@sunkhareb said in Simon (Alliex+19) vs Sunkhareb (Axis) BM:
holy moly… shockingly bad dice lol
-3 Luftwaffe but you won all the important battles and kept the BB. Only lost inf in France. So could be worse.
max def so dd and fighter
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 23
Purchase Units - Italians
Italians buy 2 armour, 1 bomber, 4 mech_infantrys and 1 submarine; Remaining resources: 3 PUs;
Combat Move - Italians
1 carrier moved from 99 Sea Zone to 96 Sea Zone
2 infantry moved from Cyprus to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
3 fighters moved from Southern Italy to 92 Sea Zone
1 bomber moved from Normandy Bordeaux to 92 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
1 bomber moved from Southern Italy to French Equatorial Africa
1 mech_infantry moved from Egypt to French Equatorial Africa
1 mech_infantry moved from Egypt to Belgian Congo
1 armour moved from Egypt to Belgian Congo
1 armour moved from Trans-Jordan to Anglo Egyptian Sudan
2 mech_infantrys moved from Trans-Jordan to Anglo Egyptian Sudan
1 infantry moved from Iraq to Trans-Jordan
1 artillery moved from Iraq to Trans-Jordan
1 armour moved from Archangel to Nenetsia
1 infantry moved from Archangel to Nenetsia
2 mech_infantrys moved from Archangel to Russia
4 artilleries and 9 infantry moved from West India to Eastern Persia
Combat - Italians
Americans scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in Malta
Battle in 92 Sea Zone
Italians attack with 2 bombers and 3 fighters
British defend with 3 fighters; Americans defend with 1 destroyer
Italians roll dice for 2 bombers and 3 fighters in 92 Sea Zone, round 2 : 2/5 hits
Americans roll dice for 1 destroyer and 3 fighters in 92 Sea Zone, round 2 : 1/4 hits
1 destroyer owned by the Americans, 1 fighter owned by the Italians and 1 fighter owned by the British lost in 92 Sea Zone
Italians roll dice for 2 bombers and 2 fighters in 92 Sea Zone, round 3 : 2/4 hits
Americans roll dice for 2 fighters in 92 Sea Zone, round 3 : 2/2 hits
2 fighters owned by the Italians and 2 fighters owned by the British lost in 92 Sea Zone
Italians win, taking Malta from British with 2 bombers remaining. Battle score for attacker is 8
Casualties for Italians: 3 fighters
Casualties for British: 3 fighters
Casualties for Americans: 1 destroyer
Battle in Belgian Congo
Italians attack with 1 armour and 1 mech_infantry
Americans defend with 1 marine
Italians roll dice for 1 armour and 1 mech_infantry in Belgian Congo, round 2 : 1/2 hits
British roll dice for 1 marine in Belgian Congo, round 2 : 0/1 hits
1 marine owned by the Americans lost in Belgian Congo
Italians win, taking Belgian Congo from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 marine
Battle in French Equatorial Africa
Italians attack with 1 bomber and 1 mech_infantry
Americans defend with 1 artillery
Italians roll dice for 1 bomber and 1 mech_infantry in French Equatorial Africa, round 2 : 0/2 hits
Americans roll dice for 1 artillery in French Equatorial Africa, round 2 : 1/1 hits
1 mech_infantry owned by the Italians lost in French Equatorial Africa
retreated to French Equatorial Africa
Americans win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Italians: 1 mech_infantry
Battle in Nenetsia
Italians attack with 1 armour and 1 infantry
Americans defend with 1 armour
Italians roll dice for 1 armour and 1 infantry in Nenetsia, round 2 : 0/2 hits
Americans roll dice for 1 armour in Nenetsia, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Nenetsia
Italians roll dice for 1 armour in Nenetsia, round 3 : 0/1 hits
Americans roll dice for 1 armour in Nenetsia, round 3 : 0/1 hits
Italians roll dice for 1 armour in Nenetsia, round 4 : 1/1 hits
Americans roll dice for 1 armour in Nenetsia, round 4 : 0/1 hits
1 armour owned by the Americans lost in Nenetsia
Italians win, taking Nenetsia from Americans with 1 armour remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour
Non Combat Move - Italians
1 bomber moved from French Equatorial Africa to Anglo Egyptian Sudan
2 bombers moved from 92 Sea Zone to Southern Italy
4 infantry moved from Northern Italy to Southern France
Place Units - Italians
1 bomber placed in Southern Italy
1 submarine placed in 95 Sea Zone
1 armour and 2 mech_infantrys placed in Iraq
1 armour and 2 mech_infantrys placed in Persia
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3,2,3
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 4,2,6,2,2,4,4
Italians collect 22 PUs (5 lost to blockades); end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 36 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 44 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 49 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 23
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 13 PUs;
Combat Move - ANZAC
1 transport moved from 37 Sea Zone to 55 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
2 carriers moved from 36 Sea Zone to 6 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
2 fighters and 1 tactical_bomber moved from 36 Sea Zone to Shan State
1 carrier and 1 fighter moved from 36 Sea Zone to 6 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 36 Sea Zone to 6 Sea Zone
1 transport moved from 36 Sea Zone to 55 Sea Zone
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 carrier and 1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from Queensland to 37 Sea Zone
2 fighters moved from New South Wales to Queensland
1 artillery, 1 infantry and 1 transport moved from 84 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from 82 Sea Zone to Nigeria
Combat - ANZAC
Battle in Nigeria
Battle in Shan State
ANZAC attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry; Japanese defend with 1 armour and 2 mech_infantrys
ANZAC roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 4/6 hits
Germans roll dice for 1 armour and 3 mech_infantrys in Shan State, round 2 : 2/4 hits
1 mech_infantry owned by the Germans, 1 armour owned by the Japanese, 2 infantry owned by the ANZAC and 2 mech_infantrys owned by the Japanese lost in Shan State
ANZAC win, taking Nigeria from Germans, taking Shan State from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 mech_infantry
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 armour and 2 mech_infantrys
Battle in Malaya
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 factory_minor, 1 harbour and 1 mech_infantry
ANZAC roll dice for 1 battleship in Malaya, round 2 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Malaya, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in Malaya
ANZAC win, taking Malaya from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - ANZAC
2 fighters and 1 tactical_bomber moved from Shan State to 37 Sea Zone
Place Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 26 PUs; end with 39 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 42 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 45 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 48 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 23
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 24
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 8 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With TrueNeutrals
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Combat Move - Germans
4 artilleries and 5 infantry moved from Northwest Persia to Turkey
2 armour and 3 mech_infantrys moved from Tunisia to Algeria
2 armour and 2 mech_infantrys moved from Libya to Algeria
2 armour and 2 mech_infantrys moved from Tobruk to Tunisia
2 infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery moved from Egypt to Anglo Egyptian Sudan
2 bombers moved from Southern Italy to Turkey
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
2 submarines moved from 112 Sea Zone to 119 Sea Zone
2 artilleries, 12 carriers, 2 destroyers, 24 fighters, 2 infantry, 3 submarines and 2 transports moved from 112 Sea Zone to 109 Sea Zone
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Eire
2 artilleries moved from 109 Sea Zone to Eire
1 destroyer and 1 submarine moved from 112 Sea Zone to 114 Sea Zone
2 artilleries and 2 infantry moved from Norway to Sweden
3 infantry moved from Karelia to Finland
2 fighters moved from Western Germany to 114 Sea Zone
6 fighters moved from Western Germany to Sweden
5 armour and 11 mech_infantrys moved from Southern France to Spain
5 armour, 2 artilleries and 6 infantry moved from Normandy Bordeaux to Spain
2 artilleries and 4 infantry moved from Russia to Vologda
6 armour moved from Timguska to Urals
Germans take Urals from British
6 armour moved from Urals to Vologda
1 armour moved from Timguska to Evenkiyskiy
Germans take Evenkiyskiy from Americans
1 armour moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Americans
1 mech_infantry moved from Timguska to Yenisey
1 armour moved from Timguska to Yakut S.S.R.
Germans take Yakut S.S.R. from Americans
1 armour moved from Timguska to Yakut S.S.R.
2 armour and 8 mech_infantrys moved from Timguska to Olgiy
Combat - Germans
Battle in Eire
Battle in Olgiy
Germans attack with 2 armour and 8 mech_infantrys
Mongolians defend with 2 infantry
Germans roll dice for 2 armour and 8 mech_infantrys in Olgiy, round 2 : 5/10 hits
Mongolians roll dice for 2 infantry in Olgiy, round 2 : 1/2 hits
2 infantry owned by the Mongolians and 1 mech_infantry owned by the Germans lost in Olgiy
Germans win, taking Eire from British, taking Olgiy from Mongolians with 2 armour and 7 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Mongolians: 2 infantry
Battle in Sweden
Germans attack with 2 artilleries, 6 fighters and 2 infantry
Neutral_True defend with 6 infantry
Germans roll dice for 2 artilleries, 6 fighters and 2 infantry in Sweden, round 2 : 4/10 hits
Neutral_True roll dice for 6 infantry in Sweden, round 2 : 0/6 hits
4 infantry owned by the Neutral_True lost in Sweden
Germans roll dice for 2 artilleries, 6 fighters and 2 infantry in Sweden, round 3 : 3/10 hits
Neutral_True roll dice for 2 infantry in Sweden, round 3 : 0/2 hits
2 infantry owned by the Neutral_True lost in Sweden
Germans win, taking Sweden from Neutral_True with 2 artilleries, 6 fighters and 2 infantry remaining. Battle score for attacker is 18
Casualties for Neutral_True: 6 infantry
Battle in Turkey
Germans attack with 4 artilleries, 2 bombers and 5 infantry
Neutral_True defend with 8 infantry
Germans roll dice for 4 artilleries, 2 bombers and 5 infantry in Turkey, round 2 : 4/11 hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 0/8 hits
4 infantry owned by the Neutral_True lost in Turkey
Germans roll dice for 4 artilleries, 2 bombers and 5 infantry in Turkey, round 3 : 3/11 hits
Neutral_True roll dice for 4 infantry in Turkey, round 3 : 3/4 hits
3 infantry owned by the Germans and 3 infantry owned by the Neutral_True lost in Turkey
Germans roll dice for 4 artilleries, 2 bombers and 2 infantry in Turkey, round 4 : 5/8 hits
Neutral_True roll dice for 1 infantry in Turkey, round 4 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Neutral_True lost in Turkey
Germans win, taking Turkey from Neutral_True with 4 artilleries, 2 bombers and 1 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 4 infantry
Casualties for Neutral_True: 8 infantry
Battle in 114 Sea Zone
Germans attack with 1 destroyer, 2 fighters and 1 submarine
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer and 2 fighters in 114 Sea Zone, round 2 : 1/3 hits
Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Russians lost in 114 Sea Zone
Germans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Spain
Germans attack with 10 armour, 2 artilleries, 6 infantry and 11 mech_infantrys
Neutral_True defend with 6 infantry
Germans roll dice for 10 armour, 2 artilleries, 6 infantry and 11 mech_infantrys in Spain, round 2 : 8/29 hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits
3 infantry owned by the Germans and 6 infantry owned by the Neutral_True lost in Spain
Germans win, taking Spain from Neutral_True with 10 armour, 2 artilleries, 3 infantry and 11 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Casualties for Neutral_True: 6 infantry
Battle in Vologda
Germans attack with 6 armour, 2 artilleries and 4 infantry
British defend with 2 aaGuns, 4 artilleries and 4 infantry
Germans roll dice for 6 armour, 2 artilleries and 4 infantry in Vologda, round 2 : 6/12 hits
British roll dice for 2 aaGuns, 4 artilleries and 4 infantry in Vologda, round 2 : 2/8 hits
2 aaGuns owned by the British, 2 infantry owned by the Germans and 4 infantry owned by the British lost in Vologda
Germans roll dice for 6 armour, 2 artilleries and 2 infantry in Vologda, round 3 : 5/10 hits
British roll dice for 4 artilleries in Vologda, round 3 : 1/4 hits
1 infantry owned by the Germans and 4 artilleries owned by the British lost in Vologda
Germans win, taking Vologda from British with 6 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 29
Casualties for Germans: 3 infantry
Casualties for British: 2 aaGuns, 4 artilleries and 4 infantry
Non Combat Move - Germans
2 fighters moved from 114 Sea Zone to 113 Sea Zone
2 fighters moved from Sweden to 113 Sea Zone
4 fighters moved from Sweden to Western Germany
2 bombers moved from Turkey to Southern Italy
2 fighters moved from 113 Sea Zone to Western Germany
Place Units - Germans
1 carrier, 1 destroyer and 2 transports placed in 113 Sea Zone
3 submarines placed in 112 Sea Zone
1 artillery and 2 infantry placed in Egypt
1 artillery and 2 infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
2 infantry placed in Normandy Bordeaux
Germans undo move 5.
1 artillery placed in Normandy Bordeaux
2 infantry placed in Southern France
Germans undo move 4.
1 artillery placed in Southern France
2 fighters placed in Western Germany
2 infantry placed in Volgograd
Turn Complete - Germans
Germans collect 82 PUs; end with 83 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 95 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 115 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 artilleries and 2 infantry
EDIT: Adding units owned by Germans to Holland Belgium: 2 artilleries and 2 infantry
EDIT: Turning off Edit Mode
japan is up
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 24
Combat Move - Japanese
5 armour moved from Korea to Manchuria
2 armour moved from French Indo China to Yunnan
1 mech_infantry moved from Siam to Yunnan
2 infantry moved from Yunnan to Shan State
1 fighter moved from Anhwe to Shan State
1 infantry moved from French Indo China to Yunnan
3 infantry moved from Yunnan to Burma
5 fighters moved from Manchuria to Yunnan
Combat - Japanese
Battle in Shan State
Japanese attack with 1 fighter and 2 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 0/3 hits
ANZAC roll dice for 1 artillery in Shan State, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 2 infantry in Shan State, round 3 : 0/3 hits
ANZAC roll dice for 1 artillery in Shan State, round 3 : 0/1 hits
Japanese roll dice for 1 fighter and 2 infantry in Shan State, round 4 : 0/3 hits
ANZAC roll dice for 1 artillery in Shan State, round 4 : 0/1 hits
Japanese roll dice for 1 fighter and 2 infantry in Shan State, round 5 : 1/3 hits
ANZAC roll dice for 1 artillery in Shan State, round 5 : 0/1 hits
1 artillery owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from ANZAC with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Non Combat Move - Japanese
1 fighter moved from Shan State to Yunnan
Turn Complete - Japanese
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 24
Purchase Units - Americans
Americans buy 3 bombers, 1 destroyer, 5 submarines and 3 tactical_bombers; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Kiangsu
4 fighters moved from French West Africa to Anglo Egyptian Sudan
1 artillery moved from French Equatorial Africa to Anglo Egyptian Sudan
1 fighter and 1 tactical_bomber moved from Union of South Africa to Anglo Egyptian Sudan
2 fighters moved from 70 Sea Zone to Anglo Egyptian Sudan
Combat - Americans
Battle in Kiangsu
Battle in Anglo Egyptian Sudan
Americans attack with 1 artillery, 7 fighters and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry; Italians defend with 1 armour, 1 bomber and 2 mech_infantrys
Americans roll dice for 1 artillery, 7 fighters and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 3/9 hits
Germans roll dice for 1 armour, 1 artillery, 1 bomber, 2 infantry and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 3/7 hits
1 bomber owned by the Italians, 1 artillery owned by the Americans, 2 infantry owned by the Germans and 2 fighters owned by the Americans lost in Anglo Egyptian Sudan
Americans roll dice for 5 fighters and 1 tactical_bomber in Anglo Egyptian Sudan, round 3 : 4/6 hits
Germans roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Anglo Egyptian Sudan, round 3 : 3/4 hits
2 mech_infantrys owned by the Italians, 1 armour owned by the Italians, 3 fighters owned by the Americans and 1 artillery owned by the Germans lost in Anglo Egyptian Sudan
Americans win, taking Kiangsu from Japanese with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -18
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Italians: 1 armour, 1 bomber and 2 mech_infantrys
Casualties for Americans: 1 artillery and 5 fighters
Non Combat Move - Americans
2 fighters and 1 tactical_bomber moved from Anglo Egyptian Sudan to French Equatorial Africa
1 carrier, 2 cruisers and 3 transports moved from 70 Sea Zone to 83 Sea Zone
1 transport moved from 82 Sea Zone to 83 Sea Zone
1 destroyer moved from 70 Sea Zone to 71 Sea Zone
3 artilleries and 3 infantry moved from Western United States to Central United States
5 artilleries and 5 infantry moved from Eastern United States to Central United States
Place Units - Americans
1 destroyer, 5 submarines and 3 tactical_bombers placed in 101 Sea Zone
3 bombers placed in Eastern United States
Americans undo move 1.
3 tactical_bombers placed in Eastern United States
1 destroyer and 5 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 68 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 103 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 24
Purchase Units - British
British buy 2 armour and 4 mech_infantrys; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour moved from Rhodesia to Belgian Congo
1 armour moved from Tanganyika Territory to Kenya
British take Kenya from Germans
1 armour moved from Kenya to Belgian Congo
1 infantry moved from Novosibirsk to Samara
British take Samara from Italians
1 artillery moved from Novosibirsk to Kazakhstan
British take Kazakhstan from Italians
Combat - British
Battle in Belgian Congo
British attack with 3 armour and 2 mech_infantrys
Italians defend with 1 armour and 1 mech_infantry
British roll dice for 3 armour and 2 mech_infantrys in Belgian Congo, round 2 : 2/5 hits
Italians roll dice for 1 armour and 1 mech_infantry in Belgian Congo, round 2 : 1/2 hits
1 mech_infantry owned by the British, 1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Belgian Congo
British win, taking Belgian Congo from Italians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 armour and 1 mech_infantry
Non Combat Move - British
Place Units - British
2 armour and 1 mech_infantry placed in United Kingdom
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,4,4,2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5,2,4,5,3,3,5,1,5,3,5,5,4,4,6,1,5,2,3,2,5,1,4,1,3,1,5,4,1,3,6,4,1,5,4,6,1,4,4,6,2,4,5,6,2,4,5,1,5,4,6,2,5,2,2,4
British collect 19 PUs (8 lost to blockades); end with 19 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 24
Purchase Units - Italians
Italians buy 2 artilleries, 1 destroyer, 2 fighters and 4 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery moved from Trans-Jordan to Egypt
1 infantry moved from Trans-Jordan to Egypt
2 infantry moved from Malta to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Sardinia
4 infantry moved from Southern France to Spain
1 carrier moved from 96 Sea Zone to 95 Sea Zone
3 bombers moved from Southern Italy to Egypt
1 armour moved from Iraq to Egypt
2 mech_infantrys moved from Iraq to Egypt
2 mech_infantrys moved from Persia to Trans-Jordan
1 armour moved from Persia to Trans-Jordan
4 artilleries and 9 infantry moved from Eastern Persia to West India
2 mech_infantrys moved from Russia to Novosibirsk
Combat - Italians
Battle in Sardinia
Battle in Novosibirsk
Italians attack with 2 mech_infantrys
British defend with 1 artillery
Italians roll dice for 2 mech_infantrys in Novosibirsk, round 2 : 0/2 hits
British roll dice for 1 artillery in Novosibirsk, round 2 : 1/1 hits
1 mech_infantry owned by the Italians lost in Novosibirsk
1 mech_infantry owned by the Italians retreated to Vologda
British win, taking Sardinia from Americans with 1 artillery remaining. Battle score for attacker is -4
Casualties for Italians: 1 mech_infantry
Non Combat Move - Italians
1 armour moved from Nenetsia to Vologda
Place Units - Italians
2 fighters placed in Southern Italy
1 artillery and 2 infantry placed in Iraq
1 artillery and 2 infantry placed in Persia
1 destroyer placed in 95 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,5,6,5
Italians collect 23 PUs (1 lost to blockades); end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 35 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 43 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 48 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 24
Politics - French
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 25
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 3 carriers, 1 fighter, 14 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries and 2 infantry moved from Sweden to 113 Sea Zone
1 infantry moved from Eire to Scotland
Germans take Scotland from British
2 transports moved from 109 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from Holland Belgium to 110 Sea Zone
3 submarines moved from 112 Sea Zone to 109 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 113 Sea Zone to 109 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 109 Sea Zone
1 destroyer moved from 114 Sea Zone to 113 Sea Zone
1 submarine moved from 114 Sea Zone to 112 Sea Zone
3 infantry moved from Finland to Norway
10 fighters moved from 109 Sea Zone to Portugal
1 infantry moved from Spain to Gibraltar
Germans take Gibraltar from British
2 infantry moved from Spain to Portugal
1 artillery moved from Spain to Portugal
10 armour and 8 mech_infantrys moved from Spain to Normandy Bordeaux
1 artillery and 2 infantry moved from Southern France to Normandy Bordeaux
3 infantry moved from Northern Italy to Southern France
13 artilleries and 3 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Egypt to Anglo Egyptian Sudan
2 armour and 2 mech_infantrys moved from Tunisia to Tobruk
4 artilleries and 1 infantry moved from Turkey to Iraq
2 bombers moved from Southern Italy to Kazakhstan
2 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Vologda to Samara
1 artillery moved from Vologda to Novosibirsk
1 armour moved from Yakut S.S.R. to Sakha
Germans take Buryatia from Americans
Germans take Sakha from Americans
1 armour moved from Yakut S.S.R. to Amur
Germans take Amur from Russians
1 armour moved from Yenisey to Buryatia
1 mech_infantry moved from Yenisey to Buryatia
2 armour and 7 mech_infantrys moved from Olgiy to Novosibirsk
6 armour and 1 artillery moved from Vologda to Samara
1 artillery moved from Spain to Normandy Bordeaux
Combat - Germans
Battle in Novosibirsk
Germans attack with 2 armour, 1 artillery and 7 mech_infantrys
British defend with 1 artillery
Germans roll dice for 2 armour, 1 artillery and 7 mech_infantrys in Novosibirsk, round 2 : 3/10 hits
British roll dice for 1 artillery in Novosibirsk, round 2 : 0/1 hits
1 artillery owned by the British lost in Novosibirsk
Germans win, taking Novosibirsk from British with 2 armour, 1 artillery and 7 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Kazakhstan
Germans attack with 2 bombers and 2 infantry
British defend with 1 artillery
Germans roll dice for 2 bombers and 2 infantry in Kazakhstan, round 2 : 3/4 hits
British roll dice for 1 artillery in Kazakhstan, round 2 : 0/1 hits
1 artillery owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from British with 2 bombers and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Portugal
Germans attack with 1 artillery, 10 fighters and 2 infantry
Neutral_True defend with 2 infantry
Germans roll dice for 1 artillery, 10 fighters and 2 infantry in Portugal, round 2 : 8/13 hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits
1 infantry owned by the Germans and 2 infantry owned by the Neutral_True lost in Portugal
Germans win, taking Portugal from Neutral_True with 1 artillery, 10 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Samara
Germans attack with 6 armour, 1 artillery and 1 infantry
British defend with 1 infantry
Germans roll dice for 6 armour, 1 artillery and 1 infantry in Samara, round 2 : 3/8 hits
British roll dice for 1 infantry in Samara, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Samara
Germans win, taking Samara from British with 6 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
2 bombers moved from Kazakhstan to Volgograd
10 fighters moved from Portugal to 109 Sea Zone
4 artilleries and 4 infantry moved from 109 Sea Zone to Eire
Place Units - Germans
2 infantry placed in Western Germany
3 infantry placed in Normandy Bordeaux
3 infantry placed in Southern France
1 artillery and 2 infantry placed in Egypt
1 artillery and 2 infantry placed in Volgograd
3 carriers placed in 113 Sea Zone
1 fighter and 1 transport placed in 113 Sea Zone
2 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 89 PUs; end with 89 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 94 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 101 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 106 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 121 PUs
japan
i forgot ever :-(
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 25
Combat Move - Japanese
1 infantry moved from Anhwe to Kiangsu
2 armour moved from Manchuria to Anhwe
6 fighters moved from Yunnan to Kiangsu
3 infantry moved from Burma to India
1 infantry moved from Yunnan to Shan State
1 artillery moved from Yunnan to Shan State
1 submarine moved from 81 Sea Zone to 71 Sea Zone
Combat - Japanese
Battle in Kiangsu
Japanese attack with 6 fighters and 1 infantry
Americans defend with 1 armour and 1 infantry; ANZAC defend with 1 fighter; Chinese defend with 2 infantry
Japanese roll dice for 6 fighters and 1 infantry in Kiangsu, round 2 : 2/7 hits
Chinese roll dice for 1 armour, 1 fighter and 3 infantry in Kiangsu, round 2 : 2/5 hits
1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu
Japanese roll dice for 5 fighters in Kiangsu, round 3 : 1/5 hits
Chinese roll dice for 1 armour, 1 fighter and 1 infantry in Kiangsu, round 3 : 3/3 hits
3 fighters owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu
retreated to Kiangsu
Chinese win with 1 armour and 1 fighter remaining. Battle score for attacker is -34
Casualties for Americans: 1 infantry
Casualties for Chinese: 2 infantry
Casualties for Japanese: 4 fighters and 1 infantry
Battle in 71 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 71 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 71 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 71 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in Shan State
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits
ANZAC roll dice for 1 artillery in Shan State, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from ANZAC with 1 artillery remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 artillery
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Kiangsu to Anhwe
2 armour moved from Yunnan to Anhwe
1 mech_infantry moved from Yunnan to Anhwe
Turn Complete - Japanese
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 25
Purchase Units - Americans
Americans buy 1 armour, 9 fighters and 1 infantry; Remaining resources: 4 PUs;
Combat Move - Americans
2 bombers, 26 fighters and 7 tactical_bombers moved from United Kingdom to Eire
1 armour moved from Kiangsu to Kwangtung
Chinese take Kiangsi from Japanese
Americans take Kwangtung from Japanese
1 transport moved from 19 Sea Zone to 6 Sea Zone
Combat - Americans
Battle in Eire
Americans attack with 2 bombers, 26 fighters and 7 tactical_bombers
Germans defend with 6 artilleries and 5 infantry
Americans roll dice for 2 bombers, 26 fighters and 7 tactical_bombers in Eire, round 2 : 22/35 hits
Germans roll dice for 6 artilleries and 5 infantry in Eire, round 2 : 6/11 hits
6 tactical_bombers owned by the Americans, 5 infantry owned by the Germans and 6 artilleries owned by the Germans lost in Eire
Americans win with 2 bombers, 26 fighters and 1 tactical_bomber remaining. Battle score for attacker is -27
Casualties for Germans: 6 artilleries and 5 infantry
Casualties for Americans: 6 tactical_bombers
Non Combat Move - Americans
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 11 Sea Zone
1 bomber moved from Eastern United States to Midway
1 armour, 9 artilleries and 10 infantry moved from Central United States to 101 Sea Zone
1 armour, 9 artilleries, 3 battleships, 11 carriers, 2 cruisers, 7 destroyers, 10 infantry, 6 submarines and 11 transports moved from 101 Sea Zone to 106 Sea Zone
3 tactical_bombers moved from Eastern United States to 106 Sea Zone
2 bombers moved from Eastern United States to United Kingdom
2 bombers, 26 fighters and 1 tactical_bomber moved from Eire to United Kingdom
1 carrier, 2 cruisers and 4 transports moved from 83 Sea Zone to 86 Sea Zone
2 fighters and 1 tactical_bomber moved from French Equatorial Africa to Belgian Congo
1 armour, 9 artilleries and 10 infantry moved from 106 Sea Zone to Quebec
Place Units - Americans
1 armour, 1 fighter and 1 infantry placed in Japan
8 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 69 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 103 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 108 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 25
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 25
Purchase Units - British
British buy 6 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 mech_infantry moved from Belgian Congo to Ethiopia
British take Ethiopia from Italians
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 4 transports moved from 101 Sea Zone to 106 Sea Zone
Combat - British
Non Combat Move - British
Place Units - British
6 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5,1,2,3,6,2,6,3,6,4,6,1,6,2,3,6,2,4,1,4,6,6,6,2,1,6,5,3,3,6,4,4,2,2,3,1,1,3,2,5,5,6,5,4,2,5,4,1,4,4,2,5,1,6,4,6,5,2,4,6,3,1,5,2,1,3,1
British collect 17 PUs (6 lost to blockades); end with 18 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 25
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 2 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 4 PUs;
Combat Move - Italians
1 armour moved from Vologda to Kazakhstan
1 mech_infantry moved from Vologda to Kazakhstan
1 carrier, 1 destroyer and 1 submarine moved from 95 Sea Zone to 81 Sea Zone
Italians take 98 Sea Zone from Americans
2 fighters moved from Southern Italy to 81 Sea Zone
2 infantry moved from Sardinia to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Sicily
1 mech_infantry moved from Egypt to French Equatorial Africa
Italians take French Equatorial Africa from Americans
1 bomber moved from Egypt to 70 Sea Zone
2 bombers moved from Egypt to Ethiopia
1 mech_infantry moved from Egypt to Ethiopia
1 armour and 2 mech_infantrys moved from Trans-Jordan to Egypt
2 infantry moved from Iraq to Trans-Jordan
1 artillery moved from Iraq to Trans-Jordan
2 infantry moved from Persia to Iraq
1 artillery moved from Persia to Iraq
10 infantry moved from Southern Italy to Northern Italy
4 artilleries and 9 infantry moved from West India to India
Combat - Italians
Battle in Sicily
Battle in 70 Sea Zone
Italians attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 70 Sea Zone
Italians win, taking Sicily from Americans with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Ethiopia
Italians attack with 2 bombers and 1 mech_infantry
British defend with 1 mech_infantry
Italians roll dice for 2 bombers and 1 mech_infantry in Ethiopia, round 2 : 1/3 hits
British roll dice for 1 mech_infantry in Ethiopia, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Italians lost in Ethiopia
Italians win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
1 bomber moved from 70 Sea Zone to Egypt
2 bombers moved from Ethiopia to Egypt
Place Units - Italians
1 artillery and 2 infantry placed in Iraq
1 armour and 2 mech_infantrys placed in Persia
2 fighters placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1,2,4
Italians collect 21 PUs (3 lost to blockades); end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 36 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 44 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 49 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 25
Purchase Units - ANZAC
ANZAC buy 3 artilleries and 6 infantry; Remaining resources: 16 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 carrier moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Kiangsu to 6 Sea Zone
2 carriers and 1 cruiser moved from 19 Sea Zone to 36 Sea Zone
1 infantry moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
2 artilleries and 1 infantry moved from New South Wales to Queensland
2 fighters moved from Malaya to Shan State
Combat - ANZAC
Battle in Shan State
ANZAC attack with 3 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
ANZAC roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/5 hits
Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Shan State
ANZAC win, taking Shan State from Japanese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
3 fighters and 1 tactical_bomber moved from Shan State to 36 Sea Zone
1 carrier moved from 37 Sea Zone to 36 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
1 transport moved from 37 Sea Zone to 54 Sea Zone
1 transport moved from 37 Sea Zone to 54 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 37 Sea Zone to Shan State
3 armour and 1 artillery moved from Malaya to Shan State
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 artillery and 2 infantry moved from Angola to Belgian Congo
1 submarine moved from 80 Sea Zone to 39 Sea Zone
Place Units - ANZAC
3 infantry placed in Malaya
1 artillery and 2 infantry placed in Queensland
2 artilleries and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 28 PUs; end with 44 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 47 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 50 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 53 PUs