No scrambles
Dissndat (x+5) vs Giallo
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 46 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to New South Wales: 1 fighter
EDIT: Removing units owned by ANZAC from Queensland: 1 fighter
EDIT: Turning off Edit Mode
Germans buy 6 armour, 1 bomber, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Ukraine to Rostov
1 bomber moved from Eastern Poland to Rostov
3 infantry moved from Western Ukraine to Bryansk
2 tactical_bombers moved from Eastern Poland to Bryansk
2 submarines moved from 112 Sea Zone to 119 Sea Zone
1 bomber moved from Western Germany to 119 Sea ZoneCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Bryansk
Germans attack with 3 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 3 infantry and 2 tactical_bombers in Bryansk, round 2 : 1/5 hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 2 infantry and 2 tactical_bombers in Bryansk, round 3 : 3/4 hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Rostov
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Rostov, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 1 infantry in Rostov, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 119 Sea Zone
Germans attack with 1 bomber and 2 submarines
British defend with 1 destroyer
Germans roll dice for 2 submarines in 119 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 bomber in 119 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 119 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 119 Sea Zone
Germans win, taking 119 Sea Zone from British with 1 bomber and 2 submarines remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Germans
1 submarine moved from 112 Sea Zone to 124 Sea Zone
1 bomber moved from 119 Sea Zone to Western Germany
4 artilleries moved from Baltic States to Poland
2 fighters moved from Western Germany to Gibraltar
1 tactical_bomber moved from Tobruk to Ukraine
1 bomber moved from Rostov to Ukraine
2 tactical_bombers moved from Bryansk to Western Ukraine
3 armour and 17 mech_infantrys moved from Eastern Poland to Ukraine
1 armour and 9 mech_infantrys moved from Germany to Poland
1 infantry moved from Novgorod to Baltic States
1 artillery moved from Novgorod to Vyborg
2 infantry moved from Novgorod to Vyborg
1 infantry moved from Western Ukraine to Eastern PolandPlace Units - Germans
6 armour and 2 mech_infantrys placed in Germany
Germans undo move 1.
3 armour placed in Ukraine
3 armour and 2 mech_infantrys placed in Germany
1 bomber placed in Western Germany
1 submarine placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Germans collect 49 PUs (3 lost to blockades); end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Archangel to Novgorod
1 infantry moved from Volgograd to Rostov
1 mech_infantry moved from Russia to Rostov
1 mech_infantry moved from Russia to Rostov
1 tactical_bomber moved from Russia to Novgorod
2 fighters moved from Russia to Rostov
2 armour, 17 infantry and 2 mech_infantrys moved from Russia to Bryansk
1 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
1 artillery and 1 infantry moved from Belarus to Baltic States
20 artilleries and 54 infantry moved from Belarus to BryanskCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Novgorod
Russians attack with 4 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 4 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/5 hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Novgorod
Russians win, taking Novgorod from Germans with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 2 armour, 20 artilleries, 71 infantry and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 2 armour, 20 artilleries, 71 infantry and 2 mech_infantrys in Bryansk, round 2 : 35/95 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 armour, 20 artilleries, 71 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 2 fighters, 1 infantry and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 2 mech_infantrys in Rostov, round 2 : 1/5 hits
Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Rostov
Russians win, taking Rostov from Germans with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Rostov to Russia
1 aaGun moved from Russia to Bryansk
1 aaGun moved from Russia to Bryansk
1 mech_infantry moved from Russia to Rostov
3 infantry moved from Samara to Russia
1 aaGun moved from Belarus to Novgorod
1 aaGun moved from Belarus to Bryansk
1 tactical_bomber moved from Novgorod to Nenetsia
1 mech_infantry moved from Russia to Nenetsia
1 aaGun, 4 armour and 2 mech_infantrys moved from Russia to BryanskPlace Units - Russians
1 armour and 5 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 1 bomber, 3 infantry, 8 mech_infantrys and 4 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 armour moved from Yenisey to Dzavhan
Japanese take Dzavhan from Russians
1 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Chahar to Kansu
1 fighter moved from Ulaanbaatar to Kansu
1 mech_infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 artillery moved from Kweichow to Shensi
Japanese take Shensi from Chinese
2 infantry moved from Caroline Islands to 33 Sea Zone
1 battleship, 4 carriers, 2 destroyers, 2 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
1 fighter moved from 33 Sea Zone to 25 Sea Zone
2 tactical_bombers moved from 33 Sea Zone to 25 Sea Zone
2 tactical_bombers moved from 33 Sea Zone to Wake Island
2 fighters moved from Caroline Islands to Wake IslandCombat - Japanese
Battle in Kansu
Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Kansu, round 2 : 1/3 hits
Chinese roll dice for 1 mech_infantry in Kansu, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kansu
Japanese win, taking Kansu from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Wake Island
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 airfield and 1 artillery
Japanese roll dice for 1 battleship in Wake Island, round 2 : 0/1 hits
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Wake Island, round 2 : 2/6 hits
Americans roll dice for 1 artillery in Wake Island, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Wake Island
Japanese win, taking Wake Island from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 artilleryNon Combat Move - Japanese
2 tactical_bombers moved from Wake Island to 31 Sea Zone
2 fighters moved from Wake Island to 31 Sea Zone
2 fighters moved from 25 Sea Zone to 31 Sea Zone
2 tactical_bombers moved from 25 Sea Zone to 31 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
1 aaGun moved from 31 Sea Zone to Wake Island
2 infantry moved from New Britain to 47 Sea Zone
2 infantry and 1 transport moved from 47 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 79 Sea Zone to 80 Sea Zone
1 marine moved from Ceylon to 39 Sea Zone
1 cruiser and 1 marine moved from 39 Sea Zone to 38 Sea Zone
1 marine moved from 38 Sea Zone to Burma
1 submarine moved from 37 Sea Zone to 79 Sea Zone
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 aaGun, 4 fighters, 1 infantry and 3 mech_infantrys moved from Yunnan to Burma
2 fighters moved from Kwangsi to Guam
2 fighters moved from 39 Sea Zone to Burma
1 fighter moved from Kansu to Suiyuyan
1 mech_infantry moved from Kiangsu to Chahar
1 mech_infantry moved from Anhwe to Suiyuyan
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Kweichow
3 mech_infantrys moved from Kwangtung to Yunnan
2 tactical_bombers moved from 39 Sea Zone to Burma
1 tactical_bomber moved from Kwangsi to Szechwan
1 tactical_bomber moved from Kwangsi to BurmaPlace Units - Japanese
1 infantry and 2 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Kwangtung
1 artillery, 1 infantry and 1 mech_infantry placed in Malaya
1 infantry and 2 mech_infantrys placed in French Indo China
1 bomber placed in Japan
4 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 fighters and 8 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 109 Sea Zone to 119 Sea Zone
1 armour and 1 infantry moved from Egypt to Alexandria
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
4 fighters moved from Hawaiian Islands to 25 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 transport moved from 11 Sea Zone to 10 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 9 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 91 Sea Zone to 119 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 119 Sea ZoneCombat - Americans
Battle in 26 Sea Zone
Americans attack with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 9 submarines
Japanese defend with 1 destroyer
Americans roll dice for 9 submarines in 26 Sea Zone, round 2 : 3/9 hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Neutral with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 9 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 119 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Germans defend with 2 submarines
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 119 Sea Zone, round 2 : 1/4 hits
Germans roll dice for 2 submarines in 119 Sea Zone, round 2 : 0/2 hits
1 submarine owned by the Germans lost in 119 Sea Zone
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 119 Sea Zone, round 3 : 1/4 hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Germans lost in 119 Sea Zone
Americans win, taking 119 Sea Zone from Germans with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in Alexandria
Americans attack with 1 armour and 1 infantry
Italians defend with 1 mech_infantry
Americans roll dice for 1 armour and 1 infantry in Alexandria, round 2 : 0/2 hits
Italians roll dice for 1 mech_infantry in Alexandria, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Alexandria
Americans roll dice for 1 armour in Alexandria, round 3 : 0/1 hits
Italians roll dice for 1 mech_infantry in Alexandria, round 3 : 0/1 hits
Americans roll dice for 1 armour in Alexandria, round 4 : 0/1 hits
Italians roll dice for 1 mech_infantry in Alexandria, round 4 : 0/1 hits
Americans roll dice for 1 armour in Alexandria, round 5 : 1/1 hits
Italians roll dice for 1 mech_infantry in Alexandria, round 5 : 1/1 hits
1 mech_infantry owned by the Italians and 1 armour owned by the Americans lost in Alexandria
Italians win with no units remaining. Battle score for attacker is -5
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 armour and 1 infantry
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 4 fighters in 25 Sea Zone, round 2 : 0/5 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 4 fighters in 25 Sea Zone, round 3 : 3/5 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - Americans
4 fighters moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Suriname to 91 Sea Zone
2 fighters and 1 tactical_bomber moved from 119 Sea Zone to Scotland
1 destroyer and 4 submarines moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
8 submarines placed in 101 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Tsinghai to Kansu
2 infantry moved from Tsinghai to Shensi
1 infantry moved from Tsinghai to Sikang
1 fighter moved from Tsinghai to SikangCombat - Chinese
Battle in Kansu
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Kansu, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 infantry in Shensi, round 2 : 2/2 hits
Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Sikang
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Sikang to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 fighters and 8 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 109 Sea Zone to 119 Sea Zone
1 armour and 1 infantry moved from Egypt to Alexandria
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
4 fighters moved from Hawaiian Islands to 25 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 transport moved from 11 Sea Zone to 10 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 9 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 91 Sea Zone to 119 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 119 Sea ZoneCombat - Americans
Battle in 26 Sea Zone
Americans attack with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 9 submarines
Japanese defend with 1 destroyer
Americans roll dice for 9 submarines in 26 Sea Zone, round 2 : 3/9 hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Neutral with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 9 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 119 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Germans defend with 2 submarines
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 119 Sea Zone, round 2 : 1/4 hits
Germans roll dice for 2 submarines in 119 Sea Zone, round 2 : 0/2 hits
1 submarine owned by the Germans lost in 119 Sea Zone
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 119 Sea Zone, round 3 : 1/4 hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Germans lost in 119 Sea Zone
Americans win, taking 119 Sea Zone from Germans with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in Alexandria
Americans attack with 1 armour and 1 infantry
Italians defend with 1 mech_infantry
Americans roll dice for 1 armour and 1 infantry in Alexandria, round 2 : 0/2 hits
Italians roll dice for 1 mech_infantry in Alexandria, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Alexandria
Americans roll dice for 1 armour in Alexandria, round 3 : 0/1 hits
Italians roll dice for 1 mech_infantry in Alexandria, round 3 : 0/1 hits
Americans roll dice for 1 armour in Alexandria, round 4 : 0/1 hits
Italians roll dice for 1 mech_infantry in Alexandria, round 4 : 0/1 hits
Americans roll dice for 1 armour in Alexandria, round 5 : 1/1 hits
Italians roll dice for 1 mech_infantry in Alexandria, round 5 : 1/1 hits
1 mech_infantry owned by the Italians and 1 armour owned by the Americans lost in Alexandria
Italians win with no units remaining. Battle score for attacker is -5
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 armour and 1 infantry
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 4 fighters in 25 Sea Zone, round 2 : 0/5 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 4 fighters in 25 Sea Zone, round 3 : 3/5 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - Americans
4 fighters moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Suriname to 91 Sea Zone
2 fighters and 1 tactical_bomber moved from 119 Sea Zone to Scotland
1 destroyer and 4 submarines moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
8 submarines placed in 101 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Tsinghai to Kansu
2 infantry moved from Tsinghai to Shensi
1 infantry moved from Tsinghai to Sikang
1 fighter moved from Tsinghai to SikangCombat - Chinese
Battle in Kansu
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Kansu, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 infantry in Shensi, round 2 : 2/2 hits
Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Sikang
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Sikang to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUsPurchase Units - British
British repair damage of 4x factory_minor; Remaining resources: 30 PUs;
British buy 1 factory_minor and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 2 PUs;Combat Move - British
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 bomber moved from Egypt to 80 Sea Zone
4 fighters and 1 tactical_bomber moved from Egypt to 98 Sea Zone
1 infantry moved from Egypt to Alexandria
British take Alexandria from ItaliansCombat - British
Battle in 80 Sea Zone
British attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
British roll dice for 1 bomber and 1 destroyer in 80 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 80 Sea Zone
British win, taking 80 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 98 Sea Zone
British attack with 4 fighters and 1 tactical_bomber
Italians defend with 1 destroyer
British roll dice for 4 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 3/5 hits
Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 98 Sea Zone
British win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - British
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
1 armour and 2 mech_infantrys moved from Trans-Jordan to Persia
1 aaGun and 4 infantry moved from Persia to Eastern Persia
3 artilleries and 14 infantry moved from India to West India
4 fighters and 1 tactical_bomber moved from 98 Sea Zone to Persia
1 bomber moved from 80 Sea Zone to Persia
2 fighters moved from Union of South Africa to 81 Sea Zone
1 fighter moved from Scotland to United KingdomPlace Units - British
1 factory_minor placed in Egypt
3 infantry placed in Persia
3 infantry placed in IraqTurn Complete - British
British collect 36 PUs; end with 36 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1,3,5,2,5,5
UK_Pacific collect 2 PUs (3 lost to blockades); end with 4 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery, 3 destroyers and 1 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 submarine moved from 95 Sea Zone to 96 Sea Zone
1 submarine moved from 94 Sea Zone to 96 Sea Zone
1 artillery moved from Tobruk to Alexandria
1 bomber moved from Gibraltar to Alexandria
1 battleship, 2 carriers, 1 cruiser and 4 fighters moved from 92 Sea Zone to 96 Sea ZoneCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 battleship, 2 carriers, 1 cruiser, 4 fighters and 2 submarines
British defend with 1 destroyer
Italians roll dice for 2 submarines in 96 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 96 Sea Zone
Italians win with 1 battleship, 2 carriers, 1 cruiser, 4 fighters and 2 submarines remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Alexandria
Italians attack with 1 artillery and 1 bomber
British defend with 1 infantry
Italians roll dice for 1 artillery and 1 bomber in Alexandria, round 2 : 1/2 hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits
1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Alexandria to Tobruk
1 aaGun moved from Western Ukraine to Eastern Poland
2 infantry moved from Western Ukraine to Eastern Poland
1 fighter moved from Southern Italy to Gibraltar
1 infantry moved from Morocco to Algeria
6 transports moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
3 artilleries moved from Southern France to 93 Sea Zone
3 artilleries, 1 infantry and 6 transports moved from 93 Sea Zone to 95 Sea Zone
2 artilleries and 5 infantry moved from Northern Italy to 95 Sea Zone
5 artilleries, 6 infantry and 6 transports moved from 95 Sea Zone to 96 Sea Zone
5 artilleries and 6 infantry moved from 96 Sea Zone to Tobruk
1 armour moved from Ukraine to Eastern PolandPlace Units - Italians
Turning on Edit Mode
EDIT: Adding units owned by Italians to Tobruk: 1 marine
EDIT: Removing units owned by Italians from Gibraltar: 1 marine
EDIT: Turning off Edit Mode
3 destroyers placed in 95 Sea Zone
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery, 3 destroyers and 1 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 submarine moved from 95 Sea Zone to 96 Sea Zone
1 submarine moved from 94 Sea Zone to 96 Sea Zone
1 artillery moved from Tobruk to Alexandria
1 bomber moved from Gibraltar to Alexandria
1 battleship, 2 carriers, 1 cruiser and 4 fighters moved from 92 Sea Zone to 96 Sea ZoneCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 battleship, 2 carriers, 1 cruiser, 4 fighters and 2 submarines
British defend with 1 destroyer
Italians roll dice for 2 submarines in 96 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 96 Sea Zone
Italians win with 1 battleship, 2 carriers, 1 cruiser, 4 fighters and 2 submarines remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Alexandria
Italians attack with 1 artillery and 1 bomber
British defend with 1 infantry
Italians roll dice for 1 artillery and 1 bomber in Alexandria, round 2 : 1/2 hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits
1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Alexandria to Tobruk
1 aaGun moved from Western Ukraine to Eastern Poland
2 infantry moved from Western Ukraine to Eastern Poland
1 fighter moved from Southern Italy to Gibraltar
1 infantry moved from Morocco to Algeria
6 transports moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
3 artilleries moved from Southern France to 93 Sea Zone
3 artilleries, 1 infantry and 6 transports moved from 93 Sea Zone to 95 Sea Zone
2 artilleries and 5 infantry moved from Northern Italy to 95 Sea Zone
5 artilleries, 6 infantry and 6 transports moved from 95 Sea Zone to 96 Sea Zone
5 artilleries and 6 infantry moved from 96 Sea Zone to Tobruk
1 armour moved from Ukraine to Eastern PolandPlace Units - Italians
Turning on Edit Mode
EDIT: Adding units owned by Italians to Tobruk: 1 marine
EDIT: Removing units owned by Italians from Gibraltar: 1 marine
EDIT: Turning off Edit Mode
3 destroyers placed in 95 Sea Zone
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Turning on Edit Mode
EDIT: Adding units owned by Italians to Tobruk: 1 infantry
EDIT: Removing units owned by Italians from Algeria: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 10 PUs;Combat Move - ANZAC
1 cruiser moved from 10 Sea Zone to 26 Sea ZoneNon Combat Move - ANZAC
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,3
ANZAC collect 8 PUs (2 lost to blockades); end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 10 PUs;Combat Move - ANZAC
1 cruiser moved from 10 Sea Zone to 26 Sea ZoneNon Combat Move - ANZAC
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,3
ANZAC collect 8 PUs (2 lost to blockades); end with 18 PUsCombat Move - French
1 infantry moved from United Kingdom to ScotlandNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 1 fighter and 8 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
4 mech_infantrys moved from Ukraine to Rostov
1 bomber moved from Ukraine to Rostov
1 tactical_bomber moved from Ukraine to Rostov
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 artillery and 2 infantry moved from Vyborg to Novgorod
2 tactical_bombers moved from Western Ukraine to Novgorod
1 tactical_bomber moved from Western Germany to Novgorod
1 bomber moved from Western Germany to Novgorod
2 artilleries moved from Poland to Baltic States
3 mech_infantrys moved from Poland to Baltic States
1 mech_infantry moved from Poland to Baltic StatesCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Novgorod
Germans attack with 1 artillery, 1 bomber, 2 infantry and 3 tactical_bombers
Russians defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
AA fire in Novgorod : 0/3 hits
Germans roll dice for 1 artillery, 1 bomber, 2 infantry and 3 tactical_bombers in Novgorod, round 2 : 4/7 hits
Russians roll dice for 1 aaGun and 3 infantry in Novgorod, round 2 : 1/3 hits
3 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 artillery, 1 bomber, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun and 3 infantry
Battle in Rostov
Germans attack with 1 bomber, 4 mech_infantrys and 1 tactical_bomber
Russians defend with 3 mech_infantrys
Germans roll dice for 1 bomber, 4 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 1/6 hits
Russians roll dice for 3 mech_infantrys in Rostov, round 2 : 1/3 hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
Germans roll dice for 1 bomber, 3 mech_infantrys and 1 tactical_bomber in Rostov, round 3 : 1/5 hits
Russians roll dice for 2 mech_infantrys in Rostov, round 3 : 1/2 hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
Germans roll dice for 1 bomber, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 4 : 1/4 hits
Russians roll dice for 1 mech_infantry in Rostov, round 4 : 1/1 hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 3 mech_infantrys
Battle in Baltic States
Germans attack with 2 artilleries and 4 mech_infantrys
Russians defend with 1 artillery
Germans roll dice for 2 artilleries and 4 mech_infantrys in Baltic States, round 2 : 3/6 hits
Russians roll dice for 1 artillery in Baltic States, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Germans
1 bomber moved from Rostov to Western Germany
1 tactical_bomber moved from Rostov to Eastern Poland
3 tactical_bombers moved from Novgorod to Vyborg
1 bomber moved from Novgorod to Eastern Poland
12 armour and 20 mech_infantrys moved from Ukraine to Eastern Poland
1 infantry moved from Western Ukraine to Ukraine
3 aaGuns, 9 artilleries and 11 infantry moved from Western Ukraine to Eastern Poland
1 armour, 2 artilleries and 5 mech_infantrys moved from Poland to Eastern Poland
3 armour and 2 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Western Germany to Gibraltar
1 fighter and 1 tactical_bomber moved from Tobruk to Western GermanyPlace Units - Germans
1 destroyer placed in 113 Sea Zone
1 fighter placed in Western Germany
2 artilleries and 8 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
Germans collect 50 PUs (2 lost to blockades); end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Rostov
1 fighter moved from Russia to Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
19 artilleries and 65 infantry moved from Bryansk to Belarus
1 armour and 5 mech_infantrys moved from Russia to Belarus
1 mech_infantry moved from Nenetsia to Evenkiyskiy
1 submarine moved from 125 Sea Zone to 123 Sea ZoneCombat - Russians
Battle in Belarus
Russians attack with 1 armour, 19 artilleries, 65 infantry and 5 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 1 armour, 19 artilleries, 65 infantry and 5 mech_infantrys in Belarus, round 2 : 18/90 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 armour, 19 artilleries, 65 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 3 : 0/3 hits
Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 4 : 1/3 hits
Germans roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
6 armour and 4 mech_infantrys moved from Bryansk to Belarus
1 aaGun moved from Bryansk to Ukraine
1 fighter moved from Rostov to Russia
1 fighter moved from Ukraine to Russia
1 aaGun moved from Bryansk to Belarus
1 aaGun moved from Bryansk to Belarus
1 aaGun moved from Bryansk to Belarus
1 tactical_bomber moved from Nenetsia to Russia
3 infantry moved from Russia to TambovPlace Units - Russians
2 artilleries and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 destroyers, 5 infantry, 2 marines, 6 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Japanese captures 4PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
2 mech_infantrys moved from Yunnan to Sikang
1 mech_infantry moved from Hopei to Shensi
1 mech_infantry moved from Kweichow to Shensi
1 fighter moved from Suiyuyan to Shensi
1 tactical_bomber moved from Szechwan to Shensi
1 tactical_bomber moved from Burma to Sikang
2 fighters moved from Burma to Sikang
2 fighters moved from Burma to Shensi
1 infantry moved from Burma to India
Japanese take India from UK_Pacific
1 mech_infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 armour moved from Dzavhan to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 armour moved from Tsagaan Olom to Olgiy
Japanese take Olgiy from Russians
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone
1 infantry moved from Wake Island to 31 Sea Zone
2 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
4 fighters and 4 tactical_bombers moved from 31 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
1 submarine moved from 33 Sea Zone to 62 Sea ZoneCombat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 bomber, 4 fighters, 1 submarine, 4 tactical_bombers and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber, 4 fighters, 4 tactical_bombers and 1 transport in 25 Sea Zone, round 2 : 5/9 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese win with 1 bomber, 4 fighters, 4 tactical_bombers and 1 transport remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Midway
Battle in Sikang
Japanese attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Sikang, round 2 : 2/5 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Midway from Americans, taking Sikang from Chinese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Shensi
Japanese attack with 3 fighters, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Shensi, round 2 : 4/6 hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 mech_infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_PacificNon Combat Move - Japanese
1 mech_infantry moved from Chahar to Kansu
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Kiangsu to Chahar
2 fighters moved from Sikang to Szechwan
1 tactical_bomber moved from Sikang to Szechwan
2 tactical_bombers moved from Burma to 39 Sea Zone
2 fighters moved from Burma to 39 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 mech_infantry moved from Malaya to Burma
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to Ceylon
1 artillery moved from 39 Sea Zone to Ceylon
1 cruiser moved from 38 Sea Zone to 37 Sea Zone
1 battleship moved from 39 Sea Zone to 38 Sea Zone
1 marine moved from Burma to 38 Sea Zone
1 battleship and 1 marine moved from 38 Sea Zone to 39 Sea Zone
1 marine moved from 39 Sea Zone to Ceylon
2 mech_infantrys moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Hunan to Kweichow
3 mech_infantrys moved from Kwangtung to Yunnan
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Hunan
1 fighter moved from Shensi to Suiyuyan
1 tactical_bomber moved from Shensi to Suiyuyan
2 fighters moved from Shensi to Szechwan
2 fighters moved from Guam to Caroline Islands
1 destroyer moved from 31 Sea Zone to 16 Sea Zone
3 submarines moved from 6 Sea Zone to 33 Sea Zone
1 battleship, 4 carriers, 1 destroyer and 2 transports moved from 31 Sea Zone to 33 Sea Zone
1 transport moved from 33 Sea Zone to 6 Sea Zone
1 bomber moved from 25 Sea Zone to Japan
4 fighters and 4 tactical_bombers moved from 25 Sea Zone to 33 Sea ZonePlace Units - Japanese
2 destroyers and 2 submarines placed in 6 Sea Zone
1 infantry and 1 marine placed in Japan
1 transport placed in 37 Sea Zone
1 infantry and 1 marine placed in Malaya
3 mech_infantrys placed in Kwangtung
1 infantry and 2 mech_infantrys placed in French Indo China
2 infantry and 1 mech_infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 75 PUs; end with 79 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 82 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 97 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 102 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 destroyers, 1 fighter, 1 infantry and 4 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Morocco
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 fighters and 2 tactical_bombers moved from 91 Sea Zone to 92 Sea Zone
2 fighters and 1 tactical_bomber moved from Scotland to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
8 submarines moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
5 fighters moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 119 Sea Zone to 124 Sea ZoneCombat - Americans
Battle in 25 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 25 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 124 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 destroyer in 124 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 124 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 1 submarine in 124 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 124 Sea Zone
Germans win with no units remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Morocco
Americans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits
Italians roll dice for 1 infantry in Morocco, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 5 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 5 fighters in 16 Sea Zone, round 2 : 2/6 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 3 fighters, 1 submarine and 3 tactical_bombers
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters and 3 tactical_bombers in 92 Sea Zone, round 2 : 3/6 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - Americans
3 fighters and 3 tactical_bombers moved from 92 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Morocco to 91 Sea Zone
5 fighters moved from 16 Sea Zone to 26 Sea Zone
1 fighter moved from 25 Sea Zone to 26 Sea Zone
2 fighters moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
4 destroyers and 4 submarines placed in 10 Sea Zone
1 fighter and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter moved from Tsinghai to Sikang
1 infantry moved from Tsinghai to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Sikang to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 destroyers, 1 fighter, 1 infantry and 4 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Morocco
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 fighters and 2 tactical_bombers moved from 91 Sea Zone to 92 Sea Zone
2 fighters and 1 tactical_bomber moved from Scotland to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
8 submarines moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
5 fighters moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 119 Sea Zone to 124 Sea ZoneCombat - Americans
Battle in 25 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 25 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 124 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 destroyer in 124 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 124 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 1 submarine in 124 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 124 Sea Zone
Germans win with no units remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Morocco
Americans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits
Italians roll dice for 1 infantry in Morocco, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 5 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 5 fighters in 16 Sea Zone, round 2 : 2/6 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 3 fighters, 1 submarine and 3 tactical_bombers
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters and 3 tactical_bombers in 92 Sea Zone, round 2 : 3/6 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - Americans
3 fighters and 3 tactical_bombers moved from 92 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Morocco to 91 Sea Zone
5 fighters moved from 16 Sea Zone to 26 Sea Zone
1 fighter moved from 25 Sea Zone to 26 Sea Zone
2 fighters moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
4 destroyers and 4 submarines placed in 10 Sea Zone
1 fighter and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter moved from Tsinghai to Sikang
1 infantry moved from Tsinghai to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Sikang to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUsPurchase Units - British
British buy 1 aaGun, 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Persia to India
2 infantry moved from West India to India
1 transport moved from 70 Sea Zone to 71 Sea Zone
1 artillery and 4 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter and 1 tactical_bomber moved from Persia to IraqCombat - British
Battle in India
British attack with 1 bomber and 2 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 bomber and 2 infantry in India, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in India, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in India
British win, taking India from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 aaGun and 4 infantry moved from Eastern Persia to West India
1 bomber moved from India to Persia
3 infantry moved from Iraq to Persia
1 armour and 1 mech_infantry moved from Persia to Iraq
1 fighter moved from Persia to Iraq
2 fighters moved from 81 Sea Zone to Iraq
1 carrier and 1 cruiser moved from 81 Sea Zone to 71 Sea Zone
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Persia to IraqPlace Units - British
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
1 infantry and 2 mech_infantrys placed in Iraq
1 aaGun and 2 infantry placed in Persia
1 infantry placed in EgyptTurn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2,6,3,4,6,4,3,4,1,3,6,6,5,2
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 destroyer, 4 infantry and 1 tactical_bomber; Remaining resources: 4 PUs;Combat Move - Italians
4 infantry moved from Tobruk to 96 Sea Zone
4 infantry and 3 transports moved from 96 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from 98 Sea Zone to Syria
1 infantry moved from 98 Sea Zone to Trans-Jordan
2 fighters moved from 96 Sea Zone to Egypt
1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 artillery moved from 99 Sea Zone to Crete
2 fighters moved from 96 Sea Zone to Crete
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 bomber moved from Tobruk to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 2 submarines moved from 96 Sea Zone to 98 Sea ZoneCombat - Italians
Battle in Trans-Jordan
Battle in Syria
Battle in Crete
Italians attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Crete, round 2 : 1/4 hits
British roll dice for 1 infantry in Crete, round 2 : 0/1 hits
1 infantry owned by the British lost in Crete
Italians win, taking Trans-Jordan from British, taking Syria from British, taking Crete from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Egypt
Italians attack with 2 fighters and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 2/2 hits
British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits
1 infantry owned by the British lost in Egypt
Italians win, taking Egypt from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 92 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 1 fighter
Americans defend with 1 submarine
Italians roll dice for 1 bomber, 1 destroyer and 1 fighter in 92 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 92 Sea Zone
Italians win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Italians
1 fighter moved from 92 Sea Zone to Gibraltar
1 bomber moved from 92 Sea Zone to Southern Italy
1 aaGun moved from Eastern Poland to Bessarabia
1 armour moved from Eastern Poland to Bessarabia
2 infantry moved from Eastern Poland to Bessarabia
2 fighters moved from Crete to 98 Sea Zone
2 fighters moved from Egypt to 98 Sea Zone
2 armour, 5 artilleries, 3 infantry and 1 marine moved from Tobruk to Alexandria
2 transports moved from 96 Sea Zone to 97 Sea Zone
1 submarine moved from 112 Sea Zone to 119 Sea Zone
2 destroyers moved from 95 Sea Zone to 98 Sea ZonePlace Units - Italians
1 tactical_bomber placed in Southern Italy
4 infantry placed in Northern Italy
1 destroyer placed in 97 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from 98 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 95 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 21 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 33 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs -
hey giallo, i would like to redo italy’s turn…not a big deal if you’re not okay with it, i’m happy with how things turned out, i’d just like to try a different strategy.
diss
-
never mind…
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 18 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 aaGuns and 8 infantry moved from Queensland to New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,6
ANZAC collect 5 PUs (5 lost to blockades); end with 23 PUs