4d10<=2: 6, 1, 2, 2; Hits: 3
2d10<=4: 10, 1; Hits: 1
1d10<=5: 10; Hits: 0
Whackamatt Allies -vs- dawgoneit Axis Combo game #4
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i think i’m getting a little burned out.
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Game History
Round: 3
Combat Move - Chinese
2 ArmoredCars and 1 Infantry moved from W.Sinkiang to W.Tibet
1 ArmoredCar moved from Urumqi to W.Tibet
1 Infantry moved from Ulan Bator to South Gobi
2 Tanks moved from Ulan Bator to Suiyuan
1 Bomber moved from Urumqi to Suiyuan
1 Infantry moved from Lanchow to Szechwan
1 Infantry moved from Lanchow to Shensi
1 Elite and 1 Infantry moved from E.Qinghai to Lanchow
1 Tank moved from South Gobi to Lanchow
1 Elite and 4 Infantrys moved from Hsining to E.Qinghai
1 ArmoredCar moved from Hsining to Lanchow
2 ArmoredCars moved from Urumqi to Gobi AltaiPurchase Units - Chinese
Chinese buy 1 Adv.Fighter, 4 ArmoredCars, 2 Artillerys, 2 Infantrys and 1 Marine; Remaining resources: 2 PUs;Combat - Chinese
Battle in Suiyuan
Chinese attack with 1 Bomber and 2 Tanks
Hisaichi defend with 1 Infantry
Chinese win, taking Suiyuan from Hisaichi with 1 Bomber and 1 Tank remaining. Battle score for attacker is -3
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Tank
Battle in W.Tibet
Chinese attack with 3 ArmoredCars and 1 Infantry
Neutral defend with 2 Infantrys
Chinese loses 0 PUs for violating W.Tibets neutrality.
Chinese win, taking W.Tibet from Neutral with 2 ArmoredCars remaining. Battle score for attacker is -2
Casualties for Neutral: 2 Infantrys
Casualties for Chinese: 1 ArmoredCar and 1 InfantryNon Combat Move - Chinese
1 AAGun moved from E.Sinkiang to Gobi Altai
1 Bomber moved from Suiyuan to LanchowPlace Units - Chinese
4 ArmoredCars placed in Urumqi
1 Adv.Fighter, 2 Artillerys, 2 Infantrys and 1 Marine placed in HsiningTurn Complete - Chinese
Chinese collect 33 PUs; end with 35 PUs total -
No apologies needed. It’s a part of playing a dice game. I’ve had plenty of total disaters that make you think, “Why do I even play this game?” It really sucks when you can point to a specific blunder as why you lost.
That’s a part of the reason I like World At War a little more. There are so many more spaces, money, units, that if feels a bit more forgiving for a single colossal dice failure. There’s more opportunity to recover. I feel like in G40, one mistake and that’s it.
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TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Hisaichi
2 Tanks moved from Changchun to Khabarovsk
1 ArmoredCar moved from Changchun to Khabarovsk
2 ArmoredCars and 1 Infantry moved from Vladivostok to Khabarovsk
2 Infantrys moved from Kirin to Heilungchiang
2 Transports moved from 92 Sea Zone to 84 Sea Zone
5 Infantrys moved from Changchun to 84 Sea Zone
1 Infantry and 1 Transport moved from 84 Sea Zone to 75 Sea Zone
1 Infantry moved from 75 Sea Zone to Koryakia
Hisaichi take Koryakia from Russians
2 Infantrys and 1 Transport moved from 84 Sea Zone to 75 Sea Zone
2 Infantrys moved from 75 Sea Zone to Kolyma
Hisaichi take Kolyma from Russians
2 Infantrys and 1 Transport moved from 84 Sea Zone to 75 Sea Zone
2 Infantrys moved from 75 Sea Zone to Khabarovsk
1 ArmoredCar moved from Shantung to Suiyuan
1 Infantry moved from Hupeh to Shensi
1 Infantry moved from Hupeh to Szechwan
1 Fighter moved from Liaoning to Suiyuan
1 Artillery moved from Hupeh to Shensi
1 Tank moved from Hupeh to Szechwan
1 Tank moved from Shantung to Suiyuan
1 T.Boat moved from 106 Sea Zone to 110 Sea Zone
2 Transports moved from 110 Sea Zone to 92 Sea ZonePurchase Units - Hisaichi
Hisaichi buy 1 Adv.Fighter, 8 ArmoredCars, 5 Mech.Infs, 1 Submarine and 3 Tanks; Remaining resources: 0 PUs;Combat - Hisaichi
Battle in Khabarovsk
Hisaichi attack with 3 ArmoredCars, 3 Infantrys and 2 Tanks
Russians defend with 1 Bunker
Hisaichi roll dice for 3 ArmoredCars, 3 Infantrys and 2 Tanks in Khabarovsk, round 2 : 4/8 hits
Russians roll dice for 1 Bunker in Khabarovsk, round 2 : 1/1 hits
1 Bunker owned by the Russians and 1 Infantry owned by the Hisaichi lost in Khabarovsk
Hisaichi win, taking Khabarovsk from Russians with 3 ArmoredCars, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Infantry
Casualties for Russians: 1 Bunker
Battle in Shensi
Hisaichi attack with 1 Artillery and 1 Infantry
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Artillery and 1 Infantry in Shensi, round 2 : 0/2 hits
Chinese roll dice for 1 Infantry in Shensi, round 2 : 0/1 hits
Hisaichi roll dice for 1 Artillery and 1 Infantry in Shensi, round 3 : 0/2 hits
Chinese roll dice for 1 Infantry in Shensi, round 3 : 1/1 hits
1 Infantry owned by the Hisaichi lost in Shensi
Hisaichi roll dice for 1 Artillery in Shensi, round 4 : 1/1 hits
Chinese roll dice for 1 Infantry in Shensi, round 4 : 0/1 hits
1 Infantry owned by the Chinese lost in Shensi
Hisaichi win, taking Shensi from Chinese with 1 Artillery remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Infantry
Battle in Szechwan
Hisaichi attack with 1 Infantry and 1 Tank
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Infantry and 1 Tank in Szechwan, round 2 : 1/2 hits
Chinese roll dice for 1 Infantry in Szechwan, round 2 : 1/1 hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Szechwan
Hisaichi win, taking Szechwan from Chinese with 1 Tank remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Infantry
Battle in Suiyuan
Hisaichi attack with 1 ArmoredCar, 1 Fighter and 1 Tank
Chinese defend with 1 Tank
Hisaichi roll dice for 1 ArmoredCar, 1 Fighter and 1 Tank in Suiyuan, round 2 : 2/3 hits
Chinese roll dice for 1 Tank in Suiyuan, round 2 : 0/1 hits
1 Tank owned by the Chinese lost in Suiyuan
Hisaichi win, taking Suiyuan from Chinese with 1 ArmoredCar, 1 Fighter and 1 Tank remaining. Battle score for attacker is 5
Casualties for Chinese: 1 TankNon Combat Move - Hisaichi
1 Fighter moved from Suiyuan to Shansi
1 Infantry moved from Shantung to ShansiPlace Units - Hisaichi
1 Submarine placed in 110 Sea Zone
2 ArmoredCars and 1 Tank placed in Banjarmasin
1 Adv.Fighter and 2 Tanks placed in Hulunbuir
3 ArmoredCars placed in Shantung
3 ArmoredCars and 5 Mech.Infs placed in ChangchunTurn Complete - Hisaichi
Hisaichi collect 65 PUs; end with 65 PUs -
Game History
Round: 3
Combat Move - British
1 Infantry moved from French Equatorial Africa to Darfur
3 Transports moved from 57 Sea Zone to 58 Sea Zone
3 Tanks moved from W.Iran to 58 Sea Zone
2 Infantrys moved from Italian East Africa to 58 Sea Zone
2 Infantrys moved from Nubia to 57 Sea Zone
2 Infantrys, 3 Tanks and 3 Transports moved from 58 Sea Zone to 57 Sea Zone
4 Infantrys and 3 Tanks moved from 57 Sea Zone to Palestine
1 Artillery moved from Nubia to Lower Egypt
1 Infantry moved from Cairo to Lower Egypt
3 Fighters moved from Cairo to Palestine
2 Infantrys moved from Assam to Burma
2 ArmoredCars moved from Delhi to Assam
3 Infantrys moved from Delhi to Bihar
1 Artillery and 1 Infantry moved from West Borneo to East And South Borneo
2 Infantrys moved from Cape Town to South Africa
1 Infantry moved from Rhodesia to Kenya
1 Infantry moved from Kenya to Italian East Africa
2 ArmoredCars moved from Vancouver to 80 Sea Zone
2 ArmoredCars and 1 Transport moved from 80 Sea Zone to 71 Sea Zone
1 Transport moved from 71 Sea Zone to 74 Sea Zone
1 Infantry moved from Yukon to 74 Sea Zone
1 Tank moved from Alaska to 74 Sea Zone
1 Infantry, 1 Tank and 1 Transport moved from 74 Sea Zone to 71 Sea Zone
2 ArmoredCars, 1 Infantry and 1 Tank moved from 71 Sea Zone to Attu
1 Infantry moved from Burma to N.Thailand
2 Tanks moved from Northern Ireland to Munster
2 Infantrys moved from Dublin to Munster
1 Fighter moved from Iceland to Wales
1 Bomber moved from Wales to ParisPurchase Units - British
British buy 2 Artillerys, 2 Elites, 1 Factory, 1 Fighter, 14 Infantrys, 5 Tanks and 1 Transport; Remaining resources: 0 PUs;Combat - British
Strategic bombing raid in Paris
AA fire in Paris : 0/1 hits, 0.17 expected hits
Bombing raid in Paris rolls: 5 and costs: 5 PUs.
Bombing raid costs 5 PUs
Battle in Lower Egypt
British attack with 1 Artillery and 1 Infantry
Italians defend with 1 Infantry
British roll dice for 1 Artillery and 1 Infantry in Lower Egypt, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 Infantry in Lower Egypt, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Italians lost in Lower Egypt
British win, taking Lower Egypt from Italians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Italians: 1 Infantry
Battle in East And South Borneo
British attack with 1 Artillery and 1 Infantry
Thai defend with 1 Infantry
British roll dice for 1 Artillery and 1 Infantry in East And South Borneo, round 2 : 2/2 hits, 0.67 expected hits
Thai roll dice for 1 Infantry in East And South Borneo, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Thai and 1 Infantry owned by the British lost in East And South Borneo
British win, taking East And South Borneo from Thai with 1 Artillery remaining. Battle score for attacker is 0
Casualties for British: 1 Infantry
Casualties for Thai: 1 Infantry
Battle in Palestine
British attack with 3 Fighters, 4 Infantrys and 3 Tanks
Italians defend with 5 Artillerys and 3 Infantrys
British roll dice for 2 Cruisers in Palestine, round 2 : 2/2 hits, 1.00 expected hits
British roll dice for 3 Fighters, 4 Infantrys and 3 Tanks in Palestine, round 2 : 1/10 hits, 3.17 expected hits
Italians roll dice for 5 Artillerys and 3 Infantrys in Palestine, round 2 : 2/8 hits, 2.67 expected hits
3 Infantrys owned by the Italians and 2 Infantrys owned by the British lost in Palestine
British roll dice for 3 Fighters, 2 Infantrys and 3 Tanks in Palestine, round 3 : 3/8 hits, 2.83 expected hits
Italians roll dice for 5 Artillerys in Palestine, round 3 : 3/5 hits, 1.67 expected hits
1 Fighter owned by the British, 3 Artillerys owned by the Italians and 2 Infantrys owned by the British lost in Palestine
British roll dice for 2 Fighters and 3 Tanks in Palestine, round 4 : 4/5 hits, 2.17 expected hits
Italians roll dice for 2 Artillerys in Palestine, round 4 : 1/2 hits, 0.67 expected hits
1 Tank owned by the British and 2 Artillerys owned by the Italians lost in Palestine
British win, taking Palestine from Italians with 2 Fighters and 2 Tanks remaining. Battle score for attacker is 5
Casualties for British: 1 Fighter, 4 Infantrys and 1 Tank
Casualties for Italians: 5 Artillerys and 3 Infantrys
Battle in Munster
British attack with 2 Infantrys and 2 Tanks
Neutral defend with 2 Infantrys
British roll dice for 2 Infantrys and 2 Tanks in Munster, round 2 : 2/4 hits, 1.33 expected hits
Neutral roll dice for 2 Infantrys in Munster, round 2 : 1/2 hits, 0.67 expected hits
2 Infantrys owned by the Neutral and 1 Infantry owned by the British lost in Munster
British loses 0 PUs for violating Munsters neutrality.
British win, taking Munster from Neutral with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 2
Casualties for Neutral: 2 Infantrys
Casualties for British: 1 InfantryNon Combat Move - British
2 Fighters moved from Northern Ireland to Wales
1 Infantry moved from Scotland to Manchester
1 Artillery and 2 Infantrys moved from Wales to Manchester
2 Fighters moved from Palestine to Cairo
1 AAGun moved from South Africa to Rhodesia
1 Tank moved from South Atlantic USA to E.Mexico
1 AAGun and 1 Infantry moved from Rajputana to Baluchistan
2 Infantrys moved from Bombay to Rajputana
2 Infantrys moved from Madras to Mysore
1 Transport moved from 66 Sea Zone to 64 Sea Zone
2 Infantrys moved from Mysore to 64 Sea Zone
2 Infantrys and 1 Transport moved from 64 Sea Zone to 66 Sea Zone
2 Infantrys moved from 66 Sea Zone to Sumatra
2 Infantrys moved from Madras to Mysore
1 Infantry moved from Madras to Hyderabad
1 AAGun moved from Bihar to Assam
1 Bomber moved from Paris to WalesPlace Units - British
1 Factory placed in E.Iran
2 Artillerys and 1 Elite placed in W.Iran
British undo move 2.
1 Artillery and 2 Elites placed in W.Iran
1 Artillery and 5 Tanks placed in Cairo
2 Infantrys placed in Cape Town
1 Transport placed in 2 Sea Zone
5 Infantrys placed in Madras
5 Infantrys placed in Delhi
2 Infantrys placed in Bombay
1 Fighter placed in WalesTurn Complete - British
British collect 94 PUs; end with 94 PUsCombat Hit Differential Summary :
Neutral : 0.33
British : 3.17
Italians : 0.67
AA fire in Paris : : -0.17
Thai : 0.67 -
Game History
Round: 3
Combat Move - Anzac
2 Infantrys and 2 Tanks moved from Soembawa to Lombok
1 Artillery and 1 Infantry moved from 67 Sea Zone to Lombok
2 Transports moved from 67 Sea Zone to 70 Sea Zone
4 Infantrys moved from South Australia to 70 Sea Zone
1 Transport moved from 67 Sea Zone to 70 Sea Zone
1 Infantry moved from Tasmania to 70 Sea Zone
5 Infantrys and 3 Transports moved from 70 Sea Zone to 67 Sea Zone
1 Cruiser moved from 67 Sea Zone to 113 Sea Zone
1 Infantry moved from Townsville to 113 Sea Zone
1 Infantry moved from Broome to 67 Sea Zone
3 Infantrys moved from 67 Sea Zone to Lombok
2 Infantrys moved from 67 Sea Zone to Timor
1 Infantry moved from 67 Sea Zone to Lombok
1 Cruiser and 1 Infantry moved from 113 Sea Zone to 67 Sea Zone
1 Infantry moved from 67 Sea Zone to Timor
4 Infantrys moved from West Papua to Hollandia
2 Infantrys moved from Port Moresby to West Papua
2 Infantrys moved from Townsville to Northern Territory
1 Destroyer moved from 67 Sea Zone to 66 Sea Zone
1 Destroyer moved from 67 Sea Zone to 66 Sea ZonePurchase Units - Anzac
Anzac buy 1 Cruiser, 1 Destroyer and 8 Infantrys; Remaining resources: 0 PUs;Non Combat Move - Anzac
Place Units - Anzac
1 Cruiser placed in 67 Sea Zone
2 Infantrys placed in Broome
3 Infantrys placed in Townsville
3 Infantrys placed in Port Moresby
1 Destroyer placed in 122 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Anzac from 122 Sea Zone: 1 Destroyer
EDIT: Adding units owned by Anzac to 122 Sea Zone: 1 Transport
EDIT: Adding units owned by Anzac to Canberra: 1 Infantry
EDIT: Turning off Edit ModeTurn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
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Game History
Round: 3
Combat Move - Anzac
2 Infantrys and 2 Tanks moved from Soembawa to Lombok
1 Artillery and 1 Infantry moved from 67 Sea Zone to Lombok
2 Transports moved from 67 Sea Zone to 70 Sea Zone
4 Infantrys moved from South Australia to 70 Sea Zone
1 Transport moved from 67 Sea Zone to 70 Sea Zone
1 Infantry moved from Tasmania to 70 Sea Zone
5 Infantrys and 3 Transports moved from 70 Sea Zone to 67 Sea Zone
1 Cruiser moved from 67 Sea Zone to 113 Sea Zone
1 Infantry moved from Townsville to 113 Sea Zone
1 Infantry moved from Broome to 67 Sea Zone
3 Infantrys moved from 67 Sea Zone to Lombok
2 Infantrys moved from 67 Sea Zone to Timor
1 Infantry moved from 67 Sea Zone to Lombok
1 Cruiser and 1 Infantry moved from 113 Sea Zone to 67 Sea Zone
1 Infantry moved from 67 Sea Zone to Timor
4 Infantrys moved from West Papua to Hollandia
2 Infantrys moved from Port Moresby to West Papua
2 Infantrys moved from Townsville to Northern Territory
1 Destroyer moved from 67 Sea Zone to 66 Sea Zone
1 Destroyer moved from 67 Sea Zone to 66 Sea ZonePurchase Units - Anzac
Anzac buy 1 Cruiser, 1 Destroyer and 8 Infantrys; Remaining resources: 0 PUs;Non Combat Move - Anzac
Place Units - Anzac
1 Cruiser placed in 67 Sea Zone
2 Infantrys placed in Broome
3 Infantrys placed in Townsville
3 Infantrys placed in Port Moresby
1 Destroyer placed in 122 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Anzac from 122 Sea Zone: 1 Destroyer
EDIT: Adding units owned by Anzac to 122 Sea Zone: 1 Transport
EDIT: Adding units owned by Anzac to Canberra: 1 Infantry
EDIT: Turning off Edit ModeTurn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Finns
1 Infantry moved from Lapland to N.Karelia
1 Infantry moved from Oulu to N.Karelia
1 Fighter moved from Oulu to N.Karelia
3 Infantrys moved from Tampere to Oulu
2 Artillerys, 1 Elite and 3 Infantrys moved from Helsinki to TamperePurchase Units - Finns
Finns buy 2 ArmoredCars, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs;Combat - Finns
Battle in N.Karelia
Finns attack with 1 Fighter and 2 Infantrys
Russians defend with 1 ArmoredCar
Finns roll dice for 1 Fighter and 2 Infantrys in N.Karelia, round 2 : 1/3 hits
Russians roll dice for 1 ArmoredCar in N.Karelia, round 2 : 0/1 hits
1 ArmoredCar owned by the Russians lost in N.Karelia
Finns win, taking N.Karelia from Russians with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 ArmoredCarNon Combat Move - Finns
1 Fighter moved from N.Karelia to OuluPlace Units - Finns
2 ArmoredCars, 1 Elite and 3 Infantrys placed in HelsinkiTurn Complete - Finns
Finns collect 14 PUs; end with 14 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Romanians
3 Infantrys and 1 Tank moved from E.Romania to Odessa
1 Tank moved from Bucharest to OdessaPurchase Units - Romanians
Romanians buy 2 ArmoredCars, 1 Elite and 1 Infantry; Remaining resources: 0 PUs;Combat - Romanians
Battle in Odessa
Romanians attack with 3 Infantrys and 2 Tanks
Russians defend with 1 Infantry
Romanians roll dice for 3 Infantrys and 2 Tanks in Odessa, round 2 : 2/5 hits
Russians roll dice for 1 Infantry in Odessa, round 2 : 0/1 hits
1 Infantry owned by the Russians lost in Odessa
Romanians win, taking Odessa from Russians with 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 2
Casualties for Russians: 1 InfantryNon Combat Move - Romanians
1 Elite and 2 Infantrys moved from Bucharest to E.RomaniaPlace Units - Romanians
2 ArmoredCars, 1 Elite and 1 Infantry placed in BucharestTurn Complete - Romanians
Romanians collect 13 PUs; end with 13 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Thai
1 Infantry moved from Bangkok to 105 Sea Zone
1 Infantry and 1 Transport moved from 105 Sea Zone to 110 Sea Zone
1 Infantry moved from 110 Sea Zone to West Borneo
Thai take West Borneo from Dutch
1 T.Boat moved from 110 Sea Zone to 105 Sea Zone
1 Infantry and 1 Marine moved from Bangkok to 105 Sea Zone
1 Infantry, 1 Marine and 1 Transport moved from 105 Sea Zone to 110 Sea Zone
1 Infantry and 1 Marine moved from 110 Sea Zone to East And South Borneo
1 Artillery and 1 Marine moved from S.Thailand to N.Thailand
1 Fighter moved from Bangkok to N.Thailand
3 Infantrys moved from Bangkok to S.Thailand
1 Tank moved from S.Thailand to BangkokPurchase Units - Thai
Thai buy 2 ArmoredCars, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs;Combat - Thai
Battle in East And South Borneo
Thai attack with 1 Infantry and 1 Marine
British defend with 1 Artillery
Thai roll dice for 1 Infantry and 1 Marine in East And South Borneo, round 2 : 0/2 hits
Dutch roll dice for 1 Artillery in East And South Borneo, round 2 : 1/1 hits
1 Infantry owned by the Thai lost in East And South Borneo
Thai roll dice for 1 Marine in East And South Borneo, round 3 : 1/1 hits
Dutch roll dice for 1 Artillery in East And South Borneo, round 3 : 0/1 hits
1 Artillery owned by the British lost in East And South Borneo
Thai win, taking East And South Borneo from Dutch with 1 Marine remaining. Battle score for attacker is 2
Casualties for British: 1 Artillery
Casualties for Thai: 1 Infantry
Battle in N.Thailand
Thai attack with 1 Artillery, 1 Fighter and 1 Marine
British defend with 1 Infantry
Thai roll dice for 1 Artillery, 1 Fighter and 1 Marine in N.Thailand, round 2 : 2/3 hits
French roll dice for 1 Infantry in N.Thailand, round 2 : 0/1 hits
1 Infantry owned by the British lost in N.Thailand
Thai win, taking N.Thailand from French with 1 Artillery, 1 Fighter and 1 Marine remaining. Battle score for attacker is 2
Casualties for British: 1 InfantryNon Combat Move - Thai
1 Fighter moved from N.Thailand to BangkokPlace Units - Thai
2 ArmoredCars, 1 Elite and 3 Infantrys placed in BangkokTurn Complete - Thai
Thai collect 21 PUs; end with 21 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Americans
8 Elites moved from San Francisco to 83 Sea Zone
2 B.Transports and 8 Elites moved from 83 Sea Zone to 74 Sea Zone
8 Elites moved from 74 Sea Zone to Umnak
1 Infantry and 1 Tank moved from Attu to 71 Sea Zone
1 Cruiser, 2 Destroyers, 1 Infantry, 2 Submarines, 1 Tank and 1 Transport moved from 71 Sea Zone to 72 Sea Zone
1 Infantry and 1 Tank moved from 72 Sea Zone to Koryakia
5 Fighters moved from Wake to 75 Sea Zone
1 Bomber moved from Wake to 76 Sea Zone
1 Bomber moved from Wake to 75 Sea Zone
1 Fighter moved from San Francisco to Midway
1 ArmoredCar moved from Central America to Venezuela
1 ArmoredCar moved from Central America to Peru
1 Tank moved from Colombia to Peru
1 Tank moved from Colombia to Venezuela
2 Tanks moved from Colombia to Bahia
1 Fighter and 1 Tank moved from Colombia to Rio De Janeiro
1 ArmoredCar and 1 Infantry moved from Central America to Colombia
1 ArmoredCar moved from Colombia to AmazonPurchase Units - Americans
Americans buy 2 B.Transports, 1 Cruiser, 2 Destroyers, 2 Fighters, 8 Infantrys, 1 Submarine and 2 Transports; Remaining resources: 0 PUs;Combat - Americans
Battle in 75 Sea Zone
Americans attack with 1 Bomber and 5 Fighters
Hisaichi defend with 3 Transports
Americans roll dice for 1 Bomber and 5 Fighters in 75 Sea Zone, round 2 : 3/6 hits, 2.33 expected hits
Hisaichi roll dice for 3 Transports in 75 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
3 Transports owned by the Hisaichi lost in 75 Sea Zone
Americans win with 1 Bomber and 5 Fighters remaining. Battle score for attacker is 18
Casualties for Hisaichi: 3 Transports
Battle in Koryakia
Americans attack with 1 Infantry and 1 Tank
Hisaichi defend with 1 Infantry
Americans roll dice for 1 Cruiser in Koryakia, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 Infantry and 1 Tank in Koryakia, round 2 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in Koryakia, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Koryakia
Americans win, taking Koryakia from Hisaichi with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in 76 Sea Zone
Americans attack with 1 Bomber
Hisaichi defend with 1 Submarine
Americans roll dice for 1 Bomber in 76 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 Submarine owned by the Hisaichi lost in 76 Sea Zone
Americans win with 1 Bomber remaining. Battle score for attacker is 7
Casualties for Hisaichi: 1 Submarine
Battle in Venezuela
Americans attack with 1 ArmoredCar and 1 Tank
Neutral defend with 3 Infantrys
Americans roll dice for 1 ArmoredCar and 1 Tank in Venezuela, round 2 : 0/2 hits, 0.83 expected hits
Neutral roll dice for 3 Infantrys in Venezuela, round 2 : 2/3 hits, 1.00 expected hits
1 Tank owned by the Americans and 1 ArmoredCar owned by the Americans lost in Venezuela
Neutral win with 3 Infantrys remaining. Battle score for attacker is -9
Casualties for Americans: 1 ArmoredCar and 1 Tank
Battle in Rio De Janeiro
Americans attack with 1 Fighter and 1 Tank
Neutral defend with 1 Artillery and 2 Infantrys
Americans roll dice for 1 Fighter and 1 Tank in Rio De Janeiro, round 2 : 0/2 hits, 0.83 expected hits
Neutral roll dice for 1 Artillery and 2 Infantrys in Rio De Janeiro, round 2 : 0/3 hits, 1.00 expected hits
Americans roll dice for 1 Fighter and 1 Tank in Rio De Janeiro, round 3 : 0/2 hits, 0.83 expected hits
Neutral roll dice for 1 Artillery and 2 Infantrys in Rio De Janeiro, round 3 : 0/3 hits, 1.00 expected hits
Americans roll dice for 1 Fighter and 1 Tank in Rio De Janeiro, round 4 : 1/2 hits, 0.83 expected hits
Neutral roll dice for 1 Artillery and 2 Infantrys in Rio De Janeiro, round 4 : 1/3 hits, 1.00 expected hits
1 Fighter owned by the Americans and 1 Infantry owned by the Neutral lost in Rio De Janeiro
Americans roll dice for 1 Tank in Rio De Janeiro, round 5 : 1/1 hits, 0.50 expected hits
Neutral roll dice for 1 Artillery and 1 Infantry in Rio De Janeiro, round 5 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Neutral lost in Rio De Janeiro
Americans roll dice for 1 Tank in Rio De Janeiro, round 6 : 0/1 hits, 0.50 expected hits
Neutral roll dice for 1 Artillery in Rio De Janeiro, round 6 : 1/1 hits, 0.33 expected hits
1 Tank owned by the Americans lost in Rio De Janeiro
Neutral win with 1 Artillery remaining. Battle score for attacker is -9
Casualties for Neutral: 2 Infantrys
Casualties for Americans: 1 Fighter and 1 Tank
Battle in Bahia
Americans attack with 2 Tanks
Neutral defend with 3 Infantrys and 1 Tank
Americans roll dice for 2 Tanks in Bahia, round 2 : 0/2 hits, 1.00 expected hits
Neutral roll dice for 3 Infantrys and 1 Tank in Bahia, round 2 : 1/4 hits, 1.50 expected hits
1 Tank owned by the Americans lost in Bahia
Americans roll dice for 1 Tank in Bahia, round 3 : 0/1 hits, 0.50 expected hits
Neutral roll dice for 3 Infantrys and 1 Tank in Bahia, round 3 : 0/4 hits, 1.50 expected hits
Americans roll dice for 1 Tank in Bahia, round 4 : 0/1 hits, 0.50 expected hits
Neutral roll dice for 3 Infantrys and 1 Tank in Bahia, round 4 : 1/4 hits, 1.50 expected hits
1 Tank owned by the Americans lost in Bahia
Neutral win with 3 Infantrys and 1 Tank remaining. Battle score for attacker is -10
Casualties for Americans: 2 Tanks
Battle in Peru
Americans attack with 1 ArmoredCar and 1 Tank
Neutral defend with 1 Artillery and 1 Infantry
Americans roll dice for 1 ArmoredCar and 1 Tank in Peru, round 2 : 2/2 hits, 0.83 expected hits
Neutral roll dice for 1 Artillery and 1 Infantry in Peru, round 2 : 2/2 hits, 0.67 expected hits
1 Infantry owned by the Neutral, 1 Artillery owned by the Neutral, 1 Tank owned by the Americans and 1 ArmoredCar owned by the Americans lost in Peru
Neutral win with no units remaining. Battle score for attacker is -3
Casualties for Neutral: 1 Artillery and 1 Infantry
Casualties for Americans: 1 ArmoredCar and 1 TankNon Combat Move - Americans
2 Artillerys and 2 Infantrys moved from E.Mexico to Central America
1 Infantry moved from South Central USA to South Atlantic USA
3 Destroyers moved from 91 Sea Zone to 88 Sea Zone
1 Bomber and 5 Fighters moved from 75 Sea Zone to Kamchatka
1 Bomber moved from 76 Sea Zone to KamchatkaPlace Units - Americans
2 B.Transports placed in 83 Sea Zone
2 Fighters and 8 Infantrys placed in San Francisco
2 Destroyers and 1 Submarine placed in 91 Sea Zone
1 Cruiser and 2 Transports placed in 71 Sea ZoneTurn Complete - Americans
Americans collect 91 PUs; end with 91 PUsCombat Hit Differential Summary :
Neutral : -2.17
Hisaichi : -0.83
Americans : -2.33 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Germans
Trigger Units New True: Setting switch to true for conditionAttachment_Units_New_True attached to Germans
Trigger Units Bonus New Thai: Thai has their production frontier changed to: ThaiFrontierBonusNew
Trigger Units Bonus New Italians: Italians has their production frontier changed to: ItaliansFrontierBonusNew
Trigger Units Bonus New Americans: Americans has their production frontier changed to: AmericansFrontierBonusNew
Trigger Units Bonus New Yamamoto: Yamamoto has their production frontier changed to: YamamotoFrontierBonusNew
Trigger Units Bonus New Chinese: Chinese has their production frontier changed to: ChineseFrontierBonusNew
Trigger Units Bonus New British: British has their production frontier changed to: BritishFrontierBonusNew
Trigger Units Bonus New Dutch: Dutch has their production frontier changed to: DutchFrontierBonusNew
Trigger Units Bonus New Russians: Russians has their production frontier changed to: RussiansFrontierBonusNew
Trigger Units Bonus New French: French has their production frontier changed to: FrenchFrontierBonusNew
Trigger Units Bonus New Hisaichi: Hisaichi has their production frontier changed to: HisaichiFrontierBonusNew
Trigger Units Bonus New Germans: Germans has their production frontier changed to: GermansFrontierBonusNew
Trigger Units Bonus New Romanians: Romanians has their production frontier changed to: RomaniansFrontierBonusNew
Trigger Units Bonus New Finns: Finns has their production frontier changed to: FinnsFrontierBonusNew
Trigger Units Bonus New Anzac: Anzac has their production frontier changed to: AnzacFrontierBonusNew
1 Tank moved from Paris to Normandy
Germans take Normandy from French
2 Tanks moved from Paris to Orleanais
1 Mech.Inf moved from Paris to Orleanais
1 Mech.Inf and 2 Tanks moved from Paris to Picardy
3 Mech.Infs moved from Paris to Lorraine
3 Mech.Infs moved from Lorraine to Belgium
3 Infantrys moved from Rhine to Belgium
13 Tanks moved from Paris to Languedoc
2 Mech.Infs moved from Paris to Languedoc
3 Artillerys, 1 Infantry and 1 Tank moved from Krakow to Vinnytsia
3 Artillerys and 2 Infantrys moved from E.Romania to Vinnytsia
1 Bomber and 1 Stuka moved from Danzig to Vinnytsia
1 Infantry moved from Danzig to 24 Sea Zone
1 Infantry moved from 24 Sea Zone to Latvia
Germans take Latvia from Russians
2 Artillerys and 2 Elites moved from Warsaw to Brest
1 Transport moved from 24 Sea Zone to 23 Sea Zone
2 Transports moved from 24 Sea Zone to 23 Sea Zone
1 Transport moved from 24 Sea Zone to 23 Sea Zone
2 Artillerys, 3 Elites and 1 Tank moved from Hamburg to 23 Sea Zone
2 Artillerys, 3 Elites, 1 Tank and 4 Transports moved from 23 Sea Zone to 24 Sea Zone
1 Tank moved from 24 Sea Zone to East Prussia
2 Artillerys and 3 Elites moved from 24 Sea Zone to East Prussia
15 Infantrys moved from Berlin to Brandenburg
5 Infantrys moved from Bohemia to Krakow
6 Submarines moved from 29 Sea Zone to 31 Sea ZonePurchase Units - Germans
Germans buy 2 ArmoredCars, 1 Carrier, 2 Destroyers, 2 Fighters, 1 HeavyTank, 28 Infantrys, 1 T.Boat and 1 Tank; Remaining resources: 0 PUs;Combat - Germans
Battle in Picardy
Germans attack with 1 Mech.Inf and 2 Tanks
French defend with 1 Bunker
Germans roll dice for 1 Mech.Inf and 2 Tanks in Picardy, round 2 : 1/3 hits
Units damaged: 1 Bunker owned by the French
French roll dice for 1 Bunker in Picardy, round 2 : 0/1 hits
Germans roll dice for 1 Mech.Inf and 2 Tanks in Picardy, round 3 : 2/3 hits
French roll dice for 1 Bunker in Picardy, round 3 : 0/1 hits
1 Bunker owned by the French lost in Picardy
Germans win, taking Picardy from French with 1 Mech.Inf and 2 Tanks remaining. Battle score for attacker is 6
Casualties for French: 1 Bunker
Battle in Orleanais
Germans attack with 1 Mech.Inf and 2 Tanks
French defend with 1 Infantry
Germans roll dice for 1 Mech.Inf and 2 Tanks in Orleanais, round 2 : 2/3 hits
French roll dice for 1 Infantry in Orleanais, round 2 : 0/1 hits
1 Infantry owned by the French lost in Orleanais
Germans win, taking Orleanais from French with 1 Mech.Inf and 2 Tanks remaining. Battle score for attacker is 2
Casualties for French: 1 Infantry
Battle in Vinnytsia
Germans attack with 6 Artillerys, 1 Bomber, 3 Infantrys, 1 Stuka and 1 Tank
Russians defend with 2 Artillerys and 7 Infantrys
Germans roll dice for 6 Artillerys, 1 Bomber, 3 Infantrys, 1 Stuka and 1 Tank in Vinnytsia, round 2 : 4/12 hits
Russians roll dice for 2 Artillerys and 7 Infantrys in Vinnytsia, round 2 : 3/9 hits
4 Infantrys owned by the Russians and 3 Infantrys owned by the Germans lost in Vinnytsia
Germans roll dice for 6 Artillerys, 1 Bomber, 1 Stuka and 1 Tank in Vinnytsia, round 3 : 3/9 hits
Russians roll dice for 2 Artillerys and 3 Infantrys in Vinnytsia, round 3 : 1/5 hits
3 Infantrys owned by the Russians and 1 Artillery owned by the Germans lost in Vinnytsia
Germans roll dice for 5 Artillerys, 1 Bomber, 1 Stuka and 1 Tank in Vinnytsia, round 4 : 3/8 hits
Russians roll dice for 2 Artillerys in Vinnytsia, round 4 : 0/2 hits
2 Artillerys owned by the Russians lost in Vinnytsia
Germans win, taking Vinnytsia from Russians with 5 Artillerys, 1 Bomber, 1 Stuka and 1 Tank remaining. Battle score for attacker is 12
Casualties for Germans: 1 Artillery and 3 Infantrys
Casualties for Russians: 2 Artillerys and 7 Infantrys
Battle in Belgium
Germans attack with 3 Infantrys and 3 Mech.Infs
Neutral defend with 3 Infantrys
Germans roll dice for 3 Infantrys and 3 Mech.Infs in Belgium, round 2 : 1/6 hits
Neutral roll dice for 3 Infantrys in Belgium, round 2 : 1/3 hits
1 Infantry owned by the Germans and 1 Infantry owned by the Neutral lost in Belgium
Germans roll dice for 2 Infantrys and 3 Mech.Infs in Belgium, round 3 : 2/5 hits
Neutral roll dice for 2 Infantrys in Belgium, round 3 : 1/2 hits
1 Infantry owned by the Germans and 2 Infantrys owned by the Neutral lost in Belgium
Germans loses 0 PUs for violating Belgiums neutrality.
Germans win, taking Belgium from Neutral with 1 Infantry and 3 Mech.Infs remaining. Battle score for attacker is 2
Casualties for Germans: 2 Infantrys
Casualties for Neutral: 3 Infantrys
Battle in Brest
Germans attack with 2 Artillerys and 2 Elites
Neutral defend with 1 Artillery and 2 Infantrys
Germans roll dice for 2 Artillerys and 2 Elites in Brest, round 2 : 1/4 hits
Neutral roll dice for 1 Artillery and 2 Infantrys in Brest, round 2 : 0/3 hits
1 Infantry owned by the Neutral lost in Brest
Germans roll dice for 2 Artillerys and 2 Elites in Brest, round 3 : 1/4 hits
Neutral roll dice for 1 Artillery and 1 Infantry in Brest, round 3 : 1/2 hits
1 Elite owned by the Germans and 1 Infantry owned by the Neutral lost in Brest
Germans roll dice for 2 Artillerys and 1 Elite in Brest, round 4 : 0/3 hits
Neutral roll dice for 1 Artillery in Brest, round 4 : 0/1 hits
Germans roll dice for 2 Artillerys and 1 Elite in Brest, round 5 : 1/3 hits
Neutral roll dice for 1 Artillery in Brest, round 5 : 1/1 hits
1 Artillery owned by the Germans and 1 Artillery owned by the Neutral lost in Brest
Germans loses 0 PUs for violating Brests neutrality.
Germans win, taking Brest from Neutral with 1 Artillery and 1 Elite remaining. Battle score for attacker is 1
Casualties for Germans: 1 Artillery and 1 Elite
Casualties for Neutral: 1 Artillery and 2 InfantrysNon Combat Move - Germans
1 Bomber and 1 Stuka moved from Vinnytsia to East PrussiaPlace Units - Germans
2 ArmoredCars, 1 HeavyTank and 1 Tank placed in Warsaw
1 Carrier, 2 Destroyers and 1 T.Boat placed in 23 Sea Zone
2 Fighters placed in 23 Sea Zone
5 Infantrys placed in Bohemia
15 Infantrys placed in Berlin
8 Infantrys placed in ParisTurn Complete - Germans
Germans collect 97 PUs; end with 97 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Russians
1 Artillery and 5 Infantrys moved from W.Iran to Iraq
1 Infantry moved from Vyborg to Kotka
Russians take Kotka from Finns
4 Tanks moved from Arkhangelsk to N.Karelia
1 Artillery and 6 Infantrys moved from Vyborg to Oulu
4 Adv.Fighters and 1 Fighter moved from Leningrad to Oulu
2 ArmoredCars moved from Leningrad to Oulu
2 Tanks moved from Leningrad to Latvia
1 Infantry moved from Erzurum to 54 Sea Zone
1 Infantry moved from Georgia to 54 Sea Zone
2 Infantrys moved from 54 Sea Zone to Donetsk
1 Infantry moved from Donetsk to Kiev
5 Infantrys moved from Rostov to Donetsk
1 Artillery moved from Kursk to Donetsk
2 Infantrys moved from Georgia to Rostov
5 Infantrys moved from Stalingrad to Rostov
1 Infantry moved from Lithuania to Latvia
1 Artillery and 1 Infantry moved from Ayan to Heilungchiang
1 Bomber moved from N.Buryat Mongolia to Heilungchiang
1 Tank moved from Chita to Heilungchiang
1 Infantry moved from Okhotsk to Ayan
2 ArmoredCars moved from Sibirsky to Olyokminsk
1 Infantry moved from Yakutsk to N.Buryat Mongolia
1 Tank moved from Chita to N.Buryat Mongolia
1 Infantry moved from N.Buryat Mongolia to Chita
1 Artillery and 1 Infantry moved from Irkutsk to N.Buryat Mongolia
1 Elite and 3 Infantrys moved from Evenkia to Olyokminsk
2 Infantrys moved from Olyokminsk to N.Buryat Mongolia
2 Artillerys, 1 Elite and 1 Infantry moved from Sibirsky to Evenkia
2 Infantrys moved from Novosibirsk to Krasnoyarsk
1 Tank moved from Sverdlovsk to Krasnoyarsk
1 Mech.Inf moved from Sverdlovsk to IrkutskPurchase Units - Russians
Russians buy 4 Artillerys, 3 Bunkers, 29 Infantrys and 4 Tanks; Remaining resources: 0 PUs;Combat - Russians
Battle in Latvia
Russians attack with 1 Infantry and 2 Tanks
Germans defend with 1 Infantry
Russians roll dice for 1 Infantry and 2 Tanks in Latvia, round 2 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 Infantry in Latvia, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Latvia
Russians win, taking Latvia from Germans with 2 Tanks remaining. Battle score for attacker is 0
Casualties for Germans: 1 Infantry
Casualties for Russians: 1 Infantry
Battle in N.Karelia
Russians attack with 4 Tanks
Finns defend with 2 Infantrys
Russians roll dice for 4 Tanks in N.Karelia, round 2 : 2/4 hits, 2.00 expected hits
Finns roll dice for 2 Infantrys in N.Karelia, round 2 : 1/2 hits, 0.67 expected hits
2 Infantrys owned by the Finns and 1 Tank owned by the Russians lost in N.Karelia
Russians win, taking N.Karelia from Finns with 3 Tanks remaining. Battle score for attacker is -1
Casualties for Finns: 2 Infantrys
Casualties for Russians: 1 Tank
Battle in Heilungchiang
Russians attack with 1 Artillery, 1 Bomber, 1 Infantry and 1 Tank
Hisaichi defend with 2 Infantrys
Russians roll dice for 1 Artillery, 1 Bomber, 1 Infantry and 1 Tank in Heilungchiang, round 2 : 1/4 hits, 1.83 expected hits
Hisaichi roll dice for 2 Infantrys in Heilungchiang, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Hisaichi lost in Heilungchiang
Russians roll dice for 1 Artillery, 1 Bomber, 1 Infantry and 1 Tank in Heilungchiang, round 3 : 3/4 hits, 1.83 expected hits
Hisaichi roll dice for 1 Infantry in Heilungchiang, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Heilungchiang
Russians win, taking Heilungchiang from Hisaichi with 1 Artillery, 1 Bomber, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
Casualties for Hisaichi: 2 Infantrys
Battle in Oulu
Russians attack with 4 Adv.Fighters, 2 ArmoredCars, 1 Artillery, 1 Fighter and 6 Infantrys
Finns defend with 1 Artillery, 1 Fighter, 6 Infantrys and 1 Tank
Russians roll dice for 4 Adv.Fighters, 2 ArmoredCars, 1 Artillery, 1 Fighter and 6 Infantrys in Oulu, round 2 : 2/14 hits, 4.50 expected hits
Finns roll dice for 1 Artillery, 1 Fighter, 6 Infantrys and 1 Tank in Oulu, round 2 : 2/9 hits, 3.33 expected hits
2 Infantrys owned by the Finns and 2 Infantrys owned by the Russians lost in Oulu
Russians roll dice for 4 Adv.Fighters, 2 ArmoredCars, 1 Artillery, 1 Fighter and 4 Infantrys in Oulu, round 3 : 2/12 hits, 4.17 expected hits
Finns roll dice for 1 Artillery, 1 Fighter, 4 Infantrys and 1 Tank in Oulu, round 3 : 2/7 hits, 2.67 expected hits
2 Infantrys owned by the Finns and 2 Infantrys owned by the Russians lost in Oulu
Russians roll dice for 4 Adv.Fighters, 2 ArmoredCars, 1 Artillery, 1 Fighter and 2 Infantrys in Oulu, round 4 : 5/10 hits, 3.83 expected hits
Finns roll dice for 1 Artillery, 1 Fighter, 2 Infantrys and 1 Tank in Oulu, round 4 : 2/5 hits, 2.00 expected hits
2 Infantrys owned by the Finns, 2 ArmoredCars owned by the Russians, 1 Artillery owned by the Finns, 1 Fighter owned by the Finns and 1 Tank owned by the Finns lost in Oulu
Russians win, taking Oulu from Finns with 4 Adv.Fighters, 1 Artillery, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 13
Casualties for Finns: 1 Artillery, 1 Fighter, 6 Infantrys and 1 Tank
Casualties for Russians: 2 ArmoredCars and 4 Infantrys
Battle in Iraq
Russians attack with 1 Artillery and 5 Infantrys
Italians defend with 1 Infantry
Russians roll dice for 1 Artillery and 5 Infantrys in Iraq, round 2 : 2/6 hits, 1.33 expected hits
Italians roll dice for 1 Infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Italians lost in Iraq
Russians win, taking Iraq from Italians with 1 Artillery and 5 Infantrys remaining. Battle score for attacker is 2
Casualties for Italians: 1 InfantryNon Combat Move - Russians
10 Infantrys moved from Yaroslavl to Kursk
10 Infantrys moved from Moscow to Yaroslavl
4 Adv.Fighters and 1 Fighter moved from Oulu to Leningrad
1 Bomber moved from Heilungchiang to N.Buryat Mongolia
1 AAGun moved from Olyokminsk to N.Buryat Mongolia
1 AAGun moved from Krasnoyarsk to Irkutsk
1 AAGun moved from Kuybyshev to Chimkent
1 AAGun moved from Georgia to RostovPlace Units - Russians
1 Bunker and 4 Infantrys placed in Leningrad
1 Bunker placed in Donetsk
1 Bunker placed in N.Buryat Mongolia
4 Tanks placed in Arkhangelsk
10 Infantrys placed in Moscow
2 Artillerys and 3 Infantrys placed in Stalingrad
1 Artillery and 2 Infantrys placed in Georgia
1 Artillery and 5 Infantrys placed in Sibirsky
5 Infantrys placed in SverdlovskTurn Complete - Russians
Russians collect 108 PUs; end with 108 PUsCombat Hit Differential Summary :
Germans : 0.67
Hisaichi : -1.00
Italians : -0.33
Finns : -1.67
Russians : -1.67 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Italians
1 Artillery moved from Campania to 48 Sea Zone
1 Artillery moved from Malta to 48 Sea Zone
1 Tank moved from Malta to 48 Sea Zone
2 ArmoredCars and 3 Infantrys moved from Malta to 48 Sea Zone
3 Infantrys moved from Campania to 48 Sea Zone
2 ArmoredCars, 2 Artillerys, 6 Infantrys, 1 Tank and 7 Transports moved from 48 Sea Zone to 46 Sea Zone
1 Elite moved from Rome to 46 Sea Zone
2 Infantrys moved from Rome to 46 Sea Zone
2 ArmoredCars, 2 Artillerys, 6 Infantrys and 5 Transports moved from 46 Sea Zone to 47 Sea Zone
1 Elite, 2 Infantrys, 1 Tank and 2 Transports moved from 46 Sea Zone to 47 Sea Zone
2 ArmoredCars, 2 Artillerys, 1 Elite, 8 Infantrys and 1 Tank moved from 47 Sea Zone to Tunis
4 Tanks moved from Mersa Matruh to Tobruk
1 Tank moved from Tobruk to El Agheila
2 Infantrys moved from Mersa Matruh to Kufra
1 Tank moved from New Valley to Hun
2 Infantrys moved from New Valley to Kufra
2 Infantrys moved from Kufra to El Agheila
5 Infantrys moved from Tuscany to Rome
5 Infantrys moved from Lombardy to Tuscany
1 Artillery and 4 Infantrys moved from Provence to Lombardy
1 Tank moved from Provence to Tuscany
1 Tank moved from Aquitaine to Provence
1 Adv.Fighter moved from Rome to 56 Sea Zone
1 Tank moved from Tobruk to El AgheilaPurchase Units - Italians
Italians buy 1 Factory, 6 Infantrys, 1 Submarine, 1 T.Boat and 3 Transports; Remaining resources: 0 PUs;Combat - Italians
Battle in Tunis
Italians attack with 2 ArmoredCars, 2 Artillerys, 1 Elite, 8 Infantrys and 1 Tank
French defend with 1 AAGun, 2 Artillerys, 1 Factory, 1 Fighter, 4 Infantrys and 2 Tanks
Italians roll dice for 2 ArmoredCars, 2 Artillerys, 1 Elite, 8 Infantrys and 1 Tank in Tunis, round 2 : 2/14 hits
French roll dice for 2 Artillerys, 1 Fighter, 4 Infantrys and 2 Tanks in Tunis, round 2 : 3/9 hits
2 Infantrys owned by the French and 3 Infantrys owned by the Italians lost in Tunis
Italians roll dice for 2 ArmoredCars, 2 Artillerys, 1 Elite, 5 Infantrys and 1 Tank in Tunis, round 3 : 0/11 hits
French roll dice for 2 Artillerys, 1 Fighter, 2 Infantrys and 2 Tanks in Tunis, round 3 : 4/7 hits
4 Infantrys owned by the Italians lost in Tunis
Italians roll dice for 2 ArmoredCars, 2 Artillerys, 1 Elite, 1 Infantry and 1 Tank in Tunis, round 4 : 2/7 hits
French roll dice for 2 Artillerys, 1 Fighter, 2 Infantrys and 2 Tanks in Tunis, round 4 : 3/7 hits
2 ArmoredCars owned by the Italians, 2 Infantrys owned by the French and 1 Infantry owned by the Italians lost in Tunis
Italians roll dice for 2 Artillerys, 1 Elite and 1 Tank in Tunis, round 5 : 3/4 hits
French roll dice for 2 Artillerys, 1 Fighter and 2 Tanks in Tunis, round 5 : 2/5 hits
1 Elite owned by the Italians, 1 Tank owned by the French, 2 Artillerys owned by the French and 1 Artillery owned by the Italians lost in Tunis
Italians roll dice for 1 Artillery and 1 Tank in Tunis, round 6 : 0/2 hits
French roll dice for 1 Fighter and 1 Tank in Tunis, round 6 : 0/2 hits
Italians roll dice for 1 Artillery and 1 Tank in Tunis, round 7 : 0/2 hits
French roll dice for 1 Fighter and 1 Tank in Tunis, round 7 : 1/2 hits
1 Artillery owned by the Italians lost in Tunis
Italians roll dice for 1 Tank in Tunis, round 8 : 0/1 hits
French roll dice for 1 Fighter and 1 Tank in Tunis, round 8 : 1/2 hits
1 Tank owned by the Italians lost in Tunis
French win with 1 Fighter and 1 Tank remaining. Battle score for attacker is -19
Casualties for Italians: 2 ArmoredCars, 2 Artillerys, 1 Elite, 8 Infantrys and 1 Tank
Casualties for French: 2 Artillerys, 4 Infantrys and 1 TankNon Combat Move - Italians
Place Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Kufra: 1 Infantry
EDIT: Adding units owned by Italians to Hun: 1 Infantry
EDIT: Turning off Edit Mode
1 Factory placed in Hun
3 Transports placed in 44 Sea Zone
1 Submarine and 1 T.Boat placed in 46 Sea Zone
6 Infantrys placed in RomeTurn Complete - Italians
Italians collect 50 PUs; end with 50 PUs -
96% chance in tunis.
-
wow. That was a raw deal there. And again after the Leningrad fight too.
-
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - French
2 Infantrys moved from N.Tunisia to Tunis
2 ArmoredCars and 1 Infantry moved from Tripoli to Hun
1 Infantry moved from Ghadames to Hun
1 Fighter moved from Tunis to Hun
2 Infantrys moved from Darfur to New Valley
1 Infantry moved from Nubia to New Valley
1 Artillery and 1 Infantry moved from Nordland to Finnmark
1 Infantry moved from Quebec to 2 Sea Zone
1 Infantry moved from Baffin to 2 Sea ZonePurchase Units - French
French buy 1 Bunker, 6 Infantrys and 5 Tanks; Remaining resources: 2 PUs;Combat - French
Battle in Finnmark
French attack with 1 Artillery and 1 Infantry
Neutral defend with 1 Infantry
French roll dice for 1 Artillery and 1 Infantry in Finnmark, round 2 : 0/2 hits, 0.67 expected hits
Neutral roll dice for 1 Infantry in Finnmark, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the French lost in Finnmark
French roll dice for 1 Artillery in Finnmark, round 3 : 0/1 hits, 0.33 expected hits
Neutral roll dice for 1 Infantry in Finnmark, round 3 : 0/1 hits, 0.33 expected hits
French roll dice for 1 Artillery in Finnmark, round 4 : 1/1 hits, 0.33 expected hits
Neutral roll dice for 1 Infantry in Finnmark, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Finnmark
French loses 0 PUs for violating Finnmarks neutrality.
French win, taking Finnmark from Neutral with 1 Artillery remaining. Battle score for attacker is 0
Casualties for Neutral: 1 Infantry
Casualties for French: 1 Infantry
Battle in New Valley
French attack with 3 Infantrys
Italians defend with 1 Infantry
French roll dice for 3 Infantrys in New Valley, round 2 : 0/3 hits, 0.50 expected hits
Italians roll dice for 1 Infantry in New Valley, round 2 : 0/1 hits, 0.33 expected hits
French roll dice for 3 Infantrys in New Valley, round 3 : 0/3 hits, 0.50 expected hits
Italians roll dice for 1 Infantry in New Valley, round 3 : 0/1 hits, 0.33 expected hits
French roll dice for 3 Infantrys in New Valley, round 4 : 0/3 hits, 0.50 expected hits
Italians roll dice for 1 Infantry in New Valley, round 4 : 0/1 hits, 0.33 expected hits
French roll dice for 3 Infantrys in New Valley, round 5 : 1/3 hits, 0.50 expected hits
Italians roll dice for 1 Infantry in New Valley, round 5 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Italians lost in New Valley
French win, taking New Valley from Italians with 3 Infantrys remaining. Battle score for attacker is 2
Casualties for Italians: 1 Infantry
Battle in Hun
French attack with 2 ArmoredCars, 1 Fighter and 2 Infantrys
Italians defend with 1 Factory, 3 Infantrys and 1 Tank
French roll dice for 2 ArmoredCars, 1 Fighter and 2 Infantrys in Hun, round 2 : 3/5 hits, 1.33 expected hits
Italians roll dice for 3 Infantrys and 1 Tank in Hun, round 2 : 0/4 hits, 1.50 expected hits
3 Infantrys owned by the Italians lost in Hun
French roll dice for 2 ArmoredCars, 1 Fighter and 2 Infantrys in Hun, round 3 : 3/5 hits, 1.33 expected hits
Italians roll dice for 1 Tank in Hun, round 3 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Italians lost in Hun
French win, taking Hun from Italians with 2 ArmoredCars, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 11
Casualties for Italians: 3 Infantrys and 1 TankNon Combat Move - French
1 Fighter moved from Hun to GhadamesPlace Units - French
1 Bunker and 4 Tanks placed in Tunis
3 Infantrys and 1 Tank placed in E.Morocco
3 Infantrys placed in French Equatorial AfricaTurn Complete - French
French collect 36 PUs; end with 38 PUsCombat Hit Differential Summary :
Neutral : 0.00
Italians : -3.33
French : 2.00 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Yamamoto
4 ArmoredCars and 2 Infantrys moved from Hong Kong to 92 Sea Zone
1 Artillery moved from N.French Indochina to 92 Sea Zone
1 Infantry moved from N.French Indochina to 92 Sea Zone
1 Tank moved from Hunan to Yunnan
Yamamoto take Kweichow from Chinese
Yamamoto take Yunnan from Chinese
4 ArmoredCars, 1 Artillery, 1 B.Transport, 3 Infantrys and 2 Transports moved from 92 Sea Zone to 110 Sea Zone
1 Transport moved from 110 Sea Zone to 106 Sea Zone
1 Artillery and 1 Infantry moved from S.French Indochina to 106 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 106 Sea Zone to 110 Sea Zone
1 Infantry moved from Davao to 107 Sea Zone
1 Infantry and 1 Transport moved from 107 Sea Zone to 111 Sea Zone
1 Tank moved from Mindoro to 111 Sea Zone
1 Infantry, 1 Tank and 1 Transport moved from 111 Sea Zone to 110 Sea Zone
4 ArmoredCars, 2 Artillerys, 5 Infantrys and 1 Tank moved from 110 Sea Zone to Sumatra
1 Adv.Fighter moved from 107 Sea Zone to Sumatra
1 Bomber moved from Davao to SumatraPurchase Units - Yamamoto
Yamamoto buy 2 Adv.Fighters, 6 ArmoredCars, 1 Submarine, 2 T.Boats and 2 Transports; Remaining resources: 0 PUs;Combat - Yamamoto
Battle in Sumatra
Yamamoto attack with 1 Adv.Fighter, 4 ArmoredCars, 2 Artillerys, 1 Bomber, 5 Infantrys and 1 Tank
British defend with 1 AAGun, 1 Artillery and 4 Infantrys; Dutch defend with 2 Artillerys, 1 Bunker and 2 Infantrys
AA fire in Sumatra : 1/2 hits
1 Adv.Fighter owned by the Yamamoto lost in Sumatra
Yamamoto roll dice for 1 Battleship in Sumatra, round 2 : 1/1 hits
Units damaged: 1 Bunker owned by the Dutch
Yamamoto roll dice for 4 ArmoredCars, 2 Artillerys, 1 Bomber, 5 Infantrys and 1 Tank in Sumatra, round 2 : 5/13 hits
Dutch roll dice for 3 Artillerys, 1 Bunker and 6 Infantrys in Sumatra, round 2 : 6/10 hits
5 Infantrys owned by the Yamamoto, 3 Infantrys owned by the British, 2 Infantrys owned by the Dutch and 1 ArmoredCar owned by the Yamamoto lost in Sumatra
Yamamoto roll dice for 3 ArmoredCars, 2 Artillerys, 1 Bomber and 1 Tank in Sumatra, round 3 : 3/7 hits
Dutch roll dice for 3 Artillerys, 1 Bunker and 1 Infantry in Sumatra, round 3 : 1/5 hits
1 Artillery owned by the Dutch, 1 Artillery owned by the British, 1 Infantry owned by the British and 1 ArmoredCar owned by the Yamamoto lost in Sumatra
Yamamoto roll dice for 2 ArmoredCars, 2 Artillerys, 1 Bomber and 1 Tank in Sumatra, round 4 : 4/6 hits
Dutch roll dice for 1 Artillery and 1 Bunker in Sumatra, round 4 : 0/2 hits
1 Artillery owned by the Dutch and 1 Bunker owned by the Dutch lost in Sumatra
Yamamoto win, taking Sumatra from Dutch with 2 ArmoredCars, 2 Artillerys, 1 Bomber and 1 Tank remaining. Battle score for attacker is 2
Casualties for British: 1 Artillery and 4 Infantrys
Casualties for Yamamoto: 1 Adv.Fighter, 2 ArmoredCars and 5 Infantrys
Casualties for Dutch: 2 Artillerys, 1 Bunker and 2 InfantrysNon Combat Move - Yamamoto
1 Bomber moved from Sumatra to BanjarmasinPlace Units - Yamamoto
6 ArmoredCars placed in Hong Kong
Yamamoto undo move 1.
4 ArmoredCars placed in Hong Kong
2 Transports placed in 92 Sea Zone
2 ArmoredCars placed in Davao
2 Adv.Fighters placed in 107 Sea Zone
1 Submarine and 2 T.Boats placed in 85 Sea ZoneTurn Complete - Yamamoto
Yamamoto collect 77 PUs; end with 77 PUs -
Leningrad was my fault
-
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Chinese
2 ArmoredCars moved from W.Tibet to Yunnan
1 Adv.Fighter moved from Hsining to Yunnan
1 Infantry moved from South Gobi to Suiyuan
2 ArmoredCars moved from Gobi Altai to Suiyuan
2 Infantrys moved from Lanchow to Shensi
1 Infantry moved from Lanchow to Szechwan
1 Artillery and 1 Elite moved from Lanchow to Szechwan
1 Tank moved from Lanchow to Shensi
1 ArmoredCar moved from Lanchow to Szechwan
1 Bomber moved from Lanchow to SuiyuanPurchase Units - Chinese
Chinese buy 2 ArmoredCars, 2 Artillerys, 2 Elites, 2 Infantrys, 1 Mech.Inf and 1 Tank; Remaining resources: 0 PUs;Combat - Chinese
Battle in Szechwan
Chinese attack with 1 ArmoredCar, 1 Artillery, 1 Elite and 1 Infantry
Hisaichi defend with 1 Tank
Chinese roll dice for 1 ArmoredCar, 1 Artillery, 1 Elite and 1 Infantry in Szechwan, round 2 : 1/4 hits, 1.33 expected hits
Hisaichi roll dice for 1 Tank in Szechwan, round 2 : 1/1 hits, 0.50 expected hits
1 Tank owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Hisaichi with 1 ArmoredCar, 1 Artillery and 1 Elite remaining. Battle score for attacker is 3
Casualties for Hisaichi: 1 Tank
Casualties for Chinese: 1 Infantry
Battle in Yunnan
Chinese attack with 1 Adv.Fighter and 2 ArmoredCars
Yamamoto defend with 1 Tank
Chinese roll dice for 1 Adv.Fighter and 2 ArmoredCars in Yunnan, round 2 : 1/3 hits, 1.17 expected hits
Yamamoto roll dice for 1 Tank in Yunnan, round 2 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Yamamoto lost in Yunnan
Chinese win, taking Yunnan from Yamamoto with 1 Adv.Fighter and 2 ArmoredCars remaining. Battle score for attacker is 5
Casualties for Yamamoto: 1 Tank
Battle in Suiyuan
Chinese attack with 2 ArmoredCars, 1 Bomber and 1 Infantry
Hisaichi defend with 1 ArmoredCar and 1 Tank
Chinese roll dice for 2 ArmoredCars, 1 Bomber and 1 Infantry in Suiyuan, round 2 : 1/4 hits, 1.50 expected hits
Hisaichi roll dice for 1 ArmoredCar and 1 Tank in Suiyuan, round 2 : 0/2 hits, 0.67 expected hits
1 ArmoredCar owned by the Hisaichi lost in Suiyuan
Chinese roll dice for 2 ArmoredCars, 1 Bomber and 1 Infantry in Suiyuan, round 3 : 2/4 hits, 1.50 expected hits
Hisaichi roll dice for 1 Tank in Suiyuan, round 3 : 1/1 hits, 0.50 expected hits
1 Tank owned by the Hisaichi and 1 ArmoredCar owned by the Chinese lost in Suiyuan
Chinese win, taking Suiyuan from Hisaichi with 1 ArmoredCar, 1 Bomber and 1 Infantry remaining. Battle score for attacker is 5
Casualties for Hisaichi: 1 ArmoredCar and 1 Tank
Casualties for Chinese: 1 ArmoredCar
Battle in Shensi
Chinese attack with 2 Infantrys and 1 Tank
Hisaichi defend with 1 Artillery
Chinese roll dice for 2 Infantrys and 1 Tank in Shensi, round 2 : 1/3 hits, 0.83 expected hits
Hisaichi roll dice for 1 Artillery in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Hisaichi lost in Shensi
Chinese win, taking Shensi from Hisaichi with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 ArtilleryNon Combat Move - Chinese
1 Adv.Fighter moved from Yunnan to Assam
4 ArmoredCars moved from Urumqi to Gobi Altai
1 AAGun moved from Gobi Altai to Ningsia
1 AAGun moved from Lanchow to Szechwan
1 Bomber moved from Suiyuan to Ningsia
1 Elite and 2 Infantrys moved from E.Qinghai to Ningsia
2 Infantrys moved from E.Qinghai to Lanchow
2 Artillerys, 2 Infantrys and 1 Marine moved from Hsining to E.QinghaiPlace Units - Chinese
2 Artillerys, 2 Elites and 2 Infantrys placed in Hsining
2 ArmoredCars, 1 Mech.Inf and 1 Tank placed in UrumqiTurn Complete - Chinese
Chinese collect 32 PUs; end with 32 PUsCombat Hit Differential Summary :
Hisaichi : 0.00
Yamamoto : -0.50
Chinese : -0.33





