I have not played Japan very often but I am not one to hit the US right off. I like to secure China and the DEI first. Cripple or take India and pressure the ANZAC’s is next while harrassing the US with landings in Alaska and the Philipeans. Alaska doesn’t really mean that much but most US palyers will not want Japanese forces in North America. Once Japan’s IPC level is up and I can build more capitol ships and planes, that is when I move to really hit the US fleet. An Aggressive US player will make this stratagy much harder to pull off though. the game I am currently playing, the Japan player did hit the Hawaiian fleet on round one and took it on round two. The US player has been so focused on the Japan player that the Italians have taken Brazil and the Germans have landed in the West Indies and convoy raided the east coast of the US. Britain has had no help and is barely hanging on. The round 1 DOW can work if you have the right kind of player in position. To give the US player credit, he has begun to make some better playes and is pushing back but he is having to regain alot of lost ground which really help the axis players be more aggressive.
Interesting move against Japan
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Hi all,
I am not sure if this was discussed in another thread. But in our current game Russia moves two planes into yunnan, China all its forces and UK three planes.
This presents a dangerous and difficult threat to Japan. If now the 18 Russians move back to the Japanese frontline then Japan will have to decide which threat to handle first.
This was possible because Japan was not able to attack yuannan in j1.
What do you think of this setup? How would it play out in your games?
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Well due to their j1 attack on the Philippines and Kwangtung. There were not enough troops left.
This is especially true if there is an 18inf stack in Amur. This makes a j1dow very difficult.
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If I remember correctly, then Japan can send 3inf, 1 art, 1 fighter, 2 bomber and 1 tac against 4 inf, 1 fighter and 1 tac. The chances are not the best of you want one inf to survive to conquer yuannan.
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We have discussed this a lot.
https://www.axisandallies.org/forums/index.php?topic=40668.0
is one example. It is not such a good idea to stack it all before Japan moves, but perhaps after they do…depending on what they did and when they declared war, it may be a huge problem for them.
Since Japan usually lands many many air right next to your stack on J1, regardless of what else he does, this can be a really bad move since he gets to smash all your good stuff and you piled it all up for him. All depends on how many ground cannon fodder troops he can bring, which means that a J1 will be quite short of troops and as soon as UK breaks the DoW rule there is no USA entry+money for 3 turns.
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LOL @ Japan for not attacking Yunnan R1.
Yunnan is a MUST capture territory for Japan on J1. Anything less is a disaster. It’s almost the pacific equivalent of losing in france G1.
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In games with big bids for the Allies (35+ PUs), it is possible to hold Yunnan by adding in an additional Chinese art plus flying in an additional two or three Russian planes that were bought before the game started. If Japan pushes all of their units to Kwangsi on J1, the Allies will have to vacate Yunnan before J2 or face annihilation. However the Chinese can counterattack or strafe Yunnan on Ch2 since the Japanese air force can’t land in that territory, seriously harming Japan’s ground strength in Mainland Asia.
Russia will have to methodically retreat back towards Moscow for the first three rounds with this plan. The upside in Europe is that the US can execute a KGF plan since there is less urgency in the Pacific theater.





