@sunkhareb said in Simon (Alliex+19) vs Sunkhareb (Axis) BM:
holy moly… shockingly bad dice lol
-3 Luftwaffe but you won all the important battles and kept the BB. Only lost inf in France. So could be worse.
suicide attack, one for destroyer, one for cruiser
scramble yes, max def
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 airfield, 2 carriers, 3 destroyers, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters moved from Philippines to 6 Sea Zone
3 carriers, 1 cruiser, 1 destroyer, 6 fighters and 4 submarines moved from 5 Sea Zone to 6 Sea Zone
2 bombers moved from Midway to 6 Sea Zone
3 destroyers and 3 submarines moved from 26 Sea Zone to 6 Sea Zone
6 bombers moved from Western United States to 6 Sea Zone
1 infantry moved from Amur to Buryatia
Russians take Buryatia from Japanese
1 infantry moved from Amur to Siberia
Russians take Siberia from Japanese
1 artillery moved from Egypt to Trans-Jordan
4 fighters and 4 tactical_bombers moved from Egypt to Trans-Jordan
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1
Battle in 6 Sea Zone
Americans attack with 8 bombers, 3 carriers, 3 destroyers, 5 fighters and 7 submarines; ANZAC loiter and taunt
Japanese defend with 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 8 fighters, 5 submarines, 3 tactical_bombers and 1 transport
Americans roll dice for 7 submarines in 6 Sea Zone, round 2 : 0/7 hits
Americans roll dice for 8 bombers, 3 carriers, 3 destroyers and 5 fighters in 6 Sea Zone, round 2 : 8/16 hits
Units damaged: 4 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 5 submarines in 6 Sea Zone, round 2 : 1/5 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 8 fighters, 3 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 8/21 hits
3 submarines owned by the Americans, 3 carriers owned by the Americans, 2 submarines owned by the Japanese and 3 fighters owned by the ANZAC lost in 6 Sea Zone
Americans roll dice for 4 submarines in 6 Sea Zone, round 3 : 2/4 hits
Americans roll dice for 8 bombers, 3 destroyers and 5 fighters in 6 Sea Zone, round 3 : 8/16 hits
Japanese roll dice for 3 submarines in 6 Sea Zone, round 3 : 0/3 hits
Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 8 fighters, 3 tactical_bombers and 1 transport in 6 Sea Zone, round 3 : 9/21 hits
2 destroyers owned by the Japanese, 4 submarines owned by the Americans, 3 submarines owned by the Japanese, 3 destroyers owned by the Americans, 1 tactical_bomber owned by the Japanese, 4 carriers owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 8 bombers and 3 fighters in 6 Sea Zone, round 4 : 7/11 hits
Japanese roll dice for 2 battleships, 2 cruisers, 8 fighters, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 4 : 9/14 hits
2 cruisers owned by the Japanese, 6 bombers owned by the Americans, 3 fighters owned by the Japanese, 2 tactical_bombers owned by the Japanese and 3 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 2 bombers in 6 Sea Zone, round 5 : 2/2 hits
Japanese roll dice for 2 battleships, 5 fighters and 1 transport in 6 Sea Zone, round 5 : 4/7 hits
2 bombers owned by the Americans and 2 fighters owned by the Japanese lost in 6 Sea Zone
Japanese win with 2 battleships, 3 fighters and 1 transport remaining. Battle score for attacker is -73
Casualties for Americans: 8 bombers, 3 carriers, 3 destroyers, 5 fighters and 7 submarines
Casualties for ANZAC: 3 fighters
Casualties for Japanese: 4 carriers, 2 cruisers, 2 destroyers, 5 fighters, 5 submarines and 3 tactical_bombers
Battle in Trans-Jordan
Americans attack with 1 artillery, 4 fighters and 4 tactical_bombers
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery, 4 fighters and 4 tactical_bombers in Trans-Jordan, round 2 : 4/9 hits
Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/2 hits
1 artillery owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Trans-Jordan
Americans win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 artillery
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - Americans
4 fighters and 4 tactical_bombers moved from Trans-Jordan to 98 Sea Zone
5 bombers moved from India to Egypt
3 artilleries and 3 infantry moved from French West Africa to 87 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 87 Sea Zone to 82 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 carriers and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from 92 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Gibraltar
Place Units - Americans
1 airfield placed in Korea
1 destroyer and 2 submarines placed in 6 Sea Zone
2 carriers and 2 destroyers placed in 10 Sea Zone
1 tactical_bomber placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Egypt: 5 bombers
EDIT: Changing ownership of Caroline Islands from ANZAC to Americans
EDIT: Changing ownership of Caroline Islands from Americans to ANZAC
EDIT: Adding units owned by Americans to Caroline Islands: 5 bombers
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Combat Move - British
1 infantry moved from Egypt to Trans-Jordan
British take Trans-Jordan from Italians
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Syria
1 fighter moved from Egypt to Syria
1 infantry moved from Egypt to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Syria
1 armour moved from Belgian Congo to Union of South Africa
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Belgian Congo to Egypt
2 infantry moved from India to Burma
1 artillery moved from India to Burma
1 fighter moved from India to Burma
1 battleship, 2 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber moved from 5 Sea Zone to 6 Sea Zone
1 fighter moved from Gibraltar to Egypt
scramble>?
no
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - British
British buy 1 artillery, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 infantry moved from Egypt to Trans-Jordan
British take Trans-Jordan from Italians
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Syria
1 fighter moved from Egypt to Syria
1 infantry moved from Egypt to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Syria
1 armour moved from Belgian Congo to Union of South Africa
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Belgian Congo to Egypt
2 infantry moved from India to Burma
1 artillery moved from India to Burma
1 fighter moved from India to Burma
1 battleship, 2 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber moved from 5 Sea Zone to 6 Sea Zone
1 fighter moved from Gibraltar to Egypt
Combat - British
Battle in 6 Sea Zone
British attack with 1 battleship, 2 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber; Americans loiter and taunt
Japanese defend with 2 battleships and 1 transport
British roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/6 hits
Japanese roll dice for 2 battleships and 1 transport in 6 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the British
1 transport owned by the Japanese and 2 battleships owned by the Japanese lost in 6 Sea Zone
British win, taking 6 Sea Zone from Japanese with 1 battleship, 2 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 47
Casualties for Japanese: 2 battleships and 1 transport
Battle in Syria
British attack with 1 artillery, 1 fighter and 2 infantry
Italians defend with 1 aaGun, 1 artillery and 1 infantry
AA fire in Syria : 1/1 hits
1 fighter owned by the British lost in Syria
British roll dice for 1 artillery and 2 infantry in Syria, round 2 : 0/3 hits
Italians roll dice for 1 aaGun, 1 artillery and 1 infantry in Syria, round 2 : 0/2 hits
British roll dice for 1 artillery and 2 infantry in Syria, round 3 : 0/3 hits
Italians roll dice for 1 aaGun, 1 artillery and 1 infantry in Syria, round 3 : 1/2 hits
1 infantry owned by the British lost in Syria
British roll dice for 1 artillery and 1 infantry in Syria, round 4 : 1/2 hits
Italians roll dice for 1 aaGun, 1 artillery and 1 infantry in Syria, round 4 : 0/2 hits
1 aaGun owned by the Italians lost in Syria
British roll dice for 1 artillery and 1 infantry in Syria, round 5 : 0/2 hits
Italians roll dice for 1 artillery and 1 infantry in Syria, round 5 : 0/2 hits
British roll dice for 1 artillery and 1 infantry in Syria, round 6 : 0/2 hits
Italians roll dice for 1 artillery and 1 infantry in Syria, round 6 : 0/2 hits
British roll dice for 1 artillery and 1 infantry in Syria, round 7 : 0/2 hits
Italians roll dice for 1 artillery and 1 infantry in Syria, round 7 : 2/2 hits
1 artillery owned by the British and 1 infantry owned by the British lost in Syria
Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -15
Casualties for British: 1 artillery, 1 fighter and 2 infantry
Casualties for Italians: 1 aaGun
Battle in Burma
British attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 aaGun and 2 infantry
AA fire in Burma : 0/1 hits
British roll dice for 1 artillery, 1 fighter and 2 infantry in Burma, round 2 : 1/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Burma, round 2 : 0/2 hits
1 aaGun owned by the Japanese lost in Burma
British roll dice for 1 artillery, 1 fighter and 2 infantry in Burma, round 3 : 1/4 hits
Japanese roll dice for 2 infantry in Burma, round 3 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British roll dice for 1 artillery, 1 fighter and 1 infantry in Burma, round 4 : 1/3 hits
Japanese roll dice for 1 infantry in Burma, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 5
Casualties for British: 2 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - British
1 fighter moved from Burma to India
Place Units - British
2 transports placed in 98 Sea Zone
1 destroyer placed in 106 Sea Zone
British undo move 1.
1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
1 transport placed in 98 Sea Zone
1 artillery and 1 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2
British collect 25 PUs (4 lost to blockades); end with 25 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 28 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 31 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2,6,3
UK_Pacific collect 7 PUs (3 lost to blockades); end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in India change ownership: 3 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Syria to Trans-Jordan
1 artillery moved from Syria to Iraq
1 infantry moved from Iraq to Trans-Jordan
1 fighter moved from Southern Italy to Trans-Jordan
1 infantry moved from Eastern Persia to West India
Italians take West India from UK_Pacific
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Persia to Iraq
1 artillery moved from Persia to Iraq
Combat - Italians
Battle in Trans-Jordan
Italians attack with 1 fighter and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Trans-Jordan, round 2 : 2/3 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Trans-Jordan to Iraq
Place Units - Italians
1 artillery and 2 infantry placed in Iraq
3 infantry placed in Persia
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5,6,2,2,2,2,6,2,5,6,2,1,1,1,4,3,3,3,6,5,4,1
Italians collect 23 PUs (2 lost to blockades); end with 23 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 carriers and 1 cruiser moved from 5 Sea Zone to 6 Sea Zone
2 fighters moved from 5 Sea Zone to Guam
2 fighters moved from 5 Sea Zone to 6 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 carrier and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Combat Move - French
3 infantry moved from Libya to Tobruk
Non Combat Move - French
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 bombers, 1 carrier, 1 destroyer, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 2 PUs;
Combat Move - Germans
1 infantry moved from Northwest Persia to Iraq
1 artillery moved from Northwest Persia to Iraq
2 infantry moved from Rostov to Volgograd
1 artillery moved from Rostov to Volgograd
1 artillery moved from Caucasus to Volgograd
1 infantry moved from Caucasus to Volgograd
1 artillery moved from Ukraine to Rostov
2 infantry moved from Ukraine to Rostov
1 armour moved from Bessarabia to Rostov
1 mech_infantry moved from Bessarabia to Rostov
2 mech_infantrys moved from Rostov to Volgograd
1 armour moved from Tambov to Samara
Germans take Samara from Russians
1 armour moved from Samara to Volgograd
2 armour moved from Tambov to Volgograd
1 armour moved from Tambov to Volgograd
1 artillery moved from Tambov to Volgograd
1 armour moved from Bryansk to Caucasus
1 artillery moved from Smolensk to Russia
2 infantry moved from Smolensk to Russia
1 artillery and 6 infantry moved from Novgorod to Belarus
2 armour, 22 artilleries and 41 infantry moved from Tambov to Russia
9 armour and 36 mech_infantrys moved from Tambov to Caucasus
1 submarine moved from 119 Sea Zone to 124 Sea Zone
1 submarine moved from 109 Sea Zone to 112 Sea Zone
3 bombers moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Western Germany to United Kingdom
1 artillery moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Southern Italy
1 armour moved from Southern Italy to Yugoslavia
1 mech_infantry moved from Southern Italy to Yugoslavia
1 mech_infantry moved from Yugoslavia to Romania
1 armour moved from Yugoslavia to Romania
1 fighter moved from Southern Italy to 112 Sea Zone
Combat - Germans
Air Battle in United Kingdom
intercept from london?
no
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 bombers, 1 carrier, 1 destroyer, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 2 PUs;
Combat Move - Germans
1 infantry moved from Northwest Persia to Iraq
1 artillery moved from Northwest Persia to Iraq
2 infantry moved from Rostov to Volgograd
1 artillery moved from Rostov to Volgograd
1 artillery moved from Caucasus to Volgograd
1 infantry moved from Caucasus to Volgograd
1 artillery moved from Ukraine to Rostov
2 infantry moved from Ukraine to Rostov
1 armour moved from Bessarabia to Rostov
1 mech_infantry moved from Bessarabia to Rostov
2 mech_infantrys moved from Rostov to Volgograd
1 armour moved from Tambov to Samara
Germans take Samara from Russians
1 armour moved from Samara to Volgograd
2 armour moved from Tambov to Volgograd
1 armour moved from Tambov to Volgograd
1 artillery moved from Tambov to Volgograd
1 armour moved from Bryansk to Caucasus
1 artillery moved from Smolensk to Russia
2 infantry moved from Smolensk to Russia
1 artillery and 6 infantry moved from Novgorod to Belarus
2 armour, 22 artilleries and 41 infantry moved from Tambov to Russia
9 armour and 36 mech_infantrys moved from Tambov to Caucasus
1 submarine moved from 119 Sea Zone to 124 Sea Zone
1 submarine moved from 109 Sea Zone to 112 Sea Zone
3 bombers moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Western Germany to United Kingdom
1 artillery moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Southern Italy
1 armour moved from Southern Italy to Yugoslavia
1 mech_infantry moved from Southern Italy to Yugoslavia
1 mech_infantry moved from Yugoslavia to Romania
1 armour moved from Yugoslavia to Romania
1 fighter moved from Southern Italy to 112 Sea Zone
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 4 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/3 hits
Bombing raid in United Kingdom rolls: 8,3,5 and causes: 16 damage to unit: factory_major
Bombing raid in United Kingdom causes 16 damage total.
Battle in Volgograd
Germans attack with 4 armour, 3 artilleries, 3 infantry and 2 mech_infantrys
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 4 armour, 3 artilleries, 3 infantry and 2 mech_infantrys in Volgograd, round 2 : 2/12 hits
Russians roll dice for 3 infantry in Volgograd, round 2 : 0/3 hits
2 infantry owned by the Russians lost in Volgograd
Germans roll dice for 4 armour, 3 artilleries, 3 infantry and 2 mech_infantrys in Volgograd, round 3 : 6/12 hits
Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 4 armour, 3 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Russia
Germans attack with 2 armour, 23 artilleries and 43 infantry
Russians defend with 1 airfield, 1 artillery and 1 factory_minor
Germans roll dice for 2 armour, 23 artilleries and 43 infantry in Russia, round 2 : 29/68 hits
Russians roll dice for 1 artillery in Russia, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Russia
Germans destroys 13PUs while taking Russians capital
Germans win, taking Russia from Russians with 2 armour, 23 artilleries and 43 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Cleaning up after air battles
Non Combat Move - Germans
1 fighter moved from United Kingdom to 112 Sea Zone
3 bombers moved from United Kingdom to Western Germany
3 tactical_bombers moved from Southern Italy to Western Germany
Place Units - Germans
1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
2 bombers and 1 fighter placed in Western Germany
Turn Complete - Germans
Germans collect 62 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Combat Move - Russians
1 armour and 1 mech_infantry moved from Urals to Nenetsia
Russians take Nenetsia from Italians
1 armour and 1 mech_infantry moved from Nenetsia to Archangel
Russians take Archangel from Italians
1 infantry moved from Vologda to Samara
Russians take Samara from Germans
1 infantry moved from Vologda to Smolensk
Russians take Smolensk from Germans
2 artilleries and 72 infantry moved from Vologda to Archangel
Combat - Russians
Non Combat Move - Russians
4 aaGuns moved from Vologda to Archangel
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 3 armour, 2 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
2 infantry moved from Shan State to Burma
1 bomber moved from Yunnan to Samara
1 infantry moved from Timguska to Urals
Japanese take Urals from Russians
1 infantry moved from Novosibirsk to Vologda
Japanese take Vologda from Russians
1 artillery moved from Novosibirsk to Samara
1 infantry moved from Kazakhstan to Samara
1 infantry moved from Kansu to Timguska
1 artillery moved from Tsinghai to Kansu
1 artillery moved from Kansu to Timguska
2 infantry moved from Jehol to Manchuria
1 artillery moved from Jehol to Manchuria
1 infantry moved from Anhwe to Jehol
1 infantry moved from Hunan to Anhwe
1 infantry moved from Yunnan to Hunan
2 fighters moved from Anhwe to Burma
1 fighter moved from French Indo China to Burma
2 fighters moved from Malaya to Burma
Combat - Japanese
Battle in Manchuria
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Manchuria, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 5 fighters and 2 infantry
British defend with 1 artillery
Japanese roll dice for 5 fighters and 2 infantry in Burma, round 2 : 2/7 hits
UK_Pacific roll dice for 1 artillery in Burma, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 5 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 artillery
Casualties for Japanese: 1 infantry
Battle in Samara
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Samara, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Samara
Japanese win, taking Samara from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Samara to Volgograd
3 fighters moved from Burma to Malaya
3 infantry moved from French Indo China to Shan State
3 infantry moved from Malaya to Shan State
2 fighters moved from Burma to Yunnan
1 aaGun moved from Timguska to Urals
Place Units - Japanese
2 armour and 1 mech_infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in Malaya
2 fighters and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,6,5,5,5,4,6,1,2,4,6,4,5,4,2,2,1,2,5
Japanese collect 54 PUs (8 lost to blockades); end with 55 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 3 artilleries, 5 fighters, 3 infantry and 3 transports; Remaining resources: 2 PUs;
Combat Move - Americans
1 infantry moved from Siberia to Soviet Far East
Americans take Soviet Far East from Japanese
1 infantry moved from Buryatia to Yakut S.S.R.
Americans take Yakut S.S.R. from Japanese
1 artillery moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
4 fighters and 4 tactical_bombers moved from 98 Sea Zone to Trans-Jordan
5 bombers moved from Caroline Islands to Manchuria
Combat - Americans
Battle in Manchuria
Americans attack with 5 bombers
Japanese defend with 1 artillery and 2 infantry
Americans roll dice for 5 bombers in Manchuria, round 2 : 1/5 hits
Japanese roll dice for 1 artillery and 2 infantry in Manchuria, round 2 : 1/3 hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Manchuria
Americans roll dice for 4 bombers in Manchuria, round 3 : 3/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 3 : 2/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 bombers owned by the Americans lost in Manchuria
Americans win with 2 bombers remaining. Battle score for attacker is -26
Casualties for Americans: 3 bombers
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Trans-Jordan
Americans attack with 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers
Italians defend with 2 infantry
Americans roll dice for 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers in Trans-Jordan, round 2 : 6/10 hits
Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Trans-Jordan
Americans win, taking Trans-Jordan from Italians with 1 artillery, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
4 artilleries and 4 infantry moved from Hawaiian Islands to 26 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 26 Sea Zone to 6 Sea Zone
4 artilleries and 4 infantry moved from 6 Sea Zone to Korea
2 bombers moved from Manchuria to Korea
1 tactical_bomber moved from Western United States to 6 Sea Zone
2 carriers and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 82 Sea Zone to 71 Sea Zone
3 artilleries and 3 infantry moved from 71 Sea Zone to Union of South Africa
1 mech_infantry moved from Libya to Alexandria
1 infantry moved from Tunisia to Libya
1 artillery and 1 infantry moved from Algeria to Tunisia
2 carriers, 2 destroyers and 2 fighters moved from 91 Sea Zone to 94 Sea Zone
1 carrier moved from 98 Sea Zone to 94 Sea Zone
1 fighter and 1 tactical_bomber moved from Trans-Jordan to 94 Sea Zone
1 battleship moved from 98 Sea Zone to 94 Sea Zone
1 destroyer moved from 98 Sea Zone to 94 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
3 fighters and 3 tactical_bombers moved from Trans-Jordan to Egypt
Place Units - Americans
3 fighters placed in Korea
3 transports placed in 10 Sea Zone
3 artilleries and 3 infantry placed in Western United States
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 61 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 1 fighter
EDIT: Adding units owned by Americans to United Kingdom: 1 fighter
EDIT: Turning off Edit Mode
British buy 2 fighters and 3 infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 1 PUs;
Combat Move - British
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Jehol
1 infantry moved from India to Burma
1 fighter moved from India to Burma
1 infantry moved from India to West India
1 fighter moved from India to West India
1 infantry moved from India to Burma
1 fighter moved from India to Burma
1 mech_infantry moved from Belgian Congo to Egypt
1 destroyer moved from 106 Sea Zone to 124 Sea Zone
Combat - British
Battle in West India
British attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in West India, round 2 : 0/2 hits
Italians roll dice for 1 infantry in West India, round 2 : 0/1 hits
British roll dice for 1 fighter and 1 infantry in West India, round 3 : 0/2 hits
Italians roll dice for 1 infantry in West India, round 3 : 0/1 hits
British roll dice for 1 fighter and 1 infantry in West India, round 4 : 2/2 hits
Italians roll dice for 1 infantry in West India, round 4 : 0/1 hits
1 infantry owned by the Italians lost in West India
British win, taking West India from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 124 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
British roll dice for 1 destroyer in 124 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 124 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 1 submarine in 124 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Germans lost in 124 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Burma
British attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 2 infantry in Burma, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Jehol
British attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 3 fighters and 1 tactical_bomber in Jehol, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Jehol
British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
3 fighters and 1 tactical_bomber moved from Jehol to 6 Sea Zone
1 fighter moved from West India to India
2 fighters moved from Burma to India
2 fighters moved from Gibraltar to United Kingdom
Place Units - British
3 infantry placed in Egypt
2 fighters placed in Union of South Africa
Turn Complete - British
British collect 29 PUs; end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
2 artilleries and 1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4,6,3
UK_Pacific collect 7 PUs (3 lost to blockades); end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 2 artilleries and 1 infantry
Production/PUs Summary :
Germans : 60 / 89
Russians : 5 / 0
Japanese : 59 / 55
Americans : 61 / 98
Chinese : 0 / 5
British : 29 / 40
UK_Pacific : 10 / 11
Italians : 21 / 29
ANZAC : 13 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 armour, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour, 6 artilleries and 14 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Eastern Persia to West India
1 artillery moved from Eastern Persia to West India
1 fighter moved from Iraq to West India
2 infantry moved from Persia to Eastern Persia
Combat - Italians
Battle in West India
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in West India, round 2 : 1/3 hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in West India
Italians win, taking West India from UK_Pacific with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Trans-Jordan
Italians attack with 2 armour, 6 artilleries and 14 infantry
Americans defend with 1 artillery
Italians roll dice for 2 armour, 6 artilleries and 14 infantry in Trans-Jordan, round 2 : 7/22 hits
British roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 2 armour, 6 artilleries and 14 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Non Combat Move - Italians
1 aaGun moved from Iraq to Trans-Jordan
1 fighter moved from West India to Eastern Persia
Place Units - Italians
1 armour and 2 mech_infantrys placed in Iraq
3 infantry placed in Persia
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6,2,6,5
Italians collect 22 PUs (2 lost to blockades); end with 22 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 carrier and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from Guam to 42 Sea Zone
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 fighter moved from 6 Sea Zone to Korea
1 battleship moved from 26 Sea Zone to 6 Sea Zone
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs