No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 1 fighter, 3 infantry, 3 tactical_bombers and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
6 fighters moved from Eastern United States to 109 Sea Zone
3 carriers, 2 destroyers and 2 fighters moved from 92 Sea Zone to 109 Sea Zone
1 fighter moved from United Kingdom to 109 Sea Zone
1 infantry moved from Siberia to Sakha
Americans take Sakha from Japanese
1 infantry moved from Yenisey to Evenkiyskiy
Americans take Evenkiyskiy from Germans
1 armour moved from Korea to Jehol
Chinese take Jehol from Japanese
1 artillery and 1 infantry moved from Korea to Manchuria
1 transport moved from 6 Sea Zone to 19 Sea Zone
2 armour moved from Korea to Manchuria
Combat - Americans
Battle in 109 Sea Zone
Americans attack with 3 carriers, 2 destroyers and 9 fighters
Germans defend with 2 carriers, 2 destroyers, 5 submarines, 3 tactical_bombers and 2 transports
Americans roll dice for 3 carriers, 2 destroyers and 9 fighters in 109 Sea Zone, round 2 : 5/11 hits
Units damaged: 2 carriers owned by the Germans
Germans roll dice for 5 submarines in 109 Sea Zone, round 2 : 2/5 hits
Units damaged: 2 carriers owned by the Americans
Germans roll dice for 2 carriers, 2 destroyers, 3 tactical_bombers and 2 transports in 109 Sea Zone, round 2 : 5/7 hits
3 carriers owned by the Americans, 3 submarines owned by the Germans and 1 destroyer owned by the Americans lost in 109 Sea Zone
Americans roll dice for 1 destroyer and 9 fighters in 109 Sea Zone, round 3 : 5/10 hits
Germans roll dice for 2 submarines in 109 Sea Zone, round 3 : 0/2 hits
Germans roll dice for 2 carriers, 2 destroyers, 3 tactical_bombers and 2 transports in 109 Sea Zone, round 3 : 3/7 hits
1 carrier owned by the Germans, 2 submarines owned by the Germans, 1 destroyer owned by the Americans, 2 destroyers owned by the Germans and 2 fighters owned by the Americans lost in 109 Sea Zone
Americans roll dice for 7 fighters in 109 Sea Zone, round 4 : 6/7 hits
Germans roll dice for 1 carrier, 3 tactical_bombers and 2 transports in 109 Sea Zone, round 4 : 1/4 hits
3 tactical_bombers owned by the Germans, 1 carrier owned by the Germans, 2 transports owned by the Germans and 1 fighter owned by the Americans lost in 109 Sea Zone
Americans win with 6 fighters remaining. Battle score for attacker is 31
Casualties for Germans: 2 carriers, 2 destroyers, 5 submarines, 3 tactical_bombers and 2 transports
Casualties for Americans: 3 carriers, 2 destroyers and 3 fighters
Non Combat Move - Americans
3 fighters could not land in 109 Sea Zone and were removed
3 fighters moved from 109 Sea Zone to United Kingdom
2 fighters moved from Eastern United States to Gibraltar
4 artilleries, 3 infantry and 1 mech_infantry moved from Egypt to 98 Sea Zone
4 artilleries, 3 infantry, 1 mech_infantry and 5 transports moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Tunisia to Libya
1 infantry moved from Tobruk to Libya
4 artilleries, 3 infantry and 1 mech_infantry moved from 96 Sea Zone to Libya
2 battleships, 3 carriers, 2 cruisers and 1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
2 bombers moved from Yakut S.S.R. to Manchuria
3 destroyers moved from 6 Sea Zone to 19 Sea Zone
2 fighters and 3 tactical_bombers moved from Egypt to 96 Sea Zone
1 fighter moved from Egypt to 96 Sea Zone
2 fighters and 2 tactical_bombers moved from Egypt to Libya
Place Units - Americans
3 transports placed in 10 Sea Zone
3 artilleries and 3 infantry placed in Western United States
1 bomber placed in Western United States
3 tactical_bombers placed in Korea
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - British
British buy 1 armour, 2 destroyers and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
9 fighters moved from Egypt to Sicily
1 infantry moved from Egypt to 98 Sea Zone
1 carrier, 1 destroyer, 1 infantry and 5 transports moved from 98 Sea Zone to 96 Sea Zone
9 artilleries and 16 infantry moved from West India to Eastern Persia
British take Eastern Persia from Italians
Combat - British
Non Combat Move - British
4 aaGuns moved from West India to Eastern Persia
Place Units - British
