one more late adjustment, i edited the US sub to 27 instead of 65 if you’d allow it. that decision has nothing to do with any chinese or uk rolls that happened later. if you disallow then just use the previous map instead. thanks.
Dissndat (x+5) vs Giallo
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 6 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to Tobruk
1 submarine moved from 98 Sea Zone to 99 Sea Zone
2 fighters moved from Southern Italy to 96 Sea ZoneCombat - Italians
Battle in 96 Sea Zone
Italians attack with 2 fighters
British defend with 2 transports
2 transports owned by the British lost in 96 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in 99 Sea Zone
Italians attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits
Italians win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
2 fighters moved from 96 Sea Zone to Gibraltar
1 artillery moved from Morocco to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
2 artilleries moved from Gibraltar to 92 Sea Zone
2 artilleries and 5 transports moved from 92 Sea Zone to 95 Sea Zone
1 artillery moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Gibraltar
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 aaGun moved from Southern Italy to 95 Sea Zone
2 artilleries moved from 95 Sea Zone to Northern Italy
1 bomber moved from Western Germany to GibraltarPlace Units - Italians
1 carrier and 1 destroyer placed in 95 Sea Zone
1 submarine placed in 105 Sea ZoneTurn Complete - Italians
Italians collect 18 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs -
btw, giallo, i need to request a bump. going on the road for a week or so, prolly back by april 1st, posting on the 2nd–but i make no guarantees ;) .
catch you later…
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 aaGun and 4 infantry; Remaining resources: 14 PUs;Combat Move - ANZAC
Place Units - ANZAC
2 infantry placed in New South Wales
1 aaGun and 2 infantry placed in QueenslandTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,1
ANZAC collect 8 PUs (2 lost to blockades); end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 aaGun and 4 infantry; Remaining resources: 14 PUs;Combat Move - ANZAC
Place Units - ANZAC
2 infantry placed in New South Wales
1 aaGun and 2 infantry placed in QueenslandTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,1
ANZAC collect 8 PUs (2 lost to blockades); end with 22 PUsCombat Move - French
Turn Complete - French
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btw, giallo, i need to request a bump. going on the road for a week or so, prolly back by april 1st, posting on the 2nd–but i make no guarantees ;) .
catch you later…
Thanks for the heads up!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 fighter, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Baltic States to Bryansk
1 bomber moved from Greater Southern Germany to Bryansk
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
9 artilleries and 18 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Novgorod to Archangel
2 tactical_bombers moved from Eastern Poland to Archangel
1 submarine moved from 105 Sea Zone to 109 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 bomber moved from Western Germany to 109 Sea ZoneCombat - Germans
Battle in Bryansk
Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Bryansk, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 2 tactical_bombers in Archangel, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 109 Sea Zone
Germans attack with 1 bomber and 2 submarines
British defend with 1 destroyer
Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 bomber in 109 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 submarines in 109 Sea Zone, round 3 : 0/2 hits
Germans roll dice for 1 bomber in 109 Sea Zone, round 3 : 1/1 hits
British roll dice for 1 destroyer in 109 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the British lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from British with 1 bomber and 2 submarines remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Western Ukraine
Germans attack with 9 artilleries and 18 infantry
Russians defend with 2 infantry
Germans roll dice for 9 artilleries and 18 infantry in Western Ukraine, round 2 : 11/27 hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 9 artilleries and 17 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
6 armour and 7 mech_infantrys moved from Eastern Poland to Ukraine
3 aaGuns moved from Eastern Poland to Western Ukraine
1 bomber moved from Bryansk to Eastern Poland
3 armour moved from Baltic States to Eastern Poland
8 mech_infantrys moved from Baltic States to Eastern Poland
1 mech_infantry moved from Baltic States to Eastern Poland
4 artilleries moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Belarus
2 tactical_bombers moved from Archangel to Eastern Poland
2 tactical_bombers moved from Gibraltar to Tobruk
1 fighter moved from Western Germany to Tobruk
1 tactical_bomber moved from Gibraltar to Western Germany
1 infantry moved from Western Germany to France
1 bomber moved from 109 Sea Zone to Western GermanyPlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 fighter placed in Western Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to Eastern Poland: 8 mech_infantrys
EDIT: Removing units owned by Germans from Germany: 8 mech_infantrys
EDIT: Turning off Edit Mode
1 armour and 9 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
1 infantry moved from Rostov to Bryansk
1 infantry moved from Smolensk to Bryansk
1 fighter moved from Russia to Bryansk
1 tactical_bomber moved from Smolensk to Bryansk
1 infantry moved from Smolensk to Bryansk
1 fighter moved from Russia to Archangel
21 artilleries and 57 infantry moved from Smolensk to Belarus
1 infantry moved from Vologda to Archangel
1 submarine moved from 110 Sea Zone to 125 Sea ZoneCombat - Russians
Battle in Belarus
Russians attack with 21 artilleries and 57 infantry
Germans defend with 1 infantry
Russians roll dice for 21 artilleries and 57 infantry in Belarus, round 2 : 22/78 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 21 artilleries and 57 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 infantry and 1 mech_infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/5 hits
Germans roll dice for 1 infantry and 1 mech_infantry in Bryansk, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Bryansk
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 3 : 4/4 hits
Germans roll dice for 1 mech_infantry in Bryansk, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Archangel to Russia
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
1 aaGun moved from Smolensk to Belarus
1 aaGun moved from Smolensk to Belarus
1 aaGun, 2 armour and 2 mech_infantrys moved from Smolensk to Russia
3 infantry moved from Vologda to Samara
2 aaGuns and 9 infantry moved from Vologda to RussiaPlace Units - Russians
1 armour and 9 infantry placed in Russia
Russians undo move 1.
1 infantry placed in Volgograd
1 armour and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor, 2 infantry, 5 mech_infantrys and 4 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Buryatia to Yakut S.S.R.
2 fighters moved from Jehol to Yakut S.S.R.
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
2 infantry moved from Solomon Islands to 49 Sea Zone
2 infantry and 1 transport moved from 49 Sea Zone to 47 Sea Zone
2 infantry moved from 47 Sea Zone to New Britain
1 armour and 1 mech_infantry moved from Anhwe to Szechwan
Japanese take Kweichow from Chinese
1 artillery moved from Shan State to Burma
1 infantry moved from Shan State to Burma
1 infantry moved from Yunnan to Burma
1 artillery moved from Anhwe to Kweichow
1 mech_infantry moved from Kiangsu to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 mech_infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 fighter moved from 39 Sea Zone to Burma
1 tactical_bomber moved from 39 Sea Zone to Burma
1 fighter moved from Shan State to Burma
1 tactical_bomber moved from Shan State to Burma
2 tactical_bombers moved from Kwangsi to Szechwan
2 fighters moved from Kwangsi to Szechwan
2 fighters moved from Shan State to Burma
1 fighter moved from Kwangsi to Burma
1 fighter moved from Kwangsi to Burma
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Kiangsu to Chahar
1 mech_infantry moved from Kiangsu to Anhwe
1 infantry moved from Kwangsi to Yunnan
3 mech_infantrys moved from Kwangtung to YunnanCombat - Japanese
Battle in New Guinea
Battle in New Britain
Battle in Yakut S.S.R.
Japanese attack with 1 armour and 2 fighters
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 2 fighters in Yakut S.S.R., round 2 : 3/3 hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits
1 fighter owned by the Japanese and 1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking New Guinea from ANZAC, taking New Britain from ANZAC, taking Yakut S.S.R. from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is -7
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 fighter
Battle in Szechwan
Japanese attack with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Szechwan, round 2 : 2/6 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the British lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Burma
Japanese attack with 1 artillery, 6 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 artillery and 2 infantry
Japanese roll dice for 1 artillery, 6 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 5/11 hits
UK_Pacific roll dice for 1 artillery and 2 infantry in Burma, round 2 : 0/3 hits
1 artillery owned by the British and 2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 6 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 2 infantryNon Combat Move - Japanese
2 fighters moved from Burma to 39 Sea Zone
2 tactical_bombers moved from Burma to 39 Sea Zone
1 carrier moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 fighter moved from Caroline Islands to Japan
1 fighter moved from Yakut S.S.R. to Ulaanbaatar
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
2 bombers moved from Kiangsi to 33 Sea Zone
2 bombers moved from 33 Sea Zone to Caroline Islands
1 battleship, 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 49 Sea Zone to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 63 Sea Zone
1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Kwangsi to 33 Sea Zone
1 fighter moved from Kwangsi to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 aaGun moved from Kwangsi to Yunnan
2 tactical_bombers moved from Szechwan to Kwangsi
4 fighters moved from Burma to Yunnan
2 fighters moved from Szechwan to Kwangsi
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea ZonePlace Units - Japanese
1 infantry and 2 mech_infantrys placed in Kiangsu
1 factory_minor placed in French Indo China
3 mech_infantrys placed in Kwangtung
1 infantry placed in Japan
1 destroyer and 2 submarines placed in 37 Sea Zone
2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 destroyer and 10 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 mech_infantry moved from Central United States to Central America
1 transport moved from 89 Sea Zone to 11 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 transport moved from 89 Sea Zone to 88 Sea Zone
1 infantry moved from French Guiana to 88 Sea Zone
1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
4 fighters and 1 tactical_bomber moved from 91 Sea Zone to 109 Sea Zone
1 fighter moved from 91 Sea Zone to 109 Sea Zone
2 fighters moved from 91 Sea Zone to MoroccoCombat - Americans
Battle in 109 Sea Zone
Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber
Germans defend with 2 submarines
Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 109 Sea Zone, round 2 : 6/7 hits
Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 0/2 hits
2 submarines owned by the Germans lost in 109 Sea Zone
Americans win, taking 109 Sea Zone from Germans with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in Morocco
Americans attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits
Italians roll dice for 1 infantry in Morocco, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Morocco
Americans win, taking Morocco from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
1 fighter and 3 tactical_bombers moved from Eastern United States to 91 Sea Zone
1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
5 fighters and 1 tactical_bomber moved from 109 Sea Zone to 91 Sea Zone
2 fighters moved from Morocco to 91 Sea Zone
2 fighters moved from 91 Sea Zone to Suriname
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 submarine moved from 8 Sea Zone to 10 Sea ZonePlace Units - Americans
1 destroyer placed in 101 Sea Zone
5 submarines placed in 10 Sea Zone
4 submarines placed in 101 Sea Zone
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
1 fighter moved from Tsinghai to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kansu to TsinghaiPlace Units - Chinese
3 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 destroyer and 10 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 mech_infantry moved from Central United States to Central America
1 transport moved from 89 Sea Zone to 11 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 transport moved from 89 Sea Zone to 88 Sea Zone
1 infantry moved from French Guiana to 88 Sea Zone
1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
4 fighters and 1 tactical_bomber moved from 91 Sea Zone to 109 Sea Zone
1 fighter moved from 91 Sea Zone to 109 Sea Zone
2 fighters moved from 91 Sea Zone to MoroccoCombat - Americans
Battle in 109 Sea Zone
Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber
Germans defend with 2 submarines
Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 109 Sea Zone, round 2 : 6/7 hits
Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 0/2 hits
2 submarines owned by the Germans lost in 109 Sea Zone
Americans win, taking 109 Sea Zone from Germans with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in Morocco
Americans attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits
Italians roll dice for 1 infantry in Morocco, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Morocco
Americans win, taking Morocco from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
1 fighter and 3 tactical_bombers moved from Eastern United States to 91 Sea Zone
1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
5 fighters and 1 tactical_bomber moved from 109 Sea Zone to 91 Sea Zone
2 fighters moved from Morocco to 91 Sea Zone
2 fighters moved from 91 Sea Zone to Suriname
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 submarine moved from 8 Sea Zone to 10 Sea ZonePlace Units - Americans
1 destroyer placed in 101 Sea Zone
5 submarines placed in 10 Sea Zone
4 submarines placed in 101 Sea Zone
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
1 fighter moved from Tsinghai to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kansu to TsinghaiPlace Units - Chinese
3 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUsPurchase Units - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
British buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 106 Sea Zone to 119 Sea Zone
1 fighter moved from 91 Sea Zone to 119 Sea Zone
1 transport moved from 83 Sea Zone to 70 Sea Zone
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
1 bomber moved from Egypt to 80 Sea Zone
1 artillery and 2 infantry moved from India to Burma
1 artillery moved from India to Burma
1 mech_infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 fighter moved from 91 Sea Zone to AlgeriaCombat - British
Battle in 80 Sea Zone
British attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
British roll dice for 1 bomber and 1 destroyer in 80 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the British lost in 80 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 119 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 119 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 119 Sea Zone
British win, taking 119 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Burma
British attack with 2 artilleries and 2 infantry
Japanese defend with 1 artillery and 2 infantry
British roll dice for 2 artilleries and 2 infantry in Burma, round 2 : 0/4 hits
Japanese roll dice for 1 artillery and 2 infantry in Burma, round 2 : 0/3 hits
British roll dice for 2 artilleries and 2 infantry in Burma, round 3 : 1/4 hits
Japanese roll dice for 1 artillery and 2 infantry in Burma, round 3 : 0/3 hits
1 infantry owned by the Japanese lost in Burma
British roll dice for 2 artilleries and 2 infantry in Burma, round 4 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 4 : 0/2 hits
1 infantry owned by the Japanese lost in Burma
2 artilleries owned by the British and 2 infantry owned by the British retreated to India
Japanese win with 1 artillery remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Algeria
British attack with 1 fighter
Germans defend with 1 marine
British roll dice for 1 fighter in Algeria, round 2 : 0/1 hits
Italians roll dice for 1 marine in Algeria, round 2 : 1/1 hits
1 fighter owned by the British lost in Algeria
Italians win with 1 marine remaining. Battle score for attacker is -10
Casualties for British: 1 fighterNon Combat Move - British
1 fighter moved from 119 Sea Zone to Scotland
1 aaGun moved from United Kingdom to Scotland
2 destroyers moved from 71 Sea Zone to 81 Sea Zone
1 bomber moved from 80 Sea Zone to Egypt
1 armour and 2 mech_infantrys moved from Persia to Trans-Jordan
1 aaGun moved from Egypt to AlexandriaPlace Units - British
2 fighters placed in Union of South Africa
3 infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2
British collect 34 PUs (2 lost to blockades); end with 34 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,3,5,3,4,6,5,2,2,5,5,3,2
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter, 5 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Tobruk to Alexandria
2 infantry moved from Gibraltar to 92 Sea Zone
2 fighters and 2 infantry moved from 92 Sea Zone to Morocco
1 bomber and 2 fighters moved from Gibraltar to MoroccoCombat - Italians
Battle in Alexandria
Italians attack with 1 mech_infantry
British defend with 1 aaGun
1 aaGun owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Battle in Morocco
Italians attack with 1 bomber, 4 fighters and 2 infantry
Americans defend with 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 2/2 hits
Americans roll dice for 1 infantry in Morocco, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Morocco
Italians win, taking Morocco from Americans with 1 bomber, 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
4 fighters moved from Morocco to 92 Sea Zone
1 bomber moved from Morocco to Gibraltar
1 aaGun moved from Southern Italy to 95 Sea Zone
3 infantry moved from Southern Italy to 95 Sea Zone
5 infantry moved from Northern Italy to 95 Sea Zone
2 aaGuns, 1 carrier, 1 destroyer, 8 infantry and 5 transports moved from 95 Sea Zone to 92 Sea Zone
2 aaGuns and 8 infantry moved from 92 Sea Zone to Gibraltar
1 submarine moved from 99 Sea Zone to 94 Sea Zone
3 artilleries and 1 infantry moved from Northern Italy to Southern France
1 armour moved from Eastern Poland to Ukraine
1 aaGun and 2 infantry moved from Eastern Poland to Western Ukraine
1 submarine moved from 105 Sea Zone to 112 Sea ZonePlace Units - Italians
1 submarine placed in 95 Sea Zone
1 fighter placed in Southern Italy
2 artilleries and 5 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 6 infantry; Remaining resources: 4 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 46 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
3 infantry placed in New South Wales
3 infantry placed in QueenslandTurn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,2
ANZAC collect 6 PUs (4 lost to blockades); end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 6 infantry; Remaining resources: 4 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 46 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
3 infantry placed in New South Wales
3 infantry placed in QueenslandTurn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,2
ANZAC collect 6 PUs (4 lost to blockades); end with 10 PUsCombat Move - French
Turn Complete - French
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hey giallo…i don’t think your fighter could take out my transport. i could be wrong, but i think it takes 5 movement points to get back to queensland.
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hey giallo…i don’t think your fighter could take out my transport. i could be wrong, but i think it takes 5 movement points to get back to queensland.
You’re right, im sorry will you edit it back on your turn
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yes, thank you.
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 46 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to New South Wales: 1 fighter
EDIT: Removing units owned by ANZAC from Queensland: 1 fighter
EDIT: Turning off Edit Mode
Germans buy 6 armour, 1 bomber, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Ukraine to Rostov
1 bomber moved from Eastern Poland to Rostov
3 infantry moved from Western Ukraine to Bryansk
2 tactical_bombers moved from Eastern Poland to Bryansk
2 submarines moved from 112 Sea Zone to 119 Sea Zone
1 bomber moved from Western Germany to 119 Sea ZoneCombat - Germans
Germans creates battle in territory 125 Sea Zone -
scramble?
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no





