G40 NT Snigg (Axis) vs. War Ghost (Allies)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 airfield and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 artillery moved from 42 Sea Zone to Java
                2 fighters moved from Midway to 16 Sea Zone
                1 fighter moved from Wake Island to 16 Sea Zone

    Combat - ANZAC
                Battle in 16 Sea Zone
                    ANZAC attack with 3 fighters
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 3 fighters in 16 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    ANZAC win with 3 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Java
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Java
                    ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                1 submarine moved from 42 Sea Zone to 41 Sea Zone
                1 submarine moved from 54 Sea Zone to 37 Sea Zone
                2 destroyers moved from 44 Sea Zone to 42 Sea Zone
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                1 infantry moved from New South Wales to Queensland
                3 fighters moved from 16 Sea Zone to Midway

    Place Units - ANZAC
                1 fighter placed in New South Wales
                1 airfield placed in Western Australia

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

    Combat Move - French

    Combat - French

    Non Combat Move - French
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Turn Complete - French

    Combat Hit Differential Summary :

    ANZAC : -0.17
        Japanese : -0.67

    triplea_41490_Fre9.tsvg

  • 22 21 20 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 4 artilleries, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 infantry moved from Bryansk to Russia
                2 infantry moved from Bryansk to Tambov
                2 fighters and 2 tactical_bombers moved from Bryansk to Russia
                1 fighter and 2 tactical_bombers moved from Bryansk to Tambov
                1 artillery and 2 infantry moved from Western Germany to Holland Belgium
                3 fighters moved from Western Germany to Holland Belgium
                2 bombers moved from Bryansk to Tambov
                1 bomber moved from Bryansk to Russia

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 1 artillery, 3 fighters and 2 infantry
                    Americans defend with 2 infantry
                        Germans roll dice for 1 artillery, 3 fighters and 2 infantry in Holland Belgium, round 2 :  2/6 hits
                        Americans roll dice for 2 infantry in Holland Belgium, round 2 :  0/2 hits
                        2 infantry owned by the Americans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry
                Battle in Tambov
                    Germans attack with 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers
                    Russians defend with 1 infantry
                        Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers in Tambov, round 2 :  3/7 hits
                        Russians roll dice for 1 infantry in Tambov, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Russia
                    Germans attack with 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers
                    Russians defend with 1 airfield, 1 factory_major and 2 infantry
                        Germans roll dice for 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers in Russia, round 2 :  6/8 hits
                        Russians roll dice for 2 infantry in Russia, round 2 :  1/2 hits
                        1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Russia
                    Germans captures 6PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                1 mech_infantry moved from Novosibirsk to Caucasus
                2 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
                2 fighters and 2 tactical_bombers moved from Russia to Rostov
                1 fighter and 2 tactical_bombers moved from Tambov to Rostov
                4 aaGuns, 20 armour, 15 artilleries, 11 infantry and 21 mech_infantrys moved from Bryansk to Tambov
                3 mech_infantrys moved from Novgorod to Bryansk
                5 mech_infantrys moved from Germany to France
                3 artilleries and 5 infantry moved from Western Germany to France
                3 fighters moved from Holland Belgium to Western Germany
                2 bombers moved from Tambov to Greece
                1 bomber moved from Russia to Greece

    Place Units - Germans
                3 infantry placed in Volgograd
                3 artilleries placed in France
                1 artillery and 4 infantry placed in Germany
                4 armour, 3 infantry and 1 mech_infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 56 PUs; end with 62 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs

    Territory Summary for Germans :

    France : 1 flag, 1 aaGun, 1 airfield, 8 artilleries, 1 factory_minor, 14 infantry and 5 mech_infantrys
        Western Germany : 1 aaGun, 1 airfield, 4 armour, 1 factory_major, 3 fighters, 1 harbour, 3 infantry and 1 mech_infantry
        Germany : 1 artillery, 1 factory_major and 7 infantry
        Holland Belgium : 1 artillery and 2 infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 3 mech_infantrys
        Rostov : 3 fighters and 4 tactical_bombers
        Nenetsia : 1 flag
        Urals : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Russia : 1 flag, 1 airfield, 1 factory_minor and 2 infantry
        Tambov : 1 flag, 4 aaGuns, 20 armour, 15 artilleries, 13 infantry and 21 mech_infantrys
        Novosibirsk : 1 flag
        Vologda : 1 flag
        Volgograd : 1 flag, 1 factory_minor and 3 infantry
        Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Caucasus : 1 mech_infantry
        Smolensk : 1 flag
        Bulgaria : 1 flag
        Greece : 3 bombers
        Northwest Persia : 2 armour and 1 mech_infantry
        Yugoslavia : 1 flag
        Finland : 1 flag

    triplea_41490_Ger10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - Russians
                7 artilleries and 67 infantry moved from Samara to Kazakhstan
                      Russians take Kazakhstan from Italians
                3 artilleries moved from Samara to Kazakhstan

    Combat - Russians

    Non Combat Move - Russians
                6 aaGuns moved from Samara to Kazakhstan

    Turn Complete - Russians

    Combat Hit Differential Summary :

    triplea_41490_Rus10.tsvg


  • I think I’m willing to concede this one. This was I believe my second game, and I made some mistakes with the map. I got to get used to scrolling around to see where enemy troops are. Good game though. Care to try again?

  • 22 21 20 17 15

    Good game.  I don’t know what it was going to take to dislodge you from Normandy.

    I’d be glad to play again.  Swap sides?  Same again?


  • I’m good either way. I was hoping to join the league, we could try a league game, if you’re cool with it.

  • 22 21 20 17 15

    Fine by me.  I’m slowly getting into myself.


  • I figure it’ll be similar to how I learned to play chess…one beating at a time.

  • 22 21 20 17 15

    Hands on experience…the mother of all teachers  :-D


  • Do you have a preference between the balanced mod or regular map?

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