No scrambles
Dissndat (x+5) vs Giallo
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from western ukraine
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Belarus to Eastern Poland
1 infantry moved from Belarus to Baltic States
1 infantry moved from Belarus to Baltic States
1 infantry moved from Belarus to Archangel
7 armour and 9 mech_infantrys moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
1 fighter moved from Russia to Archangel
1 tactical_bomber moved from Russia to Baltic States
1 fighter moved from Russia to Eastern Poland
1 mech_infantry moved from Evenkiyskiy to Yenisey
Russians take Yenisey from Japanese
1 submarine moved from 123 Sea Zone to 106 Sea Zone
1 infantry moved from Belarus to Baltic States
1 infantry moved from Belarus to NovgorodCombat - Russians
Battle in Novgorod
Russians attack with 7 armour, 2 infantry and 9 mech_infantrys
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 7 armour, 2 infantry and 9 mech_infantrys in Novgorod, round 2 : 8/18 hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Novgorod
Russians win, taking Novgorod from Germans with 7 armour, 1 infantry and 9 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Russians attack with 3 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 3 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Archangel, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Archangel, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Archangel
retreated to Archangel
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Eastern Poland to Belarus
1 tactical_bomber moved from Baltic States to Belarus
1 fighter moved from Archangel to Russia
2 infantry moved from Tambov to Bryansk
2 artilleries and 8 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Belarus to Bryansk
1 fighter moved from Belarus to Bryansk
3 aaGuns, 19 artilleries and 58 infantry moved from Belarus to Bryansk
1 infantry moved from Tambov to RostovPlace Units - Russians
2 artilleries and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 2 aaGuns
EDIT: Adding units owned by Russians to Novgorod: 2 aaGuns
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 bomber, 2 destroyers, 4 infantry, 7 mech_infantrys and 4 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Olgiy to Yenisey
1 mech_infantry moved from Timguska to Yenisey
1 tactical_bomber moved from Suiyuyan to Yenisey
1 fighter moved from Suiyuyan to Yenisey
1 armour moved from Szechwan to Tsinghai
1 artillery and 4 mech_infantrys moved from Burma to India
1 infantry moved from Malaya to 37 Sea Zone
1 marine moved from Malaya to 37 Sea Zone
1 marine moved from Ceylon to 39 Sea Zone
1 infantry moved from Ceylon to 39 Sea Zone
1 artillery moved from Ceylon to 39 Sea Zone
1 submarine moved from 79 Sea Zone to 80 Sea Zone
Japanese take 80 Sea Zone from British
1 cruiser, 1 infantry, 1 marine and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery, 2 infantry and 2 marines moved from 39 Sea Zone to India
6 mech_infantrys moved from Yunnan to India
2 tactical_bombers moved from 39 Sea Zone to India
2 fighters moved from 39 Sea Zone to India
1 mech_infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 mech_infantry moved from Suiyuyan to Tsinghai
1 mech_infantry moved from Shensi to Tsinghai
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 bombers moved from Caroline Islands to 16 Sea Zone
1 bomber moved from Japan to 16 Sea Zone
3 fighters moved from Szechwan to Tsinghai
1 tactical_bomber moved from Szechwan to TsinghaiCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 3 bombers, 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
Japanese win with 3 bombers and 1 destroyer remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Yenisey
Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Yenisey, round 2 : 3/4 hits
Russians roll dice for 1 mech_infantry in Yenisey, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Yenisey
Japanese win, taking Yenisey from Russians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Battle in Tsinghai
Japanese attack with 1 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 fighter and 1 infantry
Japanese roll dice for 1 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Tsinghai, round 2 : 2/7 hits
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 1/2 hits
1 mech_infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Chinese: 1 fighter and 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in India
Japanese attack with 2 artilleries, 2 fighters, 2 infantry, 2 marines, 10 mech_infantrys and 2 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 battleship and 1 cruiser in India, round 2 : 2/2 hits
UK_Pacific roll dice for 2 infantry in India, round 2 : 1/2 hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in India
Japanese destroys 2PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 2 artilleries, 2 fighters, 2 infantry, 2 marines, 9 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
1 aaGun moved from Burma to India
2 tactical_bombers moved from India to 39 Sea Zone
2 fighters moved from India to 39 Sea Zone
1 fighter moved from Szechwan to Yunnan
1 mech_infantry moved from Chahar to Kansu
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Anhwe to Chahar
2 mech_infantrys moved from French Indo China to Szechwan
1 mech_infantry moved from Kweichow to Shensi
1 mech_infantry moved from Hunan to Shensi
1 infantry moved from Yunnan to Kweichow
1 mech_infantry moved from Kwangtung to Hunan
2 mech_infantrys moved from Kwangtung to Yunnan
1 mech_infantry moved from Kiangsu to Hopei
2 infantry moved from Kiangsu to Anhwe
3 fighters moved from Tsinghai to Szechwan
1 tactical_bomber moved from Tsinghai to Szechwan
1 fighter moved from Yenisey to Olgiy
1 tactical_bomber moved from Yenisey to Olgiy
1 bomber moved from 16 Sea Zone to Caroline Islands
2 bombers moved from 16 Sea Zone to Japan
1 marine moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 destroyer, 1 infantry, 1 marine, 1 submarine and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 33 Sea Zone to 54 Sea ZonePlace Units - Japanese
1 bomber and 2 infantry placed in Japan
1 infantry and 2 mech_infantrys placed in Kiangsu
1 infantry and 2 mech_infantrys placed in Kwangtung
Japanese undo move 3.
3 mech_infantrys placed in Kwangtung
1 infantry and 2 mech_infantrys placed in French Indo China
1 armour placed in Malaya
Japanese undo move 1.
1 artillery, 1 bomber and 1 infantry placed in Japan
Japanese undo move 3.
1 mech_infantry placed in Malaya
Japanese undo move 2.
1 infantry and 2 mech_infantrys placed in Kwangtung
1 infantry and 2 mech_infantrys placed in French Indo China
1 submarine placed in 37 Sea Zone
2 destroyers and 3 submarines placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 infantry
EDIT: Adding units owned by Japanese to Yunnan: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 76 PUs; end with 76 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 99 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 bomber, 2 destroyers, 4 infantry, 7 mech_infantrys and 4 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Olgiy to Yenisey
1 mech_infantry moved from Timguska to Yenisey
1 tactical_bomber moved from Suiyuyan to Yenisey
1 fighter moved from Suiyuyan to Yenisey
1 armour moved from Szechwan to Tsinghai
1 artillery and 4 mech_infantrys moved from Burma to India
1 infantry moved from Malaya to 37 Sea Zone
1 marine moved from Malaya to 37 Sea Zone
1 marine moved from Ceylon to 39 Sea Zone
1 infantry moved from Ceylon to 39 Sea Zone
1 artillery moved from Ceylon to 39 Sea Zone
1 submarine moved from 79 Sea Zone to 80 Sea Zone
Japanese take 80 Sea Zone from British
1 cruiser, 1 infantry, 1 marine and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery, 2 infantry and 2 marines moved from 39 Sea Zone to India
6 mech_infantrys moved from Yunnan to India
2 tactical_bombers moved from 39 Sea Zone to India
2 fighters moved from 39 Sea Zone to India
1 mech_infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 mech_infantry moved from Suiyuyan to Tsinghai
1 mech_infantry moved from Shensi to Tsinghai
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 bombers moved from Caroline Islands to 16 Sea Zone
1 bomber moved from Japan to 16 Sea Zone
3 fighters moved from Szechwan to Tsinghai
1 tactical_bomber moved from Szechwan to TsinghaiCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 3 bombers, 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
Japanese win with 3 bombers and 1 destroyer remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Yenisey
Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Yenisey, round 2 : 3/4 hits
Russians roll dice for 1 mech_infantry in Yenisey, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Yenisey
Japanese win, taking Yenisey from Russians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Battle in Tsinghai
Japanese attack with 1 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 fighter and 1 infantry
Japanese roll dice for 1 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Tsinghai, round 2 : 2/7 hits
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 1/2 hits
1 mech_infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Chinese: 1 fighter and 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in India
Japanese attack with 2 artilleries, 2 fighters, 2 infantry, 2 marines, 10 mech_infantrys and 2 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 battleship and 1 cruiser in India, round 2 : 2/2 hits
UK_Pacific roll dice for 2 infantry in India, round 2 : 1/2 hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in India
Japanese destroys 2PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 2 artilleries, 2 fighters, 2 infantry, 2 marines, 9 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
1 aaGun moved from Burma to India
2 tactical_bombers moved from India to 39 Sea Zone
2 fighters moved from India to 39 Sea Zone
1 fighter moved from Szechwan to Yunnan
1 mech_infantry moved from Chahar to Kansu
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Anhwe to Chahar
2 mech_infantrys moved from French Indo China to Szechwan
1 mech_infantry moved from Kweichow to Shensi
1 mech_infantry moved from Hunan to Shensi
1 infantry moved from Yunnan to Kweichow
1 mech_infantry moved from Kwangtung to Hunan
2 mech_infantrys moved from Kwangtung to Yunnan
1 mech_infantry moved from Kiangsu to Hopei
2 infantry moved from Kiangsu to Anhwe
3 fighters moved from Tsinghai to Szechwan
1 tactical_bomber moved from Tsinghai to Szechwan
1 fighter moved from Yenisey to Olgiy
1 tactical_bomber moved from Yenisey to Olgiy
1 bomber moved from 16 Sea Zone to Caroline Islands
2 bombers moved from 16 Sea Zone to Japan
1 marine moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 destroyer, 1 infantry, 1 marine, 1 submarine and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 33 Sea Zone to 54 Sea ZonePlace Units - Japanese
1 bomber and 2 infantry placed in Japan
1 infantry and 2 mech_infantrys placed in Kiangsu
1 infantry and 2 mech_infantrys placed in Kwangtung
Japanese undo move 3.
3 mech_infantrys placed in Kwangtung
1 infantry and 2 mech_infantrys placed in French Indo China
1 armour placed in Malaya
Japanese undo move 1.
1 artillery, 1 bomber and 1 infantry placed in Japan
Japanese undo move 3.
1 mech_infantry placed in Malaya
Japanese undo move 2.
1 infantry and 2 mech_infantrys placed in Kwangtung
1 infantry and 2 mech_infantrys placed in French Indo China
1 submarine placed in 37 Sea Zone
2 destroyers and 3 submarines placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 infantry
EDIT: Adding units owned by Japanese to Yunnan: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 76 PUs; end with 76 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 99 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport
EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 transport
EDIT: Turning off Edit Mode -
if you’re going to attack india, ool = aaa, mech inf, inf, arty, marines
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you know, i don’t know what’s going on…when i ran the numbers in practice it said that you had a 5% chance of winning…now it’s the other way around, kind of like with britain in our last game. oh well…
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
4 fighters moved from 26 Sea Zone to Midway
2 fighters moved from 26 Sea Zone to Midway
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
3 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
6 carriers, 1 cruiser, 2 destroyers, 8 fighters, 11 submarines, 4 tactical_bombers and 2 transports moved from 91 Sea Zone to 89 Sea Zone
1 transport moved from 101 Sea Zone to 11 Sea Zone
1 mech_infantry moved from Central America to Mexico
1 mech_infantry moved from Central United States to Western United States
1 fighter moved from Western United States to Hawaiian IslandsCombat - Americans
Battle in Midway
Americans attack with 6 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 1 airfield and 2 infantry
Americans roll dice for 6 fighters, 1 infantry and 1 mech_infantry in Midway, round 2 : 5/8 hits
Japanese roll dice for 2 infantry in Midway, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Midway
Americans win, taking Midway from Japanese with 6 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Americans
6 fighters moved from Midway to 26 Sea ZonePlace Units - Americans
1 carrier, 1 cruiser, 1 destroyer and 1 transport placed in 10 Sea Zone
2 fighters and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
4 fighters moved from 26 Sea Zone to Midway
2 fighters moved from 26 Sea Zone to Midway
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
3 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
6 carriers, 1 cruiser, 2 destroyers, 8 fighters, 11 submarines, 4 tactical_bombers and 2 transports moved from 91 Sea Zone to 89 Sea Zone
1 transport moved from 101 Sea Zone to 11 Sea Zone
1 mech_infantry moved from Central America to Mexico
1 mech_infantry moved from Central United States to Western United States
1 fighter moved from Western United States to Hawaiian IslandsCombat - Americans
Battle in Midway
Americans attack with 6 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 1 airfield and 2 infantry
Americans roll dice for 6 fighters, 1 infantry and 1 mech_infantry in Midway, round 2 : 5/8 hits
Japanese roll dice for 2 infantry in Midway, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Midway
Americans win, taking Midway from Japanese with 6 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Americans
6 fighters moved from Midway to 26 Sea ZonePlace Units - Americans
1 carrier, 1 cruiser, 1 destroyer and 1 transport placed in 10 Sea Zone
2 fighters and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUsPurchase Units - British
British buy 3 armour, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - British
1 cruiser moved from 91 Sea Zone to 89 Sea Zone
2 fighters and 1 tactical_bomber moved from Iraq to Egypt
3 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Iraq to Trans-Jordan
1 mech_infantry moved from Iraq to Syria
1 fighter moved from Iraq to Syria
3 artilleries and 16 infantry moved from West India to India
1 bomber and 2 fighters moved from Persia to India
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 armour and 2 mech_infantrys moved from Iraq to Trans-Jordan
1 mech_infantry moved from Iraq to Syria
1 fighter moved from Iraq to 99 Sea ZoneCombat - British
Battle in 99 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 80 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 submarine
British roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 80 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Japanese lost in 80 Sea Zone
British win, taking 80 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Egypt
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Italians defend with 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Egypt, round 2 : 3/6 hits
Italians roll dice for 2 infantry in Egypt, round 2 : 0/2 hits
2 infantry owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Syria
British attack with 1 fighter and 2 mech_infantrys
Italians defend with 1 infantry
British roll dice for 1 fighter and 2 mech_infantrys in Syria, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Syria, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Syria
British win, taking Syria from Italians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Trans-Jordan
British attack with 1 armour, 1 infantry and 2 mech_infantrys
Italians defend with 1 infantry
British roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Trans-Jordan, round 2 : 0/4 hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits
1 infantry owned by the British lost in Trans-Jordan
British roll dice for 1 armour and 2 mech_infantrys in Trans-Jordan, round 3 : 0/3 hits
Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits
British roll dice for 1 armour and 2 mech_infantrys in Trans-Jordan, round 4 : 3/3 hits
Italians roll dice for 1 infantry in Trans-Jordan, round 4 : 0/1 hits
1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in India
British attack with 3 artilleries, 1 bomber, 2 fighters and 16 infantry
Japanese defend with 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour, 2 infantry, 2 marines and 9 mech_infantrys
AA fire in India : 0/3 hits
British roll dice for 3 artilleries, 1 bomber, 2 fighters and 16 infantry in India, round 2 : 2/22 hits
Japanese roll dice for 1 aaGun, 2 artilleries, 2 infantry, 2 marines and 9 mech_infantrys in India, round 2 : 7/15 hits
1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 7 infantry owned by the British lost in India
British roll dice for 3 artilleries, 1 bomber, 2 fighters and 9 infantry in India, round 3 : 5/15 hits
Japanese roll dice for 2 artilleries, 1 infantry, 2 marines and 9 mech_infantrys in India, round 3 : 8/14 hits
1 infantry owned by the Japanese, 4 mech_infantrys owned by the Japanese and 8 infantry owned by the British lost in India
British roll dice for 3 artilleries, 1 bomber, 2 fighters and 1 infantry in India, round 4 : 4/7 hits
Japanese roll dice for 2 artilleries, 2 marines and 5 mech_infantrys in India, round 4 : 3/9 hits
2 artilleries owned by the British, 4 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in India
British roll dice for 1 artillery, 1 bomber and 2 fighters in India, round 5 : 3/4 hits
Japanese roll dice for 2 artilleries, 2 marines and 1 mech_infantry in India, round 5 : 2/5 hits
2 artilleries owned by the Japanese, 2 fighters owned by the British and 1 mech_infantry owned by the Japanese lost in India
British roll dice for 1 artillery and 1 bomber in India, round 6 : 2/2 hits
Japanese roll dice for 2 marines in India, round 6 : 0/2 hits
2 marines owned by the Japanese lost in India
British win, taking India from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is -11
Casualties for British: 2 artilleries, 2 fighters and 16 infantry
Casualties for Japanese: 1 aaGun, 2 artilleries, 2 infantry, 2 marines and 9 mech_infantrysNon Combat Move - British
1 bomber moved from India to Persia
1 aaGun moved from West India to India
1 aaGun and 8 infantry moved from Persia to Eastern Persia
2 fighters and 1 tactical_bomber moved from Egypt to Iraq
1 fighter moved from Syria to Iraq
1 fighter moved from 99 Sea Zone to Iraq
1 fighter moved from Iraq to Persia
1 aaGun moved from Scotland to United KingdomPlace Units - British
3 armour placed in Iraq
1 fighter and 1 tactical_bomber placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2,2,1,4,4,2,2,5,4,5,1,5,2,1
British collect 32 PUs (4 lost to blockades); end with 32 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4,6,3,3,3,2,6,4,2,2,2,2,4,2,1
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs -
you know, i don’t know what’s going on…when i ran the numbers in practice it said that you had a 5% chance of winning…now it’s the other way around, kind of like with britain in our last game. oh well…
Well you got pretty lucky there, but I have more units and more power
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Italians
Italians buy 4 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport; Remaining resources: 4 PUs;Combat Move - Italians
1 armour and 2 infantry moved from Bessarabia to Eastern Poland
1 bomber moved from Southern Italy to Eastern Poland
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
1 artillery moved from Crete to 99 Sea Zone
2 transports moved from 98 Sea Zone to 95 Sea Zone
4 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
3 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery moved from 98 Sea Zone to Trans-Jordan
4 fighters moved from 98 Sea Zone to Trans-Jordan
1 tactical_bomber moved from Southern Italy to Trans-Jordan
2 armour, 6 artilleries, 3 infantry and 1 marine moved from Alexandria to Egypt
1 destroyer, 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to EgyptCombat - Italians
Italians creates battle in territory 119 Sea Zone
Battle in Egypt
Italians attack with 2 armour, 6 artilleries, 5 infantry and 1 marine
British defend with 1 factory_minor, 1 harbour and 3 infantry
Italians roll dice for 2 armour, 6 artilleries, 5 infantry and 1 marine in Egypt, round 2 : 5/14 hits
British roll dice for 3 infantry in Egypt, round 2 : 1/3 hits
3 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt
Italians win, taking 119 Sea Zone from Americans, taking Egypt from British with 2 armour, 6 artilleries, 4 infantry and 1 marine remaining. Battle score for attacker is 6
Casualties for Italians: 1 infantry
Casualties for British: 3 infantry
Battle in Trans-Jordan
Italians attack with 1 artillery, 4 fighters, 3 infantry and 1 tactical_bomber
British defend with 1 armour and 2 mech_infantrys
Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 0/2 hits
Italians roll dice for 1 artillery, 4 fighters, 3 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 3/9 hits
British roll dice for 1 armour and 2 mech_infantrys in Trans-Jordan, round 2 : 0/3 hits
2 mech_infantrys owned by the British and 1 armour owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery, 4 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for British: 1 armour and 2 mech_infantrys
Battle in Eastern Poland
Italians attack with 1 armour, 1 bomber and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 bomber and 2 infantry in Eastern Poland, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 tactical_bomber moved from Trans-Jordan to 98 Sea Zone
3 fighters moved from Trans-Jordan to 98 Sea Zone
1 fighter moved from Trans-Jordan to Tobruk
1 fighter moved from Gibraltar to Southern Italy
1 aaGun moved from Bessarabia to Eastern Poland
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 bomber moved from Eastern Poland to Western GermanyPlace Units - Italians
1 tactical_bomber placed in Southern Italy
4 infantry and 1 mech_infantry placed in Northern Italy
1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 21 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 38 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 airfield and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
Place Units - ANZAC
1 airfield placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,4,6,6
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,5
ANZAC collect 3 PUs (7 lost to blockades); end with 3 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Germans
Germans buy 3 artilleries, 1 carrier, 7 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
4 mech_infantrys moved from Ukraine to Rostov
2 bombers moved from Western Germany to Rostov
1 mech_infantry moved from Western Ukraine to Belarus
Germans take Belarus from Russians
4 mech_infantrys moved from Poland to Baltic States
1 tactical_bomber moved from Poland to Baltic States
1 fighter moved from Poland to Baltic StatesCombat - Germans
Battle in Rostov
Germans attack with 2 bombers and 4 mech_infantrys
Russians defend with 3 infantry
Germans roll dice for 2 bombers and 4 mech_infantrys in Rostov, round 2 : 2/6 hits
Russians roll dice for 3 infantry in Rostov, round 2 : 1/3 hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
Germans roll dice for 2 bombers and 3 mech_infantrys in Rostov, round 3 : 2/5 hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 3 infantry
Battle in Baltic States
Germans attack with 1 fighter, 4 mech_infantrys and 1 tactical_bomber
Russians defend with 3 infantry
Germans roll dice for 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Baltic States, round 2 : 1/6 hits
Russians roll dice for 3 infantry in Baltic States, round 2 : 1/3 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States
Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Baltic States, round 3 : 1/5 hits
Russians roll dice for 2 infantry in Baltic States, round 3 : 1/2 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Baltic States, round 4 : 0/4 hits
Russians roll dice for 1 infantry in Baltic States, round 4 : 0/1 hits
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Baltic States, round 5 : 0/4 hits
Russians roll dice for 1 infantry in Baltic States, round 5 : 1/1 hits
1 mech_infantry owned by the Germans lost in Baltic States
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Baltic States, round 6 : 0/3 hits
Russians roll dice for 1 infantry in Baltic States, round 6 : 0/1 hits
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Baltic States, round 7 : 0/3 hits
Russians roll dice for 1 infantry in Baltic States, round 7 : 0/1 hits
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Baltic States, round 8 : 1/3 hits
Russians roll dice for 1 infantry in Baltic States, round 8 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 3 infantryNon Combat Move - Germans
1 fighter moved from Baltic States to Eastern Poland
1 tactical_bomber moved from Baltic States to Eastern Poland
2 bombers moved from Rostov to Romania
3 mech_infantrys moved from Ukraine to Romania
10 armour and 12 mech_infantrys moved from Ukraine to Eastern Poland
2 infantry moved from Western Ukraine to Bessarabia
2 aaGuns, 1 armour, 11 artilleries, 5 infantry and 7 mech_infantrys moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Vyborg to Karelia
1 mech_infantry moved from Vyborg to Finland
1 artillery moved from Vyborg to Finland
1 aaGun, 4 artilleries and 4 mech_infantrys moved from Poland to Eastern Poland
1 infantry moved from Northern Italy to 95 Sea Zone
3 fighters moved from Gibraltar to Egypt
1 bomber moved from Gibraltar to Western Germany
1 infantry moved from Germany to 113 Sea Zone
2 artilleries and 7 infantry moved from Germany to Poland
1 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 submarine moved from 113 Sea Zone to 109 Sea Zone
1 destroyer and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
2 aaGuns moved from Western Germany to GermanyPlace Units - Germans
1 infantry placed in Ukraine
2 infantry placed in Western Germany
3 artilleries and 4 infantry placed in Germany
1 carrier placed in 112 Sea Zone
Germans undo move 2.
1 infantry placed in Western Germany
1 infantry placed in Germany
2 transports placed in 113 Sea Zone
Germans undo move 2.
1 artillery placed in Western Germany
2 artilleries and 4 infantry placed in GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Novgorod to Belarus
1 infantry moved from Bryansk to Belarus
2 artilleries and 2 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Ukraine
1 fighter moved from Russia to Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 artillery and 1 infantry moved from Bryansk to Rostov
1 tactical_bomber moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Belarus
1 armour moved from Novgorod to Archangel
1 submarine moved from 106 Sea Zone to 64 Sea ZoneCombat - Russians
Battle in Belarus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 2/3 hits
Germans roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Ukraine
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Ukraine, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
Russians roll dice for 1 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 3 artilleries and 3 infantry
Germans defend with 3 mech_infantrys
Russians roll dice for 3 artilleries and 3 infantry in Rostov, round 2 : 4/6 hits
Germans roll dice for 3 mech_infantrys in Rostov, round 2 : 1/3 hits
3 mech_infantrys owned by the Germans and 1 infantry owned by the Russians lost in Rostov
Russians win, taking Rostov from Germans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 armour
Germans defend with 1 infantry
Russians roll dice for 1 armour in Archangel, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
6 armour and 9 mech_infantrys moved from Novgorod to Bryansk
1 aaGun moved from Novgorod to Archangel
1 fighter moved from Belarus to Bryansk
1 fighter moved from Ukraine to Russia
1 tactical_bomber moved from Western Ukraine to Russia
1 infantry moved from Russia to Samara
2 artilleries and 7 infantry moved from Russia to Bryansk
1 fighter moved from Bryansk to Russia
1 infantry moved from Bryansk to TambovPlace Units - Russians
1 infantry placed in Novgorod
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 26 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 carriers, 1 destroyer, 3 infantry, 1 mech_infantry and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Novosibirsk to Vologda
Japanese take Vologda from Russians
1 mech_infantry moved from Kansu to Urals
Japanese take Urals from Russians
1 armour moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Yenisey
1 armour moved from Tsinghai to Caucasus
Japanese take Kazakhstan from Russians
Japanese take Caucasus from Russians
2 mech_infantrys moved from Szechwan to Sikang
2 fighters moved from Szechwan to Sikang
2 submarines moved from 39 Sea Zone to 80 Sea Zone
1 fighter moved from 39 Sea Zone to 80 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to 80 Sea Zone
2 mech_infantrys moved from Yunnan to India
1 tactical_bomber moved from 39 Sea Zone to India
1 fighter moved from 39 Sea Zone to India
1 fighter moved from Yunnan to India
1 tactical_bomber moved from Szechwan to India
1 fighter moved from Szechwan to India
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
3 bombers moved from Japan to 25 Sea Zone
1 bomber moved from Caroline Islands to 25 Sea ZoneCombat - Japanese
Battle in 80 Sea Zone
Japanese attack with 1 fighter, 2 submarines and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 2 submarines in 80 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 80 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 80 Sea Zone
Japanese win, taking 80 Sea Zone from British with 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 4 bombers and 1 submarine
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 4 bombers in 25 Sea Zone, round 2 : 3/4 hits
Americans roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans, 1 submarine owned by the Japanese and 1 transport owned by the Americans lost in 25 Sea Zone
Japanese win with 4 bombers remaining. Battle score for attacker is 9
Casualties for Americans: 1 destroyer and 1 transport
Casualties for Japanese: 1 submarine
Battle in Sikang
Japanese attack with 2 fighters and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 2 mech_infantrys in Sikang, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 3 fighters, 2 mech_infantrys and 2 tactical_bombers
British defend with 1 aaGun and 1 artillery; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
AA fire in India : 0/3 hits
Japanese roll dice for 3 fighters, 2 mech_infantrys and 2 tactical_bombers in India, round 2 : 4/7 hits
UK_Pacific roll dice for 1 aaGun and 1 artillery in India, round 2 : 0/1 hits
1 aaGun owned by the British and 1 artillery owned by the British lost in India
Japanese destroys 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 3 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for British: 1 aaGun and 1 artilleryNon Combat Move - Japanese
1 battleship moved from 39 Sea Zone to 37 Sea Zone
2 submarines moved from 54 Sea Zone to 33 Sea Zone
1 carrier moved from 39 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 fighter moved from 80 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from 80 Sea Zone to 39 Sea Zone
1 fighter moved from India to 37 Sea Zone
1 tactical_bomber moved from India to Burma
1 tactical_bomber moved from India to 37 Sea Zone
2 fighters moved from India to Burma
1 fighter moved from Olgiy to Jehol
1 tactical_bomber moved from Olgiy to Jehol
2 fighters moved from Sikang to Kwangsi
1 mech_infantry moved from Hunan to Burma
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Shensi to Novosibirsk
1 mech_infantry moved from Shensi to Kazakhstan
1 infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Hunan
2 mech_infantrys moved from Kwangtung to Yunnan
1 infantry moved from Kwangtung to Kwangsi
2 mech_infantrys moved from French Indo China to Burma
1 infantry moved from Yunnan to Burma
1 infantry moved from French Indo China to Yunnan
1 armour moved from Malaya to Burma
1 mech_infantry moved from Malaya to Burma
1 aaGun moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 aaGun, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 aaGun moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 transport moved from 33 Sea Zone to 6 Sea Zone
2 bombers moved from 25 Sea Zone to Caroline Islands
2 bombers moved from 25 Sea Zone to JapanPlace Units - Japanese
1 infantry placed in Japan
3 carriers placed in 19 Sea Zone
1 destroyer and 5 submarines placed in 6 Sea Zone
1 mech_infantry placed in Kwangtung
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 38 Sea Zone: 1 transport
EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Japanese undo move 4.
1 mech_infantry placed in Malaya
Japanese undo move 2.
2 infantry placed in Kiangsu
3 carriers placed in 20 Sea ZoneTurn Complete - Japanese
Japanese collect 83 PUs; end with 83 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 86 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 96 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 101 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 5 destroyers and 4 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 11 Sea Zone to 10 Sea Zone
6 carriers, 1 cruiser, 2 destroyers, 8 fighters, 11 submarines, 4 tactical_bombers and 2 transports moved from 89 Sea Zone to 11 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 cruiser moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters moved from 16 Sea Zone to 26 Sea Zone
4 fighters moved from 26 Sea Zone to Hawaiian Islands
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
6 fighters moved from 11 Sea Zone to 26 Sea ZonePlace Units - Americans
5 destroyers and 4 submarines placed in 10 Sea Zone
1 artillery placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 5 destroyers and 4 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 11 Sea Zone to 10 Sea Zone
6 carriers, 1 cruiser, 2 destroyers, 8 fighters, 11 submarines, 4 tactical_bombers and 2 transports moved from 89 Sea Zone to 11 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 cruiser moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters moved from 16 Sea Zone to 26 Sea Zone
4 fighters moved from 26 Sea Zone to Hawaiian Islands
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
6 fighters moved from 11 Sea Zone to 26 Sea ZonePlace Units - Americans
5 destroyers and 4 submarines placed in 10 Sea Zone
1 artillery placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUsPurchase Units - British
British buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - British
2 mech_infantrys moved from Syria to Trans-Jordan
3 fighters and 1 tactical_bomber moved from Iraq to Trans-Jordan
1 armour moved from Iraq to Trans-Jordan
1 bomber, 2 fighters and 1 tactical_bomber moved from Persia to Trans-Jordan
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian CongoCombat - British
Battle in Trans-Jordan
British attack with 1 armour, 1 bomber, 5 fighters, 2 mech_infantrys and 2 tactical_bombers
Italians defend with 1 artillery and 3 infantry
British roll dice for 1 armour, 1 bomber, 5 fighters, 2 mech_infantrys and 2 tactical_bombers in Trans-Jordan, round 2 : 4/11 hits
Italians roll dice for 1 artillery and 3 infantry in Trans-Jordan, round 2 : 1/4 hits
1 mech_infantry owned by the British, 1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 armour, 1 bomber, 5 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 artillery and 3 infantryNon Combat Move - British
1 bomber, 5 fighters and 2 tactical_bombers moved from Trans-Jordan to Iraq
1 aaGun and 8 infantry moved from Eastern Persia to PersiaPlace Units - British
2 artilleries placed in Persia
2 infantry placed in Iraq
6 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,5,4,6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5,4,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3,3,6,6,5,1,1,4,1,2,6,5,4
British collect 29 PUs (5 lost to blockades); end with 29 PUsTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 aaGun, 1 airfield, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 marine moved from Egypt to 98 Sea Zone
1 cruiser and 1 marine moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Syria
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 tactical_bomber moved from 98 Sea Zone to Trans-Jordan
3 fighters moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from Tobruk to Trans-Jordan
1 destroyer moved from 92 Sea Zone to 98 Sea ZoneCombat - Italians
Italians creates battle in territory 109 Sea Zone
Battle in Syria
Battle in Trans-Jordan
Italians attack with 4 fighters, 3 infantry and 1 tactical_bomber
British defend with 1 armour and 1 mech_infantry
Italians roll dice for 1 battleship in Trans-Jordan, round 2 : 0/1 hits
Italians roll dice for 4 fighters, 3 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 2/8 hits
British roll dice for 1 armour and 1 mech_infantry in Trans-Jordan, round 2 : 0/2 hits
1 mech_infantry owned by the British and 1 armour owned by the British lost in Trans-Jordan
Italians win, taking 109 Sea Zone from Americans, taking Syria from British, taking Trans-Jordan from British with 4 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 mech_infantryNon Combat Move - Italians
1 fighter moved from Trans-Jordan to 98 Sea Zone
1 tactical_bomber moved from Trans-Jordan to 98 Sea Zone
3 fighters moved from Trans-Jordan to Egypt
2 transports moved from 98 Sea Zone to 92 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 carrier moved from 98 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Northern Italy to 95 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 mech_infantry moved from 98 Sea Zone to Egypt
1 submarine moved from 98 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from Southern Italy to Gibraltar
1 fighter moved from Southern Italy to GibraltarPlace Units - Italians
1 aaGun, 1 airfield and 1 mech_infantry placed in Egypt
1 transport placed in 95 Sea Zone
4 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Adding units owned by Italians to 95 Sea Zone: 1 transport
EDIT: Removing units owned by Italians from 98 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
EDIT: Adding units owned by Italians to Gibraltar: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Gibraltar: 1 infantry
EDIT: Changing PUs for Italians from 0 to 3
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 23 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 39 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 3 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
3 fighters moved from New South Wales to 63 Sea ZoneCombat - ANZAC
Battle in 63 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 3 fighters in 63 Sea Zone, round 2 : 4/4 hits
Japanese roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 63 Sea Zone
ANZAC win, taking 63 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
3 fighters moved from 63 Sea Zone to New ZealandTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,2
ANZAC collect 8 PUs (2 lost to blockades); end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 7 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Bessarabia to Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
3 infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Karelia to Novgorod
1 mech_infantry moved from Vyborg to Novgorod
1 mech_infantry moved from Baltic States to Novgorod
1 mech_infantry moved from Finland to Novgorod
1 artillery moved from Western Germany to 113 Sea Zone
2 infantry moved from Norway to 113 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
1 artillery moved from Finland to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
2 artilleries moved from 115 Sea Zone to Novgorod
1 bomber moved from Romania to Ukraine
1 bomber moved from Romania to Western Ukraine
1 fighter moved from Eastern Poland to Belarus
1 tactical_bomber moved from Eastern Poland to Belarus
1 bomber moved from Western Germany to Belarus
3 armour moved from Poland to NovgorodCombat - Germans
Battle in Novgorod
Germans attack with 3 armour, 2 artilleries, 2 infantry and 4 mech_infantrys
Russians defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 3 armour, 2 artilleries, 2 infantry and 4 mech_infantrys in Novgorod, round 2 : 3/11 hits
Russians roll dice for 1 aaGun and 1 infantry in Novgorod, round 2 : 0/1 hits
1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 3 armour, 2 artilleries, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Russians: 1 aaGun and 1 infantry
Battle in Ukraine
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Ukraine, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Western Ukraine, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 3/6 hits
Russians roll dice for 2 infantry in Belarus, round 2 : 2/2 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
3 mech_infantrys moved from Romania to Eastern Poland
1 bomber moved from Western Ukraine to Western Germany
1 fighter moved from Belarus to Eastern Poland
1 tactical_bomber moved from Belarus to Eastern Poland
1 fighter moved from Egypt to Gibraltar
1 transport moved from 112 Sea Zone to 91 Sea Zone
1 carrier moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 113 Sea Zone to 119 Sea Zone
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
2 fighters moved from Egypt to Western Germany
1 tactical_bomber moved from Western Germany to 91 Sea Zone
2 armour, 2 artilleries and 7 infantry moved from Poland to Eastern Poland
2 aaGuns, 2 artilleries and 5 infantry moved from Germany to Poland
1 bomber moved from Belarus to Eastern Poland
1 bomber moved from Ukraine to Eastern PolandPlace Units - Germans
1 submarine and 1 transport placed in 112 Sea Zone
2 artilleries and 7 infantry placed in Germany
1 artillery and 1 bomber placed in Western Germany
Turning on Edit Mode
EDIT: Adding units owned by Italians to Gibraltar: 1 bomber
EDIT: Removing units owned by Italians from Western Germany: 1 bomber
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Rostov to Caucasus
1 infantry moved from Samara to Kazakhstan
1 fighter moved from Russia to Caucasus
1 fighter moved from Russia to Kazakhstan
1 infantry moved from Bryansk to Ukraine
1 tactical_bomber moved from Russia to Ukraine
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
9 infantry moved from Russia to Vologda
1 armour moved from Archangel to Vologda
1 infantry moved from Bryansk to Ukraine
1 submarine moved from 64 Sea Zone to 12 Sea ZoneCombat - Russians
Battle in Vologda
Russians attack with 1 armour and 9 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 1 armour and 9 infantry in Vologda, round 2 : 2/10 hits
Japanese roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Vologda
Russians win, taking Vologda from Japanese with 1 armour and 9 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kazakhstan
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Kazakhstan, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Kazakhstan, round 3 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Kazakhstan
retreated to Kazakhstan
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Caucasus
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
Russians roll dice for 1 fighter and 2 infantry in Caucasus, round 2 : 1/3 hits
Japanese roll dice for 1 armour in Caucasus, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Caucasus
Russians win, taking Caucasus from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Western Ukraine
Russians attack with 1 artillery and 1 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits
Germans roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Western Ukraine
Russians roll dice for 1 artillery in Western Ukraine, round 3 : 0/1 hits
Germans roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits
1 artillery owned by the Russians lost in Western Ukraine
Germans win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Ukraine to Bryansk
1 aaGun moved from Archangel to Vologda
1 fighter moved from Caucasus to Bryansk
3 artilleries moved from Rostov to Bryansk
1 infantry moved from Tambov to Bryansk
1 fighter moved from Kazakhstan to Russia
6 armour and 9 mech_infantrys moved from Bryansk to VolgogradPlace Units - Russians
2 infantry placed in Volgograd
1 armour and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs