@surfer I’m Canadian so my thanksgiving is already passed (our holiday is in early/mid October). I am certainly happy to pause if you need the time for the holiday and happy THanksgiving to you as well. But more or less available to play through the weekend. Work is just limiting my availability so a bit slower this week.
Caesar's Gaul (Axis) v. Aivanle (Allies) - no bid
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Szechwan to YunnanPlace Units - Chinese
6 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 battleships, 1 carrier, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Egypt to Anglo Egyptian SudanNon Combat Move - Americans
1 fighter moved from Western United States to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Western United States to 104 Sea Zone
4 bombers moved from Western United States to Spain
2 aaGuns moved from Central United States to 101 Sea Zone
3 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
2 aaGuns, 3 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 104 Sea Zone
2 aaGuns, 3 artilleries and 5 infantry moved from 104 Sea Zone to Spain
2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 92 Sea Zone to 104 Sea ZonePlace Units - Americans
2 battleships and 1 carrier placed in 104 Sea Zone
1 destroyer and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Szechwan to YunnanPlace Units - Chinese
6 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsPurchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
1 armour, 2 artilleries and 5 infantry moved from Egypt to Anglo Egyptian Sudan
1 carrier, 2 fighters and 2 transports moved from 92 Sea Zone to 104 Sea Zone
3 mech_infantrys moved from India to Yunnan
1 aaGun and 3 infantry moved from India to Burma
1 infantry moved from Malaya to Shan StatePlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2
UK_Pacific collect 8 PUs (2 lost to blockades); end with 8 PUs
Some Units in India change ownership: 1 artillery and 2 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 armour, 1 bomber and 1 mech_infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 armour moved from Iraq to Eastern Persia
Italians take Eastern Persia from British
1 infantry moved from Northwest Persia to Caucasus
Italians take Caucasus from Russians
1 infantry moved from Trans-Jordan to Egypt
Italians take Egypt from British
1 bomber moved from Southern Italy to Spain
2 fighters moved from Southern Italy to Spain -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 armour, 1 bomber and 1 mech_infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 armour moved from Iraq to Eastern Persia
Italians take Eastern Persia from British
1 infantry moved from Northwest Persia to Caucasus
Italians take Caucasus from Russians
1 infantry moved from Trans-Jordan to Egypt
Italians take Egypt from British
1 bomber moved from Southern Italy to Spain
2 fighters moved from Southern Italy to SpainCombat - Italians
Air Battle in Spain
Italians attacks with 3 units heading to Spain
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Spain
AA fire in Spain : 0/1 hits
Bombing raid in Spain rolls: 3 and causes: 3 damage to unit: airfield
Bombing raid in Spain causes 3 damage total.
Cleaning up after air battlesNon Combat Move - Italians
2 aaGuns and 5 infantry moved from Southern Italy to Northern Italy
2 fighters moved from Spain to France
1 bomber moved from Spain to France
2 artilleries and 16 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Turkey to Caucasus
2 armour moved from Iraq to CaucasusPlace Units - Italians
2 armour and 1 mech_infantry placed in Iraq
1 bomber placed in Northern ItalyTurn Complete - Italians
Italians collect 27 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 45 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
1 cruiser and 3 destroyers moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 aaGun moved from Queensland to 54 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 artillery placed in Queensland
1 destroyer and 1 transport placed in 54 Sea Zone
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
1 cruiser and 3 destroyers moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 aaGun moved from Queensland to 54 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 artillery placed in Queensland
1 destroyer and 1 transport placed in 54 Sea Zone
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUsCombat Move - French
Non Combat Move - French
1 fighter and 3 infantry moved from Alexandria to TobrukTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 artilleries and 6 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Western Germany to 112 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to 104 Sea Zone
1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber moved from 109 Sea Zone to 104 Sea Zone
2 fighters and 2 tactical_bombers moved from United Kingdom to 104 Sea Zone
3 bombers moved from Western Germany to 104 Sea Zone
1 bomber moved from France to 104 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Novgorod
2 infantry and 1 tactical_bomber moved from Eastern Poland to Bessarabia
3 artilleries and 3 infantry moved from Eastern Poland to Baltic States -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 artilleries and 6 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Western Germany to 112 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to 104 Sea Zone
1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber moved from 109 Sea Zone to 104 Sea Zone
2 fighters and 2 tactical_bombers moved from United Kingdom to 104 Sea Zone
3 bombers moved from Western Germany to 104 Sea Zone
1 bomber moved from France to 104 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Novgorod
2 infantry and 1 tactical_bomber moved from Eastern Poland to Bessarabia
3 artilleries and 3 infantry moved from Eastern Poland to Baltic StatesCombat - Germans
Battle in Novgorod
Battle in Baltic States
Germans attack with 3 artilleries and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 3 artilleries and 3 infantry in Baltic States, round 2 : 2/6 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Baltic States
Germans win, taking Novgorod from Russians, taking Baltic States from Russians with 3 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 104 Sea Zone
Germans attack with 4 bombers, 1 carrier, 1 cruiser, 5 destroyers, 5 fighters, 3 submarines and 4 tactical_bombers
British defend with 1 carrier, 2 fighters and 2 transports; Americans defend with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 3 tactical_bombers and 5 transports
Germans roll dice for 3 submarines in 104 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the Americans
Germans roll dice for 4 bombers, 1 carrier, 1 cruiser, 5 destroyers, 5 fighters and 4 tactical_bombers in 104 Sea Zone, round 2 : 8/19 hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 5 fighters, 3 tactical_bombers and 7 transports in 104 Sea Zone, round 2 : 7/17 hits
1 carrier owned by the British, 1 carrier owned by the Germans, 2 carriers owned by the Americans, 3 submarines owned by the Germans and 2 destroyers owned by the Germans lost in 104 Sea Zone
Germans roll dice for 4 bombers, 1 cruiser, 3 destroyers, 5 fighters and 4 tactical_bombers in 104 Sea Zone, round 3 : 12/17 hits
Americans roll dice for 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 5 fighters, 3 tactical_bombers and 7 transports in 104 Sea Zone, round 3 : 9/14 hits
2 tactical_bombers owned by the Germans, 1 carrier owned by the Americans, 2 battleships owned by the Americans, 3 tactical_bombers owned by the Americans, 3 fighters owned by the Germans, 1 cruiser owned by the Americans, 2 destroyers owned by the Americans, 2 fighters owned by the British, 3 destroyers owned by the Germans, 1 cruiser owned by the Germans and 1 fighter owned by the Americans lost in 104 Sea Zone
Germans roll dice for 4 bombers, 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 4 : 4/8 hits
Americans roll dice for 2 fighters and 7 transports in 104 Sea Zone, round 4 : 2/2 hits
1 tactical_bomber owned by the Germans, 1 fighter owned by the Germans, 2 transports owned by the Americans and 2 fighters owned by the Americans lost in 104 Sea Zone
2 transports owned by the British and 3 transports owned by the Americans lost in 104 Sea Zone
Germans win with 4 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 105
Casualties for Germans: 1 carrier, 1 cruiser, 5 destroyers, 4 fighters, 3 submarines and 3 tactical_bombers
Casualties for British: 1 carrier, 2 fighters and 2 transports
Casualties for Americans: 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 3 tactical_bombers and 5 transportsNon Combat Move - Germans
8 infantry moved from Finland to Karelia
4 bombers, 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Western Germany
1 aaGun, 9 armour, 8 artilleries, 6 infantry and 10 mech_infantrys moved from Eastern Poland to Baltic States
1 aaGun moved from Eastern Poland to Baltic States
1 armour and 7 mech_infantrys moved from Germany to Baltic States
1 artillery moved from Western Germany to France
8 artilleries and 8 infantry moved from Western Germany to 112 Sea Zone
8 artilleries, 8 infantry and 8 transports moved from 112 Sea Zone to 115 Sea Zone
8 artilleries and 8 infantry moved from 115 Sea Zone to Baltic States
1 tactical_bomber moved from Bessarabia to PolandPlace Units - Germans
4 armour and 6 mech_infantrys placed in Germany
3 artilleries placed in France
Turning on Edit Mode
EDIT: Adding units owned by Germans to Germany: 2 mech_infantrys
EDIT: Removing units owned by Germans from France: 2 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to France: 4 bombers, 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Germans from Western Germany: 4 bombers, 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 57 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Rostov to Caucasus
2 armour and 3 mech_infantrys moved from Ukraine to Caucasus
3 infantry moved from Timguska to Evenkiyskiy
1 fighter moved from Russia to EvenkiyskiyCombat - Russians
Russians creates battle in territory 115 Sea Zone
Battle in 115 Sea Zone
Russians attack with 1 submarine
Germans defend with 8 transports
8 transports owned by the Germans lost in 115 Sea Zone
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits
Russians win with 1 submarine remaining. Battle score for attacker is 56
Casualties for Germans: 8 transports
Battle in Evenkiyskiy
Russians attack with 1 fighter and 3 infantry
Japanese defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 fighter and 3 infantry in Evenkiyskiy, round 2 : 0/4 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Evenkiyskiy, round 2 : 1/2 hits
1 infantry owned by the Russians lost in Evenkiyskiy
Russians roll dice for 1 fighter and 2 infantry in Evenkiyskiy, round 3 : 0/3 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Evenkiyskiy, round 3 : 1/2 hits
1 infantry owned by the Russians lost in Evenkiyskiy
Russians roll dice for 1 fighter and 1 infantry in Evenkiyskiy, round 4 : 2/2 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Evenkiyskiy, round 4 : 1/2 hits
1 armour owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Evenkiyskiy
Russians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Russians: 3 infantry
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Caucasus
Russians attack with 2 armour, 2 infantry and 3 mech_infantrys
Italians defend with 2 armour and 2 infantry
Russians roll dice for 2 armour, 2 infantry and 3 mech_infantrys in Caucasus, round 2 : 2/7 hits
Italians roll dice for 2 armour and 2 infantry in Caucasus, round 2 : 1/4 hits
1 infantry owned by the Russians and 2 infantry owned by the Italians lost in Caucasus
Russians roll dice for 2 armour, 1 infantry and 3 mech_infantrys in Caucasus, round 3 : 2/6 hits
Italians roll dice for 2 armour in Caucasus, round 3 : 1/2 hits
2 armour owned by the Italians and 1 infantry owned by the Russians lost in Caucasus
Russians win, taking Caucasus from Italians with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Russians: 2 infantry
Casualties for Italians: 2 armour and 2 infantryNon Combat Move - Russians
1 infantry moved from Western Ukraine to Ukraine
8 infantry moved from Bryansk to Belarus
5 infantry moved from Russia to Smolensk
1 fighter moved from Evenkiyskiy to VologdaPlace Units - Russians
1 infantry placed in Ukraine
1 armour and 5 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer, 1 fighter and 6 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 bomber moved from Japan to 34 Sea Zone
1 armour moved from Dzavhan to Timguska
Japanese take Timguska from Russians
1 infantry moved from Olgiy to Kansu
Japanese take Kansu from Chinese
1 mech_infantry moved from Tsagaan Olom to Kansu
1 mech_infantry moved from Kiangsu to Hopei
Japanese take Hopei from Chinese
3 infantry moved from French Indo China to Shan State
7 mech_infantrys moved from French Indo China to Shan State
8 artilleries moved from French Indo China to Shan State
1 destroyer moved from 36 Sea Zone to 34 Sea ZoneCombat - Japanese
Japanese creates battle in territory 39 Sea Zone
Battle in 34 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
ANZAC defend with 1 destroyer
Japanese roll dice for 1 bomber and 1 destroyer in 34 Sea Zone, round 2 : 2/2 hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 34 Sea Zone
Japanese win, taking 39 Sea Zone from UK_Pacific with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Shan State
Japanese attack with 8 artilleries, 3 infantry and 7 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 8 artilleries, 3 infantry and 7 mech_infantrys in Shan State, round 2 : 5/18 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 8 artilleries, 3 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 mech_infantry moved from French Indo China to Shan State
1 mech_infantry moved from Hunan to French Indo China
2 mech_infantrys moved from Kwangsi to French Indo China
3 mech_infantrys moved from Kwangtung to French Indo China
1 mech_infantry moved from Kiangsu to Chahar
1 artillery moved from Jehol to Chahar
4 aaGuns moved from Jehol to Chahar
1 mech_infantry moved from Kiangsu to Hopei
1 bomber moved from 34 Sea Zone to French Indo China
1 battleship, 3 destroyers and 1 submarine moved from 36 Sea Zone to 6 Sea ZonePlace Units - Japanese
3 armour placed in French Indo China
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Kiangsu
1 destroyer placed in 6 Sea Zone
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 59 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 armour, 4 bombers and 1 destroyer; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 infantry moved from Spain to Southern France
Americans take Southern France from ItaliansCombat - Americans
Non Combat Move - Americans
3 aaGuns moved from Spain to Southern France
6 armour, 9 artilleries, 16 infantry and 3 mech_infantrys moved from Spain to Southern France
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 fighter moved from Hawaiian Islands to QueenslandPlace Units - Americans
3 armour placed in Spain
4 bombers placed in Western United States
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
3 infantry moved from Suiyuyan to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 3 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Kansu, round 2 : 0/2 hits
Chinese roll dice for 3 infantry in Kansu, round 3 : 1/3 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Kansu, round 3 : 0/2 hits
1 infantry owned by the Japanese lost in Kansu
Chinese roll dice for 3 infantry in Kansu, round 4 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Kansu, round 4 : 0/1 hits
Chinese roll dice for 3 infantry in Kansu, round 5 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Kansu, round 5 : 0/1 hits
Chinese roll dice for 3 infantry in Kansu, round 6 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Kansu, round 6 : 1/1 hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 2 infantry in Kansu, round 7 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Kansu, round 7 : 1/1 hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 1 infantry in Kansu, round 8 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Kansu, round 8 : 0/1 hits
Chinese roll dice for 1 infantry in Kansu, round 9 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Kansu, round 9 : 0/1 hits
Chinese roll dice for 1 infantry in Kansu, round 10 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Kansu, round 10 : 0/1 hits
Chinese roll dice for 1 infantry in Kansu, round 11 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Kansu, round 11 : 0/1 hits
Chinese roll dice for 1 infantry in Kansu, round 12 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Kansu, round 12 : 0/1 hits
Chinese roll dice for 1 infantry in Kansu, round 13 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Kansu, round 13 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantryNon Combat Move - Chinese
Place Units - Chinese
5 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 armour, 4 bombers and 1 destroyer; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 infantry moved from Spain to Southern France
Americans take Southern France from ItaliansCombat - Americans
Non Combat Move - Americans
3 aaGuns moved from Spain to Southern France
6 armour, 9 artilleries, 16 infantry and 3 mech_infantrys moved from Spain to Southern France
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 fighter moved from Hawaiian Islands to QueenslandPlace Units - Americans
3 armour placed in Spain
4 bombers placed in Western United States
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
3 infantry moved from Suiyuyan to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 3 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Kansu, round 2 : 0/2 hits
Chinese roll dice for 3 infantry in Kansu, round 3 : 1/3 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Kansu, round 3 : 0/2 hits
1 infantry owned by the Japanese lost in Kansu
Chinese roll dice for 3 infantry in Kansu, round 4 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Kansu, round 4 : 0/1 hits
Chinese roll dice for 3 infantry in Kansu, round 5 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Kansu, round 5 : 0/1 hits
Chinese roll dice for 3 infantry in Kansu, round 6 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Kansu, round 6 : 1/1 hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 2 infantry in Kansu, round 7 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Kansu, round 7 : 1/1 hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 1 infantry in Kansu, round 8 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Kansu, round 8 : 0/1 hits
Chinese roll dice for 1 infantry in Kansu, round 9 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Kansu, round 9 : 0/1 hits
Chinese roll dice for 1 infantry in Kansu, round 10 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Kansu, round 10 : 0/1 hits
Chinese roll dice for 1 infantry in Kansu, round 11 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Kansu, round 11 : 0/1 hits
Chinese roll dice for 1 infantry in Kansu, round 12 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Kansu, round 12 : 0/1 hits
Chinese roll dice for 1 infantry in Kansu, round 13 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Kansu, round 13 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantryNon Combat Move - Chinese
Place Units - Chinese
5 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsPurchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;Combat Move - British
Non Combat Move - British
1 armour, 1 artillery and 1 fighter moved from Spain to Southern France
1 armour, 2 artilleries and 5 infantry moved from Anglo Egyptian Sudan to KenyaPlace Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from India: 2 infantry
EDIT: Adding units owned by UK_Pacific to West India: 2 infantry
EDIT: Turning off Edit Mode
2 infantry placed in India
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Burma: 3 infantry
EDIT: Removing units owned by British from Burma: 1 aaGun
EDIT: Adding units owned by British to Yunnan: 1 aaGun and 3 infantry
EDIT: Turning off Edit ModeTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2
UK_Pacific collect 7 PUs (2 lost to blockades); end with 9 PUs
Units Change Ownership
Some Units in India change ownership: 2 infantry
Some Units in West India change ownership: 2 infantryTerritory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Kwangsi : 1 infantry
Yunnan : 3 aaGuns, 1 artillery, 1 bomber, 4 fighters, 22 infantry, 4 mech_infantrys and 1 tactical_bomber
Kansu : 1 infantry
India : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Malaya : 1 harbour
Queensland : 1 fighter
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 4 bombers, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
42 Sea Zone : 1 flag
22 Sea Zone : 1 flag
10 Sea Zone : 2 destroyers and 1 transport
17 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
West India : 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Kenya : 1 armour, 2 artilleries and 5 infantry
Malta : 1 aaGun and 1 infantry
French Equatorial Africa : 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Southern France : 1 flag, 3 aaGuns, 7 armour, 10 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 17 infantry and 3 mech_infantrys
Ethiopia : 1 flag, 1 infantry
106 Sea Zone : 1 flag
97 Sea Zone : 1 flag
Brazil : 1 flag, 1 infantry and 1 mech_infantry
Spain : 1 flag, 1 aaGun, 1 airfield, 3 armour, 4 bombers, 1 factory_minor, 1 fighter, 2 infantry and 1 tactical_bomber -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 3 armour and 9 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 armour and 1 mech_infantry moved from Iraq to Caucasus
1 bomber moved from France to Caucasus
1 bomber moved from Northern Italy to Caucasus
1 infantry moved from Egypt to Alexandria
Italians take Alexandria from British
1 infantry moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from BritishCombat - Italians
Battle in Caucasus
Italians attack with 2 armour, 2 bombers and 1 mech_infantry
Russians defend with 2 armour and 3 mech_infantrys
Italians roll dice for 2 armour, 2 bombers and 1 mech_infantry in Caucasus, round 2 : 4/5 hits
Russians roll dice for 2 armour and 3 mech_infantrys in Caucasus, round 2 : 1/5 hits
1 mech_infantry owned by the Italians, 3 mech_infantrys owned by the Russians and 1 armour owned by the Russians lost in Caucasus
Italians roll dice for 2 armour and 2 bombers in Caucasus, round 3 : 3/4 hits
Russians roll dice for 1 armour in Caucasus, round 3 : 1/1 hits
1 armour owned by the Italians and 1 armour owned by the Russians lost in Caucasus
Italians win, taking Caucasus from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is 14
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for Russians: 2 armour and 3 mech_infantrysNon Combat Move - Italians
1 armour moved from Eastern Persia to Afghanistan
Italians take Afghanistan from Neutral_True
2 fighters moved from France to Western Germany
2 fighters moved from Western Germany to Northern Italy
2 bombers moved from Caucasus to Iraq
1 artillery and 4 infantry moved from Egypt to Alexandria
1 artillery and 11 infantry moved from Egypt to Anglo Egyptian SudanPlace Units - Italians
9 infantry placed in Northern Italy
3 armour placed in IraqTurn Complete - Italians
Italians collect 25 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 2 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 cruiser, 3 destroyers, 1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 cruiser, 3 destroyers, 2 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from 42 Sea Zone to Java
2 fighters moved from Russia to YunnanCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 cruiser in Java, round 2 : 1/1 hits
Japanese roll dice for 1 artillery in Java, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
2 bombers placed in QueenslandTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 2 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 cruiser, 3 destroyers, 1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 cruiser, 3 destroyers, 2 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from 42 Sea Zone to Java
2 fighters moved from Russia to YunnanCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 cruiser in Java, round 2 : 1/1 hits
Japanese roll dice for 1 artillery in Java, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
2 bombers placed in QueenslandTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUsCombat Move - French
1 fighter and 3 infantry moved from Tobruk to AlexandriaCombat - French
Battle in Alexandria
French attack with 1 fighter and 3 infantry
Italians defend with 1 artillery and 5 infantry
French roll dice for 1 fighter and 3 infantry in Alexandria, round 2 : 1/4 hits
Italians roll dice for 1 artillery and 5 infantry in Alexandria, round 2 : 2/6 hits
2 infantry owned by the French and 1 infantry owned by the Italians lost in Alexandria
French roll dice for 1 fighter and 1 infantry in Alexandria, round 3 : 0/2 hits
Italians roll dice for 1 artillery and 4 infantry in Alexandria, round 3 : 1/5 hits
1 infantry owned by the French lost in Alexandria
retreated to Alexandria
Italians win with 1 artillery and 4 infantry remaining. Battle score for attacker is -6
Casualties for French: 3 infantry
Casualties for Italians: 1 infantryNon Combat Move - French
1 fighter moved from Alexandria to MaltaTurn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 artilleries, 3 bombers and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Belarus
10 armour, 19 artilleries, 16 infantry and 17 mech_infantrys moved from Baltic States to Belarus
1 tactical_bomber moved from Poland to Belarus
4 bombers moved from France to Belarus
1 fighter, 1 infantry and 1 tactical_bomber moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
2 infantry moved from Karelia to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Archangel
1 infantry moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 artilleries, 3 bombers and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Belarus
10 armour, 19 artilleries, 16 infantry and 17 mech_infantrys moved from Baltic States to Belarus
1 tactical_bomber moved from Poland to Belarus
4 bombers moved from France to Belarus
1 fighter, 1 infantry and 1 tactical_bomber moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
2 infantry moved from Karelia to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Archangel
1 infantry moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from RussiansCombat - Germans
Battle in Archangel
Battle in Normandy Bordeaux
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/4 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Archangel from Russians, taking Normandy Bordeaux from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Belarus
Germans attack with 10 armour, 19 artilleries, 4 bombers, 17 infantry, 17 mech_infantrys and 1 tactical_bomber
Russians defend with 5 aaGuns, 8 armour, 8 artilleries, 24 infantry and 20 mech_infantrys
AA fire in Belarus : 0/5 hits
Germans roll dice for 10 armour, 19 artilleries, 4 bombers, 17 infantry, 17 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 30/68 hits
Russians roll dice for 5 aaGuns, 8 armour, 8 artilleries, 24 infantry and 20 mech_infantrys in Belarus, round 2 : 20/60 hits
3 mech_infantrys owned by the Germans, 1 mech_infantry owned by the Russians, 5 aaGuns owned by the Russians, 17 infantry owned by the Germans and 24 infantry owned by the Russians lost in Belarus
Germans roll dice for 10 armour, 19 artilleries, 4 bombers, 14 mech_infantrys and 1 tactical_bomber in Belarus, round 3 : 16/48 hits
Russians roll dice for 8 armour, 8 artilleries and 19 mech_infantrys in Belarus, round 3 : 13/35 hits
10 mech_infantrys owned by the Germans, 16 mech_infantrys owned by the Russians and 3 artilleries owned by the Germans lost in Belarus
Germans roll dice for 10 armour, 16 artilleries, 4 bombers, 4 mech_infantrys and 1 tactical_bomber in Belarus, round 4 : 17/35 hits
Russians roll dice for 8 armour, 8 artilleries and 3 mech_infantrys in Belarus, round 4 : 9/19 hits
3 mech_infantrys owned by the Russians, 6 armour owned by the Russians, 8 artilleries owned by the Russians and 9 artilleries owned by the Germans lost in Belarus
Germans roll dice for 10 armour, 7 artilleries, 4 bombers, 4 mech_infantrys and 1 tactical_bomber in Belarus, round 5 : 10/26 hits
Russians roll dice for 2 armour in Belarus, round 5 : 1/2 hits
2 armour owned by the Russians and 1 artillery owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 10 armour, 6 artilleries, 4 bombers, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 102
Casualties for Germans: 13 artilleries, 17 infantry and 13 mech_infantrys
Casualties for Russians: 5 aaGuns, 8 armour, 8 artilleries, 24 infantry and 20 mech_infantrysNon Combat Move - Germans
1 aaGun moved from Baltic States to Novgorod
1 aaGun moved from Baltic States to Belarus
4 bombers moved from Belarus to Novgorod
6 infantry moved from Karelia to Novgorod
1 aaGun moved from Eastern Poland to Bessarabia
1 aaGun moved from France to Northern Italy
1 aaGun moved from France to Western Germany
8 artilleries and 9 infantry moved from France to Northern Italy
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
2 armour and 2 mech_infantrys moved from Germany to Northern Italy
2 armour and 6 mech_infantrys moved from Germany to Eastern Poland
1 tactical_bomber moved from Belarus to NovgorodPlace Units - Germans
3 artilleries placed in Novgorod
4 artilleries, 3 bombers and 3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 61 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs -
Allies Surrender
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
2 infantry moved from Ukraine to Bryansk
5 infantry moved from Smolensk to Russia
1 fighter moved from Vologda to RussiaPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs





