantry in Trans-Jordan, round 3 : 2/5 hits
 British roll dice for 1 artillery, 1 bomber and 5 infantry in Trans-Jordan, round 3 : 3/7 hits
 1 bomber owned by the British, 1 infantry owned by the British and 3 infantry owned by the Italians lost in Trans-Jordan
 1 armour retreated to Egypt
 British win with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
 Casualties for Italians: 4 infantry
 Casualties for British: 1 bomber and 1 infantryNon Combat Move - Italians 
 1 fighter moved from Trans-Jordan to EgyptPlace Units - Italians 
 2 artilleries and 3 infantry placed in ItalyTurn Complete - Italians 
 Italians collect 12 PUs; end with 12 PUs
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 TripleA Turn Summary for game: World War II v3 1941, version: 1.7 Game History Round: 2 Research Technology - Americans 
 Americans spend 0 on tech rolls
 Americans rolls : 0/1 hitsPurchase Units - Americans 
 Americans buy 1 artillery, 1 carrier, 2 fighters, 1 submarine and 1 transport; Remaining resources: 1 techTokens; 0 PUs;Purchase Units - Chinese 
 Chinese builds 0 units.Combat Move - Americans 
 1 infantry moved from Morocco Algeria to Libya
 Americans take Libya from Italians
 1 infantry moved from Western Canada to 56 Sea Zone
 1 destroyer moved from 12 Sea Zone to 7 Sea Zone
 1 transport moved from 12 Sea Zone to 10 Sea Zone
 1 artillery moved from Morocco Algeria to Libya
 1 infantry and 1 transport moved from 56 Sea Zone to 57 Sea Zone
 1 infantry moved from Midway to 57 Sea Zone
 2 infantry and 1 transport moved from 57 Sea Zone to 59 Sea Zone
 2 infantry moved from 59 Sea Zone to Iwo Jima
 2 fighters moved from 56 Sea Zone to Iwo Jima
 1 cruiser moved from 56 Sea Zone to 59 Sea Zone
 1 carrier moved from 56 Sea Zone to 59 Sea Zone
 1 bomber moved from Western United States to 62 Sea Zone
 1 bomber moved from Western United States to Manchuria
 1 carrier, 1 destroyer and 2 fighters moved from 43 Sea Zone to 54 Sea ZoneCombat - Americans 
 Strategic bombing raid in Manchuria
 Bombing raid in Manchuria rolls: 1 and causes: 1 damage to unit: factory
 Bombing raid in Manchuria causes 1 damage total.
 Battle in 62 Sea Zone
 Americans attack with 1 bomber
 Japanese defend with 2 transports
 2 transports owned by the Japanese lost in 62 Sea Zone
 Americans win with 1 bomber remaining. Battle score for attacker is 14
 Casualties for Japanese: 2 transports
 Battle in Iwo Jima
 Americans attack with 2 fighters and 2 infantry
 Japanese defend with 1 infantry
 Americans roll dice for 1 cruiser in Iwo Jima, round 2 : 0/1 hits
 Americans roll dice for 2 fighters and 2 infantry in Iwo Jima, round 2 : 1/4 hits
 Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits
 1 infantry owned by the Japanese lost in Iwo Jima
 Americans win, taking Iwo Jima from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantryNon Combat Move - Americans 
 2 fighters moved from Iwo Jima to 59 Sea Zone
 1 bomber moved from Manchuria to Buryatia S.S.R.
 1 bomber moved from 62 Sea Zone to Buryatia S.S.R.Place Units - Americans 
 1 artillery placed in Eastern United States
 1 carrier, 1 submarine and 1 transport placed in 56 Sea Zone
 2 fighters placed in 56 Sea ZoneTurn Complete - Americans 
 Americans collect 40 PUs; end with 40 PUs
 Objective 1: Americans met a national objective for an additional 5 PUs; end with 45 PUs
 Objective 4: Americans met a national objective for an additional 5 PUs; end with 50 PUs
 Objective 3: Americans met a national objective for an additional 5 PUs; end with 55 PUs
 Turning on Edit Mode
 EDIT: Removing units owned by British from Trans-Jordan: 1 infantry
 EDIT: Adding units owned by British to Trans-Jordan: 1 bomber
 EDIT: Turning off Edit Mode
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 TripleA Turn Summary for game: World War II v3 1941, version: 1.7 Game History Round: 3 Research Technology - Germans 
 Germans spend 0 on tech rolls
 Germans roll 1,5 and gets 0 hitsPurchase Units - Germans 
 Germans buy 6 artilleries and 7 infantry; Remaining resources: 2 techTokens; 0 PUs;Combat Move - Germans 
 4 fighters moved from 5 Sea Zone to Karelia S.S.R.
