Scramble FRE fighter to N-B.
Scramble UK fighter to SZ 114.
Rolls: 7@1 18@2; Total Hits: 67@1: (1, 4, 2, 6, 3, 5, 2)18@2: (4, 5, 6, 2, 5, 1, 6, 4, 4, 5, 1, 1, 4, 4, 4, 5, 3, 1)
Rolls: 1@2; Total Hits: 11@2: (2)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - British
British repair damage of 7x factory_major; Remaining resources: 33 PUs;
British buy 3 fighters and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 fighters moved from Union of South Africa to Egypt
1 carrier and 2 fighters moved from 6 Sea Zone to 19 Sea Zone
1 cruiser moved from 6 Sea Zone to 19 Sea Zone
6 artilleries, 5 fighters, 12 infantry and 8 mech_infantrys moved from Egypt to Trans-Jordan
1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 armour and 1 infantry moved from 81 Sea Zone to Trans-Jordan
Combat - British
Battle in Trans-Jordan
British attack with 1 armour, 6 artilleries, 5 fighters, 13 infantry and 8 mech_infantrys
Germans defend with 4 artilleries and 3 infantry; Italians defend with 2 armour, 6 artilleries and 3 infantry
British roll dice for 1 armour, 6 artilleries, 5 fighters, 13 infantry and 8 mech_infantrys in Trans-Jordan, round 2 : 9/33 hits
Italians roll dice for 2 armour, 10 artilleries and 6 infantry in Trans-Jordan, round 2 : 5/18 hits
3 infantry owned by the Germans, 3 artilleries owned by the Italians, 5 infantry owned by the British and 3 infantry owned by the Italians lost in Trans-Jordan
British roll dice for 1 armour, 6 artilleries, 5 fighters, 8 infantry and 8 mech_infantrys in Trans-Jordan, round 3 : 10/28 hits
Italians roll dice for 2 armour and 7 artilleries in Trans-Jordan, round 3 : 4/9 hits
2 armour owned by the Italians, 3 artilleries owned by the Italians, 4 infantry owned by the British and 4 artilleries owned by the Germans lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 armour, 6 artilleries, 5 fighters, 4 infantry and 8 mech_infantrys remaining. Battle score for attacker is 43
Casualties for Germans: 4 artilleries and 3 infantry
Casualties for British: 9 infantry
Casualties for Italians: 2 armour, 6 artilleries and 3 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Italians from West India: 1 artillery
EDIT: Changing ownership of West India from Italians to UK_Pacific
EDIT: Turning off Edit Mode
5 fighters moved from Trans-Jordan to Egypt
3 fighters moved from India to Kiangsu
4 aaGuns, 9 artilleries and 16 infantry moved from India to West India
Place Units - British
2 fighters and 1 infantry placed in Egypt
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,6,6,5,2,4,2,4
British collect 21 PUs (8 lost to blockades); end with 21 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 24 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 27 PUs
Place Units - UK_Pacific
2 artilleries and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs
Some Units in India change ownership: 2 artilleries and 1 infantry
forgot to attack wi
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Italians
Italians buy 3 artilleries and 5 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
4 infantry moved from Persia to Iraq
3 infantry moved from Eastern Persia to Persia
1 fighter moved from Eastern Persia to Iraq
1 fighter moved from Southern Italy to 97 Sea Zone
Combat - Italians
Battle in 97 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 destroyer
Italians roll dice for 1 fighter in 97 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 fighter in 97 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 97 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 fighter in 97 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 destroyer in 97 Sea Zone, round 4 : 0/1 hits
Italians roll dice for 1 fighter in 97 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 destroyer in 97 Sea Zone, round 5 : 1/1 hits
1 fighter owned by the Italians lost in 97 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -10
Casualties for Italians: 1 fighter
Non Combat Move - Italians
Place Units - Italians
3 artilleries placed in Iraq
3 infantry placed in Persia
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6,3,2,2,6
Italians collect 19 PUs (2 lost to blockades); end with 20 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 bomber, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 carrier moved from 42 Sea Zone to 33 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 carrier moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from 42 Sea Zone to 19 Sea Zone
