No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
Combat - Americans
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Guam
Battle in Normandy Bordeaux
Non Combat Move - Americans
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 33 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
3 submarines moved from 26 Sea Zone to 54 Sea Zone
1 bomber and 1 tactical_bomber moved from Hawaiian Islands to Queensland
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Western United States to Central United States
Place Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
1 destroyer and 1 transport placed in 10 Sea Zone
Americans undo move 1.
1 carrier and 2 transports placed in 101 Sea Zone
2 infantry placed in Central United States
2 fighters placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Central United States: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Sikang to Szechwan
2 infantry moved from Tsinghai to Shensi
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Tsinghai
4 infantry moved from Sikang to Tsinghai
2 infantry moved from Kansu to Tsinghai
Place Units - Chinese
3 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Purchase Units - British
British buy 1 carrier, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Burma to Shan State
2 fighters moved from India to Shan State
2 infantry moved from Persia to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 fighter moved from 80 Sea Zone to Iraq
2 infantry moved from Rhodesia to Tanganyika Territory
3 armour moved from Union of South Africa to Tanganyika Territory
Combat - British
Battle in Iraq
British attack with 1 fighter and 2 infantry
Neutral_Axis defend with 1 infantry
British roll dice for 2 cruisers in Iraq, round 2 : 1/2 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 1/1 hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Battle in Tanganyika Territory
British attack with 3 armour and 2 infantry
Italians defend with 1 infantry
British roll dice for 3 armour and 2 infantry in Tanganyika Territory, round 2 : 1/5 hits
Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Tanganyika Territory
British win, taking Tanganyika Territory from Italians with 3 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Shan State
British attack with 2 fighters and 2 infantry
Japanese defend with 2 artilleries
British roll dice for 2 fighters and 2 infantry in Shan State, round 2 : 3/4 hits
Japanese roll dice for 2 artilleries in Shan State, round 2 : 0/2 hits
2 artilleries owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleries
Non Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of French Guiana from Neutral_Axis to British
EDIT: Turning off Edit Mode
2 fighters moved from Shan State to India
1 aaGun moved from Burma to India
1 fighter moved from Iraq to 80 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 aaGun and 3 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from Eastern United States to 110 Sea Zone
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Brazil to French Guiana
Place Units - British
1 carrier placed in 110 Sea Zone
1 factory_minor placed in Persia
2 infantry placed in Union of South Africa
Turn Complete - British
British collect 28 PUs; end with 28 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
Place Units - UK_Pacific
2 artilleries and 2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 2 artilleries and 2 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
Combat - Americans
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Guam
Battle in Normandy Bordeaux
Non Combat Move - Americans
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 33 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
3 submarines moved from 26 Sea Zone to 54 Sea Zone
1 bomber and 1 tactical_bomber moved from Hawaiian Islands to Queensland
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Western United States to Central United States
Place Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
1 destroyer and 1 transport placed in 10 Sea Zone
Americans undo move 1.
1 carrier and 2 transports placed in 101 Sea Zone
2 infantry placed in Central United States
2 fighters placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Central United States: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Sikang to Szechwan
2 infantry moved from Tsinghai to Shensi
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Tsinghai
4 infantry moved from Sikang to Tsinghai
2 infantry moved from Kansu to Tsinghai
Place Units - Chinese
3 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Purchase Units - British
British buy 1 carrier, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Burma to Shan State
2 fighters moved from India to Shan State
2 infantry moved from Persia to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 fighter moved from 80 Sea Zone to Iraq
2 infantry moved from Rhodesia to Tanganyika Territory
3 armour moved from Union of South Africa to Tanganyika Territory
Combat - British
Battle in Iraq
British attack with 1 fighter and 2 infantry
Neutral_Axis defend with 1 infantry
British roll dice for 2 cruisers in Iraq, round 2 : 1/2 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 1/1 hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Battle in Tanganyika Territory
British attack with 3 armour and 2 infantry
Italians defend with 1 infantry
British roll dice for 3 armour and 2 infantry in Tanganyika Territory, round 2 : 1/5 hits
Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Tanganyika Territory
British win, taking Tanganyika Territory from Italians with 3 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Shan State
British attack with 2 fighters and 2 infantry
Japanese defend with 2 artilleries
British roll dice for 2 fighters and 2 infantry in Shan State, round 2 : 3/4 hits
Japanese roll dice for 2 artilleries in Shan State, round 2 : 0/2 hits
2 artilleries owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleries
Non Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of French Guiana from Neutral_Axis to British
EDIT: Turning off Edit Mode
2 fighters moved from Shan State to India
1 aaGun moved from Burma to India
1 fighter moved from Iraq to 80 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 aaGun and 3 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from Eastern United States to 110 Sea Zone
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Brazil to French Guiana
Place Units - British
1 carrier placed in 110 Sea Zone
1 factory_minor placed in Persia
2 infantry placed in Union of South Africa
Turn Complete - British
British collect 28 PUs; end with 28 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
Place Units - UK_Pacific
2 artilleries and 2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 2 artilleries and 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 artillery and 1 infantry
EDIT: Adding units owned by British to West India: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Hi, just wanted to let you know that I will be on a business trip this weekend and will be unable to post turns until when I return on Monday, thanks.
@BSD:
Hi, just wanted to let you know that I will be on a business trip this weekend and will be unable to post turns until when I return on Monday, thanks.
oh no! the war pace slackens!
:lol:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour, 1 fighter, 2 mech_infantrys and 1 transport; Remaining resources: 2 PUs;
Combat Move - Italians
1 artillery moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
3 fighters moved from Egypt to Iraq
1 bomber moved from Egypt to Iraq
1 infantry moved from Romania to Bessarabia
Italians take Bessarabia from Russians
Combat - Italians
Battle in Iraq
Italians attack with 1 artillery, 1 bomber, 3 fighters and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 artillery, 1 bomber, 3 fighters and 1 mech_infantry in Iraq, round 2 : 4/6 hits
British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits
1 infantry owned by the British lost in Iraq
Italians win, taking Iraq from British with 1 artillery, 1 bomber, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 armour moved from Egypt to Syria
Italians take Syria from Neutral_Axis
2 artilleries and 5 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Alexandria to Egypt
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Belgian Congo to Kenya
1 infantry moved from French Equatorial Africa to Belgian Congo
1 artillery moved from Tunisia to Algeria
Italians take Algeria from Neutral_Axis
1 armour moved from Greece to Romania
1 aaGun, 1 artillery and 3 infantry moved from Romania to Bessarabia
1 mech_infantry moved from Eastern Poland to Bessarabia
3 fighters moved from Iraq to Egypt
1 bomber moved from Iraq to Egypt
1 armour moved from Egypt to Syria
Place Units - Italians
1 transport placed in 97 Sea Zone
1 fighter placed in Southern Italy
1 armour and 2 mech_infantrys placed in Egypt
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,4,4,5,2
Italians collect 24 PUs (2 lost to blockades); end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 38 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by British from 33 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 54 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
2 infantry moved from Dutch New Guinea to New Guinea
3 fighters moved from Caroline Islands to Queensland
1 cruiser moved from 33 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
2 aaGuns and 1 artillery moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Move - French
1 fighter moved from Malta to 97 Sea Zone
Combat - French
Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
French attack with 1 fighter
Italians defend with 1 fighter and 1 transport
French roll dice for 1 fighter in 97 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 fighter and 1 transport in 97 Sea Zone, round 2 : 0/1 hits
1 fighter owned by the Italians lost in 97 Sea Zone
1 transport owned by the Italians lost in 97 Sea Zone
French win with 1 fighter remaining. Battle score for attacker is 17
Casualties for Italians: 1 fighter and 1 transport
Non Combat Move - French
1 fighter moved from 97 Sea Zone to Malta
Turn Complete - French
Welcome back my fierce opponent!
I assumed you’d scram of 97. I got lucky there. But don’t think it’s going to change the fact you’re almost certain to win with the Egypt flop. But I can try!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 9 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
4 bombers moved from Germany to Normandy Bordeaux
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
1 artillery and 3 infantry moved from Western Ukraine to Ukraine
2 artilleries and 2 infantry moved from Western Ukraine to Ukraine
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
2 fighters and 2 tactical_bombers moved from Yugoslavia to Normandy Bordeaux
1 tactical_bomber moved from Yugoslavia to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Yugoslavia to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Yugoslavia to 112 Sea Zone
4 armour moved from Eastern Poland to Ukraine
Combat - Germans
Battle in Ukraine
Germans attack with 4 armour, 3 artilleries and 5 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 4 armour, 3 artilleries and 5 infantry in Ukraine, round 2 : 5/12 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 4 armour, 3 artilleries and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 112 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 112 Sea Zone
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 4 bombers, 4 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers
British defend with 1 aaGun and 3 infantry; Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
AA fire in Normandy Bordeaux : 0/3 hits
Germans roll dice for 1 artillery, 4 bombers, 4 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers in Normandy Bordeaux, round 2 : 7/15 hits
Americans roll dice for 1 aaGun, 1 artillery and 4 infantry in Normandy Bordeaux, round 2 : 3/5 hits
1 mech_infantry owned by the Germans, 1 aaGun owned by the British, 1 fighter owned by the Germans, 1 artillery owned by the Americans, 1 infantry owned by the Americans, 1 infantry owned by the Germans and 3 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 4 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 fighter, 1 infantry and 1 mech_infantry
Casualties for British: 1 aaGun and 3 infantry
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Western Germany
2 artilleries and 16 infantry moved from Western Ukraine to Ukraine
1 aaGun moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 aaGun moved from Eastern Poland to Belarus
1 mech_infantry moved from Germany to Eastern Poland
1 artillery and 1 infantry moved from Western Germany to France
1 fighter moved from Normandy Bordeaux to Western Germany
2 fighters and 4 tactical_bombers moved from Normandy Bordeaux to France
4 bombers moved from Normandy Bordeaux to Western Germany
18 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
Place Units - Germans
3 infantry placed in Novgorod
1 artillery and 1 infantry placed in France
1 infantry placed in France
4 infantry placed in Western Germany
7 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
EDIT: Adding units owned by Germans to Germany: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 mech_infantrys moved from Smolensk to Novgorod
1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod
1 artillery and 1 infantry moved from Smolensk to Belarus
Combat - Russians
Battle in Novgorod
Russians attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Russians roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 2/5 hits
Germans roll dice for 3 infantry in Novgorod, round 2 : 1/3 hits
1 mech_infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 3 : 1/4 hits
Germans roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 3 infantry
Casualties for Russians: 1 mech_infantry
Battle in Belarus
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 aaGun and 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits
Germans roll dice for 1 aaGun and 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Belarus
Russians roll dice for 1 artillery in Belarus, round 3 : 0/1 hits
Germans roll dice for 1 aaGun and 1 infantry in Belarus, round 3 : 1/1 hits
1 artillery owned by the Russians lost in Belarus
Germans win with 1 aaGun and 1 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Russians
1 aaGun and 2 infantry moved from Bryansk to Rostov
9 artilleries moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk
2 infantry moved from Smolensk to Vologda
3 aaGuns, 4 armour, 3 artilleries, 1 fighter and 38 infantry moved from Smolensk to Bryansk
6 infantry moved from Timguska to Novosibirsk
1 aaGun and 6 infantry moved from Yenisey to Timguska
Place Units - Russians
1 artillery and 9 infantry placed in Russia
3 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
heyI forgot to move my French fighter to cyprus.
Feel free to edit Germany if that means anything to it.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 airfield, 3 fighters, 1 harbour and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 marine moved from Philippines to 35 Sea Zone
2 battleships and 1 marine moved from 35 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
1 transport moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Java
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 bomber moved from Philippines to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Shan State
3 fighters and 3 tactical_bombers moved from French Indo China to Shan State
1 armour and 1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Shan State
1 artillery moved from Yunnan to Shan State
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Suiyuyan to Shensi
1 bomber moved from Anhwe to Shensi
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from Philippines to 21 Sea Zone
1 fighter moved from Philippines to 44 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 2 battleships and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 2 battleships and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Java
Japanese attack with 1 artillery, 2 fighters, 3 infantry, 1 marine and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 3 infantry, 1 marine and 2 tactical_bombers in Java, round 2 : 4/9 hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters, 3 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Shensi
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Shensi, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 2/5 hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Americans with 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Shan State
Japanese attack with 1 armour, 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers in Shan State, round 2 : 8/11 hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits
2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
1 carrier and 1 destroyer moved from 41 Sea Zone to 42 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 carrier and 2 cruisers moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to French Indo China
2 fighters moved from 44 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 bomber moved from 44 Sea Zone to French Indo China
2 infantry moved from Kwangtung to Kwangsi
2 fighters moved from Japan to French Indo China
2 fighters and 1 tactical_bomber moved from Anhwe to French Indo China
1 bomber moved from Shensi to French Indo China
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Hopei to Kweichow
1 infantry moved from Chahar to Hopei
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
1 mech_infantry moved from Anhwe to Hunan
1 artillery moved from Hunan to Kwangsi
1 carrier and 2 fighters moved from 37 Sea Zone to 42 Sea Zone
4 fighters and 4 tactical_bombers moved from Shan State to French Indo China
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 21 Sea Zone to French Indo China
2 submarines moved from 6 Sea Zone to 36 Sea Zone
1 aaGun and 1 infantry moved from Jehol to Anhwe
1 armour and 1 mech_infantry moved from Manchuria to Anhwe
2 infantry moved from Manchuria to Jehol
3 infantry moved from Manchuria to Jehol
1 submarine moved from 22 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 airfield, 3 fighters and 1 harbour placed in French Indo China
3 infantry placed in Manchuria
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
1 fighter moved from Tsinghai to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Tsinghai
2 infantry moved from Tsinghai to Sikang
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 bomber moved from Queensland to 37 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 armour and 1 infantry moved from Morocco to Algeria
Combat - Americans
Battle in 37 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 35 Sea Zone
Americans attack with 1 submarine and 1 transport
Japanese defend with 1 submarine
1 submarine owned by the Americans Submerged
1 submarine owned by the Japanese Submerged
Battle in Philippines
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 44 Sea Zone
Americans winAmericans win with 1 transport remaining, taking Philippines from Japanese, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Algeria
Americans attack with 1 armour and 1 infantry
Italians defend with 1 artillery
Americans roll dice for 1 armour and 1 infantry in Algeria, round 2 : 0/2 hits
Italians roll dice for 1 artillery in Algeria, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Algeria
Americans roll dice for 1 armour in Algeria, round 3 : 1/1 hits
Italians roll dice for 1 artillery in Algeria, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Algeria
Americans win, taking Algeria from Italians with 1 armour remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 transport moved from 110 Sea Zone to 102 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 110 Sea Zone to 92 Sea Zone
2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 carrier, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 37 Sea Zone to India
Place Units - Americans
1 submarine placed in 101 Sea Zone
1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
2 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,3
Americans collect 52 PUs (2 lost to blockades); end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
1 fighter moved from Tsinghai to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Tsinghai
2 infantry moved from Tsinghai to Sikang
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Purchase Units - British
British buy 2 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from India to Burma
2 fighters moved from India to Burma
1 transport moved from 80 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 infantry moved from Persia to Iraq
1 fighter moved from 80 Sea Zone to Iraq
3 armour and 2 infantry moved from Tanganyika Territory to Belgian Congo
1 mech_infantry moved from Morocco to Tunisia
British take Tunisia from Italians
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
Combat - British
Battle in French West Africa
Battle in Belgian Congo
British attack with 3 armour and 2 infantry
Italians defend with 1 infantry
British roll dice for 3 armour and 2 infantry in Belgian Congo, round 2 : 1/5 hits
Italians roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Belgian Congo
British win, taking French West Africa from Neutral_Axis, taking Belgian Congo from Italians with 3 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Burma
British attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 2 infantry in Burma, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Iraq
British attack with 1 artillery, 1 fighter and 2 infantry
Italians defend with 1 artillery and 1 mech_infantry
British roll dice for 2 cruisers in Iraq, round 2 : 1/2 hits
British roll dice for 1 artillery, 1 fighter and 2 infantry in Iraq, round 2 : 0/4 hits
Italians roll dice for 1 artillery and 1 mech_infantry in Iraq, round 2 : 1/2 hits
1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Iraq
British roll dice for 1 artillery, 1 fighter and 1 infantry in Iraq, round 3 : 0/3 hits
Italians roll dice for 1 artillery in Iraq, round 3 : 0/1 hits
British roll dice for 1 artillery, 1 fighter and 1 infantry in Iraq, round 4 : 1/3 hits
Italians roll dice for 1 artillery in Iraq, round 4 : 0/1 hits
1 artillery owned by the Italians lost in Iraq
British win, taking Iraq from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 mech_infantry
Non Combat Move - British
1 fighter moved from Iraq to 80 Sea Zone
1 fighter moved from Burma to India
1 fighter moved from Burma to India
2 infantry moved from Union of South Africa to Rhodesia
1 artillery and 1 infantry moved from India to West India
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 transport moved from 110 Sea Zone to 102 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 transport moved from 110 Sea Zone to 104 Sea Zone
1 cruiser moved from 104 Sea Zone to 91 Sea Zone
1 battleship, 1 carrier, 2 fighters and 1 transport moved from 104 Sea Zone to 92 Sea Zone
Place Units - British
1 armour, 1 artillery and 1 infantry placed in Persia
1 armour and 2 infantry placed in Union of South Africa
3 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from 106 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 91 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 fighters and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries and 5 infantry moved from Trans-Jordan to Iraq
2 armour moved from Syria to Iraq
1 armour, 1 bomber, 3 fighters and 2 mech_infantrys moved from Egypt to Belgian Congo
1 infantry moved from Kenya to Belgian Congo
Combat - Italians
Battle in Belgian Congo
Italians attack with 1 armour, 1 bomber, 3 fighters, 1 infantry and 2 mech_infantrys
British defend with 3 armour and 2 infantry
Italians roll dice for 1 armour, 1 bomber, 3 fighters, 1 infantry and 2 mech_infantrys in Belgian Congo, round 2 : 2/8 hits
British roll dice for 3 armour and 2 infantry in Belgian Congo, round 2 : 2/5 hits
1 mech_infantry owned by the Italians, 1 infantry owned by the Italians and 2 infantry owned by the British lost in Belgian Congo
Italians roll dice for 1 armour, 1 bomber, 3 fighters and 1 mech_infantry in Belgian Congo, round 3 : 2/6 hits
British roll dice for 3 armour in Belgian Congo, round 3 : 1/3 hits
1 mech_infantry owned by the Italians and 2 armour owned by the British lost in Belgian Congo
Italians roll dice for 1 armour, 1 bomber and 3 fighters in Belgian Congo, round 4 : 5/5 hits
British roll dice for 1 armour in Belgian Congo, round 4 : 0/1 hits
1 armour owned by the British lost in Belgian Congo
Italians win, taking Belgian Congo from British with 1 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 13
Casualties for Italians: 1 infantry and 2 mech_infantrys
Casualties for British: 3 armour and 2 infantry
Battle in Iraq
Italians attack with 2 armour, 2 artilleries and 5 infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 2 armour, 2 artilleries and 5 infantry in Iraq, round 2 : 1/9 hits
British roll dice for 1 artillery and 1 infantry in Iraq, round 2 : 1/2 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Iraq
Italians roll dice for 2 armour, 2 artilleries and 4 infantry in Iraq, round 3 : 2/8 hits
British roll dice for 1 artillery in Iraq, round 3 : 1/1 hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Iraq
Italians win, taking Iraq from British with 2 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 2 infantry
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Italians
1 bomber and 3 fighters moved from Belgian Congo to Egypt
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 aaGun, 1 artillery, 4 infantry and 1 mech_infantry moved from Bessarabia to Ukraine
1 armour moved from Romania to Ukraine
Place Units - Italians
2 fighters and 1 infantry placed in Southern Italy
3 infantry placed in Egypt
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2,4,4
Italians collect 22 PUs (2 lost to blockades); end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUs
Blah, I surrender.
I see you’ll get India and Persia etc.
I don’t feel too bad about it since this game was over R1 anyway. :lol:
I’ll post.
Shall we go one more?
or are you tired of killing me? :lol:
If so I bid 10 for Axis.
I’m fine if we continue playing, I just think we’ve exceeded our allowed limit of games.
I think we should hold off until a bit later in the season. Both of us play frequently enough that we will get more games in for sure. Looking forward to our next game. Salute.
ok, sounds good.
:lol: