No scramble
Dissndat (x+5) vs Giallo
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you know, i don’t know what’s going on…when i ran the numbers in practice it said that you had a 5% chance of winning…now it’s the other way around, kind of like with britain in our last game. oh well…
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
4 fighters moved from 26 Sea Zone to Midway
2 fighters moved from 26 Sea Zone to Midway
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
3 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
6 carriers, 1 cruiser, 2 destroyers, 8 fighters, 11 submarines, 4 tactical_bombers and 2 transports moved from 91 Sea Zone to 89 Sea Zone
1 transport moved from 101 Sea Zone to 11 Sea Zone
1 mech_infantry moved from Central America to Mexico
1 mech_infantry moved from Central United States to Western United States
1 fighter moved from Western United States to Hawaiian IslandsCombat - Americans
Battle in Midway
Americans attack with 6 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 1 airfield and 2 infantry
Americans roll dice for 6 fighters, 1 infantry and 1 mech_infantry in Midway, round 2 : 5/8 hits
Japanese roll dice for 2 infantry in Midway, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Midway
Americans win, taking Midway from Japanese with 6 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Americans
6 fighters moved from Midway to 26 Sea ZonePlace Units - Americans
1 carrier, 1 cruiser, 1 destroyer and 1 transport placed in 10 Sea Zone
2 fighters and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
4 fighters moved from 26 Sea Zone to Midway
2 fighters moved from 26 Sea Zone to Midway
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
3 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
6 carriers, 1 cruiser, 2 destroyers, 8 fighters, 11 submarines, 4 tactical_bombers and 2 transports moved from 91 Sea Zone to 89 Sea Zone
1 transport moved from 101 Sea Zone to 11 Sea Zone
1 mech_infantry moved from Central America to Mexico
1 mech_infantry moved from Central United States to Western United States
1 fighter moved from Western United States to Hawaiian IslandsCombat - Americans
Battle in Midway
Americans attack with 6 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 1 airfield and 2 infantry
Americans roll dice for 6 fighters, 1 infantry and 1 mech_infantry in Midway, round 2 : 5/8 hits
Japanese roll dice for 2 infantry in Midway, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Midway
Americans win, taking Midway from Japanese with 6 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Americans
6 fighters moved from Midway to 26 Sea ZonePlace Units - Americans
1 carrier, 1 cruiser, 1 destroyer and 1 transport placed in 10 Sea Zone
2 fighters and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUsPurchase Units - British
British buy 3 armour, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - British
1 cruiser moved from 91 Sea Zone to 89 Sea Zone
2 fighters and 1 tactical_bomber moved from Iraq to Egypt
3 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Iraq to Trans-Jordan
1 mech_infantry moved from Iraq to Syria
1 fighter moved from Iraq to Syria
3 artilleries and 16 infantry moved from West India to India
1 bomber and 2 fighters moved from Persia to India
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 armour and 2 mech_infantrys moved from Iraq to Trans-Jordan
1 mech_infantry moved from Iraq to Syria
1 fighter moved from Iraq to 99 Sea ZoneCombat - British
Battle in 99 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 80 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 submarine
British roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 80 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Japanese lost in 80 Sea Zone
British win, taking 80 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Egypt
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Italians defend with 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Egypt, round 2 : 3/6 hits
Italians roll dice for 2 infantry in Egypt, round 2 : 0/2 hits
2 infantry owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Syria
British attack with 1 fighter and 2 mech_infantrys
Italians defend with 1 infantry
British roll dice for 1 fighter and 2 mech_infantrys in Syria, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Syria, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Syria
British win, taking Syria from Italians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Trans-Jordan
British attack with 1 armour, 1 infantry and 2 mech_infantrys
Italians defend with 1 infantry
British roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Trans-Jordan, round 2 : 0/4 hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits
1 infantry owned by the British lost in Trans-Jordan
British roll dice for 1 armour and 2 mech_infantrys in Trans-Jordan, round 3 : 0/3 hits
Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits
British roll dice for 1 armour and 2 mech_infantrys in Trans-Jordan, round 4 : 3/3 hits
Italians roll dice for 1 infantry in Trans-Jordan, round 4 : 0/1 hits
1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in India
British attack with 3 artilleries, 1 bomber, 2 fighters and 16 infantry
Japanese defend with 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour, 2 infantry, 2 marines and 9 mech_infantrys
AA fire in India : 0/3 hits
British roll dice for 3 artilleries, 1 bomber, 2 fighters and 16 infantry in India, round 2 : 2/22 hits
Japanese roll dice for 1 aaGun, 2 artilleries, 2 infantry, 2 marines and 9 mech_infantrys in India, round 2 : 7/15 hits
1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 7 infantry owned by the British lost in India
British roll dice for 3 artilleries, 1 bomber, 2 fighters and 9 infantry in India, round 3 : 5/15 hits
Japanese roll dice for 2 artilleries, 1 infantry, 2 marines and 9 mech_infantrys in India, round 3 : 8/14 hits
1 infantry owned by the Japanese, 4 mech_infantrys owned by the Japanese and 8 infantry owned by the British lost in India
British roll dice for 3 artilleries, 1 bomber, 2 fighters and 1 infantry in India, round 4 : 4/7 hits
Japanese roll dice for 2 artilleries, 2 marines and 5 mech_infantrys in India, round 4 : 3/9 hits
2 artilleries owned by the British, 4 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in India
British roll dice for 1 artillery, 1 bomber and 2 fighters in India, round 5 : 3/4 hits
Japanese roll dice for 2 artilleries, 2 marines and 1 mech_infantry in India, round 5 : 2/5 hits
2 artilleries owned by the Japanese, 2 fighters owned by the British and 1 mech_infantry owned by the Japanese lost in India
British roll dice for 1 artillery and 1 bomber in India, round 6 : 2/2 hits
Japanese roll dice for 2 marines in India, round 6 : 0/2 hits
2 marines owned by the Japanese lost in India
British win, taking India from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is -11
Casualties for British: 2 artilleries, 2 fighters and 16 infantry
Casualties for Japanese: 1 aaGun, 2 artilleries, 2 infantry, 2 marines and 9 mech_infantrysNon Combat Move - British
1 bomber moved from India to Persia
1 aaGun moved from West India to India
1 aaGun and 8 infantry moved from Persia to Eastern Persia
2 fighters and 1 tactical_bomber moved from Egypt to Iraq
1 fighter moved from Syria to Iraq
1 fighter moved from 99 Sea Zone to Iraq
1 fighter moved from Iraq to Persia
1 aaGun moved from Scotland to United KingdomPlace Units - British
3 armour placed in Iraq
1 fighter and 1 tactical_bomber placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2,2,1,4,4,2,2,5,4,5,1,5,2,1
British collect 32 PUs (4 lost to blockades); end with 32 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4,6,3,3,3,2,6,4,2,2,2,2,4,2,1
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs -
you know, i don’t know what’s going on…when i ran the numbers in practice it said that you had a 5% chance of winning…now it’s the other way around, kind of like with britain in our last game. oh well…
Well you got pretty lucky there, but I have more units and more power
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Italians
Italians buy 4 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport; Remaining resources: 4 PUs;Combat Move - Italians
1 armour and 2 infantry moved from Bessarabia to Eastern Poland
1 bomber moved from Southern Italy to Eastern Poland
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
1 artillery moved from Crete to 99 Sea Zone
2 transports moved from 98 Sea Zone to 95 Sea Zone
4 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
3 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery moved from 98 Sea Zone to Trans-Jordan
4 fighters moved from 98 Sea Zone to Trans-Jordan
1 tactical_bomber moved from Southern Italy to Trans-Jordan
2 armour, 6 artilleries, 3 infantry and 1 marine moved from Alexandria to Egypt
1 destroyer, 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to EgyptCombat - Italians
Italians creates battle in territory 119 Sea Zone
Battle in Egypt
Italians attack with 2 armour, 6 artilleries, 5 infantry and 1 marine
British defend with 1 factory_minor, 1 harbour and 3 infantry
Italians roll dice for 2 armour, 6 artilleries, 5 infantry and 1 marine in Egypt, round 2 : 5/14 hits
British roll dice for 3 infantry in Egypt, round 2 : 1/3 hits
3 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt
Italians win, taking 119 Sea Zone from Americans, taking Egypt from British with 2 armour, 6 artilleries, 4 infantry and 1 marine remaining. Battle score for attacker is 6
Casualties for Italians: 1 infantry
Casualties for British: 3 infantry
Battle in Trans-Jordan
Italians attack with 1 artillery, 4 fighters, 3 infantry and 1 tactical_bomber
British defend with 1 armour and 2 mech_infantrys
Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 0/2 hits
Italians roll dice for 1 artillery, 4 fighters, 3 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 3/9 hits
British roll dice for 1 armour and 2 mech_infantrys in Trans-Jordan, round 2 : 0/3 hits
2 mech_infantrys owned by the British and 1 armour owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery, 4 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for British: 1 armour and 2 mech_infantrys
Battle in Eastern Poland
Italians attack with 1 armour, 1 bomber and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 bomber and 2 infantry in Eastern Poland, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 tactical_bomber moved from Trans-Jordan to 98 Sea Zone
3 fighters moved from Trans-Jordan to 98 Sea Zone
1 fighter moved from Trans-Jordan to Tobruk
1 fighter moved from Gibraltar to Southern Italy
1 aaGun moved from Bessarabia to Eastern Poland
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 bomber moved from Eastern Poland to Western GermanyPlace Units - Italians
1 tactical_bomber placed in Southern Italy
4 infantry and 1 mech_infantry placed in Northern Italy
1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 21 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 38 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 airfield and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
Place Units - ANZAC
1 airfield placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,4,6,6
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,5
ANZAC collect 3 PUs (7 lost to blockades); end with 3 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Germans
Germans buy 3 artilleries, 1 carrier, 7 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
4 mech_infantrys moved from Ukraine to Rostov
2 bombers moved from Western Germany to Rostov
1 mech_infantry moved from Western Ukraine to Belarus
Germans take Belarus from Russians
4 mech_infantrys moved from Poland to Baltic States
1 tactical_bomber moved from Poland to Baltic States
1 fighter moved from Poland to Baltic StatesCombat - Germans
Battle in Rostov
Germans attack with 2 bombers and 4 mech_infantrys
Russians defend with 3 infantry
Germans roll dice for 2 bombers and 4 mech_infantrys in Rostov, round 2 : 2/6 hits
Russians roll dice for 3 infantry in Rostov, round 2 : 1/3 hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
Germans roll dice for 2 bombers and 3 mech_infantrys in Rostov, round 3 : 2/5 hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 3 infantry
Battle in Baltic States
Germans attack with 1 fighter, 4 mech_infantrys and 1 tactical_bomber
Russians defend with 3 infantry
Germans roll dice for 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Baltic States, round 2 : 1/6 hits
Russians roll dice for 3 infantry in Baltic States, round 2 : 1/3 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States
Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Baltic States, round 3 : 1/5 hits
Russians roll dice for 2 infantry in Baltic States, round 3 : 1/2 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Baltic States, round 4 : 0/4 hits
Russians roll dice for 1 infantry in Baltic States, round 4 : 0/1 hits
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Baltic States, round 5 : 0/4 hits
Russians roll dice for 1 infantry in Baltic States, round 5 : 1/1 hits
1 mech_infantry owned by the Germans lost in Baltic States
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Baltic States, round 6 : 0/3 hits
Russians roll dice for 1 infantry in Baltic States, round 6 : 0/1 hits
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Baltic States, round 7 : 0/3 hits
Russians roll dice for 1 infantry in Baltic States, round 7 : 0/1 hits
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Baltic States, round 8 : 1/3 hits
Russians roll dice for 1 infantry in Baltic States, round 8 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 3 infantryNon Combat Move - Germans
1 fighter moved from Baltic States to Eastern Poland
1 tactical_bomber moved from Baltic States to Eastern Poland
2 bombers moved from Rostov to Romania
3 mech_infantrys moved from Ukraine to Romania
10 armour and 12 mech_infantrys moved from Ukraine to Eastern Poland
2 infantry moved from Western Ukraine to Bessarabia
2 aaGuns, 1 armour, 11 artilleries, 5 infantry and 7 mech_infantrys moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Vyborg to Karelia
1 mech_infantry moved from Vyborg to Finland
1 artillery moved from Vyborg to Finland
1 aaGun, 4 artilleries and 4 mech_infantrys moved from Poland to Eastern Poland
1 infantry moved from Northern Italy to 95 Sea Zone
3 fighters moved from Gibraltar to Egypt
1 bomber moved from Gibraltar to Western Germany
1 infantry moved from Germany to 113 Sea Zone
2 artilleries and 7 infantry moved from Germany to Poland
1 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 submarine moved from 113 Sea Zone to 109 Sea Zone
1 destroyer and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
2 aaGuns moved from Western Germany to GermanyPlace Units - Germans
1 infantry placed in Ukraine
2 infantry placed in Western Germany
3 artilleries and 4 infantry placed in Germany
1 carrier placed in 112 Sea Zone
Germans undo move 2.
1 infantry placed in Western Germany
1 infantry placed in Germany
2 transports placed in 113 Sea Zone
Germans undo move 2.
1 artillery placed in Western Germany
2 artilleries and 4 infantry placed in GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Novgorod to Belarus
1 infantry moved from Bryansk to Belarus
2 artilleries and 2 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Ukraine
1 fighter moved from Russia to Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 artillery and 1 infantry moved from Bryansk to Rostov
1 tactical_bomber moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Belarus
1 armour moved from Novgorod to Archangel
1 submarine moved from 106 Sea Zone to 64 Sea ZoneCombat - Russians
Battle in Belarus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 2/3 hits
Germans roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Ukraine
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Ukraine, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
Russians roll dice for 1 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 3 artilleries and 3 infantry
Germans defend with 3 mech_infantrys
Russians roll dice for 3 artilleries and 3 infantry in Rostov, round 2 : 4/6 hits
Germans roll dice for 3 mech_infantrys in Rostov, round 2 : 1/3 hits
3 mech_infantrys owned by the Germans and 1 infantry owned by the Russians lost in Rostov
Russians win, taking Rostov from Germans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 armour
Germans defend with 1 infantry
Russians roll dice for 1 armour in Archangel, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
6 armour and 9 mech_infantrys moved from Novgorod to Bryansk
1 aaGun moved from Novgorod to Archangel
1 fighter moved from Belarus to Bryansk
1 fighter moved from Ukraine to Russia
1 tactical_bomber moved from Western Ukraine to Russia
1 infantry moved from Russia to Samara
2 artilleries and 7 infantry moved from Russia to Bryansk
1 fighter moved from Bryansk to Russia
1 infantry moved from Bryansk to TambovPlace Units - Russians
1 infantry placed in Novgorod
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 26 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 carriers, 1 destroyer, 3 infantry, 1 mech_infantry and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Novosibirsk to Vologda
Japanese take Vologda from Russians
1 mech_infantry moved from Kansu to Urals
Japanese take Urals from Russians
1 armour moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Yenisey
1 armour moved from Tsinghai to Caucasus
Japanese take Kazakhstan from Russians
Japanese take Caucasus from Russians
2 mech_infantrys moved from Szechwan to Sikang
2 fighters moved from Szechwan to Sikang
2 submarines moved from 39 Sea Zone to 80 Sea Zone
1 fighter moved from 39 Sea Zone to 80 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to 80 Sea Zone
2 mech_infantrys moved from Yunnan to India
1 tactical_bomber moved from 39 Sea Zone to India
1 fighter moved from 39 Sea Zone to India
1 fighter moved from Yunnan to India
1 tactical_bomber moved from Szechwan to India
1 fighter moved from Szechwan to India
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
3 bombers moved from Japan to 25 Sea Zone
1 bomber moved from Caroline Islands to 25 Sea ZoneCombat - Japanese
Battle in 80 Sea Zone
Japanese attack with 1 fighter, 2 submarines and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 2 submarines in 80 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 80 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 80 Sea Zone
Japanese win, taking 80 Sea Zone from British with 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 4 bombers and 1 submarine
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 4 bombers in 25 Sea Zone, round 2 : 3/4 hits
Americans roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans, 1 submarine owned by the Japanese and 1 transport owned by the Americans lost in 25 Sea Zone
Japanese win with 4 bombers remaining. Battle score for attacker is 9
Casualties for Americans: 1 destroyer and 1 transport
Casualties for Japanese: 1 submarine
Battle in Sikang
Japanese attack with 2 fighters and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 2 mech_infantrys in Sikang, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 3 fighters, 2 mech_infantrys and 2 tactical_bombers
British defend with 1 aaGun and 1 artillery; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
AA fire in India : 0/3 hits
Japanese roll dice for 3 fighters, 2 mech_infantrys and 2 tactical_bombers in India, round 2 : 4/7 hits
UK_Pacific roll dice for 1 aaGun and 1 artillery in India, round 2 : 0/1 hits
1 aaGun owned by the British and 1 artillery owned by the British lost in India
Japanese destroys 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 3 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for British: 1 aaGun and 1 artilleryNon Combat Move - Japanese
1 battleship moved from 39 Sea Zone to 37 Sea Zone
2 submarines moved from 54 Sea Zone to 33 Sea Zone
1 carrier moved from 39 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 fighter moved from 80 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from 80 Sea Zone to 39 Sea Zone
1 fighter moved from India to 37 Sea Zone
1 tactical_bomber moved from India to Burma
1 tactical_bomber moved from India to 37 Sea Zone
2 fighters moved from India to Burma
1 fighter moved from Olgiy to Jehol
1 tactical_bomber moved from Olgiy to Jehol
2 fighters moved from Sikang to Kwangsi
1 mech_infantry moved from Hunan to Burma
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Shensi to Novosibirsk
1 mech_infantry moved from Shensi to Kazakhstan
1 infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Hunan
2 mech_infantrys moved from Kwangtung to Yunnan
1 infantry moved from Kwangtung to Kwangsi
2 mech_infantrys moved from French Indo China to Burma
1 infantry moved from Yunnan to Burma
1 infantry moved from French Indo China to Yunnan
1 armour moved from Malaya to Burma
1 mech_infantry moved from Malaya to Burma
1 aaGun moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 aaGun, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 aaGun moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 transport moved from 33 Sea Zone to 6 Sea Zone
2 bombers moved from 25 Sea Zone to Caroline Islands
2 bombers moved from 25 Sea Zone to JapanPlace Units - Japanese
1 infantry placed in Japan
3 carriers placed in 19 Sea Zone
1 destroyer and 5 submarines placed in 6 Sea Zone
1 mech_infantry placed in Kwangtung
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 38 Sea Zone: 1 transport
EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Japanese undo move 4.
1 mech_infantry placed in Malaya
Japanese undo move 2.
2 infantry placed in Kiangsu
3 carriers placed in 20 Sea ZoneTurn Complete - Japanese
Japanese collect 83 PUs; end with 83 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 86 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 96 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 101 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 5 destroyers and 4 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 11 Sea Zone to 10 Sea Zone
6 carriers, 1 cruiser, 2 destroyers, 8 fighters, 11 submarines, 4 tactical_bombers and 2 transports moved from 89 Sea Zone to 11 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 cruiser moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters moved from 16 Sea Zone to 26 Sea Zone
4 fighters moved from 26 Sea Zone to Hawaiian Islands
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
6 fighters moved from 11 Sea Zone to 26 Sea ZonePlace Units - Americans
5 destroyers and 4 submarines placed in 10 Sea Zone
1 artillery placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 5 destroyers and 4 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 11 Sea Zone to 10 Sea Zone
6 carriers, 1 cruiser, 2 destroyers, 8 fighters, 11 submarines, 4 tactical_bombers and 2 transports moved from 89 Sea Zone to 11 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 cruiser moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters moved from 16 Sea Zone to 26 Sea Zone
4 fighters moved from 26 Sea Zone to Hawaiian Islands
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
6 fighters moved from 11 Sea Zone to 26 Sea ZonePlace Units - Americans
5 destroyers and 4 submarines placed in 10 Sea Zone
1 artillery placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUsPurchase Units - British
British buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - British
2 mech_infantrys moved from Syria to Trans-Jordan
3 fighters and 1 tactical_bomber moved from Iraq to Trans-Jordan
1 armour moved from Iraq to Trans-Jordan
1 bomber, 2 fighters and 1 tactical_bomber moved from Persia to Trans-Jordan
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian CongoCombat - British
Battle in Trans-Jordan
British attack with 1 armour, 1 bomber, 5 fighters, 2 mech_infantrys and 2 tactical_bombers
Italians defend with 1 artillery and 3 infantry
British roll dice for 1 armour, 1 bomber, 5 fighters, 2 mech_infantrys and 2 tactical_bombers in Trans-Jordan, round 2 : 4/11 hits
Italians roll dice for 1 artillery and 3 infantry in Trans-Jordan, round 2 : 1/4 hits
1 mech_infantry owned by the British, 1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 armour, 1 bomber, 5 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 artillery and 3 infantryNon Combat Move - British
1 bomber, 5 fighters and 2 tactical_bombers moved from Trans-Jordan to Iraq
1 aaGun and 8 infantry moved from Eastern Persia to PersiaPlace Units - British
2 artilleries placed in Persia
2 infantry placed in Iraq
6 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,5,4,6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5,4,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3,3,6,6,5,1,1,4,1,2,6,5,4
British collect 29 PUs (5 lost to blockades); end with 29 PUsTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 aaGun, 1 airfield, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 marine moved from Egypt to 98 Sea Zone
1 cruiser and 1 marine moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Syria
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 tactical_bomber moved from 98 Sea Zone to Trans-Jordan
3 fighters moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from Tobruk to Trans-Jordan
1 destroyer moved from 92 Sea Zone to 98 Sea ZoneCombat - Italians
Italians creates battle in territory 109 Sea Zone
Battle in Syria
Battle in Trans-Jordan
Italians attack with 4 fighters, 3 infantry and 1 tactical_bomber
British defend with 1 armour and 1 mech_infantry
Italians roll dice for 1 battleship in Trans-Jordan, round 2 : 0/1 hits
Italians roll dice for 4 fighters, 3 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 2/8 hits
British roll dice for 1 armour and 1 mech_infantry in Trans-Jordan, round 2 : 0/2 hits
1 mech_infantry owned by the British and 1 armour owned by the British lost in Trans-Jordan
Italians win, taking 109 Sea Zone from Americans, taking Syria from British, taking Trans-Jordan from British with 4 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 mech_infantryNon Combat Move - Italians
1 fighter moved from Trans-Jordan to 98 Sea Zone
1 tactical_bomber moved from Trans-Jordan to 98 Sea Zone
3 fighters moved from Trans-Jordan to Egypt
2 transports moved from 98 Sea Zone to 92 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 carrier moved from 98 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Northern Italy to 95 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 mech_infantry moved from 98 Sea Zone to Egypt
1 submarine moved from 98 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from Southern Italy to Gibraltar
1 fighter moved from Southern Italy to GibraltarPlace Units - Italians
1 aaGun, 1 airfield and 1 mech_infantry placed in Egypt
1 transport placed in 95 Sea Zone
4 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Adding units owned by Italians to 95 Sea Zone: 1 transport
EDIT: Removing units owned by Italians from 98 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
EDIT: Adding units owned by Italians to Gibraltar: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Gibraltar: 1 infantry
EDIT: Changing PUs for Italians from 0 to 3
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 23 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 39 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 3 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
3 fighters moved from New South Wales to 63 Sea ZoneCombat - ANZAC
Battle in 63 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 3 fighters in 63 Sea Zone, round 2 : 4/4 hits
Japanese roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 63 Sea Zone
ANZAC win, taking 63 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
3 fighters moved from 63 Sea Zone to New ZealandTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,2
ANZAC collect 8 PUs (2 lost to blockades); end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 7 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Bessarabia to Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
3 infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Karelia to Novgorod
1 mech_infantry moved from Vyborg to Novgorod
1 mech_infantry moved from Baltic States to Novgorod
1 mech_infantry moved from Finland to Novgorod
1 artillery moved from Western Germany to 113 Sea Zone
2 infantry moved from Norway to 113 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
1 artillery moved from Finland to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
2 artilleries moved from 115 Sea Zone to Novgorod
1 bomber moved from Romania to Ukraine
1 bomber moved from Romania to Western Ukraine
1 fighter moved from Eastern Poland to Belarus
1 tactical_bomber moved from Eastern Poland to Belarus
1 bomber moved from Western Germany to Belarus
3 armour moved from Poland to NovgorodCombat - Germans
Battle in Novgorod
Germans attack with 3 armour, 2 artilleries, 2 infantry and 4 mech_infantrys
Russians defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 3 armour, 2 artilleries, 2 infantry and 4 mech_infantrys in Novgorod, round 2 : 3/11 hits
Russians roll dice for 1 aaGun and 1 infantry in Novgorod, round 2 : 0/1 hits
1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 3 armour, 2 artilleries, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Russians: 1 aaGun and 1 infantry
Battle in Ukraine
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Ukraine, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Western Ukraine, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 3/6 hits
Russians roll dice for 2 infantry in Belarus, round 2 : 2/2 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
3 mech_infantrys moved from Romania to Eastern Poland
1 bomber moved from Western Ukraine to Western Germany
1 fighter moved from Belarus to Eastern Poland
1 tactical_bomber moved from Belarus to Eastern Poland
1 fighter moved from Egypt to Gibraltar
1 transport moved from 112 Sea Zone to 91 Sea Zone
1 carrier moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 113 Sea Zone to 119 Sea Zone
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
2 fighters moved from Egypt to Western Germany
1 tactical_bomber moved from Western Germany to 91 Sea Zone
2 armour, 2 artilleries and 7 infantry moved from Poland to Eastern Poland
2 aaGuns, 2 artilleries and 5 infantry moved from Germany to Poland
1 bomber moved from Belarus to Eastern Poland
1 bomber moved from Ukraine to Eastern PolandPlace Units - Germans
1 submarine and 1 transport placed in 112 Sea Zone
2 artilleries and 7 infantry placed in Germany
1 artillery and 1 bomber placed in Western Germany
Turning on Edit Mode
EDIT: Adding units owned by Italians to Gibraltar: 1 bomber
EDIT: Removing units owned by Italians from Western Germany: 1 bomber
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Rostov to Caucasus
1 infantry moved from Samara to Kazakhstan
1 fighter moved from Russia to Caucasus
1 fighter moved from Russia to Kazakhstan
1 infantry moved from Bryansk to Ukraine
1 tactical_bomber moved from Russia to Ukraine
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
9 infantry moved from Russia to Vologda
1 armour moved from Archangel to Vologda
1 infantry moved from Bryansk to Ukraine
1 submarine moved from 64 Sea Zone to 12 Sea ZoneCombat - Russians
Battle in Vologda
Russians attack with 1 armour and 9 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 1 armour and 9 infantry in Vologda, round 2 : 2/10 hits
Japanese roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Vologda
Russians win, taking Vologda from Japanese with 1 armour and 9 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kazakhstan
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Kazakhstan, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Kazakhstan, round 3 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Kazakhstan
retreated to Kazakhstan
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Caucasus
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
Russians roll dice for 1 fighter and 2 infantry in Caucasus, round 2 : 1/3 hits
Japanese roll dice for 1 armour in Caucasus, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Caucasus
Russians win, taking Caucasus from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Western Ukraine
Russians attack with 1 artillery and 1 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits
Germans roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Western Ukraine
Russians roll dice for 1 artillery in Western Ukraine, round 3 : 0/1 hits
Germans roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits
1 artillery owned by the Russians lost in Western Ukraine
Germans win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Ukraine to Bryansk
1 aaGun moved from Archangel to Vologda
1 fighter moved from Caucasus to Bryansk
3 artilleries moved from Rostov to Bryansk
1 infantry moved from Tambov to Bryansk
1 fighter moved from Kazakhstan to Russia
6 armour and 9 mech_infantrys moved from Bryansk to VolgogradPlace Units - Russians
2 infantry placed in Volgograd
1 armour and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 aaGun, 9 destroyers, 2 infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Novosibirsk to Samara
Japanese take Samara from Russians
1 armour moved from Burma to West India
Japanese take West India from UK_Pacific
2 mech_infantrys moved from India to West India
4 mech_infantrys moved from Burma to West India
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 bombers moved from Caroline Islands to 25 Sea Zone
2 bombers moved from Japan to 16 Sea ZoneCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 2 bombers and 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 2 bombers and 1 destroyer in 16 Sea Zone, round 2 : 3/3 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 2 bombers and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 bombers in 25 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
2 bombers moved from 25 Sea Zone to Japan
2 bombers moved from 16 Sea Zone to Caroline Islands
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
4 submarines moved from 6 Sea Zone to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
3 carriers moved from 20 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Jehol to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 33 Sea Zone
1 battleship and 1 carrier moved from 37 Sea Zone to 35 Sea Zone
2 fighters moved from Kwangsi to 33 Sea Zone
2 fighters moved from Burma to 35 Sea Zone
1 tactical_bomber moved from Burma to India
1 tactical_bomber moved from 39 Sea Zone to India
1 fighter moved from 39 Sea Zone to India
1 infantry moved from Burma to India
1 transport moved from 38 Sea Zone to 39 Sea Zone
1 submarine moved from 80 Sea Zone to 72 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 armour moved from Yenisey to Novosibirsk
2 mech_infantrys moved from Sikang to Novosibirsk
1 mech_infantry moved from Tsinghai to Novosibirsk
1 mech_infantry moved from Kweichow to Tsinghai
1 infantry moved from Anhwe to Kweichow
2 infantry moved from Kiangsu to Anhwe
2 mech_infantrys moved from Yunnan to Sikang
1 mech_infantry moved from Shensi to Novosibirsk
1 mech_infantry moved from Hunan to Shensi
1 infantry moved from Kwangsi to Hunan
1 mech_infantry moved from Malaya to YunnanPlace Units - Japanese
7 destroyers and 3 submarines placed in 6 Sea Zone
2 destroyers placed in 20 Sea Zone
1 aaGun and 2 infantry placed in IndiaTurn Complete - Japanese
Japanese collect 83 PUs; end with 83 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 86 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 96 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 101 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 destroyer, 3 fighters and 5 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
3 fighters moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
4 fighters moved from 26 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
2 transports moved from 11 Sea Zone to 26 Sea Zone
6 carriers, 1 cruiser, 2 destroyers, 2 fighters, 11 submarines and 4 tactical_bombers moved from 11 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Western United States to Eastern United States
1 mech_infantry moved from Mexico to Central United States
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
5 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in Aleutian Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 16 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 4 fighters in 25 Sea Zone, round 2 : 2/5 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
4 fighters moved from 16 Sea Zone to 26 Sea Zone
4 fighters moved from 25 Sea Zone to 26 Sea Zone
5 fighters moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 fighter moved from Western United States to Eastern United States
2 aaGuns moved from Central United States to Eastern United States
1 aaGun moved from Western United States to Central United StatesPlace Units - Americans
1 destroyer placed in 101 Sea Zone
3 fighters placed in Eastern United States
1 submarine placed in 101 Sea Zone
4 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 destroyer, 3 fighters and 5 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
3 fighters moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
4 fighters moved from 26 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
2 transports moved from 11 Sea Zone to 26 Sea Zone
6 carriers, 1 cruiser, 2 destroyers, 2 fighters, 11 submarines and 4 tactical_bombers moved from 11 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Western United States to Eastern United States
1 mech_infantry moved from Mexico to Central United States
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
5 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in Aleutian Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 16 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 4 fighters in 25 Sea Zone, round 2 : 2/5 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
4 fighters moved from 16 Sea Zone to 26 Sea Zone
4 fighters moved from 25 Sea Zone to 26 Sea Zone
5 fighters moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 fighter moved from Western United States to Eastern United States
2 aaGuns moved from Central United States to Eastern United States
1 aaGun moved from Western United States to Central United StatesPlace Units - Americans
1 destroyer placed in 101 Sea Zone
3 fighters placed in Eastern United States
1 submarine placed in 101 Sea Zone
4 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUsPurchase Units - British
British buy 1 artillery, 2 destroyers and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 cruiser moved from 89 Sea Zone to 101 Sea Zone
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Iraq to Syria
2 fighters moved from Iraq to Syria
3 fighters and 2 tactical_bombers moved from Iraq to Trans-Jordan
1 bomber moved from Iraq to Anglo Egyptian SudanCombat - British
Battle in Anglo Egyptian Sudan
British attack with 1 bomber and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
British roll dice for 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 3 : 2/2 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Syria
British attack with 2 fighters and 1 infantry
Italians defend with 1 infantry
British roll dice for 2 fighters and 1 infantry in Syria, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Syria, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Syria
British win, taking Syria from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Trans-Jordan
British attack with 1 armour, 3 fighters, 1 infantry and 2 tactical_bombers
Italians defend with 3 infantry
British roll dice for 1 armour, 3 fighters, 1 infantry and 2 tactical_bombers in Trans-Jordan, round 2 : 3/7 hits
Italians roll dice for 3 infantry in Trans-Jordan, round 2 : 1/3 hits
1 infantry owned by the British and 3 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 armour, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Italians: 3 infantryNon Combat Move - British
2 fighters moved from Syria to Iraq
2 tactical_bombers moved from Trans-Jordan to Iraq
3 fighters moved from Trans-Jordan to Iraq
1 aaGun moved from Persia to Iraq
2 artilleries and 8 infantry moved from Persia to Iraq
1 bomber moved from Anglo Egyptian Sudan to IraqPlace Units - British
1 destroyer placed in 71 Sea Zone
1 destroyer placed in 106 Sea Zone
1 artillery and 2 infantry placed in Iraq
1 infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3,2,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1,6,6
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6,3,4,1,2,5,2
British collect 22 PUs (12 lost to blockades); end with 22 PUsTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 aaGun, 1 destroyer and 8 infantry; Remaining resources: 7 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 tactical_bomber moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from 98 Sea Zone to Trans-Jordan
2 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Egypt to Trans-Jordan
2 fighters moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Gibraltar to Anglo Egyptian Sudan
1 destroyer moved from 91 Sea Zone to 89 Sea Zone
1 submarine moved from 91 Sea Zone to 89 Sea Zone
1 carrier moved from 92 Sea Zone to 89 Sea Zone
1 fighter moved from Gibraltar to 89 Sea Zone
1 tactical_bomber moved from Gibraltar to 89 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
1 infantry moved from 86 Sea Zone to Brazil
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 89 Sea Zone
1 cruiser and 1 marine moved from 92 Sea Zone to 89 Sea Zone
1 submarine moved from 92 Sea Zone to 89 Sea Zone
1 marine moved from 89 Sea Zone to West Indies
1 infantry moved from 89 Sea Zone to Central America
1 submarine moved from 109 Sea Zone to 91 Sea ZoneCombat - Italians
Battle in Central America
Battle in West Indies
Battle in Brazil
Battle in Anglo Egyptian Sudan
Italians attack with 1 bomber, 2 fighters and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 bomber, 2 fighters and 2 infantry in Anglo Egyptian Sudan, round 2 : 2/5 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 infantry owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Central America from Americans, taking West Indies from Americans, taking Brazil from Americans, taking Anglo Egyptian Sudan from British with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Trans-Jordan
Italians attack with 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 armour
Italians roll dice for 1 battleship in Trans-Jordan, round 2 : 1/1 hits
British roll dice for 1 armour in Trans-Jordan, round 2 : 1/1 hits
1 infantry owned by the Italians and 1 armour owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 1 armourNon Combat Move - Italians
1 tactical_bomber moved from Trans-Jordan to 98 Sea Zone
2 fighters moved from Trans-Jordan to Egypt
1 bomber moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Anglo Egyptian Sudan to 98 Sea Zone
1 fighter moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
3 transports moved from 98 Sea Zone to 95 Sea Zone
2 infantry moved from 98 Sea Zone to EgyptPlace Units - Italians
1 aaGun and 2 infantry placed in Egypt
1 destroyer placed in 95 Sea Zone
6 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 26 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 46 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 63 Sea Zone to 62 Sea Zone
3 fighters moved from New Zealand to New South WalesNon Combat Move - ANZAC
Place Units - ANZAC
1 infantry and 2 mech_infantrys placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs