So start a new Game Thread and France should dial you in .
I will do it. The Thread
Intercept in Moscow?
Nope.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer, 3 fighters and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
2 infantry moved from Belarus to Smolensk
1 mech_infantry moved from Western Ukraine to Tambov
Germans take Tambov from Russians
1 tactical_bomber moved from Novgorod to Smolensk
1 fighter moved from Western Ukraine to Russia
1 fighter moved from Novgorod to Russia
3 bombers moved from Novgorod to Russia
1 mech_infantry moved from Western Ukraine to Rostov
3 tactical_bombers moved from Western Ukraine to Rostov
Combat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits
Bombing raid in Russia rolls: 5,3,5 and causes: 13 damage to unit: factory_major
Bombing raid in Russia causes 13 damage total.
Battle in Smolensk
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 mech_infantry and 3 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 1 mech_infantry and 3 tactical_bombers in Rostov, round 2 : 2/4 hits
Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits
1 mech_infantry owned by the Germans and 2 infantry owned by the Russians lost in Rostov
Germans win with 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Cleaning up after air battles
Non Combat Move - Germans
3 tactical_bombers moved from Rostov to Bryansk
2 fighters moved from Russia to Bryansk
3 bombers moved from Russia to Bryansk
1 tactical_bomber moved from Smolensk to Bryansk
2 armour and 1 mech_infantry moved from Novgorod to Bryansk
3 aaGuns, 9 armour, 15 artilleries, 21 infantry and 4 mech_infantrys moved from Western Ukraine to Bryansk
2 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
4 mech_infantrys moved from Germany to Eastern Poland
2 fighters moved from Western Germany to Southern Italy
Place Units - Germans
3 armour placed in Novgorod
1 destroyer and 1 fighter placed in 112 Sea Zone
2 fighters placed in Western Germany
1 mech_infantry placed in Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
Western Germany : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 5 infantry
Germany : 1 factory_major and 1 mech_infantry
Southern Italy : 2 fighters
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 3 aaGuns, 13 armour, 15 artilleries, 3 bombers, 2 fighters, 21 infantry, 10 mech_infantrys and 4 tactical_bombers
Nenetsia : 1 flag, 1 infantry
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag, 4 mech_infantrys
Bessarabia : 1 flag
Tambov : 1 flag, 1 mech_infantry
Vologda : 1 flag, 1 infantry
Novgorod : 1 flag, 1 aaGun, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Smolensk : 1 flag, 2 infantry
112 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 1 transport
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 1 destroyer
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 11x factory_major; Remaining resources: 13 PUs;
Russians buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
2 infantry moved from Novosibirsk to Vologda
1 fighter and 1 tactical_bomber moved from Russia to Vologda
2 infantry moved from Samara to Tambov
1 fighter moved from Russia to Tambov
Combat - Russians
Battle in Vologda
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Tambov to Russia
4 infantry moved from Samara to Russia
2 aaGuns and 12 infantry moved from Novosibirsk to Samara
1 fighter and 1 tactical_bomber moved from Vologda to Russia
1 infantry moved from Timguska to Novosibirsk
3 infantry moved from Dzavhan to Olgiy
Place Units - Russians
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 fighters, 6 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery, 3 fighters, 3 infantry, 3 mech_infantrys and 3 tactical_bombers moved from Burma to India
3 mech_infantrys moved from Yunnan to India
2 bombers moved from French Indo China to India
1 fighter moved from Burma to India
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 mech_infantry moved from Ulaanbaatar to Dzavhan
Japanese take Dzavhan from Russians
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Tsagaan Olom to Olgiy
2 mech_infantrys moved from Central Mongolia to Tsagaan Olom
2 mech_infantrys moved from Tsagaan Olom to Olgiy
7 infantry moved from Shensi to Szechwan
3 mech_infantrys moved from Kweichow to Szechwan
Combat - Japanese
Battle in Olgiy
Japanese attack with 1 infantry and 2 mech_infantrys
Russians defend with 3 infantry
Japanese roll dice for 1 infantry and 2 mech_infantrys in Olgiy, round 2 : 0/3 hits
Russians roll dice for 3 infantry in Olgiy, round 2 : 1/3 hits
1 infantry owned by the Japanese lost in Olgiy
2 mech_infantrys owned by the Japanese retreated to Tsagaan Olom
Russians win with 3 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Japanese attack with 7 infantry and 3 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 7 infantry and 3 mech_infantrys in Szechwan, round 2 : 0/10 hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits
1 infantry owned by the Japanese lost in Szechwan
Japanese roll dice for 6 infantry and 3 mech_infantrys in Szechwan, round 3 : 2/9 hits
Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits
2 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 6 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in India
Japanese attack with 1 artillery, 2 bombers, 4 fighters, 3 infantry, 6 mech_infantrys and 3 tactical_bombers
British defend with 1 aaGun, 2 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 0/3 hits
Japanese roll dice for 1 artillery, 2 bombers, 4 fighters, 3 infantry, 6 mech_infantrys and 3 tactical_bombers in India, round 2 : 9/19 hits
UK_Pacific roll dice for 1 aaGun, 2 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber in India, round 2 : 7/15 hits
3 infantry owned by the Japanese, 1 aaGun owned by the British, 4 mech_infantrys owned by the Japanese and 8 infantry owned by the British lost in India
Japanese roll dice for 1 artillery, 2 bombers, 4 fighters, 2 mech_infantrys and 3 tactical_bombers in India, round 3 : 4/12 hits
UK_Pacific roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in India, round 3 : 3/7 hits
1 fighter owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 artillery owned by the British and 3 infantry owned by the British lost in India
Japanese roll dice for 1 artillery, 2 bombers, 3 fighters and 3 tactical_bombers in India, round 4 : 4/9 hits
UK_Pacific roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in India, round 4 : 2/3 hits
1 tactical_bomber owned by the British, 1 fighter owned by the Japanese, 1 fighter owned by the British, 1 tactical_bomber owned by the Japanese and 1 artillery owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 artillery, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 aaGun, 2 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber
Casualties for Japanese: 2 fighters, 3 infantry, 6 mech_infantrys and 1 tactical_bomber
Non Combat Move - Japanese
3 mech_infantrys moved from Kwangtung to Yunnan
3 mech_infantrys moved from Shantung to Kweichow
1 artillery moved from Central Mongolia to Tsagaan Olom
1 infantry moved from Sakha to Amur
1 infantry moved from Soviet Far East to Siberia
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 36 Sea Zone to 18 Sea Zone
4 fighters and 1 tactical_bomber moved from Japan to 36 Sea Zone
2 tactical_bombers moved from India to Yunnan
2 fighters moved from India to Yunnan
2 bombers moved from India to Yunnan
Place Units - Japanese
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Shantung
1 fighter and 2 submarines placed in 36 Sea Zone
2 fighters placed in Japan
1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 67 PUs; end with 72 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Territory Summary for Japanese :
Shantung : 1 flag, 1 aaGun, 1 factory_minor and 3 mech_infantrys
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 5 infantry
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag, 2 bombers, 2 fighters, 3 mech_infantrys and 2 tactical_bombers
Suiyuyan : 1 flag
Kweichow : 1 flag, 3 mech_infantrys
Hunan : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag, 1 infantry
Szechwan : 1 flag, 6 infantry and 3 mech_infantrys
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag, 1 infantry
Siberia : 1 flag, 1 infantry
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor
Celebes : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 6 submarines, 1 tactical_bomber and 1 transport
Dzavhan : 1 flag, 1 mech_infantry
Central Mongolia : 1 flag
18 Sea Zone : 1 destroyer
17 Sea Zone : 1 destroyer
6 Sea Zone : 1 submarine
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag, 1 artillery and 2 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 fighter, 3 infantry, 4 submarines and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
2 armour, 1 artillery, 6 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone
2 armour, 1 artillery, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 6 infantry, 3 mech_infantrys, 4 submarines, 1 tactical_bomber and 6 transports moved from 91 Sea Zone to 93 Sea Zone
Americans take 93 Sea Zone from Italians
2 armour, 1 artillery, 6 infantry and 3 mech_infantrys moved from 93 Sea Zone to Southern France
Combat - Americans
Battle in Philippines
Battle in Southern France
Non Combat Move - Americans
2 fighters moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Western United States to 10 Sea Zone
1 battleship, 3 destroyers, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 artillery and 1 infantry placed in Western United States
4 submarines and 1 transport placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
1 armour, 1 fighter and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 59 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
10 infantry moved from Sikang to Tsinghai
