not a problem. thanks for heads up.
Deiganator (Axis) vs. Generaloberst_Guderian (Allies) No Bid G40
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Intercept my 4 bombers with your 1 fighter in UK?
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yes, please
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Germans
Germans buy 1 bomber, 1 destroyer and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 armour, 5 artilleries and 23 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Spain to Gibraltar
Germans take Gibraltar from British
3 bombers moved from Western Germany to United Kingdom
1 bomber moved from Southern France to United KingdomCombat - Germans
Air Battle in United Kingdom
Germans attacks with 4 units heading to United Kingdom
British launches 1 interceptors out of United Kingdom
Attackers Fire, : 0/4 hits
Defenders Fire, : 0/1 hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 1/4 hits
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 6,7,8 and causes: 20 damage to unit: factory_major
Bombing raid in United Kingdom causes 20 damage total.
Cleaning up after air battlesNon Combat Move - Germans
3 bombers moved from United Kingdom to Western Germany
1 infantry moved from Spain to Portugal
Germans take Portugal from Neutral_True
1 armour moved from Bulgaria to Turkey
Germans take Turkey from Neutral_True
1 infantry moved from Romania to Eastern Poland
1 infantry moved from Bulgaria to Romania
7 infantry moved from Sweden to Finland
1 aaGun moved from Western Germany to France
2 aaGuns moved from Eastern Poland to Western Ukraine
4 armour and 4 mech_infantrys moved from Germany to Eastern Poland
8 artilleries and 3 infantry moved from Germany to Poland
2 armour moved from Western Germany to Poland
3 tactical_bombers moved from Western Germany to Eastern Poland
2 tactical_bombers moved from Southern Italy to Eastern Poland
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 104 Sea Zone to 109 Sea Zone
1 cruiser and 1 transport moved from 125 Sea Zone to 112 Sea Zone
1 infantry moved from Switzerland to Western Germany
1 infantry moved from Switzerland to France
1 infantry moved from Switzerland to France
2 artilleries moved from Western Germany to Germany
2 fighters moved from Western Germany to Eastern PolandPlace Units - Germans
10 infantry placed in Romania
1 bomber placed in Western Germany
1 destroyer placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
13 infantry moved from Ukraine to Rostov
1 artillery moved from Ukraine to Rostov
2 artilleries, 2 fighters, 20 infantry and 2 tactical_bombers moved from Novgorod to Belarus
1 submarine moved from 111 Sea Zone to 109 Sea Zone
2 infantry moved from Bryansk to Russia
1 artillery moved from Bryansk to Russia
1 submarine moved from 113 Sea Zone to 114 Sea Zone
6 infantry moved from Yenisey to Timguska
11 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Sakha to BuryatiaCombat - Russians
Battle in 109 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Germans Submerged
Russians roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,33 expected hitsNon Combat Move - Russians
2 aaGuns moved from Yakut S.S.R. to Yenisey
1 aaGun moved from Bryansk to Rostov
1 aaGun moved from Bryansk to Russia
2 aaGuns moved from Novgorod to BelarusPlace Units - Russians
10 infantry placed in Russia
2 infantry placed in NovgorodTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUsCombat Hit Differential Summary :
Russians : -0,33
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 1 factory_minor, 5 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to AlliedCombat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 transport
EDIT: Removing units owned by ANZAC from Java: 3 fighters and 2 infantry
EDIT: Changing ownership of Java from ANZAC to Japanese
EDIT: Removing units owned by Japanese from Malaya: 1 artillery and 1 infantry
EDIT: Removing units owned by Japanese from Shan State: 1 infantry
EDIT: Changing ownership of Sumatra from Dutch to Japanese
EDIT: Changing ownership of Borneo from UK_Pacific to Japanese
EDIT: Changing ownership of Celebes from Dutch to Japanese
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Changing ownership of Soviet Far East from Russians to Japanese
EDIT: Japanese takes Shensi from Chinese
EDIT: 1 battleship, 1 cruiser and 2 transports moved from 37 Sea Zone to 42 Sea Zone
EDIT: 1 infantry moved from Shan State to Java
EDIT: Japanese undo move 2.
