BOOM AND DOOM!
G40 NT Snigg (Axis) vs. War Ghost (Allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 6 PUs;
Russians buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to Tambov
2 fighters and 1 tactical_bomber moved from Russia to Tambov
10 artilleries and 68 infantry moved from Russia to SamaraCombat - Russians
Battle in Tambov
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/5 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 10 artilleries and 68 infantry
Germans defend with 1 infantry
Russians roll dice for 10 artilleries and 68 infantry in Samara, round 2 : 17/78 hits, 16.33 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 10 artilleries and 67 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Tambov to Kansu
6 aaGuns moved from Russia to SamaraPlace Units - Russians
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 6 PUs; end with 6 PUsCombat Hit Differential Summary :
Germans : 1.33
Russians : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 infantry, 9 mech_infantrys and 2 transports; Remaining resources: 5 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Evenkiyskiy to Timguska
Japanese take Timguska from Russians
3 mech_infantrys moved from Kweichow to Kansu
4 mech_infantrys moved from Sikang to Kansu
1 tactical_bomber moved from Shensi to Kansu
1 bomber moved from Yunnan to 42 Sea Zone
1 tactical_bomber moved from Yunnan to 36 Sea Zone
3 mech_infantrys moved from Yunnan to Burma
2 mech_infantrys moved from French Indo China to Burma
1 mech_infantry moved from French Indo China to Burma
1 bomber moved from Yunnan to Kansu
1 tactical_bomber moved from Yunnan to BurmaCombat - Japanese
Battle in 36 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 36 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kansu
Japanese attack with 1 bomber, 7 mech_infantrys and 1 tactical_bomber
Russians defend with 2 fighters and 1 tactical_bomber; Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 7 mech_infantrys and 1 tactical_bomber in Kansu, round 2 : 3/9 hits
Chinese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kansu, round 2 : 2/4 hits
1 tactical_bomber owned by the Russians, 1 infantry owned by the Chinese, 1 fighter owned by the Russians and 2 mech_infantrys owned by the Japanese lost in Kansu
Japanese roll dice for 1 bomber, 5 mech_infantrys and 1 tactical_bomber in Kansu, round 3 : 2/7 hits
Chinese roll dice for 1 fighter in Kansu, round 3 : 1/1 hits
1 fighter owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 bomber, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Russians: 2 fighters and 1 tactical_bomber
Casualties for Chinese: 1 infantry
Casualties for Japanese: 3 mech_infantrys
Battle in 42 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport; ANZAC defend with 1 submarine
1 submarine owned by the ANZAC Submerged
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Burma
Japanese attack with 6 mech_infantrys and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 6 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 1/7 hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 2/2 hits
2 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese roll dice for 4 mech_infantrys and 1 tactical_bomber in Burma, round 3 : 1/5 hits
UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for British: 2 infantry
Casualties for Japanese: 2 mech_infantrysNon Combat Move - Japanese
1 tactical_bomber moved from Burma to Yunnan
1 tactical_bomber moved from 36 Sea Zone to Yunnan
1 bomber moved from 42 Sea Zone to Yunnan
3 mech_infantrys moved from Kwangtung to Yunnan
1 bomber moved from Kansu to Yunnan
1 tactical_bomber moved from Kansu to Yunnan
3 mech_infantrys moved from Shantung to Kweichow
1 infantry moved from Amur to Korea
1 infantry moved from Manchuria to Korea
1 destroyer moved from 6 Sea Zone to 16 Sea ZonePlace Units - Japanese
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in French Indo China
1 infantry placed in Japan
1 destroyer and 2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,6
Japanese collect 62 PUs; end with 62 PUsTerritory Summary for Japanese :
Shantung : 1 flag, 1 aaGun, 1 factory_minor and 3 mech_infantrys
Kwangsi : 1 flag
Korea : 2 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 7 infantry
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 1 flag
Yunnan : 1 flag, 2 bombers, 3 mech_infantrys and 3 tactical_bombers
Kweichow : 1 flag, 3 mech_infantrys
Hunan : 1 flag
Kansu : 1 flag, 4 mech_infantrys
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag, 4 mech_infantrys
Malaya : 1 flag, 1 harbour
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
Guam : 1 flag, 1 airfield
Aleutian Islands : 1 flag, 2 infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag, 1 infantry
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor and 3 mech_infantrys
Java : 1 flag, 1 infantry
Sumatra : 1 flag
37 Sea Zone : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
16 Sea Zone : 1 destroyer
6 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 5 destroyers, 6 fighters, 8 submarines and 2 transports
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 2 fighters, 5 infantry, 1 mech_infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 bomber moved from United Kingdom to Holland Belgium
2 fighters moved from United Kingdom to Holland BelgiumCombat - Americans
Battle in Holland Belgium
Americans attack with 1 bomber, 2 fighters and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 1 bomber, 2 fighters and 2 infantry in Holland Belgium, round 2 : 4/5 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
1 bomber and 2 fighters moved from Holland Belgium to United Kingdom
5 transports moved from 110 Sea Zone to 107 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 2 cruisers, 4 destroyers, 2 infantry, 2 submarines and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Central United States to United Kingdom
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 3 infantry and 2 transports moved from 10 Sea Zone to 30 Sea Zone
2 fighters moved from Western United States to 30 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 battleships, 2 carriers, 2 cruisers, 10 destroyers, 4 fighters, 1 infantry, 10 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to QueenslandPlace Units - Americans
2 destroyers and 2 submarines placed in 10 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in Normandy Bordeaux
2 fighters and 4 infantry placed in Eastern United States
2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 64 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUsCombat Hit Differential Summary :
Germans : -0.33
Americans : 2.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 2 fighters, 5 infantry, 1 mech_infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 bomber moved from United Kingdom to Holland Belgium
2 fighters moved from United Kingdom to Holland BelgiumCombat - Americans
Battle in Holland Belgium
Americans attack with 1 bomber, 2 fighters and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 1 bomber, 2 fighters and 2 infantry in Holland Belgium, round 2 : 4/5 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
1 bomber and 2 fighters moved from Holland Belgium to United Kingdom
5 transports moved from 110 Sea Zone to 107 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 2 cruisers, 4 destroyers, 2 infantry, 2 submarines and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Central United States to United Kingdom
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 3 infantry and 2 transports moved from 10 Sea Zone to 30 Sea Zone
2 fighters moved from Western United States to 30 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 battleships, 2 carriers, 2 cruisers, 10 destroyers, 4 fighters, 1 infantry, 10 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to QueenslandPlace Units - Americans
2 destroyers and 2 submarines placed in 10 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in Normandy Bordeaux
2 fighters and 4 infantry placed in Eastern United States
2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 64 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUsPurchase Units - British
British buy 2 artilleries, 1 cruiser and 4 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour, 1 artillery and 2 infantry moved from Tunisia to Libya
British take Libya from Italians
1 armour moved from Libya to Tobruk
British take Tobruk from Italians
4 armour and 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
British take Egypt from Italians
1 mech_infantry moved from Belgian Congo to Egypt
2 armour moved from Union of South Africa to Belgian Congo
1 artillery and 2 infantry moved from Persia to Northwest Persia
1 bomber moved from Iraq to Northwest Persia
2 artilleries and 4 infantry moved from Iraq to Trans-Jordan
1 fighter moved from Iraq to Trans-Jordan
1 artillery and 3 infantry moved from India to Burma
1 mech_infantry moved from India to Burma
1 fighter moved from India to BurmaCombat - British
Battle in Burma