2 destroyers placed in 106 Sea Zone
1 armour and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,6,1,5
British collect 27 PUs (1 lost to blockades); end with 28 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Iraq to Egypt
2 mech_infantrys moved from Iraq to Egypt
1 fighter moved from Iraq to Egypt
3 artilleries and 4 infantry moved from Iraq to Persia
Combat - Italians
Battle in Egypt
Italians attack with 1 armour, 1 fighter and 2 mech_infantrys
British defend with 1 factory_minor and 1 harbour; French defend with 3 infantry
Italians roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Egypt, round 2 : 2/4 hits
British roll dice for 3 infantry in Egypt, round 2 : 2/3 hits
2 mech_infantrys owned by the Italians and 2 infantry owned by the French lost in Egypt
Italians roll dice for 1 armour and 1 fighter in Egypt, round 3 : 1/2 hits
British roll dice for 1 infantry in Egypt, round 3 : 0/1 hits
1 infantry owned by the French lost in Egypt
Italians win, taking Egypt from British with 1 armour and 1 fighter remaining. Battle score for attacker is 1
Casualties for Italians: 2 mech_infantrys
Casualties for French: 3 infantry
Non Combat Move - Italians
1 fighter moved from Egypt to Iraq
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
2 infantry and 1 mech_infantry placed in Persia
Turn Complete - Italians
Italians collect 23 PUs; end with 23 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 2 fighters, 2 infantry and 6 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
3 armour, 26 artilleries, 51 infantry and 1 mech_infantry moved from Belarus to Novgorod
1 infantry moved from Baltic States to Novgorod
2 bombers moved from Western Germany to Novgorod
2 bombers moved from Southern Italy to Novgorod
2 armour, 4 artilleries, 5 infantry and 1 mech_infantry moved from Northwest Persia to Persia
2 armour and 1 mech_infantry moved from Caucasus to Persia
1 infantry moved from Iraq to Persia
4 infantry moved from Western Germany to Northern Italy
1 artillery and 2 infantry moved from Normandy Bordeaux to France
6 armour moved from Trans-Jordan to Anglo Egyptian Sudan
Germans take Anglo Egyptian Sudan from British
12 mech_infantrys moved from Trans-Jordan to Anglo Egyptian Sudan
9 armour and 21 mech_infantrys moved from Trans-Jordan to Alexandria
Germans take Alexandria from British
1 armour and 2 mech_infantrys moved from Russia to Urals
2 submarines moved from 119 Sea Zone to 112 Sea Zone
1 infantry moved from Eire to Scotland
Germans take Scotland from British
Combat - Germans
Battle in Novgorod
Germans attack with 3 armour, 26 artilleries, 4 bombers, 52 infantry and 1 mech_infantry
Russians defend with 4 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour, 72 infantry and 1 mech_infantry
AA fire in Novgorod : 0/4 hits
Germans roll dice for 3 armour, 26 artilleries, 4 bombers, 52 infantry and 1 mech_infantry in Novgorod, round 2 : 28/86 hits
Russians roll dice for 4 aaGuns, 1 armour, 2 artilleries, 72 infantry and 1 mech_infantry in Novgorod, round 2 : 27/76 hits
24 infantry owned by the Russians, 27 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Novgorod
Germans roll dice for 3 armour, 26 artilleries, 4 bombers, 25 infantry and 1 mech_infantry in Novgorod, round 3 : 26/59 hits
Russians roll dice for 1 armour, 2 artilleries, 48 infantry and 1 mech_infantry in Novgorod, round 3 : 21/52 hits
26 infantry owned by the Russians and 21 infantry owned by the Germans lost in Novgorod
Germans roll dice for 3 armour, 26 artilleries, 4 bombers, 4 infantry and 1 mech_infantry in Novgorod, round 4 : 17/38 hits
Russians roll dice for 1 armour, 2 artilleries, 22 infantry and 1 mech_infantry in Novgorod, round 4 : 12/26 hits
17 infantry owned by the Russians, 8 artilleries owned by the Germans and 4 infantry owned by the Germans lost in Novgorod
Germans roll dice for 3 armour, 18 artilleries, 4 bombers and 1 mech_infantry in Novgorod, round 5 : 12/26 hits
Russians roll dice for 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Novgorod, round 5 : 3/9 hits
