@sunkhareb said in Simon (Alliex+19) vs Sunkhareb (Axis) BM:
holy moly… shockingly bad dice lol
-3 Luftwaffe but you won all the important battles and kept the BB. Only lost inf in France. So could be worse.
NO SCRAMBLE FOR ITALY AND JAP
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - Americans
Americans buy 3 artilleries, 1 destroyer, 4 fighters, 3 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from Amur to 5 Sea Zone
1 armour, 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 6 Sea Zone to Japan
3 transports moved from 6 Sea Zone to 25 Sea Zone
2 transports moved from 6 Sea Zone to 25 Sea Zone
3 bombers, 5 fighters and 5 tactical_bombers moved from Korea to Japan
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
2 fighters and 2 tactical_bombers moved from 96 Sea Zone to Northern Italy
2 fighters and 2 tactical_bombers moved from 96 Sea Zone to Northern Italy
1 fighter and 1 tactical_bomber moved from Malta to 95 Sea Zone
2 battleships, 3 carriers, 2 cruisers and 1 destroyer moved from 96 Sea Zone to 95 Sea Zone
Combat - Americans
Battle in Southern France
Battle in Northern Italy
Americans attack with 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers
Germans defend with 4 infantry; Italians defend with 1 factory_major
Americans roll dice for 2 battleships in Northern Italy, round 2 : 2/2 hits
Americans roll dice for 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers in Northern Italy, round 2 : 6/10 hits
Italians roll dice for 4 infantry in Northern Italy, round 2 : 1/4 hits
1 infantry owned by the Americans and 4 infantry owned by the Germans lost in Northern Italy
Americans converts factory_major into different units
Americans win, taking Southern France from Germans, taking Northern Italy from Italians with 1 artillery, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 4 infantry
Casualties for Americans: 1 infantry
Battle in Japan
Americans attack with 1 armour, 3 artilleries, 3 bombers, 5 fighters, 4 infantry and 5 tactical_bombers
Japanese defend with 1 airfield, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour, 19 infantry and 1 marine
Americans roll dice for 1 armour, 3 artilleries, 3 bombers, 5 fighters, 4 infantry and 5 tactical_bombers in Japan, round 2 : 9/21 hits
Japanese roll dice for 3 artilleries, 1 fighter, 19 infantry and 1 marine in Japan, round 2 : 6/24 hits
9 infantry owned by the Japanese, 2 artilleries owned by the Americans and 4 infantry owned by the Americans lost in Japan
Americans roll dice for 1 armour, 1 artillery, 3 bombers, 5 fighters and 5 tactical_bombers in Japan, round 3 : 11/15 hits
Japanese roll dice for 3 artilleries, 1 fighter, 10 infantry and 1 marine in Japan, round 3 : 6/15 hits
10 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 tactical_bombers owned by the Americans, 1 artillery owned by the Americans and 3 fighters owned by the Americans lost in Japan
Americans roll dice for 1 armour, 3 bombers, 2 fighters and 3 tactical_bombers in Japan, round 4 : 7/9 hits
Japanese roll dice for 2 artilleries, 1 fighter and 1 marine in Japan, round 4 : 1/4 hits
2 artilleries owned by the Japanese, 1 marine owned by the Japanese, 1 bomber owned by the Americans and 1 fighter owned by the Japanese lost in Japan
Americans captures 43PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 1 armour, 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Americans: 3 artilleries, 1 bomber, 3 fighters, 4 infantry and 2 tactical_bombers
Casualties for Japanese: 3 artilleries, 1 fighter, 19 infantry and 1 marine
triggerJapaneseDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Japanese
Non Combat Move - Americans
2 fighters and 2 tactical_bombers moved from Japan to 25 Sea Zone
2 carriers moved from 6 Sea Zone to 25 Sea Zone
1 transport moved from 6 Sea Zone to 25 Sea Zone
2 bombers moved from Japan to Hawaiian Islands
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from Japan to Korea
1 mech_infantry moved from Algeria to Morocco
2 artilleries and 2 infantry moved from Malta to 96 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 96 Sea Zone to 95 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
3 fighters moved from Gibraltar to United Kingdom
1 submarine moved from 20 Sea Zone to 37 Sea Zone
3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
2 aaGuns moved from Western United States to Central United States
3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 89 Sea Zone
2 destroyers moved from 6 Sea Zone to 25 Sea Zone
2 fighters and 2 tactical_bombers moved from Northern Italy to 95 Sea Zone
2 fighters and 2 tactical_bombers moved from Northern Italy to Sardinia
Place Units - Americans
4 fighters and 1 tactical_bomber placed in Eastern United States
1 destroyer and 3 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Central United States
Turn Complete - Americans
Americans collect 77 PUs; end with 120 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 125 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 130 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 135 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 140 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 145 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 155 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
6 infantry moved from Manchuria to Jehol
Combat - Chinese
Battle in Jehol
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Jehol, round 2 : 0/6 hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 5 infantry in Jehol, round 3 : 0/5 hits
Japanese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 4 infantry in Jehol, round 4 : 1/4 hits
Japanese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 4 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - British
British repair damage of 14x factory_major; Remaining resources: 30 PUs;
British buy 3 fighters; Remaining resources: 0 PUs;
Combat Move - British
1 unit repaired.
4 infantry moved from Scotland to Eire
4 fighters moved from United Kingdom to Eire
1 destroyer moved from 109 Sea Zone to 88 Sea Zone
1 carrier, 1 destroyer, 1 infantry and 5 transports moved from 96 Sea Zone to 95 Sea Zone
2 fighters moved from Sicily to 95 Sea Zone
7 fighters moved from Sicily to Gibraltar
9 artilleries and 16 infantry moved from Turkmenistan to Kazakhstan
British take Kazakhstan from Japanese
1 carrier, 1 cruiser and 2 fighters moved from 19 Sea Zone to 22 Sea Zone
1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
1 infantry moved from Union of South Africa to Rhodesia
1 armour moved from Union of South Africa to Rhodesia
1 infantry moved from Union of South Africa to Rhodesia
Combat - British
Battle in Rhodesia
British attack with 1 armour and 2 infantry
Germans defend with 1 armour
British roll dice for 1 armour and 2 infantry in Rhodesia, round 2 : 1/3 hits
Germans roll dice for 1 armour in Rhodesia, round 2 : 0/1 hits
1 armour owned by the Germans lost in Rhodesia
British win, taking Rhodesia from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Eire
British attack with 4 fighters and 4 infantry
Germans defend with 2 artilleries and 1 infantry
British roll dice for 4 fighters and 4 infantry in Eire, round 2 : 4/8 hits
Germans roll dice for 2 artilleries and 1 infantry in Eire, round 2 : 2/3 hits
1 infantry owned by the Germans, 2 infantry owned by the British and 2 artilleries owned by the Germans lost in Eire
British win, taking Eire from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 artilleries and 1 infantry
Casualties for British: 2 infantry
Non Combat Move - British
4 fighters moved from Eire to United Kingdom
1 aaGun moved from Scotland to United Kingdom
4 aaGuns moved from Turkmenistan to Kazakhstan
1 infantry and 1 mech_infantry moved from Union of South Africa to Rhodesia
Place Units - British
3 fighters placed in United Kingdom
Turn Complete - British
British collect 21 PUs; end with 21 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 24 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 27 PUs
Turn Complete - UK_Pacific
Im out for a week on holiday, be back around the 16th
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - Italians
Italians buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Iraq to Southern Italy
4 artilleries and 9 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Eastern Persia to Turkmenistan
Italians take Turkmenistan from British
1 mech_infantry moved from Eastern Persia to Turkmenistan
1 armour and 2 mech_infantrys moved from Persia to Turkmenistan
1 infantry moved from Eastern Persia to Turkmenistan
1 artillery moved from Eastern Persia to Turkmenistan
1 artillery and 1 infantry moved from Eastern Persia to Persia
2 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Northern Italy
Italians attack with 1 fighter and 2 infantry
Americans defend with 1 artillery and 1 factory_minor
Italians roll dice for 1 fighter and 2 infantry in Northern Italy, round 2 : 1/3 hits
Americans roll dice for 1 artillery in Northern Italy, round 2 : 1/1 hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
Italians win, taking Northern Italy from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery
Non Combat Move - Italians
1 fighter moved from Northern Italy to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
2 fighters placed in Iraq
Turn Complete - Italians
Italians collect 23 PUs; end with 23 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Combat Move - French
1 infantry moved from Scotland to United Kingdom
Combat - French
Non Combat Move - French
Turn Complete - French
triple a say me i’ve win because i’ve taken 8 vc in europe
i’don’t know if it’s true because i’ve lost jap ,so i need 9 vc in europe… or you take jap too late?
i don’t know, you know that?
by
You need 9 vc now ive taken Japan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 carriers, 4 fighters and 2 transports; Remaining resources: 2 PUs;
Combat Move - Germans
9 mech_infantrys moved from Belgian Congo to Rhodesia
1 armour moved from Tanganyika Territory to Rhodesia
1 armour moved from Italian Somaliland to Tanganyika Territory
1 armour moved from British Somaliland to Anglo Egyptian Sudan
1 armour moved from French Central Africa to Gold Coast
Germans take French West Africa from French
Germans take Gold Coast from British
1 armour moved from Nigeria to Anglo Egyptian Sudan
1 armour moved from Libya to Algeria
Germans take Tunisia from French
Germans take Algeria from French
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
1 armour and 1 mech_infantry moved from Alexandria to Libya
2 mech_infantrys moved from Egypt to Tobruk
1 armour moved from Egypt to Tobruk
2 mech_infantrys moved from Egypt to Alexandria
1 mech_infantry moved from Egypt to Tobruk
1 armour moved from Egypt to Alexandria
1 fighter moved from Western Germany to 93 Sea Zone
1 fighter moved from Western Germany to 96 Sea Zone
3 artilleries and 8 infantry moved from Southern Italy to Northern Italy
1 infantry moved from France to Southern France
2 artilleries moved from France to Southern France
1 infantry moved from France to Southern France
2 infantry moved from France to Southern France
5 armour and 7 mech_infantrys moved from Poland to Western Germany
2 submarines moved from 113 Sea Zone to 112 Sea Zone
15 artilleries moved from Baltic States to Poland
1 artillery and 5 infantry moved from Volgograd to Rostov
1 armour moved from Timguska to Yakut S.S.R.
Germans take Yenisey from Americans
Germans take Yakut S.S.R. from Americans
1 mech_infantry moved from Timguska to Yenisey
4 armour and 9 mech_infantrys moved from Egypt to Iraq
6 armour and 3 mech_infantrys moved from Trans-Jordan to Northwest Persia
3 armour, 4 artilleries, 6 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
4 bombers moved from Iraq to Rhodesia
Combat - Germans
Battle in 96 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 96 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 93 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 93 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Rhodesia
Germans attack with 1 armour, 4 bombers and 9 mech_infantrys
British defend with 1 armour, 3 infantry and 1 mech_infantry
Germans roll dice for 1 armour, 4 bombers and 9 mech_infantrys in Rhodesia, round 2 : 6/14 hits
British roll dice for 1 armour, 3 infantry and 1 mech_infantry in Rhodesia, round 2 : 3/5 hits
1 mech_infantry owned by the British, 3 mech_infantrys owned by the Germans, 3 infantry owned by the British and 1 armour owned by the British lost in Rhodesia
Germans win, taking Rhodesia from British with 1 armour, 4 bombers and 6 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 3 mech_infantrys
Casualties for British: 1 armour, 3 infantry and 1 mech_infantry
Battle in Southern France
Germans attack with 2 artilleries and 4 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 artilleries and 4 infantry in Southern France, round 2 : 1/6 hits
Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits
1 infantry owned by the Americans lost in Southern France
Germans roll dice for 2 artilleries and 4 infantry in Southern France, round 3 : 2/6 hits
Americans roll dice for 1 artillery in Southern France, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Germans
1 fighter moved from 93 Sea Zone to Southern Italy
1 fighter moved from 96 Sea Zone to Southern Italy
4 bombers moved from Rhodesia to Tanganyika Territory
Place Units - Germans
3 carriers, 4 fighters and 2 transports placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 79 PUs; end with 81 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 111 PUs
russia is out pls continue each turn.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19
Combat Move - Japanese
1 fighter moved from French Indo China to 41 Sea Zone
1 bomber moved from French Indo China to 21 Sea Zone
3 armour, 6 artilleries, 15 infantry, 1 marine and 4 mech_infantrys moved from Eastern Persia to Turkmenistan
1 infantry moved from Sikang to Shensi
1 artillery moved from Kansu to Shensi
1 infantry moved from Szechwan to Shensi
3 armour moved from Yunnan to Hopei
3 mech_infantrys moved from Yunnan to Hopei
10 fighters moved from French Indo China to Jehol
1 infantry moved from Anhwe to Jehol
1 artillery moved from Chahar to Jehol
1 armour moved from Anhwe to Chahar
1 armour moved from Anhwe to Jehol
1 armour, 1 artillery, 7 infantry and 2 mech_infantrys moved from French Indo China to Yunnan
3 infantry moved from Malaya to Shan State
1 armour and 2 mech_infantrys moved from India to Eastern Persia
1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Yunnan to Kweichow
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 21 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Jehol
Japanese attack with 1 armour, 1 artillery, 10 fighters and 1 infantry
Chinese defend with 5 infantry
Japanese roll dice for 1 armour, 1 artillery, 10 fighters and 1 infantry in Jehol, round 2 : 6/13 hits
Chinese roll dice for 5 infantry in Jehol, round 2 : 3/5 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 5 infantry owned by the Chinese lost in Jehol
Japanese win with 10 fighters remaining. Battle score for attacker is 2
Casualties for Chinese: 5 infantry
Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
Non Combat Move - Japanese
10 fighters moved from Jehol to Anhwe
1 fighter moved from 41 Sea Zone to Shan State
1 bomber moved from 21 Sea Zone to Anhwe
Turn Complete - Japanese
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19
Purchase Units - Americans
Americans buy 3 armour, 2 carriers, 2 cruisers, 7 fighters and 2 marines; Remaining resources: 1 PUs;
Combat Move - Americans
1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 fighters and 2 tactical_bombers moved from Sardinia to Algeria
2 fighters and 2 tactical_bombers moved from 95 Sea Zone to Gibraltar
2 fighters moved from Gibraltar to United Kingdom
4 fighters and 1 tactical_bomber moved from Eastern United States to Gibraltar
2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 95 Sea Zone to 92 Sea Zone
2 bombers moved from Hawaiian Islands to French Guiana
2 carriers, 3 destroyers, 2 fighters, 2 tactical_bombers and 6 transports moved from 25 Sea Zone to 27 Sea Zone
3 transports moved from 6 Sea Zone to 26 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
Combat - Americans
Battle in Algeria
Americans attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Germans defend with 1 armour
Americans roll dice for 2 battleships in Algeria, round 2 : 2/2 hits
Germans roll dice for 1 armour in Algeria, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 armour owned by the Germans lost in Algeria
Americans win, taking Algeria from Germans with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Americans: 1 infantry
Non Combat Move - Americans
2 fighters moved from Algeria to 92 Sea Zone
2 tactical_bombers moved from Algeria to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
3 artilleries and 3 infantry moved from 89 Sea Zone to Southeast Mexico
3 artilleries and 3 infantry moved from Central United States to Southeast Mexico
3 transports moved from 101 Sea Zone to 89 Sea Zone
Place Units - Americans
3 armour placed in Korea
7 fighters and 2 marines placed in Eastern United States
2 carriers and 2 cruisers placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 69 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 105 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19
Purchase Units - British
British repair damage of 6x factory_major; Remaining resources: 21 PUs;
British buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Eire to Scotland
1 destroyer moved from 88 Sea Zone to 92 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Tunisia
2 fighters moved from 95 Sea Zone to Tunisia
1 carrier, 1 destroyer and 4 transports moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from Kazakhstan to Caucasus
British take Caucasus from Italians
1 infantry moved from Kazakhstan to Volgograd
British take Volgograd from Germans
9 artilleries and 13 infantry moved from Kazakhstan to Samara
1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 64 Sea Zone
1 carrier, 1 cruiser and 2 fighters moved from 22 Sea Zone to 31 Sea Zone
Combat - British
Battle in Tunisia
British attack with 2 fighters and 1 infantry
Germans defend with 1 armour and 1 mech_infantry
British roll dice for 2 fighters and 1 infantry in Tunisia, round 2 : 3/3 hits
Germans roll dice for 1 armour and 1 mech_infantry in Tunisia, round 2 : 1/2 hits
1 mech_infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the British lost in Tunisia
British win with 2 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for British: 1 infantry
Battle in Samara
British attack with 9 artilleries and 13 infantry
Japanese defend with 1 infantry
British roll dice for 9 artilleries and 13 infantry in Samara, round 2 : 7/22 hits
Japanese roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Samara
British win, taking Samara from Japanese with 9 artilleries and 13 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
4 aaGuns moved from Kazakhstan to Samara
2 fighters moved from Tunisia to 92 Sea Zone
7 fighters moved from Gibraltar to United Kingdom
2 fighters moved from 31 Sea Zone to Hawaiian Islands
Place Units - British
7 infantry placed in United Kingdom
Turn Complete - British
British collect 24 PUs; end with 24 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 27 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 30 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19
Purchase Units - Italians
Italians buy 1 bomber, 1 destroyer and 1 transport; Remaining resources: 2 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 94 Sea Zone
2 fighters moved from Iraq to Southern Italy
4 artilleries and 9 infantry moved from Trans-Jordan to Iraq
1 armour, 1 artillery, 2 infantry and 3 mech_infantrys moved from Turkmenistan to Kazakhstan
1 artillery and 1 infantry moved from Persia to Northwest Persia
1 infantry moved from Northern Italy to Western Germany
3 infantry moved from Southern Italy to Northern Italy
Combat - Italians
Battle in 94 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 94 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Kazakhstan
Italians attack with 1 armour, 1 artillery, 2 infantry and 3 mech_infantrys
British defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 2 infantry and 3 mech_infantrys in Kazakhstan, round 2 : 2/7 hits
British roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the British lost in Kazakhstan
Italians win, taking Kazakhstan from British with 1 armour, 1 artillery, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from 94 Sea Zone to Southern Italy
Place Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
1 bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 22 PUs; end with 24 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 20
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 carriers, 1 destroyer and 7 fighters; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour moved from Yakut S.S.R. to Sakha
Germans take Buryatia from Russians
Germans take Sakha from Americans
1 mech_infantry moved from Yenisey to Buryatia
2 infantry moved from Rostov to Volgograd
1 artillery moved from Rostov to Volgograd
3 infantry moved from Rostov to Bryansk
9 armour, 4 artilleries, 6 infantry and 5 mech_infantrys moved from Northwest Persia to Caucasus
1 mech_infantry moved from Libya to Algeria
1 armour moved from Libya to Algeria
1 mech_infantry moved from Tobruk to Tunisia
1 armour moved from Tobruk to Tunisia
1 mech_infantry moved from Tobruk to Libya
1 mech_infantry moved from Tobruk to Libya
1 armour moved from Alexandria to Libya
2 mech_infantrys moved from Alexandria to Tobruk
1 mech_infantry moved from Egypt to Tobruk
2 mech_infantrys moved from Egypt to Alexandria
2 armour moved from Iraq to Egypt
3 mech_infantrys moved from Egypt to Iraq
2 armour moved from Anglo Egyptian Sudan to Alexandria
1 armour moved from Gold Coast to French Central Africa
1 armour moved from Rhodesia to South West Africa
Germans take South West Africa from British
1 armour moved from South West Africa to Union of South Africa
Germans take Union of South Africa from British
6 mech_infantrys moved from Rhodesia to Anglo Egyptian Sudan
1 armour moved from Tanganyika Territory to Anglo Egyptian Sudan
4 bombers moved from Tanganyika Territory to Iraq
2 mech_infantrys moved from Western Germany to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries and 3 infantry moved from Southern France to France
3 artilleries and 8 infantry moved from Northern Italy to Western Germany
2 fighters moved from Southern Italy to 111 Sea Zone
5 carriers, 2 destroyers, 8 fighters, 2 infantry, 2 mech_infantrys, 3 submarines and 2 transports moved from 112 Sea Zone to 111 Sea Zone
2 infantry and 2 mech_infantrys moved from 111 Sea Zone to Scotland
15 artilleries moved from Poland to Germany
2 mech_infantrys moved from Iraq to Egypt
2 armour and 7 mech_infantrys moved from Iraq to Caucasus
Combat - Germans
Battle in Volgograd
Germans attack with 1 artillery and 2 infantry
British defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 1/3 hits
British roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
1 infantry owned by the British lost in Volgograd
Germans win, taking Volgograd from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Scotland
Germans attack with 2 infantry and 2 mech_infantrys
British defend with 1 airfield and 2 infantry
Germans roll dice for 2 infantry and 2 mech_infantrys in Scotland, round 2 : 2/4 hits
British roll dice for 2 infantry in Scotland, round 2 : 1/2 hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Scotland
Germans win, taking Scotland from British with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Algeria
Germans attack with 1 armour and 1 mech_infantry
Americans defend with 1 artillery
Germans roll dice for 1 armour and 1 mech_infantry in Algeria, round 2 : 0/2 hits
Americans roll dice for 1 artillery in Algeria, round 2 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Algeria, round 3 : 2/2 hits
Americans roll dice for 1 artillery in Algeria, round 3 : 1/1 hits
1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Algeria
Germans win, taking Algeria from Americans with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 artillery
Battle in Caucasus
Germans attack with 11 armour, 4 artilleries, 6 infantry and 12 mech_infantrys
British defend with 1 infantry
Germans roll dice for 11 armour, 4 artilleries, 6 infantry and 12 mech_infantrys in Caucasus, round 2 : 9/33 hits
British roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from British with 11 armour, 4 artilleries, 5 infantry and 12 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
Place Units - Germans
2 carriers and 1 destroyer placed in 113 Sea Zone
4 fighters placed in 113 Sea Zone
3 fighters placed in Western Germany
Turn Complete - Germans
Germans collect 88 PUs; end with 89 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 94 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 119 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 20
Combat Move - Japanese
3 armour, 6 artilleries, 15 infantry, 1 marine and 4 mech_infantrys moved from Turkmenistan to Kazakhstan
1 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
3 armour moved from Kazakhstan to Tsinghai
4 mech_infantrys moved from Kazakhstan to Tsinghai
1 fighter moved from Shan State to Anhwe
1 artillery and 6 infantry moved from Yunnan to Shan State
1 armour moved from Chahar to Jehol
3 armour, 1 infantry and 3 mech_infantrys moved from Hopei to Chahar
1 artillery and 3 infantry moved from Shensi to Hopei
1 infantry moved from Tsinghai to Shensi
1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Kweichow to Anhwe
1 bomber moved from Anhwe to Korea
10 fighters moved from Anhwe to Jehol
Combat - Japanese
Strategic bombing raid in Korea
AA fire in Korea : 1/1 hits
1 bomber killed by AA
Bombing raid in Korea causes 0 damage total.
Battle in Jehol
Japanese attack with 1 armour and 10 fighters
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 10 fighters in Jehol, round 2 : 8/11 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 armour and 10 fighters remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
10 fighters moved from Jehol to Anhwe
1 aaGun moved from Urals to Novosibirsk
Turn Complete - Japanese
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 20
Purchase Units - Americans
Americans buy 4 armour, 1 battleship, 7 destroyers and 1 infantry; Remaining resources: 2 PUs;
Combat Move - Americans
1 armour moved from Korea to Jehol
1 tactical_bomber moved from Korea to Jehol
2 armour moved from Korea to Sakha
6 artilleries and 6 infantry moved from Southeast Mexico to 89 Sea Zone
6 artilleries, 6 infantry and 6 transports moved from 89 Sea Zone to 91 Sea Zone
2 marines moved from Eastern United States to 101 Sea Zone
2 carriers, 2 cruisers, 1 destroyer and 2 marines moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Morocco to Algeria
3 fighters and 3 tactical_bombers moved from 92 Sea Zone to Algeria
2 bombers moved from French Guiana to United Kingdom
2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 3 transports moved from 92 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in Sakha
Americans attack with 2 armour
Germans defend with 1 armour
Americans roll dice for 2 armour in Sakha, round 2 : 1/2 hits
Germans roll dice for 1 armour in Sakha, round 2 : 1/1 hits
1 armour owned by the Americans and 1 armour owned by the Germans lost in Sakha
Americans win, taking Sakha from Germans with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Americans: 1 armour
Battle in Jehol
Americans attack with 1 armour and 1 tactical_bomber
Japanese defend with 1 armour
Americans roll dice for 1 armour and 1 tactical_bomber in Jehol, round 2 : 2/2 hits
Japanese roll dice for 1 armour in Jehol, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Jehol
Americans win, taking Jehol from Japanese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Algeria
Americans attack with 3 fighters, 1 mech_infantry and 3 tactical_bombers
Germans defend with 1 armour
Americans roll dice for 3 fighters, 1 mech_infantry and 3 tactical_bombers in Algeria, round 2 : 6/7 hits
Germans roll dice for 1 armour in Algeria, round 2 : 1/1 hits
1 mech_infantry owned by the Americans and 1 armour owned by the Germans lost in Algeria
Americans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Americans: 1 mech_infantry
Non Combat Move - Americans
3 fighters and 3 tactical_bombers moved from Algeria to 91 Sea Zone
3 tactical_bombers moved from Gibraltar to United Kingdom
7 fighters moved from Eastern United States to 91 Sea Zone
6 fighters moved from Gibraltar to United Kingdom
6 artilleries, 6 infantry and 2 marines moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
3 tactical_bombers moved from 91 Sea Zone to Gibraltar
2 carriers, 3 destroyers, 2 fighters, 2 tactical_bombers and 6 transports moved from 27 Sea Zone to 64 Sea Zone
1 fighter moved from 64 Sea Zone to West Indies
1 fighter and 2 tactical_bombers moved from 64 Sea Zone to West Indies
3 transports moved from 26 Sea Zone to 64 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour moved from 6 Sea Zone to Korea
1 tactical_bomber moved from Jehol to Korea
1 submarine moved from 39 Sea Zone to 80 Sea Zone
Place Units - Americans
1 armour and 1 infantry placed in Japan
3 armour placed in Korea
1 battleship and 7 destroyers placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 68 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 105 PUs