 1 infantry moved from Finland to 5 Sea Zone
 1 infantry moved from 5 Sea Zone to Karelia S.S.R.
 1 artillery and 2 infantry moved from Finland to Karelia S.S.R.
 1 armour moved from Northwestern Europe to FranceCombat - Germans 
 Battle in Karelia S.S.R.
 Germans attack with 1 artillery, 4 fighters and 3 infantry
 Russians defend with 1 aaGun, 1 factory, 1 fighter and 2 infantry
 AA fire in Karelia S.S.R. : 1/4 hits
 1 fighter owned by the Germans lost in Karelia S.S.R.
 Germans roll dice for 1 cruiser in Karelia S.S.R., round 2 : 1/1 hits
 Germans roll dice for 1 artillery, 3 fighters and 3 infantry in Karelia S.S.R., round 2 : 4/7 hits
 Russians roll dice for 1 fighter and 2 infantry in Karelia S.S.R., round 2 : 2/3 hits
 1 fighter owned by the Russians, 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia S.S.R.
 Germans win, taking Karelia S.S.R. from Russians with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 0
 Casualties for Germans: 1 fighter and 2 infantry
 Casualties for Russians: 1 fighter and 2 infantry
 Battle in France
 Germans attack with 1 armour
 British defend with 1 artillery
 Germans roll dice for 1 armour in France, round 2 : 1/1 hits
 British roll dice for 1 artillery in France, round 2 : 0/1 hits
 1 artillery owned by the British lost in France
 Germans win, taking France from British with 1 armour remaining. Battle score for attacker is 4
 Casualties for British: 1 artilleryNon Combat Move - Germans 
 3 fighters moved from Karelia S.S.R. to 5 Sea ZonePlace Units - Germans 
 3 infantry placed in Poland
 6 artilleries and 4 infantry placed in GermanyTurn Complete - Germans 
 Germans collect 32 PUs; end with 32 PUs
 Objective 1: Germans met a national objective for an additional 5 PUs; end with 37 PUs
 Objective 3: Germans met a national objective for an additional 5 PUs; end with 42 PUs
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 TripleA Turn Summary for game: World War II v3 1941, version: 1.7 Game History Round: 3 Purchase Units - Russians 
 Russians buy 3 armour and 5 infantry; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Russians 
 1 submarine moved from 6 Sea Zone to 5 Sea Zone
 2 infantry moved from Belorussia to Karelia S.S.R.
 5 armour moved from Russia to Karelia S.S.R.
 2 infantry moved from Novosibirsk to Chinghai
 1 infantry moved from Ukraine to East Poland
 1 artillery moved from Ukraine to East Poland
 3 artilleries and 2 infantry moved from Ukraine to Bulgaria Romania
 1 armour moved from East Poland to Baltic StatesCombat - Russians 
 Battle in 5 Sea Zone
 Russians attack with 1 submarine
 Germans defend with 2 carriers, 1 cruiser, 3 fighters, 1 submarine and 1 transport
 Russians roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits
 Germans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits
 Germans roll dice for 2 carriers, 1 cruiser and 1 transport in 5 Sea Zone, round 2 : 3/3 hits
 1 submarine owned by the Russians lost in 5 Sea Zone
 Germans win with 2 carriers, 1 cruiser, 3 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is -6
 Casualties for Russians: 1 submarine
 Battle in Bulgaria Romania
 Russians attack with 3 artilleries and 2 infantry
 Italians defend with 1 infantry
 Russians roll dice for 3 artilleries and 2 infantry in Bulgaria Romania, round 2 : 2/5 hits
 Germans roll dice for 1 infantry in Bulgaria Romania, round 2 : 0/1 hits
 1 infantry owned by the Italians lost in Bulgaria Romania
 Russians win, taking Bulgaria Romania from Germans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 3
 Casualties for Italians: 1 infantry
 Battle in Karelia S.S.R.
 Russians attack with 5 armour and 2 infantry
 Germans defend with 1 aaGun, 1 artillery, 1 factory and 1 infantry
 Russians roll dice for 5 armour and 2 infantry in Karelia S.S.R., round 2 : 2/7 hits
 Germans roll dice for 1 artillery and 1 infantry in Karelia S.S.R., round 2 : 1/2 hits
 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Karelia S.S.R.
 Russians win, taking Karelia S.S.R. from Germans with 5 armour and 1 infantry remaining. Battle score for attacker is 4
 Casualties for Germans: 1 artillery and 1 infantry
 Casualties for Russians: 1 infantryNon Combat Move - Russians 
 1 aaGun moved from Ukraine to Bulgaria Romania
 1 aaGun moved from Belorussia to East PolandPlace Units - Russians 
 4 infantry placed in Caucasus
 3 armour and 1 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 32 PUs; end with 32 PUs


 
		 
		