1 mech_infantry owned by the Russians, 5 infantry owned by the Russians, 1 armour owned by the Russians, 2 artilleries owned by the Russians and 3 artilleries owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 3 armour, 15 artilleries, 4 bombers and 1 mech_infantry remaining. Battle score for attacker is 54
Casualties for Germans: 11 artilleries and 52 infantry
Casualties for Russians: 4 aaGuns, 1 armour, 2 artilleries, 72 infantry and 1 mech_infantry
Non Combat Move - Germans
2 bombers moved from Novgorod to Germany
1 bomber moved from Novgorod to Archangel
2 armour moved from Volgograd to Northwest Persia
1 mech_infantry moved from Volgograd to Northwest Persia
3 armour moved from Ukraine to Caucasus
2 mech_infantrys moved from Ukraine to Caucasus
1 artillery and 2 infantry moved from Ukraine to Rostov
1 aaGun moved from Trans-Jordan to Egypt
1 bomber moved from Novgorod to Archangel
Place Units - Germans
1 artillery and 2 infantry placed in France
2 armour and 6 mech_infantrys placed in Western Germany
2 fighters placed in Western Germany
2 armour placed in Germany
Turn Complete - Germans
Germans collect 64 PUs; end with 65 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - Japanese
Japanese repair damage of 3x factory_minor; Remaining resources: 0 SuicideAttackTokens; 45 PUs;
Japanese buy 2 armour, 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour moved from Hunan to Jehol
1 infantry moved from Anhwe to Jehol
1 armour moved from Hunan to Shantung
Japanese take Shantung from Chinese
1 armour moved from Hunan to Kiangsu
Japanese take Kiangsu from Chinese
3 fighters moved from Anhwe to Jehol
6 fighters moved from Anhwe to India
1 artillery moved from Malaya to Shan State
2 infantry moved from Malaya to Shan State
3 armour, 6 artilleries, 15 infantry, 1 marine and 4 mech_infantrys moved from India to West India
Japanese take West India from UK_Pacific
2 mech_infantrys moved from Burma to India
1 armour moved from Burma to India
1 infantry moved from Nenetsia to Urals
1 infantry moved from Archangel to Vologda
1 artillery moved from Samara to Novosibirsk
1 bomber moved from Volgograd to India
2 submarines moved from 81 Sea Zone to 72 Sea Zone
1 infantry moved from French Indo China to Yunnan
Combat - Japanese
Battle in Jehol
Japanese attack with 1 armour, 3 fighters and 1 infantry
Americans defend with 1 armour
Japanese roll dice for 1 armour, 3 fighters and 1 infantry in Jehol, round 2 : 4/5 hits
Chinese roll dice for 1 armour in Jehol, round 2 : 0/1 hits
1 armour owned by the Americans lost in Jehol
Japanese win, taking Jehol from Chinese with 1 armour, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Non Combat Move - Japanese
3 fighters moved from Jehol to Hunan
Place Units - Japanese
2 armour and 1 mech_infantry placed in India
3 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 21
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,1,4,3,3,6,5,2,6,2,6,6,1,4,3,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,3,4,1,1,5,1,2,2,3
Japanese collect 35 PUs (21 lost to blockades); end with 35 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - Americans
Americans buy 3 artilleries, 4 fighters, 3 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
2 bombers moved from Manchuria to Japan
3 fighters and 3 tactical_bombers moved from Korea to Japan
3 artilleries and 3 infantry moved from Manchuria to 19 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 19 Sea Zone to 6 Sea Zone
3 artilleries and 3 infantry moved from 6 Sea Zone to Japan
3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
3 artilleries and 3 infantry moved from 6 Sea Zone to Japan
1 armour moved from Manchuria to 19 Sea Zone
1 armour and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 armour moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 19 Sea Zone to Japan
2 carriers and 3 destroyers moved from 19 Sea Zone to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone
1 artillery and 1 infantry moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Egypt
1 infantry moved from Sakha to Amur
1 infantry moved from Evenkiyskiy to Timguska
Americans take Timguska from Japanese
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Egypt
scramble?
no thanks
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - Americans
Americans buy 3 artilleries, 4 fighters, 3 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
2 bombers moved from Manchuria to Japan
3 fighters and 3 tactical_bombers moved from Korea to Japan
3 artilleries and 3 infantry moved from Manchuria to 19 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 19 Sea Zone to 6 Sea Zone
3 artilleries and 3 infantry moved from 6 Sea Zone to Japan
3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
3 artilleries and 3 infantry moved from 6 Sea Zone to Japan
1 armour moved from Manchuria to 19 Sea Zone
1 armour and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 armour moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 19 Sea Zone to Japan
2 carriers and 3 destroyers moved from 19 Sea Zone to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone
1 artillery and 1 infantry moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Egypt
1 infantry moved from Sakha to Amur
1 infantry moved from Evenkiyskiy to Timguska
Americans take Timguska from Japanese
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Egypt
Combat - Americans
Battle in Egypt
Americans attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Germans defend with 1 aaGun; Italians defend with 1 armour, 1 factory_minor and 1 harbour
AA fire in Egypt : 0/3 hits
Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Egypt, round 2 : 3/6 hits
Italians roll dice for 1 aaGun and 1 armour in Egypt, round 2 : 0/1 hits
1 aaGun owned by the Germans and 1 armour owned by the Italians lost in Egypt
Americans win, taking Egypt from Italians with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Germans: 1 aaGun
Casualties for Italians: 1 armour
Battle in Japan
Americans attack with 1 armour, 6 artilleries, 2 bombers, 3 fighters, 6 infantry and 4 tactical_bombers
Japanese defend with 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour, 30 infantry and 1 marine
AA fire in Japan : 0/6 hits
Americans roll dice for 1 armour, 6 artilleries, 2 bombers, 3 fighters, 6 infantry and 4 tactical_bombers in Japan, round 2 : 12/22 hits
Japanese roll dice for 2 aaGuns, 3 artilleries, 1 fighter, 30 infantry and 1 marine in Japan, round 2 : 11/35 hits
10 infantry owned by the Japanese, 5 artilleries owned by the Americans, 2 aaGuns owned by the Japanese and 6 infantry owned by the Americans lost in Japan
2 bombers owned by the Americans, 4 tactical_bombers owned by the Americans and 3 fighters owned by the Americans retreated
Americans roll dice for 1 armour and 1 artillery in Japan, round 3 : 1/2 hits
Japanese roll dice for 3 artilleries, 1 fighter, 20 infantry and 1 marine in Japan, round 3 : 10/25 hits
1 infantry owned by the Japanese, 1 artillery owned by the Americans and 1 armour owned by the Americans lost in Japan
Japanese win with 3 artilleries, 1 fighter, 19 infantry and 1 marine remaining. Battle score for attacker is -5
Casualties for Americans: 1 armour, 6 artilleries and 6 infantry
Casualties for Japanese: 2 aaGuns and 11 infantry
Non Combat Move - Americans
2 bombers, 3 fighters and 4 tactical_bombers moved from Japan to Korea
1 armour moved from Manchuria to Amur
3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Eastern United States to Gibraltar
2 fighters and 2 tactical_bombers moved from Egypt to 96 Sea Zone
4 artilleries and 4 infantry moved from Libya to 96 Sea Zone
1 mech_infantry moved from Libya to Algeria
4 artilleries and 4 infantry moved from 96 Sea Zone to Malta
1 fighter and 1 tactical_bomber moved from Libya to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from Libya to Malta
1 bomber moved from 6 Sea Zone to Korea
Place Units - Americans
3 transports placed in 10 Sea Zone
3 artilleries and 3 infantry placed in Western United States
2 fighters and 1 tactical_bomber placed in Korea
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 65 PUs; end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 101 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - British
British buy 6 infantry; Remaining resources: 13 PUs;
Combat Move - British
9 artilleries and 16 infantry moved from Eastern Persia to Turkmenistan
British take Turkmenistan from Japanese
4 infantry moved from United Kingdom to Scotland
4 fighters moved from United Kingdom to Scotland
Combat - British
Battle in Scotland
British attack with 4 fighters and 4 infantry
Germans defend with 1 airfield and 1 infantry
British roll dice for 4 fighters and 4 infantry in Scotland, round 2 : 4/8 hits
Germans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 4 fighters and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
4 fighters moved from Scotland to United Kingdom
1 aaGun moved from United Kingdom to Scotland
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
Place Units - British
3 infantry placed in Egypt
3 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,5,3,6
British collect 25 PUs (2 lost to blockades); end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 armour, 3 artilleries, 2 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Italians
1 mech_infantry moved from Persia to Eastern Persia
1 artillery moved from Persia to Eastern Persia
2 infantry moved from Persia to Eastern Persia
1 artillery moved from Persia to Eastern Persia
1 infantry moved from Persia to Eastern Persia
1 artillery and 9 infantry moved from Persia to Iraq
Combat - Italians
Battle in Eastern Persia
Italians attack with 2 artilleries, 3 infantry and 1 mech_infantry
British defend with 4 aaGuns; ANZAC defend with 1 infantry
Italians roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Eastern Persia, round 2 : 4/6 hits
British roll dice for 4 aaGuns and 1 infantry in Eastern Persia, round 2 : 0/1 hits
4 aaGuns owned by the British lost in Eastern Persia
Italians roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Eastern Persia, round 3 : 0/6 hits
British roll dice for 1 infantry in Eastern Persia, round 3 : 1/1 hits
1 infantry owned by the Italians lost in Eastern Persia
Italians roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Eastern Persia, round 4 : 2/5 hits
British roll dice for 1 infantry in Eastern Persia, round 4 : 0/1 hits
1 infantry owned by the ANZAC lost in Eastern Persia
Italians win, taking Eastern Persia from British with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 20
Casualties for British: 4 aaGuns
Casualties for Italians: 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - Italians
Place Units - Italians
3 artilleries placed in Iraq
1 armour and 2 mech_infantrys placed in Persia
2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 23 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 29 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by British to Turkmenistan: 4 aaGuns
EDIT: Turning off Edit Mode
ANZAC buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Okinawa to 19 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone
3 artilleries and 3 infantry moved from 6 Sea Zone to Japan
1 bomber moved from Caroline Islands to Japan
2 carriers moved from 19 Sea Zone to 6 Sea Zone
2 fighters moved from 19 Sea Zone to Japan
2 fighters moved from 6 Sea Zone to Japan
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from New South Wales to New Guinea
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by British to Turkmenistan: 4 aaGuns
EDIT: Turning off Edit Mode
ANZAC buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by Italians to Eastern Persia: 1 infantry
EDIT: Turning off Edit Mode
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Okinawa to 19 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone
3 artilleries and 3 infantry moved from 6 Sea Zone to Japan
1 bomber moved from Caroline Islands to Japan
2 carriers moved from 19 Sea Zone to 6 Sea Zone
2 fighters moved from 19 Sea Zone to Japan
2 fighters moved from 6 Sea Zone to Japan
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from New South Wales to New Guinea
scramble?
I obviously forgot to move my AA I edit them back if that’s ok and gave you your italian inf back
no scramble
for edit, no problem
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Combat Move - French
1 infantry moved from United Kingdom to Scotland
Non Combat Move - French
Turn Complete - French