1 fighter moved from Korea to 6 Sea Zone
1 infantry moved from India to West India
Combat - ANZAC
Battle in Paulau Island
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Changing ownership of Paulau Island from ANZAC to Japanese
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
Place Units - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Caroline Islands: 1 artillery and 1 infantry
EDIT: Adding units owned by ANZAC to 33 Sea Zone: 1 transport
EDIT: Removing units owned by ANZAC from Paulau Island: 1 artillery and 1 infantry
EDIT: Removing units owned by ANZAC from 34 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Combat Move - French
3 infantry moved from Alexandria to Egypt
Non Combat Move - French
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour, 1 destroyer, 4 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Western Germany to United Kingdom
2 fighters moved from 110 Sea Zone to United Kingdom
2 fighters moved from Western Germany to United Kingdom
2 artilleries and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 artilleries, 2 carriers, 2 destroyers, 2 infantry, 2 tactical_bombers and 2 transports moved from 110 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Eire
2 artilleries moved from 109 Sea Zone to Eire
3 bombers moved from Western Germany to 97 Sea Zone
10 armour and 36 mech_infantrys moved from Iraq to Trans-Jordan
1 infantry moved from Northwest Persia to Iraq
5 armour and 3 mech_infantrys moved from Northwest Persia to Trans-Jordan
4 artilleries and 5 infantry moved from Caucasus to Northwest Persia
2 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
2 armour and 1 mech_infantry moved from Ukraine to Caucasus
1 armour moved from Romania to Ukraine
1 mech_infantry moved from Romania to Ukraine
1 artillery moved from Western Ukraine to Ukraine
2 infantry moved from Western Ukraine to Ukraine
3 infantry moved from Russia to Tambov
2 armour, 25 artilleries and 49 infantry moved from Smolensk to Belarus
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Baltic States to Belarus
1 artillery moved from Western Germany to Germany
2 infantry moved from Western Germany to Germany
1 infantry moved from Western Germany to Germany
1 submarine moved from 124 Sea Zone to 109 Sea Zone
1 submarine moved from 124 Sea Zone to 119 Sea Zone
Combat - Germans
intercept from london?
yes
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour, 1 destroyer, 4 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Western Germany to United Kingdom
2 fighters moved from 110 Sea Zone to United Kingdom
2 fighters moved from Western Germany to United Kingdom
2 artilleries and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 artilleries, 2 carriers, 2 destroyers, 2 infantry, 2 tactical_bombers and 2 transports moved from 110 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Eire
2 artilleries moved from 109 Sea Zone to Eire
3 bombers moved from Western Germany to 97 Sea Zone
10 armour and 36 mech_infantrys moved from Iraq to Trans-Jordan
1 infantry moved from Northwest Persia to Iraq
5 armour and 3 mech_infantrys moved from Northwest Persia to Trans-Jordan
4 artilleries and 5 infantry moved from Caucasus to Northwest Persia
2 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
2 armour and 1 mech_infantry moved from Ukraine to Caucasus
1 armour moved from Romania to Ukraine
1 mech_infantry moved from Romania to Ukraine
1 artillery moved from Western Ukraine to Ukraine
2 infantry moved from Western Ukraine to Ukraine
3 infantry moved from Russia to Tambov
2 armour, 25 artilleries and 49 infantry moved from Smolensk to Belarus
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Baltic States to Belarus
1 artillery moved from Western Germany to Germany
2 infantry moved from Western Germany to Germany
1 infantry moved from Western Germany to Germany
1 submarine moved from 124 Sea Zone to 109 Sea Zone
1 submarine moved from 124 Sea Zone to 119 Sea Zone
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 6 units heading to United Kingdom
British launches 6 interceptors out of United Kingdom
Attackers Fire, : 1/6 hits
Defenders Fire, : 4/6 hits
4 fighters owned by the Germans lost in United Kingdom
1 fighter owned by the Americans lost in United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/2 hits
Bombing raid in United Kingdom rolls: 8,8 and causes: 11 damage to unit: factory_major
Bombing raid in United Kingdom causes 11 damage total.
Battle in Eire
Battle in 97 Sea Zone
Germans attack with 3 bombers
Americans defend with 1 destroyer
Germans roll dice for 3 bombers in 97 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 97 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 bomber owned by the Germans lost in 97 Sea Zone
Germans win, taking Eire from British with 2 bombers remaining. Battle score for attacker is -4
Casualties for Germans: 1 bomber
Casualties for Americans: 1 destroyer
Battle in Trans-Jordan
Germans attack with 15 armour and 39 mech_infantrys
British defend with 1 armour, 6 artilleries, 4 infantry and 8 mech_infantrys
Germans roll dice for 15 armour and 39 mech_infantrys in Trans-Jordan, round 2 : 15/54 hits
British roll dice for 1 armour, 6 artilleries, 4 infantry and 8 mech_infantrys in Trans-Jordan, round 2 : 5/19 hits
8 mech_infantrys owned by the British, 3 artilleries owned by the British, 5 mech_infantrys owned by the Germans and 4 infantry owned by the British lost in Trans-Jordan
Germans roll dice for 15 armour and 34 mech_infantrys in Trans-Jordan, round 3 : 13/49 hits
British roll dice for 1 armour and 3 artilleries in Trans-Jordan, round 3 : 1/4 hits
3 artilleries owned by the British, 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 15 armour and 33 mech_infantrys remaining. Battle score for attacker is 50
Casualties for Germans: 6 mech_infantrys
Casualties for British: 1 armour, 6 artilleries, 4 infantry and 8 mech_infantrys
Cleaning up after air battles
Non Combat Move - Germans
1 aaGun moved from Iraq to Trans-Jordan
2 bombers moved from United Kingdom to Western Germany
1 tactical_bomber moved from Western Germany to 109 Sea Zone
2 bombers moved from 97 Sea Zone to Southern Italy
Place Units - Germans
1 destroyer and 2 transports placed in 113 Sea Zone
2 armour and 1 mech_infantry placed in Volgograd
2 armour and 1 mech_infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Russia
3 armour placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3,2,4,3,3
Germans collect 59 PUs (1 lost to blockades); end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
i’ve take 1 usa plane, if you want edit it for a gb ones
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Combat Move - Russians
Combat - Russians
Russians creates battle in territory 113 Sea Zone
Battle in 113 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer and 2 transports
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer and 2 transports in 113 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 113 Sea Zone
2 transports owned by the Germans lost in 113 Sea Zone
Russians roll dice for 1 submarine in 113 Sea Zone, round 3 : 0/1 hits
Russians win with 1 submarine remaining. Battle score for attacker is 22
Casualties for Germans: 1 destroyer and 2 transports
Non Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Combat Move - Russians
Combat - Russians
Russians creates battle in territory 113 Sea Zone
Battle in 113 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer and 2 transports
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer and 2 transports in 113 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 113 Sea Zone
2 transports owned by the Germans lost in 113 Sea Zone
Russians roll dice for 1 submarine in 113 Sea Zone, round 3 : 0/1 hits
Russians win with 1 submarine remaining. Battle score for attacker is 22
Casualties for Germans: 1 destroyer and 2 transports
Non Combat Move - Russians
Turn Complete - Russians
Turning on Edit Mode
EDIT: Adding units owned by Americans to United Kingdom: 1 fighter
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 artillery and 14 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery moved from Suiyuyan to Chahar
1 infantry moved from Chahar to Anhwe
1 infantry moved from Anhwe to Kiangsu
1 infantry moved from Hunan to Anhwe
1 infantry moved from Yunnan to Hunan
1 infantry moved from Burma to Yunnan
6 artilleries, 15 infantry and 1 marine moved from Burma to India
4 mech_infantrys moved from Burma to India
1 armour moved from Malaya to Burma
2 mech_infantrys moved from Malaya to Burma
3 armour moved from Burma to India
3 armour moved from Burma to Hunan
13 fighters moved from French Indo China to Kiangsu
3 fighters moved from Malaya to 36 Sea Zone
2 submarines moved from 80 Sea Zone to 81 Sea Zone
Combat - Japanese
Battle in Kiangsu
Japanese attack with 13 fighters and 1 infantry
British defend with 3 fighters; Americans defend with 2 artilleries and 2 infantry; Chinese defend with 1 infantry
Japanese roll dice for 13 fighters and 1 infantry in Kiangsu, round 2 : 6/14 hits
Chinese roll dice for 2 artilleries, 3 fighters and 3 infantry in Kiangsu, round 2 : 4/8 hits
3 fighters owned by the Japanese, 1 infantry owned by the Japanese, 2 infantry owned by the Americans, 2 artilleries owned by the Americans, 1 infantry owned by the Chinese and 1 fighter owned by the British lost in Kiangsu
Japanese roll dice for 10 fighters in Kiangsu, round 3 : 6/10 hits
Chinese roll dice for 2 fighters in Kiangsu, round 3 : 1/2 hits
1 fighter owned by the Japanese and 2 fighters owned by the British lost in Kiangsu
Japanese win with 9 fighters remaining. Battle score for attacker is 4
Casualties for British: 3 fighters
Casualties for Americans: 2 artilleries and 2 infantry
Casualties for Chinese: 1 infantry
Casualties for Japanese: 4 fighters and 1 infantry
Battle in 81 Sea Zone
Japanese attack with 2 submarines
British defend with 1 transport; Americans defend with 1 destroyer and 3 transports
Japanese roll dice for 2 submarines in 81 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer and 4 transports in 81 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 submarines in 81 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 1 destroyer and 4 transports in 81 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 submarines in 81 Sea Zone, round 4 : 1/2 hits
Americans roll dice for 1 destroyer and 4 transports in 81 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Americans lost in 81 Sea Zone
1 transport owned by the British and 3 transports owned by the Americans lost in 81 Sea Zone
Japanese roll dice for 2 submarines in 81 Sea Zone, round 5 : 0/2 hits
Japanese win with 2 submarines remaining. Battle score for attacker is 36
Casualties for British: 1 transport
Casualties for Americans: 1 destroyer and 3 transports
Battle in India
Japanese attack with 3 armour, 6 artilleries, 15 infantry, 1 marine and 4 mech_infantrys
British defend with 2 artilleries and 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 3 armour, 6 artilleries, 15 infantry, 1 marine and 4 mech_infantrys in India, round 2 : 13/29 hits
UK_Pacific roll dice for 2 artilleries and 1 infantry in India, round 2 : 0/3 hits
2 artilleries owned by the British and 1 infantry owned by the British lost in India
Japanese captures 9PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 3 armour, 6 artilleries, 15 infantry, 1 marine and 4 mech_infantrys remaining. Battle score for attacker is 11
Casualties for British: 2 artilleries and 1 infantry
Battle in 36 Sea Zone
Japanese attack with 3 fighters
ANZAC defend with 1 destroyer
Japanese roll dice for 3 fighters in 36 Sea Zone, round 2 : 0/3 hits
ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Japanese lost in 36 Sea Zone
Japanese roll dice for 2 fighters in 36 Sea Zone, round 3 : 1/2 hits
ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the ANZAC lost in 36 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 fighter
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
2 fighters moved from 36 Sea Zone to French Indo China
9 fighters moved from Kiangsu to Anhwe
Place Units - Japanese
3 infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
9 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 17
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,3,2,6,2,1,2,1,2,2,3,2,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,3,4,6,3,4,3,4,5,2,2,2,4
Japanese collect 34 PUs (17 lost to blockades); end with 43 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 1 fighter, 3 infantry, 3 tactical_bombers and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
6 fighters moved from Eastern United States to 109 Sea Zone
3 carriers, 2 destroyers and 2 fighters moved from 92 Sea Zone to 109 Sea Zone
1 fighter moved from United Kingdom to 109 Sea Zone
1 infantry moved from Siberia to Sakha
Americans take Sakha from Japanese
1 infantry moved from Yenisey to Evenkiyskiy
Americans take Evenkiyskiy from Germans
1 armour moved from Korea to Jehol
Chinese take Jehol from Japanese
1 artillery and 1 infantry moved from Korea to Manchuria
1 transport moved from 6 Sea Zone to 19 Sea Zone
2 armour moved from Korea to Manchuria
Combat - Americans
Battle in 109 Sea Zone
Americans attack with 3 carriers, 2 destroyers and 9 fighters
Germans defend with 2 carriers, 2 destroyers, 5 submarines, 3 tactical_bombers and 2 transports
Americans roll dice for 3 carriers, 2 destroyers and 9 fighters in 109 Sea Zone, round 2 : 5/11 hits
Units damaged: 2 carriers owned by the Germans
Germans roll dice for 5 submarines in 109 Sea Zone, round 2 : 2/5 hits
Units damaged: 2 carriers owned by the Americans
Germans roll dice for 2 carriers, 2 destroyers, 3 tactical_bombers and 2 transports in 109 Sea Zone, round 2 : 5/7 hits
3 carriers owned by the Americans, 3 submarines owned by the Germans and 1 destroyer owned by the Americans lost in 109 Sea Zone
Americans roll dice for 1 destroyer and 9 fighters in 109 Sea Zone, round 3 : 5/10 hits
Germans roll dice for 2 submarines in 109 Sea Zone, round 3 : 0/2 hits
Germans roll dice for 2 carriers, 2 destroyers, 3 tactical_bombers and 2 transports in 109 Sea Zone, round 3 : 3/7 hits
1 carrier owned by the Germans, 2 submarines owned by the Germans, 1 destroyer owned by the Americans, 2 destroyers owned by the Germans and 2 fighters owned by the Americans lost in 109 Sea Zone
Americans roll dice for 7 fighters in 109 Sea Zone, round 4 : 6/7 hits
Germans roll dice for 1 carrier, 3 tactical_bombers and 2 transports in 109 Sea Zone, round 4 : 1/4 hits
3 tactical_bombers owned by the Germans, 1 carrier owned by the Germans, 2 transports owned by the Germans and 1 fighter owned by the Americans lost in 109 Sea Zone
Americans win with 6 fighters remaining. Battle score for attacker is 31
Casualties for Germans: 2 carriers, 2 destroyers, 5 submarines, 3 tactical_bombers and 2 transports
Casualties for Americans: 3 carriers, 2 destroyers and 3 fighters
Non Combat Move - Americans
3 fighters could not land in 109 Sea Zone and were removed
3 fighters moved from 109 Sea Zone to United Kingdom
2 fighters moved from Eastern United States to Gibraltar
4 artilleries, 3 infantry and 1 mech_infantry moved from Egypt to 98 Sea Zone
4 artilleries, 3 infantry, 1 mech_infantry and 5 transports moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Tunisia to Libya
1 infantry moved from Tobruk to Libya
4 artilleries, 3 infantry and 1 mech_infantry moved from 96 Sea Zone to Libya
2 battleships, 3 carriers, 2 cruisers and 1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
2 bombers moved from Yakut S.S.R. to Manchuria
3 destroyers moved from 6 Sea Zone to 19 Sea Zone
2 fighters and 3 tactical_bombers moved from Egypt to 96 Sea Zone
1 fighter moved from Egypt to 96 Sea Zone
2 fighters and 2 tactical_bombers moved from Egypt to Libya
Place Units - Americans
3 transports placed in 10 Sea Zone
3 artilleries and 3 infantry placed in Western United States
1 bomber placed in Western United States
3 tactical_bombers placed in Korea
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - British
British buy 1 armour, 2 destroyers and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
9 fighters moved from Egypt to Sicily
1 infantry moved from Egypt to 98 Sea Zone
1 carrier, 1 destroyer, 1 infantry and 5 transports moved from 98 Sea Zone to 96 Sea Zone
9 artilleries and 16 infantry moved from West India to Eastern Persia
British take Eastern Persia from Italians
Combat - British
Non Combat Move - British
4 aaGuns moved from West India to Eastern Persia
Place Units - British
2 destroyers placed in 106 Sea Zone
1 armour and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,6,1,5
British collect 27 PUs (1 lost to blockades); end with 28 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Iraq to Egypt
2 mech_infantrys moved from Iraq to Egypt
1 fighter moved from Iraq to Egypt
3 artilleries and 4 infantry moved from Iraq to Persia
Combat - Italians
Battle in Egypt
Italians attack with 1 armour, 1 fighter and 2 mech_infantrys
British defend with 1 factory_minor and 1 harbour; French defend with 3 infantry
Italians roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Egypt, round 2 : 2/4 hits
British roll dice for 3 infantry in Egypt, round 2 : 2/3 hits
2 mech_infantrys owned by the Italians and 2 infantry owned by the French lost in Egypt
Italians roll dice for 1 armour and 1 fighter in Egypt, round 3 : 1/2 hits
British roll dice for 1 infantry in Egypt, round 3 : 0/1 hits
1 infantry owned by the French lost in Egypt
Italians win, taking Egypt from British with 1 armour and 1 fighter remaining. Battle score for attacker is 1
Casualties for Italians: 2 mech_infantrys
Casualties for French: 3 infantry
Non Combat Move - Italians
1 fighter moved from Egypt to Iraq
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
2 infantry and 1 mech_infantry placed in Persia
Turn Complete - Italians
Italians collect 23 PUs; end with 23 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 2 fighters, 2 infantry and 6 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
3 armour, 26 artilleries, 51 infantry and 1 mech_infantry moved from Belarus to Novgorod
1 infantry moved from Baltic States to Novgorod
2 bombers moved from Western Germany to Novgorod
2 bombers moved from Southern Italy to Novgorod
2 armour, 4 artilleries, 5 infantry and 1 mech_infantry moved from Northwest Persia to Persia
2 armour and 1 mech_infantry moved from Caucasus to Persia
1 infantry moved from Iraq to Persia
4 infantry moved from Western Germany to Northern Italy
1 artillery and 2 infantry moved from Normandy Bordeaux to France
6 armour moved from Trans-Jordan to Anglo Egyptian Sudan
Germans take Anglo Egyptian Sudan from British
12 mech_infantrys moved from Trans-Jordan to Anglo Egyptian Sudan
9 armour and 21 mech_infantrys moved from Trans-Jordan to Alexandria
Germans take Alexandria from British
1 armour and 2 mech_infantrys moved from Russia to Urals
2 submarines moved from 119 Sea Zone to 112 Sea Zone
1 infantry moved from Eire to Scotland
Germans take Scotland from British
Combat - Germans
Battle in Novgorod
Germans attack with 3 armour, 26 artilleries, 4 bombers, 52 infantry and 1 mech_infantry
Russians defend with 4 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour, 72 infantry and 1 mech_infantry
AA fire in Novgorod : 0/4 hits
Germans roll dice for 3 armour, 26 artilleries, 4 bombers, 52 infantry and 1 mech_infantry in Novgorod, round 2 : 28/86 hits
Russians roll dice for 4 aaGuns, 1 armour, 2 artilleries, 72 infantry and 1 mech_infantry in Novgorod, round 2 : 27/76 hits
24 infantry owned by the Russians, 27 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Novgorod
Germans roll dice for 3 armour, 26 artilleries, 4 bombers, 25 infantry and 1 mech_infantry in Novgorod, round 3 : 26/59 hits
Russians roll dice for 1 armour, 2 artilleries, 48 infantry and 1 mech_infantry in Novgorod, round 3 : 21/52 hits
26 infantry owned by the Russians and 21 infantry owned by the Germans lost in Novgorod
Germans roll dice for 3 armour, 26 artilleries, 4 bombers, 4 infantry and 1 mech_infantry in Novgorod, round 4 : 17/38 hits
Russians roll dice for 1 armour, 2 artilleries, 22 infantry and 1 mech_infantry in Novgorod, round 4 : 12/26 hits
17 infantry owned by the Russians, 8 artilleries owned by the Germans and 4 infantry owned by the Germans lost in Novgorod
Germans roll dice for 3 armour, 18 artilleries, 4 bombers and 1 mech_infantry in Novgorod, round 5 : 12/26 hits
Russians roll dice for 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Novgorod, round 5 : 3/9 hits
1 mech_infantry owned by the Russians, 5 infantry owned by the Russians, 1 armour owned by the Russians, 2 artilleries owned by the Russians and 3 artilleries owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 3 armour, 15 artilleries, 4 bombers and 1 mech_infantry remaining. Battle score for attacker is 54
Casualties for Germans: 11 artilleries and 52 infantry
Casualties for Russians: 4 aaGuns, 1 armour, 2 artilleries, 72 infantry and 1 mech_infantry
Non Combat Move - Germans
2 bombers moved from Novgorod to Germany
1 bomber moved from Novgorod to Archangel
2 armour moved from Volgograd to Northwest Persia
1 mech_infantry moved from Volgograd to Northwest Persia
3 armour moved from Ukraine to Caucasus
2 mech_infantrys moved from Ukraine to Caucasus
1 artillery and 2 infantry moved from Ukraine to Rostov
1 aaGun moved from Trans-Jordan to Egypt
1 bomber moved from Novgorod to Archangel
Place Units - Germans
1 artillery and 2 infantry placed in France
2 armour and 6 mech_infantrys placed in Western Germany
2 fighters placed in Western Germany
2 armour placed in Germany
Turn Complete - Germans
Germans collect 64 PUs; end with 65 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs