@Witt Fine with me
1914: 8 Player Team Game
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Great…Italy just handed over control of the med to the Central Powers…
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if i did i’m sorry guys. its the first time I’ve played them. :|
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@captain:
Great…Italy just handed over control of the med to the Central Powers…
No, I’m pretty sure it was the French.
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right…whoever controls 60 controls the eastern med…probably not going to be us
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My 13 Subs are on the way right now . The Med’s climate is so good at the moment!
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Britain formally petitions to join the Central Powers.
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This is not 1940, Garg.
In 1914, cousins did not make alliances. -
Can we swap Garg for Witt?
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@Private:
Can we swap Garg for Witt?
Yes :)
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Italies move actually isn’t that bad? now that I look. Sure I’d love to see them have a fleet, but holy F, if they dont turn the mainland around they are done.
Part of me wishes Arabia had attacked, I think with the arabs, you need to hit turkey where they are spread out thin. but seeing as they defend better I see what Dawg is thinking. Dawg, the only change you should make is to put atleast one defender in Yemen. Don’t give the turks anything for free! It’s not to late to update your turn.
It’s also not too late to repost your turn Dawg, since you never rolled any combat dice, if there is anything you want to attack- do it!
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Can biplanes load onto transports?
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Also - Battlecruisers and Crusiers both bombard? @4 and @3?
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No cruiser bombard. 4 and 4 for BB and battlecruis
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TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 1
Purchase Units - Arabia
Arabia buy 3 Bedouins and 3 trenchs; Remaining resources: 0 PUs;Non Combat Move - Arabia
1 Bedouin moved from Arabia to Mecca
1 Bedouin moved from Hejaz to Mecca
1 Bedouin moved from Yemen to MeccaPlace Units - Arabia
3 Bedouins and 3 trenchs placed in MeccaTurn Complete - Arabia
Arabia collect 8 PUs; end with 8 PUs -
since no one has gone yet may i make an adjustment to my italians?
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go ahead…nobody has downloaded the file yet.
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TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 1
Purchase Units - Arabia
Arabia buy 3 Bedouins and 3 trenchs; Remaining resources: 0 PUs;Non Combat Move - Arabia
1 Bedouin moved from Arabia to Mecca
1 Bedouin moved from Hejaz to Mecca
1 Bedouin moved from Yemen to MeccaPlace Units - Arabia
3 Bedouins and 3 trenchs placed in MeccaTurn Complete - Arabia
Arabia collect 8 PUs; end with 8 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italy from Sea Zone 70 Eastern Mediterranean: 1 cruiser
EDIT: Adding units owned by Italy to Sea Zone 61 Ionian Sea: 1 cruiser
EDIT: Turning off Edit Mode -
i would like to go back to my original post please.
if its wrong then thats what it is.
is this the first round?
did i loose it for the allies all ready.
how about if you want to say any thing to me
(maybe some advise) you pm me
and we can figure it out that way. -
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 1
Combat Move - Arabia
Purchase Units - Arabia
Arabia buy 3 Bedouins and 3 trenchs; Remaining resources: 0 PUs;Non Combat Move - Arabia
2 Bedouins moved from Yemen to Hejaz
1 Bedouin moved from Arabia to Hejaz
4 Bedouins moved from Mecca to HejazPlace Units - Arabia
3 Bedouins and 2 trenchs placed in Mecca
1 trench placed in HejazTurn Complete - Arabia
Arabia collect 8 PUs; end with 8 PUs -
This post is my original post.





