No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - British
British buy 6 infantry; Remaining resources: 13 PUs;
Combat Move - British
9 artilleries and 16 infantry moved from Eastern Persia to Turkmenistan
British take Turkmenistan from Japanese
4 infantry moved from United Kingdom to Scotland
4 fighters moved from United Kingdom to Scotland
Combat - British
Battle in Scotland
British attack with 4 fighters and 4 infantry
Germans defend with 1 airfield and 1 infantry
British roll dice for 4 fighters and 4 infantry in Scotland, round 2 : 4/8 hits
Germans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 4 fighters and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
4 fighters moved from Scotland to United Kingdom
1 aaGun moved from United Kingdom to Scotland
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
Place Units - British
3 infantry placed in Egypt
3 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,5,3,6
British collect 25 PUs (2 lost to blockades); end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 armour, 3 artilleries, 2 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Italians
1 mech_infantry moved from Persia to Eastern Persia
1 artillery moved from Persia to Eastern Persia
2 infantry moved from Persia to Eastern Persia
1 artillery moved from Persia to Eastern Persia
1 infantry moved from Persia to Eastern Persia
1 artillery and 9 infantry moved from Persia to Iraq
Combat - Italians
Battle in Eastern Persia
Italians attack with 2 artilleries, 3 infantry and 1 mech_infantry
British defend with 4 aaGuns; ANZAC defend with 1 infantry
Italians roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Eastern Persia, round 2 : 4/6 hits
British roll dice for 4 aaGuns and 1 infantry in Eastern Persia, round 2 : 0/1 hits
4 aaGuns owned by the British lost in Eastern Persia
Italians roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Eastern Persia, round 3 : 0/6 hits
British roll dice for 1 infantry in Eastern Persia, round 3 : 1/1 hits
1 infantry owned by the Italians lost in Eastern Persia
Italians roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Eastern Persia, round 4 : 2/5 hits
British roll dice for 1 infantry in Eastern Persia, round 4 : 0/1 hits
1 infantry owned by the ANZAC lost in Eastern Persia
Italians win, taking Eastern Persia from British with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 20
Casualties for British: 4 aaGuns
Casualties for Italians: 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - Italians
Place Units - Italians
3 artilleries placed in Iraq
1 armour and 2 mech_infantrys placed in Persia
2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 23 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 29 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by British to Turkmenistan: 4 aaGuns
EDIT: Turning off Edit Mode
ANZAC buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Okinawa to 19 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone
3 artilleries and 3 infantry moved from 6 Sea Zone to Japan
1 bomber moved from Caroline Islands to Japan
2 carriers moved from 19 Sea Zone to 6 Sea Zone
2 fighters moved from 19 Sea Zone to Japan
2 fighters moved from 6 Sea Zone to Japan
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from New South Wales to New Guinea
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by British to Turkmenistan: 4 aaGuns
EDIT: Turning off Edit Mode
ANZAC buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by Italians to Eastern Persia: 1 infantry
EDIT: Turning off Edit Mode
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Okinawa to 19 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone
3 artilleries and 3 infantry moved from 6 Sea Zone to Japan
1 bomber moved from Caroline Islands to Japan
2 carriers moved from 19 Sea Zone to 6 Sea Zone
2 fighters moved from 19 Sea Zone to Japan
2 fighters moved from 6 Sea Zone to Japan
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from New South Wales to New Guinea
scramble?
I obviously forgot to move my AA I edit them back if that’s ok and gave you your italian inf back
no scramble
for edit, no problem
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Combat Move - French
1 infantry moved from United Kingdom to Scotland
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 carriers, 2 destroyers, 4 fighters and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Germans
2 submarines moved from 112 Sea Zone to 113 Sea Zone
2 mech_infantrys moved from Persia to Trans-Jordan
4 armour moved from Persia to Trans-Jordan
4 artilleries and 6 infantry moved from Persia to Iraq
1 mech_infantry moved from Northwest Persia to Trans-Jordan
1 armour moved from Northwest Persia to Trans-Jordan
1 armour moved from Anglo Egyptian Sudan to French Central Africa
Germans take French Equatorial Africa from French
Germans take French Central Africa from French
1 armour moved from Anglo Egyptian Sudan to Nigeria
Germans take Nigeria from British
1 armour moved from Anglo Egyptian Sudan to British Somaliland
Italians take Ethiopia from British
Germans take British Somaliland from British
1 armour moved from Anglo Egyptian Sudan to Italian Somaliland
Germans take Kenya from British
Italians take Italian Somaliland from British
1 armour moved from Anglo Egyptian Sudan to Tanganyika Territory
Germans take Belgian Congo from British
Germans take Tanganyika Territory from British
1 armour moved from Anglo Egyptian Sudan to Rhodesia
Germans take Rhodesia from British
8 mech_infantrys moved from Anglo Egyptian Sudan to Belgian Congo
1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
3 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Alexandria to Libya
Italians take Tobruk from British
Italians take Libya from Americans
1 mech_infantry moved from Alexandria to Tobruk
1 armour moved from Alexandria to Tobruk
6 armour and 19 mech_infantrys moved from Alexandria to Egypt
1 armour moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Americans
1 armour moved from Evenkiyskiy to Timguska
2 mech_infantrys moved from Urals to Timguska
3 armour, 15 artilleries and 1 mech_infantry moved from Novgorod to Baltic States
3 armour moved from Baltic States to Poland
1 mech_infantry moved from Baltic States to Poland
2 bombers moved from Archangel to Iraq
2 bombers moved from Germany to Iraq
5 armour, 1 artillery and 3 infantry moved from Germany to Western Germany
1 armour moved from Caucasus to Iraq
2 armour and 2 mech_infantrys moved from Caucasus to Iraq
1 armour moved from Northwest Persia to Trans-Jordan
1 artillery and 2 infantry moved from Rostov to Volgograd
3 infantry moved from Tambov to Volgograd
2 armour moved from Western Germany to Poland
6 mech_infantrys moved from Western Germany to Poland
Combat - Germans
Battle in Timguska
Germans attack with 1 armour and 2 mech_infantrys
Americans defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Timguska, round 2 : 1/3 hits
Americans roll dice for 1 infantry in Timguska, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Timguska
Germans win, taking Timguska from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Egypt
Germans attack with 6 armour and 22 mech_infantrys
British defend with 1 factory_minor, 1 harbour and 3 infantry; Americans defend with 1 artillery and 1 infantry
Germans roll dice for 6 armour and 22 mech_infantrys in Egypt, round 2 : 9/28 hits
British roll dice for 1 artillery and 4 infantry in Egypt, round 2 : 2/5 hits
1 infantry owned by the Americans, 1 artillery owned by the Americans, 2 mech_infantrys owned by the Germans and 3 infantry owned by the British lost in Egypt
Germans win, taking Egypt from British with 6 armour and 20 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Casualties for British: 3 infantry
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Germans
Place Units - Germans
2 carriers, 2 destroyers and 1 submarine placed in 112 Sea Zone
4 fighters placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 73 PUs; end with 74 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 104 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Combat Move - Russians
1 submarine moved from 113 Sea Zone to 114 Sea Zone
Non Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 2 armour, 4 infantry and 4 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 infantry moved from Yunnan to Szechwan
1 infantry moved from Szechwan to Sikang
1 artillery and 2 infantry moved from Shan State to Yunnan
3 armour and 3 mech_infantrys moved from India to Yunnan
3 armour and 4 mech_infantrys moved from West India to Eastern Persia
6 artilleries, 15 infantry and 1 marine moved from West India to Eastern Persia
6 fighters moved from India to French Indo China
1 bomber moved from India to French Indo China
3 fighters moved from Hunan to French Indo China
1 armour moved from Shantung to Anhwe
1 armour moved from Kiangsu to Anhwe
1 armour moved from Jehol to Anhwe
1 artillery moved from Novosibirsk to Kansu
1 infantry moved from Vologda to Samara
1 infantry moved from Urals to Novosibirsk
Non Combat Move - Japanese
Place Units - Japanese
1 armour and 2 mech_infantrys placed in India
1 armour and 2 mech_infantrys placed in French Indo China
4 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 17
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,6,5,2,6,6,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,4,3,5,5,5,1,2,3,6,1,3,6,2,5
Japanese collect 38 PUs (17 lost to blockades); end with 38 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 43 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - Americans
Americans buy 3 artilleries, 1 destroyer, 4 fighters, 3 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from Amur to 5 Sea Zone
1 armour, 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 6 Sea Zone to Japan
3 transports moved from 6 Sea Zone to 25 Sea Zone
2 transports moved from 6 Sea Zone to 25 Sea Zone
3 bombers, 5 fighters and 5 tactical_bombers moved from Korea to Japan
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
2 fighters and 2 tactical_bombers moved from 96 Sea Zone to Northern Italy
2 fighters and 2 tactical_bombers moved from 96 Sea Zone to Northern Italy
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - Americans
Americans buy 3 artilleries, 1 destroyer, 4 fighters, 3 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from Amur to 5 Sea Zone
1 armour, 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 6 Sea Zone to Japan
3 transports moved from 6 Sea Zone to 25 Sea Zone
2 transports moved from 6 Sea Zone to 25 Sea Zone
3 bombers, 5 fighters and 5 tactical_bombers moved from Korea to Japan
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
2 fighters and 2 tactical_bombers moved from 96 Sea Zone to Northern Italy
2 fighters and 2 tactical_bombers moved from 96 Sea Zone to Northern Italy
1 fighter and 1 tactical_bomber moved from Malta to 95 Sea Zone
2 battleships, 3 carriers, 2 cruisers and 1 destroyer moved from 96 Sea Zone to 95 Sea Zone
scramble sz 6 or at italy
NO SCRAMBLE FOR ITALY AND JAP
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - Americans
Americans buy 3 artilleries, 1 destroyer, 4 fighters, 3 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from Amur to 5 Sea Zone
1 armour, 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 6 Sea Zone to Japan
3 transports moved from 6 Sea Zone to 25 Sea Zone
2 transports moved from 6 Sea Zone to 25 Sea Zone
3 bombers, 5 fighters and 5 tactical_bombers moved from Korea to Japan
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
2 fighters and 2 tactical_bombers moved from 96 Sea Zone to Northern Italy
2 fighters and 2 tactical_bombers moved from 96 Sea Zone to Northern Italy
1 fighter and 1 tactical_bomber moved from Malta to 95 Sea Zone
2 battleships, 3 carriers, 2 cruisers and 1 destroyer moved from 96 Sea Zone to 95 Sea Zone
Combat - Americans
Battle in Southern France
Battle in Northern Italy
Americans attack with 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers
Germans defend with 4 infantry; Italians defend with 1 factory_major
Americans roll dice for 2 battleships in Northern Italy, round 2 : 2/2 hits
Americans roll dice for 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers in Northern Italy, round 2 : 6/10 hits
Italians roll dice for 4 infantry in Northern Italy, round 2 : 1/4 hits
1 infantry owned by the Americans and 4 infantry owned by the Germans lost in Northern Italy
Americans converts factory_major into different units
Americans win, taking Southern France from Germans, taking Northern Italy from Italians with 1 artillery, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 4 infantry
Casualties for Americans: 1 infantry
Battle in Japan
Americans attack with 1 armour, 3 artilleries, 3 bombers, 5 fighters, 4 infantry and 5 tactical_bombers
Japanese defend with 1 airfield, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour, 19 infantry and 1 marine
Americans roll dice for 1 armour, 3 artilleries, 3 bombers, 5 fighters, 4 infantry and 5 tactical_bombers in Japan, round 2 : 9/21 hits
Japanese roll dice for 3 artilleries, 1 fighter, 19 infantry and 1 marine in Japan, round 2 : 6/24 hits
9 infantry owned by the Japanese, 2 artilleries owned by the Americans and 4 infantry owned by the Americans lost in Japan
Americans roll dice for 1 armour, 1 artillery, 3 bombers, 5 fighters and 5 tactical_bombers in Japan, round 3 : 11/15 hits
Japanese roll dice for 3 artilleries, 1 fighter, 10 infantry and 1 marine in Japan, round 3 : 6/15 hits
10 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 tactical_bombers owned by the Americans, 1 artillery owned by the Americans and 3 fighters owned by the Americans lost in Japan
Americans roll dice for 1 armour, 3 bombers, 2 fighters and 3 tactical_bombers in Japan, round 4 : 7/9 hits
Japanese roll dice for 2 artilleries, 1 fighter and 1 marine in Japan, round 4 : 1/4 hits
2 artilleries owned by the Japanese, 1 marine owned by the Japanese, 1 bomber owned by the Americans and 1 fighter owned by the Japanese lost in Japan
Americans captures 43PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 1 armour, 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Americans: 3 artilleries, 1 bomber, 3 fighters, 4 infantry and 2 tactical_bombers
Casualties for Japanese: 3 artilleries, 1 fighter, 19 infantry and 1 marine
triggerJapaneseDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Japanese
Non Combat Move - Americans
2 fighters and 2 tactical_bombers moved from Japan to 25 Sea Zone
2 carriers moved from 6 Sea Zone to 25 Sea Zone
1 transport moved from 6 Sea Zone to 25 Sea Zone
2 bombers moved from Japan to Hawaiian Islands
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from Japan to Korea
1 mech_infantry moved from Algeria to Morocco
2 artilleries and 2 infantry moved from Malta to 96 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 96 Sea Zone to 95 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
3 fighters moved from Gibraltar to United Kingdom
1 submarine moved from 20 Sea Zone to 37 Sea Zone
3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
2 aaGuns moved from Western United States to Central United States
3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 89 Sea Zone
2 destroyers moved from 6 Sea Zone to 25 Sea Zone
2 fighters and 2 tactical_bombers moved from Northern Italy to 95 Sea Zone
2 fighters and 2 tactical_bombers moved from Northern Italy to Sardinia
Place Units - Americans
4 fighters and 1 tactical_bomber placed in Eastern United States
1 destroyer and 3 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Central United States
Turn Complete - Americans
Americans collect 77 PUs; end with 120 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 125 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 130 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 135 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 140 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 145 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 155 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
6 infantry moved from Manchuria to Jehol
Combat - Chinese
Battle in Jehol
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Jehol, round 2 : 0/6 hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 5 infantry in Jehol, round 3 : 0/5 hits
Japanese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 4 infantry in Jehol, round 4 : 1/4 hits
Japanese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 4 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - British
British repair damage of 14x factory_major; Remaining resources: 30 PUs;
British buy 3 fighters; Remaining resources: 0 PUs;
Combat Move - British
1 unit repaired.
4 infantry moved from Scotland to Eire
4 fighters moved from United Kingdom to Eire
1 destroyer moved from 109 Sea Zone to 88 Sea Zone
1 carrier, 1 destroyer, 1 infantry and 5 transports moved from 96 Sea Zone to 95 Sea Zone
2 fighters moved from Sicily to 95 Sea Zone
7 fighters moved from Sicily to Gibraltar
9 artilleries and 16 infantry moved from Turkmenistan to Kazakhstan
British take Kazakhstan from Japanese
1 carrier, 1 cruiser and 2 fighters moved from 19 Sea Zone to 22 Sea Zone
1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
1 infantry moved from Union of South Africa to Rhodesia
1 armour moved from Union of South Africa to Rhodesia
1 infantry moved from Union of South Africa to Rhodesia
Combat - British
Battle in Rhodesia
British attack with 1 armour and 2 infantry
Germans defend with 1 armour
British roll dice for 1 armour and 2 infantry in Rhodesia, round 2 : 1/3 hits
Germans roll dice for 1 armour in Rhodesia, round 2 : 0/1 hits
1 armour owned by the Germans lost in Rhodesia
British win, taking Rhodesia from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Eire
British attack with 4 fighters and 4 infantry
Germans defend with 2 artilleries and 1 infantry
British roll dice for 4 fighters and 4 infantry in Eire, round 2 : 4/8 hits
Germans roll dice for 2 artilleries and 1 infantry in Eire, round 2 : 2/3 hits
1 infantry owned by the Germans, 2 infantry owned by the British and 2 artilleries owned by the Germans lost in Eire
British win, taking Eire from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 artilleries and 1 infantry
Casualties for British: 2 infantry
Non Combat Move - British
4 fighters moved from Eire to United Kingdom
1 aaGun moved from Scotland to United Kingdom
4 aaGuns moved from Turkmenistan to Kazakhstan
1 infantry and 1 mech_infantry moved from Union of South Africa to Rhodesia
Place Units - British
3 fighters placed in United Kingdom
Turn Complete - British
British collect 21 PUs; end with 21 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 24 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 27 PUs
Turn Complete - UK_Pacific
Im out for a week on holiday, be back around the 16th
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - Italians
Italians buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Iraq to Southern Italy
4 artilleries and 9 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Eastern Persia to Turkmenistan
Italians take Turkmenistan from British
1 mech_infantry moved from Eastern Persia to Turkmenistan
1 armour and 2 mech_infantrys moved from Persia to Turkmenistan
1 infantry moved from Eastern Persia to Turkmenistan
1 artillery moved from Eastern Persia to Turkmenistan
1 artillery and 1 infantry moved from Eastern Persia to Persia
2 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Northern Italy
Italians attack with 1 fighter and 2 infantry
Americans defend with 1 artillery and 1 factory_minor
Italians roll dice for 1 fighter and 2 infantry in Northern Italy, round 2 : 1/3 hits
Americans roll dice for 1 artillery in Northern Italy, round 2 : 1/1 hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
Italians win, taking Northern Italy from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery
Non Combat Move - Italians
1 fighter moved from Northern Italy to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
2 fighters placed in Iraq
Turn Complete - Italians
Italians collect 23 PUs; end with 23 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Combat Move - French
1 infantry moved from Scotland to United Kingdom
Combat - French
Non Combat Move - French
Turn Complete - French