EDIT: 1 armour moved from Malaya to Java
EDIT: 4 fighters and 2 tactical_bombers moved from 37 Sea Zone to Java
EDIT: 1 transport moved from 36 Sea Zone to 41 Sea Zone
EDIT: 1 infantry moved from Kwangsi to Sumatra
EDIT: 1 transport moved from 36 Sea Zone to 43 Sea Zone
EDIT: 1 transport moved from 36 Sea Zone to 44 Sea Zone
EDIT: 1 artillery and 1 infantry moved from Kwangsi to Borneo
EDIT: 1 artillery and 1 infantry moved from Kwangsi to Celebes
EDIT: 1 infantry moved from Kwangsi to Yunnan
EDIT: 4 fighters and 4 tactical_bombers moved from Kwangsi to Yunnan
EDIT: 1 battleship, 1 cruiser, 2 destroyers and 2 submarines moved from 37 Sea Zone to 54 Sea Zone
EDIT: Japanese undo move 12.
EDIT: 1 battleship, 1 cruiser, 2 destroyers and 2 submarines moved from 37 Sea Zone to 54 Sea Zone
EDIT: 1 infantry moved from Japan to 6 Sea Zone
EDIT: 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
EDIT: 1 infantry moved from 5 Sea Zone to Soviet Far East
EDIT: 1 infantry moved from Hopei to ShensiCombat - Japanese
EDIT: Battle in Yunnan
EDIT: Japanese attack with 4 fighters, 1 infantry and 4 tactical_bombers
EDIT: Chinese defend with 2 infantry
EDIT: 5/9 hits
EDIT: 1/2 hits
EDIT: 2 infantry owned by the Chinese lost in Yunnan
EDIT: Japanese takes Yunnan from Chinese
EDIT: Japanese win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 6
EDIT: Recording Battle StatisticsNon Combat Move - Japanese
EDIT: Removing units owned by Japanese from 54 Sea Zone: 1 submarine
EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1
EDIT: Removing units owned by Japanese from Java: 1 fighter
EDIT: Turning off Edit Mode
1 carrier moved from 37 Sea Zone to 41 Sea Zone
2 fighters moved from Java to 41 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 44 Sea Zone
1 carrier moved from 37 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from Java to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from Kwangsi to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State
1 mech_infantry moved from Hunan to Shan State
4 fighters and 4 tactical_bombers moved from Yunnan to Hunan
1 infantry moved from Anhwe to Hopei
1 aaGun and 5 infantry moved from Anhwe to Hunan
2 infantry moved from Jehol to Chahar
2 infantry moved from Jehol to Chahar
1 artillery and 2 infantry moved from Shantung to Anhwe
1 artillery and 3 infantry moved from Kwangtung to Kwangsi
1 aaGun and 2 infantry moved from Japan to 6 Sea Zone
1 aaGun, 2 infantry and 2 transports moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 17 Sea Zone to 33 Sea Zone
1 aaGun and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Kwangsi to Caroline Islands
1 bomber moved from Anhwe to Shan StatePlace Units - Japanese
2 artilleries and 1 infantry placed in Shantung
1 factory_minor placed in Malaya
4 infantry placed in Japan
1 destroyer and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs -
OK, I totally goofed and ended the combat move without moving my fighters into Yunnan! So I recreated the results in a new game instance and then rolled for the battle with the fighters included. I hope this is OK? If not, I can reload it. Let me know :oops:
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You nailed me in Java though!! :cry:
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Its not that much at stake so its fine, but if it was a tournament or something I would much prefer that you did the turn over rather than edit, since its more difficult to see what has been done
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - British
2 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Iraq to Egypt
1 armour moved from Iraq to Egypt
1 artillery moved from Iraq to Trans-Jordan
1 infantry moved from Eastern Persia to West India
1 infantry moved from Quebec to 106 Sea Zone
1 artillery moved from Quebec to 106 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 armour, 6 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Central United States to 101 Sea Zone
4 mech_infantrys moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
5 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea ZoneNon Combat Move - Americans
1 armour, 2 artilleries, 7 infantry, 4 mech_infantrys and 7 transports moved from 101 Sea Zone to 102 Sea Zone
1 carrier moved from 101 Sea Zone to 102 Sea Zone
2 destroyers moved from 101 Sea Zone to 102 Sea Zone
2 cruisers moved from 101 Sea Zone to 102 Sea Zone
1 battleship moved from 101 Sea Zone to 102 Sea Zone
1 fighter moved from Eastern United States to 102 Sea Zone
1 tactical_bomber moved from Eastern United States to 102 Sea ZonePlace Units - Americans
5 transports placed in 101 Sea Zone
Americans undo move 1.
3 transports placed in 101 Sea Zone
2 transports placed in 101 Sea Zone
1 armour, 1 artillery and 6 infantry placed in Eastern United States
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to AlliedPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to SzechwanPlace Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUsPurchase Units - British
British repair damage of 15x factory_major; Remaining resources: 18 PUs;
British buy 1 fighter and 2 infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 1 PUs;Combat Move - British
2 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Iraq to Egypt
1 armour moved from Iraq to Egypt
1 artillery moved from Iraq to Trans-Jordan
1 infantry moved from Eastern Persia to West India
1 infantry moved from Quebec to 106 Sea Zone
1 artillery moved from Quebec to 106 Sea ZoneNon Combat Move - British
Place Units - British
1 fighter and 2 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1
British collect 30 PUs (1 lost to blockades); end with 32 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs
Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Chinese : 0,17
Japanese : -0,33 -
Sure, like I said, I’m good either way. I thought you’d want to keep the first version as you got 4 out of 5 hits in Java!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs;Combat Move - Italians
1 armour moved from Greece to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
1 armour moved from Greece to Iraq
Italians take Iraq from BritishCombat - Italians
Non Combat Move - Italians
1 transport moved from 94 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 infantry moved from Greece to Turkey
1 artillery and 3 infantry moved from Ethiopia to Kenya
1 bomber moved from Yugoslavia to Southern Italy
4 aaGuns, 2 artilleries and 6 infantry moved from Northern Italy to Southern Italy
1 armour and 1 mech_infantry moved from Algeria to TunisiaPlace Units - Italians
1 carrier and 1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2,4,6
Italians collect 20 PUs (2 lost to blockades); end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs -
Then I misunderstood. I thought you meant to do the turn over
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 3 PUs;Combat Move - ANZAC
1 fighter moved from New South Wales to 54 Sea Zone
2 infantry moved from Alexandria to Egypt
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 66 Sea ZoneCombat - ANZAC
Battle in 54 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 fighter
Japanese defend with 1 battleship, 1 cruiser, 2 destroyers and 1 submarine
1 submarine owned by the Japanese Submerged
ANZAC roll dice for 1 fighter in 54 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 battleship, 1 cruiser and 2 destroyers in 54 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits
1 fighter owned by the ANZAC lost in 54 Sea Zone
Japanese win with 1 battleship, 1 cruiser and 2 destroyers remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 fighterNon Combat Move - ANZAC
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,5,2,5,5,2
ANZAC collect 8 PUs (2 lost to blockades); end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUsCombat Hit Differential Summary :
ANZAC : -0,50
Japanese : -0,83 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 3 PUs;Combat Move - ANZAC
1 fighter moved from New South Wales to 54 Sea Zone
2 infantry moved from Alexandria to Egypt
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 66 Sea ZoneCombat - ANZAC
Battle in 54 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 fighter
Japanese defend with 1 battleship, 1 cruiser, 2 destroyers and 1 submarine
1 submarine owned by the Japanese Submerged
ANZAC roll dice for 1 fighter in 54 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 battleship, 1 cruiser and 2 destroyers in 54 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits
1 fighter owned by the ANZAC lost in 54 Sea Zone
Japanese win with 1 battleship, 1 cruiser and 2 destroyers remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 fighterNon Combat Move - ANZAC
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,5,2,5,5,2
ANZAC collect 8 PUs (2 lost to blockades); end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUsCombat Move - French
1 infantry moved from French Central Africa to French Equatorial AfricaNon Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,50
Japanese : -0,83 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 11 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Turkey to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 fighter moved from Western Germany to United Kingdom
4 bombers moved from Western Germany to United Kingdom
1 armour moved from Turkey to Kazakhstan
Germans take Kazakhstan from Russians -
Intercept my 4 bombers and 1 fighter with your 2 fighters in UK?
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yes
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 11 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Turkey to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 fighter moved from Western Germany to United Kingdom
4 bombers moved from Western Germany to United Kingdom
1 armour moved from Turkey to Kazakhstan
Germans take Kazakhstan from RussiansCombat - Germans
Germans creates battle in territory 109 Sea Zone
Air Battle in United Kingdom
Germans attacks with 5 units heading to United Kingdom
British launches 2 interceptors out of United Kingdom
Attackers Fire, : 2/5 hits
Defenders Fire, : 2/2 hits
1 bomber owned by the Germans and 1 fighter owned by the Germans lost in United Kingdom
2 fighters owned by the British lost in United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/3 hits
Bombing raid in United Kingdom rolls: 8,6,4 and causes: 15 damage to unit: factory_major
Bombing raid in United Kingdom causes 15 damage total.
Cleaning up after air battlesNon Combat Move - Germans
3 bombers moved from United Kingdom to Western Germany
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 112 Sea Zone to 105 Sea Zone
1 artillery and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
3 infantry moved from France to Southern France
5 infantry moved from Spain to Southern France
2 infantry moved from Portugal to Spain
4 infantry moved from Finland to Karelia
2 aaGuns moved from Western Ukraine to Ukraine
17 infantry moved from Western Ukraine to Ukraine
11 infantry moved from Romania to Eastern Poland
5 artilleries moved from Western Ukraine to Eastern Poland
5 infantry moved from Western Ukraine to Eastern Poland
8 artilleries and 2 infantry moved from Poland to Eastern Poland
2 armour moved from Poland to Western Ukraine
4 armour and 4 mech_infantrys moved from Eastern Poland to Western Ukraine
2 artilleries moved from Germany to PolandPlace Units - Germans
1 artillery and 9 infantry placed in Romania
2 infantry placed in Germany
Germans undo move 2.
2 infantry placed in Normandy Bordeaux
1 submarine placed in 105 Sea Zone
2 submarines placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 2 fighters and 2 tactical_bombers
EDIT: Adding units owned by Germans to Western Germany: 2 fighters and 2 tactical_bombers
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 58 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 armour and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Novgorod to Karelia
2 fighters moved from Belarus to Karelia
2 tactical_bombers moved from Belarus to Karelia
17 infantry moved from Russia to Bryansk
2 artilleries moved from Russia to Bryansk
6 infantry moved from Timguska to Novosibirsk
11 infantry moved from Yenisey to Timguska
1 infantry moved from Buryatia to SakhaCombat - Russians
Russians creates battle in territory 109 Sea Zone
Battle in 109 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Germans Submerged
Russians roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Battle in Karelia
Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 5 infantry
Russians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Karelia, round 2 : 2/6 hits, 2,67 expected hits
Germans roll dice for 5 infantry in Karelia, round 2 : 3/5 hits, 1,67 expected hits
1 fighter owned by the Russians, 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia
retreated to Karelia
Germans winRussians win with 1 submarine remaining with 3 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 2 infantry
Casualties for Russians: 1 fighter and 2 infantry
Battle in Bryansk
Russians attack with 2 artilleries and 17 infantry
Germans defend with 1 infantry
Russians roll dice for 2 artilleries and 17 infantry in Bryansk, round 2 : 3/19 hits, 3,83 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 artilleries and 17 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 artillery moved from Rostov to Bryansk
13 infantry moved from Rostov to Bryansk
1 aaGun moved from Rostov to Bryansk
2 armour moved from Smolensk to Bryansk
2 mech_infantrys moved from Smolensk to Bryansk
4 infantry moved from Smolensk to Bryansk
1 artillery moved from Smolensk to Bryansk
2 artilleries moved from Belarus to Bryansk
2 aaGuns moved from Belarus to Novgorod
1 tactical_bomber moved from Karelia to Archangel
1 tactical_bomber moved from Karelia to Archangel
1 fighter moved from Karelia to Archangel
2 aaGuns moved from Yenisey to Timguska
13 infantry moved from Belarus to Bryansk
7 infantry moved from Belarus to NovgorodPlace Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Volgograd
2 armour and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 31 PUsCombat Hit Differential Summary :
Germans : 1,00
Russians : -1,83