1 fighter moved from Sikang to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 10 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 10 infantry in Tsinghai, round 2 : 2/11 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 9 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : -0.17
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 fighter, 3 infantry, 4 submarines and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
2 armour, 1 artillery, 6 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone
2 armour, 1 artillery, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 6 infantry, 3 mech_infantrys, 4 submarines, 1 tactical_bomber and 6 transports moved from 91 Sea Zone to 93 Sea Zone
Americans take 93 Sea Zone from Italians
2 armour, 1 artillery, 6 infantry and 3 mech_infantrys moved from 93 Sea Zone to Southern France
Combat - Americans
Battle in Philippines
Battle in Southern France
Non Combat Move - Americans
2 fighters moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Western United States to 10 Sea Zone
1 battleship, 3 destroyers, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 artillery and 1 infantry placed in Western United States
4 submarines and 1 transport placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
1 armour, 1 fighter and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 59 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
10 infantry moved from Sikang to Tsinghai
1 fighter moved from Sikang to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 10 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 10 infantry in Tsinghai, round 2 : 2/11 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 9 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 2 infantry and 4 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - British
1 bomber moved from Gibraltar to Northern Italy
1 mech_infantry moved from Tanganyika Territory to Italian Somaliland
British take Italian Somaliland from Italians
3 armour moved from Tanganyika Territory to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 artillery and 2 infantry moved from West India to India
Combat - British
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Northern Italy rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Northern Italy causes 4 damage total.
Battle in India
British attack with 1 artillery and 2 infantry
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
British roll dice for 1 artillery and 2 infantry in India, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in India, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in India
British win, taking India from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
1 artillery and 2 infantry moved from Eastern Persia to West India
1 armour and 2 mech_infantrys moved from Persia to West India
1 fighter moved from Persia to West India
1 artillery and 2 infantry moved from Caucasus to Northwest Persia
1 bomber moved from Northern Italy to Southern France
2 fighters moved from Gibraltar to Southern France
1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 93 Sea Zone to Southern France
1 destroyer moved from 117 Sea Zone to 106 Sea Zone
Place Units - British
1 artillery and 2 infantry placed in Iraq
1 armour and 2 mech_infantrys placed in Persia
2 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,5,1,2,1,3,5,5,6,1
British collect 30 PUs (1 lost to blockades); end with 32 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
British : 0.17
Chinese : -0.17
AA fire in Northern Italy : : -0.17
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians repair damage of 3x factory_major; Remaining resources: 30 PUs;
Italians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
1 bomber moved from Alexandria to Syria
2 fighters moved from 98 Sea Zone to Syria
1 armour moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 armour moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Syria
1 artillery and 2 infantry moved from Ukraine to Rostov
Italians take Rostov from Russians
3 armour and 2 mech_infantrys moved from Bryansk to Caucasus
Italians take Caucasus from Russians
Combat - Italians
Battle in Syria
Italians attack with 1 bomber, 2 fighters and 1 infantry
French defend with 1 fighter
Italians roll dice for 1 bomber, 2 fighters and 1 infantry in Syria, round 2 : 2/4 hits
French roll dice for 1 fighter in Syria, round 2 : 0/1 hits
1 fighter owned by the French lost in Syria
Italians win, taking Syria from French with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 10
Casualties for French: 1 fighter
Non Combat Move - Italians
1 infantry moved from Alexandria to Egypt
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 submarine and 3 transports moved from 98 Sea Zone to 97 Sea Zone
2 fighters moved from Syria to 97 Sea Zone
1 bomber moved from Syria to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
7 infantry placed in Northern Italy
Italians undo move 1.
2 infantry placed in Northern Italy
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 27 PUs; end with 27 PUs
Territory Summary for Italians :
Trans-Jordan : 1 flag, 1 infantry
Alexandria : 1 flag
Egypt : 1 flag, 1 armour, 3 artilleries, 1 harbour, 1 infantry and 1 mech_infantry
Malta : 1 flag
Anglo Egyptian Sudan : 1 flag
Algeria : 1 flag
Syria : 1 flag, 1 infantry
Tunisia : 1 flag
Northern Italy : 1 artillery, 1 factory_major and 10 infantry
Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 9 infantry
Bryansk : 1 flag, 2 aaGuns
Rostov : 1 flag, 1 artillery and 2 infantry
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag
Caucasus : 1 flag, 3 armour and 2 mech_infantrys
Greece : 1 flag
99 Sea Zone : 1 transport
97 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 3 transports
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 5 PUs;
Combat Move - ANZAC
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Burma
Combat - ANZAC
Battle in Burma
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 46 Sea Zone
2 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
3 fighters moved from Queensland to Caroline Islands
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 5 PUs;
Combat Move - ANZAC
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Burma
Combat - ANZAC
Battle in Burma
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 46 Sea Zone
2 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
3 fighters moved from Queensland to Caroline Islands
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 55 PUs;
Germans buy 2 armour, 1 fighter, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
2 infantry moved from Smolensk to Vologda
2 infantry moved from Bryansk to Tambov
2 tactical_bombers moved from Bryansk to Tambov
2 tactical_bombers moved from Bryansk to Vologda
3 bombers and 2 fighters moved from Bryansk to Russia
Intercept in Moscow?
Also going to edit the infantry from Nentesia to Urals. Missed that one when doing this.
No intercept.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 55 PUs;
Germans buy 2 armour, 1 fighter, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
2 infantry moved from Smolensk to Vologda
2 infantry moved from Bryansk to Tambov
2 tactical_bombers moved from Bryansk to Tambov
2 tactical_bombers moved from Bryansk to Vologda
3 bombers and 2 fighters moved from Bryansk to Russia
Combat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits
Bombing raid in Russia rolls: 6,6,6 and causes: 14 damage to unit: factory_major
Bombing raid in Russia causes 14 damage total.
Battle in Gibraltar
Turning on Edit Mode
EDIT: Removing units owned by Germans from Nenetsia: 1 infantry
EDIT: Changing ownership of Urals from Russians to Germans
EDIT: Adding units owned by Germans to Urals: 1 infantry
EDIT: Turning off Edit Mode
Battle in Vologda
Germans attack with 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 2 tactical_bombers in Vologda, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Vologda
Germans win, taking Gibraltar from British, taking Vologda from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 2 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 2 infantry and 2 tactical_bombers in Tambov, round 2 : 2/4 hits
Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits
1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Cleaning up after air battles
Non Combat Move - Germans
2 tactical_bombers moved from Tambov to Bryansk
2 fighters moved from Russia to Bryansk
3 bombers moved from Russia to Bryansk
3 armour moved from Novgorod to Bryansk
4 mech_infantrys moved from Eastern Poland to Bryansk
2 tactical_bombers moved from Vologda to Bryansk
1 mech_infantry moved from Germany to Eastern Poland
1 artillery and 3 infantry moved from Western Germany to France
2 aaGuns moved from Western Germany to France
1 fighter moved from Western Germany to Southern Italy
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines moved from 112 Sea Zone to 91 Sea Zone
2 fighters moved from Western Germany to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 aaGun moved from Novgorod to Belarus
Place Units - Germans
3 infantry placed in Normandy Bordeaux
2 armour and 1 mech_infantry placed in Novgorod
3 infantry placed in France
1 fighter, 1 infantry and 2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Territory Summary for Germans :
Gibraltar : 1 flag, 1 airfield, 1 harbour and 2 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
France : 1 flag, 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor and 8 infantry
Western Germany : 1 airfield, 1 factory_major and 1 harbour
Germany : 1 factory_major, 1 fighter, 1 infantry and 2 mech_infantrys
Southern Italy : 3 fighters
Belarus : 1 flag, 1 aaGun
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 3 aaGuns, 16 armour, 15 artilleries, 3 bombers, 2 fighters, 19 infantry, 13 mech_infantrys and 4 tactical_bombers
Nenetsia : 1 flag
Urals : 1 flag, 1 infantry
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag, 1 mech_infantry
Bessarabia : 1 flag
Tambov : 1 flag, 1 infantry
Vologda : 1 flag, 1 infantry
Volgograd : 1 flag, 1 factory_minor and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Smolensk : 1 flag
Bulgaria : 1 flag
Yugoslavia : 1 flag
91 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 submarines and 1 transport
Finland : 1 flag
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 12x factory_major; Remaining resources: 8 PUs;
Russians buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
2 infantry moved from Samara to Tambov
2 fighters and 1 tactical_bomber moved from Russia to Tambov
1 infantry moved from Novosibirsk to Vologda
2 infantry moved from Samara to Vologda
Combat - Russians
Battle in Tambov
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 0/5 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 3 : 2/5 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians roll dice for 3 infantry in Vologda, round 2 : 0/3 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Russians roll dice for 2 infantry in Vologda, round 3 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Vologda, round 4 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Vologda, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Russians roll dice for 1 infantry in Vologda, round 5 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 infantry in Vologda, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians retreated to Novosibirsk
Germans win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Non Combat Move - Russians
3 infantry moved from Olgiy to Kansu
2 aaGuns and 8 infantry moved from Samara to Russia
2 fighters and 1 tactical_bomber moved from Tambov to Russia
Place Units - Russians
2 infantry placed in Russia
Turn Complete - Russians
Russians collect 11 PUs; end with 13 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians : -3.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 destroyers, 1 fighter, 4 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 fighter moved from 36 Sea Zone to 38 Sea Zone
1 fighter moved from 36 Sea Zone to 35 Sea Zone
3 mech_infantrys moved from Kweichow to Kansu
1 artillery and 2 mech_infantrys moved from Tsagaan Olom to Kansu
1 mech_infantry moved from Dzavhan to Tsagaan Olom
1 mech_infantry moved from Tsagaan Olom to Kansu
2 bombers moved from Yunnan to Kansu
3 mech_infantrys moved from Szechwan to Burma
3 mech_infantrys moved from Yunnan to Burma
2 fighters and 2 tactical_bombers moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Burma
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
Combat - Japanese
Japanese creates battle in territory 17 Sea Zone
Battle in 35 Sea Zone
Japanese attack with 1 fighter
Americans defend with 2 transports
2 transports owned by the Americans lost in 35 Sea Zone
Japanese win, taking 17 Sea Zone from Americans with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 38 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 38 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Burma
Japanese attack with 3 fighters, 6 mech_infantrys and 3 tactical_bombers
ANZAC defend with 2 infantry
Japanese roll dice for 3 fighters, 6 mech_infantrys and 3 tactical_bombers in Burma, round 2 : 4/12 hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits
2 infantry owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in Burma
Japanese win, taking Burma from UK_Pacific with 3 fighters, 5 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Kansu
Japanese attack with 1 artillery, 2 bombers and 6 mech_infantrys
Russians defend with 3 infantry; Chinese defend with 1 fighter and 2 infantry
Japanese roll dice for 1 artillery, 2 bombers and 6 mech_infantrys in Kansu, round 2 : 2/9 hits
Chinese roll dice for 1 fighter and 5 infantry in Kansu, round 2 : 1/6 hits
2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kansu
Japanese roll dice for 1 artillery, 2 bombers and 5 mech_infantrys in Kansu, round 3 : 3/8 hits
Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 3 : 3/4 hits
3 mech_infantrys owned by the Japanese and 3 infantry owned by the Russians lost in Kansu
Japanese roll dice for 1 artillery, 2 bombers and 2 mech_infantrys in Kansu, round 4 : 2/5 hits
Chinese roll dice for 1 fighter in Kansu, round 4 : 1/1 hits
1 fighter owned by the Chinese and 1 artillery owned by the Japanese lost in Kansu
Japanese win, taking Kansu from Chinese with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Russians: 3 infantry
Casualties for Chinese: 1 fighter and 2 infantry
Casualties for Japanese: 1 artillery and 4 mech_infantrys
Non Combat Move - Japanese
2 bombers moved from Kansu to Yunnan
1 fighter moved from 38 Sea Zone to 36 Sea Zone
1 fighter moved from 35 Sea Zone to 36 Sea Zone
2 fighters moved from Burma to 36 Sea Zone
1 fighter and 3 tactical_bombers moved from Burma to Yunnan
3 mech_infantrys moved from Kwangtung to Yunnan
3 mech_infantrys moved from Shantung to Kweichow
5 infantry moved from Szechwan to Shensi
1 infantry moved from Amur to Manchuria
1 infantry moved from Siberia to Amur
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 17 Sea Zone to 16 Sea Zone
1 destroyer moved from 18 Sea Zone to 17 Sea Zone
1 destroyer moved from 36 Sea Zone to 18 Sea Zone
Place Units - Japanese
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Shantung
1 fighter placed in Japan
1 infantry placed in French Indo China
1 destroyer and 1 transport placed in 36 Sea Zone
Japanese undo move 5.
2 destroyers placed in 36 Sea Zone
1 destroyer and 1 transport placed in 6 Sea Zone
3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Territory Summary for Japanese :
Shantung : 1 flag, 1 aaGun, 1 factory_minor and 3 mech_infantrys
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 8 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 infantry
Hainan : 1 harbour
Shensi : 1 flag, 5 infantry
Yunnan : 1 flag, 2 bombers, 1 fighter, 3 mech_infantrys and 3 tactical_bombers
Suiyuyan : 1 flag
Kweichow : 1 flag, 3 mech_infantrys
Hunan : 1 flag
Kansu : 1 flag, 2 mech_infantrys
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag, 5 mech_infantrys
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
Guam : 1 flag, 1 airfield
Sakha : 1 flag
Yenisey : 1 flag, 1 infantry
Soviet Far East : 1 flag
Amur : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor and 1 infantry
Celebes : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 6 fighters, 7 submarines and 1 transport
Dzavhan : 1 flag
Central Mongolia : 1 flag
18 Sea Zone : 1 destroyer
17 Sea Zone : 1 destroyer
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 destroyer and 1 transport
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 cruisers, 4 destroyers and 4 submarines; Remaining resources: 5 PUs;
Combat Move - Americans
1 tactical_bomber moved from 93 Sea Zone to 99 Sea Zone
2 armour, 1 artillery, 6 infantry and 3 mech_infantrys moved from Southern France to 93 Sea Zone
2 armour, 1 artillery, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 6 infantry, 3 mech_infantrys, 4 submarines and 6 transports moved from 93 Sea Zone to 92 Sea Zone
3 fighters moved from 92 Sea Zone to Gibraltar
2 armour, 1 artillery, 6 infantry and 3 mech_infantrys moved from 92 Sea Zone to Gibraltar
1 bomber moved from United Kingdom to Western Germany
1 fighter moved from Eastern United States to 92 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 33 Sea Zone to 18 Sea Zone
Americans take 22 Sea Zone from Japanese
4 fighters moved from 33 Sea Zone to 18 Sea Zone
Combat - Americans
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Western Germany causes 6 damage total.
Battle in 99 Sea Zone
Americans attack with 1 tactical_bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Celebes
Battle in Gibraltar
Americans attack with 2 armour, 1 artillery, 3 fighters, 6 infantry and 3 mech_infantrys
Germans defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 2 cruisers in Gibraltar, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 2 armour, 1 artillery, 3 fighters, 6 infantry and 3 mech_infantrys in Gibraltar, round 2 : 8/15 hits, 4.50 expected hits
Germans roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Gibraltar
Americans win, taking Celebes from Japanese, taking Gibraltar from Germans with 2 armour, 1 artillery, 3 fighters, 6 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in 18 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 fighters in 18 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 18 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 fighters in 18 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 18 Sea Zone
Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
4 fighters moved from 18 Sea Zone to 33 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 3 destroyers, 2 infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
3 fighters moved from Gibraltar to 92 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Western Germany to United Kingdom
1 tactical_bomber moved from 99 Sea Zone to Cyprus
Place Units - Americans
2 cruisers, 4 destroyers and 2 submarines placed in 101 Sea Zone
2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 62 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Germans : -0.67
AA fire in Western Germany : : -0.17
Americans : 0.83
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Tsinghai to Sikang
6 infantry moved from Tsinghai to Kansu
Combat - Chinese
Battle in Sikang
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Sikang, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kansu
Chinese attack with 6 infantry
Japanese defend with 2 mech_infantrys
Chinese roll dice for 6 infantry in Kansu, round 2 : 2/6 hits, 1.00 expected hits
Japanese roll dice for 2 mech_infantrys in Kansu, round 2 : 1/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 5 infantry remaining. Battle score for attacker is 5
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : 1.50
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 cruisers, 4 destroyers and 4 submarines; Remaining resources: 5 PUs;
Combat Move - Americans
1 tactical_bomber moved from 93 Sea Zone to 99 Sea Zone
2 armour, 1 artillery, 6 infantry and 3 mech_infantrys moved from Southern France to 93 Sea Zone
2 armour, 1 artillery, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 6 infantry, 3 mech_infantrys, 4 submarines and 6 transports moved from 93 Sea Zone to 92 Sea Zone
3 fighters moved from 92 Sea Zone to Gibraltar
2 armour, 1 artillery, 6 infantry and 3 mech_infantrys moved from 92 Sea Zone to Gibraltar
1 bomber moved from United Kingdom to Western Germany
1 fighter moved from Eastern United States to 92 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 33 Sea Zone to 18 Sea Zone
Americans take 22 Sea Zone from Japanese
4 fighters moved from 33 Sea Zone to 18 Sea Zone
Combat - Americans
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Western Germany causes 6 damage total.
Battle in 99 Sea Zone
Americans attack with 1 tactical_bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Celebes
Battle in Gibraltar
Americans attack with 2 armour, 1 artillery, 3 fighters, 6 infantry and 3 mech_infantrys
Germans defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 2 cruisers in Gibraltar, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 2 armour, 1 artillery, 3 fighters, 6 infantry and 3 mech_infantrys in Gibraltar, round 2 : 8/15 hits, 4.50 expected hits
Germans roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Gibraltar
Americans win, taking Celebes from Japanese, taking Gibraltar from Germans with 2 armour, 1 artillery, 3 fighters, 6 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in 18 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 fighters in 18 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 18 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 fighters in 18 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 18 Sea Zone
Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
4 fighters moved from 18 Sea Zone to 33 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 3 destroyers, 2 infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
3 fighters moved from Gibraltar to 92 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Western Germany to United Kingdom
1 tactical_bomber moved from 99 Sea Zone to Cyprus
Place Units - Americans
2 cruisers, 4 destroyers and 2 submarines placed in 101 Sea Zone
2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 62 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Tsinghai to Sikang
6 infantry moved from Tsinghai to Kansu
Combat - Chinese
Battle in Sikang
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Sikang, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kansu
Chinese attack with 6 infantry
Japanese defend with 2 mech_infantrys
Chinese roll dice for 6 infantry in Kansu, round 2 : 2/6 hits, 1.00 expected hits
Japanese roll dice for 2 mech_infantrys in Kansu, round 2 : 1/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 5 infantry remaining. Battle score for attacker is 5
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Purchase Units - British
British buy 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 bomber moved from Southern France to Syria
2 infantry moved from Iraq to Syria
1 artillery moved from Iraq to Syria
1 artillery and 2 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Northwest Persia to Persia
1 artillery moved from Northwest Persia to Persia
1 artillery and 2 infantry moved from West India to India
1 armour and 2 mech_infantrys moved from West India to Burma
1 artillery and 2 infantry moved from India to Burma
1 fighter moved from West India to Burma
1 armour, 1 artillery and 2 infantry moved from Southern France to 93 Sea Zone
1 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
1 armour and 2 infantry moved from 92 Sea Zone to Algeria
1 artillery moved from 92 Sea Zone to Algeria
2 fighters moved from Southern France to Gibraltar
1 destroyer moved from 106 Sea Zone to 101 Sea Zone
1 armour and 2 mech_infantrys moved from Persia to West India
Combat - British
Battle in Algeria
Battle in Syria
British attack with 1 artillery, 1 bomber and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery, 1 bomber and 2 infantry in Syria, round 2 : 1/4 hits, 1.50 expected hits
Italians roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Syria
British win, taking Algeria from Italians, taking Syria from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Trans-Jordan
British attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 2 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 3 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 4 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Burma
British attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 2 mech_infantrys
Japanese defend with 5 mech_infantrys
British roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 2 mech_infantrys in Burma, round 2 : 1/7 hits, 2.17 expected hits
Japanese roll dice for 5 mech_infantrys in Burma, round 2 : 1/5 hits, 1.67 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys in Burma, round 3 : 2/6 hits, 2.00 expected hits
Japanese roll dice for 4 mech_infantrys in Burma, round 3 : 3/4 hits, 1.33 expected hits
2 mech_infantrys owned by the Japanese, 2 mech_infantrys owned by the British and 1 infantry owned by the British lost in Burma
British roll dice for 1 armour, 1 artillery and 1 fighter in Burma, round 4 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 2 mech_infantrys in Burma, round 4 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese lost in Burma
British roll dice for 1 armour, 1 artillery and 1 fighter in Burma, round 5 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 mech_infantry in Burma, round 5 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 artillery owned by the British lost in Burma
British win, taking Burma from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 2
Casualties for British: 1 artillery, 2 infantry and 2 mech_infantrys
Casualties for Japanese: 5 mech_infantrys
Non Combat Move - British
1 fighter moved from Burma to India
1 bomber moved from Syria to Iraq
1 mech_infantry moved from Italian Somaliland to Belgian Congo
2 mech_infantrys moved from Union of South Africa to Belgian Congo
Place Units - British
1 artillery and 2 infantry placed in Iraq
1 fighter, 1 infantry and 1 mech_infantry placed in Persia
1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 32 PUs; end with 33 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 8 PUs
Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Germans : -0.67
British : -3.83
Italians : -0.33
AA fire in Western Germany : : -0.17
Americans : 0.83
Chinese : 1.50
Japanese : 0.33