@Stucifer submerge sub?
Global1940 mod3 surfer (allies) vs Generaloberst_Guderian (axis +12)
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 TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 17 Purchase Units - Americans 
 Americans repair damage of 6x factory_minor; Remaining resources: 93 PUs;
 Americans buy 1 artillery, 1 bomber, 2 destroyers, 1 fighter, 5 infantry and 6 submarines; Remaining resources: 0 PUs;Combat Move - Americans 
 1 destroyer moved from 10 Sea Zone to 8 Sea Zone
 1 fighter moved from Western United States to 8 Sea Zone
 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
 1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
 3 submarines moved from 33 Sea Zone to 6 Sea Zone
 Americans take 17 Sea Zone from Japanese
 1 bomber moved from Caroline Islands to 6 Sea Zone
 1 submarine moved from 33 Sea Zone to 35 Sea Zone
 2 bombers moved from Queensland to 35 Sea Zone
 1 bomber moved from Tobruk to Egypt
 2 infantry moved from Normandy Bordeaux to Holland Belgium
 1 fighter moved from 110 Sea Zone to Holland Belgium
 1 cruiser and 1 destroyer moved from 110 Sea Zone to 125 Sea Zone
 1 tactical_bomber moved from 91 Sea Zone to 125 Sea Zone
 1 fighter moved from 91 Sea Zone to 125 Sea Zone
 1 carrier moved from 110 Sea Zone to 125 Sea Zone
 1 armour moved from Smolensk to Urals
 Russians take Urals from JapaneseCombat - Americans 
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 Scramble? 
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 Um. I forgot to make my “free” invasion moves. 
 I can’t edit so I’ll just let you know…should affect your decisions but who knows.1 transport +2inf from Java to Celebes 
 1 transport + 2 inf from US to Far East
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 yes, scramble please 
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 Ugh. Broke collar bone. Got it set yesterday. Maybe make my move tomorrow. Sorry for delay 
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 stay safe. Dont break imoprtant bones! 
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 17 Purchase Units - Americans 
 Americans repair damage of 6x factory_minor; Remaining resources: 93 PUs;
 Americans buy 1 artillery, 1 bomber, 2 destroyers, 1 fighter, 5 infantry and 6 submarines; Remaining resources: 0 PUs;Combat Move - Americans 
 1 destroyer moved from 10 Sea Zone to 8 Sea Zone
 1 fighter moved from Western United States to 8 Sea Zone
 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
 1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
 3 submarines moved from 33 Sea Zone to 6 Sea Zone
 Americans take 17 Sea Zone from Japanese
 1 bomber moved from Caroline Islands to 6 Sea Zone
 1 submarine moved from 33 Sea Zone to 35 Sea Zone
 2 bombers moved from Queensland to 35 Sea Zone
 1 bomber moved from Tobruk to Egypt
 2 infantry moved from Normandy Bordeaux to Holland Belgium
 1 fighter moved from 110 Sea Zone to Holland Belgium
 1 cruiser and 1 destroyer moved from 110 Sea Zone to 125 Sea Zone
 1 tactical_bomber moved from 91 Sea Zone to 125 Sea Zone
 1 fighter moved from 91 Sea Zone to 125 Sea Zone
 1 carrier moved from 110 Sea Zone to 125 Sea Zone
 1 armour moved from Smolensk to Urals
 Russians take Urals from JapaneseCombat - Americans 
 Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
 Strategic bombing raid in Egypt
 AA fire in Egypt : 1/1 hits
 1 bomber killed by AA
 Bombing raid in Egypt causes 0 damage total.
 Battle in 6 Sea Zone
 Americans attack with 1 bomber and 3 submarines
 Japanese defend with 1 destroyer, 1 submarine, 1 tactical_bomber and 1 transport
 Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
 Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits
 Americans roll dice for 1 bomber in 6 Sea Zone, round 2 : 0/1 hits
 Japanese roll dice for 1 destroyer, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 0/2 hits
 Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits
 Americans roll dice for 3 submarines in 6 Sea Zone, round 3 : 1/3 hits
 Americans roll dice for 1 bomber in 6 Sea Zone, round 3 : 1/1 hits
 Japanese roll dice for 1 destroyer, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 3 : 1/2 hits
 1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
 Americans roll dice for 2 submarines in 6 Sea Zone, round 4 : 1/2 hits
 1 transport owned by the Japanese lost in 6 Sea Zone
 Americans roll dice for 1 bomber in 6 Sea Zone, round 4 : 1/1 hits
 Japanese roll dice for 1 tactical_bomber in 6 Sea Zone, round 4 : 1/1 hits
 1 tactical_bomber owned by the Japanese and 1 bomber owned by the Americans lost in 6 Sea Zone
 Americans win, taking 6 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 14
 Casualties for Americans: 1 bomber and 1 submarine
 Casualties for Japanese: 1 destroyer, 1 submarine, 1 tactical_bomber and 1 transport
 Battle in 125 Sea Zone
 Americans attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
 Germans defend with 1 submarine
 Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 125 Sea Zone, round 2 : 1/4 hits
 Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
 1 submarine owned by the Germans lost in 125 Sea Zone
 Americans win, taking 125 Sea Zone from Neutral with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
 Casualties for Germans: 1 submarine
 Battle in Holland Belgium
 Americans attack with 1 fighter and 2 infantry
 Germans defend with 1 infantry
 Americans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/3 hits
 Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
 1 infantry owned by the Germans lost in Holland Belgium
 Americans win, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
 Casualties for Germans: 1 infantry
 Battle in 8 Sea Zone
 Americans attack with 1 destroyer, 1 fighter and 1 transport
 Japanese defend with 1 destroyer
 Americans roll dice for 1 destroyer, 1 fighter and 1 transport in 8 Sea Zone, round 2 : 1/2 hits
 Japanese roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits
 1 destroyer owned by the Japanese lost in 8 Sea Zone
 Americans win with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 8
 Casualties for Japanese: 1 destroyer
 Battle in Aleutian Islands
 Americans attack with 1 artillery and 1 infantry
 Japanese defend with 1 infantry
 Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 0/2 hits
 Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 1/1 hits
 1 infantry owned by the Americans lost in Aleutian Islands
 Americans roll dice for 1 artillery in Aleutian Islands, round 3 : 0/1 hits
 Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 0/1 hits
 Americans roll dice for 1 artillery in Aleutian Islands, round 4 : 0/1 hits
 Japanese roll dice for 1 infantry in Aleutian Islands, round 4 : 0/1 hits
 Americans roll dice for 1 artillery in Aleutian Islands, round 5 : 1/1 hits
 Japanese roll dice for 1 infantry in Aleutian Islands, round 5 : 0/1 hits
 1 infantry owned by the Japanese lost in Aleutian Islands
 Americans win, taking Aleutian Islands from Japanese with 1 artillery remaining. Battle score for attacker is 0
 Casualties for Americans: 1 infantry
 Casualties for Japanese: 1 infantry
 Battle in 35 Sea Zone
 Americans attack with 2 bombers and 1 submarine
 Japanese defend with 1 destroyer and 1 submarine
 1 submarine owned by the Japanese Submerged
 Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits
 Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits
 1 destroyer owned by the Japanese lost in 35 Sea Zone
 Americans win, taking 35 Sea Zone from Japanese with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
 Casualties for Japanese: 1 destroyerNon Combat Move - Americans 
 Turning on Edit Mode
 EDIT: Removing units owned by Americans from Western United States: 2 infantry
 EDIT: Removing units owned by Americans from 10 Sea Zone: 1 transport
 EDIT: Adding units owned by Americans to 3 Sea Zone: 1 transport
 EDIT: Adding units owned by Americans to Soviet Far East: 2 infantry
 EDIT: Changing ownership of Soviet Far East from Japanese to Russians
 EDIT: Turning off Edit Mode
 Turning on Edit Mode
 EDIT: Removing units owned by Americans from 42 Sea Zone: 2 infantry and 1 transport
 EDIT: Adding units owned by Americans to 44 Sea Zone: 1 transport
 EDIT: Changing ownership of Celebes from Japanese to Americans
 EDIT: Adding units owned by Americans to Celebes: 2 infantry
 EDIT: Turning off Edit Mode
 Turning on Edit Mode
 EDIT: Removing units owned by British from 110 Sea Zone: 8 infantry and 3 transports
 EDIT: Removing units owned by Americans from 110 Sea Zone: 5 transports
 EDIT: Adding units owned by British to 110 Sea Zone: 3 transports
 EDIT: Adding units owned by Americans to 110 Sea Zone: 1 transport
 EDIT: Adding units owned by Americans to 112 Sea Zone: 4 transports
 EDIT: Adding units owned by British to 112 Sea Zone: 8 infantry
 EDIT: Turning off Edit Mode
 Turning on Edit Mode
 EDIT: Turning off Edit Mode
 2 bombers moved from 35 Sea Zone to Caroline Islands
 1 destroyer and 1 submarine moved from 30 Sea Zone to 33 Sea Zone
 1 armour, 1 battleship, 7 carriers, 3 cruisers, 2 destroyers, 12 fighters, 5 infantry, 8 submarines, 4 tactical_bombers and 3 transports moved from 42 Sea Zone to 55 Sea Zone
 1 armour and 5 infantry moved from 55 Sea Zone to Northern Territory
 2 destroyers moved from 33 Sea Zone to 55 Sea Zone
 1 transport moved from 27 Sea Zone to 10 Sea Zone
 1 tactical_bomber moved from Hawaiian Islands to Queensland
 1 tactical_bomber moved from Western United States to Hawaiian Islands
 1 fighter moved from 8 Sea Zone to Alaska
 1 carrier moved from 91 Sea Zone to 82 Sea Zone
 2 transports moved from 91 Sea Zone to 101 Sea Zone
 1 transport moved from 89 Sea Zone to 101 Sea Zone
 1 destroyer moved from 91 Sea Zone to 101 Sea Zone
 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
 2 infantry moved from 112 Sea Zone to Norway
 1 carrier and 1 fighter moved from 110 Sea Zone to 112 Sea Zone
 1 fighter moved from Holland Belgium to 112 Sea Zone
 2 transports moved from 110 Sea Zone to 90 Sea Zone
 1 carrier and 1 destroyer moved from 91 Sea Zone to 112 Sea Zone
 1 carrier moved from 110 Sea Zone to 112 Sea Zone
 1 fighter moved from 91 Sea Zone to Eastern United States
 1 fighter moved from 91 Sea Zone to 112 Sea Zone
 1 fighter moved from 112 Sea Zone to Norway
 1 fighter and 1 tactical_bomber moved from Gibraltar to 112 Sea Zone
 1 fighter moved from 112 Sea Zone to Norway
 1 transport moved from 110 Sea Zone to 103 Sea Zone
 1 armour moved from Morocco to Tunisia
 1 fighter moved from Belgian Congo to 82 Sea Zone
 1 artillery, 5 infantry and 1 mech_infantry moved from Belgian Congo to Rhodesia
 1 transport moved from 71 Sea Zone to 83 Sea Zone
 2 artilleries, 5 infantry and 12 mech_infantrys moved from Karelia to Finland
 1 armour and 2 infantry moved from Norway to Finland
 8 armour moved from Smolensk to Bryansk
 1 fighter moved from Volgograd to Russia
 2 fighters moved from 55 Sea Zone to 42 Sea ZonePlace Units - Americans 
 1 fighter placed in Eastern United States
 1 artillery, 1 bomber and 3 infantry placed in Eastern United States
 2 infantry placed in Western United States
 2 destroyers and 6 submarines placed in 10 Sea ZoneTurn Complete - Americans 
 Americans collect 68 PUs; end with 68 PUs
 Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
 Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
 Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 93 PUs
 Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 98 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 103 PUs
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 108 PUs
 Turning on Edit Mode
 EDIT: Removing units owned by Americans from 10 Sea Zone: 1 submarine
 EDIT: Changing PUs for Americans from 108 to 109
 EDIT: Changing unit bombing damage for these Americans owned units to: airfield = 0
 EDIT: Changing PUs for Americans from 109 to 111
 EDIT: Turning off Edit Mode
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 17 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese Combat - Chinese Turn Complete - Chinese 
 Chinese collect 0 PUs; end with 2 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 17 Purchase Units - Americans 
 Americans repair damage of 6x factory_minor; Remaining resources: 93 PUs;
 Americans buy 1 artillery, 1 bomber, 2 destroyers, 1 fighter, 5 infantry and 6 submarines; Remaining resources: 0 PUs;Combat Move - Americans 
 1 destroyer moved from 10 Sea Zone to 8 Sea Zone
 1 fighter moved from Western United States to 8 Sea Zone
 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
 1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
 3 submarines moved from 33 Sea Zone to 6 Sea Zone
 Americans take 17 Sea Zone from Japanese
 1 bomber moved from Caroline Islands to 6 Sea Zone
 1 submarine moved from 33 Sea Zone to 35 Sea Zone
 2 bombers moved from Queensland to 35 Sea Zone
 1 bomber moved from Tobruk to Egypt
 2 infantry moved from Normandy Bordeaux to Holland Belgium
 1 fighter moved from 110 Sea Zone to Holland Belgium
 1 cruiser and 1 destroyer moved from 110 Sea Zone to 125 Sea Zone
 1 tactical_bomber moved from 91 Sea Zone to 125 Sea Zone
 1 fighter moved from 91 Sea Zone to 125 Sea Zone
 1 carrier moved from 110 Sea Zone to 125 Sea Zone
 1 armour moved from Smolensk to Urals
 Russians take Urals from JapaneseCombat - Americans 
 Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
 Strategic bombing raid in Egypt
 AA fire in Egypt : 1/1 hits
 1 bomber killed by AA
 Bombing raid in Egypt causes 0 damage total.
 Battle in 6 Sea Zone
 Americans attack with 1 bomber and 3 submarines
 Japanese defend with 1 destroyer, 1 submarine, 1 tactical_bomber and 1 transport
 Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
 Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits
 Americans roll dice for 1 bomber in 6 Sea Zone, round 2 : 0/1 hits
 Japanese roll dice for 1 destroyer, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 0/2 hits
 Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits
 Americans roll dice for 3 submarines in 6 Sea Zone, round 3 : 1/3 hits
 Americans roll dice for 1 bomber in 6 Sea Zone, round 3 : 1/1 hits
 Japanese roll dice for 1 destroyer, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 3 : 1/2 hits
 1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
 Americans roll dice for 2 submarines in 6 Sea Zone, round 4 : 1/2 hits
 1 transport owned by the Japanese lost in 6 Sea Zone
 Americans roll dice for 1 bomber in 6 Sea Zone, round 4 : 1/1 hits
 Japanese roll dice for 1 tactical_bomber in 6 Sea Zone, round 4 : 1/1 hits
 1 tactical_bomber owned by the Japanese and 1 bomber owned by the Americans lost in 6 Sea Zone
 Americans win, taking 6 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 14
 Casualties for Americans: 1 bomber and 1 submarine
 Casualties for Japanese: 1 destroyer, 1 submarine, 1 tactical_bomber and 1 transport
 Battle in 125 Sea Zone
 Americans attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
 Germans defend with 1 submarine
 Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 125 Sea Zone, round 2 : 1/4 hits
 Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
 1 submarine owned by the Germans lost in 125 Sea Zone
 Americans win, taking 125 Sea Zone from Neutral with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
 Casualties for Germans: 1 submarine
 Battle in Holland Belgium
 Americans attack with 1 fighter and 2 infantry
 Germans defend with 1 infantry
 Americans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/3 hits
 Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
 1 infantry owned by the Germans lost in Holland Belgium
 Americans win, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
 Casualties for Germans: 1 infantry
 Battle in 8 Sea Zone
 Americans attack with 1 destroyer, 1 fighter and 1 transport
 Japanese defend with 1 destroyer
 Americans roll dice for 1 destroyer, 1 fighter and 1 transport in 8 Sea Zone, round 2 : 1/2 hits
 Japanese roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits
 1 destroyer owned by the Japanese lost in 8 Sea Zone
 Americans win with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 8
 Casualties for Japanese: 1 destroyer
 Battle in Aleutian Islands
 Americans attack with 1 artillery and 1 infantry
 Japanese defend with 1 infantry
 Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 0/2 hits
 Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 1/1 hits
 1 infantry owned by the Americans lost in Aleutian Islands
 Americans roll dice for 1 artillery in Aleutian Islands, round 3 : 0/1 hits
 Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 0/1 hits
 Americans roll dice for 1 artillery in Aleutian Islands, round 4 : 0/1 hits
 Japanese roll dice for 1 infantry in Aleutian Islands, round 4 : 0/1 hits
 Americans roll dice for 1 artillery in Aleutian Islands, round 5 : 1/1 hits
 Japanese roll dice for 1 infantry in Aleutian Islands, round 5 : 0/1 hits
 1 infantry owned by the Japanese lost in Aleutian Islands
 Americans win, taking Aleutian Islands from Japanese with 1 artillery remaining. Battle score for attacker is 0
 Casualties for Americans: 1 infantry
 Casualties for Japanese: 1 infantry
 Battle in 35 Sea Zone
 Americans attack with 2 bombers and 1 submarine
 Japanese defend with 1 destroyer and 1 submarine
 1 submarine owned by the Japanese Submerged
 Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits
 Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits
 1 destroyer owned by the Japanese lost in 35 Sea Zone
 Americans win, taking 35 Sea Zone from Japanese with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
 Casualties for Japanese: 1 destroyerNon Combat Move - Americans 
 Turning on Edit Mode
 EDIT: Removing units owned by Americans from Western United States: 2 infantry
 EDIT: Removing units owned by Americans from 10 Sea Zone: 1 transport
 EDIT: Adding units owned by Americans to 3 Sea Zone: 1 transport
 EDIT: Adding units owned by Americans to Soviet Far East: 2 infantry
 EDIT: Changing ownership of Soviet Far East from Japanese to Russians
 EDIT: Turning off Edit Mode
 Turning on Edit Mode
 EDIT: Removing units owned by Americans from 42 Sea Zone: 2 infantry and 1 transport
 EDIT: Adding units owned by Americans to 44 Sea Zone: 1 transport
 EDIT: Changing ownership of Celebes from Japanese to Americans
 EDIT: Adding units owned by Americans to Celebes: 2 infantry
 EDIT: Turning off Edit Mode
 Turning on Edit Mode
 EDIT: Removing units owned by British from 110 Sea Zone: 8 infantry and 3 transports
 EDIT: Removing units owned by Americans from 110 Sea Zone: 5 transports
 EDIT: Adding units owned by British to 110 Sea Zone: 3 transports
 EDIT: Adding units owned by Americans to 110 Sea Zone: 1 transport
 EDIT: Adding units owned by Americans to 112 Sea Zone: 4 transports
 EDIT: Adding units owned by British to 112 Sea Zone: 8 infantry
 EDIT: Turning off Edit Mode
 Turning on Edit Mode
 EDIT: Turning off Edit Mode
 2 bombers moved from 35 Sea Zone to Caroline Islands
 1 destroyer and 1 submarine moved from 30 Sea Zone to 33 Sea Zone
 1 armour, 1 battleship, 7 carriers, 3 cruisers, 2 destroyers, 12 fighters, 5 infantry, 8 submarines, 4 tactical_bombers and 3 transports moved from 42 Sea Zone to 55 Sea Zone
 1 armour and 5 infantry moved from 55 Sea Zone to Northern Territory
 2 destroyers moved from 33 Sea Zone to 55 Sea Zone
 1 transport moved from 27 Sea Zone to 10 Sea Zone
 1 tactical_bomber moved from Hawaiian Islands to Queensland
 1 tactical_bomber moved from Western United States to Hawaiian Islands
 1 fighter moved from 8 Sea Zone to Alaska
 1 carrier moved from 91 Sea Zone to 82 Sea Zone
 2 transports moved from 91 Sea Zone to 101 Sea Zone
 1 transport moved from 89 Sea Zone to 101 Sea Zone
 1 destroyer moved from 91 Sea Zone to 101 Sea Zone
 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
 2 infantry moved from 112 Sea Zone to Norway
 1 carrier and 1 fighter moved from 110 Sea Zone to 112 Sea Zone
 1 fighter moved from Holland Belgium to 112 Sea Zone
 2 transports moved from 110 Sea Zone to 90 Sea Zone
 1 carrier and 1 destroyer moved from 91 Sea Zone to 112 Sea Zone
 1 carrier moved from 110 Sea Zone to 112 Sea Zone
 1 fighter moved from 91 Sea Zone to Eastern United States
 1 fighter moved from 91 Sea Zone to 112 Sea Zone
 1 fighter moved from 112 Sea Zone to Norway
 1 fighter and 1 tactical_bomber moved from Gibraltar to 112 Sea Zone
 1 fighter moved from 112 Sea Zone to Norway
 1 transport moved from 110 Sea Zone to 103 Sea Zone
 1 armour moved from Morocco to Tunisia
 1 fighter moved from Belgian Congo to 82 Sea Zone
 1 artillery, 5 infantry and 1 mech_infantry moved from Belgian Congo to Rhodesia
 1 transport moved from 71 Sea Zone to 83 Sea Zone
 2 artilleries, 5 infantry and 12 mech_infantrys moved from Karelia to Finland
 1 armour and 2 infantry moved from Norway to Finland
 8 armour moved from Smolensk to Bryansk
 1 fighter moved from Volgograd to Russia
 2 fighters moved from 55 Sea Zone to 42 Sea ZonePlace Units - Americans 
 1 fighter placed in Eastern United States
 1 artillery, 1 bomber and 3 infantry placed in Eastern United States
 2 infantry placed in Western United States
 2 destroyers and 6 submarines placed in 10 Sea ZoneTurn Complete - Americans 
 Americans collect 68 PUs; end with 68 PUs
 Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
 Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
 Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 93 PUs
 Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 98 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 103 PUs
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 108 PUs
 Turning on Edit Mode
 EDIT: Removing units owned by Americans from 10 Sea Zone: 1 submarine
 EDIT: Changing PUs for Americans from 108 to 109
 EDIT: Changing unit bombing damage for these Americans owned units to: airfield = 0
 EDIT: Changing PUs for Americans from 109 to 111
 EDIT: Turning off Edit ModePurchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese Combat - Chinese Turn Complete - Chinese 
 Chinese collect 0 PUs; end with 2 PUsPurchase Units - British 
 British buy 1 bomber, 1 destroyer and 2 infantry; Remaining resources: 1 PUs;Combat Move - British 
 1 destroyer moved from 71 Sea Zone to 76 Sea Zone
 1 carrier and 1 fighter moved from 91 Sea Zone to 112 Sea Zone
 3 fighters moved from Gibraltar to 112 Sea Zone
 1 fighter moved from 112 Sea Zone to Norway
 2 mech_infantrys moved from Volgograd to CaucasusCombat - British 
 Battle in Caucasus
 British attack with 2 mech_infantrys
 Japanese defend with 1 infantry
 British roll dice for 2 mech_infantrys in Caucasus, round 2 : 0/2 hits
 Japanese roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits
 1 mech_infantry owned by the British lost in Caucasus
 British roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits
 Japanese roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits
 British roll dice for 1 mech_infantry in Caucasus, round 4 : 0/1 hits
 Japanese roll dice for 1 infantry in Caucasus, round 4 : 1/1 hits
 1 mech_infantry owned by the British lost in Caucasus
 Japanese win with 1 infantry remaining. Battle score for attacker is -8
 Casualties for British: 2 mech_infantrysNon Combat Move - British 
 8 infantry moved from 112 Sea Zone to Norway
 8 infantry moved from Normandy Bordeaux to 110 Sea Zone
 8 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
 8 infantry moved from 112 Sea Zone to Norway
 1 cruiser and 1 destroyer moved from 110 Sea Zone to 125 Sea Zone
 1 submarine moved from 110 Sea Zone to 112 Sea Zone
 1 fighter moved from United Kingdom to Finland
 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport moved from 71 Sea Zone to 72 Sea Zone
 5 infantry moved from Belgian Congo to Tanganyika Territory
 1 transport moved from 72 Sea Zone to 71 Sea Zone
 4 infantry moved from Morocco to AlgeriaPlace Units - British 
 1 bomber and 1 infantry placed in United Kingdom
 1 infantry placed in Union of South Africa
 1 destroyer placed in 71 Sea ZoneTurn Complete - British 
 British collect 26 PUs; end with 27 PUsTurn Complete - UK_Pacific 
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 Well, I don’t know how important the collar bone is…but it is a painful bone to break, seems like every movement tweaks it. You know at one time I thought I had this game wrapped up, now I don’t see a good finish. Just keep chipping away. 
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 17 Purchase Units - Italians 
 Italians repair damage of 3x factory_major; Remaining resources: 40 PUs;
 Italians buy 1 artillery, 6 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians 
 1 armour moved from Anglo Egyptian Sudan to French Central Africa
 Italians take French Equatorial Africa from British
 Italians take French Central Africa from French
 1 infantry moved from Anglo Egyptian Sudan to Ethiopia
 Italians take Ethiopia from British
 1 infantry moved from Anglo Egyptian Sudan to Kenya
 Italians take Kenya from British
 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
 Italians take Belgian Congo from British
 1 submarine moved from 81 Sea Zone to 76 Sea Zone
 10 infantry moved from Northern Italy to France
 3 artilleries moved from Northern Italy to France
 2 fighters moved from 81 Sea Zone to 76 Sea Zone
 1 tactical_bomber moved from Egypt to 76 Sea Zone
 1 fighter moved from 81 Sea Zone to 76 Sea Zone
 1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Nigeria
 Italians take Nigeria from ANZAC
 1 fighter moved from 81 Sea Zone to Southern Italy
 1 submarine moved from 98 Sea Zone to 97 Sea Zone
 4 transports moved from 81 Sea Zone to 97 Sea ZoneCombat - Italians 
 Battle in 76 Sea Zone
 Italians attack with 3 fighters, 1 submarine and 1 tactical_bomber
 British defend with 1 destroyer
 Italians roll dice for 1 submarine in 76 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
 Italians roll dice for 3 fighters and 1 tactical_bomber in 76 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
 British roll dice for 1 destroyer in 76 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
 1 destroyer owned by the British lost in 76 Sea Zone
 Italians win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
 Casualties for British: 1 destroyerNon Combat Move - Italians 
 3 fighters moved from 76 Sea Zone to 81 Sea Zone
 1 fighter moved from 81 Sea Zone to Egypt
 1 tactical_bomber moved from 76 Sea Zone to 81 Sea Zone
 4 mech_infantrys moved from Southern Italy to Northern Italy
 1 armour moved from Southern Italy to Northern Italy
 2 infantry moved from Northern Italy to France
 2 infantry moved from Northern Italy to France
 1 artillery moved from Trans-Jordan to EgyptPlace Units - Italians 
 3 mech_infantrys placed in Egypt
 3 infantry placed in Southern Italy
 1 artillery and 3 infantry placed in Northern Italy
 1 submarine placed in 97 Sea ZoneTurn Complete - Italians 
 Total Cost from Convoy Blockades: 3
 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,4,6,1,6,1,5,1
 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,2
 Italians collect 27 PUs (3 lost to blockades); end with 27 PUs
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
 Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 38 PUs
 Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 41 PUs
 Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 46 PUsCombat Hit Differential Summary : Italians : -0,50 
 British : -0,33
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 a long time ago I thought I had it wrapped up too. we’ll see. collar bones definitely seem painful to break 
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 17 Purchase Units - ANZAC 
 ANZAC buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC Non Combat Move - ANZAC 
 4 carriers, 4 destroyers, 7 fighters, 4 submarines, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 55 Sea Zone
 2 armour and 2 infantry moved from Queensland to Northern Territory
 1 destroyer and 1 transport moved from 62 Sea Zone to 55 Sea Zone
 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC 
 1 destroyer placed in 62 Sea Zone
 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC 
 ANZAC collect 14 PUs; end with 14 PUs
 Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 17 Purchase Units - ANZAC 
 ANZAC buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC Non Combat Move - ANZAC 
 4 carriers, 4 destroyers, 7 fighters, 4 submarines, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 55 Sea Zone
 2 armour and 2 infantry moved from Queensland to Northern Territory
 1 destroyer and 1 transport moved from 62 Sea Zone to 55 Sea Zone
 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC 
 1 destroyer placed in 62 Sea Zone
 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC 
 ANZAC collect 14 PUs; end with 14 PUs
 Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Move - French Turn Complete - French 
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 18 Research Technology - Germans Purchase Units - Germans 
 Germans buy 3 armour, 1 artillery, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans 
 9 artilleries and 32 infantry moved from Novgorod to Karelia
 Germans take Karelia from Russians
 1 infantry moved from Baltic States to Belarus
 1 infantry moved from Romania to Bessarabia
 1 infantry moved from France to Normandy Bordeaux
 Germans take Normandy Bordeaux from Americans
 2 infantry moved from France to Holland Belgium
 2 bombers moved from Western Germany to Belarus
 1 tactical_bomber moved from Western Germany to Holland Belgium
 2 tactical_bombers moved from Germany to Holland Belgium
 1 fighter moved from Germany to Belarus
 1 fighter moved from Germany to Belarus
 2 fighters moved from Western Germany to Holland Belgium
 1 fighter moved from Germany to Holland Belgium
 1 infantry moved from France to Holland BelgiumCombat - Germans 
 Battle in Holland Belgium
 Germans attack with 3 fighters, 3 infantry and 3 tactical_bombers
 Americans defend with 2 infantry
 Germans roll dice for 3 fighters, 3 infantry and 3 tactical_bombers in Holland Belgium, round 2 : 4/9 hits, 4,00 expected hits
 Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
 2 infantry owned by the Americans lost in Holland Belgium
 Germans win, taking Holland Belgium from Americans with 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
 Casualties for Americans: 2 infantry
 Battle in Belarus
 Germans attack with 2 bombers, 2 fighters and 1 infantry
 Russians defend with 1 infantry
 Germans roll dice for 2 bombers, 2 fighters and 1 infantry in Belarus, round 2 : 3/5 hits, 2,50 expected hits
 Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
 Germans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 infantryNon Combat Move - Germans 
 2 bombers moved from Belarus to Novgorod
 2 fighters moved from Belarus to Novgorod
 4 artilleries moved from Baltic States to Novgorod
 2 infantry moved from Baltic States to Novgorod
 7 mech_infantrys moved from Western Ukraine to Baltic States
 7 armour moved from Western Ukraine to Baltic States
 1 artillery moved from Eastern Poland to Baltic States
 1 aaGun moved from Eastern Poland to Baltic States
 1 artillery moved from Poland to Baltic States
 2 infantry moved from Poland to Baltic States
 3 artilleries moved from Germany to Poland
 11 infantry moved from Germany to Poland
 1 submarine moved from 126 Sea Zone to 127 Sea Zone
 1 fighter moved from Western Germany to Southern Italy
 1 fighter moved from Holland Belgium to Germany
 2 fighters moved from Holland Belgium to Western Germany
 3 tactical_bombers moved from Holland Belgium to Western Germany
 6 infantry moved from France to Western Germany
 9 artilleries moved from France to Western Germany
 12 infantry and 1 mech_infantry moved from Western Germany to Germany
 1 mech_infantry moved from Germany to Poland
 2 infantry moved from Northern Italy to Western Germany
 1 submarine moved from 124 Sea Zone to 117 Sea Zone
 1 submarine moved from 123 Sea Zone to 122 Sea ZonePlace Units - Germans 
 3 armour placed in Novgorod
 1 artillery and 2 mech_infantrys placed in Germany
 7 infantry placed in Western GermanyTurn Complete - Germans 
 Germans collect 41 PUs; end with 41 PUs
 Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 46 PUs
 Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 48 PUs
 Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 53 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUsCombat Hit Differential Summary : Germans : 0,50 
 Americans : -0,67
 Russians : 0,67
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 TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 18 Purchase Units - Russians 
 Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 1 infantry moved from Volgograd to Kazakhstan
 Russians take Kazakhstan from Japanese
 1 infantry moved from Vologda to Novosibirsk
 1 fighter and 1 tactical_bomber moved from Russia to Novosibirsk
 1 infantry moved from Bryansk to Western Ukraine
 Russians take Western Ukraine from Germans
 2 infantry moved from Volgograd to Caucasus
 1 fighter moved from Volgograd to Caucasus
 1 tactical_bomber moved from Russia to CaucasusCombat - Russians 
 Battle in Novosibirsk
 Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
 Japanese defend with 1 mech_infantry
 Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 0/3 hits
 Japanese roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits
 Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Novosibirsk, round 3 : 2/3 hits
 Japanese roll dice for 1 mech_infantry in Novosibirsk, round 3 : 0/1 hits
 1 mech_infantry owned by the Japanese lost in Novosibirsk
 Russians win, taking Novosibirsk from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
 Casualties for Japanese: 1 mech_infantry
 Battle in Caucasus
 Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
 Japanese defend with 1 infantry
 Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 0/4 hits
 Japanese roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
 Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 3 : 1/4 hits
 Japanese roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits
 1 infantry owned by the Japanese lost in Caucasus
 Russians win, taking Caucasus from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantryNon Combat Move - Russians 
 1 fighter moved from Novosibirsk to Russia
 1 tactical_bomber moved from Novosibirsk to Russia
 1 fighter moved from Caucasus to Russia
 1 tactical_bomber moved from Caucasus to Volgograd
 2 aaGuns moved from Bryansk to Belarus
 10 infantry moved from Bryansk to Belarus
 5 infantry moved from Bryansk to Belarus
 2 infantry moved from Bryansk to Belarus
 3 aaGuns, 15 artilleries and 45 infantry moved from Smolensk to Belarus
 11 infantry moved from Finland to Norway
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 Ok, I keep forgetting about the Russian sub, and now it matters. I wanted to make the attack on the Italian fleet, and didn’t do it. I propose to just replay that single combat, and edit the result into this current game. Questions/concerns? 
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 aah, i guess i cant use scrambling. sure, you can do it if you find a reasonable way to do it. im okay if you wnt to do it all over for simplicity or something 
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 18 Purchase Units - Russians 
 Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 1 submarine moved from 92 Sea Zone to 97 Sea ZoneCombat - Russians 
 Battle in 97 Sea Zone
 Russians attack with 1 submarine
 Italians defend with 2 submarines and 4 transports
 Russians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
 Italians roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits
 Russians roll dice for 1 submarine in 97 Sea Zone, round 3 : 0/1 hits
 Italians roll dice for 2 submarines in 97 Sea Zone, round 3 : 0/2 hits
 Russians roll dice for 1 submarine in 97 Sea Zone, round 4 : 1/1 hits
 Italians roll dice for 2 submarines in 97 Sea Zone, round 4 : 0/2 hits
 1 submarine owned by the Italians lost in 97 Sea Zone
 Russians roll dice for 1 submarine in 97 Sea Zone, round 5 : 1/1 hits
 Italians roll dice for 1 submarine in 97 Sea Zone, round 5 : 0/1 hits
 1 submarine owned by the Italians lost in 97 Sea Zone
 4 transports owned by the Italians lost in 97 Sea Zone
 Russians roll dice for 1 submarine in 97 Sea Zone, round 6 : 0/1 hits
 Russians win, taking 97 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 40
 Casualties for Italians: 2 submarines and 4 transportsNon Combat Move - Russians 
 Turning on Edit Mode
 EDIT: Removing units owned by Japanese from Novosibirsk: 1 mech_infantry
 EDIT: Changing ownership of Novosibirsk from Japanese to Russians
 EDIT: Removing units owned by Japanese from Caucasus: 1 infantry
 EDIT: Changing ownership of Caucasus from Japanese to Russians
 EDIT: Changing ownership of Kazakhstan from Japanese to Russians
 EDIT: Changing ownership of Western Ukraine from Germans to Russians
 EDIT: Turning off Edit Mode
 Turning on Edit Mode
 EDIT: Turning off Edit Mode
 1 infantry moved from Vologda to Novosibirsk
 1 infantry moved from Volgograd to Kazakhstan
 2 infantry moved from Volgograd to Caucasus
 1 fighter moved from Volgograd to Russia
 3 aaGuns, 15 artilleries and 45 infantry moved from Smolensk to Belarus
 2 aaGuns moved from Bryansk to Belarus
 2 artilleries moved from Bryansk to Belarus
 1 infantry moved from Bryansk to Western Ukraine
 17 infantry moved from Bryansk to Belarus
 1 infantry moved from Rostov to Volgograd
 1 infantry moved from Bryansk to Rostov
 1 armour moved from Smolensk to Bryansk
 3 infantry moved from Russia to Bryansk
 2 artilleries moved from Russia to Bryansk
 11 infantry moved from Finland to NorwayPlace Units - Russians 
 1 artillery and 2 infantry placed in Volgograd
 4 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 24 PUs; end with 24 PUs
 Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs
 Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 28 PUs
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 Done. And went my way, I seem to win a lot of these small battles…or maybe there have just been a lot of small battles in this game to win. I assumed you would want the submarines to defend the fleet. If you would have retreated after the first sub died since the battle would turn against the Italians at that point (3:1 dog), I’m fine if you want to put the sub back on the map. 




 
		 
		