British attack with 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry
Japanese defend with 4 mech_infantrys
British roll dice for 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in Burma, round 2 : 2/6 hits, 1.67 expected hits
Japanese roll dice for 4 mech_infantrys in Burma, round 2 : 0/4 hits, 1.33 expected hits
2 mech_infantrys owned by the Japanese lost in Burma
British roll dice for 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in Burma, round 3 : 3/6 hits, 1.67 expected hits
Japanese roll dice for 2 mech_infantrys in Burma, round 3 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 16
Casualties for Japanese: 4 mech_infantrys
Battle in Trans-Jordan
British attack with 2 artilleries, 1 fighter and 4 infantry
Italians defend with 1 armour, 1 artillery and 1 mech_infantry
British roll dice for 2 artilleries, 1 fighter and 4 infantry in Trans-Jordan, round 2 : 2/7 hits, 2.17 expected hits
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Trans-Jordan, round 2 : 1/3 hits, 1.17 expected hits
1 mech_infantry owned by the Italians, 1 artillery owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
British roll dice for 2 artilleries, 1 fighter and 3 infantry in Trans-Jordan, round 3 : 1/6 hits, 2.00 expected hits
Italians roll dice for 1 armour in Trans-Jordan, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 8
Casualties for British: 2 infantry
Casualties for Italians: 1 armour, 1 artillery and 1 mech_infantry
Battle in Northwest Persia
British attack with 1 artillery, 1 bomber and 2 infantry
Italians defend with 2 infantry
British roll dice for 1 artillery, 1 bomber and 2 infantry in Northwest Persia, round 2 : 1/4 hits, 1.50 expected hits
Italians roll dice for 2 infantry in Northwest Persia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Northwest Persia
British roll dice for 1 artillery, 1 bomber and 1 infantry in Northwest Persia, round 3 : 3/3 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Northwest Persia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Northwest Persia
British win, taking Northwest Persia from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantryNon Combat Move - British
1 bomber moved from Northwest Persia to Persia
1 fighter moved from Trans-Jordan to Persia
1 fighter moved from Burma to India
2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 91 Sea Zone to 110 Sea ZonePlace Units - British
1 cruiser placed in 110 Sea Zone
1 artillery and 2 infantry placed in Iraq
1 artillery and 2 infantry placed in PersiaTurn Complete - British
British collect 36 PUs; end with 37 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Germans : -0.33
British : 1.67
Italians : 0.33
Americans : 2.00
Japanese : -2.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 4 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 2 infantry moved from Syria to Trans-Jordan
2 fighters moved from 99 Sea Zone to Trans-Jordan
2 transports moved from 99 Sea Zone to 97 Sea Zone
1 artillery and 2 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 artillery and 1 mech_infantry moved from Caucasus to Northwest Persia
1 bomber moved from Volgograd to Northwest Persia
3 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
1 battleship and 2 cruisers moved from 99 Sea Zone to 96 Sea Zone
1 fighter moved from Southern Italy to LibyaCombat - Italians
Battle in Tobruk
Italians attack with 1 artillery and 1 infantry
British defend with 1 armour
Italians roll dice for 1 battleship in Tobruk, round 2 : 1/1 hits
British roll dice for 1 armour in Tobruk, round 2 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Italians lost in Tobruk
Italians win, taking Tobruk from British with 1 artillery remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 1 armour
Battle in Libya
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 artillery and 2 infantry
Italians roll dice for 2 cruisers in Libya, round 2 : 0/2 hits
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Libya, round 2 : 0/3 hits
British roll dice for 1 artillery and 2 infantry in Libya, round 2 : 0/3 hits
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Libya, round 3 : 2/3 hits
British roll dice for 1 artillery and 2 infantry in Libya, round 3 : 2/3 hits
1 artillery owned by the Italians, 1 infantry owned by the Italians and 2 infantry owned by the British lost in Libya
British win with 1 artillery remaining. Battle score for attacker is -1
Casualties for Italians: 1 artillery and 1 infantry
Casualties for British: 2 infantry
1 fighter owned by the Italians retreated
Battle in Northwest Persia
Italians attack with 3 armour, 1 artillery, 1 bomber and 2 mech_infantrys
British defend with 1 artillery and 1 infantry
Italians roll dice for 3 armour, 1 artillery, 1 bomber and 2 mech_infantrys in Northwest Persia, round 2 : 4/7 hits
British roll dice for 1 artillery and 1 infantry in Northwest Persia, round 2 : 0/2 hits
1 artillery owned by the British and 1 infantry owned by the British lost in Northwest Persia
Italians win, taking Northwest Persia from British with 3 armour, 1 artillery, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Trans-Jordan
Italians attack with 2 artilleries, 2 fighters and 2 infantry
British defend with 2 artilleries and 2 infantry
Italians roll dice for 2 artilleries, 2 fighters and 2 infantry in Trans-Jordan, round 2 : 1/6 hits
British roll dice for 2 artilleries and 2 infantry in Trans-Jordan, round 2 : 2/4 hits
2 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
Italians roll dice for 2 artilleries and 2 fighters in Trans-Jordan, round 3 : 1/4 hits
British roll dice for 2 artilleries and 1 infantry in Trans-Jordan, round 3 : 2/3 hits
2 artilleries owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
retreated to Trans-Jordan
British win with 2 artilleries remaining. Battle score for attacker is -8
Casualties for Italians: 2 artilleries and 2 infantry
Casualties for British: 2 infantryNon Combat Move - Italians
2 fighters moved from Trans-Jordan to 96 Sea Zone
1 carrier and 1 destroyer moved from 99 Sea Zone to 96 Sea Zone
1 submarine moved from 99 Sea Zone to 98 Sea Zone
1 fighter moved from Libya to Malta
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 bomber moved from Northwest Persia to Ukraine
1 artillery and 2 infantry moved from Ukraine to Rostov
1 artillery and 2 infantry moved from Northern Italy to France
1 artillery and 3 infantry moved from Southern France to FrancePlace Units - Italians
1 artillery and 2 infantry placed in Ukraine
2 infantry placed in Southern France
1 artillery and 2 infantry placed in Southern Italy
2 artilleries and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 24 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 31 PUsTerritory Summary for Italians :
Kazakhstan : 1 flag
Alexandria : 1 flag
Cyprus : 1 flag
Malta : 1 flag, 1 fighter
Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Syria : 1 flag
France : 3 artilleries and 11 infantry
Tobruk : 1 artillery
Northern Italy : 2 artilleries, 1 factory_major and 2 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 10 infantry
Bryansk : 1 flag, 2 aaGuns
Rostov : 1 flag, 1 artillery and 2 infantry
Ukraine : 1 flag, 1 artillery, 1 bomber, 1 factory_minor and 2 infantry
Western Ukraine : 1 flag
Caucasus : 1 flag
96 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 transports
Greece : 1 flag
Northwest Persia : 1 flag, 3 armour, 1 artillery and 2 mech_infantrys
98 Sea Zone : 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 airfield and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
2 fighters moved from Midway to 16 Sea Zone
1 fighter moved from Wake Island to 16 Sea ZoneCombat - ANZAC
Battle in 16 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 3 fighters in 16 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
ANZAC win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
2 destroyers moved from 44 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from New South Wales to Queensland
3 fighters moved from 16 Sea Zone to MidwayPlace Units - ANZAC
1 fighter placed in New South Wales
1 airfield placed in Western AustraliaTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsCombat Hit Differential Summary :
ANZAC : -0.17
Japanese : -0.67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 airfield and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
2 fighters moved from Midway to 16 Sea Zone
1 fighter moved from Wake Island to 16 Sea ZoneCombat - ANZAC
Battle in 16 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 3 fighters in 16 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
ANZAC win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
2 destroyers moved from 44 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from New South Wales to Queensland
3 fighters moved from 16 Sea Zone to MidwayPlace Units - ANZAC
1 fighter placed in New South Wales
1 airfield placed in Western AustraliaTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsCombat Move - French
Combat - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy BordeauxTurn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.17
