Edit: What-if UK did not go for aggressive Medi fgt buy in UK1, and instead focus on sea mine in sz 12 and 15, and buy inf art atg at ratio of 4:2:1 and occasional tnk bmb for Cairo.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour, 1 battleship, 3 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
2 infantry moved from Malaya to Shan State
1 infantry moved from French Indo China to Shan State
1 fighter moved from Malaya to Shan State
2 bombers moved from Hunan to India
1 mech_infantry moved from Shensi to Kansu
1 artillery moved from Shensi to Kansu
2 artilleries and 2 infantry moved from Yunnan to Szechwan
1 armour moved from Kweichow to Shensi
1 armour moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 armour moved from Kweichow to Shensi
1 armour moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 artillery moved from Dzavhan to Yenisey
1 armour moved from Ulaanbaatar to Yenisey
3 fighters and 3 tactical_bombers moved from Hunan to Shan State
2 tactical_bombers moved from Hunan to Shan State
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 44 Sea Zone to 43 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
Combat - Japanese
Strategic bombing raid in India
AA fire in India : 1/2 hits
1 bomber killed by AA
Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in India causes 5 damage total.
Battle in Aleutian Islands
Battle in 43 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
French defend with 1 destroyer
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits
French roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the French and 1 submarine owned by the Japanese lost in 43 Sea Zone
Japanese win, taking Aleutian Islands from Americans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for French: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Kansu
Japanese attack with 1 artillery and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 mech_infantry in Kansu, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Kansu, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 artillery remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Szechwan
Japanese attack with 2 artilleries and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Szechwan, round 2 : 0/4 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
Japanese roll dice for 2 artilleries and 2 infantry in Szechwan, round 3 : 1/4 hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 4 fighters, 3 infantry and 5 tactical_bombers
British defend with 1 artillery and 3 infantry; ANZAC defend with 3 fighters
Japanese roll dice for 4 fighters, 3 infantry and 5 tactical_bombers in Shan State, round 2 : 5/12 hits
UK_Pacific roll dice for 1 artillery, 3 fighters and 3 infantry in Shan State, round 2 : 4/7 hits
1 tactical_bomber owned by the Japanese, 3 infantry owned by the Japanese, 1 fighter owned by the ANZAC, 1 artillery owned by the British and 3 infantry owned by the British lost in Shan State
Japanese roll dice for 4 fighters and 4 tactical_bombers in Shan State, round 3 : 5/8 hits
UK_Pacific roll dice for 2 fighters in Shan State, round 3 : 1/2 hits
1 fighter owned by the Japanese and 2 fighters owned by the ANZAC lost in Shan State
Japanese win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 13
Casualties for British: 1 artillery and 3 infantry
Casualties for ANZAC: 3 fighters
Casualties for Japanese: 1 fighter, 3 infantry and 1 tactical_bomber
Non Combat Move - Japanese
3 fighters and 4 tactical_bombers moved from Shan State to Kwangsi
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
3 armour moved from Kiangsi to Kwangsi
2 armour moved from Kweichow to Sikang
3 armour moved from Kiangsu to Kwangsi
3 armour moved from Manchuria to Anhwe
1 infantry moved from Ulaanbaatar to Central Mongolia
2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to Philippines
2 infantry moved from Amur to Manchuria
1 bomber moved from India to Kwangsi
Place Units - Japanese
3 mech_infantrys placed in Kiangsu
3 armour placed in Manchuria
1 battleship and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 59 PUs; end with 60 PUs
And another one bites the dust… another bomber in India down… sigh I swear, I think you’re hitting 50% on those…
I’m done for the day.
It’s probably pretty close. It’s just one of those games. I think it’s even worse to watch the dice go bad in real life games….pizza gets spit out, the cussing, then comes the…“oh ya…it’s just a game.”
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 destroyers, 2 infantry, 3 submarines and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour, 3 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
1 armour, 1 carrier, 2 cruisers, 4 destroyers, 1 fighter, 3 infantry, 2 mech_infantrys, 2 submarines, 1 tactical_bomber and 3 transports moved from 91 Sea Zone to 95 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from 95 Sea Zone to Southern Italy
2 submarines moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 3 infantry moved from Brazil to 86 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Combat - Americans
Battle in Morocco
Battle in 8 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans roll dice for 2 submarines in 8 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Americans win, taking Morocco from Italians with 2 submarines remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 95 Sea Zone
Americans attack with 1 carrier, 2 cruisers, 4 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 3 transports
Italians defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
Americans roll dice for 2 submarines in 95 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 carrier, 2 cruisers, 4 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 95 Sea Zone, round 2 : 1/8 hits, 3.50 expected hits
Units damaged: 1 carrier owned by the Italians
Italians roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 95 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
1 submarine owned by the Americans and 1 carrier owned by the Americans lost in 95 Sea Zone
Americans roll dice for 1 submarine in 95 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 cruisers, 4 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 95 Sea Zone, round 3 : 4/8 hits, 3.50 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 95 Sea Zone, round 3 : 1/5 hits, 2.50 expected hits
1 destroyer owned by the Italians, 1 cruiser owned by the Italians, 1 tactical_bomber owned by the Americans and 1 carrier owned by the Italians lost in 95 Sea Zone
Americans roll dice for 1 submarine in 95 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 cruisers, 4 destroyers, 1 fighter and 3 transports in 95 Sea Zone, round 4 : 5/7 hits, 2.83 expected hits
Italians roll dice for 1 fighter in 95 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 battleship and 1 transport in 95 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 submarine owned by the Americans, 1 transport owned by the Italians, 1 fighter owned by the Americans, 1 fighter owned by the Italians and 1 battleship owned by the Italians lost in 95 Sea Zone
Americans win with 2 cruisers, 4 destroyers and 3 transports remaining. Battle score for attacker is 24
Casualties for Italians: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
Casualties for Americans: 1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber
Battle in Southern Italy
Americans attack with 1 armour, 3 infantry and 2 mech_infantrys
Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Southern Italy, round 2 : 2/6 hits, 1.33 expected hits
Italians roll dice for 2 aaGuns and 2 infantry in Southern Italy, round 2 : 1/2 hits, 0.67 expected hits
2 aaGuns owned by the Italians and 1 infantry owned by the Americans lost in Southern Italy
Americans roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Southern Italy, round 3 : 0/5 hits, 1.17 expected hits
Italians roll dice for 2 infantry in Southern Italy, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Southern Italy
Americans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Southern Italy, round 4 : 0/4 hits, 1.00 expected hits
Italians roll dice for 2 infantry in Southern Italy, round 4 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Southern Italy, round 5 : 1/4 hits, 1.00 expected hits
Italians roll dice for 2 infantry in Southern Italy, round 5 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Americans, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Southern Italy
Americans roll dice for 1 armour and 1 mech_infantry in Southern Italy, round 6 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Southern Italy, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Southern Italy
Americans captures 33PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 2 aaGuns and 2 infantry
Casualties for Americans: 3 infantry and 1 mech_infantry
Non Combat Move - Americans
1 fighter moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 30 Sea Zone to 54 Sea Zone
Place Units - Americans
1 armour and 1 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
2 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 90 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Combat Hit Differential Summary :
Italians : 0.67
Americans : -2.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 6 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 6 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 destroyers, 2 infantry, 3 submarines and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour, 3 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
1 armour, 1 carrier, 2 cruisers, 4 destroyers, 1 fighter, 3 infantry, 2 mech_infantrys, 2 submarines, 1 tactical_bomber and 3 transports moved from 91 Sea Zone to 95 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from 95 Sea Zone to Southern Italy
2 submarines moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 3 infantry moved from Brazil to 86 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Combat - Americans
Battle in Morocco
Battle in 8 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans roll dice for 2 submarines in 8 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Americans win, taking Morocco from Italians with 2 submarines remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 95 Sea Zone
Americans attack with 1 carrier, 2 cruisers, 4 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 3 transports
Italians defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
Americans roll dice for 2 submarines in 95 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 carrier, 2 cruisers, 4 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 95 Sea Zone, round 2 : 1/8 hits, 3.50 expected hits
Units damaged: 1 carrier owned by the Italians
Italians roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 95 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
1 submarine owned by the Americans and 1 carrier owned by the Americans lost in 95 Sea Zone
Americans roll dice for 1 submarine in 95 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 cruisers, 4 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 95 Sea Zone, round 3 : 4/8 hits, 3.50 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 95 Sea Zone, round 3 : 1/5 hits, 2.50 expected hits
1 destroyer owned by the Italians, 1 cruiser owned by the Italians, 1 tactical_bomber owned by the Americans and 1 carrier owned by the Italians lost in 95 Sea Zone
Americans roll dice for 1 submarine in 95 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 cruisers, 4 destroyers, 1 fighter and 3 transports in 95 Sea Zone, round 4 : 5/7 hits, 2.83 expected hits
Italians roll dice for 1 fighter in 95 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 battleship and 1 transport in 95 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 submarine owned by the Americans, 1 transport owned by the Italians, 1 fighter owned by the Americans, 1 fighter owned by the Italians and 1 battleship owned by the Italians lost in 95 Sea Zone
Americans win with 2 cruisers, 4 destroyers and 3 transports remaining. Battle score for attacker is 24
Casualties for Italians: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
Casualties for Americans: 1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber
Battle in Southern Italy
Americans attack with 1 armour, 3 infantry and 2 mech_infantrys
Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Southern Italy, round 2 : 2/6 hits, 1.33 expected hits
Italians roll dice for 2 aaGuns and 2 infantry in Southern Italy, round 2 : 1/2 hits, 0.67 expected hits
2 aaGuns owned by the Italians and 1 infantry owned by the Americans lost in Southern Italy
Americans roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Southern Italy, round 3 : 0/5 hits, 1.17 expected hits
Italians roll dice for 2 infantry in Southern Italy, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Southern Italy
Americans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Southern Italy, round 4 : 0/4 hits, 1.00 expected hits
Italians roll dice for 2 infantry in Southern Italy, round 4 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Southern Italy, round 5 : 1/4 hits, 1.00 expected hits
Italians roll dice for 2 infantry in Southern Italy, round 5 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Americans, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Southern Italy
Americans roll dice for 1 armour and 1 mech_infantry in Southern Italy, round 6 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Southern Italy, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Southern Italy
Americans captures 33PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 2 aaGuns and 2 infantry
Casualties for Americans: 3 infantry and 1 mech_infantry
Non Combat Move - Americans
1 fighter moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 30 Sea Zone to 54 Sea Zone
Place Units - Americans
1 armour and 1 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
2 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 90 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 6 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 6 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 13 PUs;
UK_Pacific buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 mech_infantry moved from Scotland to United Kingdom
1 bomber moved from Gibraltar to 96 Sea Zone
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Burma to Shan State
Combat - British
Battle in 96 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - British
1 bomber moved from 96 Sea Zone to Southern Italy
2 fighters and 1 tactical_bomber moved from Gibraltar to Southern Italy
1 fighter moved from United Kingdom to Southern Italy
1 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan
1 artillery and 6 infantry moved from India to Burma
Place Units - British
1 artillery and 2 infantry placed in Persia
1 armour and 1 infantry placed in Quebec
1 transport placed in 106 Sea Zone
1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 29 PUs; end with 29 PUs
Place Units - UK_Pacific
4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 16 PUs
Some Units in India change ownership: 4 infantry
Combat Hit Differential Summary :
Italians : 0.67
Americans : -2.00
LOL well now its not so close… well, what I was supposed to do was either put blocker destroyers out (1 Italian, 1 German) OR move German air down to Italy on its turn…
I don’t see how I can get you out of Rome.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - Italians
1 bomber moved from Ethiopia to Persia
1 armour moved from Anglo Egyptian Sudan to Nigeria
Italians take French Equatorial Africa from French
Italians take Nigeria from British
2 artilleries and 3 infantry moved from Northern Italy to Southern Italy
Combat - Italians
Strategic bombing raid in Persia
AA fire in Persia : 0/1 hits
Bombing raid in Persia rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Battle in Southern Italy
Italians attack with 2 artilleries and 3 infantry
British defend with 1 bomber, 3 fighters and 1 tactical_bomber; Americans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Italians roll dice for 2 artilleries and 3 infantry in Southern Italy, round 2 : 2/5 hits
Americans roll dice for 1 armour, 1 bomber, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Southern Italy, round 2 : 4/7 hits
1 armour owned by the Americans, 1 artillery owned by the Italians, 3 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Southern Italy
Italians roll dice for 1 artillery in Southern Italy, round 3 : 1/1 hits
Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in Southern Italy, round 3 : 3/5 hits
1 bomber owned by the British and 1 artillery owned by the Italians lost in Southern Italy
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Italians: 2 artilleries and 3 infantry
Casualties for British: 1 bomber
Casualties for Americans: 1 armour and 1 mech_infantry
Non Combat Move - Italians
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Persia to Egypt
1 armour moved from Tunisia to Tobruk
Turn Complete - Italians
I’m willing to play out a turn, I suppose, but I’m willing to concede and either start over, or rewind a round back to Italy’s previous turn and try to fix my mistake, lol
Whichever you’d prefer is fine by me. We could bid again or just switch sides with a 14 point bid.
Yeah let’s go ahead and switch. I’ll set it up in a sec. Go ahead and start whenever. I’m on the road off and on the rest of the day.
Sounds good. This will actually be my first game as the Axis.
Really? Its fun. I struggle with the Allies, since I’m not usually them… either way, gotta have a plan.
I took the 14 and gave UK an artillery in Alexandria, tank in Cairo, and artillery in Sudan. I did like your extra fighter in the Med, but gonna see how this affects Italy…
Here’s the save file.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 carrier and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour, 1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 tactical_bomber moved from Poland to France
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Slovakia Hungary to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour moved from Poland to Yugoslavia
1 artillery and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 infantry moved from Slovakia Hungary to Yugoslavia
1 infantry moved from Slovakia Hungary to Yugoslavia
1 artillery moved from Greater Southern Germany to Yugoslavia
3 armour moved from Greater Southern Germany to France
1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
2 armour, 1 artillery and 2 infantry moved from Holland Belgium to France
1 tactical_bomber moved from Germany to 111 Sea Zone
I’m all ready concerned…I have no plan. Scramble orders?
lol. I just meant… like my newish guy I play face-to-face learned this week… can’t do both Sea Lion AND J1, cause America will just send a ton of fighters and spike your plans… etc.
But, also, yeah, no plan yet either.
Scramble 111
OOL -> BB->Dest->Cruiser->BB->Fighter
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 carrier and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour, 1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 tactical_bomber moved from Poland to France
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Slovakia Hungary to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour moved from Poland to Yugoslavia
1 artillery and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 infantry moved from Slovakia Hungary to Yugoslavia
1 infantry moved from Slovakia Hungary to Yugoslavia
1 artillery moved from Greater Southern Germany to Yugoslavia
3 armour moved from Greater Southern Germany to France
1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
2 armour, 1 artillery and 2 infantry moved from Holland Belgium to France
1 tactical_bomber moved from Germany to 111 Sea Zone
Combat - Germans
British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
Battle in 106 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 106 Sea Zone
1 transport owned by the British lost in 106 Sea Zone
Germans roll dice for 1 submarine in 106 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in 110 Sea Zone
Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers
British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 5/7 hits, 4.17 expected hits
British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
1 cruiser owned by the French, 2 submarines owned by the Germans, 1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone
Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 32
Casualties for Germans: 2 submarines
Casualties for British: 1 battleship and 1 cruiser
Casualties for French: 1 cruiser
Battle in 111 Sea Zone
Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber
British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 2/4 hits, 2.50 expected hits
British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 111 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
Units damaged: 1 battleship owned by the Germans
1 destroyer owned by the British, 1 submarine owned by the Germans and 1 cruiser owned by the British lost in 111 Sea Zone
1 battleship owned by the Germans and 1 submarine owned by the Germans retreated to 112 Sea Zone
British win with 1 battleship and 1 fighter remaining. Battle score for attacker is 14
Casualties for Germans: 1 submarine
Casualties for British: 1 cruiser and 1 destroyer
Battle in Normandy Bordeaux
Germans attack with 1 armour, 1 artillery and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1.33 expected hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the French lost in Normandy Bordeaux
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Normandy Bordeaux, round 3 : 1/4 hits, 1.33 expected hits
French roll dice for 1 artillery in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for French: 1 artillery and 1 infantry
Battle in Yugoslavia
Germans attack with 3 armour, 2 artilleries, 1 fighter and 8 infantry
Neutral_Allies defend with 5 infantry
Germans roll dice for 3 armour, 2 artilleries, 1 fighter and 8 infantry in Yugoslavia, round 2 : 7/14 hits, 4.33 expected hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 1/5 hits, 1.67 expected hits
5 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Yugoslavia
Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 7 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry
Casualties for Neutral_Allies: 5 infantry
Battle in France
Germans attack with 5 armour, 2 artilleries, 5 infantry, 4 mech_infantrys and 1 tactical_bomber
British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
AA fire in France : 0/1 hits, 0.17 expected hits
Germans roll dice for 5 armour, 2 artilleries, 5 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 2 : 5/17 hits, 5.67 expected hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 4/11 hits, 4.33 expected hits
1 aaGun owned by the French, 4 infantry owned by the Germans and 4 infantry owned by the French lost in France
Germans roll dice for 5 armour, 2 artilleries, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 3 : 3/13 hits, 5.00 expected hits
French roll dice for 2 armour, 2 artilleries, 1 fighter and 2 infantry in France, round 3 : 1/7 hits, 3.00 expected hits
1 infantry owned by the Germans, 2 infantry owned by the French and 1 artillery owned by the British lost in France
Germans roll dice for 5 armour, 2 artilleries, 4 mech_infantrys and 1 tactical_bomber in France, round 4 : 4/12 hits, 4.83 expected hits
French roll dice for 2 armour, 1 artillery and 1 fighter in France, round 4 : 3/4 hits, 2.00 expected hits
1 artillery owned by the Germans, 1 armour owned by the French, 1 fighter owned by the French, 2 mech_infantrys owned by the Germans, 1 armour owned by the British and 1 artillery owned by the French lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 5 armour, 1 artillery, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 26
Casualties for Germans: 1 artillery, 5 infantry and 2 mech_infantrys
Casualties for British: 1 armour and 1 artillery
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Moving scrambled unit from 111 Sea Zone back to originating territory: Scotland
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
Non Combat Move - Germans
1 bomber, 3 fighters and 3 tactical_bombers moved from 110 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from 111 Sea Zone to 112 Sea Zone
1 bomber moved from 111 Sea Zone to Western Germany
1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone
2 infantry moved from Denmark to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
3 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
2 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
1 fighter moved from Yugoslavia to Southern Italy
2 artilleries and 2 infantry moved from Germany to Western Germany
2 infantry moved from Germany to Western Germany
3 aaGuns, 1 artillery and 7 infantry moved from Germany to Slovakia Hungary
1 tactical_bomber moved from France to Western Germany
Place Units - Germans
1 carrier and 2 transports placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 41 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : -1.17
British : -1.17
French : -1.33
AA fire in France : : -0.17
Neutral_Allies : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
6 infantry moved from Amur to Buryatia
2 aaGuns and 6 infantry moved from Sakha to Buryatia
2 infantry moved from Eastern Poland to Baltic States
2 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Belarus to Baltic States
1 fighter and 1 tactical_bomber moved from Russia to Novgorod
6 infantry moved from Novgorod to Baltic States
2 infantry moved from Karelia to Novgorod
3 infantry moved from Vyborg to Novgorod
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 submarine moved from 127 Sea Zone to 111 Sea Zone
1 armour and 1 mech_infantry moved from Russia to Belarus
1 infantry moved from Archangel to Novgorod
1 infantry moved from Baltic States to Novgorod
1 armour and 1 mech_infantry moved from Volgograd to Bryansk
2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
Place Units - Russians
2 artilleries and 1 infantry placed in Novgorod
2 artilleries and 1 infantry placed in Ukraine
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 factory_minor and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Soviet Far East
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 2 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 artillery and 3 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 artillery and 3 infantry moved from Kiangsu to Anhwe
1 artillery and 3 infantry moved from Kiangsi to Hunan
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 fighter moved from Formosa to Hunan
2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
2 bombers moved from Japan to Yunnan
4 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 artillery, 6 infantry and 1 mech_infantry moved from Manchuria to Amur
Combat - Japanese
Battle in Soviet Far East
Battle in Hunan
Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 5/9 hits, 3.83 expected hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Soviet Far East from Russians, taking Hunan from Chinese with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/8 hits, 3.50 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 3/6 hits, 3.17 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 4 infantry
Casualties for Japanese: 3 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
1 aaGun moved from Manchuria to Amur
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 battleship, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Korea to Japan
1 fighter moved from Okinawa to Kwangsi
1 tactical_bomber moved from Japan to Kwangsi
1 fighter moved from Japan to Kwangsi
1 infantry moved from 6 Sea Zone to Japan
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 factory_minor placed in Kiangsu
2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUs
Combat Hit Differential Summary :
Chinese : 1.67
Japanese : 0.50
What’s the rule on Mongolia? I thought if the Russians initiated the D.o.W. that they would not go over to the Russian side.