@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
Surfer (Allies) vs War Ghost (Axis) 12pt Bid
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 destroyers, 4 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 marine moved from Japan to 6 Sea Zone
5 infantry moved from Japan to 6 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 battleship moved from 20 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 cruiser moved from 20 Sea Zone to 21 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 fighter, 3 infantry, 1 marine, 1 tactical_bomber and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 artillery, 3 infantry and 1 marine moved from 35 Sea Zone to Philippines
1 battleship moved from 20 Sea Zone to 35 Sea Zone
2 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 mech_infantry moved from Anhwe to Hunan
1 artillery and 1 mech_infantry moved from Hunan to Yunnan
3 infantry moved from Hunan to Yunnan
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 armour and 1 infantry moved from Kiangsi to Kwangtung
2 infantry moved from Kiangsi to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 bomber moved from Kwangsi to 41 Sea Zone
1 bomber moved from Kwangsi to 42 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 43 Sea Zone
2 destroyers and 2 submarines moved from 20 Sea Zone to 43 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Hunan
1 transport moved from 20 Sea Zone to 6 Sea Zone -
Scrambling in Guam?
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No thanks.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 destroyers, 4 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 marine moved from Japan to 6 Sea Zone
5 infantry moved from Japan to 6 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 battleship moved from 20 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 cruiser moved from 20 Sea Zone to 21 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 fighter, 3 infantry, 1 marine, 1 tactical_bomber and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 artillery, 3 infantry and 1 marine moved from 35 Sea Zone to Philippines
1 battleship moved from 20 Sea Zone to 35 Sea Zone
2 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 mech_infantry moved from Anhwe to Hunan
1 artillery and 1 mech_infantry moved from Hunan to Yunnan
3 infantry moved from Hunan to Yunnan
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 armour and 1 infantry moved from Kiangsi to Kwangtung
2 infantry moved from Kiangsi to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 bomber moved from Kwangsi to 41 Sea Zone
1 bomber moved from Kwangsi to 42 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 43 Sea Zone
2 destroyers and 2 submarines moved from 20 Sea Zone to 43 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Hunan
1 transport moved from 20 Sea Zone to 6 Sea ZoneCombat - Japanese
Battle in Borneo
Battle in 41 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win, taking Borneo from UK_Pacific with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Guam
Japanese attack with 2 infantry
Americans defend with 1 airfield and 1 fighter
Japanese roll dice for 1 battleship and 1 cruiser in Guam, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 fighter in Guam, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Guam
Japanese win, taking Guam from Americans with 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 infantry
Battle in Philippines
Japanese attack with 1 artillery, 3 infantry and 1 marine
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Kwangtung
Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/6 hits, 2.50 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangtung, round 3 : 2/5 hits, 2.33 expected hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 3 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 5 infantry
Japanese roll dice for 1 artillery, 3 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 2/10 hits, 4.00 expected hits
Chinese roll dice for 5 infantry in Yunnan, round 2 : 3/5 hits, 1.67 expected hits
3 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 3 fighters, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 3 : 3/7 hits, 3.50 expected hits
Chinese roll dice for 3 infantry in Yunnan, round 3 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Chinese: 5 infantry
Casualties for Japanese: 3 infantry and 1 mech_infantryNon Combat Move - Japanese
3 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
1 bomber moved from 41 Sea Zone to Kwangsi
1 bomber moved from 42 Sea Zone to KwangsiPlace Units - Japanese
2 destroyers and 2 submarines placed in 6 Sea Zone
4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 46 PUsCombat Hit Differential Summary :
Americans : 1.67
Chinese : 1.33
UK_Pacific : 0.00
Japanese : -3.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 destroyer, 2 fighters, 1 infantry and 3 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to AmericansNon Combat Move - Americans
1 battleship and 1 cruiser moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Central United States to Hawaiian Islands
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Eastern United States to 101 Sea Zone
1 carrier, 1 cruiser and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to MoroccoPlace Units - Americans
2 transports placed in 101 Sea Zone
1 destroyer and 1 transport placed in 10 Sea Zone
1 infantry placed in Eastern United States
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 7 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 7 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 2 : 1/8 hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
2 infantry moved from Shensi to Szechwan
1 fighter moved from Yunnan to BurmaPlace Units - Chinese
4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 destroyer, 2 fighters, 1 infantry and 3 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to AmericansNon Combat Move - Americans
1 battleship and 1 cruiser moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Central United States to Hawaiian Islands
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Eastern United States to 101 Sea Zone
1 carrier, 1 cruiser and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to MoroccoPlace Units - Americans
2 transports placed in 101 Sea Zone
1 destroyer and 1 transport placed in 10 Sea Zone
1 infantry placed in Eastern United States
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 7 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 7 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 2 : 1/8 hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
2 infantry moved from Shensi to Szechwan
1 fighter moved from Yunnan to BurmaPlace Units - Chinese
4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUsPurchase Units - British
British buy 1 carrier, 4 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;Combat Move - British
3 fighters moved from United Kingdom to 109 Sea Zone
2 fighters moved from Scotland to 109 Sea Zone
1 bomber moved from United Kingdom to France
1 armour and 1 infantry moved from Ethiopia to Kenya
1 fighter and 1 tactical_bomber moved from Egypt to KenyaCombat - British
Strategic bombing raid in France
AA fire in France : 0/1 hits
Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in 109 Sea Zone
British attack with 5 fighters
Germans defend with 1 cruiser, 1 destroyer and 1 submarine
1 submarine owned by the Germans Submerged
British roll dice for 5 fighters in 109 Sea Zone, round 2 : 2/5 hits
Germans roll dice for 1 cruiser and 1 destroyer in 109 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the Germans and 1 cruiser owned by the Germans lost in 109 Sea Zone
British win with 5 fighters remaining. Battle score for attacker is 20
Casualties for Germans: 1 cruiser and 1 destroyer
Battle in Kenya
British attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Kenya, round 2 : 2/4 hits
Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya
British win, taking Kenya from Italians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
1 mech_infantry moved from Ethiopia to 76 Sea Zone
1 mech_infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 mech_infantry moved from 80 Sea Zone to Persia
British take Persia from Neutral_Allies
1 fighter and 1 tactical_bomber moved from Kenya to Egypt
2 infantry moved from Rhodesia to Tanganyika Territory
1 carrier, 1 cruiser and 1 destroyer moved from 76 Sea Zone to 80 Sea Zone
1 mech_infantry moved from India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 infantry moved from Malaya to Shan State
3 aaGuns, 1 artillery and 8 infantry moved from Burma to Yunnan
3 infantry and 1 mech_infantry moved from India to Burma
1 battleship, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 79 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 79 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
3 fighters moved from 109 Sea Zone to United Kingdom
2 fighters moved from 109 Sea Zone to Scotland
1 bomber moved from France to United Kingdom
1 tactical_bomber moved from India to 80 Sea ZonePlace Units - British
2 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
1 carrier placed in 106 Sea Zone
2 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4
British collect 31 PUs; end with 31 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 37 PUsPlace Units - UK_Pacific
7 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in India change ownership: 7 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 2 infantry moved from Yugoslavia to Northern Italy
2 infantry moved from Southern Italy to 97 Sea Zone
1 battleship, 2 cruisers, 1 destroyer, 2 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 infantry moved from 99 Sea Zone to Cyprus
1 bomber moved from Southern Italy to Northern Italy
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tobruk to AlexandriaCombat - Italians
Battle in Crete
Battle in Cyprus
Battle in Northern Italy
Italians attack with 2 artilleries, 1 bomber and 2 infantry
French defend with 1 factory_minor and 1 infantry
Italians roll dice for 2 artilleries, 1 bomber and 2 infantry in Northern Italy, round 2 : 2/5 hits, 2.00 expected hits
French roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Northern Italy
Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Northern Italy from French with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Alexandria
Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Alexandria, round 2 : 3/8 hits, 2.33 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 bomber moved from Northern Italy to Southern ItalyPlace Units - Italians
1 infantry and 2 mech_infantrys placed in Southern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUsCombat Hit Differential Summary :
Italians : 0.67
British : -0.33
French : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Egypt to Anglo Egyptian Sudan
2 aaGuns moved from New South Wales to QueenslandPlace Units - ANZAC
1 carrier and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Egypt to Anglo Egyptian Sudan
2 aaGuns moved from New South Wales to QueenslandPlace Units - ANZAC
1 carrier and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUsCombat Move - French
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 fighter moved from United Kingdom to 109 Sea Zone
1 infantry moved from Tunisia to Libya
French take Libya from ItaliansCombat - French
Battle in 109 Sea Zone
French attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
French roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
French roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 3 : 0/2 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits
French roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 4 : 1/2 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 4 : 0/1 hits
1 submarine owned by the Germans lost in 109 Sea Zone
French win, taking 109 Sea Zone from Germans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - French
1 fighter moved from 109 Sea Zone to United Kingdom
1 infantry moved from Algeria to Morocco
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 76 Sea Zone to 80 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 destroyer and 6 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Germans
2 infantry moved from Poland to Baltic States
1 armour, 1 artillery and 6 infantry moved from Poland to Eastern Poland
2 infantry moved from Romania to Bessarabia
1 armour, 3 artilleries and 10 infantry moved from Slovakia Hungary to Eastern Poland
1 armour, 1 artillery and 6 infantry moved from Romania to Eastern Poland
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 transport moved from 114 Sea Zone to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 114 Sea Zone
1 bomber moved from Holland Belgium to Bessarabia
1 bomber moved from Holland Belgium to Baltic States
2 bombers moved from Holland Belgium to 114 Sea ZoneCombat - Germans
Battle in 114 Sea Zone
Germans attack with 2 bombers, 1 fighter and 1 tactical_bomber
Russians defend with 1 cruiser
Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 2 : 3/4 hits, 2.50 expected hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 tactical_bomber owned by the Germans and 1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 tactical_bomber
Casualties for Russians: 1 cruiser
Battle in Bessarabia
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Bessarabia, round 2 : 3/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Baltic States, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 2 infantry in Baltic States, round 3 : 2/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 3 armour, 5 artilleries and 22 infantry
Russians defend with 1 infantry
Germans roll dice for 3 armour, 5 artilleries and 22 infantry in Eastern Poland, round 2 : 11/30 hits, 7.67 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 3 armour, 5 artilleries and 21 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Baltic States to Poland
2 bombers moved from 114 Sea Zone to Poland
1 fighter moved from 114 Sea Zone to Western Germany
3 artilleries and 7 infantry moved from Germany to Poland
1 bomber moved from Bessarabia to Romania
2 aaGuns moved from Slovakia Hungary to Romania
1 fighter moved from Holland Belgium to Western Germany
4 tactical_bombers moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to Western Germany
2 fighters moved from Holland Belgium to Romania
2 aaGuns moved from Holland Belgium to Western Germany
1 aaGun moved from Holland Belgium to Western Germany
2 armour and 2 mech_infantrys moved from Normandy Bordeaux to Western Germany
1 artillery moved from Southern France to France
5 armour and 4 mech_infantrys moved from Western Germany to PolandPlace Units - Germans
1 destroyer placed in 113 Sea Zone
4 armour and 6 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
Germans collect 46 PUs; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUsCombat Hit Differential Summary :
Germans : 5.83
Russians : 0.17 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Novgorod to Baltic States
2 fighters and 1 tactical_bomber moved from Novgorod to Baltic States
1 tactical_bomber moved from Russia to Baltic States
2 fighters moved from Novgorod to Baltic StatesCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Baltic States
Russians attack with 4 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 2 infantry
Russians roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Baltic States, round 2 : 5/8 hits
Germans roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Russians
3 artilleries and 7 infantry moved from Western Ukraine to Ukraine
1 infantry and 1 mech_infantry moved from Russia to Bryansk
1 aaGun moved from Bryansk to Ukraine
4 fighters moved from Baltic States to Novgorod
1 tactical_bomber moved from Baltic States to Novgorod
1 aaGun moved from Bryansk to Ukraine
1 tactical_bomber moved from Baltic States to BryanskPlace Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
Russians undo move 2.
1 artillery and 2 infantry placed in Ukraine
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 destroyers, 2 factory_minors and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 43 Sea Zone to 55 Sea Zone
1 destroyer moved from 43 Sea Zone to 45 Sea Zone
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 marine moved from Philippines to 35 Sea Zone
1 cruiser and 1 marine moved from 35 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from 41 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Java
1 carrier moved from 43 Sea Zone to 42 Sea Zone
1 carrier moved from 43 Sea Zone to 41 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 21 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
2 submarines moved from 43 Sea Zone to 44 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 43 Sea Zone to 41 Sea Zone
1 battleship moved from 35 Sea Zone to 41 Sea Zone
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery moved from Chahar to Anhwe
2 bombers, 4 fighters and 3 tactical_bombers moved from Kwangsi to AnhweCombat - Japanese
Battle in Celebes
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 cruiser in Java, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Java, round 2 : 3/5 hits, 2.17 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
Japanese win, taking Celebes from Dutch, taking Java from ANZAC with 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 battleship in Sumatra, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Sumatra, round 2 : 2/6 hits, 2.17 expected hits
UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 fighter moved from Sumatra to 41 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 destroyers, 2 infantry, 2 submarines and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to PhilippinesPlace Units - Japanese
2 destroyers and 1 submarine placed in 6 Sea Zone
1 factory_minor placed in Shantung
1 factory_minor placed in KiangsuTurn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
ANZAC : 1.33
UK_Pacific : -0.67
Japanese : -0.50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 fighter, 2 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Hawaiian Islands to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 fighter moved from 54 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to Caroline Islands
1 battleship moved from 54 Sea Zone to 33 Sea Zone
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 cruiser moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy BordeauxCombat - Americans
Battle in Normandy Bordeaux
Battle in Caroline Islands
Americans attack with 1 artillery, 3 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA fire in Caroline Islands : 1/1 hits
1 tactical_bomber owned by the Americans lost in Caroline Islands
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Normandy Bordeaux from Germans, taking Caroline Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is -3
Casualties for Americans: 1 infantry and 1 tactical_bomber
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 55 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber in 55 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 45 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 carrier moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
1 carrier and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from 45 Sea Zone to 33 Sea Zone
1 bomber moved from 55 Sea Zone to Queensland
2 fighters moved from Western United States to Hawaiian Islands
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Normandy Bordeaux: 1 infantry and 1 mech_infantry
EDIT: Changing ownership of Normandy Bordeaux from Americans to Germans
EDIT: Adding units owned by Americans to Morocco: 1 infantry and 1 mech_infantry
EDIT: Adding units owned by Americans to 86 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
2 transports placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 carrier, 3 submarines and 1 transport placed in 10 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kweichow
1 fighter moved from Burma to Kweichow
1 infantry moved from Szechwan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to YunnanPlace Units - Chinese
2 artilleries placed in YunnanTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 fighter, 2 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Hawaiian Islands to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 fighter moved from 54 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to Caroline Islands
1 battleship moved from 54 Sea Zone to 33 Sea Zone
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 cruiser moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy BordeauxCombat - Americans
Battle in Normandy Bordeaux
Battle in Caroline Islands
Americans attack with 1 artillery, 3 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA fire in Caroline Islands : 1/1 hits
1 tactical_bomber owned by the Americans lost in Caroline Islands
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Normandy Bordeaux from Germans, taking Caroline Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is -3
Casualties for Americans: 1 infantry and 1 tactical_bomber
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 55 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber in 55 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 45 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 carrier moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
1 carrier and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from 45 Sea Zone to 33 Sea Zone
1 bomber moved from 55 Sea Zone to Queensland
2 fighters moved from Western United States to Hawaiian Islands
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Normandy Bordeaux: 1 infantry and 1 mech_infantry
EDIT: Changing ownership of Normandy Bordeaux from Americans to Germans
EDIT: Adding units owned by Americans to Morocco: 1 infantry and 1 mech_infantry
EDIT: Adding units owned by Americans to 86 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
2 transports placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 carrier, 3 submarines and 1 transport placed in 10 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kweichow
1 fighter moved from Burma to Kweichow
1 infantry moved from Szechwan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to YunnanPlace Units - Chinese
2 artilleries placed in YunnanTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUsPurchase Units - British
British buy 1 artillery, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to Italian SomalilandCombat - British
Battle in Italian SomalilandNon Combat Move - British
2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Kenya to Anglo Egyptian Sudan
2 infantry moved from Tanganyika Territory to Kenya
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
2 infantry moved from 72 Sea Zone to Kenya
1 battleship and 1 carrier moved from 80 Sea Zone to 72 Sea Zone
1 cruiser and 1 destroyer moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from West India to India
1 mech_infantry moved from Eastern Persia to India
1 mech_infantry moved from Persia to West India
1 mech_infantry moved from Burma to Yunnan
2 infantry moved from India to Burma
1 tactical_bomber moved from 80 Sea Zone to India
1 cruiser and 1 destroyer moved from 80 Sea Zone to 72 Sea Zone
1 fighter moved from Anglo Egyptian Sudan to 72 Sea Zone
1 carrier moved from 106 Sea Zone to 91 Sea ZonePlace Units - British
2 infantry and 1 mech_infantry placed in Union of South Africa
1 artillery placed in United Kingdom
1 destroyer and 2 transports placed in 106 Sea ZoneTurn Complete - British
British collect 31 PUs; end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUsPlace Units - UK_Pacific
1 artillery, 3 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantry -
I edited the American move to undo my invasion of Normandy. The 2 land troops remained in Morocco, and the transport moved to Brazil.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery and 2 submarines; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 infantry moved from Cyprus to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
2 armour moved from Greece to 99 Sea Zone
2 armour, 1 battleship, 2 cruisers, 1 destroyer, 2 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
2 armour and 2 infantry moved from 98 Sea Zone to Egypt
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Alexandria to EgyptCombat - Italians
Battle in Egypt
Italians attack with 3 armour, 2 artilleries, 6 infantry and 1 mech_infantry
British defend with 1 harbour; French defend with 1 infantry
Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 1/3 hits, 1.67 expected hits
British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Egypt
Italians win, taking Egypt from British with 3 armour, 2 artilleries, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 artillery moved from Northern Italy to Southern ItalyPlace Units - Italians
2 submarines placed in 97 Sea Zone
1 artillery placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUsCombat Hit Differential Summary :
Italians : -0.67
British : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone
1 fighter moved from Queensland to 62 Sea ZoneNon Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South WalesPlace Units - ANZAC
1 bomber and 1 infantry placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone
1 fighter moved from Queensland to 62 Sea ZoneNon Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South WalesPlace Units - ANZAC
1 bomber and 1 infantry placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Move - French
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
1 fighter moved from United Kingdom to 125 Sea ZoneCombat - French
Battle in 125 Sea Zone
French attack with 1 destroyer and 1 fighter; Russians loiter and taunt
Germans defend with 1 submarine
French roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
French roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 3 : 1/2 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Germans lost in 125 Sea Zone
French win, taking 125 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - French
1 fighter moved from 125 Sea Zone to Scotland
1 infantry moved from Libya to Tunisia
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 80 Sea Zone to 76 Sea ZoneTurn Complete - French





