scramble sz 112 ?
Weddingsinger v War Ghost (14 bid)
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No worries.
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I’m assuming no scramble in the battle for Ireland.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
3 infantry moved from Poland to Germany
3 infantry moved from Slovakia Hungary to Germany
1 artillery moved from France to Normandy Bordeaux
5 armour moved from France to Normandy Bordeaux
3 armour moved from Yugoslavia to Western Germany
2 mech_infantrys moved from France to Germany
2 artilleries and 7 infantry moved from Yugoslavia to Slovakia Hungary
6 infantry moved from Bulgaria to Romania
1 fighter moved from Southern Italy to Western Germany
2 artilleries moved from Western Germany to 112 Sea Zone
3 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 112 Sea Zone to 110 Sea Zone
1 armour moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 110 Sea Zone to 109 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 109 Sea Zone to EireCombat - Germans
Battle in EireNon Combat Move - Germans
Place Units - Germans
10 transports placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
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Test summary from TripleA, engine version: 1.9, time: 4:56:24 PM
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 3 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
18 infantry moved from Buryatia to Amur
1 infantry moved from Ulaanbaatar to Amur
2 infantry moved from Buyant-Uhaa to AmurCombat - Russians
Battle in Amur
Russians attack with 21 infantry
Japanese defend with 1 aaGun, 1 artillery, 10 infantry and 1 mech_infantry
Russians roll dice for 21 infantry in Amur, round 2 : 4/21 hits
Japanese roll dice for 1 aaGun, 1 artillery, 10 infantry and 1 mech_infantry in Amur, round 2 : 5/12 hits
3 infantry owned by the Japanese, 5 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Amur
Russians roll dice for 16 infantry in Amur, round 3 : 2/16 hits
Japanese roll dice for 1 artillery, 7 infantry and 1 mech_infantry in Amur, round 3 : 2/9 hits
2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Amur
Russians roll dice for 14 infantry in Amur, round 4 : 2/14 hits
Japanese roll dice for 1 artillery, 5 infantry and 1 mech_infantry in Amur, round 4 : 4/7 hits
2 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Amur
Russians roll dice for 10 infantry in Amur, round 5 : 1/10 hits
Japanese roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Amur, round 5 : 3/5 hits
1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Amur
Russians roll dice for 7 infantry in Amur, round 6 : 2/7 hits
Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Amur, round 6 : 0/4 hits
2 infantry owned by the Japanese lost in Amur
Russians roll dice for 7 infantry in Amur, round 7 : 0/7 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Amur, round 7 : 0/2 hits
Russians roll dice for 7 infantry in Amur, round 8 : 1/7 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Amur, round 8 : 1/2 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
Russians roll dice for 6 infantry in Amur, round 9 : 1/6 hits
Japanese roll dice for 1 artillery in Amur, round 9 : 0/1 hits
1 artillery owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 6 infantry remaining. Battle score for attacker is -2
Casualties for Russians: 15 infantry
Casualties for Japanese: 1 aaGun, 1 artillery, 10 infantry and 1 mech_infantryNon Combat Move - Russians
2 aaGuns moved from Buryatia to Amur
1 infantry moved from Dzavhan to Tsagaan Olom
2 infantry moved from Olgiy to Tsagaan Olom
2 aaGuns, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Bryansk to Western Ukraine
1 infantry moved from Ukraine to Bessarabia
2 artilleries and 3 infantry moved from Ukraine to Western Ukraine
5 infantry moved from Russia to Bryansk
9 infantry moved from Baltic States to Belarus
1 infantry moved from Baltic States to Belarus
1 armour and 1 mech_infantry moved from Belarus to Western Ukraine
2 fighters and 1 tactical_bomber moved from Novgorod to Belarus
3 artilleries moved from Novgorod to Belarus
2 aaGuns moved from Novgorod to BelarusPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Novgorod
3 armour placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 armour, 6 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Soviet Far East to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
1 armour, 2 artilleries and 5 infantry moved from Japan to 6 Sea Zone
1 armour, 2 artilleries, 2 battleships, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters, 5 infantry, 2 submarines, 3 tactical_bombers and 4 transports moved from 6 Sea Zone to 5 Sea Zone
1 armour, 2 artilleries and 5 infantry moved from 5 Sea Zone to Amur
3 fighters and 3 tactical_bombers moved from 5 Sea Zone to Amur
1 artillery and 2 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery and 3 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 artillery and 3 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 artillery and 2 infantry moved from Hunan to Yunnan
6 fighters and 4 tactical_bombers moved from Kwangsi to Yunnan
1 cruiser moved from 20 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to Amur
2 bombers moved from Kwangsi to AmurCombat - Japanese
Battle in Amur
Japanese attack with 1 armour, 2 artilleries, 2 bombers, 5 fighters, 7 infantry and 4 tactical_bombers
Russians defend with 2 aaGuns and 6 infantry
AA fire in Amur : 1/6 hits, 1.00 expected hits
1 tactical_bomber owned by the Japanese lost in Amur
Japanese roll dice for 2 battleships and 1 cruiser in Amur, round 2 : 2/3 hits, 1.83 expected hits
Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 5 fighters, 7 infantry and 3 tactical_bombers in Amur, round 2 : 8/20 hits, 8.50 expected hits
Russians roll dice for 2 aaGuns and 6 infantry in Amur, round 2 : 1/6 hits, 2.00 expected hits
1 infantry owned by the Japanese, 6 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 armour, 2 artilleries, 2 bombers, 5 fighters, 6 infantry and 3 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Russians: 2 aaGuns and 6 infantry
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Battle in Yunnan
Japanese attack with 1 artillery, 6 fighters, 2 infantry and 4 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 6 fighters, 2 infantry and 4 tactical_bombers in Yunnan, round 2 : 10/13 hits, 6.50 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 6 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
6 fighters and 4 tactical_bombers moved from Yunnan to Hunan
6 fighters and 4 tactical_bombers moved from Hunan to Kiangsu
3 fighters and 3 tactical_bombers moved from Amur to 5 Sea Zone
2 bombers and 2 fighters moved from Amur to ManchuriaPlace Units - Japanese
3 mech_infantrys placed in Kiangsu
2 armour and 6 infantry placed in JapanTurn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUsCombat Hit Differential Summary :
AA fire in Amur : : 0.00
Chinese : -0.67
Russians : -1.00
Japanese : 3.17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
2 infantry moved from Shensi to Kweichow
5 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Kweichow
Chinese attack with 7 infantry
Japanese defend with 1 artillery and 3 infantry
Chinese roll dice for 7 infantry in Kweichow, round 2 : 0/7 hits
Japanese roll dice for 1 artillery and 3 infantry in Kweichow, round 2 : 1/4 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 6 infantry in Kweichow, round 3 : 1/6 hits
Japanese roll dice for 1 artillery and 3 infantry in Kweichow, round 3 : 1/4 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 5 infantry in Kweichow, round 4 : 3/5 hits
Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 4 : 3/3 hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is -2
Casualties for Chinese: 5 infantry
Casualties for Japanese: 1 artillery and 3 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 1/6 hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 2/3 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 2/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 2 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to SzechwanPlace Units - Chinese
5 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - British
1 bomber, 2 fighters and 1 tactical_bomber moved from Malta to 97 Sea Zone
1 cruiser moved from 96 Sea Zone to 97 Sea Zone
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
British take Libya from Italians
2 artilleries and 1 infantry moved from Ethiopia to Kenya -
Scramble options for S. Italy.
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no scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 carriers, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 1 fighter, 2 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 bomber and 2 fighters moved from Western United States to Eastern United States
1 fighter moved from Guam to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea ZonePlace Units - Americans
2 carriers and 1 transport placed in 101 Sea Zone
1 submarine and 1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
2 infantry moved from Shensi to Kweichow
5 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Kweichow
Chinese attack with 7 infantry
Japanese defend with 1 artillery and 3 infantry
Chinese roll dice for 7 infantry in Kweichow, round 2 : 0/7 hits
Japanese roll dice for 1 artillery and 3 infantry in Kweichow, round 2 : 1/4 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 6 infantry in Kweichow, round 3 : 1/6 hits
Japanese roll dice for 1 artillery and 3 infantry in Kweichow, round 3 : 1/4 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 5 infantry in Kweichow, round 4 : 3/5 hits
Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 4 : 3/3 hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is -2
Casualties for Chinese: 5 infantry
Casualties for Japanese: 1 artillery and 3 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 1/6 hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 2/3 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 2/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 2 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to SzechwanPlace Units - Chinese
5 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUsPurchase Units - British
British buy 1 fighter and 8 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 battleship; Remaining resources: 2 PUs;Combat Move - British
1 bomber, 2 fighters and 1 tactical_bomber moved from Malta to 97 Sea Zone
1 cruiser moved from 96 Sea Zone to 97 Sea Zone
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
British take Libya from Italians
2 artilleries and 1 infantry moved from Ethiopia to KenyaCombat - British
Battle in 97 Sea Zone
British attack with 1 bomber, 1 cruiser, 2 fighters and 1 tactical_bomber
Italians defend with 1 cruiser and 1 transport
British roll dice for 1 bomber, 1 cruiser, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 5/5 hits
Italians roll dice for 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 1/1 hits
1 transport owned by the Italians, 1 cruiser owned by the Italians and 1 cruiser owned by the British lost in 97 Sea Zone
British win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 cruiser
Casualties for Italians: 1 cruiser and 1 transport
Battle in Kenya
British attack with 2 artilleries and 1 infantry
Italians defend with 1 infantry
British roll dice for 2 artilleries and 1 infantry in Kenya, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Tunisia
British attack with 1 armour and 1 mech_infantry
Italians defend with 1 artillery
British roll dice for 1 armour and 1 mech_infantry in Tunisia, round 2 : 1/2 hits
Italians roll dice for 1 artillery in Tunisia, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Tunisia
British win, taking Tunisia from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by UK_Pacific from 44 Sea Zone: 1 battleship, 1 cruiser, 1 destroyer and 1 transport
EDIT: Removing units owned by UK_Pacific from Celebes: 1 infantry
EDIT: Adding units owned by UK_Pacific to 41 Sea Zone: 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by UK_Pacific from 41 Sea Zone: 1 infantry and 1 transport
EDIT: Adding units owned by UK_Pacific to 41 Sea Zone: 1 transport
EDIT: Changing ownership of Sumatra from Dutch to UK_Pacific
EDIT: Adding units owned by UK_Pacific to Sumatra: 1 infantry
EDIT: Turning off Edit Mode
1 bomber moved from 97 Sea Zone to Morocco
2 fighters and 1 tactical_bomber moved from 97 Sea Zone to Malta
1 armour, 2 artilleries and 2 infantry moved from Tobruk to Alexandria
1 armour moved from Alexandria to Egypt
1 transport moved from 76 Sea Zone to 72 Sea Zone
2 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 destroyer moved from 79 Sea Zone to 41 Sea Zone
7 infantry moved from Burma to Shan State
1 artillery moved from Burma to Shan State
1 aaGun moved from Burma to Shan State
5 infantry moved from India to Burma
1 battleship moved from 123 Sea Zone to 106 Sea Zone
1 fighter moved from New Brunswick Nova Scotia to IcelandPlace Units - British
1 fighter and 8 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,4,6,4,3,6,6,6
British collect 30 PUs (3 lost to blockades); end with 30 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUsPlace Units - UK_Pacific
1 battleship placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 26 PUs
Units Change Ownership
Some Units in Sumatra change ownership: 1 infantry
Some Units in 41 Sea Zone change ownership: 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Some Units in 39 Sea Zone change ownership: 1 battleship -
I had to use edit mode to move those UK pacific guys over. They weren’t selectable. So if you try to attack and it keeps being weird… well, I dunno what we’ll do. Simulate a battle I suppose, using the editor in a fake game.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber and 3 fighters moved from Southern Italy to 92 Sea ZoneCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 bomber and 3 fighters
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 bomber and 3 fighters in 92 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
French roll dice for 1 cruiser and 1 destroyer in 92 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
1 destroyer owned by the French and 1 cruiser owned by the French lost in 92 Sea Zone
Italians win with 1 bomber and 3 fighters remaining. Battle score for attacker is 20
Casualties for French: 1 cruiser and 1 destroyerNon Combat Move - Italians
1 bomber and 3 fighters moved from 92 Sea Zone to Southern France
1 armour moved from Southern France to Yugoslavia
2 artilleries and 1 infantry moved from Southern France to Northern ItalyPlace Units - Italians
1 infantry and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUsCombat Hit Differential Summary :
Italians : 0.83
French : -0.83 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 battleship; Remaining resources: 4 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from DutchPlace Units - ANZAC
1 battleship placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUsCombat Move - French
Non Combat Move - French
1 fighter moved from Morocco to United Kingdom
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from French Central Africa to French Equatorial AfricaTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries and 8 infantry; Remaining resources: 1 PUs;Combat Move - Germans
2 infantry moved from Norway to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
6 infantry moved from Germany to 113 Sea Zone
3 armour moved from Western Germany to 113 Sea Zone
3 armour, 9 infantry and 10 transports moved from 113 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
5 armour and 2 artilleries moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Eire to 109 Sea Zone
1 armour, 2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 109 Sea Zone to 110 Sea Zone
9 armour, 4 artilleries and 13 infantry moved from 110 Sea Zone to United Kingdom
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom
1 bomber moved from Western Germany to 110 Sea Zone
1 bomber, 4 fighters and 4 tactical_bombers moved from Western Germany to United Kingdom -
Scramble in SZ 110?
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No. They can die on the land, thank you very much.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries and 8 infantry; Remaining resources: 1 PUs;Combat Move - Germans
2 infantry moved from Norway to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
6 infantry moved from Germany to 113 Sea Zone
3 armour moved from Western Germany to 113 Sea Zone
3 armour, 9 infantry and 10 transports moved from 113 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
5 armour and 2 artilleries moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Eire to 109 Sea Zone
1 armour, 2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 109 Sea Zone to 110 Sea Zone
9 armour, 4 artilleries and 13 infantry moved from 110 Sea Zone to United Kingdom
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom
1 bomber moved from Western Germany to 110 Sea Zone
1 bomber, 4 fighters and 4 tactical_bombers moved from Western Germany to United KingdomCombat - Germans
Battle in United Kingdom
Germans attack with 9 armour, 4 artilleries, 1 bomber, 5 fighters, 13 infantry and 5 tactical_bombers
British defend with 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 18 infantry and 1 mech_infantry; French defend with 1 fighter and 2 infantry
AA fire in United Kingdom : 3/11 hits, 1.83 expected hits
2 fighters owned by the Germans and 1 tactical_bomber owned by the Germans lost in United Kingdom
Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 2/2 hits, 1.17 expected hits
Germans roll dice for 9 armour, 4 artilleries, 1 bomber, 3 fighters, 13 infantry and 4 tactical_bombers in United Kingdom, round 2 : 14/34 hits, 13.50 expected hits
British roll dice for 5 aaGuns, 3 fighters, 20 infantry and 1 mech_infantry in United Kingdom, round 2 : 8/24 hits, 9.00 expected hits
5 aaGuns owned by the British, 8 infantry owned by the Germans, 2 infantry owned by the French and 9 infantry owned by the British lost in United Kingdom
Germans roll dice for 9 armour, 4 artilleries, 1 bomber, 3 fighters, 5 infantry and 4 tactical_bombers in United Kingdom, round 3 : 6/26 hits, 12.17 expected hits
British roll dice for 3 fighters, 9 infantry and 1 mech_infantry in United Kingdom, round 3 : 7/13 hits, 5.33 expected hits
2 artilleries owned by the Germans, 5 infantry owned by the Germans and 6 infantry owned by the British lost in United Kingdom
Germans roll dice for 9 armour, 2 artilleries, 1 bomber, 3 fighters and 4 tactical_bombers in United Kingdom, round 4 : 13/19 hits, 10.00 expected hits
British roll dice for 3 fighters, 3 infantry and 1 mech_infantry in United Kingdom, round 4 : 4/7 hits, 3.33 expected hits
1 mech_infantry owned by the British, 2 artilleries owned by the Germans, 2 armour owned by the Germans, 1 fighter owned by the French, 3 infantry owned by the British and 2 fighters owned by the British lost in United Kingdom
Germans captures 35PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 7 armour, 1 bomber, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Germans: 2 armour, 4 artilleries, 2 fighters, 13 infantry and 1 tactical_bomber
Casualties for British: 5 aaGuns, 2 fighters, 18 infantry and 1 mech_infantry
Casualties for French: 1 fighter and 2 infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from United Kingdom to 110 Sea Zone
1 bomber moved from United Kingdom to Western Germany
1 bomber moved from 110 Sea Zone to Western Germany
2 fighters and 3 tactical_bombers moved from United Kingdom to Holland Belgium
2 mech_infantrys moved from Germany to Slovakia Hungary
6 infantry moved from Romania to Slovakia HungaryPlace Units - Germans
2 artilleries and 8 infantry placed in Germany
3 armour placed in Western GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 83 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 93 PUsCombat Hit Differential Summary :
Germans : -1.83
British : 1.33
AA fire in United Kingdom : : 1.17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter and 2 tactical_bombers; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
1 infantry moved from Bessarabia to Romania
2 fighters and 1 tactical_bomber moved from Belarus to RomaniaCombat - Russians
Battle in Romania
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 armour
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Romania, round 2 : 3/4 hits
Germans roll dice for 1 armour in Romania, round 2 : 0/1 hits
1 armour owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armourNon Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Baltic States: 1 infantry
EDIT: Changing ownership of Poland from Germans to Russians
EDIT: Adding units owned by Russians to Poland: 1 infantry
EDIT: Turning off Edit Mode
2 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
2 aaGuns, 2 armour, 4 artilleries, 7 infantry and 2 mech_infantrys moved from Western Ukraine to Eastern Poland
2 infantry moved from Ukraine to Bessarabia
2 aaGuns, 3 artilleries and 10 infantry moved from Belarus to Eastern Poland
5 infantry moved from Bryansk to Belarus
3 armour moved from Russia to Belarus
1 artillery moved from Ukraine to Bessarabia
2 fighters and 1 tactical_bomber moved from Romania to Eastern PolandPlace Units - Russians
1 fighter and 2 tactical_bombers placed in Novgorod
1 artillery placed in UkraineTurn Complete - Russians
Russians collect 40 PUs; end with 40 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 51 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from 111 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 123 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from 114 Sea Zone: 1 cruiser
EDIT: Adding units owned by Russians to 115 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Tsagaan Olom: 3 infantry
EDIT: Adding units owned by Russians to Dzavhan: 3 infantry
EDIT: Removing units owned by Russians from Dzavhan: 3 infantry
EDIT: Adding units owned by Russians to Kansu: 3 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 1 factory_minor, 1 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Amur to Siberia
Japanese take Siberia from Russians
1 armour moved from Siberia to Sakha
Japanese take Sakha from Russians
1 artillery and 2 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
4 infantry moved from Amur to 5 Sea Zone
1 artillery moved from Amur to 5 Sea Zone
1 artillery, 2 battleships, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters, 4 infantry, 2 submarines, 3 tactical_bombers and 5 transports moved from 5 Sea Zone to 6 Sea Zone
2 armour moved from Japan to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
2 armour, 1 artillery, 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 7 infantry, 2 submarines, 3 tactical_bombers and 5 transports moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
3 mech_infantrys moved from Kiangsu to Kweichow
1 artillery and 2 infantry moved from Hopei to Kweichow
6 fighters and 4 tactical_bombers moved from Kiangsu to KweichowCombat - Japanese
Battle in Kweichow
Japanese attack with 1 artillery, 6 fighters, 2 infantry, 3 mech_infantrys and 4 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 6 fighters, 2 infantry, 3 mech_infantrys and 4 tactical_bombers in Kweichow, round 2 : 5/16 hits, 7.00 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery, 6 fighters, 1 infantry, 3 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
6 fighters and 4 tactical_bombers moved from Kweichow to Anhwe
2 armour, 1 artillery and 7 infantry moved from 19 Sea Zone to KiangsuPlace Units - Japanese
1 factory_minor placed in Shantung
1 armour and 2 mech_infantrys placed in Kiangsu
Japanese undo move 2.
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
1 mech_infantry placed in Japan
2 destroyers placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 2 bombers and 2 fighters
EDIT: Adding units owned by Japanese to Kiangsu: 2 bombers and 2 fighters
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 48 PUsCombat Hit Differential Summary :
Chinese : 0.33
Japanese : -2.00





