@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
8L G40 BM.3 giallo (Allies) vs VonAlba (Axis)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to KenyaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 7 infantry and 6 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 mech_infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
1 armour moved from Eastern Poland to Novgorod
1 infantry moved from Vyborg to Novgorod
8 infantry moved from Karelia to Finland
1 mech_infantry moved from Eastern Poland to Novgorod
1 armour moved from Eastern Poland to Novgorod
1 infantry moved from Eastern Poland to Belarus
6 armour, 8 artilleries, 25 infantry and 10 mech_infantrys moved from Eastern Poland to Western Ukraine
2 armour and 8 mech_infantrys moved from Germany to Eastern Poland
1 submarine moved from 109 Sea Zone to 124 Sea Zone
1 artillery moved from Western Germany to France
2 infantry moved from Romania to Bessarabia
1 infantry moved from Yugoslavia to Romania
1 infantry moved from Bulgaria to Romania
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 bomber moved from Southern Italy to Persia
2 bombers moved from Southern Italy to Novgorod
1 infantry moved from Egypt to Anglo Egyptian Sudan
Germans take Anglo Egyptian Sudan from British
3 tactical_bombers moved from Egypt to Southern Italy
1 fighter moved from Egypt to Tobruk
1 fighter moved from Egypt to Southern ItalyCombat - Germans
Strategic bombing raid in Persia
AA fire in Persia : 0/1 hits
Bombing raid in Persia rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Persia causes 5 damage total.
Battle in Novgorod
Germans attack with 2 armour, 2 bombers, 1 infantry and 1 mech_infantry
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 armour, 2 bombers, 1 infantry and 1 mech_infantry in Novgorod, round 2 : 4/6 hits
Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 2 armour, 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
2 bombers moved from Novgorod to Baltic States
1 bomber moved from Persia to Iraq
1 artillery moved from 98 Sea Zone to Egypt
1 infantry moved from 98 Sea Zone to Egypt
1 aaGun moved from Western Germany to France
1 aaGun moved from Eastern Poland to Belarus
1 aaGun moved from Eastern Poland to Western UkrainePlace Units - Germans
2 artilleries and 1 infantry placed in France
3 infantry placed in Southern France
2 armour, 3 infantry and 5 mech_infantrys placed in Western Germany
1 artillery and 1 mech_infantry placed in GermanyTurn Complete - Germans
Germans collect 54 PUs; end with 55 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Bryansk to UkraineCombat - Russians
Battle in Ukraine
Russians attack with 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits
Russians roll dice for 2 infantry in Ukraine, round 3 : 0/2 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 0/1 hits
Russians roll dice for 2 infantry in Ukraine, round 4 : 1/2 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 4 : 0/1 hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
10 infantry moved from Bryansk to Russia
1 aaGun moved from Bryansk to Russia
1 aaGun and 34 infantry moved from Bryansk to Tambov
2 aaGuns and 17 infantry moved from Buryatia to Yakut S.S.R.
3 infantry moved from Volgograd to TambovPlace Units - Russians
1 armour, 1 infantry and 1 mech_infantry placed in Volgograd
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUsTerritory Summary for Russians :
Yakut S.S.R. : 2 aaGuns and 17 infantry
Bryansk : 1 infantry
Russia : 1 aaGun, 1 airfield, 1 factory_major and 28 infantry
Tambov : 1 aaGun and 37 infantry
Ukraine : 1 factory_minor and 2 infantry
Volgograd : 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry
114 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 52 / 72
Russians : 25 / 30
Japanese : 46 / 46
Americans : 50 / 75
Chinese : 2 / 3
British : 27 / 26
UK_Pacific : 18 / 20
Italians : 19 / 34
ANZAC : 17 / 26
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 fighters, 4 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Kwangsi to Hunan
1 infantry moved from Hunan to Kweichow
1 infantry moved from Kweichow to Shensi
1 infantry moved from Shensi to Tsinghai
1 armour moved from Kwangsi to Szechwan
1 armour moved from Szechwan to Shensi
1 armour moved from Shensi to Tsinghai
4 bombers moved from Hunan to India
1 tactical_bomber moved from Hunan to Tsinghai
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 infantry moved from 43 Sea Zone to Borneo
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
2 infantry moved from Kwangtung to KwangsiCombat - Japanese
Air Battle in India -
intercept in india?
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no
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 fighters, 4 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Kwangsi to Hunan
1 infantry moved from Hunan to Kweichow
1 infantry moved from Kweichow to Shensi
1 infantry moved from Shensi to Tsinghai
1 armour moved from Kwangsi to Szechwan
1 armour moved from Szechwan to Shensi
1 armour moved from Shensi to Tsinghai
4 bombers moved from Hunan to India
1 tactical_bomber moved from Hunan to Tsinghai
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 infantry moved from 43 Sea Zone to Borneo
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
2 infantry moved from Kwangtung to KwangsiCombat - Japanese
Air Battle in India
Japanese attacks with 4 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 1/4 hits
1 bomber killed by AA
Bombing raid in India rolls: 3,7,8 and causes: 18 damage to unit: factory_major
Bombing raid in India causes 18 damage total.
Battle in Borneo
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 submarine, 2 tactical_bombers and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 tactical_bombers and 1 transport in 37 Sea Zone, round 2 : 7/13 hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking Borneo from UK_Pacific, taking 37 Sea Zone from ANZAC with 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Tsinghai
Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Tsinghai, round 2 : 1/3 hits
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Tsinghai, round 3 : 2/3 hits
Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in 21 Sea Zone
Japanese attack with 2 destroyers
Americans defend with 1 submarine
Japanese roll dice for 2 destroyers in 21 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese lost in 21 Sea Zone
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 21 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 submarine in 21 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 5 : 1/1 hits
Americans roll dice for 1 submarine in 21 Sea Zone, round 5 : 0/1 hits
1 submarine owned by the Americans lost in 21 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Malaya
Cleaning up after air battlesNon Combat Move - Japanese
1 tactical_bomber moved from Tsinghai to Shensi
1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Korea
3 bombers moved from India to KwangsiPlace Units - Japanese
2 fighters placed in Japan
1 submarine placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 bombers, 1 carrier, 2 destroyers and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from Morocco to 96 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 tactical_bomber and 4 transports moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 54 Sea Zone to 21 Sea ZoneCombat - Americans
Battle in 96 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 21 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 21 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 21 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Americans lost in 21 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 92 Sea Zone
Americans attack with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 1 tactical_bomber and 4 transports
Italians defend with 1 destroyer and 1 submarine
Americans roll dice for 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 1 tactical_bomber and 4 transports in 92 Sea Zone, round 2 : 4/10 hits
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Italians and 1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 14
Casualties for Italians: 1 destroyer and 1 submarineNon Combat Move - Americans
3 fighters and 2 tactical_bombers moved from Eastern United States to Gibraltar
1 marine moved from Gibraltar to 91 Sea Zone
1 cruiser and 1 marine moved from 91 Sea Zone to 86 Sea Zone
1 marine moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 destroyer moved from 91 Sea Zone to 82 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
1 carrier and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from 96 Sea Zone to Gibraltar
1 fighter moved from 54 Sea Zone to JavaPlace Units - Americans
3 bombers placed in Eastern United States
1 carrier and 1 transport placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 1 carrier and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 10x factory_major; Remaining resources: 10 PUs;
UK_Pacific buy 1 fighter; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 106 Sea Zone to 124 Sea Zone
2 fighters moved from United Kingdom to 124 Sea Zone
1 armour, 1 artillery and 3 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Shan State
1 tactical_bomber moved from 39 Sea Zone to Shan State
1 fighter moved from 39 Sea Zone to 43 Sea Zone
1 destroyer moved from 91 Sea Zone to 82 Sea Zone
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 artillery and 2 infantry moved from Persia to Eastern Persia
4 artilleries and 14 infantry moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from India to Yunnan
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to BorneoCombat - British
Battle in 43 Sea Zone
British attack with 1 fighter and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
British win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Borneo
British attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Borneo
British roll dice for 1 artillery in Borneo, round 3 : 1/1 hits
Japanese roll dice for 1 artillery in Borneo, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 artillery owned by the British lost in Borneo
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 124 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
British roll dice for 1 destroyer and 2 fighters in 124 Sea Zone, round 2 : 0/3 hits
Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 2 fighters in 124 Sea Zone, round 3 : 1/3 hits
Germans roll dice for 1 submarine in 124 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Germans lost in 124 Sea Zone
British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 1 artillery and 3 infantry
Germans defend with 1 infantry
British roll dice for 1 armour, 1 artillery and 3 infantry in Anglo Egyptian Sudan, round 2 : 3/5 hits
Germans roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Germans with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Yunnan
British attack with 1 armour, 4 artilleries, 14 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 armour, 4 artilleries, 14 infantry and 1 mech_infantry in Yunnan, round 2 : 7/20 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 armour, 4 artilleries, 14 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 1 fighter, 1 infantry and 2 tactical_bombers
Japanese defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 3/4 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 carriers moved from 39 Sea Zone to 42 Sea Zone
1 fighter moved from 43 Sea Zone to 42 Sea Zone
1 fighter and 2 tactical_bombers moved from Shan State to 42 Sea Zone
4 aaGuns moved from Burma to Yunnan
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
3 infantry moved from Union of South Africa to Rhodesia
2 fighters moved from 124 Sea Zone to Scotland
1 transport moved from 39 Sea Zone to 73 Sea ZonePlace Units - British
1 armour and 1 mech_infantry placed in Union of South Africa
1 carrier placed in 71 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 2,6
British collect 26 PUs (2 lost to blockades); end with 26 PUsPlace Units - UK_Pacific
1 fighter placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6,4,4,5,3,6,3,6,1,3,5,2,5,5,5,3,2,2,1,4
UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 1 fighter -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries, 1 destroyer and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
2 fighters moved from 98 Sea Zone to Anglo Egyptian Sudan
1 bomber moved from Tobruk to Anglo Egyptian Sudan
1 transport moved from 99 Sea Zone to 95 Sea Zone
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
1 armour moved from Iraq to Caucasus
Italians take Northwest Persia from Neutral_Allies
Italians take Caucasus from Russians
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
1 artillery moved from Iraq to Northwest Persia
1 armour, 2 artilleries, 4 infantry and 3 mech_infantrys moved from Iraq to Persia
Italians take Persia from British
1 artillery moved from Trans-Jordan to Egypt
1 armour, 1 artillery and 4 infantry moved from Western Ukraine to Bryansk
1 armour moved from Archangel to Vologda
Italians take Vologda from Russians
1 armour moved from Vologda to Urals
Italians take Urals from RussiansCombat - Italians
Battle in Bryansk
Italians attack with 1 armour, 1 artillery and 4 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 4 infantry in Bryansk, round 2 : 2/6 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery, 1 bomber, 2 fighters and 2 infantry
British defend with 1 armour, 1 artillery and 3 infantry
Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in Anglo Egyptian Sudan, round 2 : 2/6 hits
British roll dice for 1 armour, 1 artillery and 3 infantry in Anglo Egyptian Sudan, round 2 : 2/5 hits
2 infantry owned by the British and 2 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians roll dice for 1 artillery, 1 bomber and 2 fighters in Anglo Egyptian Sudan, round 3 : 4/4 hits
British roll dice for 1 armour, 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 3 : 2/3 hits
1 artillery owned by the British, 1 fighter owned by the Italians, 1 artillery owned by the Italians, 1 infantry owned by the British and 1 armour owned by the British lost in Anglo Egyptian Sudan
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is -1
Casualties for Italians: 1 artillery, 1 fighter and 2 infantry
Casualties for British: 1 armour, 1 artillery and 3 infantryNon Combat Move - Italians
1 bomber and 1 fighter moved from Anglo Egyptian Sudan to EgyptPlace Units - Italians
1 destroyer placed in 95 Sea Zone
1 artillery and 2 infantry placed in Egypt
1 artillery and 2 infantry placed in Iraq
2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 26 PUs; end with 26 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 32 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 35 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 2 bombers, 5 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 1 PUs;Combat Move - Germans
1 carrier and 1 transport moved from 98 Sea Zone to 95 Sea Zone
1 infantry moved from Southern France to France
1 infantry moved from Southern France to Northern Italy
1 artillery moved from France to Northern Italy
1 infantry moved from Southern France to France
1 fighter moved from Southern Italy to 95 Sea Zone
1 fighter moved from Tobruk to 95 Sea Zone
1 submarine moved from 70 Sea Zone to 71 Sea Zone
1 bomber moved from Iraq to Russia
2 bombers moved from Baltic States to Russia
2 infantry moved from Bessarabia to Ukraine
2 artilleries moved from Western Ukraine to Ukraine
2 infantry moved from Romania to Bessarabia
6 armour, 6 artilleries, 25 infantry and 10 mech_infantrys moved from Western Ukraine to Bryansk
2 armour and 8 mech_infantrys moved from Eastern Poland to Bryansk
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
2 armour moved from Novgorod to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
1 infantry moved from Novgorod to Belarus
8 infantry moved from Finland to Karelia
1 submarine moved from 125 Sea Zone to 124 Sea Zone
1 artillery moved from Germany to Poland
1 mech_infantry moved from Germany to Eastern Poland
3 infantry moved from Western Germany to Germany
2 armour and 9 mech_infantrys moved from Western Germany to Slovakia Hungary
1 infantry moved from Egypt to Anglo Egyptian Sudan
Germans take Anglo Egyptian Sudan from BritishCombat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 2/3 hits
2 bombers killed by AA
Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Russia causes 4 damage total.
Battle in 71 Sea Zone
Germans attack with 1 submarine
British defend with 1 carrier
Germans roll dice for 1 submarine in 71 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 carrier in 71 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 71 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 carrier in 71 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 submarine in 71 Sea Zone, round 4 : 0/1 hits
British roll dice for 1 carrier in 71 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Germans lost in 71 Sea Zone
British win with 1 carrier remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in 124 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 124 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 124 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 destroyer in 124 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 submarine in 124 Sea Zone, round 4 : 0/1 hits
British roll dice for 1 destroyer in 124 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 submarine in 124 Sea Zone, round 5 : 0/1 hits
British roll dice for 1 destroyer in 124 Sea Zone, round 5 : 0/1 hits
Germans roll dice for 1 submarine in 124 Sea Zone, round 6 : 0/1 hits
British roll dice for 1 destroyer in 124 Sea Zone, round 6 : 1/1 hits
1 submarine owned by the Germans lost in 124 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in Ukraine
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 2 artilleries and 2 infantry in Ukraine, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans roll dice for 2 artilleries and 1 infantry in Ukraine, round 3 : 2/3 hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 aaGun moved from Western Ukraine to Ukraine
1 aaGun moved from Belarus to Bryansk
1 aaGun moved from Baltic States to Belarus
1 bomber moved from Russia to Bryansk
1 aaGun moved from Western Germany to Northern ItalyPlace Units - Germans
2 bombers placed in Western Germany
3 submarines placed in 113 Sea Zone
3 infantry placed in France
1 armour and 1 mech_infantry placed in Western Germany
1 artillery and 2 infantry placed in Novgorod
Germans undo move 3.
2 infantry placed in Western Germany
1 infantry placed in FranceTurn Complete - Germans
Germans collect 55 PUs; end with 56 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 3x factory_major; Remaining resources: 27 PUs;
Russians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to Smolensk
1 mech_infantry moved from Volgograd to Novosibirsk
1 armour moved from Volgograd to Novosibirsk
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Tambov to Rostov
35 infantry moved from Tambov to RussiaCombat - Russians
Battle in Smolensk
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
Russians roll dice for 2 infantry in Smolensk, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
Russians roll dice for 2 infantry in Smolensk, round 4 : 0/2 hits
Germans roll dice for 1 infantry in Smolensk, round 4 : 1/1 hits
1 infantry owned by the Russians lost in Smolensk
1 infantry owned by the Russians retreated to Russia
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 aaGuns and 17 infantry moved from Yakut S.S.R. to Yenisey
1 aaGun moved from Tambov to RussiaPlace Units - Russians
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 airfield, 1 artillery, 1 harbour and 7 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 bombers moved from Kwangsi to India
1 infantry moved from Tsinghai to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Shensi to Tsinghai
1 armour moved from Tsinghai to Shensi
1 infantry moved from Kweichow to Szechwan
1 armour moved from Szechwan to Hopei
1 artillery moved from Hopei to Kweichow
2 infantry moved from Kwangsi to French Indo China
1 tactical_bomber moved from Shensi to Shan State
1 infantry moved from French Indo China to Shan State
1 fighter moved from 37 Sea Zone to 43 Sea Zone
3 fighters moved from 37 Sea Zone to Shan State
2 tactical_bombers moved from 37 Sea Zone to Shan State
2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 1 submarine and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 destroyer moved from 21 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry, 1 submarine and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour, 1 artillery and 2 infantry moved from Korea to Manchuria
1 armour moved from Manchuria to Jehol
1 mech_infantry moved from Amur to Jehol
3 artilleries and 12 infantry moved from Amur to BuryatiaCombat - Japanese
Air Battle in India -
intercept from india?
-
no
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 airfield, 1 artillery, 1 harbour and 7 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 bombers moved from Kwangsi to India
1 infantry moved from Tsinghai to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Shensi to Tsinghai
1 armour moved from Tsinghai to Shensi
1 infantry moved from Kweichow to Szechwan
1 armour moved from Szechwan to Hopei
1 artillery moved from Hopei to Kweichow
2 infantry moved from Kwangsi to French Indo China
1 tactical_bomber moved from Shensi to Shan State
1 infantry moved from French Indo China to Shan State
1 fighter moved from 37 Sea Zone to 43 Sea Zone
3 fighters moved from 37 Sea Zone to Shan State
2 tactical_bombers moved from 37 Sea Zone to Shan State
2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 1 submarine and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 destroyer moved from 21 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry, 1 submarine and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour, 1 artillery and 2 infantry moved from Korea to Manchuria
1 armour moved from Manchuria to Jehol
1 mech_infantry moved from Amur to Jehol
3 artilleries and 12 infantry moved from Amur to BuryatiaCombat - Japanese
Air Battle in India
Japanese attacks with 3 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 1/3 hits
1 bomber killed by AA
Bombing raid in India rolls: 8,7 and causes: 12 damage to unit: factory_major
Bombing raid in India causes 12 damage total.
Battle in 43 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Shan State
Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Shan State, round 2 : 4/7 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Cleaning up after air battlesNon Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Shan State to French Indo China
1 fighter moved from 43 Sea Zone to French Indo China
3 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from 36 Sea Zone to French Indo China
2 bombers moved from India to French Indo China
2 fighters moved from Japan to French Indo China
1 aaGun moved from Amur to BuryatiaPlace Units - Japanese
1 harbour placed in Hainan
1 airfield placed in French Indo China
3 infantry placed in French Indo China
1 artillery and 4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Java to 42 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Gibraltar to 95 Sea Zone
2 tactical_bombers moved from Gibraltar to 95 Sea Zone
2 fighters moved from Gibraltar to 95 Sea Zone
1 marine moved from Gibraltar to 92 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 1 marine and 1 tactical_bomber moved from 92 Sea Zone to 95 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Gibraltar to 92 Sea Zone
1 artillery moved from Morocco to 92 Sea Zone
1 fighter moved from Gibraltar to 95 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 marine moved from 95 Sea Zone to Sardinia
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Sardinia
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 92 Sea Zone to 95 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 95 Sea Zone to Sicily
3 infantry moved from Brazil to French Guiana
1 marine moved from Brazil to 86 Sea Zone
1 cruiser and 1 marine moved from 86 Sea Zone to 91 Sea Zone -
scramble?
-
no