Japanese : -0.67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 4 artilleries, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Bryansk to Russia
2 infantry moved from Bryansk to Tambov
2 fighters and 2 tactical_bombers moved from Bryansk to Russia
1 fighter and 2 tactical_bombers moved from Bryansk to Tambov
1 artillery and 2 infantry moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
2 bombers moved from Bryansk to Tambov
1 bomber moved from Bryansk to RussiaCombat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery, 3 fighters and 2 infantry
Americans defend with 2 infantry
Germans roll dice for 1 artillery, 3 fighters and 2 infantry in Holland Belgium, round 2 : 2/6 hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Tambov
Germans attack with 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers in Tambov, round 2 : 3/7 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers
Russians defend with 1 airfield, 1 factory_major and 2 infantry
Germans roll dice for 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers in Russia, round 2 : 6/8 hits
Russians roll dice for 2 infantry in Russia, round 2 : 1/2 hits
1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Russia
Germans captures 6PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 mech_infantry moved from Novosibirsk to Caucasus
2 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
2 fighters and 2 tactical_bombers moved from Russia to Rostov
1 fighter and 2 tactical_bombers moved from Tambov to Rostov
4 aaGuns, 20 armour, 15 artilleries, 11 infantry and 21 mech_infantrys moved from Bryansk to Tambov
3 mech_infantrys moved from Novgorod to Bryansk
5 mech_infantrys moved from Germany to France
3 artilleries and 5 infantry moved from Western Germany to France
3 fighters moved from Holland Belgium to Western Germany
2 bombers moved from Tambov to Greece
1 bomber moved from Russia to GreecePlace Units - Germans
3 infantry placed in Volgograd
3 artilleries placed in France
1 artillery and 4 infantry placed in Germany
4 armour, 3 infantry and 1 mech_infantry placed in Western GermanyTurn Complete - Germans
Germans collect 56 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUsTerritory Summary for Germans :
France : 1 flag, 1 aaGun, 1 airfield, 8 artilleries, 1 factory_minor, 14 infantry and 5 mech_infantrys
Western Germany : 1 aaGun, 1 airfield, 4 armour, 1 factory_major, 3 fighters, 1 harbour, 3 infantry and 1 mech_infantry
Germany : 1 artillery, 1 factory_major and 7 infantry
Holland Belgium : 1 artillery and 2 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 3 mech_infantrys
Rostov : 3 fighters and 4 tactical_bombers
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 1 factory_minor and 2 infantry
Tambov : 1 flag, 4 aaGuns, 20 armour, 15 artilleries, 13 infantry and 21 mech_infantrys
Novosibirsk : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 1 factory_minor and 3 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 mech_infantry
Smolensk : 1 flag
Bulgaria : 1 flag
Greece : 3 bombers
Northwest Persia : 2 armour and 1 mech_infantry
Yugoslavia : 1 flag
Finland : 1 flag -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
7 artilleries and 67 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Italians
3 artilleries moved from Samara to KazakhstanCombat - Russians
Non Combat Move - Russians
6 aaGuns moved from Samara to KazakhstanTurn Complete - Russians
Combat Hit Differential Summary :
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I think I’m willing to concede this one. This was I believe my second game, and I made some mistakes with the map. I got to get used to scrolling around to see where enemy troops are. Good game though. Care to try again?
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Good game. I don’t know what it was going to take to dislodge you from Normandy.
I’d be glad to play again. Swap sides? Same again?
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I’m good either way. I was hoping to join the league, we could try a league game, if you’re cool with it.
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Fine by me. I’m slowly getting into myself.
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I figure it’ll be similar to how I learned to play chess…one beating at a time.
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Hands on experience…the mother of all teachers :-D
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Do you have a preference between the balanced mod or regular map?





