Agreed it could have definitely been worse!
Dissndat (x+5) vs Giallo
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 aaGun, 1 airfield, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 marine moved from Egypt to 98 Sea Zone
1 cruiser and 1 marine moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Syria
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 tactical_bomber moved from 98 Sea Zone to Trans-Jordan
3 fighters moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from Tobruk to Trans-Jordan
1 destroyer moved from 92 Sea Zone to 98 Sea ZoneCombat - Italians
Italians creates battle in territory 109 Sea Zone
Battle in Syria
Battle in Trans-Jordan
Italians attack with 4 fighters, 3 infantry and 1 tactical_bomber
British defend with 1 armour and 1 mech_infantry
Italians roll dice for 1 battleship in Trans-Jordan, round 2 : 0/1 hits
Italians roll dice for 4 fighters, 3 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 2/8 hits
British roll dice for 1 armour and 1 mech_infantry in Trans-Jordan, round 2 : 0/2 hits
1 mech_infantry owned by the British and 1 armour owned by the British lost in Trans-Jordan
Italians win, taking 109 Sea Zone from Americans, taking Syria from British, taking Trans-Jordan from British with 4 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 mech_infantryNon Combat Move - Italians
1 fighter moved from Trans-Jordan to 98 Sea Zone
1 tactical_bomber moved from Trans-Jordan to 98 Sea Zone
3 fighters moved from Trans-Jordan to Egypt
2 transports moved from 98 Sea Zone to 92 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 carrier moved from 98 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Northern Italy to 95 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 mech_infantry moved from 98 Sea Zone to Egypt
1 submarine moved from 98 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from Southern Italy to Gibraltar
1 fighter moved from Southern Italy to GibraltarPlace Units - Italians
1 aaGun, 1 airfield and 1 mech_infantry placed in Egypt
1 transport placed in 95 Sea Zone
4 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Adding units owned by Italians to 95 Sea Zone: 1 transport
EDIT: Removing units owned by Italians from 98 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
EDIT: Adding units owned by Italians to Gibraltar: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Gibraltar: 1 infantry
EDIT: Changing PUs for Italians from 0 to 3
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 23 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 39 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 3 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
3 fighters moved from New South Wales to 63 Sea ZoneCombat - ANZAC
Battle in 63 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 3 fighters in 63 Sea Zone, round 2 : 4/4 hits
Japanese roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 63 Sea Zone
ANZAC win, taking 63 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
3 fighters moved from 63 Sea Zone to New ZealandTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,2
ANZAC collect 8 PUs (2 lost to blockades); end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 7 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Bessarabia to Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
3 infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Karelia to Novgorod
1 mech_infantry moved from Vyborg to Novgorod
1 mech_infantry moved from Baltic States to Novgorod
1 mech_infantry moved from Finland to Novgorod
1 artillery moved from Western Germany to 113 Sea Zone
2 infantry moved from Norway to 113 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
1 artillery moved from Finland to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
2 artilleries moved from 115 Sea Zone to Novgorod
1 bomber moved from Romania to Ukraine
1 bomber moved from Romania to Western Ukraine
1 fighter moved from Eastern Poland to Belarus
1 tactical_bomber moved from Eastern Poland to Belarus
1 bomber moved from Western Germany to Belarus
3 armour moved from Poland to NovgorodCombat - Germans
Battle in Novgorod
Germans attack with 3 armour, 2 artilleries, 2 infantry and 4 mech_infantrys
Russians defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 3 armour, 2 artilleries, 2 infantry and 4 mech_infantrys in Novgorod, round 2 : 3/11 hits
Russians roll dice for 1 aaGun and 1 infantry in Novgorod, round 2 : 0/1 hits
1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 3 armour, 2 artilleries, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Russians: 1 aaGun and 1 infantry
Battle in Ukraine
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Ukraine, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Western Ukraine, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 3/6 hits
Russians roll dice for 2 infantry in Belarus, round 2 : 2/2 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
3 mech_infantrys moved from Romania to Eastern Poland
1 bomber moved from Western Ukraine to Western Germany
1 fighter moved from Belarus to Eastern Poland
1 tactical_bomber moved from Belarus to Eastern Poland
1 fighter moved from Egypt to Gibraltar
1 transport moved from 112 Sea Zone to 91 Sea Zone
1 carrier moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 113 Sea Zone to 119 Sea Zone
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
2 fighters moved from Egypt to Western Germany
1 tactical_bomber moved from Western Germany to 91 Sea Zone
2 armour, 2 artilleries and 7 infantry moved from Poland to Eastern Poland
2 aaGuns, 2 artilleries and 5 infantry moved from Germany to Poland
1 bomber moved from Belarus to Eastern Poland
1 bomber moved from Ukraine to Eastern PolandPlace Units - Germans
1 submarine and 1 transport placed in 112 Sea Zone
2 artilleries and 7 infantry placed in Germany
1 artillery and 1 bomber placed in Western Germany
Turning on Edit Mode
EDIT: Adding units owned by Italians to Gibraltar: 1 bomber
EDIT: Removing units owned by Italians from Western Germany: 1 bomber
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Rostov to Caucasus
1 infantry moved from Samara to Kazakhstan
1 fighter moved from Russia to Caucasus
1 fighter moved from Russia to Kazakhstan
1 infantry moved from Bryansk to Ukraine
1 tactical_bomber moved from Russia to Ukraine
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
9 infantry moved from Russia to Vologda
1 armour moved from Archangel to Vologda
1 infantry moved from Bryansk to Ukraine
1 submarine moved from 64 Sea Zone to 12 Sea ZoneCombat - Russians
Battle in Vologda
Russians attack with 1 armour and 9 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 1 armour and 9 infantry in Vologda, round 2 : 2/10 hits
Japanese roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Vologda
Russians win, taking Vologda from Japanese with 1 armour and 9 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kazakhstan
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Kazakhstan, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Kazakhstan, round 3 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Kazakhstan
retreated to Kazakhstan
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Caucasus
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
Russians roll dice for 1 fighter and 2 infantry in Caucasus, round 2 : 1/3 hits
Japanese roll dice for 1 armour in Caucasus, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Caucasus
Russians win, taking Caucasus from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Western Ukraine
Russians attack with 1 artillery and 1 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits
Germans roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Western Ukraine
Russians roll dice for 1 artillery in Western Ukraine, round 3 : 0/1 hits
Germans roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits
1 artillery owned by the Russians lost in Western Ukraine
Germans win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Ukraine to Bryansk
1 aaGun moved from Archangel to Vologda
1 fighter moved from Caucasus to Bryansk
3 artilleries moved from Rostov to Bryansk
1 infantry moved from Tambov to Bryansk
1 fighter moved from Kazakhstan to Russia
6 armour and 9 mech_infantrys moved from Bryansk to VolgogradPlace Units - Russians
2 infantry placed in Volgograd
1 armour and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 aaGun, 9 destroyers, 2 infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Novosibirsk to Samara
Japanese take Samara from Russians
1 armour moved from Burma to West India
Japanese take West India from UK_Pacific
2 mech_infantrys moved from India to West India
4 mech_infantrys moved from Burma to West India
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 bombers moved from Caroline Islands to 25 Sea Zone
2 bombers moved from Japan to 16 Sea ZoneCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 2 bombers and 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 2 bombers and 1 destroyer in 16 Sea Zone, round 2 : 3/3 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 2 bombers and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 bombers in 25 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
2 bombers moved from 25 Sea Zone to Japan
2 bombers moved from 16 Sea Zone to Caroline Islands
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
4 submarines moved from 6 Sea Zone to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
3 carriers moved from 20 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Jehol to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 33 Sea Zone
1 battleship and 1 carrier moved from 37 Sea Zone to 35 Sea Zone
2 fighters moved from Kwangsi to 33 Sea Zone
2 fighters moved from Burma to 35 Sea Zone
1 tactical_bomber moved from Burma to India
1 tactical_bomber moved from 39 Sea Zone to India
1 fighter moved from 39 Sea Zone to India
1 infantry moved from Burma to India
1 transport moved from 38 Sea Zone to 39 Sea Zone
1 submarine moved from 80 Sea Zone to 72 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 armour moved from Yenisey to Novosibirsk
2 mech_infantrys moved from Sikang to Novosibirsk
1 mech_infantry moved from Tsinghai to Novosibirsk
1 mech_infantry moved from Kweichow to Tsinghai
1 infantry moved from Anhwe to Kweichow
2 infantry moved from Kiangsu to Anhwe
2 mech_infantrys moved from Yunnan to Sikang
1 mech_infantry moved from Shensi to Novosibirsk
1 mech_infantry moved from Hunan to Shensi
1 infantry moved from Kwangsi to Hunan
1 mech_infantry moved from Malaya to YunnanPlace Units - Japanese
7 destroyers and 3 submarines placed in 6 Sea Zone
2 destroyers placed in 20 Sea Zone
1 aaGun and 2 infantry placed in IndiaTurn Complete - Japanese
Japanese collect 83 PUs; end with 83 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 86 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 96 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 101 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 destroyer, 3 fighters and 5 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
3 fighters moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
4 fighters moved from 26 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
2 transports moved from 11 Sea Zone to 26 Sea Zone
6 carriers, 1 cruiser, 2 destroyers, 2 fighters, 11 submarines and 4 tactical_bombers moved from 11 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Western United States to Eastern United States
1 mech_infantry moved from Mexico to Central United States
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
5 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in Aleutian Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 16 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 4 fighters in 25 Sea Zone, round 2 : 2/5 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
4 fighters moved from 16 Sea Zone to 26 Sea Zone
4 fighters moved from 25 Sea Zone to 26 Sea Zone
5 fighters moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 fighter moved from Western United States to Eastern United States
2 aaGuns moved from Central United States to Eastern United States
1 aaGun moved from Western United States to Central United StatesPlace Units - Americans
1 destroyer placed in 101 Sea Zone
3 fighters placed in Eastern United States
1 submarine placed in 101 Sea Zone
4 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 destroyer, 3 fighters and 5 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
3 fighters moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
4 fighters moved from 26 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
2 transports moved from 11 Sea Zone to 26 Sea Zone
6 carriers, 1 cruiser, 2 destroyers, 2 fighters, 11 submarines and 4 tactical_bombers moved from 11 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Western United States to Eastern United States
1 mech_infantry moved from Mexico to Central United States
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
5 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in Aleutian Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 16 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 4 fighters in 25 Sea Zone, round 2 : 2/5 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
4 fighters moved from 16 Sea Zone to 26 Sea Zone
4 fighters moved from 25 Sea Zone to 26 Sea Zone
5 fighters moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 fighter moved from Western United States to Eastern United States
2 aaGuns moved from Central United States to Eastern United States
1 aaGun moved from Western United States to Central United StatesPlace Units - Americans
1 destroyer placed in 101 Sea Zone
3 fighters placed in Eastern United States
1 submarine placed in 101 Sea Zone
4 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUsPurchase Units - British
British buy 1 artillery, 2 destroyers and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 cruiser moved from 89 Sea Zone to 101 Sea Zone
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Iraq to Syria
2 fighters moved from Iraq to Syria
3 fighters and 2 tactical_bombers moved from Iraq to Trans-Jordan
1 bomber moved from Iraq to Anglo Egyptian SudanCombat - British
Battle in Anglo Egyptian Sudan
British attack with 1 bomber and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
British roll dice for 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 3 : 2/2 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Syria
British attack with 2 fighters and 1 infantry
Italians defend with 1 infantry
British roll dice for 2 fighters and 1 infantry in Syria, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Syria, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Syria
British win, taking Syria from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Trans-Jordan
British attack with 1 armour, 3 fighters, 1 infantry and 2 tactical_bombers
Italians defend with 3 infantry
British roll dice for 1 armour, 3 fighters, 1 infantry and 2 tactical_bombers in Trans-Jordan, round 2 : 3/7 hits
Italians roll dice for 3 infantry in Trans-Jordan, round 2 : 1/3 hits
1 infantry owned by the British and 3 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 armour, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Italians: 3 infantryNon Combat Move - British
2 fighters moved from Syria to Iraq
2 tactical_bombers moved from Trans-Jordan to Iraq
3 fighters moved from Trans-Jordan to Iraq
1 aaGun moved from Persia to Iraq
2 artilleries and 8 infantry moved from Persia to Iraq
1 bomber moved from Anglo Egyptian Sudan to IraqPlace Units - British
1 destroyer placed in 71 Sea Zone
1 destroyer placed in 106 Sea Zone
1 artillery and 2 infantry placed in Iraq
1 infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3,2,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1,6,6
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6,3,4,1,2,5,2
British collect 22 PUs (12 lost to blockades); end with 22 PUsTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 aaGun, 1 destroyer and 8 infantry; Remaining resources: 7 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 tactical_bomber moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from 98 Sea Zone to Trans-Jordan
2 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Egypt to Trans-Jordan
2 fighters moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Gibraltar to Anglo Egyptian Sudan
1 destroyer moved from 91 Sea Zone to 89 Sea Zone
1 submarine moved from 91 Sea Zone to 89 Sea Zone
1 carrier moved from 92 Sea Zone to 89 Sea Zone
1 fighter moved from Gibraltar to 89 Sea Zone
1 tactical_bomber moved from Gibraltar to 89 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
1 infantry moved from 86 Sea Zone to Brazil
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 89 Sea Zone
1 cruiser and 1 marine moved from 92 Sea Zone to 89 Sea Zone
1 submarine moved from 92 Sea Zone to 89 Sea Zone
1 marine moved from 89 Sea Zone to West Indies
1 infantry moved from 89 Sea Zone to Central America
1 submarine moved from 109 Sea Zone to 91 Sea ZoneCombat - Italians
Battle in Central America
Battle in West Indies
Battle in Brazil
Battle in Anglo Egyptian Sudan
Italians attack with 1 bomber, 2 fighters and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 bomber, 2 fighters and 2 infantry in Anglo Egyptian Sudan, round 2 : 2/5 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 infantry owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Central America from Americans, taking West Indies from Americans, taking Brazil from Americans, taking Anglo Egyptian Sudan from British with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Trans-Jordan
Italians attack with 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 armour
Italians roll dice for 1 battleship in Trans-Jordan, round 2 : 1/1 hits
British roll dice for 1 armour in Trans-Jordan, round 2 : 1/1 hits
1 infantry owned by the Italians and 1 armour owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 1 armourNon Combat Move - Italians
1 tactical_bomber moved from Trans-Jordan to 98 Sea Zone
2 fighters moved from Trans-Jordan to Egypt
1 bomber moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Anglo Egyptian Sudan to 98 Sea Zone
1 fighter moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
3 transports moved from 98 Sea Zone to 95 Sea Zone
2 infantry moved from 98 Sea Zone to EgyptPlace Units - Italians
1 aaGun and 2 infantry placed in Egypt
1 destroyer placed in 95 Sea Zone
6 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 26 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 46 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 63 Sea Zone to 62 Sea Zone
3 fighters moved from New Zealand to New South WalesNon Combat Move - ANZAC
Place Units - ANZAC
1 infantry and 2 mech_infantrys placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 7 artilleries, 1 destroyer, 1 fighter, 4 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
3 armour and 3 mech_infantrys moved from Novgorod to Vologda
Germans take Archangel from Russians
1 tactical_bomber moved from Eastern Poland to Vologda
1 fighter moved from Eastern Poland to Vologda
2 bombers moved from Eastern Poland to Vologda
2 bombers moved from Western Germany to Vologda
1 infantry moved from Gibraltar to 91 Sea Zone
1 marine moved from Morocco to 91 Sea Zone
1 infantry, 1 marine and 1 transport moved from 91 Sea Zone to 87 Sea Zone
1 infantry moved from 87 Sea Zone to French West Africa
1 marine moved from 87 Sea Zone to French West Africa
1 carrier moved from 91 Sea Zone to 89 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 89 Sea Zone
1 fighter moved from Gibraltar to 89 Sea ZoneCombat - Germans
Battle in French West Africa
Battle in Vologda
Germans attack with 3 armour, 4 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 aaGun, 1 armour and 9 infantry
AA fire in Vologda : 2/3 hits
1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Vologda
Germans roll dice for 3 armour, 4 bombers and 3 mech_infantrys in Vologda, round 2 : 5/10 hits
Russians roll dice for 1 aaGun, 1 armour and 9 infantry in Vologda, round 2 : 4/10 hits
4 infantry owned by the Russians, 1 armour owned by the Germans, 1 aaGun owned by the Russians and 3 mech_infantrys owned by the Germans lost in Vologda
Germans roll dice for 2 armour and 4 bombers in Vologda, round 3 : 5/6 hits
Russians roll dice for 1 armour and 5 infantry in Vologda, round 3 : 0/6 hits
5 infantry owned by the Russians lost in Vologda
Germans roll dice for 2 armour and 4 bombers in Vologda, round 4 : 3/6 hits
Russians roll dice for 1 armour in Vologda, round 4 : 1/1 hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Vologda
Germans win, taking French West Africa from Americans, taking Vologda from Russians with 1 armour and 4 bombers remaining. Battle score for attacker is -7
Casualties for Germans: 2 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 1 aaGun, 1 armour and 9 infantryNon Combat Move - Germans
4 bombers moved from Vologda to Novosibirsk
1 infantry moved from Novgorod to Belarus
2 artilleries moved from Novgorod to Baltic States
4 mech_infantrys moved from Eastern Poland to Novgorod
5 armour moved from Eastern Poland to Novgorod
2 aaGuns, 2 artilleries and 5 infantry moved from Poland to Eastern Poland
1 infantry moved from Eastern Poland to Bessarabia
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 destroyer and 1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
2 transports moved from 115 Sea Zone to 114 Sea Zone
2 artilleries moved from Germany to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
3 artilleries moved from 115 Sea Zone to Novgorod
3 infantry moved from 115 Sea Zone to Novgorod
5 infantry moved from Germany to Poland
2 fighters moved from Western Germany to Gibraltar
1 tactical_bomber moved from Western Germany to Gibraltar
2 tactical_bombers moved from Western Germany to Romania
2 fighters moved from Western Germany to RomaniaPlace Units - Germans
3 artilleries placed in Novgorod
1 artillery, 1 fighter and 1 infantry placed in Western Germany
1 armour, 3 artilleries and 3 infantry placed in Germany
1 destroyer and 1 transport placed in 112 Sea Zone
Germans undo move 4.
1 destroyer and 1 transport placed in 112 Sea Zone
Germans undo move 4.
1 destroyer placed in 112 Sea Zone
1 transport placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 52 PUs; end with 53 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Russians
Russians buy 2 fighters; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Western Ukraine
1 fighter moved from Bryansk to Bessarabia
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
1 tactical_bomber moved from Bryansk to Western Ukraine
1 submarine moved from 12 Sea Zone to 26 Sea Zone
2 infantry moved from Volgograd to Kazakhstan
6 armour and 9 mech_infantrys moved from Volgograd to Samara
1 infantry moved from Russia to Vologda
5 infantry moved from Russia to Samara
1 infantry moved from Caucasus to KazakhstanCombat - Russians
Battle in Bessarabia
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Bessarabia, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Bessarabia
retreated to Bessarabia
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 armour
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 2/3 hits
Germans roll dice for 1 armour in Vologda, round 2 : 0/1 hits
1 armour owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Kazakhstan
Russians attack with 3 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 3 infantry in Kazakhstan, round 2 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits
Russians roll dice for 3 infantry in Kazakhstan, round 3 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits
Russians roll dice for 3 infantry in Kazakhstan, round 4 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 4 : 0/1 hits
Russians roll dice for 3 infantry in Kazakhstan, round 5 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 5 : 0/1 hits
Russians roll dice for 3 infantry in Kazakhstan, round 6 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 6 : 0/1 hits
Russians roll dice for 3 infantry in Kazakhstan, round 7 : 2/3 hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 7 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Western Ukraine
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/2 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Western Ukraine
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 6 armour, 5 infantry and 9 mech_infantrys
Japanese defend with 1 mech_infantry
Russians roll dice for 6 armour, 5 infantry and 9 mech_infantrys in Samara, round 2 : 4/20 hits
Japanese roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Samara
Russians win, taking Samara from Japanese with 6 armour, 4 infantry and 9 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Bessarabia to Bryansk
1 tactical_bomber moved from Western Ukraine to Bryansk
1 fighter moved from Vologda to Russia
2 artilleries and 7 infantry moved from Bryansk to Russia
2 artilleries and 4 infantry moved from Bryansk to Russia
1 tactical_bomber moved from Bryansk to Russia
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_AlliesPlace Units - Russians
2 fighters placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 aaGun, 1 armour, 8 destroyers, 3 infantry, 1 marine and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 bomber moved from Japan to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 bombers moved from Caroline Islands to 25 Sea Zone
1 bomber moved from Japan to 8 Sea Zone
1 mech_infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from BritishCombat - Japanese
Battle in 8 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 8 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 16 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 2 bombers and 1 destroyer
Americans defend with 1 destroyer
Japanese roll dice for 2 bombers and 1 destroyer in 25 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Japanese win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyerNon Combat Move - Japanese
1 bomber moved from 16 Sea Zone to Caroline Islands
1 bomber moved from 8 Sea Zone to Japan
2 bombers moved from 25 Sea Zone to Japan
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 31 Sea Zone
1 destroyer moved from 33 Sea Zone to 30 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
2 destroyers and 3 submarines moved from 6 Sea Zone to 33 Sea Zone
1 transport moved from 33 Sea Zone to 6 Sea Zone
2 destroyers moved from 20 Sea Zone to 33 Sea Zone
1 battleship moved from 35 Sea Zone to 33 Sea Zone
1 carrier and 2 fighters moved from 35 Sea Zone to 6 Sea Zone
3 infantry moved from India to West India
1 aaGun moved from India to West India
2 mech_infantrys moved from Sikang to Kansu
1 infantry moved from Szechwan to Sikang
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Yunnan to Shensi
1 mech_infantry moved from Shensi to Kansu
1 infantry moved from Kansu to Novosibirsk
1 armour moved from Novosibirsk to Kansu
4 mech_infantrys moved from Novosibirsk to Kansu
2 submarines moved from 80 Sea Zone to 39 Sea Zone
1 submarine moved from 72 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Urals to KansuPlace Units - Japanese
1 aaGun, 1 armour and 1 marine placed in India
1 infantry placed in Kiangsu
1 infantry placed in French Indo China
1 infantry placed in Japan
8 destroyers and 1 submarine placed in 6 Sea Zone
1 submarine placed in 20 Sea ZoneTurn Complete - Japanese
Japanese collect 81 PUs; end with 81 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 84 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 99 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 17 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 3 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 10 Sea Zone to 25 Sea Zone
15 fighters and 4 tactical_bombers moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from Hawaiian Islands to 31 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Hawaiian Islands to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 30 Sea Zone
1 submarine moved from 26 Sea Zone to 31 Sea Zone
1 submarine moved from 26 Sea Zone to 30 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 15 fighters and 4 tactical_bombers
Japanese defend with 1 carrier, 8 destroyers, 2 fighters, 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
Americans roll dice for 15 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 8/19 hits
Japanese roll dice for 1 carrier, 8 destroyers, 2 fighters and 1 transport in 6 Sea Zone, round 2 : 5/11 hits
6 destroyers owned by the Japanese, 1 carrier owned by the Japanese and 5 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 10 fighters and 4 tactical_bombers in 6 Sea Zone, round 3 : 7/14 hits
Japanese roll dice for 2 destroyers, 2 fighters and 1 transport in 6 Sea Zone, round 3 : 3/4 hits
2 destroyers owned by the Japanese, 2 fighters owned by the Japanese, 1 transport owned by the Japanese and 3 fighters owned by the Americans lost in 6 Sea Zone
Americans win with 7 fighters and 4 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Americans: 8 fighters
Casualties for Japanese: 1 carrier, 8 destroyers, 2 fighters and 1 transport
Battle in 30 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 30 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 30 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 31 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 31 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 destroyer
Americans roll dice for 3 submarines in 25 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 3 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 aaGun moved from Hawaiian Islands to 26 Sea Zone
1 aaGun, 3 infantry and 3 transports moved from 26 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
1 aaGun, 4 infantry, 1 mech_infantry and 3 transports moved from 25 Sea Zone to 7 Sea Zone
1 battleship, 10 carriers, 3 cruisers, 7 destroyers and 24 submarines moved from 26 Sea Zone to 7 Sea Zone
7 fighters and 4 tactical_bombers moved from 6 Sea Zone to 7 Sea Zone
1 fighter moved from 30 Sea Zone to Midway
2 fighters moved from 16 Sea Zone to 7 Sea Zone
1 fighter moved from 31 Sea Zone to 7 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 mech_infantry moved from Eastern United States to Central United States
1 aaGun moved from Central United States to Southeast Mexico
1 mech_infantry moved from Central United States to Southeast MexicoPlace Units - Americans
1 carrier, 1 cruiser, 2 destroyers and 3 submarines placed in 101 Sea Zone
1 fighter placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 6,1,4,2,3,6,1,2,6,5,2,1,6,4
Americans collect 47 PUs (1 lost to blockades); end with 48 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 3 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 10 Sea Zone to 25 Sea Zone
15 fighters and 4 tactical_bombers moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from Hawaiian Islands to 31 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Hawaiian Islands to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 30 Sea Zone
1 submarine moved from 26 Sea Zone to 31 Sea Zone
1 submarine moved from 26 Sea Zone to 30 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 15 fighters and 4 tactical_bombers
Japanese defend with 1 carrier, 8 destroyers, 2 fighters, 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
Americans roll dice for 15 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 8/19 hits
Japanese roll dice for 1 carrier, 8 destroyers, 2 fighters and 1 transport in 6 Sea Zone, round 2 : 5/11 hits
6 destroyers owned by the Japanese, 1 carrier owned by the Japanese and 5 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 10 fighters and 4 tactical_bombers in 6 Sea Zone, round 3 : 7/14 hits
Japanese roll dice for 2 destroyers, 2 fighters and 1 transport in 6 Sea Zone, round 3 : 3/4 hits
2 destroyers owned by the Japanese, 2 fighters owned by the Japanese, 1 transport owned by the Japanese and 3 fighters owned by the Americans lost in 6 Sea Zone
Americans win with 7 fighters and 4 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Americans: 8 fighters
Casualties for Japanese: 1 carrier, 8 destroyers, 2 fighters and 1 transport
Battle in 30 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 30 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 30 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 31 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 31 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 destroyer
Americans roll dice for 3 submarines in 25 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 3 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 aaGun moved from Hawaiian Islands to 26 Sea Zone
1 aaGun, 3 infantry and 3 transports moved from 26 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
1 aaGun, 4 infantry, 1 mech_infantry and 3 transports moved from 25 Sea Zone to 7 Sea Zone
1 battleship, 10 carriers, 3 cruisers, 7 destroyers and 24 submarines moved from 26 Sea Zone to 7 Sea Zone
7 fighters and 4 tactical_bombers moved from 6 Sea Zone to 7 Sea Zone
1 fighter moved from 30 Sea Zone to Midway
2 fighters moved from 16 Sea Zone to 7 Sea Zone
1 fighter moved from 31 Sea Zone to 7 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 mech_infantry moved from Eastern United States to Central United States
1 aaGun moved from Central United States to Southeast Mexico
1 mech_infantry moved from Central United States to Southeast MexicoPlace Units - Americans
1 carrier, 1 cruiser, 2 destroyers and 3 submarines placed in 101 Sea Zone
1 fighter placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 6,1,4,2,3,6,1,2,6,5,2,1,6,4
Americans collect 47 PUs (1 lost to blockades); end with 48 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 fighter
EDIT: Turning off Edit ModePurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUsPurchase Units - British
British buy 1 artillery, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 106 Sea Zone to 101 Sea Zone
1 armour, 3 artilleries and 10 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from Persia to Eastern Persia
1 bomber moved from Iraq to Eastern Persia
4 fighters and 2 tactical_bombers moved from Iraq to Trans-Jordan
1 artillery and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian SudanCombat - British
Battle in Eastern Persia
British attack with 1 bomber and 1 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 bomber and 1 infantry in Eastern Persia, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits
British roll dice for 1 bomber and 1 infantry in Eastern Persia, round 3 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Eastern Persia, round 3 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Eastern Persia
British win with 1 bomber remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Anglo Egyptian Sudan
British attack with 1 artillery and 1 mech_infantry
Italians defend with 2 infantry
British roll dice for 1 artillery and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits
Italians roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 0/1 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits
British roll dice for 1 artillery in Anglo Egyptian Sudan, round 4 : 0/1 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 4 : 0/1 hits
British roll dice for 1 artillery in Anglo Egyptian Sudan, round 5 : 1/1 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 5 : 0/1 hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Italians: 2 infantry
Battle in Trans-Jordan
British attack with 1 armour, 3 artilleries, 4 fighters, 11 infantry and 2 tactical_bombers
Italians defend with 1 infantry
British roll dice for 1 armour, 3 artilleries, 4 fighters, 11 infantry and 2 tactical_bombers in Trans-Jordan, round 2 : 8/21 hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 armour, 3 artilleries, 4 fighters, 11 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
4 fighters and 2 tactical_bombers moved from Trans-Jordan to Iraq
1 bomber moved from Eastern Persia to Iraq
1 aaGun moved from Iraq to Trans-JordanPlace Units - British
1 artillery and 2 infantry placed in Iraq
3 mech_infantrys placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1,1,6,2,2,2,1
British collect 29 PUs (5 lost to blockades); end with 29 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 aaGun, 1 armour, 1 carrier, 4 infantry and 1 mech_infantry; Remaining resources: 8 PUs;Combat Move - Italians
2 armour, 6 artilleries, 1 bomber, 3 fighters, 4 infantry and 2 mech_infantrys moved from Egypt to Trans-Jordan
6 infantry moved from Northern Italy to 95 Sea Zone
6 infantry and 3 transports moved from 95 Sea Zone to 98 Sea Zone
6 infantry moved from 98 Sea Zone to Trans-Jordan
2 transports moved from 98 Sea Zone to 95 Sea Zone
1 destroyer moved from 95 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from 98 Sea Zone to Trans-JordanCombat - Italians
Battle in Trans-Jordan
Italians attack with 2 armour, 6 artilleries, 1 bomber, 4 fighters, 10 infantry, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 aaGun, 1 armour, 3 artilleries and 11 infantry
AA fire in Trans-Jordan : 1/3 hits
1 fighter owned by the Italians lost in Trans-Jordan
Italians roll dice for 1 battleship in Trans-Jordan, round 2 : 1/1 hits
Italians roll dice for 2 armour, 6 artilleries, 1 bomber, 3 fighters, 10 infantry, 2 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 2 : 6/25 hits
British roll dice for 1 aaGun, 1 armour, 3 artilleries and 11 infantry in Trans-Jordan, round 2 : 7/15 hits
1 aaGun owned by the British, 6 infantry owned by the British and 7 infantry owned by the Italians lost in Trans-Jordan
Italians roll dice for 2 armour, 6 artilleries, 1 bomber, 3 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 3 : 7/18 hits
British roll dice for 1 armour, 3 artilleries and 5 infantry in Trans-Jordan, round 3 : 4/9 hits
2 artilleries owned by the British, 1 artillery owned by the Italians, 5 infantry owned by the British and 3 infantry owned by the Italians lost in Trans-Jordan
Italians roll dice for 2 armour, 5 artilleries, 1 bomber, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 4 : 5/14 hits
British roll dice for 1 armour and 1 artillery in Trans-Jordan, round 4 : 0/2 hits
1 artillery owned by the British and 1 armour owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 2 armour, 5 artilleries, 1 bomber, 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Italians: 1 artillery, 1 fighter and 10 infantry
Casualties for British: 1 aaGun, 1 armour, 3 artilleries and 11 infantryNon Combat Move - Italians
1 fighter moved from Trans-Jordan to 98 Sea Zone
1 tactical_bomber moved from Trans-Jordan to 98 Sea Zone
2 fighters moved from Trans-Jordan to Egypt
2 aaGuns moved from Egypt to Trans-Jordan
1 bomber moved from Trans-Jordan to Greece
1 marine moved from West Indies to 89 Sea Zone
1 infantry moved from Central America to 89 Sea Zone
1 artillery moved from Brazil to 86 Sea Zone
1 artillery and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 marine, 2 submarines, 1 tactical_bomber and 1 transport moved from 89 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 marine moved from 91 Sea Zone to Gibraltar
1 aaGun, 1 armour and 2 infantry moved from Eastern Poland to Belarus
1 submarine moved from 91 Sea Zone to 109 Sea ZonePlace Units - Italians
1 aaGun, 1 armour and 1 mech_infantry placed in Egypt
4 infantry placed in Northern Italy
1 carrier placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 25 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 46 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 aaGun, 1 armour, 1 carrier, 4 infantry and 1 mech_infantry; Remaining resources: 8 PUs;Combat Move - Italians
2 armour, 6 artilleries, 1 bomber, 3 fighters, 4 infantry and 2 mech_infantrys moved from Egypt to Trans-Jordan
6 infantry moved from Northern Italy to 95 Sea Zone
6 infantry and 3 transports moved from 95 Sea Zone to 98 Sea Zone
6 infantry moved from 98 Sea Zone to Trans-Jordan
2 transports moved from 98 Sea Zone to 95 Sea Zone
1 destroyer moved from 95 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from 98 Sea Zone to Trans-JordanCombat - Italians
Battle in Trans-Jordan
Italians attack with 2 armour, 6 artilleries, 1 bomber, 4 fighters, 10 infantry, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 aaGun, 1 armour, 3 artilleries and 11 infantry
AA fire in Trans-Jordan : 1/3 hits
1 fighter owned by the Italians lost in Trans-Jordan
Italians roll dice for 1 battleship in Trans-Jordan, round 2 : 1/1 hits
Italians roll dice for 2 armour, 6 artilleries, 1 bomber, 3 fighters, 10 infantry, 2 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 2 : 6/25 hits
British roll dice for 1 aaGun, 1 armour, 3 artilleries and 11 infantry in Trans-Jordan, round 2 : 7/15 hits
1 aaGun owned by the British, 6 infantry owned by the British and 7 infantry owned by the Italians lost in Trans-Jordan
Italians roll dice for 2 armour, 6 artilleries, 1 bomber, 3 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 3 : 7/18 hits
British roll dice for 1 armour, 3 artilleries and 5 infantry in Trans-Jordan, round 3 : 4/9 hits
2 artilleries owned by the British, 1 artillery owned by the Italians, 5 infantry owned by the British and 3 infantry owned by the Italians lost in Trans-Jordan
Italians roll dice for 2 armour, 5 artilleries, 1 bomber, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 4 : 5/14 hits
British roll dice for 1 armour and 1 artillery in Trans-Jordan, round 4 : 0/2 hits
1 artillery owned by the British and 1 armour owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 2 armour, 5 artilleries, 1 bomber, 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Italians: 1 artillery, 1 fighter and 10 infantry
Casualties for British: 1 aaGun, 1 armour, 3 artilleries and 11 infantryNon Combat Move - Italians
1 fighter moved from Trans-Jordan to 98 Sea Zone
1 tactical_bomber moved from Trans-Jordan to 98 Sea Zone
2 fighters moved from Trans-Jordan to Egypt
2 aaGuns moved from Egypt to Trans-Jordan
1 bomber moved from Trans-Jordan to Greece
1 marine moved from West Indies to 89 Sea Zone
1 infantry moved from Central America to 89 Sea Zone
1 artillery moved from Brazil to 86 Sea Zone
1 artillery and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 marine, 2 submarines, 1 tactical_bomber and 1 transport moved from 89 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 marine moved from 91 Sea Zone to Gibraltar
1 aaGun, 1 armour and 2 infantry moved from Eastern Poland to Belarus
1 submarine moved from 91 Sea Zone to 109 Sea ZonePlace Units - Italians
1 aaGun, 1 armour and 1 mech_infantry placed in Egypt
4 infantry placed in Northern Italy
1 carrier placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 25 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 46 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 51 PUs
Turning on Edit Mode
EDIT: Adding units owned by Italians to Southern Italy: 1 bomber
EDIT: Removing units owned by Italians from Greece: 1 bomber
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 10 PUs;Combat Move - ANZAC
1 cruiser moved from 26 Sea Zone to 23 Sea ZoneCombat - ANZAC
Battle in 23 Sea Zone
ANZAC attack with 1 cruiser
Japanese defend with 1 destroyer
ANZAC roll dice for 1 cruiser in 23 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
ANZAC win with 1 cruiser remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 20 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 bombers, 1 carrier and 1 fighter; Remaining resources: 2 PUs;Combat Move - Germans
1 infantry moved from Smolensk to Vologda
2 mech_infantrys moved from Novgorod to Vologda
4 bombers moved from Novosibirsk to Vologda
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from French West Africa to Gold Coast
Germans take Gold Coast from British
1 marine moved from French West Africa to French Central Africa
Germans take French Central Africa from British
3 mech_infantrys moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
5 armour moved from Novgorod to NenetsiaCombat - Germans
Battle in Vologda
Germans attack with 4 bombers, 1 infantry and 2 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 4 bombers, 1 infantry and 2 mech_infantrys in Vologda, round 2 : 4/7 hits
Russians roll dice for 2 infantry in Vologda, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 4 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
4 bombers moved from Vologda to Novgorod
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Bessarabia
2 artilleries moved from Baltic States to Belarus
6 artilleries and 4 infantry moved from Novgorod to Belarus
5 aaGuns, 8 armour, 19 artilleries, 9 infantry and 22 mech_infantrys moved from Eastern Poland to Belarus
1 infantry moved from Belarus to Smolensk
1 fighter moved from Western Germany to Belarus
1 artillery moved from Western Germany to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
3 transports moved from 115 Sea Zone to 114 Sea Zone
3 artilleries moved from Germany to 114 Sea Zone
3 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 114 Sea Zone to 115 Sea Zone
4 artilleries moved from 115 Sea Zone to Novgorod
4 infantry moved from 115 Sea Zone to Novgorod
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 89 Sea Zone to 91 Sea Zone
1 transport moved from 87 Sea Zone to 91 Sea Zone
5 infantry moved from Poland to Eastern Poland
1 armour moved from Germany to Eastern Poland
2 fighters moved from Romania to Trans-Jordan
2 tactical_bombers moved from Romania to Egypt
2 fighters moved from Gibraltar to Egypt
1 submarine moved from 91 Sea Zone to 109 Sea ZonePlace Units - Germans
3 armour placed in Novgorod
2 bombers and 1 fighter placed in Western Germany
1 carrier placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 56 PUs; end with 58 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Russians
Russians buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Vologda
1 infantry moved from Kazakhstan to Novosibirsk
1 fighter moved from Russia to Novosibirsk
1 fighter and 1 tactical_bomber moved from Russia to Vologda
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Ukraine
1 submarine moved from 26 Sea Zone to 17 Sea ZoneCombat - Russians
Battle in Vologda
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 1/4 hits
Germans roll dice for 2 mech_infantrys in Vologda, round 2 : 0/2 hits
1 mech_infantry owned by the Germans lost in Vologda
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 3 : 2/4 hits
Germans roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Smolensk
Russians attack with 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in 17 Sea Zone
Russians attack with 1 submarine
Japanese defend with 1 destroyer
Russians roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 submarine in 17 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 3 : 0/1 hits
Russians roll dice for 1 submarine in 17 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 4 : 0/1 hits
Russians roll dice for 1 submarine in 17 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 5 : 0/1 hits
