This is what we do in game. Each neutral has a territory value and some kind of army and a few ships. You can attack them if you want. But u need to capture each neutral territory to get icp income.
If you lose battle then just that lone neutral joins other side.
But we also have a cost to try and influence a strict neutral to your side and you receive the territory value towards income and what is there for the ground troops and a possible ship. Nothing stronger than a Destroyer.
Not all countries can influence the same neutrals. We roll a d20 and a 4 or less u get neutral.
This is just an idea u may look at.
Spain and Turkey have the biggest Amy but cost more for those 2 to try and get.
Is there an official HBG version of Global 40 rules set?
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I’ve noticed that HBG offers additional pieces designed for their Global War game but I’ve seen in the instructions that there are sometimes additional rules to be used for Axis and Allies Global 40. They do mention their version uses the 12 sided dice system. I was wondering if there was a rule set that I’m missing. I searched for a while and haven’t found anything concrete.
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On each expansion pack there are a set of suggested rules; also under their games are sets of rules to download; just have to read further down the page after the descriptions; HBG shares quite a bit just have to be able to navigate their webpage; hope this helps.
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divide attack and defence values by 2.
Converts from D12 to D6 or half.
There is more variety available for the 12 sided dice.
3 is 1.5 on a D6 so you may need to fudge the numbers a bit
Build cost in 1940 is all at once so 5/5/5/5= 20IPC rather than 4 turns each @$5In case they dont add the 1940 rules at the end. Not all have this included anymore.