@cwglee51 no scramble thanks.
do you play v2.5 or 2.7? I have both so checking which version I need to boot up for my turns.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 1x factory_major; Remaining resources: 45 PUs;
Germans buy 1 artillery, 1 fighter, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from France to Holland Belgium
1 bomber moved from Germany to Finland
5 armour moved from Belarus to Western Ukraine
6 mech_infantrys moved from Belarus to Western Ukraine
6 infantry moved from Baltic States to Novgorod
1 armour moved from Belarus to Western Ukraine
1 mech_infantry moved from Belarus to Western Ukraine
1 armour moved from Belarus to Western Ukraine
17 armour, 9 artilleries, 26 infantry and 14 mech_infantrys moved from Belarus to Novgorod
2 fighters moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Holland Belgium
Combat - Germans
Strategic bombing raid in Finland
AA fire in Finland : 0/1 hits, 0,17 expected hits
Bombing raid in Finland rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Finland causes 6 damage total.
Battle in Novgorod
Germans attack with 17 armour, 9 artilleries, 32 infantry and 14 mech_infantrys
Americans defend with 1 infantry; Russians defend with 1 airfield, 1 factory_minor and 1 harbour
Germans roll dice for 17 armour, 9 artilleries, 32 infantry and 14 mech_infantrys in Novgorod, round 2 : 18/72 hits, 20,67 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Novgorod
Germans win, taking Novgorod from Russians with 17 armour, 9 artilleries, 32 infantry and 14 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Germans attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 2 infantry
Germans roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 4/6 hits, 2,67 expected hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in Western Ukraine
Germans attack with 7 armour and 7 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 7 armour and 7 mech_infantrys in Western Ukraine, round 2 : 4/14 hits, 4,67 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 7 armour and 6 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 mech_infantry moved from Belarus to Western Ukraine
2 aaGuns moved from Belarus to Novgorod
1 aaGun moved from Baltic States to Eastern Poland
1 artillery moved from Poland to Eastern Poland
1 infantry moved from Poland to Eastern Poland
4 artilleries moved from Poland to Baltic States
3 infantry moved from Poland to Baltic States
1 artillery moved from Germany to Poland
2 infantry moved from Germany to Poland
2 infantry moved from Yugoslavia to Romania
2 artilleries moved from Western Germany to Germany
9 infantry moved from Western Germany to Germany
2 infantry moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Western Germany
2 infantry moved from Southern Italy to Northern Italy
2 fighters moved from Egypt to Western Germany
1 fighter moved from Malta to Germany
1 tactical_bomber moved from Malta to Germany
1 tactical_bomber moved from Malta to Western Germany
1 bomber moved from Finland to Western Germany
1 bomber moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to Germany
1 fighter moved from Holland Belgium to Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
1 aaGun moved from Western Germany to Germany
1 infantry moved from Northern Italy to Western Germany
1 tactical_bomber moved from Western Germany to Germany
1 infantry moved from Northern Italy to Western Germany
9 artilleries and 9 infantry moved from Northern Italy to France
1 submarine moved from 112 Sea Zone to 126 Sea Zone
1 submarine moved from 119 Sea Zone to 123 Sea Zone
1 submarine moved from 117 Sea Zone to 116 Sea Zone
Place Units - Germans
1 artillery and 2 infantry placed in Germany
1 fighter, 7 infantry and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 39 PUs; end with 39 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 46 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : -2,00
Americans : 0,33
AA fire in Finland : : -0,17
Russians : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Russians
Russians buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Smolensk to Belarus
Russians take Belarus from Germans
1 armour moved from Belarus to Smolensk
1 infantry moved from Archangel to Vologda
Combat - Russians
Non Combat Move - Russians
11 infantry moved from Karelia to Finland
1 infantry moved from Bryansk to Rostov
2 artilleries and 6 infantry moved from Caucasus to Volgograd
1 infantry moved from Smolensk to Belarus
1 infantry moved from Smolensk to Archangel
19 infantry moved from Smolensk to Bryansk
2 armour moved from Smolensk to Bryansk
2 aaGuns moved from Smolensk to Bryansk
2 artilleries moved from Russia to Bryansk
1 fighter moved from Vologda to Volgograd
2 artilleries moved from Russia to Smolensk
2 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Smolensk
Place Units - Russians
1 artillery and 2 infantry placed in Volgograd
2 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 2 fighters, 4 infantry, 1 mech_infantry, 5 submarines and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour moved from Yakut S.S.R. to Evenkiyskiy
Japanese take Yenisey from Russians
Japanese take Evenkiyskiy from Russians
1 mech_infantry moved from Urals to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Shensi to Sikang
1 infantry moved from Szechwan to Sikang
1 mech_infantry moved from Kansu to Shensi
1 mech_infantry moved from Shensi to Sikang
1 infantry moved from Kazakhstan to Caucasus
Japanese take Caucasus from Russians
3 armour moved from Eastern Persia to Northwest Persia
1 infantry moved from Eastern Persia to Persia
1 armour moved from India to 39 Sea Zone
1 artillery moved from India to 39 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 armour moved from India to Eastern Persia
1 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from French Indo China to Yunnan
2 mech_infantrys moved from French Indo China to Szechwan
1 infantry moved from Hopei to Shensi
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 artillery moved from Kweichow to Shensi
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 artillery moved from Buyant-Uhaa to Central Mongolia
Japanese take Central Mongolia from Russians
2 infantry moved from Buyant-Uhaa to Central Mongolia
1 fighter moved from Japan to 21 Sea Zone
1 bomber moved from Szechwan to Sikang
1 submarine moved from 6 Sea Zone to 22 Sea Zone
1 fighter moved from Shensi to Sikang
2 infantry moved from Kiangsu to Anhwe
1 artillery moved from Kiangsu to Anhwe
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 submarine moved from 44 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 6 Sea Zone to 8 Sea Zone
Combat - Japanese
Battle in 22 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 22 Sea Zone
Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese win, taking 22 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 8 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer in 8 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 8 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 8 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Sikang
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry in Sikang, round 2 : 2/5 hits, 1,67 expected hits
Chinese roll dice for 2 infantry in Sikang, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Sikang to Malaya
2 fighters moved from Shensi to Malaya
4 tactical_bombers moved from Shensi to Malaya
1 fighter moved from Sikang to Shan State
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 39 Sea Zone to 37 Sea Zone
1 armour moved from 37 Sea Zone to Shan State
1 artillery moved from 37 Sea Zone to Siam
1 infantry moved from 37 Sea Zone to Siam
1 infantry moved from 37 Sea Zone to Shan State
1 fighter moved from 21 Sea Zone to Kwangtung
2 tactical_bombers moved from Japan to French Indo China
Place Units - Japanese
1 submarine placed in 36 Sea Zone
3 submarines placed in 37 Sea Zone
2 fighters placed in French Indo China
1 destroyer and 1 submarine placed in 6 Sea Zone
1 tactical_bomber placed in Japan
1 armour, 1 infantry and 1 mech_infantry placed in India
3 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 80 PUs; end with 80 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 83 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Americans : -0,33
Chinese : 0,33
Japanese : 0,33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 93 PUs;
Americans buy 1 artillery, 1 bomber, 2 destroyers, 1 fighter, 5 infantry and 6 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 fighter moved from Western United States to 8 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
3 submarines moved from 33 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 bomber moved from Caroline Islands to 6 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
2 bombers moved from Queensland to 35 Sea Zone
1 bomber moved from Tobruk to Egypt
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
1 cruiser and 1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 125 Sea Zone
1 fighter moved from 91 Sea Zone to 125 Sea Zone
1 carrier moved from 110 Sea Zone to 125 Sea Zone
1 armour moved from Smolensk to Urals
Russians take Urals from Japanese
Combat - Americans
Scramble?
Um. I forgot to make my “free” invasion moves.
I can’t edit so I’ll just let you know…should affect your decisions but who knows.
1 transport +2inf from Java to Celebes
1 transport + 2 inf from US to Far East
yes, scramble please
Ugh. Broke collar bone. Got it set yesterday. Maybe make my move tomorrow. Sorry for delay
stay safe. Dont break imoprtant bones!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 93 PUs;
Americans buy 1 artillery, 1 bomber, 2 destroyers, 1 fighter, 5 infantry and 6 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 fighter moved from Western United States to 8 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
3 submarines moved from 33 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 bomber moved from Caroline Islands to 6 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
2 bombers moved from Queensland to 35 Sea Zone
1 bomber moved from Tobruk to Egypt
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
1 cruiser and 1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 125 Sea Zone
1 fighter moved from 91 Sea Zone to 125 Sea Zone
1 carrier moved from 110 Sea Zone to 125 Sea Zone
1 armour moved from Smolensk to Urals
Russians take Urals from Japanese
Combat - Americans
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Strategic bombing raid in Egypt
AA fire in Egypt : 1/1 hits
1 bomber killed by AA
Bombing raid in Egypt causes 0 damage total.
Battle in 6 Sea Zone
Americans attack with 1 bomber and 3 submarines
Japanese defend with 1 destroyer, 1 submarine, 1 tactical_bomber and 1 transport
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 bomber in 6 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 3 submarines in 6 Sea Zone, round 3 : 1/3 hits
Americans roll dice for 1 bomber in 6 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 3 : 1/2 hits
1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 submarines in 6 Sea Zone, round 4 : 1/2 hits
1 transport owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 bomber in 6 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 tactical_bomber in 6 Sea Zone, round 4 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 bomber owned by the Americans lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 14
Casualties for Americans: 1 bomber and 1 submarine
Casualties for Japanese: 1 destroyer, 1 submarine, 1 tactical_bomber and 1 transport
Battle in 125 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 submarine
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 125 Sea Zone, round 2 : 1/4 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win, taking 125 Sea Zone from Neutral with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Holland Belgium
Americans attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 8 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 1 fighter and 1 transport in 8 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 8 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Aleutian Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Aleutian Islands
Americans roll dice for 1 artillery in Aleutian Islands, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 0/1 hits
Americans roll dice for 1 artillery in Aleutian Islands, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 4 : 0/1 hits
Americans roll dice for 1 artillery in Aleutian Islands, round 5 : 1/1 hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 35 Sea Zone
Americans attack with 2 bombers and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win, taking 35 Sea Zone from Japanese with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 2 infantry
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 3 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Soviet Far East: 2 infantry
EDIT: Changing ownership of Soviet Far East from Japanese to Russians
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 42 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by Americans to 44 Sea Zone: 1 transport
EDIT: Changing ownership of Celebes from Japanese to Americans
EDIT: Adding units owned by Americans to Celebes: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 110 Sea Zone: 8 infantry and 3 transports
EDIT: Removing units owned by Americans from 110 Sea Zone: 5 transports
EDIT: Adding units owned by British to 110 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 112 Sea Zone: 4 transports
EDIT: Adding units owned by British to 112 Sea Zone: 8 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 bombers moved from 35 Sea Zone to Caroline Islands
1 destroyer and 1 submarine moved from 30 Sea Zone to 33 Sea Zone
1 armour, 1 battleship, 7 carriers, 3 cruisers, 2 destroyers, 12 fighters, 5 infantry, 8 submarines, 4 tactical_bombers and 3 transports moved from 42 Sea Zone to 55 Sea Zone
1 armour and 5 infantry moved from 55 Sea Zone to Northern Territory
2 destroyers moved from 33 Sea Zone to 55 Sea Zone
1 transport moved from 27 Sea Zone to 10 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to Queensland
1 tactical_bomber moved from Western United States to Hawaiian Islands
1 fighter moved from 8 Sea Zone to Alaska
1 carrier moved from 91 Sea Zone to 82 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 destroyer moved from 91 Sea Zone to 101 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 carrier and 1 fighter moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from Holland Belgium to 112 Sea Zone
2 transports moved from 110 Sea Zone to 90 Sea Zone
1 carrier and 1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from 91 Sea Zone to Eastern United States
1 fighter moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from 112 Sea Zone to Norway
1 fighter and 1 tactical_bomber moved from Gibraltar to 112 Sea Zone
1 fighter moved from 112 Sea Zone to Norway
1 transport moved from 110 Sea Zone to 103 Sea Zone
1 armour moved from Morocco to Tunisia
1 fighter moved from Belgian Congo to 82 Sea Zone
1 artillery, 5 infantry and 1 mech_infantry moved from Belgian Congo to Rhodesia
1 transport moved from 71 Sea Zone to 83 Sea Zone
2 artilleries, 5 infantry and 12 mech_infantrys moved from Karelia to Finland
1 armour and 2 infantry moved from Norway to Finland
8 armour moved from Smolensk to Bryansk
1 fighter moved from Volgograd to Russia
2 fighters moved from 55 Sea Zone to 42 Sea Zone
Place Units - Americans
1 fighter placed in Eastern United States
1 artillery, 1 bomber and 3 infantry placed in Eastern United States
2 infantry placed in Western United States
2 destroyers and 6 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 68 PUs; end with 68 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 submarine
EDIT: Changing PUs for Americans from 108 to 109
EDIT: Changing unit bombing damage for these Americans owned units to: airfield = 0
EDIT: Changing PUs for Americans from 109 to 111
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 93 PUs;
Americans buy 1 artillery, 1 bomber, 2 destroyers, 1 fighter, 5 infantry and 6 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 fighter moved from Western United States to 8 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
3 submarines moved from 33 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 bomber moved from Caroline Islands to 6 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
2 bombers moved from Queensland to 35 Sea Zone
1 bomber moved from Tobruk to Egypt
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
1 cruiser and 1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 125 Sea Zone
1 fighter moved from 91 Sea Zone to 125 Sea Zone
1 carrier moved from 110 Sea Zone to 125 Sea Zone
1 armour moved from Smolensk to Urals
Russians take Urals from Japanese
Combat - Americans
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Strategic bombing raid in Egypt
AA fire in Egypt : 1/1 hits
1 bomber killed by AA
Bombing raid in Egypt causes 0 damage total.
Battle in 6 Sea Zone
Americans attack with 1 bomber and 3 submarines
Japanese defend with 1 destroyer, 1 submarine, 1 tactical_bomber and 1 transport
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 bomber in 6 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 3 submarines in 6 Sea Zone, round 3 : 1/3 hits
Americans roll dice for 1 bomber in 6 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 3 : 1/2 hits
1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 submarines in 6 Sea Zone, round 4 : 1/2 hits
1 transport owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 bomber in 6 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 tactical_bomber in 6 Sea Zone, round 4 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 bomber owned by the Americans lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 14
Casualties for Americans: 1 bomber and 1 submarine
Casualties for Japanese: 1 destroyer, 1 submarine, 1 tactical_bomber and 1 transport
Battle in 125 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 submarine
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 125 Sea Zone, round 2 : 1/4 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win, taking 125 Sea Zone from Neutral with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Holland Belgium
Americans attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 8 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 1 fighter and 1 transport in 8 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 8 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Aleutian Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Aleutian Islands
Americans roll dice for 1 artillery in Aleutian Islands, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 0/1 hits
Americans roll dice for 1 artillery in Aleutian Islands, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 4 : 0/1 hits
Americans roll dice for 1 artillery in Aleutian Islands, round 5 : 1/1 hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 35 Sea Zone
Americans attack with 2 bombers and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win, taking 35 Sea Zone from Japanese with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 2 infantry
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 3 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Soviet Far East: 2 infantry
EDIT: Changing ownership of Soviet Far East from Japanese to Russians
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 42 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by Americans to 44 Sea Zone: 1 transport
EDIT: Changing ownership of Celebes from Japanese to Americans
EDIT: Adding units owned by Americans to Celebes: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 110 Sea Zone: 8 infantry and 3 transports
EDIT: Removing units owned by Americans from 110 Sea Zone: 5 transports
EDIT: Adding units owned by British to 110 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 112 Sea Zone: 4 transports
EDIT: Adding units owned by British to 112 Sea Zone: 8 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 bombers moved from 35 Sea Zone to Caroline Islands
1 destroyer and 1 submarine moved from 30 Sea Zone to 33 Sea Zone
1 armour, 1 battleship, 7 carriers, 3 cruisers, 2 destroyers, 12 fighters, 5 infantry, 8 submarines, 4 tactical_bombers and 3 transports moved from 42 Sea Zone to 55 Sea Zone
1 armour and 5 infantry moved from 55 Sea Zone to Northern Territory
2 destroyers moved from 33 Sea Zone to 55 Sea Zone
1 transport moved from 27 Sea Zone to 10 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to Queensland
1 tactical_bomber moved from Western United States to Hawaiian Islands
1 fighter moved from 8 Sea Zone to Alaska
1 carrier moved from 91 Sea Zone to 82 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 destroyer moved from 91 Sea Zone to 101 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 carrier and 1 fighter moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from Holland Belgium to 112 Sea Zone
2 transports moved from 110 Sea Zone to 90 Sea Zone
1 carrier and 1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from 91 Sea Zone to Eastern United States
1 fighter moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from 112 Sea Zone to Norway
1 fighter and 1 tactical_bomber moved from Gibraltar to 112 Sea Zone
1 fighter moved from 112 Sea Zone to Norway
1 transport moved from 110 Sea Zone to 103 Sea Zone
1 armour moved from Morocco to Tunisia
1 fighter moved from Belgian Congo to 82 Sea Zone
1 artillery, 5 infantry and 1 mech_infantry moved from Belgian Congo to Rhodesia
1 transport moved from 71 Sea Zone to 83 Sea Zone
2 artilleries, 5 infantry and 12 mech_infantrys moved from Karelia to Finland
1 armour and 2 infantry moved from Norway to Finland
8 armour moved from Smolensk to Bryansk
1 fighter moved from Volgograd to Russia
2 fighters moved from 55 Sea Zone to 42 Sea Zone
Place Units - Americans
1 fighter placed in Eastern United States
1 artillery, 1 bomber and 3 infantry placed in Eastern United States
2 infantry placed in Western United States
2 destroyers and 6 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 68 PUs; end with 68 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 submarine
EDIT: Changing PUs for Americans from 108 to 109
EDIT: Changing unit bombing damage for these Americans owned units to: airfield = 0
EDIT: Changing PUs for Americans from 109 to 111
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Purchase Units - British
British buy 1 bomber, 1 destroyer and 2 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 destroyer moved from 71 Sea Zone to 76 Sea Zone
1 carrier and 1 fighter moved from 91 Sea Zone to 112 Sea Zone
3 fighters moved from Gibraltar to 112 Sea Zone
1 fighter moved from 112 Sea Zone to Norway
2 mech_infantrys moved from Volgograd to Caucasus
Combat - British
Battle in Caucasus
British attack with 2 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 2 mech_infantrys in Caucasus, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits
1 mech_infantry owned by the British lost in Caucasus
British roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits
British roll dice for 1 mech_infantry in Caucasus, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Caucasus, round 4 : 1/1 hits
1 mech_infantry owned by the British lost in Caucasus
Japanese win with 1 infantry remaining. Battle score for attacker is -8
Casualties for British: 2 mech_infantrys
Non Combat Move - British
8 infantry moved from 112 Sea Zone to Norway
8 infantry moved from Normandy Bordeaux to 110 Sea Zone
8 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
8 infantry moved from 112 Sea Zone to Norway
1 cruiser and 1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to Finland
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport moved from 71 Sea Zone to 72 Sea Zone
5 infantry moved from Belgian Congo to Tanganyika Territory
1 transport moved from 72 Sea Zone to 71 Sea Zone
4 infantry moved from Morocco to Algeria
Place Units - British
1 bomber and 1 infantry placed in United Kingdom
1 infantry placed in Union of South Africa
1 destroyer placed in 71 Sea Zone
Turn Complete - British
British collect 26 PUs; end with 27 PUs
Turn Complete - UK_Pacific
Well, I don’t know how important the collar bone is…but it is a painful bone to break, seems like every movement tweaks it. You know at one time I thought I had this game wrapped up, now I don’t see a good finish. Just keep chipping away.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Italians
Italians repair damage of 3x factory_major; Remaining resources: 40 PUs;
Italians buy 1 artillery, 6 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Anglo Egyptian Sudan to French Central Africa
Italians take French Equatorial Africa from British
Italians take French Central Africa from French
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
1 infantry moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 submarine moved from 81 Sea Zone to 76 Sea Zone
10 infantry moved from Northern Italy to France
3 artilleries moved from Northern Italy to France
2 fighters moved from 81 Sea Zone to 76 Sea Zone
1 tactical_bomber moved from Egypt to 76 Sea Zone
1 fighter moved from 81 Sea Zone to 76 Sea Zone
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Nigeria
Italians take Nigeria from ANZAC
1 fighter moved from 81 Sea Zone to Southern Italy
1 submarine moved from 98 Sea Zone to 97 Sea Zone
4 transports moved from 81 Sea Zone to 97 Sea Zone
Combat - Italians
Battle in 76 Sea Zone
Italians attack with 3 fighters, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Italians roll dice for 1 submarine in 76 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 3 fighters and 1 tactical_bomber in 76 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
British roll dice for 1 destroyer in 76 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 76 Sea Zone
Italians win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Italians
3 fighters moved from 76 Sea Zone to 81 Sea Zone
1 fighter moved from 81 Sea Zone to Egypt
1 tactical_bomber moved from 76 Sea Zone to 81 Sea Zone
4 mech_infantrys moved from Southern Italy to Northern Italy
1 armour moved from Southern Italy to Northern Italy
2 infantry moved from Northern Italy to France
2 infantry moved from Northern Italy to France
1 artillery moved from Trans-Jordan to Egypt
Place Units - Italians
3 mech_infantrys placed in Egypt
3 infantry placed in Southern Italy
1 artillery and 3 infantry placed in Northern Italy
1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,4,6,1,6,1,5,1
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,2
Italians collect 27 PUs (3 lost to blockades); end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 38 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 41 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Italians : -0,50
British : -0,33
a long time ago I thought I had it wrapped up too. we’ll see. collar bones definitely seem painful to break
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
4 carriers, 4 destroyers, 7 fighters, 4 submarines, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 55 Sea Zone
2 armour and 2 infantry moved from Queensland to Northern Territory
1 destroyer and 1 transport moved from 62 Sea Zone to 55 Sea Zone
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
4 carriers, 4 destroyers, 7 fighters, 4 submarines, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 55 Sea Zone
2 armour and 2 infantry moved from Queensland to Northern Territory
1 destroyer and 1 transport moved from 62 Sea Zone to 55 Sea Zone
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
9 artilleries and 32 infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
1 infantry moved from Baltic States to Belarus
1 infantry moved from Romania to Bessarabia
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from Americans
2 infantry moved from France to Holland Belgium
2 bombers moved from Western Germany to Belarus
1 tactical_bomber moved from Western Germany to Holland Belgium
2 tactical_bombers moved from Germany to Holland Belgium
1 fighter moved from Germany to Belarus
1 fighter moved from Germany to Belarus
2 fighters moved from Western Germany to Holland Belgium
1 fighter moved from Germany to Holland Belgium
1 infantry moved from France to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 3 fighters, 3 infantry and 3 tactical_bombers
Americans defend with 2 infantry
Germans roll dice for 3 fighters, 3 infantry and 3 tactical_bombers in Holland Belgium, round 2 : 4/9 hits, 4,00 expected hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Belarus
Germans attack with 2 bombers, 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers, 2 fighters and 1 infantry in Belarus, round 2 : 3/5 hits, 2,50 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers moved from Belarus to Novgorod
2 fighters moved from Belarus to Novgorod
4 artilleries moved from Baltic States to Novgorod
2 infantry moved from Baltic States to Novgorod
7 mech_infantrys moved from Western Ukraine to Baltic States
7 armour moved from Western Ukraine to Baltic States
1 artillery moved from Eastern Poland to Baltic States
1 aaGun moved from Eastern Poland to Baltic States
1 artillery moved from Poland to Baltic States
2 infantry moved from Poland to Baltic States
3 artilleries moved from Germany to Poland
11 infantry moved from Germany to Poland
1 submarine moved from 126 Sea Zone to 127 Sea Zone
1 fighter moved from Western Germany to Southern Italy
1 fighter moved from Holland Belgium to Germany
2 fighters moved from Holland Belgium to Western Germany
3 tactical_bombers moved from Holland Belgium to Western Germany
6 infantry moved from France to Western Germany
9 artilleries moved from France to Western Germany
12 infantry and 1 mech_infantry moved from Western Germany to Germany
1 mech_infantry moved from Germany to Poland
2 infantry moved from Northern Italy to Western Germany
1 submarine moved from 124 Sea Zone to 117 Sea Zone
1 submarine moved from 123 Sea Zone to 122 Sea Zone
Place Units - Germans
3 armour placed in Novgorod
1 artillery and 2 mech_infantrys placed in Germany
7 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 48 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : 0,50
Americans : -0,67
Russians : 0,67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Japanese
1 infantry moved from Vologda to Novosibirsk
1 fighter and 1 tactical_bomber moved from Russia to Novosibirsk
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
2 infantry moved from Volgograd to Caucasus
1 fighter moved from Volgograd to Caucasus
1 tactical_bomber moved from Russia to Caucasus
Combat - Russians
Battle in Novosibirsk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Novosibirsk, round 3 : 2/3 hits
Japanese roll dice for 1 mech_infantry in Novosibirsk, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Caucasus
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 3 : 1/4 hits
Japanese roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Caucasus
Russians win, taking Caucasus from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 fighter moved from Novosibirsk to Russia
1 tactical_bomber moved from Novosibirsk to Russia
1 fighter moved from Caucasus to Russia
1 tactical_bomber moved from Caucasus to Volgograd
2 aaGuns moved from Bryansk to Belarus
10 infantry moved from Bryansk to Belarus
5 infantry moved from Bryansk to Belarus
2 infantry moved from Bryansk to Belarus
3 aaGuns, 15 artilleries and 45 infantry moved from Smolensk to Belarus
11 infantry moved from Finland to Norway
Ok, I keep forgetting about the Russian sub, and now it matters. I wanted to make the attack on the Italian fleet, and didn’t do it. I propose to just replay that single combat, and edit the result into this current game. Questions/concerns?