@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
Dissndat (x+5) vs Giallo
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
1 fighter moved from Tsinghai to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kansu to TsinghaiPlace Units - Chinese
3 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 destroyer and 10 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 mech_infantry moved from Central United States to Central America
1 transport moved from 89 Sea Zone to 11 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 transport moved from 89 Sea Zone to 88 Sea Zone
1 infantry moved from French Guiana to 88 Sea Zone
1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
4 fighters and 1 tactical_bomber moved from 91 Sea Zone to 109 Sea Zone
1 fighter moved from 91 Sea Zone to 109 Sea Zone
2 fighters moved from 91 Sea Zone to MoroccoCombat - Americans
Battle in 109 Sea Zone
Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber
Germans defend with 2 submarines
Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 109 Sea Zone, round 2 : 6/7 hits
Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 0/2 hits
2 submarines owned by the Germans lost in 109 Sea Zone
Americans win, taking 109 Sea Zone from Germans with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in Morocco
Americans attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits
Italians roll dice for 1 infantry in Morocco, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Morocco
Americans win, taking Morocco from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
1 fighter and 3 tactical_bombers moved from Eastern United States to 91 Sea Zone
1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
5 fighters and 1 tactical_bomber moved from 109 Sea Zone to 91 Sea Zone
2 fighters moved from Morocco to 91 Sea Zone
2 fighters moved from 91 Sea Zone to Suriname
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 submarine moved from 8 Sea Zone to 10 Sea ZonePlace Units - Americans
1 destroyer placed in 101 Sea Zone
5 submarines placed in 10 Sea Zone
4 submarines placed in 101 Sea Zone
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
1 fighter moved from Tsinghai to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kansu to TsinghaiPlace Units - Chinese
3 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUsPurchase Units - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
British buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 106 Sea Zone to 119 Sea Zone
1 fighter moved from 91 Sea Zone to 119 Sea Zone
1 transport moved from 83 Sea Zone to 70 Sea Zone
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
1 bomber moved from Egypt to 80 Sea Zone
1 artillery and 2 infantry moved from India to Burma
1 artillery moved from India to Burma
1 mech_infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 fighter moved from 91 Sea Zone to AlgeriaCombat - British
Battle in 80 Sea Zone
British attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
British roll dice for 1 bomber and 1 destroyer in 80 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the British lost in 80 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 119 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 119 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 119 Sea Zone
British win, taking 119 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Burma
British attack with 2 artilleries and 2 infantry
Japanese defend with 1 artillery and 2 infantry
British roll dice for 2 artilleries and 2 infantry in Burma, round 2 : 0/4 hits
Japanese roll dice for 1 artillery and 2 infantry in Burma, round 2 : 0/3 hits
British roll dice for 2 artilleries and 2 infantry in Burma, round 3 : 1/4 hits
Japanese roll dice for 1 artillery and 2 infantry in Burma, round 3 : 0/3 hits
1 infantry owned by the Japanese lost in Burma
British roll dice for 2 artilleries and 2 infantry in Burma, round 4 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 4 : 0/2 hits
1 infantry owned by the Japanese lost in Burma
2 artilleries owned by the British and 2 infantry owned by the British retreated to India
Japanese win with 1 artillery remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Algeria
British attack with 1 fighter
Germans defend with 1 marine
British roll dice for 1 fighter in Algeria, round 2 : 0/1 hits
Italians roll dice for 1 marine in Algeria, round 2 : 1/1 hits
1 fighter owned by the British lost in Algeria
Italians win with 1 marine remaining. Battle score for attacker is -10
Casualties for British: 1 fighterNon Combat Move - British
1 fighter moved from 119 Sea Zone to Scotland
1 aaGun moved from United Kingdom to Scotland
2 destroyers moved from 71 Sea Zone to 81 Sea Zone
1 bomber moved from 80 Sea Zone to Egypt
1 armour and 2 mech_infantrys moved from Persia to Trans-Jordan
1 aaGun moved from Egypt to AlexandriaPlace Units - British
2 fighters placed in Union of South Africa
3 infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2
British collect 34 PUs (2 lost to blockades); end with 34 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,3,5,3,4,6,5,2,2,5,5,3,2
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter, 5 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Tobruk to Alexandria
2 infantry moved from Gibraltar to 92 Sea Zone
2 fighters and 2 infantry moved from 92 Sea Zone to Morocco
1 bomber and 2 fighters moved from Gibraltar to MoroccoCombat - Italians
Battle in Alexandria
Italians attack with 1 mech_infantry
British defend with 1 aaGun
1 aaGun owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Battle in Morocco
Italians attack with 1 bomber, 4 fighters and 2 infantry
Americans defend with 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 2/2 hits
Americans roll dice for 1 infantry in Morocco, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Morocco
Italians win, taking Morocco from Americans with 1 bomber, 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
4 fighters moved from Morocco to 92 Sea Zone
1 bomber moved from Morocco to Gibraltar
1 aaGun moved from Southern Italy to 95 Sea Zone
3 infantry moved from Southern Italy to 95 Sea Zone
5 infantry moved from Northern Italy to 95 Sea Zone
2 aaGuns, 1 carrier, 1 destroyer, 8 infantry and 5 transports moved from 95 Sea Zone to 92 Sea Zone
2 aaGuns and 8 infantry moved from 92 Sea Zone to Gibraltar
1 submarine moved from 99 Sea Zone to 94 Sea Zone
3 artilleries and 1 infantry moved from Northern Italy to Southern France
1 armour moved from Eastern Poland to Ukraine
1 aaGun and 2 infantry moved from Eastern Poland to Western Ukraine
1 submarine moved from 105 Sea Zone to 112 Sea ZonePlace Units - Italians
1 submarine placed in 95 Sea Zone
1 fighter placed in Southern Italy
2 artilleries and 5 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 6 infantry; Remaining resources: 4 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 46 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
3 infantry placed in New South Wales
3 infantry placed in QueenslandTurn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,2
ANZAC collect 6 PUs (4 lost to blockades); end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 6 infantry; Remaining resources: 4 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 46 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
3 infantry placed in New South Wales
3 infantry placed in QueenslandTurn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,2
ANZAC collect 6 PUs (4 lost to blockades); end with 10 PUsCombat Move - French
Turn Complete - French
-
hey giallo…i don’t think your fighter could take out my transport. i could be wrong, but i think it takes 5 movement points to get back to queensland.
-
hey giallo…i don’t think your fighter could take out my transport. i could be wrong, but i think it takes 5 movement points to get back to queensland.
You’re right, im sorry will you edit it back on your turn
-
yes, thank you.
-
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 46 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to New South Wales: 1 fighter
EDIT: Removing units owned by ANZAC from Queensland: 1 fighter
EDIT: Turning off Edit Mode
Germans buy 6 armour, 1 bomber, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Ukraine to Rostov
1 bomber moved from Eastern Poland to Rostov
3 infantry moved from Western Ukraine to Bryansk
2 tactical_bombers moved from Eastern Poland to Bryansk
2 submarines moved from 112 Sea Zone to 119 Sea Zone
1 bomber moved from Western Germany to 119 Sea ZoneCombat - Germans
Germans creates battle in territory 125 Sea Zone -
scramble?
-
no
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 46 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to New South Wales: 1 fighter
EDIT: Removing units owned by ANZAC from Queensland: 1 fighter
EDIT: Turning off Edit Mode
Germans buy 6 armour, 1 bomber, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Ukraine to Rostov
1 bomber moved from Eastern Poland to Rostov
3 infantry moved from Western Ukraine to Bryansk
2 tactical_bombers moved from Eastern Poland to Bryansk
2 submarines moved from 112 Sea Zone to 119 Sea Zone
1 bomber moved from Western Germany to 119 Sea ZoneCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Bryansk
Germans attack with 3 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 3 infantry and 2 tactical_bombers in Bryansk, round 2 : 1/5 hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 2 infantry and 2 tactical_bombers in Bryansk, round 3 : 3/4 hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Rostov
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Rostov, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 1 infantry in Rostov, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 119 Sea Zone
Germans attack with 1 bomber and 2 submarines
British defend with 1 destroyer
Germans roll dice for 2 submarines in 119 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 bomber in 119 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 119 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 119 Sea Zone
Germans win, taking 119 Sea Zone from British with 1 bomber and 2 submarines remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Germans
1 submarine moved from 112 Sea Zone to 124 Sea Zone
1 bomber moved from 119 Sea Zone to Western Germany
4 artilleries moved from Baltic States to Poland
2 fighters moved from Western Germany to Gibraltar
1 tactical_bomber moved from Tobruk to Ukraine
1 bomber moved from Rostov to Ukraine
2 tactical_bombers moved from Bryansk to Western Ukraine
3 armour and 17 mech_infantrys moved from Eastern Poland to Ukraine
1 armour and 9 mech_infantrys moved from Germany to Poland
1 infantry moved from Novgorod to Baltic States
1 artillery moved from Novgorod to Vyborg
2 infantry moved from Novgorod to Vyborg
1 infantry moved from Western Ukraine to Eastern PolandPlace Units - Germans
6 armour and 2 mech_infantrys placed in Germany
Germans undo move 1.
3 armour placed in Ukraine
3 armour and 2 mech_infantrys placed in Germany
1 bomber placed in Western Germany
1 submarine placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Germans collect 49 PUs (3 lost to blockades); end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Archangel to Novgorod
1 infantry moved from Volgograd to Rostov
1 mech_infantry moved from Russia to Rostov
1 mech_infantry moved from Russia to Rostov
1 tactical_bomber moved from Russia to Novgorod
2 fighters moved from Russia to Rostov
2 armour, 17 infantry and 2 mech_infantrys moved from Russia to Bryansk
1 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
1 artillery and 1 infantry moved from Belarus to Baltic States
20 artilleries and 54 infantry moved from Belarus to BryanskCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Novgorod
Russians attack with 4 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 4 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/5 hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Novgorod
Russians win, taking Novgorod from Germans with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 2 armour, 20 artilleries, 71 infantry and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 2 armour, 20 artilleries, 71 infantry and 2 mech_infantrys in Bryansk, round 2 : 35/95 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 armour, 20 artilleries, 71 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 2 fighters, 1 infantry and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 2 mech_infantrys in Rostov, round 2 : 1/5 hits
Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Rostov
Russians win, taking Rostov from Germans with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Rostov to Russia
1 aaGun moved from Russia to Bryansk
1 aaGun moved from Russia to Bryansk
1 mech_infantry moved from Russia to Rostov
3 infantry moved from Samara to Russia
1 aaGun moved from Belarus to Novgorod
1 aaGun moved from Belarus to Bryansk
1 tactical_bomber moved from Novgorod to Nenetsia
1 mech_infantry moved from Russia to Nenetsia
1 aaGun, 4 armour and 2 mech_infantrys moved from Russia to BryanskPlace Units - Russians
1 armour and 5 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 1 bomber, 3 infantry, 8 mech_infantrys and 4 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 armour moved from Yenisey to Dzavhan
Japanese take Dzavhan from Russians
1 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Chahar to Kansu
1 fighter moved from Ulaanbaatar to Kansu
1 mech_infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 artillery moved from Kweichow to Shensi
Japanese take Shensi from Chinese
2 infantry moved from Caroline Islands to 33 Sea Zone
1 battleship, 4 carriers, 2 destroyers, 2 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
1 fighter moved from 33 Sea Zone to 25 Sea Zone
2 tactical_bombers moved from 33 Sea Zone to 25 Sea Zone
2 tactical_bombers moved from 33 Sea Zone to Wake Island
2 fighters moved from Caroline Islands to Wake IslandCombat - Japanese
Battle in Kansu
Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Kansu, round 2 : 1/3 hits
Chinese roll dice for 1 mech_infantry in Kansu, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kansu
Japanese win, taking Kansu from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Wake Island
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 airfield and 1 artillery
Japanese roll dice for 1 battleship in Wake Island, round 2 : 0/1 hits
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Wake Island, round 2 : 2/6 hits
Americans roll dice for 1 artillery in Wake Island, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Wake Island
Japanese win, taking Wake Island from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 artilleryNon Combat Move - Japanese
2 tactical_bombers moved from Wake Island to 31 Sea Zone
2 fighters moved from Wake Island to 31 Sea Zone
2 fighters moved from 25 Sea Zone to 31 Sea Zone
2 tactical_bombers moved from 25 Sea Zone to 31 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
1 aaGun moved from 31 Sea Zone to Wake Island
2 infantry moved from New Britain to 47 Sea Zone
2 infantry and 1 transport moved from 47 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 79 Sea Zone to 80 Sea Zone
1 marine moved from Ceylon to 39 Sea Zone
1 cruiser and 1 marine moved from 39 Sea Zone to 38 Sea Zone
1 marine moved from 38 Sea Zone to Burma
1 submarine moved from 37 Sea Zone to 79 Sea Zone
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 aaGun, 4 fighters, 1 infantry and 3 mech_infantrys moved from Yunnan to Burma
2 fighters moved from Kwangsi to Guam
2 fighters moved from 39 Sea Zone to Burma
1 fighter moved from Kansu to Suiyuyan
1 mech_infantry moved from Kiangsu to Chahar
1 mech_infantry moved from Anhwe to Suiyuyan
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Kweichow
3 mech_infantrys moved from Kwangtung to Yunnan
2 tactical_bombers moved from 39 Sea Zone to Burma
1 tactical_bomber moved from Kwangsi to Szechwan
1 tactical_bomber moved from Kwangsi to BurmaPlace Units - Japanese
1 infantry and 2 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Kwangtung
1 artillery, 1 infantry and 1 mech_infantry placed in Malaya
1 infantry and 2 mech_infantrys placed in French Indo China
1 bomber placed in Japan
4 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 fighters and 8 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 109 Sea Zone to 119 Sea Zone
1 armour and 1 infantry moved from Egypt to Alexandria
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
4 fighters moved from Hawaiian Islands to 25 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 transport moved from 11 Sea Zone to 10 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 9 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 91 Sea Zone to 119 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 119 Sea ZoneCombat - Americans
Battle in 26 Sea Zone
Americans attack with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 9 submarines
Japanese defend with 1 destroyer
Americans roll dice for 9 submarines in 26 Sea Zone, round 2 : 3/9 hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Neutral with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 9 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 119 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Germans defend with 2 submarines
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 119 Sea Zone, round 2 : 1/4 hits
Germans roll dice for 2 submarines in 119 Sea Zone, round 2 : 0/2 hits
1 submarine owned by the Germans lost in 119 Sea Zone
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 119 Sea Zone, round 3 : 1/4 hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Germans lost in 119 Sea Zone
Americans win, taking 119 Sea Zone from Germans with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in Alexandria
Americans attack with 1 armour and 1 infantry
Italians defend with 1 mech_infantry
Americans roll dice for 1 armour and 1 infantry in Alexandria, round 2 : 0/2 hits
Italians roll dice for 1 mech_infantry in Alexandria, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Alexandria
Americans roll dice for 1 armour in Alexandria, round 3 : 0/1 hits
Italians roll dice for 1 mech_infantry in Alexandria, round 3 : 0/1 hits
Americans roll dice for 1 armour in Alexandria, round 4 : 0/1 hits
Italians roll dice for 1 mech_infantry in Alexandria, round 4 : 0/1 hits
Americans roll dice for 1 armour in Alexandria, round 5 : 1/1 hits
Italians roll dice for 1 mech_infantry in Alexandria, round 5 : 1/1 hits
1 mech_infantry owned by the Italians and 1 armour owned by the Americans lost in Alexandria
Italians win with no units remaining. Battle score for attacker is -5
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 armour and 1 infantry
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 4 fighters in 25 Sea Zone, round 2 : 0/5 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 4 fighters in 25 Sea Zone, round 3 : 3/5 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - Americans
4 fighters moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Suriname to 91 Sea Zone
2 fighters and 1 tactical_bomber moved from 119 Sea Zone to Scotland
1 destroyer and 4 submarines moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
8 submarines placed in 101 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Tsinghai to Kansu
2 infantry moved from Tsinghai to Shensi
1 infantry moved from Tsinghai to Sikang
1 fighter moved from Tsinghai to SikangCombat - Chinese
Battle in Kansu
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Kansu, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 infantry in Shensi, round 2 : 2/2 hits
Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Sikang
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Sikang to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 fighters and 8 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 109 Sea Zone to 119 Sea Zone
1 armour and 1 infantry moved from Egypt to Alexandria
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
4 fighters moved from Hawaiian Islands to 25 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 transport moved from 11 Sea Zone to 10 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 9 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 91 Sea Zone to 119 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 119 Sea ZoneCombat - Americans
Battle in 26 Sea Zone
Americans attack with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 9 submarines
Japanese defend with 1 destroyer
Americans roll dice for 9 submarines in 26 Sea Zone, round 2 : 3/9 hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Neutral with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 9 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 119 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Germans defend with 2 submarines
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 119 Sea Zone, round 2 : 1/4 hits
Germans roll dice for 2 submarines in 119 Sea Zone, round 2 : 0/2 hits
1 submarine owned by the Germans lost in 119 Sea Zone
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 119 Sea Zone, round 3 : 1/4 hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Germans lost in 119 Sea Zone
Americans win, taking 119 Sea Zone from Germans with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in Alexandria
Americans attack with 1 armour and 1 infantry
Italians defend with 1 mech_infantry
Americans roll dice for 1 armour and 1 infantry in Alexandria, round 2 : 0/2 hits
Italians roll dice for 1 mech_infantry in Alexandria, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Alexandria
Americans roll dice for 1 armour in Alexandria, round 3 : 0/1 hits
Italians roll dice for 1 mech_infantry in Alexandria, round 3 : 0/1 hits
Americans roll dice for 1 armour in Alexandria, round 4 : 0/1 hits
Italians roll dice for 1 mech_infantry in Alexandria, round 4 : 0/1 hits
Americans roll dice for 1 armour in Alexandria, round 5 : 1/1 hits
Italians roll dice for 1 mech_infantry in Alexandria, round 5 : 1/1 hits
1 mech_infantry owned by the Italians and 1 armour owned by the Americans lost in Alexandria
Italians win with no units remaining. Battle score for attacker is -5
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 armour and 1 infantry
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 4 fighters in 25 Sea Zone, round 2 : 0/5 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 4 fighters in 25 Sea Zone, round 3 : 3/5 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - Americans
4 fighters moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Suriname to 91 Sea Zone
2 fighters and 1 tactical_bomber moved from 119 Sea Zone to Scotland
1 destroyer and 4 submarines moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
8 submarines placed in 101 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Tsinghai to Kansu
2 infantry moved from Tsinghai to Shensi
1 infantry moved from Tsinghai to Sikang
1 fighter moved from Tsinghai to SikangCombat - Chinese
Battle in Kansu
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Kansu, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 infantry in Shensi, round 2 : 2/2 hits
Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Sikang
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Sikang to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUsPurchase Units - British
British repair damage of 4x factory_minor; Remaining resources: 30 PUs;
British buy 1 factory_minor and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 2 PUs;Combat Move - British
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 bomber moved from Egypt to 80 Sea Zone
4 fighters and 1 tactical_bomber moved from Egypt to 98 Sea Zone
1 infantry moved from Egypt to Alexandria
British take Alexandria from ItaliansCombat - British
Battle in 80 Sea Zone
British attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
British roll dice for 1 bomber and 1 destroyer in 80 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 80 Sea Zone
British win, taking 80 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 98 Sea Zone
British attack with 4 fighters and 1 tactical_bomber
Italians defend with 1 destroyer
British roll dice for 4 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 3/5 hits
Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 98 Sea Zone
British win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - British
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
1 armour and 2 mech_infantrys moved from Trans-Jordan to Persia
1 aaGun and 4 infantry moved from Persia to Eastern Persia
3 artilleries and 14 infantry moved from India to West India
4 fighters and 1 tactical_bomber moved from 98 Sea Zone to Persia
1 bomber moved from 80 Sea Zone to Persia
2 fighters moved from Union of South Africa to 81 Sea Zone
1 fighter moved from Scotland to United KingdomPlace Units - British
1 factory_minor placed in Egypt
3 infantry placed in Persia
3 infantry placed in IraqTurn Complete - British
British collect 36 PUs; end with 36 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1,3,5,2,5,5
UK_Pacific collect 2 PUs (3 lost to blockades); end with 4 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery, 3 destroyers and 1 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 submarine moved from 95 Sea Zone to 96 Sea Zone
1 submarine moved from 94 Sea Zone to 96 Sea Zone
1 artillery moved from Tobruk to Alexandria
1 bomber moved from Gibraltar to Alexandria
1 battleship, 2 carriers, 1 cruiser and 4 fighters moved from 92 Sea Zone to 96 Sea ZoneCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 battleship, 2 carriers, 1 cruiser, 4 fighters and 2 submarines
British defend with 1 destroyer
Italians roll dice for 2 submarines in 96 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 96 Sea Zone
Italians win with 1 battleship, 2 carriers, 1 cruiser, 4 fighters and 2 submarines remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Alexandria
Italians attack with 1 artillery and 1 bomber
British defend with 1 infantry
Italians roll dice for 1 artillery and 1 bomber in Alexandria, round 2 : 1/2 hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits
1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Alexandria to Tobruk
1 aaGun moved from Western Ukraine to Eastern Poland
2 infantry moved from Western Ukraine to Eastern Poland
1 fighter moved from Southern Italy to Gibraltar
1 infantry moved from Morocco to Algeria
6 transports moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
3 artilleries moved from Southern France to 93 Sea Zone
3 artilleries, 1 infantry and 6 transports moved from 93 Sea Zone to 95 Sea Zone
2 artilleries and 5 infantry moved from Northern Italy to 95 Sea Zone
5 artilleries, 6 infantry and 6 transports moved from 95 Sea Zone to 96 Sea Zone
5 artilleries and 6 infantry moved from 96 Sea Zone to Tobruk
1 armour moved from Ukraine to Eastern PolandPlace Units - Italians
Turning on Edit Mode
EDIT: Adding units owned by Italians to Tobruk: 1 marine
EDIT: Removing units owned by Italians from Gibraltar: 1 marine
EDIT: Turning off Edit Mode
3 destroyers placed in 95 Sea Zone
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery, 3 destroyers and 1 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 submarine moved from 95 Sea Zone to 96 Sea Zone
1 submarine moved from 94 Sea Zone to 96 Sea Zone
1 artillery moved from Tobruk to Alexandria
1 bomber moved from Gibraltar to Alexandria
1 battleship, 2 carriers, 1 cruiser and 4 fighters moved from 92 Sea Zone to 96 Sea ZoneCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 battleship, 2 carriers, 1 cruiser, 4 fighters and 2 submarines
British defend with 1 destroyer
Italians roll dice for 2 submarines in 96 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 96 Sea Zone
Italians win with 1 battleship, 2 carriers, 1 cruiser, 4 fighters and 2 submarines remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Alexandria
Italians attack with 1 artillery and 1 bomber
British defend with 1 infantry
Italians roll dice for 1 artillery and 1 bomber in Alexandria, round 2 : 1/2 hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits
1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Alexandria to Tobruk
1 aaGun moved from Western Ukraine to Eastern Poland
2 infantry moved from Western Ukraine to Eastern Poland
1 fighter moved from Southern Italy to Gibraltar
1 infantry moved from Morocco to Algeria
6 transports moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
3 artilleries moved from Southern France to 93 Sea Zone
3 artilleries, 1 infantry and 6 transports moved from 93 Sea Zone to 95 Sea Zone
2 artilleries and 5 infantry moved from Northern Italy to 95 Sea Zone
5 artilleries, 6 infantry and 6 transports moved from 95 Sea Zone to 96 Sea Zone
5 artilleries and 6 infantry moved from 96 Sea Zone to Tobruk
1 armour moved from Ukraine to Eastern PolandPlace Units - Italians
Turning on Edit Mode
EDIT: Adding units owned by Italians to Tobruk: 1 marine
EDIT: Removing units owned by Italians from Gibraltar: 1 marine
EDIT: Turning off Edit Mode
3 destroyers placed in 95 Sea Zone
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Turning on Edit Mode
EDIT: Adding units owned by Italians to Tobruk: 1 infantry
EDIT: Removing units owned by Italians from Algeria: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 10 PUs;Combat Move - ANZAC
1 cruiser moved from 10 Sea Zone to 26 Sea ZoneNon Combat Move - ANZAC
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,3
ANZAC collect 8 PUs (2 lost to blockades); end with 18 PUs