Russians roll dice for 1 submarine in 17 Sea Zone, round 6 : 1/1 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 6 : 0/1 hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Russians win, taking 17 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Novosibirsk
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Novosibirsk, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Ukraine, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Ukraine, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Ukraine, round 4 : 1/2 hits
Germans roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Western Ukraine
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Ukraine to Russia
1 fighter moved from Western Ukraine to Russia
1 fighter and 1 tactical_bomber moved from Vologda to Russia
1 fighter moved from Novosibirsk to Russia
6 armour, 4 infantry and 9 mech_infantrys moved from Samara to Russia
1 aaGun, 18 artilleries and 50 infantry moved from Bryansk to Russia
1 infantry moved from Northwest Persia to CaucasusPlace Units - Russians
4 artilleries and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 9 fighters and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
5 mech_infantrys moved from West India to Persia
1 armour moved from West India to Persia
1 tactical_bomber moved from India to Persia
1 marine moved from India to 39 Sea Zone
1 armour moved from India to 39 Sea Zone
1 armour, 1 carrier, 1 cruiser, 2 destroyers, 1 marine, 2 submarines and 2 transports moved from 39 Sea Zone to 79 Sea Zone
3 infantry moved from West India to 79 Sea Zone
1 armour, 1 carrier, 1 cruiser, 2 destroyers, 3 infantry, 1 marine, 2 submarines and 2 transports moved from 79 Sea Zone to 72 Sea Zone
1 submarine moved from 80 Sea Zone to 72 Sea Zone
1 fighter moved from India to 72 Sea Zone
1 tactical_bomber moved from India to 72 Sea Zone
1 marine moved from 72 Sea Zone to French Madagascar
1 infantry moved from 72 Sea Zone to Kenya
1 infantry moved from 72 Sea Zone to Tanganyika Territory
1 submarine moved from 6 Sea Zone to 31 Sea Zone
1 destroyer moved from 33 Sea Zone to 31 Sea Zone
1 submarine moved from 33 Sea Zone to 23 Sea Zone
1 destroyer moved from 33 Sea Zone to 17 Sea Zone
1 submarine moved from 33 Sea Zone to 30 Sea Zone
1 destroyer moved from 33 Sea Zone to 30 Sea Zone
1 bomber moved from Caroline Islands to 30 Sea Zone
1 bomber moved from Japan to 30 Sea Zone
2 bombers moved from Japan to 31 Sea Zone
3 tactical_bombers moved from 33 Sea Zone to 23 Sea Zone
3 tactical_bombers moved from 33 Sea Zone to 17 Sea Zone
6 fighters moved from 33 Sea Zone to 23 Sea Zone
2 fighters moved from 33 Sea Zone to 17 Sea Zone
3 fighters moved from Caroline Islands to 17 Sea ZoneCombat - Japanese
Battle in French Madagascar
Battle in Kenya
Battle in Tanganyika Territory
Battle in 17 Sea Zone
Japanese attack with 1 destroyer, 5 fighters and 3 tactical_bombers
Russians defend with 1 submarine
Japanese roll dice for 1 destroyer, 5 fighters and 3 tactical_bombers in 17 Sea Zone, round 2 : 5/9 hits
Russians roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Russians lost in 17 Sea Zone
Japanese win, taking French Madagascar from British, taking Kenya from British, taking Tanganyika Territory from British, taking 17 Sea Zone from Russians with 1 destroyer, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Persia
Japanese attack with 1 armour, 5 mech_infantrys and 1 tactical_bomber
British defend with 1 factory_minor and 3 mech_infantrys
Japanese roll dice for 1 armour, 5 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 2/7 hits
British roll dice for 3 mech_infantrys in Persia, round 2 : 0/3 hits
2 mech_infantrys owned by the British lost in Persia
Japanese roll dice for 1 armour, 5 mech_infantrys and 1 tactical_bomber in Persia, round 3 : 2/7 hits
British roll dice for 1 mech_infantry in Persia, round 3 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Persia
Japanese win, taking Persia from British with 1 armour, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 3 mech_infantrys
Casualties for Japanese: 1 mech_infantry
Battle in 23 Sea Zone
Japanese attack with 6 fighters, 1 submarine and 3 tactical_bombers
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the ANZAC lost in 23 Sea Zone
Japanese win with 6 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in 31 Sea Zone
Japanese attack with 2 bombers, 1 destroyer and 1 submarine
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 bombers and 1 destroyer in 31 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 31 Sea Zone
Japanese roll dice for 2 bombers and 1 destroyer in 31 Sea Zone, round 3 : 3/3 hits
Americans roll dice for 1 destroyer in 31 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 31 Sea Zone
Japanese win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for Japanese: 1 submarine
Battle in 30 Sea Zone
Japanese attack with 2 bombers, 1 destroyer and 1 submarine
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 bombers and 1 destroyer in 30 Sea Zone, round 2 : 3/3 hits
Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 30 Sea Zone
Japanese win with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarineNon Combat Move - Japanese
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
5 fighters and 3 tactical_bombers moved from 17 Sea Zone to Japan
6 fighters and 3 tactical_bombers moved from 23 Sea Zone to Japan
1 bomber moved from 30 Sea Zone to Caroline Islands
1 bomber moved from 30 Sea Zone to Marshall Islands
2 bombers moved from 31 Sea Zone to Caroline Islands
1 mech_infantry moved from Shensi to Kansu
1 mech_infantry moved from Tsinghai to Kansu
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
1 infantry moved from French Indo China to Yunnan
1 aaGun moved from India to West India
1 submarine moved from 20 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Persia to Trans-JordanPlace Units - Japanese
9 fighters and 1 infantry placed in Japan
1 infantry placed in Kiangsu
1 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 85 PUs; end with 85 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 88 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 98 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 103 PUs